Completed S0L1D G0LD vs P2X7 "Flash"; 3v3 3* Double-Self-Reffed Doubles

The Rules said:
3v3 3*+ Doubles
Double Self-Reffed
DQ: 24 hr (Flashmatch Etiquette - 1 hr Expected)
Items: Off
Substitutions: 3
Switch = OK
Megas: 0
Z-Moves: 0
Chills/Recoveries: 5/0
Substitutions: 3
SPECIAL: Combinations operate using Gen 8.2 Rules and Mechanics
ASB Arena
S0L1D G0LD's team:

x (Galarian Darmanitan) (M)
Stage 3 [***]
Nature: Serious
Type: Ice

Abilities:

Gorilla Tactics / Zen Mode (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 10
Def: Rank 4
SpA: Rank 3
Spd: Rank 4
Spe: 95
Size Class: 3
Weight Class: 5


x (Zen Galarian Darmanitan) (M)
Stage 3 [***]
Nature: Serious
Type: Ice/Fire

Abilities:

Gorilla Tactics / Zen Mode (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 11
Def: Rank 4
SpA: Rank 3
Spd: Rank 4
Spe: 135
Size Class: 3
Weight Class: 5


Moves (76/76):

- Level-Up:

Icicle Crash
Powder Snow (*)
Tackle (*)
Taunt (*)
Bite (*)
Avalanche (*)
Work Up (*)
Ice Fang (*)
Headbutt (*)
Ice Punch (*)
Uproar (*)
Blizzard (*)
Belly Drum (*)
Thrash (*)
Superpower (*)

- Egg:

Flame Wheel
Freeze-Dry
Focus Punch
Hammer Arm
Incinerate
Power-Up Punch
Take Down
Yawn

- TM:

Mega Punch
Mega Kick
Body Slam
Flamethrower
Fire Punch
Ice Punch
Hyper Beam
Giga Impact
Solar Beam
Fire Spin
Dig
Rest
Rock Slide
Thief
Snore
Protect
Attract
Sunny Day
Will-O-Wisp
Facade
Brick Break
Rock Tomb
U-turn
Payback
Fling
Fire Fang
Round
Bulldoze
Ice Beam
Earthquake
Psychic
Focus Energy
Fire Blast
Substitute
Reversal
Endure
Sleep Talk
Encore
Heat Wave
Taunt
Superpower
Overheat
Iron Defense
Bulk Up
Gyro Ball
Flare Blitz
Focus Blast
Zen Headbutt
Iron Head
Stone Edge
Grass Knot
Work Up
Body Press

- Tutor:



Palutena (Gardevoir) (F)
Stage: ***
Nature: Serious
Type: Psychic/Fairy

Abilities:

Synchronize

Trace

Telepathy (HA UNLOCKED)

Stats:

Hp: 85
Atk: Rank 5
Def: Rank 5
SpA: Rank 9
SpD: Rank 8
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (100/???):

Moonblast
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Wish
Magical Leaf
Draining Kiss
Psybeam
Life Dew
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Knock Off
Mean Look
Memento
Misty Terrain
Shadow Sneak
Skill Swap
Synchronoise

Mega Punch
Mega Kick
Fire Punch
Thunder Punch
Ice Punch
Snore
Icy Wind
Helping Hand
Fling
Power Swap
Guard Swap
Wonder Room
Magic Room
Psychic Terrain
Mystical Fire
Body Slam
Substitute
Hyper Voice
Swift
Trick
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Shadow Ball
Reflect
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Echoed Voice
Skill Swap
Snatch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Grass Knot
Swagger
Trick Room
Dazzling Gleam
Confide



Omar (Collossoil) (M)
Stage: ***
Nature: Serious
Type: Dark/Ground

Abilities:

Rebound

Guts

Unnerve (HA UNLocked)

Stats:

Hp: 105
Atk: Rank 9
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 95
Size Class: 5
Weight Class: 10

Moves (100/???):

