Facility Safari Zone: Doduodrio

Backpack:
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion
:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb

Pokemon 1
:ss/hatterene:
Mono (Hatterene)
Level: 2, EXP: 21 / 30

Disciplines:
 Level 2: Vigorous - Overheal 8 HP.

Species: Hatterene, Gender: Female
Typing: Psychic / Fairy
Abilities: Healer / Anticipation / (Unlocked) Magic Bounce
Profile:
Mono is a crafty and conniving witch, luring people into her forest and creating Psychic illusions to frighten them. As a fae, she always tells the truth, and she is also in the habit of collecting names or other concepts. Mono enjoys making bets or deals with unwary travelers, offering aid in exchange for valuable possessions. However, should anyone dare to break a deal or act unruly in her presence, she will not hesitate to viciously tear them to shreds with her tentacles. (Apparently this happened to Mimi one time. Good thing Dittos are rather resilient to getting torn apart...)

Mono's Name Collection: Renée, Fort

How They Met:
Once, Duo was exploring a dense part of the Glimwood Tangle in Galar with Wilhelm. Apparently, a traveler had gone missing there. Grimmsnarl and Hatterene are sworn enemies, so when they came across a particularly silent part of the forest, Wilhelm immediately recognized the telltale silence that accompanies a Hatterene's territory. They proceeded with caution but still ended up encountering Mono. She had helped the traveler out of a ditch, but they thanked her for the help and ended up getting trapped in the woods. Fortunately, Duo and Wilhelm were able to (carefully) negotiate terms for the traveler's release in exchange for a large supply of Psychic Gems.

Name Origin:
From Mono, an octopus sea witch in Castle Swimmer. This Mono is nice, though.

Statistics:
HP: 80
Atk: 7
Def: 7
SpA: 10
SpD: 7
Spe: 29

Size Class: 4
Weight Class: 1

Combos:
1. Dazzling Gleam + Thunder Wave (Glitterdust)
2. Calm Mind + Psychic Terrain (Mindscape)

Moves:

Level 0:
Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave

Level 1:
Agility
Aromatic Mist
Brutal Swing
Charm
Confusion
Disarming Voice
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Nuzzle
Pain Split
Play Nice
Psybeam
Psychic Terrain
Safeguard
Swift
Trick

Level 2:
After You
Expanding Force
Misty Explosion
Power Whip
Quash
Pokemon 2
:bw/wailord:
Ralph (Wailord)
Level: 2, EXP: 10 / 30

Disciplines:
 Level 2: Graceful - Special Acc +15%.

Species: Wailord, Gender: Male
Typing: Water
Abilities: Water Veil / Oblivious / (Unlocked) Pressure
Profile:
Ralph is very chill, and nothing really bothers him. Due to his large size, he usually swims around in the ocean, only occasionally returning to shore for battles. He usually will not notice people talking to him unless they get very close to him, since everybody is extremely tiny to him.

How They Met:
One time, Doduodrio was swimming in the ocean with Sheldon. Suddenly, Ralph surfaced beneath them, expelling water from his blowhole! He didn't notice that there were people on his back until Sheldon rolled right off and splashed into the water. Afterwards, Sheldon and Ralph became fast friends since they're both big, slow, and they both live in the water.

Name Origin:
From aleph, the cardinality of infinite sets. At first I thought it just sounded cool, but it happened to also have a cool meaning.

Statistics:
HP: 120
Atk: 7
Def: 4
SpA: 7
SpD: 4
Spe: 60

Size Class: 7
Weight Class: 8

Combos:
1. Tickle + Captivate (Rumble)
2. Toxic + Surf (Tidal Wave)

Moves:

Level 0:
Astonish
Avalanche
Earthquake
Facade
Hyper Voice
Ice Beam
Iron Head
Liquidation
Protect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Waterfall
Zen Headbutt

Level 1:
Amnesia
Captivate
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
Mist
Noble Roar
Rain Dance
Rock Smash
Steel Roller
Swagger
Tickle
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Blizzard
Clear Smog
Double-Edge
Hydro Pump
Secret Power

