Facility Safari Zone: Prismaticism

(27 Battle Hours were used.)

Prismaticism used an :energy-root: Energy Root!
Darmanitan: +67 HP, -15 EN

:darmanitan-galar: In Reserve (100 HP, 46 EN, Paralysis {3})
:probopass: In Reserve (85 HP, 100 EN)
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:leftovers: Leftovers
:choice-scarf: Choice Scarf
Wayfinder: :haxorus:Haxorus

Trek 3: Ordeal of the Eye
The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.
sage.png
[img]https://play.pokemonshowdown.com/sprites/trainers/sage.png[/img]
At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.

The referee may issue orders to Wild Pokemon as if they are Threatened.​
Camouflage: Dragon | Nature Power: Dragon Energy | Secret Power: The user calls and attempts Outrage.​

Conservation Reward: 1x:wide lens:Wide Lens or 3:rare candy:RC (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :shell bell:Shell Bell
  • :journal:Adventure Rules
  • :power weight:Power Weight
Wild Pokemon Roll: D3 = 3, :kommo-o: Kommo-o
:sv/kommo-o:
Kommo-o
Level 2

Typing: Dragon/Fighting
Abilities: Bulletproof, Soundproof Hidden Ability: Overcoat

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Fighting Boost
The Pokemon can teach other Pokemon the discipline of Fighting-types.
The explorer's active Pokemon have Reckless and Justified, in addition to their other abilities.​

Capture Tracker: [ O O ]

EP: 110
Attack: 8
Defen.: 9
Sp.Atk: 7
Sp.Def: 8
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Metal Sound
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor

Level 1:
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse

Level 2:
Aqua Tail
Close Combat
Double-Edge
Dragon Cheer
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down
Upper Hand

:sv/kommo-o:
A wild Kommo-o @ :journal: Adventure Rules appeared!

Prismaticism to order.
 
Sending out :ss/darmanitan-galar: Darmanitan-G holding :choice scarf: Choice Scarf

Ice Punch - Ice Punch

Start of turn, if Kommo-o has a decoy, use Earthquake
Start of turn 2, if Kommo-o lacks the Encore condition, use Encore
 
Last edited:
sage.png

Hoho, my disciplined dragon companion is far from the foolishness of an untamed creature.

:sv/kommo-o: :journal:
Kommo-o: Revenge > Low Kick



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galar.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 100 / 100 | EN: 43%
Stats: [14]/4/3/4/[95] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Paralysis {3}
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 110 / 110 - 100%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
~
:probopass: In Reserve
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:leftovers: Leftovers

Round One


Step One

:darmanitan-galar:Darmanitan used Ice Punch!

-6 EN​
Crit [1-25/600]: 346 (No)​
Effect [1-60/600]: 210 (No)​
Damage (Kommo-o): (8 + 3 + 14 - 9 - 1) * 3/2 = 23

:kommo-o:Kommo-o used Revenge!
Crit [1-25/600]: 459 (No)​
Damage (Darmanitan): (12 + 3 + 8 - 4 - 3) * 3/2 = 24

Step Two

:darmanitan-galar:Darmanitan used Encore!

-10 EN​
Kommo-o: Encore (Revenge) [Next 2 Rounds]​

:kommo-o:Kommo-o used Low Kick!
Crit [1-25/600]: 244 (No)​
Damage (Darmanitan): (10 + 3 + 8 - 4 - 3) * 3/2 = 21
Kommo: Recovery Aid {6} (Adventure Rules)​
Darmanitan-Galar's Paralysis: +1 Strain​



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galar.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 55 / 100 | EN: 27%
Stats: [14]/4/3/4/[95] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Paralysis {4}
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 87 / 110 - 79.1%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Encore (Revenge) [N2R], Recovery Aid {6}
:probopass: In Reserve
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:leftovers: Leftovers



sage.png

Advance, my formidable friend! Let them witness the true wrath of a dragon!

:sv/kommo-o: :journal:
Kommo-o: Low Kick > Low Kick
** At the start of Kommo-o's turns IF Darmanitan has Protection THEN use Bulk Up.

Prismaticism to order.
 
Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galarzen.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 55 / 100 | EN: 27%
Stats: [15]/4/3/4/[135] | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Paralysis {4}
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 87 / 110 - 79.1%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Encore (Revenge) [N2R], Recovery Aid {6}
:probopass: In Reserve
:ether: Ether
:full heal: Full Heal
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:leftovers: Leftovers

Round Two


Step One

:darmanitan-galar-zen:Darmanitan used Ice Punch!

