Salamence (Analysis)

[Overview]

<p>To put it simply, Salamence is an offensive powerhouse. Boasting the second highest Attack stat of any Dragon-type in OU at base 135, Salamence can easily take out the opponent with its massively powerful STAB Outrage, both before and after a boost. Salamence is made even more threatening by the addition of Moxie, allowing its damage output to snowball to uncontrollable levels. Intimidate is another nice ability that enables Salamence to tank physical hits just a bit better, and complements its decent defensive typing and stats. Furthermore, Salamence can separate itself from its Dragon-type brethren quite easily when using Dragon Dance, thanks to a higher Speed stat, as well as the ability to go mixed, taking out Steel-types outside of rain thanks to Fire Blast backed by a base 110 Special Attack stat.</p>

<p>Salamence does have a few key weaknesses, however. The most apparent of these is its vulnerability to Stealth Rock, which cripples even sets with Roost. Salamence's Speed could also just be a smidge faster; many Pokemon that outspeed it can hit it super effectively with Ice- or Dragon-type attacks. Garchomp in particular is a huge threat to Salamence, as Choice Scarf variants of Garchomp outspeed Salamence even if it has acquired a Dragon Dance boost and smash it with either Outrage or Stone Edge. Steel-types can also come in on Salamence if it's locked into Outrage and do whatever they please. However, don't let these drawbacks prevent you from using Salamence; there was a reason it was banned from DPP OU!</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb / Lum Berry
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is still the fastest relevant user of Dragon Dance in OU, and it can make use of the boosting move quite effectively thanks to STAB Outrage or Dragon Claw coming off its base 135 Attack. Earthquake is its main coverage move, hitting most Steel-types at least neutrally, bar Skarmory. Fire Blast hits all Steel-types except for Heatran, who is handled by Earthquake, and is Salamence's best way of getting past some of the most prominent Steel-types in the tier, namely Ferrothorn and Genesect. Roost, however, is also an option if you seek some sort of reliable recovery on Salamence.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs ensure that Salamence will be hitting as hard as possible, while maximum Speed EVs let it hit as quickly as possible. Life Orb boosts Salamence's power even further, ensuring KOs on many Pokemon that would otherwise be unobtainable, such as an OHKO on Ferrothorn with Fire Blast outside of rain, as well as an OHKO on Jirachi with Earthquake. Lum Berry, however, is also an option to prevent Salamence from being crippled by status. A Naive nature is preferred to at least Speed tie with opposing base 100s; if you are using Roost over Fire Blast, use Jolly instead. Naughty and Adamant natures are options to boost Salamence's Attack even further; run Naughty with Fire Blast, and Adamant with Roost. However, Speed is often more important than power, as a neutral natured Salamence will be outsped after a Dragon Dance by Choice Scarf Genesect, then KOed with Ice Beam or Thunderbolt.</p>

<p>Teammates that can weaken the opponent before Salamence comes onto the field, such as Keldeo and Darmanitan, are recommended. Entry hazards also weaken the opponent, so teammates such as Deoxys-S are a big help as well. Pokemon who can take care of faster opponents are also great for removing troublesome opponents beforehand; Choice Scarf Garchomp and Life Orb Deoxys-S are both excellent examples.</p>

<p>An important thing to note is that even in DW OU, Salamence can only use Outrage and Dragon Dance on the same set if its ability is Intimidate. Thus, if you would like to use Moxie and Dragon Dance, Dragon Claw is the most powerful physical Dragon-type move you can use. </p>

<p>Yache Berry and Leftovers are both interesting items to try out on Salamence. Yache Berry lets it sponge one Ice-type attack and deal with the threat accordingly. Leftovers, however, gradually restores Salamence's HP, canceling out sandstorm damage. In terms of other moves to try on this set, Brick Break and Draco Meteor are both options in the final slot. Brick Break allows Salamence to break through Chansey and Blissey without resorting to Outrage, while Draco Meteor gives Salamence a special STAB move with which to surprise physical walls such as Gliscor and Slowbro, often allowing it to get a free Moxie boost as well.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fire Blast
move 4: Earthquake / Brick Break
item: Choice Scarf
ability: Moxie
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With the release of Moxie, Salamence can effectively spam Outrage thanks to the Attack boosts Moxie brings after every KO, which can let Salamence sweep the opponent easily once Steel-types have been eliminated or significantly weakened. While it might be tempting to go ahead and select Outrage as soon as Salamence is out, this is rarely the best course of action. Dragon Claw has a decent amount of power after the STAB boost, while Fire Blast will easily take out most Steel-types looking to come in on Outrage; Heatran, the only Steel-type immune to Fire Blast, is easily dispatched by Earthquake. Brick Break will still hit Heatran and other Steel-types, while smashing into other Pokemon, namely Blissey and Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs in Attack and Speed ensure that Salamence hits as hard and as fast as possible. Choice Scarf is the preferred item, as it allows Salamence to outspeed the majority of the unboosted metagame, as well as many slower users of Choice Scarf, notably Genesect, who is roasted by Fire Blast. A Naive nature further boosts Salamence's Speed, allowing it to tie with opposing base 100s; Jolly can be used if forgoing Fire Blast, or if one doesn't mind the power drop to Fire Blast that a Jolly nature provides. Moxie is the preferred ability as it increases Salamence's sweeping potential with Outrage, but Intimidate has the merit of allowing Salamence to come in on many more physical attacks. Draco Meteor is an option over one of the other moves, giving physical walls expecting Outrage quite a surprise. For example, Salamence 2HKOes Gliscor with Draco Meteor after Stealth Rock damage, allowing it to come in later and wreck the opposing team once they lack a physical wall to contain Salamence.</p>

<p>Salamence has a hard time getting through teams by itself, so powerful wallbreakers are very useful in this regard. Keldeo stands out as an excellent partner, being able to smash through the opposition with a powerful Hydro Pump under rain. Secret Sword lets Keldeo obliterate opposing Steel-types as well, allowing Salamence to spam Outrage much more easily. On that note, Pokemon that can trap Steel-types and generally bulky foes also make great teammates. Magnezone is great for removing Steel-types, while Chandelure can be used to trap more Pokemon, such as Latios and Breloom, if your team needs that support.</p>

[SET]
name: MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Earthquake / Brick Break
move 4: Outrage / Roost
item: Life Orb
nature: Rash / Naive
evs: 132 Atk / 200 SpA / 176 Spe

[SET COMMENTS]

<p>Given that Salamence has amazing attacking stats across the board, the fact that it can run an excellent wallbreaker set should come as no surprise. Draco Meteor is the main move on this set, as it makes full use of Salamence's Special Attack stat and obliterates most of the physical walls that can take Outrage. Fire Blast is an interesting move in the second slot, as it allows Salamence to take care of Steel-types before using Draco Meteor. In the third slot, Earthquake provides coverage on Heatran and Chandelure while Brick Break hits all Steel-types and does super effective damage to Chansey and Blissey, who otherwise wall Salamence. In the final slot, Outrage gives Salamence an effective STAB move to use once Draco Meteor is spent; it is still incredibly powerful even without full investment. Roost is also an option that allows Salamence to recover health lost to Life Orb recoil, increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs spread Salamence's attacking power fairly evenly between its offenses, while 176 Speed EVs let it outspeed neutral base 90s with Speed investment. A Rash nature is preferred to give Salamence a boost to Draco Meteor while keeping its physical attacks powerful. A Naive nature can also be considered, but the drop in power is discouraging. On that note, one can also fully invest in Speed to beat Life Orb Genesect. However, as Choice Scarf variants are far more common, full Speed investment will be in vain quite a bit of the time. Regarding items, Life Orb is the preferred choice to further increase Salamence's power. Both Intimidate and Moxie can be used on this set; Intimidate allows Salamence to come in on physical attackers such as Breloom, while Moxie enables Salamence to go to town with Outrage after it KOes one opponent. However, Intimidate is more reliable in most situations.</p>