Dragon Temple Proving Grounds
Level 2

Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Safari Supplier: Order of the Scale

sage.png

[IMG]https://play.pokemonshowdown.com/sprites/trainers/sage.png[/IMG]
A lodging and staging area staffed by monks who are of sufficient rank to interact with outsiders. They commucate with each other silently, using gesture; but when dealing with mountain-bound aspirants, they reveal their fluency in a surprising variety of languages. Wherever you're from, it would seem there's at least one monk of the Scale you'll be able to hold a conversation with.
  • 1x :energy root:Energy Root
  • 1x :revival herb:Revival Herb
  • 1x :timer ball:Timer Ball
  • 2x :haban berry:Haban Berry
(+Standard Supplier offerings)​

Habitat Layout
Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.
  • 2 Paths, Even Shuffle, No Repeats
  • Arena Move: Dragon Claw
  • The arena starts with 200 Balancing Stakes.
  • When a Pokemon takes damage: Destroy that many stakes; then, if no stakes remain, the explorer loses the battle.
  • :miasmaw:Miasmaw, :druddigon:Druddigon, :haxorus:Haxorus, :baxcalibur:Baxcalibur.
Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.
  • 2 Paths, Even Shuffle, No Repeats
  • Arena Move: Dual Wingbeat
  • At the end of each step: The slowest single Pokemon in play loses 8 HP. (None, if tied.)
  • :drampa:Drampa, :dragapult:Dragapult, :salamence:Salamence, :hydreigon:Hydreigon
Trek 3: Ordeal of the Eye
The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.
sage.png
[img]https://play.pokemonshowdown.com/sprites/trainers/sage.png[/img]
At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.
  • 2 Paths, Ref Allocation, 2 Pokemon per Path, No Repeats
  • Arena Move: Dragon Ascent
  • :garchomp:Garchomp, :goodra-hisui:Goodra-Hisui, :kommo-o:Kommo-o, :dragonite:Dragonite


Path 1
:druddigon:Druddigon, :baxcalibur:Baxcalibur.

Path 2
:haxorus:Haxorus, :miasmaw:Miasmaw

Doduodrio to medicine and path
 
oh profiles.
:sv/druddigon:
Druddigon (Trained)
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon
Abilities: Rough Skin, Sheer Force Hidden Ability: Mold Breaker
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O ]
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 7
Speed: 48
Size: 4
Weight: 5


Combinations ( Level-1 Combo Slots)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Glare
Hone Claws
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic

Level 1
Bite
Chip Away
Confide
Cut
Double Team
Dragon Rage
Dual Wingbeat
Incinerate
Mega Punch
Metal Claw
Poison Tail
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

Level 2
Aqua Tail
Gunk Shot
Heat Wave
Iron Tail
Payback
Revenge
Scale Shot
Secret Power
Superpower
:sv/baxcalibur:
Baxcalibur (Trained)
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Ice
Abilities: Thermal Exchange Hidden Ability: Ice Body
Traits: Wild

HP: 100 (Unchanged)
En: Default
Capture Tracker: [ O ]
Attack: 10
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 87
Size: 4
Weight: 6


Combinations ( Level-1 Combo Slots)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Ice Beam
Ice Shard
Iron Head
Leer
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Fang
Zen Headbutt

Level 1
Bite
Dragon Breath
Dragon Dance
False Swipe
Helping Hand
High Horsepower
Ice Fang
Rain Dance
Scary Face
Snowscape

Level 2
Aqua Tail
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Focus Energy
Glaive Rush
Icicle Spear
Scale Shot
Take Down

sending out druddigon # frenzy
combo: glare + dragon tail
:bw/druddigon:
 
Sending out :hatterene: Mono the Vigorous Hatterene holding some :leftovers: Leftovers!

:ss/hatterene:
"Hello, Dragon. You may call me Mono. May I have your name?"

