Facility Safari Zone: Fort Colorcastle

Only Fort Colorcastle and the current referee should post in this thread.

Pokemon Profiles:
:bw/gigalith:
Moai (Gigalith)
Level 2 EXP: 06 / 10

Quirky nature ( +None, -None )
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force

HP: 90
Atk: 10
Def: 9
SpA: 5
SpD: 6
Speed: 25
Size: 4
Weight: 6

Movepool
Level 0:
Autotomize
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic

Level 1:
Confide
Curse
Double Team
Harden
Iron Defense
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Weather Ball
Wide Guard

Level 2:
Magnitude
Meteor Beam
Rock Blast
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
:bw/garchomp:
Missile (Garchomp)
Level 2 EXP: 6 / 10

Serious nature ( +None, -None )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

HP: 100
Atk: 9
Def: 7
SpA: 6
SpD: 6
Speed: 102
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down
Backpack
- :fluffy tail:Fluffy Tail
- :poke doll:Poke Doll
- :poke toy:Poke Toy
- :super potion:Super Potion
- :hyper potion:Hyper Potion
- :elixir:Elixir
- :revive:Revive
- :luxury ball:Luxury Ball
- :quick ball:Quick Ball

Battle Items
- :leftovers:Leftovers

Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.

The battlefield starts with 200 stakes.

When a Pokemon takes damage from an attack: Destroy that many stakes.

When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender

Wild Items:
  • 1x:poison barb:Poison Barb
  • 1x:metal coat:Metal Coat
  • 1x:expert belt:Expert Belt

Fort Colorcastle's mark appeared!

:sv/miasmaw:
Miasmaw
Level 2

Typing:
Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".

The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.

EP: 80
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder


Miasmaw @ Poison Barb steps forward! It hisses at you, eager to see you fall in the pit below.

Fort Colorcastle sends out and issues orders.
 
Last edited:
Sending out Gigalith @ Leftovers
:Bw/gigalith::leftovers:
Rock Slide ~ Rock Slide ~ Rock Slide
IF Miasmaw has a decoy, THEN use rock blast.
IF protective move, THEN use sleep talk on first instance and chill the next.
End of Round: use :ultra ball:Ultra Ball
 
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:90 EN:100 Atk:10 Def:9 Spa:5 Spd:6 Spe:24 Size:4 Weight:6
:sv/Miasmaw:
Miasmaw Level:2 Type 1:Bug Type 2:Dragon Nature: Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes Item:Poison Barb
MAXEP:80 EP:80 EN:100 Atk:10 Def:5 Spa:6 Spd:99 Spe:99 Size:2 Weight:6​
Turn 1
Miasmaw used Swords Dance
-14 energy
Miasmaw recieved a big attack boost!

Gigalith used Rock Slide
-6 energy
(8+3+10-5+0+0)*1.5
Miasmaw took 24 damage!

Gigalith restored 2 HP due to Leftovers!

Turn 2
Miasmaw used Dragon Rush
-7 energy
(10+3+10-9+0+0) *1 + 8
Gigalith took 22 damage!

Gigalith used Rock Slide
-6 energy
(8+3+10-5+0+0) *1.5
Miasmaw took 24 damage!

Gigalith restored 2 HP due to Leftovers!

Turn 3
Miasmaw used Dragon Rush
-7 energy
(10+3+10-9+0+0) *1 + 8
Gigalith took 22 damage!

Gigalith used Rock Slide
-6 energy
(8+3+10-5+0+0) *1.5
Miasmaw took 24 damage!

Gigalith restored 2 HP due to Leftovers!

Fort Colorcastle threw an Ultra Ball!
...But Miasmaw escaped!


1709264376916.png
1709264505309.png
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:52 EN:82 Atk:10 Def:9 Spa:5 Spd:6 Spe:24 Size:4 Weight:6
:sv/Miasmaw:
Miasmaw Level:2 Type 1:Bug Type 2:Dragon Nature: Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes Item:Poison Barb
MAXEP:80 EP:8 Fatigue: 7 EN:72 Atk:10+2 (3 turns) Def:5 Spa:6 Spd:8 Spe:99 Size:2 Weight:4
Wild Miasmaw orders, then Fort Colorcastle orders​
 
You throw the Pokeball, and it hits Miasmaw right on its head. The Pokeball then lands on another stake, luckily. It blinks a few times, and then stops. You've caught Miasmaw! Your strategy worked out! You can either release Miasmaw, or keep it as your Wayfinder.

Now you just need to carefully make your way over these stakes to the next trial...
 