Drill Run
Leer (*)
Peck
Rototiller
Horn Attack
Tackle (*)
High Horsepower
Bubble Beam (*)
Bite (*)
Mud-Slap
Rapid Spin (*)
Body Slam (*)
Fury Attack
Pursuit
Bounce
Dig
Magnitude
Spit Up
Stockpile
Swallow
Crunch
Muddy Water
Megahorn
Knock Off
Horn Drill

Chip Away
Double-Edge
Encore (*)
Fake Out (*)
Fire Fang
Fissure
Flail
Foul Play
Mimic
Mud Bomb
Mud Shot
Sand Tomb (*)
Screech
Sucker Punch (*)
Thunder Fang
Water Spout (*)
Wide Guard

Roar
Toxic
Hidden Power [Fairy]
Sunny Day
Taunt (*)
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Iron Tail
Earthquake (*)
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb (*)
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Brutal Swing
Quash
Embargo
Payback
Smart Strike
Giga Impact
Stone Edge
Bulldoze
Rock Slide (*)
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn (*)
Substitute
Snarl
Dark Pulse
Confide
Retaliate
Rock Smash
Secret Power
Strength
Sandstorm
Snatch
Endure
Captivate
Natural Gift
Body Press
Encore
Earth Power
Superpower
Dive
Snore


P2X7's team:


Smokomodo [Jagger] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Fire / Ground
Fire:
Ground:

Abilities:

Blaze: (Passive)
Technician (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 6
SpD: Rank 6
Spe: 97
Size Class: 4
Weight Class: 6

Moves (76/84):

Level-Up:
Circle Throw
Eruption
Magnitude
Metal Claw
Morning Sun
Scratch
Storm Throw
Tail Whip
Ember
Smokescreen
Lick
Smog
Mud Shot
Flame Wheel
Bulldoze
Flame Burst
Clear Smog
Lava Plume
Incinerate
Camouflage
Flamethrower
Dig
Screech
Earthquake
Flare Blitz
Fissure

Egg Moves:
Acid Spray
Bone Rush
Bullet Punch
Defog
Fire Spin
Force Palm
Mach Punch
Poison Fang
Sand Tomb

TM Moves:
Roar
Toxic
Bulk Up
Hidden Power [Ice]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solar Beam
Return
Brick Break
Double Team
Sludge Bomb
Fire Blast
Facade
Rest
Attract
Round
Work Up
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Sleep Talk
Substitute
Confide
Cross Poison
Earth Power
Fire Fang
Fire Punch
Gunk Shot
Heat Crash
Heat Wave
High Horsepower
Iron Tail
Low Kick
Mystical Fire
Snore
Stealth Rock
Stomping Tantrum
Superpower
Venom Drench


Slowking [Charles] (M)
Stage: ***
Nature: Serious (N/A)
Type: Water / Psychic
Water:
Psychic:

Abilities:

Oblivious: (Passive)
Own Tempo: (Passive)
Regenerator (HA Unlocked): (Passive)

Stats:
HP: 95
Atk: Rank 6
Def: Rank 6
SpA: Rank 7
SpD: Rank 8
Spe: 30
Size Class: 3
Weight Class: 4

Moves (127/136):

Level-Up:
Power Gem
Hidden Power [Fairy]
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Swagger
Amnesia
Water Pulse
Zen Headbutt
Nasty Plot
Slack Off
Psychic
Rain Dance
Trump Card
Psych Up
Heal Pulse

Egg:
Belch
Belly Drum
Block
Future Sight
Me First
Mud Sport
Safeguard
Sleep Talk
Snore
Stomp
Wonder Room