Thunder Wave - Dazzling Gleam
This step, IF Druddigon is to use Glare + Dragon Tail, THEN use Protect
This step, IF Druddigon is to use Protect, THEN use Play Nice
This step, IF Druddigon has Decoy, THEN use Psychic
This step, IF you are Taunted, THEN use Dazzling Gleam
 
:pmd/doduo:
Hours: 72
Tech: 1
===================
:hatterene:Hatterene :leftovers:Leftovers
HP: 88/80 EN: 30/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: None
Stages: None
:wailord:Wailord
HP: 120/120 EN: 30/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion
:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 1
===================
:druddigon:Druddigon
HP: 90/90 EN: 30/30
9/7/5/7/48 | 4/5
Types: Dragon
Abilities: Rough Skin, Sheer Force, Mold Breaker
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
:baxcalibur:Baxcalibur
HP: 100/100 EN: 30/30
10/7/6/6/87 | 4/6
Types: Dragon/Ice
Abilities: Thermal Exchange, Ice Body
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
sike nothing
Field:
n/a

Rolls: 291, 267, 106, 88, 186, 280, 477, 266, 241, 269, 532, 590, 227, 273, 114, 365, 485, 34, 569, 387

Step 1
:druddigon:
taunt
-3 en
taunt (2s)

:hatterene:
dazzling gleam
-3 en
crit (25,d600): 291 no
(8+4+10-7+0)*1.5 = 23


Step 2
:druddigon:
Thunder wave + dragon tail
-4 en
crit (25,d600): 106 no
(6+9-7+0) = 8
taunt wore off
para (2)
phazing

:hatterene:
dazzling gleam
-3 en
crit (25,d600): 186 no
(8+4+10-7+0)*1.5 = 23

para 2->3

stakes 200-23-8-23 = 146

:pmd/doduo:
Hours: 72
Tech: 1
===================
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:wailord:Wailord
HP: 120/120 EN: 30/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion
:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:druddigon:Druddigon
HP: 44/90 EN: 23/30
9/7/5/7/48 | 4/5
Types: Dragon
Abilities: Rough Skin, Sheer Force, Mold Breaker
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:baxcalibur:Baxcalibur
HP: 100/100 EN: 30/30
10/7/6/6/87 | 4/6
Types: Dragon/Ice
Abilities: Thermal Exchange, Ice Body
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
stakes (146)​
 
Last edited:
(Hatterene has +8 HP from Vigorous)

Sending out :wailord: Ralph the Graceful Wailord holding nothing!

:bw/wailord:
"HELLO THERE"
 
:pmd/doduo:
Hours: 72
Tech: 1
===================
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:wailord:Wailord
HP: 120/120 EN: 30/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion
:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:druddigon:Druddigon
HP: 44/90 EN: 23/30
9/7/5/7/48 | 4/5
Types: Dragon
Abilities: Rough Skin, Sheer Force, Mold Breaker
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:baxcalibur:Baxcalibur
HP: 100/100 EN: 30/30
10/7/6/6/87 | 4/6
Types: Dragon/Ice
Abilities: Thermal Exchange, Ice Body
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
stakes (146)​

step 1
:wailord:
toxic
-3 en
hit (9, d10): 10 no

:Druddigon:
thunder punch
-4 en
crit (1,d24): no
(8+2+9-4)*1.5 = 23

Step 2
:wailord:
toxic
-3 en
hit (9, d10): 4 yes
poison (1), toxin

:druddigon:
chill
+11 en

-2 hp psn
toxin 1->2

:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 97/120 EN: 24/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion
:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:druddigon:Druddigon
HP: 42/90 EN: 30/30
CT: [ o ]
9/7/5/7/48 | 4/5
Types: Dragon
Abilities: Rough Skin, Sheer Force, Mold Breaker
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: fatigue, poison (2), toxin
Stages: None
Traits: Wild
:baxcalibur:Baxcalibur
HP: 100/100 EN: 30/30
10/7/6/6/87 | 4/6
Types: Dragon/Ice
Abilities: Thermal Exchange, Ice Body
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
stakes (123)​
 
:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 97/120 EN: 24/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion
:potion: Potion
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:druddigon:Druddigon
HP: 42/90 EN: 30/30
CT: [ o ]
9/7/5/7/48 | 4/5
Types: Dragon
Abilities: Rough Skin, Sheer Force, Mold Breaker
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: fatigue, poison (2), toxin
Stages: None
Traits: Wild
:baxcalibur:Baxcalibur
HP: 100/100 EN: 30/30
10/7/6/6/87 | 4/6
Types: Dragon/Ice
Abilities: Thermal Exchange, Ice Body
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
stakes (123)

step 1
druddigon was caught

next trek:
1773029064127.png


Path 1:
:drampa:Drampa, :salamence:Salamence,

Path 2:
:dragapult:Dragapult, :hydreigon:Hydreigon

:sv/drampa:
Drampa
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5


Movepool
Level 0
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

Level 2
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Scale Shot
Solar Beam
Superpower
Thunder
:sv/salamence:
Salamence
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5





Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down


:sv/dragapult:
Dragapult
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3


Movepool
Level 0
Astonish
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flamethrower
Light Screen
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Tri Attack
Will-O-Wisp

Level 1
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift

Level 2
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder
:sv/hydreigon:
Hydreigon
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dark/Dragon
Abilities: Levitate (Solo)
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 8
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5


Movepool
Level 0
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Level 2
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
 
Sending out :wailord: Ralph the Graceful Wailord holding some :leftovers: Leftovers!

:bw/wailord:
Toxic - Ice Beam
This step, IF Drampa has Protection, THEN use Amnesia and push back
This step, IF Drampa is to use an Electric- or Grass-type attack, THEN use Avalanche
 
:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 117/120 EN: 24/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion

:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:drampa:Drampa
HP: 90/90 EN: 30/30
5/6/10/7/36 | 3/5
Types: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:salamence:Salamence
HP: 95/95 EN: 30/30
10/6/8/6/100 | 4/5
Types: Dragon/Flying
Abilities: Intimidate, Moxie
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
n/a



Step 1
:drampa:
grass knot
-3 en
crit (25,d600): 77 no
(12+0+10-4+0)*1.5 = 27

:wailord:
avalanche
-3 en
crit (25,d600): 138 no
(12+0+7-6+0)*1.5 = 20

wailord +4 hp lefties
drampa -8

Step 2
:wailord:
ice beam
-3 en
crit (25,d600): 500 no
eff (360,d600): 508 no
(9+0+7-7+0)*1.5 = 14

:drampa:
safeguard
-4 en
safeguard (4r)

wailord +4 hp lefties
drampa -8


:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 98/120 EN: 18/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion

:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:drampa:Drampa
HP: 40/90 EN: 23/30
5/6/10/7/36 | 3/5
[ O O ]
Types: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:salamence:Salamence
HP: 95/95 EN: 30/30
10/6/8/6/100 | 4/5
Types: Dragon/Flying
Abilities: Intimidate, Moxie
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
safeguard (3r) --->
 
Last edited:
:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 98/120 EN: 18/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion

:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:drampa:Drampa
HP: 40/90 EN: 30/30
5/6/10/7/36 | 3/5
[ O O ]
Types: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:salamence:Salamence
HP: 95/95 EN: 30/30
10/6/8/6/100 | 4/5
Types: Dragon/Flying
Abilities: Intimidate, Moxie
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
safeguard (3r) --->

Roll: 188, 568, 487, 380, 585, 208, 542, 520, 499, 149, 562, 522, 35, 208, 252, 159, 353, 114, 235, 455

Step 1
:wailord:
Ice Beam
-3 en
crit (25,d600): 188 no
eff (60,d600): 568 no
(9+7-7)*1.5 = 14

:drampa:
Grass Knot
-4 en
crit (25,d600): 487 no
(12+10-4)*1.5 = 27

-8 hp drampa

Step 2
great ball
thrown!