<p>Recommended teammates are ones that can take advantage of the gaping holes Salamence can create. Swords Dance Breloom, for example, appreciates the removal of Gliscor and other physical walls, such as Skarmory. Rapid Spin support is also essential to this set, especially if it lacks Roost, as Stealth Rock damage and Life Orb recoil will quickly pile up otherwise. Forretress in particular can provide both Rapid Spin and entry hazard support; Stealth Rock and Spikes greatly help Salamence break through the opposition.</p>

[Other Options]

<p>There are a number of sets that Salamence can run effectively, but they are often better done by other Pokemon. A Choice Band set is workable, as it poses a massive threat to defensive teams if it acquires boosts from Moxie. However, it faces direct competition from Dragonite and Garchomp, as the former has Multiscale while the latter has a higher base Speed. Choice Specs is an interesting option for Salamence thanks to its access to powerful special attacks, especially Hydro Pump, but again, Choice Specs Latios and Hydreigon are usually better in that role. Lastly, Salamence can attempt a defensive set thanks to access to Intimidate, phazing in the form of Dragon Tail or Roar, as well as Wish, but it suffers from too many common weaknesses to work effectively. Hydro Pump is a choice on any set that requires a special attack; it can work especially well over Fire Blast if one is using rain. However, Hydro Pump can only be used with one of Moxie or Outrage if you choose to use either, which greatly limits its viability. Fire Blast is also more reliable against Steel-types such as Ferrothorn. Dragon Pulse is an option over Draco Meteor, but the drop in power is painful.</p>

[Checks and Counters]

<p>Salamence's sheer versatility and power makes countering every set a difficult feat to accomplish. Intimidate variants of Salamence can all be handled nicely by Porygon2, whose Trace ability lowers Salamence's Attack by one stage. With all of Salamence's physical attacks weakened, Porygon2 can destroy it with Ice Beam. Skarmory and Bronzong can both switch in on any of Salamence's attacks except for Fire Blast; Skarmory can set up Spikes on Salamence if it's locked into Outrage, while Bronzong can nail Salamence with a super effective Hidden Power Ice. Other Steel-types make great checks as well. Metagross can come in and deal heavy damage with Bullet Punch, while Jirachi can take an Outrage and either heal back up with Wish or hit Salamence with STAB Iron Head. If rain is up, any Salamence not carrying Hydro Pump is hard-countered by Skarmory and Bronzong.</p>

<p>Offensive checks are much easier to come by, as there are many Pokemon that can outspeed Salamence and KO it. Choice Scarf Ditto will beat most Salamence sets by outspeeding and KOing with a Dragon-type attack. Choice Scarf Chandelure can also come in on MixMence and KO with Shadow Ball if Salamence is sufficiently weakened. Heatran can take on any Salamence without Earthquake and KO with Hidden Power Ice. Users of Ice Shard get a special note thanks to Ice Shard's priority. Mamoswine and Weavile are the first users that come to mind, though Donphan can use Ice Shard as well, albeit a much weaker one. Cloyster can also use Ice Shard effectively as well, though most Shell Smash sets do not carry Ice Shard. In addition, Cloyster has the benefit of tremendous physical bulk, which lets it tank most unboosted attacks with ease. Finally, Choice Scarf users that have more than base 100 Speed, such as Latios and Garchomp, are great revenge killers, as they outspeed even a boosted Salamence and can KO it with their respective STAB moves.</p>
 
I'm about to go to sleep but I wanted to point out that the second sentence is wrong.. Haxorus has base 147 Attack.
 
Let's do this dirty thang.

Introduction: Looks pretty hot. Covered the basic strengths and weaknesses of Salamence. It's a good length too; well done.

Dragon Dance: Also looking pretty good. Make sure to mention a few base 100's that it wants to focus on outspeeding, like Jirachi and Volcarona (you already mentioned Choice Scarf Genesect, but take out that it would use Thunderbolt; Genesect should always have Ice Beam), which is good. Thank you for clarifying the Moxie/Outrage illegality. Also, I'd recommend removing Brick Break; Salamence will just want to use Dragon Claw/Outrage in most situations. I'm a little leery of Yache Berry too, but I guess a spot in AC is fine.

Choice Scarf: Remove Hydro Pump from the AC. The whole point of using Choice Scarf is to abuse the ability Moxie. Since that final paragraph now only has two sentences, feel free to throw it up into the above paragraph. It should probably go in the preceding paragraph after the first sentence, as it is an option to help Salamence break through some walls. Otherwise, looks good.

I am going out for a while; consider this the first half of my check. I want to make sure I do a quality job and don't rush this. Your quality of writing is good. Thank you for writing this!
 
While testing out Sub + Baton Pass Mienshao, I found that Salamence makes an excellent teammate for it, particularly the MixMence and DD sets. Mienshao can easily get a Sub up and Baton Pass to Salamence. Substitute eases prediction for you, and it also allows you to run LO over Lum on the DD set. In return, Salamence can deal heavy damage to bulky Ghost- and Psychic-types after a DD or with Draco Meteor + EQ, meaning Mienshao can sweep later with HJK.

I dug up this post in case you are interested; while it is for the general OU metagame, we can adopt it with some minor changes if needed for DW OU. Thus, I suggest that you give Mienshao an AC mention as a teammate for the sets I mentioned.
 
I really think you should give max Speed a mention on MixMence, or separate Classic and New MixMences. Base 100 Speed, while kind of average, really shows in DW when Genesect is really popular. While yes, most Genesects are Scarfed, losing to all-out attacking sets because they're running more Speed than you is kind of unforgivable. So I'd give something like 16 Atk / 240 SpA / 252 Spe Naive a big, big mention at the very least.
 
Sorry this took me so long. Let's do it.

Mixmence: Looks good. I'm not a huge fan of Brick Break, but I'll let it fly. I also personally prefer Intimidate over Moxie on this set; it allows for some good switch ins. Furthermore, Moxie isn't as useful on this set as it is on some other sets, for obvious reasons. While I think both are good options, you might want to mention that there should be a slight preference for Intimidate for those who are indecisive.

I agree with shrang about mentioning the alternative spread. However, I believe that he exaggerates a bit. Scarf Genesect is the Genesect set to use. If your team somehow really struggles against non-scarfed variants, then yes, use shrang's EVs. But otherwise, you want as much oomph as you can get. Mention it, yes, but don't go on and on about it.

Other Options: Mention Choice Band before Specs, in my opinion. The CB set can work in conjunction with Moxie to pull off some frighteningly powerful attacks on defensive teams. Plus, Hydreigon outclasses Specs Salamence in many regards.

Checks and Counters: Cloyster doesn't need Ice Shard to beat Salamence; its physical bulk can stop any set that's not mixed. Please note Heatran somewhere. It doesn't have problems with sets that lack Earthquake (Choice Scarf Brick Break fails to 2HKO if Heatran is running any Defensive / HP EVs). Otherwise, looks good.

Once that is done...

APPROVED


pokemon-charizard.gif


(Charizard was asleep so I chose Salamence instead)
 
Cloyster is a decent check to an unboosted Salamence, but a +1 Outrage (whether the +1 is from DD or MoxieBoost) will do 74-88% min, an OHKO with Rocks up. If DDmence has LO, Cloyster has very little chance to survive. I'd say Ice Shard is a worthy mention to make Cloyster a solid check to Salamence, whether it is boosted or mixed.
 
Cloyster is a decent check to an unboosted Salamence, but a +1 Outrage (whether the +1 is from DD or MoxieBoost) will do 74-88% min, an OHKO with Rocks up. If DDmence has LO, Cloyster has very little chance to survive. I'd say Ice Shard is a worthy mention to make Cloyster a solid check to Salamence, whether it is boosted or mixed.