You choose to stay in the same arena. The stakes that were lowered suddenly lift back up, and a new Pokemon enters the ring. Baxcalibur! The fearsome Ice Dragon beckons forth and challenges you to a battle of both strength and balance!


:sv/baxcalibur:
Baxcalibur
Level 2

Typing:
Dragon/Ice
Abilities: Thermal Exchange Hidden Ability: Ice Body

Con.Reward: Half of a Level (If this Pokemon and Hydreigon are both released: Grant a Level to Pokemon claimed from this expedition.)

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".

The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.

EP: 100
Attack: 10
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 87
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Ice Beam
Ice Shard
Iron Head
Leer
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Fang
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
False Swipe
Helping Hand
High Horsepower
Ice Fang
Rain Dance
Scary Face
Snowscape

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Focus Energy
Glaive Rush
Icicle Spear
Scale Shot
Take Down
Baxcalibur orders, then Fort Colorcastle orders
 
Last edited:
Reminder that the replacing pokemon orders first

capture said:
If the challenger remains, they'll battle again in the same trek, just as if the wild Pokemon escaped.
escape said:
The challenger must remain in the current trek. Another as-yet unencountered Pokemon from the current trek will be selected to be the next opponent, using the same arena, battle conditions, and so on. The new wild Pokemon will order first in their first round.
 
:bw/gigalith::leftovers:
Iron Defense ~ Toxic ~ Rest
End of Round: Use :Poke Ball:Poke Ball [Carefully]

reminder that command: sandstorm is queued from neutralizing gas.
 
Last edited:
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:52 EN:82Atk:10 Def:9 Spa:5 Spd:6 Spe:24 Size:4 Weight:6
:sv/Baxcalibur:
Baxcalibur Level:2 Type 1:Ice Type 2:Dragon Nature: Abilities: Neutralizing Gas, Hyper Cutter, Compound Eyes Item:
MAXEP:80 EP:80 EN:100 Atk:10 Def:5 Spa:6 Spd:99 Spe:99 Size:2 Weight:6​
Turn 1
Gigalith's Sand Stream activated
A wild sandstorm appeared!

Baxcalibur used Glaive Rush
-8 energy
(12+3+10-9+0+0-1)*1
Gigalith took 15 damage!

Gigalith used Iron Defense

Baxcalibur was buffeted by the sandstorm! -2 HP
-14 energy
Gigalith recieved a big defense boost!
Gigalith restored HP using leftovers (+4)
Turn 2
Baxcalibur used Glaive Rush
-8 energy
(12+3+10-9+0+0+2-1) *1 - 6
Gigalith took 11 damage!

Gigalith used Toxic
-7 energy
(--+0+10-5+0+0) *1.5
Baxcalibur took 20 damage!
Baxcalibur was badly poisoned!

Gigalith restored HP due to leftovers (4 HP)

Baxcalibur was buffeted by the sandstorm! -2 HP
Baxcalibur took damage from poison -2 HP

Turn 3
Baxcalibur used Glaive Rush
-8 energy
(12+3+10-9+0+0+2-1) *1 - 6
Gigalith took 11 damage!

Gigalith used Rest
-15 energy
Gigalith fell asleep!
Gigalith Restored 20 HP!

Gigalith restored HP from leftovers (+2 hp)

Baxcalibur was buffeted by the sandstorm! -2 HP
Baxcalibur took damage from poison -2 HP

Gigalith restored 5 hp due to sleep
Gigalith restored 3 en due to sleep

Fort Colorcastle threw a Pokeball.
wiggle wiggle... wiggle wiggle...
Baxcalibur escaped from the Pokeball!

1709275439870.png
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:50 EN:44 Atk:10 Def:9 +2 (2 turns) Spa:5 Spd:6(9) Spe:24 Size:4 Weight:6
Status: Asleep (2 turns)
:sv/Baxcalibur:
Baxcalibur Level:2 Type 1:Ice Type 2:Dragon Nature: Abilities: Thermal Exchange, Ice Body Item:
MAXEP:100 EP:70 EN:76 Fatigue: 5 Atk:10 Def:5 Spa:6 Spd:8 Spe:99 Size:2 Weight:4
Status: Badly poisoned (4 markers)​
Weather: Sandstorm (2 turns)
Fort Colorcastle orders, then Baxcalibur orders​
 
Last edited:
Iron Defense (along with all the other +2 moves) has been updated to only require 10 energy. Looks like your calculator also didn't account for the sleep recovery. I have:
82 -9 -10 -7 -15 +3 = 44 en
sandstorm, iron def, toxic, rest, sleep

:bw/gigalith::leftovers:
Sleep Talk ~ Iron Defense ~ Weather Ball
IF critical-increasing move on any step, THEN replace Iron Defense with Weather Ball.