-6 EN​
Crit [1-25/600]: 564 (No)​
Effect [1-60/600]: 245 (No)​
Damage (Kommo-o): (8 + 3 + 15 - 9 - 1) * 3/2 = 24

:kommo-o:Kommo-o used Low Kick!
Crit [1-25/600]: 382 (No)​
Damage (Darmanitan): (10 + 3 + 8 - 4 - 3) * 3/2 = 21

Step Two

Prismaticism used a :full-heal:Full Heal!
Darmanitan's Paralysis ended!​

:kommo-o:Kommo-o used Revenge!
Crit [1-25/600]: 286 (No)​
Damage (Darmanitan): (6 + 3 + 8 - 4 - 3) * 3/2 = 15
Kommo-o: +6 EP (Recovery Aid)​



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galarzen.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 19 / 100 | EN: 21%
Stats: [15]/4/3/4/[270] | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 69 / 110 - 79.1%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Encore (Revenge) [N1R], Recovery Aid {6}
:probopass: In Reserve
:ether: Ether
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:leftovers: Leftovers

Prismaticism to order.
 
sage.png

Press forward! Persevere!

:sv/kommo-o: :journal:
Kommo-o: Low Kick > Revenge



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galarzen.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 19 / 100 | EN: 21%
Stats: [15]/4/3/4/[270] | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 69 / 110 - 79.1%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Encore (Revenge) [N1R], Recovery Aid {6}
:probopass: In Reserve
:ether: Ether
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:leftovers: Leftovers

Round Three


Step One

:darmanitan-galar-zen:Darmanitan used Ice Punch!

-6 EN
Crit [1-25/600]: 137 (No)
Effect [1-60/600]: 181 (No)
Damage (Kommo-o): (8 + 3 + 15 - 9 - 1) * 3/2 = 24

:kommo-o:Kommo-o used Low Kick!
Crit [1-25/600]: 84 (No)
Damage (Darmanitan): (10 + 3 + 8 - 4 - 3) * 3/2 = 21
Darmanitan: Fainting


Kommo: +6 EP (Recovery Aid)
Kommo-o's Encore ended!
Kommo-o: Defense Aid (Adventure Rules)​



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galarzen.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 0 / 100 | EN: 0%
Stats: [15]/4/3/4/[270] | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Fainting
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 51 / 110 - 46.4%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Defense Aid, Recovery Aid {6}
:probopass: In Reserve
:ether: Ether
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:leftovers: Leftovers

Prismaticism to replace Darmanitan.
 
sage.png

(Generic inspirational message)!

:sv/kommo-o: :journal:
Kommo-o: Low Kick > Low Kick
** At the start of each step IF Prismaticism is to use a medicine THEN use Focus Punch.
** At the start of Kommo-o's turns IF Kommo-o has a Quick Ball in its Capture Tracker, and Kommo-o has one ball in its Capture Tracker THEN use Ball Reject.
** At the start of Kommo-o's turns IF Probopass has Protection THEN use Swords Dance.
 
Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 85 / 85 | EN: 100%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
~
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 51 / 110 - 46.4%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Defense Aid, Recovery Aid {6}
darmanitan-galar.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 0 / 100 | EN: 0%
Stats: [14]/4/3/4/[190] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Fainting
:ether: Ether
:potion: Potion
:revival herb: Revival Herb
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

Round Four


Step One

Prismaticism used a :revival-herb:Revival Herb!
Darmanitan's Fainting ended!​
Darmanitan: +60 HP, +30 EN​
Kommo-o readied Focus Punch!​

:kommo-o:Kommo-o used Focus Punch!
Crit [1-25/600]: 416 (No)​
Damage (Probopass): (15 + 3 + 8 - 10 - 1) * 2 = 30
Probopass: +6 HP (Leftovers)​

Step Two

:kommo-o:Kommo-o used Low Kick!

Crit [1-25/600]: 250 (No)​
Damage (Probopass): (12 + 3 + 8 - 10 - 1) * 2 = 24

:probopass:Probopass used Dazzling Gleam!
-6 EN​
Crit [1-25/600]: 319 (No)​
Damage (Kommo-o): (8 + 6 - 8 - 1) * 2 = 10
Probopass: +2 HP (Leftovers)​
Kommo-o: +6 HP (Recovery Aid)​



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 39 / 85 | EN: 94%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
~
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 47 / 110 - 42.7%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Defense Aid, Recovery Aid {6}
darmanitan-galar.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 60 / 100 | EN: 30%
Stats: [14]/4/3/4/[190] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
:ether: Ether
:potion: Potion
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

Prismaticism to order.
 