Sorry, I was unclear with my wording. Ice Shard is definitely worth mentioning, but it's not completely necessary to beat all sets of Salamence. If Salamence is at +1, pretty much any set is able to 2HKO Cloyster (if not outright KO) However, some of the weaker sets, like Choice Scarf, without the boost don't always 2HKO 252/0 Cloyster. In those situations, you won't really need Ice Shard.

tl;dr Yes Pocket's right, keep mentioning Ice Shard, but note that it's impressive physical bulk is also notable.
 
[Overview]

<p>To put it simply, Salamence is an offensive powerhouse. Boasting the second -highest Attack stat of any Dragon-type in OU at base 135, Salamence can take out the opponent easily with its massively powerful STAB Outrage, both before and after a boost. Salamence is made even more threatening by the threat of Moxie, allowing its damage output to snowball to uncontrollable levels. Intimidate is also another nice ability for Salamence to carry, allowing to tank several physical hits just a bit easier thanks tothat enables Salamence to tank physical hits just a bit more easily, and complements its decent defensive typing and stats. Furthermore, Salamence can also separate itself from its Dragon-type brethren quite easily when using Dragon Dance, thanks to a higher Speed stat, as well as the ability to takego mixed, taking out Steel-types outside of rain easily thanks to Fire Blast coming frombacked by a base 110 Special Attack. This makes mixed sets very viable as well stat.</p>

<p>Salamence does have a few key weaknesses, however. The most apparent of these is Salamence's weaknessits vulnerability to Stealth Rock, which is crippling,es even on sets with Roost. Salamence's Speed could also just be a hintsmidge faster; many Pokemon that outspeed it alsocan hit it super effectively with Ice- or Dragon-type attacks. Garchomp in particular is a huge threat forto Salamence, as even if SalamenceChoice Scarf variants <?> outspeed it even if it has acquired a Dragon Dance boost, it always outspeeds Salamence and cand smashes it with either Outrage or Stone Edge. Steel-types can also come in on Salamence if it's locked into Outrage and do whatever they please. However, don't let these drawbacks prevent you from using Salamence; there was a reason it was banned from DPP OU!</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb / Lum Berry
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is still the fastest relevant user of Dragon Dance in OU, and it can abuse itmake use of the boosting move quite effectively thanks to STAB Outrage or Dragon Claw coming off ofits base 135 Attack. Earthquake is yourits main coverage move, hitting most Steel-types at least neutrally, bar Skarmory. Fire Blast hits all Steel-types except for Heatran, who is handled by Earthquake. Fire Blast is your, and is Salamence's best way of getting past some of the most prominent Steel-types in the tier, likenamely Ferrothorn and Genesect. Roost, however, is also an option if you seek some sort of reliable recovery on Salamence.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs ensure that Salamence will be hitting as hard as possible, while maximum Speed EVs will make sure that Salamencelet it hits as fastquickly as possible. Life Orb boosts Salamence's power even further, ensuring KOes on many Pokemon that would otherwise be unobtainable <give some examples>. Lum Berry, however, is also an option to prevent Salamence from being crippled by status. A Naive nature is preferred, allowing you to to at least Speed-tie with opposing Bbase 100s. Note that a Jolly nature is also usable, but only; if you are using Roost over Fire Blast, use Jolly instead. Naughty and Adamant natures are options, as they to boost Salamence's Attack even further; run Naughty can be used with Fire Blast, and Jolly with Roost. However, Speed is often better than power; for example, with either a Naughty or Adamant nature you only tie with neutral base 100s, anmore important than power, as a neutral-Speed-natured Salamence will be outsped after a Dragon Dance by Choice Scarf Genesect will still outspeed Salamence and, then KOed with Ice Beam or Thunderbolt. </p>

<p>
Teammates whothat can weaken the opponent before Salamence comes onto the field are also recommended, such as Keldeo and Darmanitan, are recommended,. Entry hazards also weaken the opponent, so teammates likesuch as Deoxys-S are a big help as well.</p> <maybe more teammates?>

<p>An interestingmportant thing to note is that even in DW OU, Salamence can only use Outrage and Dragon Dance on the same set if its ability is Intimidate. Thus, if you would like to use Moxie and Dragon Dance, Dragon Claw is the most powerful physical Dragon-type move you can use. <i'd also consider moving this to the bottom of the section></p>

<p>
Yache Berry and Leftovers are both interesting items to try out on Salamence. Yache Berry lets Salamence significantly weaken anit sponge one Ice-type attack, allowing it tond deal with the threat accordingly. Leftovers, however, gradually restores Salamence's HP, canceling out sandstorm damage. In terms of other moves you canto try on this set, Brick Break and Draco Meteor are both options in the final slot. Brick Break allows Salamence to break through Chansey and Blissey without resorting to Outrage, while Draco Meteor letgives Salamence use a special STAB move with which to surprise physical walls such as Gliscor and Slowbro. This can, often allow Salamenceing it to get a free Moxie boost as well.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fire Blast
move 4: Earthquake / Brick Break
item: Choice Scarf
ability: Moxie
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With the release of Moxie, Salamence can effectively spam Outrage thanks to the aAttack boosts Moxie brings after every KO. This, which can let Salamence sweep the opponent easily once Steel-types have been eliminated or significantly weakened. While it mayight be tempting to go ahead and select Outrage as soon as Salamence its out, it's usually a better idea to select a different move firstthis is rarely the best course of action. Dragon Claw has a decent amount of power after the boost from STABSTAB boost, while Fire Blast will easily take out most Steel-types looking to come in on Outrage.; Heatran, the only Steel-type immune to Fire Blast, is easily dispatched by Earthquake. Brick Break will still hit Heatran and other Steel-types, while smashing into other Pokemon like, namely Blissey and Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs in Attack and Speed ensure that Salamence hits as hard and as fast as possible. Choice Scarf is the preferred item to, as it allows Salamence to outspeed the majority of the unboosted metagame, as well as many slower users of Choice Scarf, notably Genesect, who is roasted by Fire Blast. A Naive nature helps further boosts Salamence's Speed further, allowing it to tie with opposing Bbase 100s; Jolly can be used if one is using a move overforgoing Fire Blast, or if one doesn't mind the power drop to Fire Blast <does it lose any kos?>. Moxie is the preferred ability to obtain a sweep with Outrage. However, Intimidate has its own merit as well, allowing Salamence to come in on many more physical attacks. Unfortunately, Intimidate does not allow Salamence to sweep teams nearly as easily with Moxie boostas it increases Salamence's sweeping potential with Outrage, but Intimidate has the merit of allowing Salamence to come in on many more physical attacks. Draco Meteor is an option over one of the other moveslots, giving physical walls expecting Outrage quite a surprise. For example, Salamence 2HKOes Gliscor with Draco Meteor after Stealth Rock damage, allowing it to come in later and wreck the opposing team once they lack a physical wall to contain Salamence.</p>

<p>Salamence has a hard time getting through teams by itself, so powerful wallbreakers are very useful in this regard. Keldeo stands out as an excellent partner, being able to smash through the opposition with a powerful Hydro Pump under rain <rain + fire blast..?>. Secret Sword lets itKeldeo obliterate opposing Steel-types as well, allowing Salamence to spam Outrage much more easily. On that note, Pokemon whothat can trap Steel-types and generally bulky Pokemonfoes also make great teammates. Magnezone is great for catchremoving Steel-types, while Chandelure can be used to trap more Pokemon <specifically who?> if your team needs that support.</p>

[SET]
name: MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Earthquake / Brick Break
move 4: Outrage / Roost
item: Life Orb
nature: Rash / Naive
evs: 132 Atk / 200 SpA / 176 Spe

[SET COMMENTS]

