Gen 3 Salamence (OU Revamp) Part 2 GP 2/2

Status
Not open for further replies.

BP

Upper Decky Lip Mints
is a Contributor to Smogon
1592407909156.png

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
Dragon Dance Salamence is adept at sweeping offensive teams that rely on frail Pokemon such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie to check physical sweepers. This proficiency comes from Salamence's Speed; unlike Tyranitar, +1 Salamence outspeeds the entire metagame. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter, with the ability to OHKO, boost its Speed past Salac Berry variants, and heal with Leftovers. Unfortunately, Dragon Dance Salamence suffers in terms of power, bulk, and susceptibility to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey can survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide.

Hidden Power Flying is Salamence's strongest attack. While it is comparable to Earthquake in power, it hits Celebi and Fighting-types super effectively and Claydol and Flygon neutrally. It also dissuades the opponent from weakening Salamence by switching to Intimidate Salamence or Gyarados on Earthquake. Rock Slide threatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. Due to the flinch chance, it also allows Salamence to take down Skarmory despite being a 3HKO. Earthquake completes the coverage by threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.

Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is 116 Speed EVs for Aerodactyl and Jolteon after a boost. The listed EVs allow Salamence to outspeed Adamant Heracross. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, and Agility Metagross that try to get into a boosting war. It also Speed ties with neutral Zapdos and mixed Salamence, which can be important because Salamence usually cannot afford to boost against them.

Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe, which takes defensive Gengar's Ice Punch and defensive Swampert's Ice Beam, turning two of the most prominent Salamence checks into non-answers or setup opportunities. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for near-guaranteed OHKOs on uninvested Tyranitar and Zapdos after a boost become roughly two-thirds chances.

Dragon Dance Salamence's use and role depend on the team and matchup. One needs to discern whether its HP should be used liberally for defensive pivoting and inducing chip damage, sacrificed to wallbreak for other sweepers, or preserved for a Dragon Dance sweep in the endgame. Salamence can be used mid-game to switch into Fighting-types, defensive Suicune, Celebi, and other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential setup targets; even some threatening Pokemon like Tyranitar, defensive Swampert, and Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can have EVs to survive Swampert's and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet +1 Salamence bypasses them.


Team Options
========
Dragon Dance Salamence fits well on momentum-based teams that benefit from its potential to sweep over the general utility of the mixed set. Occasionally, it can also fit on Magneton-based balance teams in lieu of Choice Band Salamence, where it pivots into Fighting-types, Celebi, and defensive Suicune. Most of Salamence's partners are geared towards breaking through its most prominent walls in Skarmory and bulky Water-types, most notably Swampert. Magneton is one of Salamence's most effective partners, as it can trap and remove Skarmory. Metagross is another effective partner that can plow through those walls. Choice Band Metagross is great for removing Skarmory and bulky Water-types with Explosion. While it targets Skarmory less specifically than Magneton, Choice Band Metagross prevents Skarmory from setting Spikes, which can exacerbate typical physically offensive teams' weakness to special sweepers like Starmie and Gengar. Mixed Metagross is great for wearing Skarmory and Swampert down over the course of a game. Pursuit on Mixed Metagross also chips Gengar and puts it into boosted Salamence's KO range. Defensive Metagross is a good choice in conjunction with Magneton, where Metagross has the flexibility of defensive and offensive use with Explosion or Toxic to wallbreak against bulky Water-types. This set also makes the best use of the physically defensive synergy of Salamence and Metagross.

A variety of Tyranitar sets can also lure Water-types in to chip them. The most prominent example is Dragon Dance + Hidden Power Grass Tyranitar, which frequently leaves the opponent no choice but to expend a huge amount of HP on their bulky Water-type. Hidden Power Grass is not strictly necessary if one has other means of luring and damaging Swampert or if the rest of the team has a good matchup against Toxic, Sandstorm, and Spikes (TSS) teams, which Swampert is usually found on and Dragon Dance Salamence struggles against. Mixed Tyranitar does not target Water-types as specifically and cannot get past Milotic, but it is great against TSS teams; it can chip Skarmory and other one-time checks like Blissey, defensive Zapdos, Starmie, and physically defensive Celebi. Note that Tyranitar's Sand Stream is really helpful for maintaining chip damage on most Pokemon, especially Milotic, Suicune, Gengar, Blissey, and Snorlax.

Offensive Water-types also tend to have good matchups against TSS teams and can switch into defensive Swampert relatively easily. Offensive Swampert is a good choice for heavily damaging Skarmory as it tries to set Spikes, and opposing Swampert is frequently compelled to trade blows for the lack of a better switch-in, unwittingly facilitating the Salamence sweep. Offensive Swampert is also generally great at luring in and chipping the other aforementioned one-time checks. Offensive Suicune works in a similar vein; it heavily threatens the special walls Celebi and Jirachi, and it can use Toxic to chip Blissey and dissuade it from staying in, thereby also forcing chip damage on Swampert, Skarmory, Gengar, or Starmie. It also trades with Snorlax, which could otherwise use Self-Destruct on Salamence.

