Facility The Safari Zone - LouisCyphre

Only users: Florina Liastacia and LouisCyphre should be posting in this thread.


LouisCyphre is going to The Mega Habitat (Pool 2)! Lou will be using Burtgang the Metagross and Camille the Togekiss:

This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.

Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.

Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.


Burtgang (Metagross ф)
★★★ ⭒ ⭒
Serious
Nature ( +None, -None )
Mega?: Mega

Typing: Steel/Psychic —— Steel/Psychic
Abilities: Clear Body HA: Light Metal —— Tough Claws

HP: 90 —— MEGA
Attack: 10 —— 10
Defen.: 9 —— 11
Sp.Atk: 7 —— 8
Sp.Def: 7 —— 8
Speed: 70 —— 110
Size Class: 4 — 4
Weight Class: 9 (6 Light Metal) — 11 (9 Light Metal)

Moves
Aerial Ace
Agility
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power [Grass]
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt



Camille (Togekiss ♀)
★★★ ⭒ ⭒
Docile
Nature ( +None, -None )
Mega?: None

Typing: Fairy/Flying
Abilities: Hustle, Serene Grace HA: Super Luck

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size Class: 3
Weight Class: 3

Moves
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt



Lists of Pokemon available:

Medicham
Abomasnow
Lopunny
Charizard
Gengar
Pinsir
Ampharos
Tyranitar
Mawile
Swampert
Salamence

Possible opponents:
Medicham
Abomasnow
Gengar
Mawile


:bw/medicham:
Medicham (M)
Stage 4*
Types: Fighting/Psychic

Abilities:
Pure Power / Telepathy

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:
HP: 60
CHP: 140
Atk: 10 (Pure Power)
Def: 6
SpA: 4 (-)
SpD: 6
Spe: 92 (+, +10% Accuracy)
Size Class: 3
Weight Class: 3

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Ice Punch
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
:bw/abomasnow:
Abomasnow (F)
Stage 4*
Types: Grass/Ice

Abilities:
Snow Warning / Soundproof

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 67
CHP: 160
Atk: 7
Def: 6
SpA: 8 (+)
SpD: 6
Spe: 52 (-, -10% Evasion)
Size Class: 4
Weight Class: 5

Attacks:
Attract
Aurora Veil
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Captivate
Confide
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Growth
Hail
Headbutt
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Ingrain
Iron Tail
Leaf Storm
Leafage
Leech Seed
Leer
Light Screen
Magical Leaf
Mega Kick
Mega Punch
Mist
Mud-Slap
Natural Gift
Outrage
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Sheer Cold
Skull Bash
Sleep Talk
Snore
Solar Beam
Stomp
Stomping Tantrum
Strength
Substitute
Swagger
Swords Dance
Synthesis
Toxic
Water Pulse
Weather Ball
Wood Hammer
Worry Seed
:bw/gengar:
Gengar (M)
Stage 4*
Types: Ghost/Poison

Abilities:
Cursed Body / Shadow Tag

Nature: Modest (+SpA, -Atk)

Stats:
HP: 60
CHP: 170
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:bw/mawile:
Mawile (F)
Stage 4*
Types: Steel/Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force / Huge Power

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 56
CHP: 170
Atk: 12 (Huge Power)
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip





Lou to choose two Pokemon from these four, as well as their Item Packs!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/metagross:
"Greetings to you!"

Burtgang - Meteor Mash | Iron Head | Iron Head
IF Abomasnow is to use a damaging Ground-, Ghost-, or Fighting-type combination THEN Protect and restart main orders, non-consecutively.
 
:bw/abomasnow: "WHAT ARE YE DOIN IN MY SWAMP"
Shadow Ball > Earthquake > Shadow Ball

:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 90/90 | EN: 100
10/9/7/7/70 | 4/7
Status: OK

:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 90/90 | EN: 100
4/7/9/8/80 | 3/3
Status: OK

:bw/abomasnow: @ No Item
Ice/Grass | Snow Warning / Soundproof
cHP: 160
Summons hail. Immune to #Sound moves.
HP: 67/67 | EN: 100
7/6/8/6/52 | 4/5
Status: OK, -10% Evasion

:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 60/60 | EN: 100
10/6/4/6/92 | 3/3
Status: OK, +10% Accuracy
Hail falls upon the battlefield. -10 EN Abomasnow.