TM Moves:
Psyshock
Focus Punch
Calm Mind
Dynamicpunch
Toxic
Body Slam
Take Down
Double-Edge
Bubble Beam
Water Gun
Hail
Zap Cannon
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Icy Wind
Protect
Endure
Telekinesis
Pay Day
Safeguard
Rage
Frustration
Iron Tail
Earthquake
Return
Fissure
Dig
Shadow Ball
Brick Break
Mud-Slap
Teleport
Mimic
Double-Team
Flamethrower
Ice Punch
Reflect
Bide
Fire Blast
Facade
Secret Power
Swift
Dream Eater
Skull Bash
Rest
Attract
Fury Cutter
Nightmare
Round
Echoed Voice
Skill Swap
Focus Blast
Scald
Brine
Fling
Incinerate
Quash
Endure
Drain Punch
Recycle
Giga Impact
Flash
Avalanche
Thunder Wave
Bulldoze
Dragon Tail
Captivate
Natural Gift
Grass Knot
Psywave
Tri-Attack
Substitute
Trick Room
Surf
Rock Smash
Power-Up Punch
Confide
Strength
Whirlpool
Dive
Foul Play
Hydro Pump
Imprison
Iron Defense
Liquidation
Mega Kick
Mega Punch
Mud Shot
Muddy Water
Psychic Terrain
Razor Shell
Stored Power
Tri-Attack
Trick
Weather Ball



Caribolt [Morrison] (M)
Ability: Serious (+1 N/A, -1 N/A)
Type: Grass / Electric
Grass:
Electric:

Abilities:

Overgrow: (Passive)
Galvanize (HA Unlocked): (Toggle)

Stats:
HP: 90
Atk: Rank 8
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Spe: 106
Size Class: 4
Weight Class: 5

Moves (75/81):

Level-Up:
Horn Leech
Bullet Seed
Grassy Terrain
Electric Terrain
Boomburst
Tackle
Leafage
Leer
Thunder Shock
Quick Attack
Razor Leaf
Confuse Ray
Spark
Leech Seed
Body Slam
Seed Bomb
Wild Charge
Flash
Signal Beam
Zap Cannon
Magnet Rise
Charge Beam
Synthesis

Egg Moves:
Double-Edge
Double Kick
Natural Gift
Power Whip
Present
Rapid Spin
Spotlight

TM Moves:
Work Up
Bulk Up
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Frustration
Solar Beam
Protect
Thunderbolt
Thunder
Return
Brick Break
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Giga Impact
Volt Switch
Thunder Wave
Swords Dance
Grass Knot
Swagger
Sleep Talk
Substitute
Flash Cannon
Nature Power
Confide
Charm
Eerie Impulse
Electroweb
Endure
Giga Drain
Helping Hand
Hyper Voice
Leaf Storm
Metronome
Snore
Solar Blade
Swift
Throat Chop
Uproar

Tutor Moves:
N/A

Other:
N/A


S0L1D G0LD sends out.
P2X7 sends out and orders.
S0L1D G0LD orders.
S0L1D G0LD refs.
 

Slowking | Caribolt

Slowking: Grass Knot (Colossoil) - Muddy Water
IF Colossoil is under the effects of a successful P/E move when you would act, use Flamethrower (Galarian Darmanitan) that action instead and push back.
IF you are targeted by a Damaging Dark-type combo, use Protect that action instead and push back, but not consecutively.
IF Colossoil uses a Damaging Evasive move, use Block (Colossoil) that action instead and push back.
KO Sub: IF Colossoil is KO'd when you would act, use Flamethrower (Galarian Darmanitan) that action instead.

Caribolt: Grass Knot (Colossoil) - Grass Knot (Colossoil)
IF Colossoil is under the effects of a successful P/E move when you would act, use Brick Break (Galarian Darmanitan) that action instead.
IF you are targeted by a Damaging Ice-type combo, use Protect that action instead and push back, but not consecutively.
IF you are Tormented when you would act, AND your last action was Grass Knot, use Power Whip (Colossoil) that action instead.
KO Sub: IF Colossoil is KO'd when you would act, use Frustration (Galarian Darmanitan) that action instead.
 
(Low on time; reffing coming soon)

GD:

Icicle Crash (Caribolt) - Icicle Crash (Caribolt)

Colossoil:

Rock Tomb (Caribolt) - Megahorn (Caribolt)
If Rock Tomb OR Icicle Crash misses a1, use Fake Out (Caribolt) A2.
 