<p>Given that Salamence has amazing attacking stats across the board, it should come to no surprisethe fact that it can userun an excellent wallbreaker set should come to no surprise. Draco Meteor is the main move on this set, abusings it makes full use of Salamence's Special Attack stat to the fullest and obliteratinges most of the physical walls that can take Outrage. Fire Blast is an interesting move in the second slot, allowings it allows Salamence to take care of Steel-types easily before using Draco Meteor. Thirdly, Earthquake in the third slot provides coverage on Heatran and Chandelure, while Brick Break hits all Steel-types while providing a super effective move to use againstand does super effective damage to Chansey and Blissey, who otherwise wall Salamence. In the final slot, Outrage gives Salamence an effective physical STAB move to use once Draco Meteor is spent. Outrage <or remove the DM mention and keep "physical" - as it is, it implies DM is physical>; it is still incredibly powerful, even without full investment. Roost is also an option, that allowings Salamence to recover health lost to Life Orb recoil, increasing Salamence'its longevity.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs spread Salamence's attacking power fairly evenly between its Attack and Special Attack, while 176 Speed EVs are necessary tooffenses, while 176 Speed EVs let it outspeed neutral base 90s. A Rash nature is preferred to give Salamence a boost to Draco Meteor while keeping its physical attacks powerful. A Naive nature maycan also be usconsidered, but the drop in power is discouraging. On that note, one can also fully invest in Speed to beat Life Orb Genesect; Choice Scarf is. However, as Choice Scarf variants are far more common, however, so full Speed investment maywill be in vain quite a bit of the time. Regarding items, Life Orb is the preferred itemchoice to further increase Salamence's power. Both Intimidate and Moxie maycan be used on this set; Intimidate allows Salamence to come in more easierly on physical attackers <such as?>, while Moxie allowenables Salamence to go to town with Outrage ifafter it KOes thone opponent. However, Intimidate is more reliable in most situations.</p>

<p>Teammates whoRecommended teammates are ones that can take advantage of the gaping holes Salamence can create are nice to have, such as. Swords Dance Breloom, whofor example, appreciates the removal of Gliscor and other physical walls, such as Skarmory. Rapid Spin support is also essential to this set;, especially if it lacks Roost, as Stealth Rock damage and Life Orb recoil will quickly pile up otherwise, moreso if one doesn't carry Roost. Forretress is an interesting example,. Forretress in particular can providinge both Rapid Spin support and the ability to lay downand entry hazard support; Stealth Rock and Spikes itself, whichgreatly help Salamence break through the opponentsition.</p>

[Other Options]

<p>There are a number of sets that Salamence can run effectively, but are outclassedthey are often better done by other Pokemon. A Choice Band is also workable, posingset is workable, as it poses a massive threat to defensive teams if it acquires boosts from Moxie. However, it faces direct competition from Dragonite and Garchomp <why do they do it better?>. Choice Specs is an interesting option, for Salamence thanks to its access to Hydro Pump among other powerful special attacks, but again it faces direct competition from the likes ofmost especially Hydro Pump, but again, Choice Specs Latios and Hydreigon, who are usually are better in that role. Lastly, Salamence can attempt a defensive set is usable thanks to access to Intimidate, phazing in the form of Dragon Tail or Roar, and Wish, but Salamences well as Wish, but it suffers from too many common weaknesses for it to work effectively. </p> <para break optional>

<p>
Hydro Pump is a choice on any set that requires a special attack; it can work especially well over Fire Blast wheneverif one is using rain. However, Hydro Pump can only be used with one of Moxie or Outrage if you choose to use either, which makes it much less usefulgreatly limits its viability. Fire Blast is also more reliable versusagainst Steel-types likesuch as Ferrothorn. Dragon Pulse is an option over Draco Meteor, but the drop in power is painful.</p>

[Checks and Counters]

<p>Salamence's sheer versatility and power makes countering every set a difficult feat to accomplish. Intimidate variants of Salamence can all be handled nicely by Porygon2. Porygon2's, whose Trace ability makelowers Salamence have its Attack lowered one stage, weakening all physical attacks against Porygon2 while it destroys Salamence's Attack by one stage. With all Salamence's physical attacks weakened, Porygon2 can destroy it with Ice Beam. Skarmory and Bronzong can both switch in on any of Salamence's attacks except for Fire Blast; Skarmory can set up Spikes on Salamence if it's locked into Outrage, while Bronzong can nail Salamence with a super effective Hidden Power Ice. Other Steel-types make great checks as well. Metagross can come in and deal heavy damage with Bullet Punch, while Jirachi can take an Outrage and either heal back up with Wish or hit Salamence with a STAB Iron Head. If rain is up, any Salamence not carrying Hydro Pump is hard -countered by Skarmory and Bronzong, as any other move Salamence can carry is taken easily by the two.</p>

<p>Offensive checks are much easier to come by for Salamence, as there are many Pokemon that can outspeed Salamence and KO it. Choice Scarf Ditto will always win againsbeat most Salamence sets, by outspeeding it and KOing with a Dragon-type attack. Choice Scarf Chandelure can also come in on MixMence and KO with Shadow Ball if Salamence is sufficiently weakened enough. Heatran can takes on any Salamence without Earthquake, while KOing back and KO with Hidden Power Ice. Users of Ice Shard get a special note for KOing Salamence thanks to Ice Shard's priority. Mamoswine and Weavile are the first users that come to mind, though Donphan can use Ice Shard as well, albeit a much weaker one. Cloyster can also use Ice Shard effectively as well, though most Shell Smash sets do not carry Ice Shard. In addition, Cloyster also has the added benefit of tremendous physical bulk, lettingwhich lets it tank most unboosted attacks with ease. Users of Choice Scarf aboveFinally, Choice Scarf users that have more than base 100 Speed, likesuch as Latios and Garchomp, are also great revenge killers for Salamence, as they can outspeed it even after a Dragon Dance and KO boosted Salamence and can KO it with their respective STAB moves.</p>

gpstamp


[Overview]

<p>To put it simply, Salamence is an offensive powerhouse. Boasting the second-highest Attack stat of any Dragon-type in OU at base 135, Salamence can take out the opponent easily with its massively powerful STAB Outrage, both before and after a boost. Salamence is made even more threatening by the threat of Moxie, allowing its damage output to snowball to uncontrollable levels. Intimidate is also another nice ability that enables Salamence to tank physical hits just a bit more easily, and complements its decent defensive typing and stats. Furthermore, Salamence can separate itself from its Dragon-type brethren quite easily when using Dragon Dance, thanks to a higher Speed stat, as well as the ability to go mixed, taking out Steel-types outside of rain easily thanks to Fire Blast backed by a base 110 Special Attack stat.</p>

<p>Salamence does have a few key weaknesses, however. The most apparent of these is its vulnerability to Stealth Rock, which cripples even sets with Roost. Salamence's Speed could also just be a smidge faster; many Pokemon that outspeed it can hit it super effectively with Ice- or Dragon-type attacks. Garchomp in particular is a huge threat to Salamence, as Choice Scarf variants <?> outspeed it even if it has acquired a Dragon Dance boost, and can smash it with either Outrage or Stone Edge. Steel-types can also come in on Salamence if it's locked into Outrage and do whatever they please. However, don't let these drawbacks prevent you from using Salamence; there was a reason it was banned from DPP OU!</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb / Lum Berry
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is still the fastest relevant user of Dragon Dance in OU, and it can make use of the boosting move quite effectively thanks to STAB Outrage or Dragon Claw coming off its base 135 Attack. Earthquake is its main coverage move, hitting most Steel-types at least neutrally, bar Skarmory. Fire Blast hits all Steel-types except for Heatran, who is handled by Earthquake, and is Salamence's best way of getting past some of the most prominent Steel-types in the tier, namely Ferrothorn and Genesect. Roost, however, is also an option if you seek some sort of reliable recovery on Salamence.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs ensure that Salamence will be hitting as hard as possible, while maximum Speed EVs let it hit as quickly as possible. Life Orb boosts Salamence's power even further, ensuring KOs on many Pokemon that would otherwise be unobtainable <give some examples>. Lum Berry, however, is also an option to prevent Salamence from being crippled by status. A Naive nature is preferred to at least Speed-tie with opposing base 100s; if you are using Roost over Fire Blast, use Jolly instead. Naughty and Adamant natures are options to boost Salamence's Attack even further; run Naughty with Fire Blast, and Jolly with Roost. However, Speed is often more important than power, as a neutral-Speed-natured Salamence will be outsped after a Dragon Dance by Choice Scarf Genesect, then KOed with Ice Beam or Thunderbolt.</p>