:ss/probopass: :leftovers:

Dazzling Gleam - Dazzling Gleam

Start of step, if Kommo-o has less than 40% EP, throw Quick Ball
Start of turn, if Kommo-o has a Decoy, use Earthquake
Start of turn, if Kommo-o is to use Focus Punch, use Dazzling Gleam
Start of turn, if Kommo-o lacks Protection and Kommo-o lacks Safeguard and Kommo-o lacks Poison, use Toxic
 
:sv/kommo-o: :journal:
Kommo-o: Low Kick > Low Kick



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 39 / 85 | EN: 94%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
~
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 47 / 110 - 42.7%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Defense Aid, Recovery Aid {6}
darmanitan-galar.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 60 / 100 | EN: 30%
Stats: [14]/4/3/4/[190] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
:ether: Ether
:potion: Potion
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

Round Five


Step One

:kommo-o:Kommo-o used Low Kick!

Crit [1-25/600]: 41 (No)​
Damage (Probopass): (12 + 3 + 8 - 10 - 1) * 2 = 24
:probopass:Probopass used Toxic!
-7 EN​
Accuracy [1-540/600]: 573 (No)​
But it missed!​
Probopass: +6 HP (Leftovers)​

Step Two

:kommo-o:Kommo-o used Low Kick!

Crit [1-25/600]: 536 (No)​
Damage (Probopass): (12 + 3 + 8 - 10 - 1) * 2 = 24
Probopass: Fainting
Kommo-o: +6 EP (Recovery Aid)​



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
Fainting
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 53 / 110 - 48.2%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Defense Aid, Recovery Aid {6}
darmanitan-galar.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 60 / 100 | EN: 30%
Stats: [14]/4/3/4/[190] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
:ether: Ether
:potion: Potion
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball



(Ordering against :darmanitan-galar: Darmanitan-Galar @ :choice-scarf: Choice Scarf)

:sv/kommo-o: :journal:
Kommo-o: Low Kick > Low Kick
** At the start of the step one IF Darmanitan is to use Encore on step two THEN use Low Kick.
** At the start of the step IF Prismaticism is to use a medicine THEN use Focus Punch.
** At the start of the step IF Prismaticism is to throw a Quick Ball, Kommo-o's EP is at or below 40%, and Kommo-o 's capture tracker is empty THEN use Ball Reject.
** At the start of the step IF Prismaticism is to throw a ball THEN use Focus Punch.

Prismaticism to order.
 
Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galar.png
:choice-scarf:
Darmanitan-Galar @ Choice Scarf
HP: 60 / 100 | EN: 30%
Stats: [14]/4/3/4/[190] | Type: Ice
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 53 / 110 - 48.2%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Defense Aid, Recovery Aid {6}
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
Fainting
:ether: Ether
:potion: Potion
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

Round Six


Step One

:darmanitan-galar:Darmanitan used Ice Punch!

-6 EN
Crit [1-25/600]: 416 (No)
Effect [1-60/600]: 533 (No)
Damage (Kommo-o): (8 + 3 + 14 - 9 - 1 - 3) * 3/2 = 18

:kommo-o:Kommo-o used Low Kick!
Crit [1-25/600]: 68 (No)
Damage (Darmanitan): (10 + 3 + 8 - 4 - 3) * 3/2 = 21

Step Two

:darmanitan-galar:Darmanitan used Rest!

-15 EN, -1 Recovery
Darmanitan: Sleep {Rest} [Next 2 Turns], +20 HP​

:kommo-o:Kommo-o used Low Kick!
Crit [1-25/600]: 511 (No)
Damage (Darmanitan): (10 + 3 + 8 - 4 - 3) * 3/2 = 21

Kommo-o: +6 HP (Recovery Aid)
Kommo-o: Bonus-Proof (Adventure Rules)
Darmanitan entered Zen form!​



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galarzen.png
:choice-scarf:
Darmanitan-Galar-Zen @ Choice Scarf
HP: 38 / 100 | EN: 9%
Stats: [15]/4/3/4/[270] | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Sleep {Rest} [Next 2 Turns]
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 41 / 110 - 37.3%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Bonus-Proof, Defense Aid, Recovery Aid {6}
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
Fainting
:ether: Ether
:potion: Potion
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

Prismaticism to order.
 