A1

Metagross used Meteor Mash! -6 EN, 94 left
1d24=21, no crit, 1d10=4, no Atk drop
9+3+4=16*1.5=24 damage, 43 HP Abomasnow

Abomasnow used Shadow Ball! -6 EN, 84 left
1d24=10, no crit, 1d10=4, no SpD drop
8+1=9*1.5=13.5=14 damage, 76 HP Metagross

Hail falls! -2 HP Metagross, 74 left.

A2

Metagross used Iron Head! -5 EN, 89 left
1d24=2, no crit, 1d10=3, flinches
8+3+4=15*1.5=22.5=23 damage, 20 HP Abomasnow

Abomasnow flinches!

Hail falls! -2 HP Metagross, 72 left

A3

Metagross used Iron Head! -9 EN, 80 left
1d24=19, no crit, 1d10=10, no flinch
23 damage, Aboamsnow faints!

Hail falls! -2 HP Metagross, 70 left
Arena: 3r Hail
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 70/90 | EN: 80
10/9/7/7/70 | 4/7
Status: OK

:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 90/90 | EN: 100
4/7/9/8/80 | 3/3
Status: OK

:bw/abomasnow: @ No Item
Ice/Grass | Snow Warning / Soundproof
cHP: 160
Summons hail. Immune to #Sound moves.
HP: 67/67 | EN: 84
7/6/8/6/52 | 4/5
Status: KO


:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 60/60 | EN: 100
10/6/4/6/92 | 3/3
Status: OK, +10% Accuracy
:bw/abomasnow: "AH, A FLINCH, IT'S ALL OGRE FOR ME"

:bw/medicham: "You look to be a strong opponent. Our duel shall be legendary!"

:medicham: High Jump Kick > Low Kick > High Jump Kick
IF under P/E THEN Bulk Up
IF Zen Headbutt OR Meteor Mash THEN Counter​
 
Last edited:
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 70/90 | EN: 80
10/9/7/7/70 | 4/7
Status: OK

:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 90/90 | EN: 100
4/7/9/8/80 | 3/3
Status: OK

:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 60/60 | EN: 100
10/6/4/6/92 | 3/3
Status: OK, +10% Accuracy​
A1

Metagross used Protect! -7 EN, 73 left
Metagross protected itself!

Medicham used Bulk Up! -6 EN, 94 left
+1 Atk and Def!

A2

Medicham used Low Kick! -7 EN, 87 left
1d24=24, no crit
13+3+1+2=19 damage, 51 HP Metagross

Metagross used Bulldoze! -5 EN, 68 left
1d24=6, no crit
6+3=9-2=7 damage, 53 HP Medicham
Medicham's speed fell!

A3

Metagross used Protect! -7 EN, 61 left
Metagross protected itself!

Medicham used Bulk Up! -6 EN, 81 left
+1 Atk and Def!
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 51/90 | EN: 61
10/9/7/7/70 | 4/7
Status: OK

:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 90/90 | EN: 100
4/7/9/8/80 | 3/3
Status: OK

:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 53/60 | EN: 100
10/6/4/6/92 52 | 3/3
Status: OK, +10% Accuracy, +2 Atk, +2 Def, -1 Spe (decaying to 0)​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/togekiss:
"Alrighty, then! I'll take it over from here!"

Swithing to :togekiss:Camille @ nothing

Camille - Air Slash | Air Slash | Air Slash

IF Medicham is use Bide THEN begin the order string Thunder Wave | Future Sight | Encore.
IF Medicham is to use a damaging Priority move in a combination THEN use Detect on first instance and Protect on second instance, pushing down each time.
At action start, IF you are to use Air Slash AND your Speed is currently lowered AND Medicham is not to use Counter THEN use Sky Attack instead.
 
:bw/medicham: "Your strikes might hurt, but mine are like lightning with their speed!"
Bullet Punch > Fake Out > Bullet Punch

:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 90/90 | EN: 100
4/7/9/8/80 | 3/3
Status: OK
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 51/90 | EN: 61
10/9/7/7/70 | 4/7
Status: OK

:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 53/60 | EN: 100
10/6/4/6/92 52 | 3/3
Status: OK, +10% Accuracy, +2 Atk, +2 Def, -1 Spe (decaying to 0)​
A1

Medicham used Bullet Punch! -4 EN, 96 left
1d24=13, no crit
4+3=7*1.5=11.5+4=14.5=15 damage, 74 HP Togekiss

Togekiss used Air Slash! -5 EN, 95 left
1d20=3, hits, 1d8=5, no crit
8+3+3=14*1.5=21 damage, 33 HP Medicham

A2

Medicham used Fake Out! -4 EN, 92 left
1d24=22, no crit
11 damage, 63 HP Togekiss

Togekiss flinched!