<p>Teammates that can weaken the opponent before Salamence comes onto the field, such as Keldeo and Darmanitan, are recommended,. Entry hazards also weaken the opponent, so teammates such as Deoxys-S are a big help as well.</p> <maybe more teammates?>

<p>An important thing to note is that even in DW OU, Salamence can only use Outrage and Dragon Dance on the same set if its ability is Intimidate. Thus, if you would like to use Moxie and Dragon Dance, Dragon Claw is the most powerful physical Dragon-type move you can use. <i'd also consider moving this to the bottom of the section></p>

<p>Yache Berry and Leftovers are both interesting items to try out on Salamence. Yache Berry lets it sponge one Ice-type attack and deal with the threat accordingly. Leftovers, however, gradually restores Salamence's HP, canceling out sandstorm damage. In terms of other moves to try on this set, Brick Break and Draco Meteor are both options in the final slot. Brick Break allows Salamence to break through Chansey and Blissey without resorting to Outrage, while Draco Meteor gives Salamence a special STAB move with which to surprise physical walls such as Gliscor and Slowbro, often allowing it to get a free Moxie boost as well.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fire Blast
move 4: Earthquake / Brick Break
item: Choice Scarf
ability: Moxie
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With the release of Moxie, Salamence can effectively spam Outrage thanks to the Attack boosts Moxie brings after every KO, which can let Salamence sweep the opponent easily once Steel-types have been eliminated or significantly weakened. While it might be tempting to go ahead and select Outrage as soon as Salamence is out, this is rarely the best course of action. Dragon Claw has a decent amount of power after the STAB boost, while Fire Blast will easily take out most Steel-types looking to come in on Outrage; Heatran, the only Steel-type immune to Fire Blast, is easily dispatched by Earthquake. Brick Break will still hit Heatran and other Steel-types, while smashing into other Pokemon, namely Blissey and Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs in Attack and Speed ensure that Salamence hits as hard and as fast as possible. Choice Scarf is the preferred item, as it allows Salamence to outspeed the majority of the unboosted metagame, as well as many slower users of Choice Scarf, notably Genesect, who is roasted by Fire Blast. A Naive nature further boosts Salamence's Speed, allowing it to tie with opposing base 100s; Jolly can be used if forgoing Fire Blast, or if one doesn't mind the power drop to Fire Blast <does it lose any kos?>. Moxie is the preferred ability as it increases Salamence's sweeping potential with Outrage, but Intimidate has the merit of allowing Salamence to come in on many more physical attacks. Draco Meteor is an option over one of the other moves, giving physical walls expecting Outrage quite a surprise. For example, Salamence 2HKOes Gliscor with Draco Meteor after Stealth Rock damage, allowing it to come in later and wreck the opposing team once they lack a physical wall to contain Salamence.</p>

<p>Salamence has a hard time getting through teams by itself, so powerful wallbreakers are very useful in this regard. Keldeo stands out as an excellent partner, being able to smash through the opposition with a powerful Hydro Pump under rain <rain + fire blast..?>. Secret Sword lets Keldeo obliterate opposing Steel-types as well, allowing Salamence to spam Outrage much more easily. On that note, Pokemon that can trap Steel-types and generally bulky foes also make great teammates. Magnezone is great for removing Steel-types, while Chandelure can be used to trap more Pokemon <specifically who?> if your team needs that support.</p>

[SET]
name: MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Earthquake / Brick Break
move 4: Outrage / Roost
item: Life Orb
nature: Rash / Naive
evs: 132 Atk / 200 SpA / 176 Spe

[SET COMMENTS]

<p>Given that Salamence has amazing attacking stats across the board, the fact that it can run an excellent wallbreaker set should come to no surprise. Draco Meteor is the main move on this set, as it makes full use of Salamence's Special Attack stat and obliterates most of the physical walls that can take Outrage. Fire Blast is an interesting move in the second slot, as it allows Salamence to take care of Steel-types easily before using Draco Meteor. Thirdly, Earthquake provides coverage on Heatran and Chandelure, while Brick Break hits all Steel-types and does super effective damage to Chansey and Blissey, who otherwise wall Salamence. In the final slot, Outrage gives Salamence an effective STAB move to use once Draco Meteor is spent; it is still incredibly powerful even without full investment. Roost is also an option that allows Salamence to recover health lost to Life Orb recoil, increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs spread Salamence's attacking power fairly evenly between its offenses, while 176 Speed EVs let it outspeed neutral base 90s. A Rash nature is preferred to give Salamence a boost to Draco Meteor while keeping its physical attacks powerful. A Naive nature can also be considered, but the drop in power is discouraging. On that note, one can also fully invest in Speed to beat Life Orb Genesect. However, as Choice Scarf variants are far more common, full Speed investment will be in vain quite a bit of the time. Regarding items, Life Orb is the preferred choice to further increase Salamence's power. Both Intimidate and Moxie can be used on this set; Intimidate allows Salamence to come in more easily on physical attackers <such as?>, while Moxie enables Salamence to go to town with Outrage after it KOes one opponent. However, Intimidate is more reliable in most situations.</p>

<p>Recommended teammates are ones that can take advantage of the gaping holes Salamence can create. Swords Dance Breloom, for example, appreciates the removal of Gliscor and other physical walls, such as Skarmory. Rapid Spin support is also essential to this set, especially if it lacks Roost, as Stealth Rock damage and Life Orb recoil will quickly pile up otherwise. Forretress in particular can provide both Rapid Spin and entry hazard support; Stealth Rock and Spikes greatly help Salamence break through the opposition.</p>

[Other Options]

<p>There are a number of sets that Salamence can run effectively, but they are often better done by other Pokemon. A Choice Band set is workable, as it poses a massive threat to defensive teams if it acquires boosts from Moxie. However, it faces direct competition from Dragonite and Garchomp <why do they do it better?>. Choice Specs is an interesting option for Salamence thanks to its access to powerful special attacks, most especially Hydro Pump, but again, Choice Specs Latios and Hydreigon are usually better in that role. Lastly, Salamence can attempt a defensive set thanks to access to Intimidate, phazing in the form of Dragon Tail or Roar, as well as Wish, but it suffers from too many common weaknesses to work effectively.</p> <para break optional>

<p>Hydro Pump is a choice on any set that requires a special attack; it can work especially well over Fire Blast if one is using rain. However, Hydro Pump can only be used with one of Moxie or Outrage if you choose to use either, which greatly limits its viability. Fire Blast is also more reliable against Steel-types such as Ferrothorn. Dragon Pulse is an option over Draco Meteor, but the drop in power is painful.</p>

[Checks and Counters]

<p>Salamence's sheer versatility and power makes countering every set a difficult feat to accomplish. Intimidate variants of Salamence can all be handled nicely by Porygon2, whose Trace ability lowers Salamence's Attack by one stage. With all Salamence's physical attacks weakened, Porygon2 can destroy it with Ice Beam. Skarmory and Bronzong can both switch in on any of Salamence's attacks except for Fire Blast; Skarmory can set up Spikes on Salamence if it's locked into Outrage, while Bronzong can nail Salamence with a super effective Hidden Power Ice. Other Steel-types make great checks as well. Metagross can come in and deal heavy damage with Bullet Punch, while Jirachi can take an Outrage and either heal back up with Wish or hit Salamence with STAB Iron Head. If rain is up, any Salamence not carrying Hydro Pump is hard-countered by Skarmory and Bronzong.</p>