Team S0L1D G0LD:


14/4/3/4/95
Hp: 100
En: 100
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Status: N/A


9/5/5/5/95
Hp: 105
En: 100
Abilites: Rebound / Guts / Unnerve
Status: N/A

Team P2X7:


6/6/7/8/30
Hp: 95
En: 100
Abilities: Oblivious / Own Tempo / Regenerator
Status: N/A


8/6/6/6/106
Hp: 90
En: 100
Abilities: Overgrow / Galvanize [ON]
Status: N/A

A1

Caribolt used Grass Knot (-8 en)!
Crit; 2396 no
Effect: N/A
Damage: (16 + 3 + 6 - 5) x 1.5 = - 30 Hp

Colossoil used Rock Tomb (-4 en)!
Hit: 7533 yes
Crit: 1103 no
Effect: N/A
Damage: (6 + 9 - 6) = - 9 Hp
Caribolt's Speed fell (-1)!

Darmanitan used Icicle Crash (-6 en)!
Hit: 1619 yes
Crit: 6968 no
Effect: N/A
Damage: (9 + 3 + 14 - 6) x 1.5 = - 30 Hp

Slowking used Grass Knot (-9 en)!
Crit: 5281 no
Effect: N/A
Damage: (16 + 7 - 5) x 1.5 = - 27 Hp

A2

Colossoil used Megahorn (-8 en)!
Hit: 8568 no

Darmanitan used Icicle Crash (-10 en)!
Hit: 5295 yes
Crit: 2550 no
Effect: 3975 no
Damage: (9 + 3 + 14 - 6) x 1.5 = - 30 Hp

Caribolt used Grass Knot (-12 en)!
Crit: 1789 no
Effect: N/A
Damage: (16 + 3 + 6 - 5) x 1.5 = - 30 Hp

Slowking used Muddy Water (-6 en)!
[Darmanitan / Colossoil]
Hit: 3623 / 3416 yes/yes
Crit: 1187 / 6257 no/no
Effect: 6886 / 4209 no/no
Damage*: (9 + 3 + 7 - 4) / 1.5 = -10 Hp (Darmanitan) | (9 + 3 + 7 - 5) = - 14 Hp (Colossoil)

*Given that this battle was created ~2 hours after the spread nerf announcement, it is assumed that this change should be implemented. However, given the delay between challenge and battle, I am open to a retroactive modification of the ruleset such that the previous mechanics are preserved.


Team S0L1D G0LD:


14/4/3/4/95
Hp: 90
En: 84
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Status: N/A


9/5/5/5/95
Hp: 4
En: 88
Abilites: Rebound / Guts / Unnerve
Status: N/A

Team P2X7:


6/6/7/8/30
Hp: 95
En: 85
Abilities: Oblivious / Own Tempo / Regenerator
Status: N/A


8/6/6/6/61
Hp: 21
En: 80
Abilities: Overgrow / Galvanize [ON]
Status: -1 Speed

S0L1D G0LD orders
P2X7 orders and refs
 
GD:

Fire Punch (Caribolt) - Fire Punch (Caribolt)
If Colossoil is not set to use Megahorn and Caribolt is not Enduring, target your other foe with Bite that action.
If your target has fainted when you would act, target your other foe with Bite that action.

Colossoil:

Megahorn (Caribolt) - Megahorn (Caribolt)
If Caribolt is set to use a p/e move and Slowking is not set to use a p/e move, use Fake Out (Slowking) that action. Do not activate consecutively.
If Caribolt is enduring when you would act and Caribolt is not burnt and Caribolt is not poisoned and Caribolt is not behind a substitute and Caribolt has 1 Hp, use Toxic (Caribolt) that action and Crunch (Slowking) on the following action.
If Caribolt targets Darmanitan with a damaging priority move in a combination and your first sub did not activate on the previous action, use Fake Out (Caribolt) that action.
If Caribolt has fainted when you would act, target your other foe with Crunch.
 