End of Round:
IF baxcalibur's EP is less than 13, THEN Throw :Poke Ball:Poke Ball [Carefully]
((idk if I'm allowed to have subs here, if not then no ball throw))

i have been informed that i am not allowed to have subs in the capture order
 
Last edited:
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:50 EN:44 Atk:10 Def:9 +2 (2 turns) Spa:5 Spd:6 Spe:24 Size:4 Weight:6
:sv/Baxcalibur:
Baxcalibur Level:2 Type 1:Ice Type 2:Dragon Nature: Abilities: Thermal Exchange, Ice Body Item:Poison Barb
MAXEP:100 EP:70 EN:76 Atk:10 Def:5 Spa:6 Spd:99 Spe:99 Size:2 Weight:6
Status: Badly Poisoned (4 markers)​
Weather: Sandstorm (2 turns)
Turn 1
Baxcalibur used High Horsepower
-7 energy
(10+0+10-9+0+0+2)*1.5 -6
Gigalith took 11 damage!

Gigalith used Sleep Talk
-3 energy

Gigalith restored 5 hp due to sleep!
Gigalith restored 3 en due to sleep!

Gigalith restored 4 HP from leftovers!

Baxcalibur was buffeted by the sandstorm! -2 hp


Turn 2
Baxcalibur used High Horsepower
-7 energy
(10+0+10-9+0+0+2) *1.5 -6
Gigalith took 11 damage!

Gigalith used Iron Defense
-10 energy


Gigalith restored 5 hp due to sleep!
Gigalith restored 3 en due to sleep!
Gigalith woke up!

Gigalith restored 4 HP from leftovers!

Baxcalibur was buffeted by the sandstorm! -2 hp

Turn 3
Baxcalibur used High Horsepower
-7 energy
(10+0+10-9+0+0+2) *1.5 -12
Gigalith took 5 damage!

Gigalith used Weather Ball
-8 energy
(12+3+5-8+0+0+2) *1.5
Baxcalibur took 21 damage!

Gigalith restored 4 HP from leftovers!

Baxcalibur was buffeted by the sandstorm! -2 hp

1709363884138.png
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:36 EN:29 Atk:10 Def:9 +4 (3 turns) Spa:5 Spd:6 Spe:24 Size:4 Weight:6
:sv/Baxcalibur:
Baxcalibur Level:2 Type 1:Ice Type 2:Dragon Nature: Abilities: Thermal Exchange, Ice Body Item:Poison Barb
MAXEP:100 EP:28 EN:55 Atk:10 Def:5 Spa:6 Spd:8 Spe:99 Size:2 Weight:4
Status: Badly Poisoned (6markers)​
Weather: Sandstorm (2 turns)



Baxcalibur orders, then Fort Colorcastle orders​
 
Last edited:
:sv/Baxcalibur:
Dragon Pulse - Dragon Pulse - Dragon Pulse
Start of turn, if Gigalith uses a protective move, use Swords Dance that turn and replace all other actions with High Horsepower
Start of turn, if Dragon Pulse is disabled use High Horsepower
 
Sandstorm is counted in rounds, not turns. As a result, there should be 2 rounds left at the end of last round
Weather ball's bap/type needs to change to reflect that. Also, bax's Special Defense stat in its profile says 6, but you seem to have it listed as 8.
The toxic also seems to have been cleansed somehow?
Leftovers healing is also missing
 
Sandstorm is counted in rounds, not turns. As a result, there should be 2 rounds left at the end of last round
Weather ball's bap/type needs to change to reflect that. Also, bax's Special Defense stat in its profile says 6, but you seem to have it listed as 8.
The toxic also seems to have been cleansed somehow?
Leftovers healing is also missing
ok fixed :)
 
my math leaves my final HP at 42.
Poison should worsen to 6m at the end of the round

Assuming that is correct:
:bw/gigalith::leftovers:
Rest ~ Chill ~ Chill
End of Round: Throw a :poke ball:Poke Ball (Carefully)
 
Last edited:
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:36 EN:29 Atk:10 Def:9 Spa:5 Spd:6 Spe:24 Size:4 Weight:6
:sv/Baxcalibur:
Baxcalibur Level:2 Type 1:Ice Type 2:Dragon Nature: Abilities: Thermal Exchange, Ice Body Item:Poison Barb
MAXEP:100 EP:28 EN:55 Atk:10 Def:5 Spa:6 Spd:99 Spe:99 Size:2 Weight:6​
Turn 1
Baxcalibur used Dragon Pulse
-7 energy
(9+3+6-6+0+0)*1
Gigalith took 12 damage!