:ss/darmanitan-galar-zen: :choice scarf:

Throw Quick Ball - Throw Ultra Ball

Once, at start of step, if Kommo-o is to use Ball Reject and Kommo-o's Capture Tracker is empty, use Revive (Probopass) and push back orders
 
Last edited:
:sv/kommo-o: :journal:
Kommo-o: Substitute > Ball Reject



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galarzen.png
:choice-scarf:
Darmanitan-Galar-Zen @ Choice Scarf
HP: 38 / 100 | EN: 9%
Stats: [15]/4/3/4/[270] | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
Sleep {Rest} [Next 2 Turns]
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 41 / 110 - 37.3%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Bonus-Proof, Defense Aid, Recovery Aid {6}
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
Fainting
:ether: Ether
:potion: Potion
:revive: Revive

:luxury ball: Luxury Ball
:quick ball: Quick Ball

Round Seven


Step One

Prismaticism threw a :quick-ball:Quick Ball!
Capture Criteria: True​
Kommo-o: +1 Quick Ball​

:kommo-o:Kommo-o used Substitute!
-8 EP​
Kommo-o: Decoy {10 HP}​

Step Two

Prismaticism threw a :ultra-ball:Ultra Ball!
Capture Criteria: False​

:kommo-o:Kommo-o used Ball Reject!
Kommo-o: -1 Quick Ball​
Darmanitan's Sleep ended!​
Kommo-o: +6 HP (Recovery Aid)​



Prismaticism
Trek 3: Ordeal of the Eye
Battle Hours: 43
Wayfinder: :haxorus:Haxorus​
Battle Hours: 99​
darmanitan-galarzen.png
:choice-scarf:
Darmanitan-Galar-Zen @ Choice Scarf
HP: 38 / 100 | EN: 9%
Stats: [15]/4/3/4/[270] | Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode
R: 3/3 | C: 3/3
~
kommoo.png
:journal:
Kommo-o @ Adventure Rules
EP: 39 / 110 - 35.5%
Stats: 8/9/7/8/85 | Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
CT: [ O O ]
Bonus-Proof, Decoy {10 HP}, Defense Aid, Recovery Aid {6}
probopass.png
:leftovers:
Probopass @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 4/10/6/11/40 | Type: Rock/Steel
Abilities: Sturdy, Magnet Pull, Sand Force
R: 3/3 | C: 3/3
Fainting
:ether: Ether
:potion: Potion
:revive: Revive

:luxury ball: Luxury Ball



:sv/kommo-o: :journal:
Kommo-o: Low Kick > Low Kick
** At the start of the step IF Darmanitan is to use Chill THEN use Focus Punch.
** At the start of the step IF Prismaticism is to use a medicine THEN use Focus Punch.
** At the start of the step IF Prismaticism is to throw a ball THEN use Focus Punch.
** At the start of the step IF Darmanitan's remaining HP is 11 or less THEN use Vacuum Wave.

Prismaticism to order.
 
Prismaticism
Mark:
:garchomp: Garchomp
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
Total 10
:choice band: Choice Band

:energy root: Energy Root
:revival herb: Revival Herb
:super potion: Super Potion

:heal ball: Heal Ball
:quick ball: Quick Ball
:sv/darmanitan-galar:

Darmanitan-Galar
Level 2 EXP: 7 / 10

Serious nature ( +None, -None )
Typing: Ice
Abilities: Gorilla Tactics Hidden Ability: Zen Mode

HP: 100
Attack: 10
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 95
Size: 3
Weight: 5

:sv/Darmanitan-Galar-Zen:

Darmanitan-Galar-Zen
Typing:
Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

HP: 100
Attack: 11
Defen.: 4
Sp.Atk: 3
Sp.Def: 4
Speed: 135
Size: 3
Weight: 5

Movepool
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
:sv/probopass:

Moai (Probopass)
Level 2 EXP: 7 / 10

Serious nature ( +None, -None )
Typing: Rock/Steel
Abilities: Sturdy, Magnet Pull Hidden Ability: Sand Force

HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 6
Sp.Def: 11
Speed: 40
Size: 2
Weight: 7