Slowking: Focus Punch (Galarian Darmanitan) - Flamethrower (Galarian Darmanitan)

Caribolt: Quick Attack + Horn Leech combo (Colossoil) - Cooldown (Quick Attack + Horn Leech combo (Colossoil))


Round 2:

Pre-Round:


S0L1D G0LD: AAO

Field: N/A



Galarian Darmanitan (M)
HP
: 90
Energy: 84
Stats: 10(14)/4/3/4/95
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: None


Colossoil [Omar] (M)
HP
: 4
Energy: 88
Stats: 9/5/5/5/95
Abilities: Rebound / Guts / Unnerve
Item: None
Other: None


P2X7:

AAO

Field: N/A


Slowking [Charles] (M)
HP
: 95
Energy: 85
Stats: 6/6/7/8/30
Abilities: Oblivious / Own Tempo / Regenerator
Item: None
Other: None



Caribolt [Morrison] (M)
HP
: 21
Energy: 80
Stats: 8/6/6/6/95(61)
Abilities: Overgrow / Galvanize
Item: None
Other: None


Action 1:
Slowking tightened its focus!

Caribolt used Quick Attack + Horn Leech combo (Colossoil)
[to crit <416] 4510 no
[(10 + 3 + 3 + 8 - 5) * 1.5] = 28.5 -> 29 damage
Colossoil fainted!
Caribot restored some of its health! (+2 HP—Note: It's been a while, but I'm pretty sure this is how draining moves work when their target has little health remaining)
-23 energy

Galarian Darmanitan used Fire Punch (Caribolt)
[to crit <416] 3085 no
[to burn <1000] 5843 no
[(8 + 14 - 6) * 1.5] = 24 damage
Caribolt fainted!
-6 energy

Slowking used Focus Punch (Galarian Darmanitan)
[to crit <416] 4431 no
[(15 + 6 - 4) * 1.5] = 25.5 -> 26 damage
-10 energy

Action 2:
Galarian Darmanitan used Bite (Slowking)
[to crit <416] 4523 no
[to flinch <3000] 3876 no
[(6 + 14 - 6) * 1.5] = 21 damage
-4 energy

Slowking used Flamethrower (Galarian Darmanitan)
[to crit <416] 8292 no
[to burn <1000] 8567 no
[(9 + 7 - 4) * 1.5] = 18 damage
Galarian Darmanitan's Zen Mode activated!
Galarian Darmanitan transformed! (Galarian Darmanitan -> Galarian Darmanitan-Z)
-7 energy


Round 2:

Post-Round:


S0L1D G0LD: AXO

Field: N/A



Galarian Darmanitan (M)
HP
: 46
Energy: 74
Stats: 11(15)/4/3/4/135
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: Zen Mode Activated


Colossoil [Omar] (M)
HP
: -25
Energy: 88
Stats: 9/5/5/5/95
Abilities: Rebound / Guts / Unnerve
Item: None
Other: Fainted


P2X7:

AXO

Field: N/A


Slowking [Charles] (M)
HP
: 74
Energy: 68
Stats: 6/6/7/8/30
Abilities: Oblivious / Own Tempo / Regenerator
Item: None
Other: None



Caribolt [Morrison] (M)
HP
: -1
Energy: 57
Stats: 8/6/6/6/95(61)
Abilities: Overgrow / Galvanize
Item: None
Other: Fainted

S0L1D G0LD sends out Gardevoir (automatic).
P2X7 sends out Smokomodo (automatic) and orders.
S0L1D G0LD orders.
I ref.

------------------------------
(Orders will be posted soon.)
 

Smokomodo

Slowking: Power Gem (Galarian Darmanitan) - Muddy Water
IF Galarian Darmanitan is under the effects of a successful P/E move when you would target it with Power Gem, use Iron Tail (Gardevoir) that action instead and push back.
IF you are targeted by a Damaging Dark-type combo, use Protect (Self) that action instead and push back. Do not play this substitution consecutively.
IF Galarian Darmanitan is in the evasive stage of Dig when you would act, use Dive (Galarian Darmanitan) that action instead and push back.
KO Sub: IF Galarian Darmanitan is KO'd when you would act, use Iron Tail (Gardevoir) that action instead.