Gigalith used Rest
-15 energy
Gigalith fell asleep
Gigalith restored 20 HP!

Gigalith is asleep and restored 5 HP and 3 EN

Baxcalibur took damage from poison! -6 HP

Turn 2
Baxcalibur used Dragon Pulse
-7 energy
(9+3+6 - 6+0+0) *1
Gigalith took 12 damage!

Gigalith used Chill
+12 energy

Gigalith is asleep and restored 5 HP and 3 EN

Baxcalibur took damage from poison! -6 HP

Turn 3
Baxcalibur used Dragon Pulse
-7 energy
(9+3+6-6+0+0) *1
Gigalith took 12 damage!

Gigalith used Chill
+12 energy

Gigalith is asleep and restored 5 HP and 3 EN

Gigalith woke up!

Baxcalibur took damage from poison! -6 HP

Fort Colorcastle threw a Pokeball!
Wiggle wiggle...
Wiggle wiggle...
Wiggle wiggle...

Baxcalibur is caught!

1709637403760.png
:sv/Gigalith:
Gigalith Level:2 Type 1:Rock Type 2: Nature:Quirky Abilities: Sturdy, Sand Stream, Sand Force Item:Leftovers
MAXHP:90 HP:53 EN:47 Atk:10 Def:9 Spa:5 Spd:6 Spe:24 Size:4 Weight:6
:sv/Baxcalibur:
Baxcalibur Level:2 Type 1:Ice Type 2:Dragon Nature: Abilities: Thermal Exchange, Ice Body Item:Poison Barb
MAXHP:100 HP:10 Fatigue: 10 EN:34 Atk:10 Def:5 Spa:6 Spd:8 Spe:99 Size:2 Weight:4

Congratulations! You caught Baxcalibur!
You now have the option to keep Baxcalibur as your wayfinder or relase it
You also have the choice to stay in this trek or continue on!​
 
Last edited:
Gigalith's HP should 53 and EN should be 47. I pinged you with the math on discord. If you disagree, we can discuss. Otherwise, please edit the post-round to match.

With that in mind, I choose to release Baxcalibur, keeping Miasmaw as my wayfinder and gaining my Conservation reward of Half a Level.
I proceed to the next trek.
 
Last edited:
You pass by some monks in deep contemplation within these stone walls. Carved from mountain, it must have taken a huge load of effort to carve out such dwellings. You're escorted to the next trial, and leave the inside of their cave homes into the inhospitable winds outside. The wind is absolutely biting and you feel chill, but the monks and their Pokemon show no sign of any discomfort. More monks are sitting cross-legged on the plateau,. members of the Order of the Wing. But you didn't come here to sit in contemplation, you came here to fight! Your next opponent roars!

Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.

The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)

The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.

Wild Items:
  • 1x:focus sash:Focus Sash
  • 1x:enigma berry:Enigma Berry
  • 1x :sticky barb:Sticky Barb
:sv/drampa:
Drampa
Level 2

Typing:
Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine

Con.Reward: ---

Capture Assist: Back to Basics
The Pokemon has a disdain for newfangled things, which somehow affects newer Poke Balls.
The explorer can't throw nonstandard Balls.

The lower bound of Fatigue Rolls for Ultra Balls is six (6).
Battle Assist: Normal Boost
The Pokemon can teach other Pokemon the versatility of Normal-types.
The explorer's active Pokemon have Normalize and Cute Charm, in addition to their other abilities.

EP: 90
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5

Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse

Level 2:
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Scale Shot
Solar Beam
Superpower
Thunder
:sv/dragapult:
Dragapult
Level 2

Typing:
Dragon/Ghost
Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body

Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.

If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)
Battle Assist: Ghost Boost
The Pokemon can teach other Pokemon the ephemerality of Ghost-types.
The explorer's active Pokemon have Infiltrator and Cursed Body, in addition to their other abilities.

EP: 90
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3

Movepool
Level 0:
Astonish
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flamethrower
Light Screen
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Tri Attack
Will-O-Wisp

Level 1:
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift

Level 2:
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder
:sv/salamence:
Salamence
Level 2

Typing:
Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".

The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.

EP: 90
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
:sv/hydreigon:
Hydreigon
Level 2

Typing:
Dark/Dragon
Abilities: Levitate

Con.Reward: Half of a Level (If this Pokemon and Baxcalibur are both released: Grant a Level to Pokemon claimed from this expedition.)

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".

The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.

EP: 100
Attack: 8
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief


Your opponent is Salamence!
 
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