<p>Offensive checks are much easier to come by, as there are many Pokemon that can outspeed Salamence and KO it. Choice Scarf Ditto will beat most Salamence sets by outspeeding and KOing with a Dragon-type attack. Choice Scarf Chandelure can also come in on MixMence and KO with Shadow Ball if Salamence is sufficiently weakened. Heatran can take on any Salamence without Earthquake and KO with Hidden Power Ice. Users of Ice Shard get a special note thanks to Ice Shard's priority. Mamoswine and Weavile are the first users that come to mind, though Donphan can use Ice Shard as well, albeit a much weaker one. Cloyster can also use Ice Shard effectively as well, though most Shell Smash sets do not carry Ice Shard. In addition, Cloyster has the benefit of tremendous physical bulk, which lets it tank most unboosted attacks with ease. Finally, Choice Scarf users that have more than base 100 Speed, such as Latios and Garchomp, are great revenge killers, as they outspeed even a boosted Salamence and can KO it with their respective STAB moves.</p>
 
okay yeah

Removals
(Additions/Replacements)
<Quick Comments>

[Overview]

<p>To put it simply, Salamence is an offensive powerhouse. Boasting the second-highest Attack stat of any Dragon-type in OU at base 135, Salamence can (easily) take out the opponent easily with its massively powerful STAB Outrage, both before and after a boost. Salamence is made even more threatening by the threat (addition) of Moxie, allowing its damage output to snowball to uncontrollable levels. Intimidate is also another nice ability that enables Salamence to tank physical hits just a bit more easily (better), and complements its decent defensive typing and stats. Furthermore, Salamence can separate itself from its Dragon-type brethren quite easily when using Dragon Dance, thanks to a higher Speed stat, as well as the ability to go mixed, taking out Steel-types outside of rain easily thanks to Fire Blast backed by a base 110 Special Attack stat.</p>

<p>Salamence does have a few key weaknesses, however. The most apparent of these is its vulnerability to Stealth Rock, which cripples even sets with Roost. Salamence's Speed could also just be a smidge faster; many Pokemon that outspeed it can hit it super effectively with Ice- or Dragon-type attacks. Garchomp in particular is a huge threat to Salamence, as Choice Scarf variants of Garchomp outspeed Salamence even if it has acquired a Dragon Dance boost, and can smash it with either Outrage or Stone Edge. Steel-types can also come in on Salamence if it's locked into Outrage and do whatever they please. However, don't let these drawbacks prevent you from using Salamence; there was a reason it was banned from DPP OU!</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb / Lum Berry
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is still the fastest relevant user of Dragon Dance in OU, and it can make use of the boosting move quite effectively thanks to STAB Outrage or Dragon Claw coming off its base 135 Attack. Earthquake is its main coverage move, hitting most Steel-types at least neutrally, bar Skarmory. Fire Blast hits all Steel-types except for Heatran, who is handled by Earthquake, and is Salamence's best way of getting past some of the most prominent Steel-types in the tier, namely Ferrothorn and Genesect. Roost, however, is also an option if you seek some sort of reliable recovery on Salamence.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs ensure that Salamence will be hitting as hard as possible, while maximum Speed EVs let it hit as quickly as possible. Life Orb boosts Salamence's power even further, ensuring KOs on many Pokemon that would otherwise be unobtainable, such as an OHKO on Ferrothorn with Fire Blast outside of rain, as well as an OHKO on Jirachi with Earthquake. Lum Berry, however, is also an option to prevent Salamence from being crippled by status. A Naive nature is preferred to at least Speed-tie with opposing base 100s; if you are using Roost over Fire Blast, use Jolly instead. Naughty and Adamant natures are options to boost Salamence's Attack even further; run Naughty with Fire Blast, and Jolly (Adamant) <assuming?> with Roost. However, Speed is often more important than power, as a neutral-Speed-natured Salamence will be outsped after a Dragon Dance by Choice Scarf Genesect, then KOed with Ice Beam or Thunderbolt.</p>

<p>Teammates that can weaken the opponent before Salamence comes onto the field, such as Keldeo and Darmanitan, are recommended. Entry hazards also weaken the opponent, so teammates such as Deoxys-S are a big help as well. Pokemon who can take care of faster opponents are also great helps for removing troublesome opponents beforehand; Choice Scarf Garchomp and Life Orb Deoxys-S are both excellent examples.</p>

<p>An important thing to note is that even in DW OU, Salamence can only use Outrage and Dragon Dance on the same set if its ability is Intimidate. Thus, if you would like to use Moxie and Dragon Dance, Dragon Claw is the most powerful physical Dragon-type move you can use. <i'd also consider moving this to the bottom of the section> <GJ Cutegeo, you suck></p>

<p>Yache Berry and Leftovers are both interesting items to try out on Salamence. Yache Berry lets it sponge one Ice-type attack and deal with the threat accordingly. Leftovers, however, gradually restores Salamence's HP, canceling out sandstorm damage. In terms of other moves to try on this set, Brick Break and Draco Meteor are both options in the final slot. Brick Break allows Salamence to break through Chansey and Blissey without resorting to Outrage, while Draco Meteor gives Salamence a special STAB move with which to surprise physical walls such as Gliscor and Slowbro, often allowing it to get a free Moxie boost as well.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fire Blast
move 4: Earthquake / Brick Break
item: Choice Scarf
ability: Moxie
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With the release of Moxie, Salamence can effectively spam Outrage thanks to the Attack boosts Moxie brings after every KO, which can let Salamence sweep the opponent easily once Steel-types have been eliminated or significantly weakened. While it might be tempting to go ahead and select Outrage as soon as Salamence is out, this is rarely the best course of action. Dragon Claw has a decent amount of power after the STAB boost, while Fire Blast will easily take out most Steel-types looking to come in on Outrage; Heatran, the only Steel-type immune to Fire Blast, is easily dispatched by Earthquake. Brick Break will still hit Heatran and other Steel-types, while smashing into other Pokemon, namely Blissey and Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs in Attack and Speed ensure that Salamence hits as hard and as fast as possible. Choice Scarf is the preferred item, as it allows Salamence to outspeed the majority of the unboosted metagame, as well as many slower users of Choice Scarf, notably Genesect, who is roasted by Fire Blast. A Naive nature further boosts Salamence's Speed, allowing it to tie with opposing base 100s; Jolly can be used if forgoing Fire Blast, or if one doesn't mind the power drop to Fire Blast that (a) Jolly nature provides. Moxie is the preferred ability as it increases Salamence's sweeping potential with Outrage, but Intimidate has the merit of allowing Salamence to come in on many more physical attacks. Draco Meteor is an option over one of the other moves, giving physical walls expecting Outrage quite a surprise. For example, Salamence 2HKOes Gliscor with Draco Meteor after Stealth Rock damage, allowing it to come in later and wreck the opposing team once they lack a physical wall to contain Salamence.</p>

<p>Salamence has a hard time getting through teams by itself, so powerful wallbreakers are very useful in this regard. Keldeo stands out as an excellent partner, being able to smash through the opposition with a powerful Hydro Pump under rain. Secret Sword lets Keldeo obliterate opposing Steel-types as well, allowing Salamence to spam Outrage much more easily. On that note, Pokemon that can trap Steel-types and generally bulky foes also make great teammates. Magnezone is great for removing Steel-types, while Chandelure can be used to trap more Pokemon <specifically who? because you missed sirn's request before> if your team needs that support.</p>

[SET]
name: MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Earthquake / Brick Break
move 4: Outrage / Roost
item: Life Orb
nature: Rash / Naive
evs: 132 Atk / 200 SpA / 176 Spe

[SET COMMENTS]