Smokomodo: High Horsepower (Galarian Darmanitan) - Mach Punch (Galarian Darmanitan)
IF Galarian Darmanitan is under the effects of a successful P/E move when you would act, use Gunk Shot (Gardevoir) that action instead and push back.
IF Galarian Darmanitan is in the evasive stage of Dig when you would act, use Bulldoze that action instead and push back.
IF Galarian Darmanitan is under the effects of Endure when you would act, AND NOT Galarian Darmanitan is under the effects of Partial Trapping, AND NOT Galarian Darmanitan has >1 HP remaining, AND NOT Galarian Darmanitan is behind a Substitute, use Sand Tomb (Galarian Darmanitan) that action instead and push back.
KO Sub: IF Galarian Darmanitan is KO'd when you would act, use Gunk Shot (Gardevoir) that action instead.
 
(This reffing contains a ruling unexpectedly necessitated by an ambiguous interaction due to the special rule of this battle: it is assumed that the interactions between Helping Hand and damaging combinations are properties of the move itself rather than traits of the combo system possessed by a specific version of BBP; therefore, the 8.3 version will be used, doubling the entire BAP of a same-move combination)

GD:

Earthquake - Ultra Impact [Giga Impact + Giga Impact] (Smokomodo)

Gardevoir:

Ally Switch (GD) - Helping Hand (GD)

----------------------------------------------------------------------------

Team S0L1D G0LD:


9/5/5/5/95
Hp: -25
En: 88
Abilites: Rebound / Guts / Unnerve
Status: Fainted



15/4/3/4/135
Hp: 46
En: 74
Abilities: Gorilla Tactics [ON] / Zen Mode [ON / ACTIVE]
Status: N/A


5/5/9/8/80
Hp: 85
En: 100
Abilities: Synchronize / Trace / Telepathy
Status: None

Team P2X7:


8/6/6/6/61
Hp: -1
En: 57
Abilities: Overgrow / Galvanize [ON]
Status: Fainted



6/6/7/8/30
Hp: 74
En: 68
Abilities: Oblivious / Own Tempo / Regenerator
Status: N/A


8/5/6/6/97
Hp: 90
En: 100
Abilities: Blaze / Technician
Status: None

Pre-round:
[Gardevoir's Trace]
Gardevoir traced Oblivious [6a] (-6 en)!
A1

Gardevoir used Ally Switch (-4 en)!
Gardevoir and Galarian Darmanitan traded places!

Smokomodo used High Horsepower (-6 en)!
Hit: 9343 yes
Crit: 1451 no
Effect: N/A
Damage: (10 + 3 + 8 - 5) = - 16 Hp

Galarian Darmanitan used Earthquake (-7 en)!
Crit: 8167 / 7118 no / no
Effect: N/A
Damage: (10 + 15 - 5) = - 20 Hp (Smokomodo) | (10 + 15 - 6) / 1.5 = - 13 Hp (Slowking)

Slowking used Power Gem (-6 en)!
Crit: 1521 no
Effect: N/A
Damage: (8 + 7 - 8) = - 7 Hp

A2

Gardevoir used Helping Hand (-37.75 en)!
Gardevoir is ready to help!

Smokomodo used Mach Punch (-5 en)!
Crit: 487 no
Effect: N/A
Damage: (6 + 8 - 4) x 1.5 = - 15 Hp

Slowking used Muddy Water (-6 en)!
Hit: 4245 / 5223 yes / yes
Crit: 650 / 6219 no / no
Effect: 3342 / 1746 no / yes
Damage: (9 + 3 + 7 - 4) = - 15 Hp (GD) | (9 + 3 + 7 - 8) / 1.5 = - 7 Hp (Gardevoir)
Gardevoir's Accuracy fell (-1)!

Galarian Darmanitan used Ultra Impact (-42 en)!
Hit: 7379 yes
Crit: 9199 no
Effect: N/A
Damage: (67.5 + 15 - 5) = - 78 Hp
Smokomodo fainted!