A3

Medicham used Bullet Punch! -4 EN, 88 left
1d24=1, crits
4+3+3=10*1.5=15+4=19 damage, 44 HP Togekiss

Togekiss used Sky Attack! -5 EN, 90 left
1d20=11, hits, 1d8=7, no crit
21 damage, 12 HP Medicham
:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 44/90 | EN: 82
4/7/9/8/80 | 3/3
Status: OK
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 51/90 | EN: 61
10/9/7/7/70 | 4/7
Status: OK

:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 12/60 | EN: 88
10/6/4/6/92 | 3/3
Status: OK, +10% Accuracy, +1 Atk, +1 Def (decaying to 0)
:bw/medicham: "I can read!"
Thunder Punch > Ice Punch > Thunder Punch
(CASOA) IF Air Slash THEN Bullet Punch
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/togekiss:
"So what if your strikes are only lighting-fast?"

Camille - Extremespeed | Extremespeed | Extremespeed
 
:bw/medicham: "F-Faster?"

:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 44/90 | EN: 82
4/7/9/8/80 | 3/3
Status: OK
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 51/90 | EN: 61
10/9/7/7/70 | 4/7
Status: OK

:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 12/60 | EN: 88
10/6/4/6/92 | 3/3
Status: OK, +10% Accuracy, +1 Atk, +1 Def (decaying to 0)​
calcs
A1

Togekiss used Extremespeed! -6 EN, 76 left
1d10=8, hits, 1d8=7, no crit
8+3-2-2=7 damage, 5 HP Medicham

Medicham used Thunder Punch! -6 EN, 82 left
1d24=4, no crit, 1d10=4, no para
8+3=11*1.5=16.5=17+2=19 damage, 25 HP Togekiss

A2

Togekiss used Extremespeed! -10 EN, 66 left
bonk
:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 25/90 | EN: 66
4/7/9/8/80 | 3/3
Status: OK
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 51/90 | EN: 61
10/9/7/7/70 | 4/7
Status: OK

:bw/medicham: @ No Item
Psychic/Fighting | Pure Power / Telepathy
cHP: 140
Swole af.
HP: 0/60 | EN: 88
10/6/4/6/92 | 3/3
Status: KO

Who needs to catch things, right? The first encounter is complete!

Would you like to use a Potion or Ether?
 
One Potion used! Togekiss heals 20 HP. You have 1 Ether and 2 Revives left.

Your options for your next encounter are:

Charizard
Gengar
Ampharos
Swampert


:bw/charizard:
Charizard (F)
Stage 4*
Types: Fire/Flying

Abilities:
Blaze / Solar Power / Drought / Tough Claws

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 63
CHP: 170
Atk: 6
Def: 6
SpA: 9 (+)
SpD: 5 (-)
Spe: 100
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Blaze Kick
Block
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Counter
Crunch
Curse
Cut
Defense Curl
Defog
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power
Hold Hands
Hone Claws
Howl
Hurricane
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Ominous Wind
Outrage
Overheat
Power-Up Punch
Protect
Quick Attack
Rage
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Snore
Solar Beam
Steel Wing
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thunder Punch
Toxic
Twister
Weather Ball
Will-O-Wisp
Wing Attack
Work Up
:bw/gengar:
Gengar (M)
Stage 4*
Types: Ghost/Poison

Abilities:
Cursed Body / Shadow Tag

Nature: Modest (+SpA, -Atk)

Stats:
HP: 60
CHP: 170
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
:bw/ampharos:
Ampharos (M)
Stage 4*
Types: Electric

Abilities:
Static / Plus / Mold Breaker

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 67
CHP: 170
Atk: 6
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 47 (-, -10% Evasion)
Size Class: 3
Weight Class: 4