:drampa:
Grass Knot
-4 en
crit (25,d600): 380 no
(12+10-4)*1.5 = 27
-8 drampa


:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 44/120 EN: 14/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion

:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:drampa:Drampa
HP: 10/90 EN: 22/30
5/6/10/7/36 | 3/5
[ :great ball: O ]
Types: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:salamence:Salamence
HP: 95/95 EN: 30/30
10/6/8/6/100 | 4/5
Types: Dragon/Flying
Abilities: Intimidate, Moxie
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
safeguard (3r) --->​
 
Last edited:
:drampa:
grass knot

:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 44/120 EN: 11/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion

:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:drampa:Drampa
HP: 10/90 EN: 22/30
5/6/10/7/36 | 3/5
[ :great ball: O ]
Types: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:salamence:Salamence
HP: 95/95 EN: 30/30
10/6/8/6/100 | 4/5
Types: Dragon/Flying
Abilities: Intimidate, Moxie
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
safeguard (1r) --->

Step 1
ice beam
-3 en
crit: 9 no
eff: 9 no
(9+7-7)*1.5 = 14

drampa dies​

:pmd/doduo:
Hours: 72
Tech: 1
===================
:wailord:Wailord
HP: 44/120 EN: 11/30
7/4/7/4/60 | 7/8
Types: Water
Abilities: Water Veil, Oblivious, Pressure
Status: None
Stages: None
:hatterene:Hatterene :leftovers:Leftovers
HP: 80/80 EN: 24/30
7/7/10/7/29 | 4/1
Types: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Discipline: Vigorous
Overheal 8 HP.
Status: Para (3)
Stages: None
:leftovers: Leftovers

:quick ball: Quick Ball

:potion: Potion

:ether: Ether
:ether: Ether
:full heal: Full Heal
:revival herb: Revival Herb
:pmd/rampardos:
Hours: 72
Tech: 0
===================
:drampa:Drampa
HP: 0/90 EN: 0/30
5/6/10/7/36 | 3/5
[ :great ball: O ]
Types: Normal/Dragon
Abilities: Berserk, Sap Sipper, Cloud Nine
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
:salamence:Salamence
HP: 95/95 EN: 30/30
10/6/8/6/100 | 4/5
Types: Dragon/Flying
Abilities: Intimidate, Moxie
Discipline: Frenzy
For NPCs. Accuracy +10% and Critical Stage +1 for each Ball in Tracker.
Status: None
Stages: None
Traits: Wild
sike nothing
Field:
safeguard (1r) --->​
 
path 1
:garchomp:Garchomp, :dragonite:Dragonite:
path 2
:kommo-o:Kommo-o, :goodra-hisui:Goodra-Hisui

:sv/garchomp:
Garchomp (Trained)
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin
Traits: Wild

HP: 100 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4





Combinations ( Level-1 Combo Slots)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down
:sv/goodra:
Goodra (Trained)
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon
Abilities: Sap Sipper, Hydration Hidden Ability: Gooey
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 7
Defen.: 5
Sp.Atk: 8
Sp.Def: 11
Speed: 80
Size: 4
Weight: 5


Combinations ( Level-1 Combo Slots)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1
Absorb
Acid Armor
Brutal Swing
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Hail
Incinerate
Infestation
Life Dew
Mega Punch
Poison Tail
Rain Dance
Rock Smash
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball

Level 2
Acid Spray
Aqua Tail
Assurance
Blizzard
Dragon Cheer
Feint
Fire Blast
Flail
Focus Punch
Hydro Pump
Iron Tail
Mega Kick
Power Whip
Secret Power
Superpower
Take Down
Thunder
:sv/kommo-o:
Kommo-o (Trained)
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Fighting
Abilities: Bulletproof, Soundproof Hidden Ability: Overcoat
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 8
Defen.: 9
Sp.Atk: 7
Sp.Def: 8
Speed: 85
Size: 3
Weight: 4


Combinations ( Level-1 Combo Slots)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor

Level 1
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse

Level 2
Aqua Tail
Close Combat
Double-Edge
Dragon Cheer
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down
Upper Hand
:sv/dragonite:
Dragonite (Trained)
Level 2

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Flying
Abilities: Inner Focus Hidden Ability: Multiscale
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O ]
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 6


Combinations ( Level-1 Combo Slots)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon
 
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