<p>Given that Salamence has amazing attacking stats across the board, the fact that it can run an excellent wallbreaker set should come to (as) no surprise. Draco Meteor is the main move on this set, as it makes full use of Salamence's Special Attack stat and obliterates most of the physical walls that can take Outrage. Fire Blast is an interesting move in the second slot, as it allows Salamence to take care of Steel-types easily before using Draco Meteor. Thirdly (In the third slot), Earthquake provides coverage on Heatran and Chandelure, while Brick Break hits all Steel-types and does super effective damage to Chansey and Blissey, who otherwise wall Salamence. In the final slot, Outrage gives Salamence an effective STAB move to use once Draco Meteor is spent; it is still incredibly powerful even without full investment. Roost is also an option that allows Salamence to recover health lost to Life Orb recoil, increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs spread Salamence's attacking power fairly evenly between its offenses, while 176 Speed EVs let it outspeed neutral base 90s (with Speed investment). A Rash nature is preferred to give Salamence a boost to Draco Meteor while keeping its physical attacks powerful. A Naive nature can also be considered, but the drop in power is discouraging. On that note, one can also fully invest in Speed to beat Life Orb Genesect. However, as Choice Scarf variants are far more common, full Speed investment will be in vain quite a bit of the time. Regarding items, Life Orb is the preferred choice to further increase Salamence's power. Both Intimidate and Moxie can be used on this set; Intimidate allows Salamence to come in more easily on physical attackers like (such as) Breloom, while Moxie enables Salamence to go to town with Outrage after it KOes one opponent. However, Intimidate is more reliable in most situations.</p>

<p>Recommended teammates are ones that can take advantage of the gaping holes Salamence can create. Swords Dance Breloom, for example, appreciates the removal of Gliscor and other physical walls, such as Skarmory. Rapid Spin support is also essential to this set, especially if it lacks Roost, as Stealth Rock damage and Life Orb recoil will quickly pile up otherwise. Forretress in particular can provide both Rapid Spin and entry hazard support; Stealth Rock and Spikes greatly help Salamence break through the opposition.</p>

[Other Options]

<p>There are a number of sets that Salamence can run effectively, but they are often better done by other Pokemon. A Choice Band set is workable, as it poses a massive threat to defensive teams if it acquires boosts from Moxie. However, it faces direct competition from Dragonite and Garchomp, as the former has Multiscale while the latter has a higher base Speed. Choice Specs is an interesting option for Salamence thanks to its access to powerful special attacks, most especially Hydro Pump, but again, Choice Specs Latios and Hydreigon are usually better in that role. Lastly, Salamence can attempt a defensive set thanks to access to Intimidate, phazing in the form of Dragon Tail or Roar, as well as Wish, but it suffers from too many common weaknesses to work effectively. Hydro Pump is a choice on any set that requires a special attack; it can work especially well over Fire Blast if one is using rain. However, Hydro Pump can only be used with one of Moxie or Outrage if you choose to use either, which greatly limits its viability. Fire Blast is also more reliable against Steel-types such as Ferrothorn. Dragon Pulse is an option over Draco Meteor, but the drop in power is painful.</p>

[Checks and Counters]

<p>Salamence's sheer versatility and power makes countering every set a difficult feat to accomplish. Intimidate variants of Salamence can all be handled nicely by Porygon2, whose Trace ability lowers Salamence's Attack by one stage. With all (of) Salamence's physical attacks weakened, Porygon2 can destroy it with Ice Beam. Skarmory and Bronzong can both switch in on any of Salamence's attacks except for Fire Blast; Skarmory can set up Spikes on Salamence if it's locked into Outrage, while Bronzong can nail Salamence with a super effective Hidden Power Ice. Other Steel-types make great checks as well. Metagross can come in and deal heavy damage with Bullet Punch, while Jirachi can take an Outrage and either heal back up with Wish or hit Salamence with STAB Iron Head. If rain is up, any Salamence not carrying Hydro Pump is hard-countered by Skarmory and Bronzong.</p>

<p>Offensive checks are much easier to come by, as there are many Pokemon that can outspeed Salamence and KO it. Choice Scarf Ditto will beat most Salamence sets by outspeeding and KOing with a Dragon-type attack. Choice Scarf Chandelure can also come in on MixMence and KO with Shadow Ball if Salamence is sufficiently weakened. Heatran can take on any Salamence without Earthquake and KO with Hidden Power Ice. Users of Ice Shard get a special note thanks to Ice Shard's priority. Mamoswine and Weavile are the first users that come to mind, though Donphan can use Ice Shard as well, albeit a much weaker one. Cloyster can also use Ice Shard effectively as well, though most Shell Smash sets do not carry Ice Shard. In addition, Cloyster has the benefit of tremendous physical bulk, which lets it tank most unboosted attacks with ease. Finally, Choice Scarf users that have more than base 100 Speed, such as Latios and Garchomp, are great revenge killers, as they outspeed even a boosted Salamence and can KO it with their respective STAB moves.</p>​


[Overview]

<p>To put it simply, Salamence is an offensive powerhouse. Boasting the second highest Attack stat of any Dragon-type in OU at base 135, Salamence can easily take out the opponent with its massively powerful STAB Outrage, both before and after a boost. Salamence is made even more threatening by the addition of Moxie, allowing its damage output to snowball to uncontrollable levels. Intimidate is another nice ability that enables Salamence to tank physical hits just a bit better, and complements its decent defensive typing and stats. Furthermore, Salamence can separate itself from its Dragon-type brethren quite easily when using Dragon Dance, thanks to a higher Speed stat, as well as the ability to go mixed, taking out Steel-types outside of rain thanks to Fire Blast backed by a base 110 Special Attack stat.</p>

<p>Salamence does have a few key weaknesses, however. The most apparent of these is its vulnerability to Stealth Rock, which cripples even sets with Roost. Salamence's Speed could also just be a smidge faster; many Pokemon that outspeed it can hit it super effectively with Ice- or Dragon-type attacks. Garchomp in particular is a huge threat to Salamence, as Choice Scarf variants of Garchomp outspeed Salamence even if it has acquired a Dragon Dance boost and smash it with either Outrage or Stone Edge. Steel-types can also come in on Salamence if it's locked into Outrage and do whatever they please. However, don't let these drawbacks prevent you from using Salamence; there was a reason it was banned from DPP OU!</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb / Lum Berry
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Salamence is still the fastest relevant user of Dragon Dance in OU, and it can make use of the boosting move quite effectively thanks to STAB Outrage or Dragon Claw coming off its base 135 Attack. Earthquake is its main coverage move, hitting most Steel-types at least neutrally, bar Skarmory. Fire Blast hits all Steel-types except for Heatran, who is handled by Earthquake, and is Salamence's best way of getting past some of the most prominent Steel-types in the tier, namely Ferrothorn and Genesect. Roost, however, is also an option if you seek some sort of reliable recovery on Salamence.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack EVs ensure that Salamence will be hitting as hard as possible, while maximum Speed EVs let it hit as quickly as possible. Life Orb boosts Salamence's power even further, ensuring KOs on many Pokemon that would otherwise be unobtainable, such as an OHKO on Ferrothorn with Fire Blast outside of rain, as well as an OHKO on Jirachi with Earthquake. Lum Berry, however, is also an option to prevent Salamence from being crippled by status. A Naive nature is preferred to at least Speed tie with opposing base 100s; if you are using Roost over Fire Blast, use Jolly instead. Naughty and Adamant natures are options to boost Salamence's Attack even further; run Naughty with Fire Blast, and Adamant with Roost. However, Speed is often more important than power, as a neutral natured Salamence will be outsped after a Dragon Dance by Choice Scarf Genesect, then KOed with Ice Beam or Thunderbolt.</p>

<p>Teammates that can weaken the opponent before Salamence comes onto the field, such as Keldeo and Darmanitan, are recommended. Entry hazards also weaken the opponent, so teammates such as Deoxys-S are a big help as well. Pokemon who can take care of faster opponents are also great for removing troublesome opponents beforehand; Choice Scarf Garchomp and Life Orb Deoxys-S are both excellent examples.</p>

<p>An important thing to note is that even in DW OU, Salamence can only use Outrage and Dragon Dance on the same set if its ability is Intimidate. Thus, if you would like to use Moxie and Dragon Dance, Dragon Claw is the most powerful physical Dragon-type move you can use. </p>