Attacks:
After You
Agility
Attract
Body Slam
Brick Break
Brutal Swing
Bulldoze
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Dragon Pulse
Dynamic Punch
Echoed Voice
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Flatter
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Hidden Power
Hold Back
Hyper Beam
Ion Deluge
Iron Tail
Laser Focus
Light Screen
Magnet Rise
Magnetic Flux
Mega Kick
Mega Punch
Mimic
Natural Gift
Odor Sleuth
Outrage
Power Gem
Power-Up Punch
Protect
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Smash
Round
Safeguard
Sand Attack
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Swagger
Swift
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon
:bw/swampert:
Swampert (M)
Stage 4*
Types: Water/Ground

Abilities:
Torrent / Damp / Swift Swim

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 67
CHP: 170
Atk: 9 (+)
Def: 7
SpA: 6
SpD: 7
Spe: 52
Size Class: 3
Weight Class: 4

Attacks:
Amnesia
Ancient Power
Aqua Tail
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Darkest Lariat
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Flip Turn
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Headbutt
Hidden Power
High Horsepower
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Liquidation
Low Kick
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Tomb
Scald
Screech
Secret Power
Seismic Toss
Sleep Talk
Sludge
Sludge Wave
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn


Go ahead and choose! Then I'll send out, then you'll order, then I order.
 
:bw/charizard: "I'll burn you to cinders!"

Sending out Charizard!


:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 45/90 | EN: 66
4/7/9/8/80 | 3/3
Status: OK
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 51/90 | EN: 61
10/9/7/7/70 | 4/7
Status: OK

:bw/charizard: @ No Item
Fiire/Flying | Blaze / Solar Power / Drought / Tough Claws
cHP: 170
+3 BAP to Fire-type moves below 42 HP. Stronger SpA atks in Sun, summons Sun when sent out. +2 BAP to contact attacks.
HP: 63/63 | EN: 90
6/6/9/5/100 | 3/4
Status: OK

:bw/swampert: @ No Item
Water/Ground | Torrent / Damp / Swift Swim
cHP: 170
+3 BAP to Water-type moves below 20 HP. No Self-Destructing moves. Faster in Rain.
HP: 67/67 | EN: 100
9/7/6/7/52 | 3/4
Status: OK
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Did you mean "under 22 HP" or did I miss something?

:ss/metagross:
"I have four lives to give for your capture! Not that the stakes here are mortal."

Burtgang - Rock Tomb | Rock Tomb | Rock Tomb
IF Charizard is to use a damaging Fire-type combination THEN use Protect non-consecutively.
IF Charizard is slower than you THEN use Rock Slide.
IF Charizard is to use Sunny Day outside of a combination THEN use Rain Dance.

Florina Liastacia
 
:bw/charizard: "It is unfair that you can use Rock Tomb at priority. I do not feel like I have adequate counterplay. Erm, I mean, BLUE EYES RED DRAGON, INCINERATE!"

Fire Blast > Heat Wave > Fire Blast

:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 51/90 | EN: 61
10/9/7/7/70 | 4/7
Status: OK
:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 45/90 | EN: 66
4/7/9/8/80 | 3/3
Status: OK

:bw/charizard: @ No Item
Fiire/Flying | Blaze / Solar Power / Drought / Tough Claws
cHP: 170
+3 BAP to Fire-type moves below 22 HP. Stronger SpA atks in Sun, summons Sun when sent out. +2 BAP to contact attacks.
HP: 63/63 | EN: 90
6/6/9/5/100 | 3/4
Status: OK
:bw/swampert: @ No Item
Water/Ground | Torrent / Damp / Swift Swim
cHP: 170
+3 BAP to Water-type moves below 20 HP. No Self-Destructing moves. Faster in Rain.
HP: 67/67 | EN: 100
9/7/6/7/52 | 3/4
Status: OK
Charizard brings in strong sunlight!

A1

Metagross used Rock Tomb! -4 EN, 57 left
1d20=6, hits, 1d24=3, no crit
6+4=10*2=20 damage, 43 HP Charizard
Charizard's speed fell!

Charizard used Fire Blast! -7 EN, 83 left
1d20=5, hits, 1d24=21, no crit, 1d10=7, no burn
11+3+3+2=19*1.5=28.5=29 damage, 22 HP Metagross

Charizard loses 1 HP from Solar Power!

A2

Metagross uses Rock Slide! -6 EN, 51 left
1d10=5, hits, 1d24=21, no crit, 1d10=7, no flinch
8+4=12*1.5=24 damage, 18 HP Charizard

Charizard used Heat Wave! -6 EN, 77 left
1d10=4, hits, crit and burn don't matter
10+3+3+2=18*1.5=27 damage, Metagross faints!

