Facility Safari Zone: TheEver

Round 2
Battlefield:
Team TheEver
:Samurott-Hisui:Samurott-Hisui ::
HP: 43/95 EN: 77/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:necturna: impish
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive

:fluffy-tail: Fluffy Tail
Team fauna
:Dusknoir:Dusknoir
EP: 49/70 FT: 2
7/10/5/10/45 | 4/5
-1 spe (1t)
frisked - everything
Type: Ghost
Abilities: Pressure, Frisk​

dice are d600, roll low to hit/crit/effect
1722154545703.png

:Samurott-Hisui: :Dusknoir:
Step 1:
:Samurott-Hisui: taunting roar
-32 en
387 crit no
:Dusknoir: is taunted (3t)
(6 +6 + 3 - 10) * 1.5 = 8 damage
:Dusknoir: phantom force
31 crit no
(9 + 7 + 3 - 6) * 3/4 = 10 damage
Step 2:
:Samurott-Hisui: toxic
-7 en
:Dusknoir: is badly poisoned(2) and takes 20 damage
:Dusknoir: phantom force
448 crit no
(9 + 7 + 3 - 6) * 3/4 = 10 damage
:Dusknoir: takes 2 damage
Step 3:
:Samurott-Hisui: ceasless edge
-11 en
27 crit no
(7 + 8 + 3 + 3 - 10) * 1.5 = 17 damage
spikes scattered
:Dusknoir: phantom force
258 crit no
(9 + 7 + 3 - 6) * 3/4 = 10 damage
:Dusknoir: takes 2 damage
poison intensifies
greatball thrown, ft = 4
Battlefield:
Team TheEver
:Samurott-Hisui:Samurott-Hisui ::
HP: 13/95 EN: 27/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:necturna: impish
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive

:fluffy-tail: Fluffy Tail
Team fauna
:Dusknoir:Dusknoir
EP: 7/70 FT: 4
7/10/5/10/45 | 4/5
bad poison(4)
frisked - everything
Type: Ghost
Abilities: Pressure, Frisk​


TheEver to order
fauna to order
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Capture Order: :heal-ball: Heal Ball (Start of Round)


Samurott: Chill > Chill > Chill

Make wayfinder and proceed to next trek.
 
Trek 2: Main Vein
This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.

No arena effects.
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.
1722251734298.png

:sv/sneasel:
Sneasel
Level 3

Typing:
Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
sending out sneasel with eviolite and scope lens(pick pocket)
:sv/sneasel: :eviolite::scope lens:
TheEver to send out and order.
wildlife to order
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Sending out Forget the :necturna: Necturna @ :soft-sand: Soft Sand.

Using :dusknoir: Dusknoir’s Field Assist: Stealth.
 
Last edited:
sneasle is stealthed passed
1722420950618.png

sending out magneton with eviolite!
:sv/magneton:
Magneton
Level 3

Typing:
Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

Con.Reward: ---

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".

The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

EP: 70
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 70
Size: 2
Weight: 4

Movepool
Level 0:
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1:
Agility
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2:
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Take Down
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Teleport
Volt Switch
:sv/magneton::eviolite:
safari to order
TheEver to order
 
Last edited:
:sv/magneton::eviolite:
sonic boom x 3
if my opponent is evasive use shock wave on turn 2 and magnet bomb on turn 3
if my opponent has a protective status use electric terrain the first time and reflect the second
if I am asleep use snore
at the start of my turn if my opponent does not have a substitute use metal sound on turn 1, thunderbolt on turn 2 and elctro web on turn 3
 

TheEver

It's beauty and rage!
is a Pre-Contributor
:soft-sand:
Necturna: Will-O-Wisp+Shadow Ball > Night Shade > Night Shade

Capture Order: :poke-ball: Poke Ball (End of Round)
 
Last edited:
Round 1 Trek 2
Battlefield:
Team TheEver
:Necturna:Necturna :soft-sand:
HP: 85/85 EN: 100/100
9/9/5/9/58 | 3/3
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
:Samurott-Hisui:Samurott-Hisui ::
HP: 13/95 EN: 27/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
wayfinder :dusknoir:
:scope-lens: Scope Lens
:soft-sand: Soft Sand
:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive
:fluffy-tail: Fluffy Tail
Team fauna
:Magneton:Magneton :eviolite:
EP: 70/70 FT: 0
4/9/9/5/70 | 2/4
Type: Electric/Steel
Abilities: Magnet Pull, Sturdy, Analytic

dice are d600, roll low to hit/crit/effect
1722437730660.png

:Necturna: :Magneton:
Step 1:
:Magneton: metal sound
154 hit
-2 spd :Necturna: (4t)
:Necturna: ghostly fire
-26 en
339 crit no
92 effect no
(9 + 5 + 3 - 8 - 1) = 8 damage
:Magneton: is burned 10 damage
:Magneton: takes 2 damage
Step 2:
:Magneton: thunder bolt
194 crit no
( 9 + 9 + 3 - 9) + 8 = 20 damage
:Necturna: nightshade
-5 en
15 damage
:Magneton: takes 2 damage
Step 3:
:Magneton: electro web
539 hit yes
298 crit no
( 6 + 9 + 3 - 9) + 8 = 17 damage
-1 spe (3t)
:Necturna: nightshade
-5 en
15 damage
:Magneton: takes 2 damage
pokeball thrown, ft = 1
Battlefield:
Team TheEver
:Necturna:Necturna :soft-sand:
HP: 48/85 EN: 64/100
9/9/5/9/58 | 3/3
-2 spd (2t)
-1 spe (2t)
combo used
Type: Grass/Ghost
Abilities: Forewarn, Telepathy
:Samurott-Hisui:Samurott-Hisui ::
HP: 13/95 EN: 27/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
wayfinder :dusknoir:
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive
:fluffy-tail: Fluffy Tail
Team fauna
:Magneton:Magneton :eviolite:
EP: 16/70 FT: 1
4/9/9/5/70 | 2/4
burn
Type: Electric/Steel
Abilities: Magnet Pull, Sturdy, Analytic


TheEver to order
fauna to order
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Away for the long weekend and not motivated to get to this tonight so requesting Icebox until August 6th.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top