Team S0L1D G0LD:


9/5/5/5/95
Hp: -25
En: 88
Abilites: Rebound / Guts / Unnerve
Status: Fainted



15/4/3/4/135
Hp: 16
En: 25
Abilities: Gorilla Tactics [ON] / Zen Mode [ON / ACTIVE]
Status: Cooling down (1a)


5/5/9/8/80
Hp: 55
En: 52
Abilities: Synchronize / Trace [Oblivious] / Telepathy
Status: Trace (3a), -1 Accuracy

Team P2X7:


8/6/6/6/61
Hp: -1
En: 57
Abilities: Overgrow / Galvanize [ON]
Status: Fainted



6/6/7/8/30
Hp: 61
En: 56
Abilities: Oblivious / Own Tempo / Regenerator
Status: N/A


8/5/6/6/97
Hp: -8
En: 89
Abilities: Blaze / Technician
Status: Fainted

----------------------------------------------------------------------------

I order
P2X7 orders and refs
 
Last edited:
GD:

Cooldown (Bite [Slowking]) - Bite (Slowking)
If Slowking is underground when you would act, use Earthquake that action.

Gardevoir:

Grass Knot (Slowking) - Thunderbolt (Slowking)
[Check at Start of Action] If Slowking is set to use Protect, use Double Team (1 Clone) that action and push back. Do not active consecutively.
[Check at start of action] If Slowking is set to use Surf outside of a combination a1, use Sunny Day that action and push back.
If you are targeted by Fissure in a combination and Darmanitan has fainted and you have >15 Hp, use Substitute (15 Hp) that action.
 
Trick Room - Dive (Evasive) (Galarian Darmanitan)

Round 4:

Pre-Round:


S0L1D G0LD: AAX

Field: N/A



Galarian Darmanitan (M)
HP
: 16
Energy: 25
Stats: 11(15)/4/3/4/135
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: Zen Mode Activated. Cooling down (1 action)



Gardevoir [Palutena] (F)
HP
: 55
Energy: 52
Stats: 5/5/9/8/80
Abilities: Synchronize / Trace [Oblivious] / Telepathy
Item: None
Other: Trace (3a), -1 Accuracy

Colossoil [Omar] (M)
HP
: -25
Energy: 88
Stats: 9/5/5/5/95
Abilities: Rebound / Guts / Unnerve
Item: None
Other: Fainted



P2X7:

AXX

Field: N/A


Slowking [Charles] (M)
HP
: 61
Energy: 56
Stats: 6/6/7/8/30
Abilities: Oblivious / Own Tempo / Regenerator
Item: None
Other: None

Caribolt [Morrison] (M)
HP
: -1
Energy: 57
Stats: 8/6/6/6/95(61)
Abilities: Overgrow / Galvanize
Item: None
Other: Fainted



Smokodo [Jagger] (M)
HP
: -8
Energy: 89
Stats: 8/5/6/6/97
Abilities: Blaze / Technician
Item: None
Other: Fainted



Action 1:
Galarian Darmanitan must cool down!

Gardevoir used Grass Knot (Slowking)
[to hit <7500] 2573 yes
[to crit <416] 185 yes
[(10 + 3 + 9 - 8) * 1.5] = 21 damage
-6 energy

Slowking used Trick Room
Dimensions were reversed! (4 rounds)
-9 energy

Action 2:
Slowking dove underwater!
-10 energy

Gardevoir used Thunderbolt (Slowking)
Slowking avoided the attack!
-7 energy

Galarian Darmanitan used Bite (Slowking)
Slowking avoided the attack!
-4 energy

Slowking used Dive (Galarian Darmanitan)
[to crit <416] 329 yes
[[(4 + 3 + 6 - 4) * 1.5] = 14 damage


Round 4:

Post-Round:


S0L1D G0LD: AAX

Field: Trick Room (4 rounds)



Galarian Darmanitan (M)
HP
: 2
Energy: 23
Stats: 11(15)/4/3/4/135
Abilities: Gorilla Tactics [ON] / Zen Mode [ON]
Item: None
Other: Zen Mode Activated



Gardevoir [Palutena] (F)
HP
: 55
Energy: 39
Stats: 5/5/9/8/80
Abilities: Synchronize / Trace / Telepathy
Item: None
Other: None

Colossoil [Omar] (M)
HP
: -25
Energy: 88
Stats: 9/5/5/5/95
Abilities: Rebound / Guts / Unnerve
Item: None
Other: Fainted



P2X7:

AXX

Field: N/A


Slowking [Charles] (M)
HP
: 40
Energy: 37
Stats: 6/6/7/8/30
Abilities: Oblivious / Own Tempo / Regenerator
Item: None
Other: None

Caribolt [Morrison] (M)
HP
: -1
Energy: 57
Stats: 8/6/6/6/95(61)
Abilities: Overgrow / Galvanize
Item: None
Other: Fainted



Smokodo [Jagger] (M)
HP
: -8
Energy: 89
Stats: 8/5/6/6/97
Abilities: Blaze / Technician
Item: None
Other: Fainted


P2X7 orders.
S0L1D G0LD orders.
I ref.

---------------------------------------

Muddy Water - Surf
IF you are targeted by a Damaging Electric-type combo, use Protect that action instead and push back, but not consecutively.
IF Galarian Darmanitan is Enduring when you would act, AND NOT Galarian Darmanitan is trapped by Whirlpool, use Whirlpool (Galarian Darmanitan) that action instead and push back.
IF Galarian Darmanitan is under the effects of a successful P/E move when you would act, use Iron Tail (Gardevoir) that action instead.
KO SUb: IF Galarian Darmanitan is KO'd when you would act, use Iron Tail (Gardevoir) that action instead.
 
GD:

Protect (Self) - U-turn (Slowking)

Gardevoir:

Trick Room - Grass Knot (Slowking)

----------------------------------------------------------------------------

Field: Trick Room (3r)

Team S0L1D G0LD:


9/5/5/5/95
Hp: -25
En: 88
Abilites: Rebound / Guts / Unnerve
Status: Fainted



15/4/3/4/135
Hp: 2
En: 21
Abilities: Gorilla Tactics [ON] / Zen Mode [ON / ACTIVE]
Status: N/A


5/5/9/8/80
Hp: 55
En: 39
Abilities: Synchronize / Trace [Oblivious] / Telepathy
Status: N/A

Team P2X7:


8/6/6/6/61
Hp: -1
En: 57
Abilities: Overgrow / Galvanize [ON]
Status: Fainted


8/5/6/6/97
Hp: -8
En: 89
Abilities: Blaze / Technician
Status: Fainted



6/6/7/8/30
Hp: 40
En: 37
Abilities: Oblivious / Own Tempo / Regenerator
Status: N/A

A1

Galarian Darmanitan used Protect (-7 en)!
Galarian Darmanitan Protected itself (1a)!

Slowking used Iron Tail (-7 en)!
Hit: 96 yes
Crit: 8244 no
Effect: 2179 no
Damage: (10 + 6 - 5) x 1.5 = - 17 Hp

Gardevoir used Trick Room (-9 en)!
The twisted dimensions returned to normal!

A2

Galarian Darmanitan used U-turn (-5 en)!
Crit: 4472 no
Effect: N/A
Damage: (7 + 15 - 6) x 1.5 = - 24 Hp

Gardevoir used Grass Knot (-6 en)!
Crit: 4698 no
Effect: N/A
Damage: (10 + 9 - 8) x 1.5 = - 17 Hp
Slowking fainted!


Field: None

Team S0L1D G0LD:


9/5/5/5/95
Hp: -25
En: 88
Abilites: Rebound / Guts / Unnerve
Status: Fainted



15/4/3/4/135
Hp: 2
En: 9
Abilities: Gorilla Tactics [ON] / Zen Mode [ON / ACTIVE]
Status: N/A


5/5/9/8/80
Hp: 38
En: 24
Abilities: Synchronize / Trace [Oblivious] / Telepathy
Status: N/A

Team P2X7:


8/6/6/6/61
Hp: -1
En: 57
Abilities: Overgrow / Galvanize [ON]
Status: Fainted


8/5/6/6/97
Hp: -8
En: 89
Abilities: Blaze / Technician
Status: Fainted



6/6/7/8/30
Hp: -1
En: 31
Abilities: Oblivious / Own Tempo / Regenerator
Status: Fainted

----------------------------------------------------------------------------

Prizes:

S0L1D G0LD: 3 TC / 6 RC

P2X7: 3 TC / 6 RC
 

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