Only Grandmas Yache Berry Stew and the current referee should post in this thread.
Name: Grandmas Yache Berry Stew (GYBS)
Habitat: Crash Course Academy
Mark: Cyclohm
BackPack:
Pokemon:
Nimrod (Equilibra)
Level 1 EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability:Justified (Locked)
HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4
Movepool
Level 0:
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up
Level 1:
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger
Eustace (???) (Slowking-Galar)
Level 1 EXP: 00 / 10
Eustace is the sweetest most innocent young slowpoke imaginable. Every day when she takes a nap, a perfectly formed snooze bubble grows and shrinks on her nostril. Surely no evil power will ever corrupt this delightful young squirt.
Eustace has changed. What is this new power..?
Quirky nature ( +None, -None )
Typing: Poison/Psychic
Abilities: Curious Medicine, Own Tempo Hidden Ability:Regenerator (Locked)
HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4
Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn
Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!
Habitat Info:
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline: "At the start of the step, IF the wild Pokemon's HP is at or below 40% AND the wild Pokemon's HP is above 30% THEN throw an Ultra Ball". Now it's your turn to practice!
No arena effects.
Secret Power: Grant the user Defense Aid.
Conservation Reward: 1x
Enigma Berry or 1
RC (Release a Wayfinder caught in this Trek to obtain this.)
Wild Items (unlimited supply):
Roll: 3(Pyroak)

Pyroak
Level 1
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability:Contrary (Locked)
Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
The explorer's Pokemon have Attack Aid.
Capture Tracker: [ O O ]
EP: 70
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5
Movepool
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt
Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
A wild Pyroak appeared!

After dismissed from the lecture, students started searching Pokemon around the teaching area. With pokeballs holding in your hand, A burning log caught your attenton, it stood up, and turns out to be a Pokemon that hasn't been seen in anywhere else. What actually is this place...
Grandmas Yache Berry Stew sends out and orders.
Name: Grandmas Yache Berry Stew (GYBS)
Habitat: Crash Course Academy

Mark: Cyclohm

BackPack:
Lucky Egg 
Life Orb
Super Potion
Revive
Quick Ball
Quick Ball

Life Orb

Super Potion

Revive

Quick Ball

Quick Ball


Nimrod (Equilibra)
Level 1 EXP: 00 / 10
When you think of a starter pokemon, you probably think of something like a beautiful, freshly hatched Charmander, bright eyed and ready to be your best friend for life... That is not Nimrod's nature. Nimrod is over 8,000 years old. It has grown alongside humanity. During the bronze age it served as a high judge for several different up-and-coming (at the time) city-states; however after the last one fell during the bronze age collapse, Nimrod got absolutely fed up with humans and went into hibernation for several thousand years. Only recently has Nimrod decided to give humans another try.
Serious nature ( +None, -None )
Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability:
HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4
Movepool
Level 0:
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up
Level 1:
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Eustace (???) (Slowking-Galar)
Level 1 EXP: 00 / 10
Eustace has changed. What is this new power..?
Quirky nature ( +None, -None )
Typing: Poison/Psychic
Abilities: Curious Medicine, Own Tempo Hidden Ability:
HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4
Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn
Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 1
6-item Backpack
Arenas are specified by each trek
All other match rules are default
Trek 1: Role Call and Capture Basics
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline: "At the start of the step, IF the wild Pokemon's HP is at or below 40% AND the wild Pokemon's HP is above 30% THEN throw an Ultra Ball". Now it's your turn to practice!
No arena effects.
Secret Power: Grant the user Defense Aid.
Conservation Reward: 1x


Wild Items (unlimited supply):
- None.
Roll: 3(Pyroak)

Pyroak
Level 1
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability:
Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.
Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
The explorer's Pokemon have Attack Aid.
Capture Tracker: [ O O ]
EP: 70
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5
Movepool
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt
Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

After dismissed from the lecture, students started searching Pokemon around the teaching area. With pokeballs holding in your hand, A burning log caught your attenton, it stood up, and turns out to be a Pokemon that hasn't been seen in anywhere else. What actually is this place...
Grandmas Yache Berry Stew sends out and orders.