-1 HP from Solar Power

Arena: Sunlight (3r)
:bw/metagross: @ No Item
Steel/Psychic | Clear Body / Light Metal
Immune to enemy stat drops. Prio on weaker atks, lighter.
HP: 0/90 | EN: 51
10/9/7/7/70 | 4/7
Status: KO

:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 45/90 | EN: 66
4/7/9/8/80 | 3/3
Status: OK

:bw/charizard: @ No Item
Fiire/Flying | Blaze / Solar Power / Drought / Tough Claws
cHP: 170
+3 BAP to Fire-type moves below 21 HP. Stronger SpA atks in Sun, summons Sun when sent out. +2 BAP to contact attacks.
HP: 17/63 | EN: 77
6/6/9/5/100 57 | 3/4
Status: OK, -1 Spe (Decaying next round)
:bw/swampert: @ No Item
Water/Ground | Torrent / Damp / Swift Swim
cHP: 170
+3 BAP to Water-type moves below 22 HP. No Self-Destructing moves. Faster in Rain.
HP: 67/67 | EN: 100
9/7/6/7/52 | 3/4
Status: OK
:bw/charizard: "No need for Sunny Day here!"

Heat Wave > Fire Blast > Heat Wave
(CASOA) IF Togekiss has higher speed THEN Flame Charge
(CASOA) IF Charizard is to move first by turn order AND Togekiss does not have a substitute THEN Rock Slide
(CASOT) IF Togekiss is in the evasive state of a D/E move when you are to act, THEN use Fly​
 
:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 45/90 | EN: 66
4/7/9/8/80 | 3/3
Status: OK


:bw/charizard: @ No Item
Fiire/Flying | Blaze / Solar Power / Drought / Tough Claws
cHP: 170
+3 BAP to Fire-type moves below 21 HP. Stronger SpA atks in Sun, summons Sun when sent out. +2 BAP to contact attacks.
HP: 17/63 | EN: 77
6/6/9/5/100 57 | 3/4
Status: OK, -1 Spe (Decaying next round)
:bw/swampert: @ No Item
Water/Ground | Torrent / Damp / Swift Swim
cHP: 170
+3 BAP to Water-type moves below 22 HP. No Self-Destructing moves. Faster in Rain.
HP: 67/67 | EN: 100
9/7/6/7/52 | 3/4
Status: OK
A1

Togekiss used Thunder Wave! -7 EN, 59 left
1d10=10, misses

Charizard uses Flame Charge! -3 EN, 74 left
1d24=19, no crit
5+3+3+3-1=13 damage, 32 HP Togekiss
Charizard's speed raised!
-1 HP from Solar Power

A2

Togekiss used Protect! -7 EN, 52 left
Togekiss protected itself!

Charizard used Fire Blast! -7 EN, 67 left
11+3+3+3+1=21 damage, -14 EN Togekiss, 38 left
-1 HP Charizard

A3

Charizard used Heat Wave! -6 EN, 61 left
1d10=7, hits, 1d24=16, no crit, 1d10=8, no burn
20 damage, 12 HP Togekiss
-1 HP Charizard

Togekiss used Thunder Wave! -7 EN, 31 left
1d10=6, Charizard is paralyzed (25%)!
:bw/togekiss: @ No Item
Fairy/Flying | Hustle / Serene Grace / Super Luck
+3 BAP to phys atks, but 80% acc with them. Doubles secondary effect chance. Crits more.
HP: 12/90 | EN: 66
4/7/9/8/80 | 3/3
Status: OK


:bw/charizard: @ No Item
Fiire/Flying | Blaze / Solar Power / Drought / Tough Claws
cHP: 170
+3 BAP to Fire-type moves below 21 HP. Stronger SpA atks in Sun, summons Sun when sent out. +2 BAP to contact attacks.
HP: 14/63 | EN: 61
6/6/9/5/100 50 | 3/4
Status: Paralyzed
:bw/swampert: @ No Item
Water/Ground | Torrent / Damp / Swift Swim
cHP: 170
+3 BAP to Water-type moves below 22 HP. No Self-Destructing moves. Faster in Rain.
HP: 67/67 | EN: 100
9/7/6/7/52 | 3/4
Status: OK
 
Only users: epicdrill and LouisCyphre should be posting in this thread.