<p>Yache Berry and Leftovers are both interesting items to try out on Salamence. Yache Berry lets it sponge one Ice-type attack and deal with the threat accordingly. Leftovers, however, gradually restores Salamence's HP, canceling out sandstorm damage. In terms of other moves to try on this set, Brick Break and Draco Meteor are both options in the final slot. Brick Break allows Salamence to break through Chansey and Blissey without resorting to Outrage, while Draco Meteor gives Salamence a special STAB move with which to surprise physical walls such as Gliscor and Slowbro, often allowing it to get a free Moxie boost as well.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fire Blast
move 4: Earthquake / Brick Break
item: Choice Scarf
ability: Moxie
nature: Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>With the release of Moxie, Salamence can effectively spam Outrage thanks to the Attack boosts Moxie brings after every KO, which can let Salamence sweep the opponent easily once Steel-types have been eliminated or significantly weakened. While it might be tempting to go ahead and select Outrage as soon as Salamence is out, this is rarely the best course of action. Dragon Claw has a decent amount of power after the STAB boost, while Fire Blast will easily take out most Steel-types looking to come in on Outrage; Heatran, the only Steel-type immune to Fire Blast, is easily dispatched by Earthquake. Brick Break will still hit Heatran and other Steel-types, while smashing into other Pokemon, namely Blissey and Terrakion.</p>

[ADDITIONAL COMMENTS]

<p>Maximum EVs in Attack and Speed ensure that Salamence hits as hard and as fast as possible. Choice Scarf is the preferred item, as it allows Salamence to outspeed the majority of the unboosted metagame, as well as many slower users of Choice Scarf, notably Genesect, who is roasted by Fire Blast. A Naive nature further boosts Salamence's Speed, allowing it to tie with opposing base 100s; Jolly can be used if forgoing Fire Blast, or if one doesn't mind the power drop to Fire Blast that a Jolly nature provides. Moxie is the preferred ability as it increases Salamence's sweeping potential with Outrage, but Intimidate has the merit of allowing Salamence to come in on many more physical attacks. Draco Meteor is an option over one of the other moves, giving physical walls expecting Outrage quite a surprise. For example, Salamence 2HKOes Gliscor with Draco Meteor after Stealth Rock damage, allowing it to come in later and wreck the opposing team once they lack a physical wall to contain Salamence.</p>

<p>Salamence has a hard time getting through teams by itself, so powerful wallbreakers are very useful in this regard. Keldeo stands out as an excellent partner, being able to smash through the opposition with a powerful Hydro Pump under rain. Secret Sword lets Keldeo obliterate opposing Steel-types as well, allowing Salamence to spam Outrage much more easily. On that note, Pokemon that can trap Steel-types and generally bulky foes also make great teammates. Magnezone is great for removing Steel-types, while Chandelure can be used to trap more Pokemon <specifically who? because you missed sirn's request before> if your team needs that support.</p>

[SET]
name: MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Earthquake / Brick Break
move 4: Outrage / Roost
item: Life Orb
nature: Rash / Naive
evs: 132 Atk / 200 SpA / 176 Spe

[SET COMMENTS]

<p>Given that Salamence has amazing attacking stats across the board, the fact that it can run an excellent wallbreaker set should come as no surprise. Draco Meteor is the main move on this set, as it makes full use of Salamence's Special Attack stat and obliterates most of the physical walls that can take Outrage. Fire Blast is an interesting move in the second slot, as it allows Salamence to take care of Steel-types before using Draco Meteor. In the third slot, Earthquake provides coverage on Heatran and Chandelure while Brick Break hits all Steel-types and does super effective damage to Chansey and Blissey, who otherwise wall Salamence. In the final slot, Outrage gives Salamence an effective STAB move to use once Draco Meteor is spent; it is still incredibly powerful even without full investment. Roost is also an option that allows Salamence to recover health lost to Life Orb recoil, increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs spread Salamence's attacking power fairly evenly between its offenses, while 176 Speed EVs let it outspeed neutral base 90s with Speed investment. A Rash nature is preferred to give Salamence a boost to Draco Meteor while keeping its physical attacks powerful. A Naive nature can also be considered, but the drop in power is discouraging. On that note, one can also fully invest in Speed to beat Life Orb Genesect. However, as Choice Scarf variants are far more common, full Speed investment will be in vain quite a bit of the time. Regarding items, Life Orb is the preferred choice to further increase Salamence's power. Both Intimidate and Moxie can be used on this set; Intimidate allows Salamence to come in on physical attackers such as Breloom, while Moxie enables Salamence to go to town with Outrage after it KOes one opponent. However, Intimidate is more reliable in most situations.</p>

<p>Recommended teammates are ones that can take advantage of the gaping holes Salamence can create. Swords Dance Breloom, for example, appreciates the removal of Gliscor and other physical walls, such as Skarmory. Rapid Spin support is also essential to this set, especially if it lacks Roost, as Stealth Rock damage and Life Orb recoil will quickly pile up otherwise. Forretress in particular can provide both Rapid Spin and entry hazard support; Stealth Rock and Spikes greatly help Salamence break through the opposition.</p>

[Other Options]

<p>There are a number of sets that Salamence can run effectively, but they are often better done by other Pokemon. A Choice Band set is workable, as it poses a massive threat to defensive teams if it acquires boosts from Moxie. However, it faces direct competition from Dragonite and Garchomp, as the former has Multiscale while the latter has a higher base Speed. Choice Specs is an interesting option for Salamence thanks to its access to powerful special attacks, especially Hydro Pump, but again, Choice Specs Latios and Hydreigon are usually better in that role. Lastly, Salamence can attempt a defensive set thanks to access to Intimidate, phazing in the form of Dragon Tail or Roar, as well as Wish, but it suffers from too many common weaknesses to work effectively. Hydro Pump is a choice on any set that requires a special attack; it can work especially well over Fire Blast if one is using rain. However, Hydro Pump can only be used with one of Moxie or Outrage if you choose to use either, which greatly limits its viability. Fire Blast is also more reliable against Steel-types such as Ferrothorn. Dragon Pulse is an option over Draco Meteor, but the drop in power is painful.</p>

[Checks and Counters]

<p>Salamence's sheer versatility and power makes countering every set a difficult feat to accomplish. Intimidate variants of Salamence can all be handled nicely by Porygon2, whose Trace ability lowers Salamence's Attack by one stage. With all of Salamence's physical attacks weakened, Porygon2 can destroy it with Ice Beam. Skarmory and Bronzong can both switch in on any of Salamence's attacks except for Fire Blast; Skarmory can set up Spikes on Salamence if it's locked into Outrage, while Bronzong can nail Salamence with a super effective Hidden Power Ice. Other Steel-types make great checks as well. Metagross can come in and deal heavy damage with Bullet Punch, while Jirachi can take an Outrage and either heal back up with Wish or hit Salamence with STAB Iron Head. If rain is up, any Salamence not carrying Hydro Pump is hard-countered by Skarmory and Bronzong.</p>

<p>Offensive checks are much easier to come by, as there are many Pokemon that can outspeed Salamence and KO it. Choice Scarf Ditto will beat most Salamence sets by outspeeding and KOing with a Dragon-type attack. Choice Scarf Chandelure can also come in on MixMence and KO with Shadow Ball if Salamence is sufficiently weakened. Heatran can take on any Salamence without Earthquake and KO with Hidden Power Ice. Users of Ice Shard get a special note thanks to Ice Shard's priority. Mamoswine and Weavile are the first users that come to mind, though Donphan can use Ice Shard as well, albeit a much weaker one. Cloyster can also use Ice Shard effectively as well, though most Shell Smash sets do not carry Ice Shard. In addition, Cloyster has the benefit of tremendous physical bulk, which lets it tank most unboosted attacks with ease. Finally, Choice Scarf users that have more than base 100 Speed, such as Latios and Garchomp, are great revenge killers, as they outspeed even a boosted Salamence and can KO it with their respective STAB moves.</p>​

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