Movepool
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Double-Edge
Dynamic Punch
Head Smash
Magnitude
Meteor Beam
Rock Blast
Secret Power
Steel Beam
Stone Edge
Supercell Slam
Take Down
Thunder
Zap Cannon
Wayfinder: :zapdos-galar: Zapdos-Galar
:sv/zapdos-galar:
Zapdos-Galar
Level 1

Typing: Fighting/Flying
Abilities: Defiant

Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​

Capture Tracker: [ ]

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Blaze Kick
Brave Bird
Brick Break
Bulk Up
Drill Peck
Facade
Light Screen
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute

Level 1:
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt

Level 3:
Thunderous Kick (sig)

Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
12-item Backpack​
1 Technique Control​
Arenas are specified by each trek.​
All other match rules are default.​

Safari Supplier: The Order of the Scale
A lodging and staging area staffed by monks who are of sufficient rank to interact with outsiders. They commucate with each other silently, using gesture; but when dealing with mountain-bound aspirants, they reveal their fluency in a surprising variety of languages. Wherever you're from, it would seem there's at least one monk of the Scale you'll be able to hold a conversation with.
  • 2x:dragon fang:Dragon Fang
  • 2x:haban berry:Haban Berry
  • 1x:energy root:Energy Root
  • 1x:revival herb:Revival Herb
(+standard Supplier Offerings)​

Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
12-item Backpack​
1 Technique Control​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.

The battlefield starts with 200 stakes.​
When a Pokemon takes damage from an attack: Destroy that many stakes.​
When the last stake is destroyed: The explorer loses the battle.​
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender​

Conservation Reward: 1x:dragon fang:Dragon Fang or 1:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :poison barb:Poison Barb
  • :metal coat:Metal Coat
  • :expert belt:Expert Belt

A wild Haxorus appeared, holding an Expert Belt!
:sv/haxorus:
Haxorus
Level 2

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 90
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down

:bw/haxorus:
Haxorus considers you carefully.

Prismaticism to send out, equip, and order
 
Last edited:
Trek 1, Round 1

Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 100/100, EN: 100/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: OK, Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb
:super potion: Super Potion

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/haxorus:
Haxorus :expert belt: Expert Belt
[ O O ]
EP: 90/90 (100.0%), Stats: 10/7/5/5/97, Typing: Dragon, Abilities: Rivalry / Mold Breaker / Unnerve
Mood: Curious, Status: OK, Field: Clear​
Step 1
:darmanitan galar:
Darmanitan used Ice Punch! (-6 EN)
Crit (1, d24): 16 (No), Frost (1, d10): 6 (No)
(8 + 3 + (20 - 7))*1.5 = 36

:haxorus:
Haxorus used Swagger!
Miss (18 - 20, d20): 16 (No)
Darmanitan's Attack sharply rose! (+2 Atk, next 3 turns)
Darmanitan became confused! (Confusion, next 1 turn)

Step 2
:darmanitan galar:
Darmanitan used Ice Punch! (-6 EN)
Crit (1, d24): 13 (No), Frost (1, d10): 8 (No)
(8 + 3 + (20 - 7))*1.5 + (2 - 0)*4 = 44
Darmanitan hit itself in its confusion! (-22 HP)
(Darmanitan's Confusion status wore off)

:haxorus:
Haxorus used Swords Dance!
Haxorus's Attack sharply rose! (+2 Atk, next 5 turns)

:dratini: Round Summary :dratini:
:darmanitan galar: HP: -22
:darmanitan galar: EN: -6-6 = -12
:haxorus: EP: -36-44 = -80
Prismaticism
:ss/darmanitan galar:
Darmanitan-Galar :choice band: Choice Band
HP: 78/100, EN: 88/100, Stats: 20/4/3/4/190, Typing: Ice, Abilities: Gorilla Tactics / Zen Mode
Status: +2 Atk (2 turns), Field: Tailwind (Assist)
:energy root: Energy Root
:revival herb: Revival Herb
:super potion: Super Potion

:heal ball: Heal Ball
:quick ball: Quick Ball
:probopass: OK
Level 2 (3)
Humility (2)
Attachment Issues (1)
No Switching (2)
Packing Light (2)
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:bw/haxorus:
Haxorus :expert belt: Expert Belt
[ O O ]
EP: 10/90 (11.1%), Stats: 10/7/5/5/97, Typing: Dragon, Abilities: Rivalry / Mold Breaker / Unnerve
Mood: Irritated, Status: +2 Atk (5 turns), Field: Clear​
 
Last edited:
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