LouisCyphre is going to Ultra Wormhole Research Facility! LouisCyphre will be using Gardevoir and Zapdos:

As you walk into the steel dome covering the habitat, you feel your hairs rise, as of there's energy in the air itself. In the center of the room is a large machine encased by a cage, a metal circle with countless wires, and filling the circle is a glimpse into another world- one where the dome is full of holes, and the sky seems to be dark.

Wild Pokemon, while in the Habitat, are treated as if they were holding their signature Z-Crystal. If the species does not have a signature Z-Crystal, it is treated as if it were holding a Z-Crystal of its primary type. Wild Pokemon are also capable of using their Z-Moves as if they were Stage 5 while within the Habitat.

Codifications
Camouflage: Steel
Nature Power: Conversion 2
Secret Power: Removes 10 Energy from the target.

12 Great Balls
3 Potions
2 Ethers


Juno (Gardevoir ♀)
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy
Name Etymology:
Goddess of the state and of women in ancient Rome and an interpretation of the goddess Hera. This version of her mythos was more overtly warlike than her Greek counterpart.

Attitude and Motive:
Short-tempered and outspoken. Thick skin and patience are the key to dealing with this one.

History:
Twin of Janus and his predecessor as a contest competitor. Whenever she was dragged to compete in a contest by her former trainer, she would bitterly protest. Fed up with managing an unruly and unwilling star, her trainer grew neglectful of her and began training her brother Janus for the role. Easily slipping away, noticed but unmissed, she quickly found trouble with her attitude and fled from neighborhood to neighborhood. Her trail of enemies leads to Lou's team.

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Shah Rukh (Zapdos ф)
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure HA: Static
Name Etymology:
The lord of the rukh, a race of gigantic intelligent birds, in Iranian myth. One such rukh rescues the stranded Sinbad in the One Thousand and One Nights.

Attitude and Motive:
Severe, imperious, and deeply prideful. Shah Rukh is the unquestioned master of their home and domain.

History:
Shah Rukh is one manifestation of the ruler of Mt. Thunder, where Lou journeyed with Ira to teach her greater self-control. To earn the right to petition the master, a petitioner is required to demonstrate force, discretion, and restraint in battle. Born from the mountain storm, Shah Rukh emerged fully-formed in response to this demonstration to act as Ira's new mentor and master.

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Moves
Aerial Ace
Agility
Air Cutter
Ancient Power
Baton Pass
Bide
Brave Bird
Charge
Charge Beam
Confide
Curse
Defog
Detect
Discharge
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Eerie Impulse
Endure
Extrasensory
Facade
Flash
Fly
Frustration
Giga Impact
Hail
Headbutt
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Laser Focus
Leer
Light Screen
Magnetic Flux
Metal Sound
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rising Voltage
Roar
Rock Smash
Roost
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Twister
U-turn
Volt Switch
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt


Lists of Pokemon available:
Kommo-o
Mimikyu
Incineroar
Snorlax
Primarina
Decidueye
Lycanroc
Alolan Raichu
Nidoking
Skarmory
Frosmoth

Opponents:
Four of the Pokemon from the pool:
8 (d11) Raichu-A
2 (d10) Mimikyu
7 (d9) Nidoking
5 (d8) Decidueye

:ss/raichu-alola:
Raichu (Gender)
Stage 4*
Types: Electric / Psychic

Abilities:
Surge Surfer / Surge Surfer (Unlocked)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 60
CHP: 150
Atk: 5 (-)
Def: 4
SpA: 8 (+)
SpD: 6
Spe: 110
Size Class: 1
Weight Class: 2

Attacks:
Agility
Ally Switch
Attract
Bestow
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Celebrate
Charge
Charge Beam
Charm
Confide
Counter
Covet
Curse
Defense Curl
Detect
Dig
Disarming Voice
Discharge
Dizzy Punch
Double Kick
Double Slap
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Encore
Endeavor
Endure
Expanding Force
Extreme Speed
Facade
Fake Out
Feint
Flail
Flash
Fling
Fly
Focus Blast
Focus Punch
Follow Me
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Happy Hour
Headbutt
Heart Stamp
Helping Hand
Hidden Power
Hold Hands
Hyper Beam
Iron Tail
Knock Off
Laser Focus
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magnet Rise
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nuzzle
Pay Day
Petal Dance
Play Nice
Play Rough
Present
Protect
Psychic
Psyshock
Quick Attack
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Return
Reversal
Rising Voltage
Rock Smash
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Sing
Skull Bash
Slam
Sleep Talk
Snore
Spark
Speed Swap
Stored Power
Strength
Submission
Substitute
Surf
Swagger
Sweet Kiss
Sweet Scent
Swift
Tail Whip
Take Down
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
Uproar
Volt Switch
Volt Tackle
Wild Charge
Wish
Yawn
Zap Cannon
:ss/mimikyu:
Mimikyu (Gender)
Stage 4*
Types: Ghost / Fairy

Abilities:
Disguise

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 55
CHP: 170
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size Class: 1
Weight Class: 1

Attacks:
After You
Astonish
Attract
Baby-Doll Eyes
Beat Up
Bulk Up
Burning Jealousy
Charge Beam
Charm
Confide
Copycat
Covet
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Draining Kiss
Dream Eater
Embargo
Endure
Facade
Feint Attack
Fling
Frustration
Giga Drain
Giga Impact
Grudge
Hex
Hidden Power
Hone Claws
Hyper Beam
Infestation
Last Resort
Leech Life
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Payback
Phantom Force
Play Rough
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Scratch
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snatch
Snore
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
Will-O-Wisp
Wood Hammer
Work Up
X-Scissor
:ss/nidoking:
Nidoking (Male)
Stage 4*
Types: Poison / Ground

Abilities:
Poison Point / Rivalry / Sheer Force (Unlocked)

Nature: Serious (no change)

Stats:
HP: 65
CHP: 170
Atk: 7
Def: 6
SpA: 6
SpD: 6
Spe: 85
Size Class: 3
Weight Class: 4

Attacks:
Amnesia
Aqua Tail
Attract
Avalanche
Beat Up
Bide
Blizzard
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Dig
Disable
Double Kick
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Drill Run
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Flatter
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Head Smash
Headbutt
Helping Hand
Hex
Hidden Power
High Horsepower
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Lovely Kiss
Mega Kick
Mega Punch
Megahorn
Mimic
Morning Sun
Mud Shot
Mud-Slap
Natural Gift
Outrage
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Protect
Quash
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Scorching Sands
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Supersonic
Surf
Swagger
Sweet Kiss
Tackle
Take Down
Taunt
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Gun
Water Pulse
Whirlpool
:ss/decidueye:
Decidueye (Gender)
Stage 4*
Types: Grass / Ghost

Abilities:
Overgrow / Long Reach (Unlocked)

Nature: Relaxed (+Def, -Spe)

Stats:
HP: 65
CHP: 170
Atk: 8
Def: 8 (+)
SpA: 7
SpD: 7
Spe: 60 (-, -10% Evasion)
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Air Slash
Astonish
Attract
Baton Pass
Brave Bird
Confide
Confuse Ray
Covet
Curse
Defog
Double Team
Dual Wingbeat
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Feather Dance
Foresight
Frenzy Plant
Frustration
Fury Attack
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Grassy Glide
Growl
Haze
Hex
Hidden Power
Hurricane
Hyper Beam
Imprison
Knock Off
Laser Focus
Leaf Blade
Leaf Storm
Leafage
Light Screen
Low Sweep
Nasty Plot
Nature Power
Ominous Wind
Peck
Phantom Force
Pluck
Poltergeist
Protect
Psycho Cut
Razor Leaf
Rest
Return
Roost
Round
Safeguard
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skitter Smack
Sky Attack
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spirit Shackle
Spite
Steel Wing
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Synthesis
Tackle
Tailwind
Toxic
U-turn
Work Up
Worry Seed


LouisCyphre to choose two Pokemon from these four!
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"We have a few options here..."

:ss/zapdos:
"That great, spiny beast dared lock eyes with me!"

:ss/gardevoir:
"...If we're taking that on, don't also take on something else huge, alright?"

We'll pursue :mimikyu:Mimikyu and :nidoking:Nidoking.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gardevoir:
"Banal brutes just pounding their chests at each other. Looks like I have to clean up, as usual."

Juno - Psychic | Psyshock | Hypnosis
At the stary of the step, IF Nidoking is to use Taunt AND you did not use Protect last step THEN use Protect non-consecutively.​
IF Nidoking is to use a damaging evasive move THEN use Trick Room only once.​
At the stary of the step, IF Nidoking is to use a damaging Poison-type combination AND you did not use Protect last step THEN use Protect only once.​
 
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