Enabling a Dragon Dance Salamence sweep also requires chipping bulky Tyranitar and Metagross, which can survive boosted Earthquake and OHKO back. Offensive Snorlax lures in Tyranitar, Metagross, and Skarmory and can chip them with Earthquake, Focus Punch, or Self-Destruct; Curse + Self-Destruct can even take out these checks. Snorlax also acts as a special tank. Gyarados is another great partner for Salamence. They share similar checks in Tyranitar, Metagross, Salamence, Snorlax, Gengar, and Starmie; together, they can overload these checks. For example, a common sequence involves using Dragon Dance Gyarados to force bulky physical Tyranitar in, sacrificing Gyarados to chip Tyranitar with Earthquake, and exploiting Salamence's Intimidate to set up. Also, having two fast Dragon Dance users vastly expands one's coverage—Salamence's Rock Slide can make up for Gyarados's potential lack of coverage for Aerodactyl, while Gyarados can set up on Water-types and potentially carry Hidden Power Ghost for Gengar. Water-types are the bane of Salamence's existence, so Gyarados's ability to set up on Water-types is particularly complementary. Celebi is also able to gain momentum on Water-types. Offensive Calm Mind Celebi can lure in and trade with Tyranitar and Metagross or pass its boosts to Swampert; alternatively, Leech Seed variants can slowly provide the little chip damage needed to bring Tyranitar, Metagross, and Blissey into KO range. Salamence is also able to protect Celebi from Heracross and other physical Salamence sets to an extent. Offensive Jirachi performs a similar role of luring in and chipping Tyranitar, providing Salamence a setup opportunity upon its sacrifice; it can also wrestle with Snorlax to bring it into Salamence's KO range.

Chipping Gengar and opposing Salamence also makes it easier for Dragon Dance Salamence to sweep. Heracross lures in and chips these targets, and on top of that, it has a good matchup against Milotic-based stall teams Heracross is a decent switch-in to Water-types as well.

While Dragon Dance Salamence is harder to fit on Spikes teams than mixed Salamence, Spikes helps Salamence break through all grounded checks. On offensive teams, Cloyster can provide Spikes support, and its Explosion and Surf provide the little dent needed to beat Tyranitar, Metagross, or Gengar. On balanced teams, Skarmory is the default Spiker.


[STRATEGY COMMENTS]
Other Options
=============
Salamence can run a more dedicated defensive and supportive set with 252 HP and 252 Defense EVs that utilizes Wish and Protect. The remaining moves are chosen to suit the team and can range from two attacks, like Hidden Power Flying + Earthquake or Dragon Claw + Flamethrower, to a single attack and a utility move like Roar or Toxic. Flamethrower is a good attacking move to accompany Toxic, as it hits poison-immune Steel-types. This can be useful in teams with bulky setup Pokemon such as Rest Snorlax and defensive Suicune or dedicated stall teams such as those running defensive Hariyama, though the lack of power increases the team's weakness to Rest Suicune and Calm Mind Celebi.

Dragon Dance Salamence can run a mixed set utilizing Fire Blast over Hidden Power Flying, especially to exploit a Calm Mind boost passed from Celebi. Dropping Hidden Power Flying, however, makes it much harder for Salamence to get past Claydol and Flygon. In its defense, Calm Mind + Baton Pass Celebi tends to have a good matchup against Claydol teams. Unfortunately, the lack of STAB also makes it easier for the opponent to pivot around and weaken Salamence with their own use of Intimidate. Dragon Dance Salamence can also use Hidden Power Grass in lieu of Hidden Power Flying to break through Swampert, though not only do the same drawbacks apply, but Celebi also walls it. Refresh is a nifty matchup pick that turns bulky Water-type stops that lack Ice Beam or Roar into setup fodder, namely Milotic, some Swampert, and defensive Starmie. This comes at the expense of an attacking move, which is usually Rock Slide to preserve Salamence's ability to hit Claydol, a common Milotic partner. Salamence thus becomes walled by Zapdos and Aerodactyl.

Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl and Moltres, which can be really useful if Salamence has been passed a Speed boost, but this requires giving up another attack. Sleep Talk can be used on Choice Band or mixed Salamence for a safe switch-in to Breloom and Venusaur. Toxic is also another option on the mixed set to cripple Water-types without Refresh and Porygon2.

Checks and Counters
=============
There are very few Pokemon that can check all of Salamence's sets because it can hit hard both physically and specially. You will need a combination of the Pokemon below if you want to successfully check each Salamence set.

**Bulky Water-types**: Bulky Water-types such as Swampert, Milotic, and Suicune wall specific Salamence sets and threaten Salamence back with Ice-type coverage, Toxic, or phazing. Swampert is the most robust check to physical Salamence under sand, but it should be wary of mixed Salamence running Hidden Power Grass. Milotic is the best check to all variants of Salamence in a vacuum, but it can frequently be put into 2HKO range of Choice Band Salamence and possibly mixed Salamence when chipped. It is prone to critical hits in the process of healing with Recover. Milotic still requires secondary checks. Defensive Suicune without Ice Beam can phaze physical Salamence with Roar and set up on mixed Salamence. However, it is an unreliable check, as Salamence can muscle through it with critical hits.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it walling both Choice Band and Dragon Dance sets to cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because Salamence is frequently paired with Magneton and other wallbreakers.

**Revenge Killers**: Revenge killers such as Aerodactyl, Gengar, Starmie, Zapdos, and Jolteon can switch in, possibly after a KO, to force Choice Band and mixed Salamence out with super effective coverage or status moves. Starmie and physically defensive Gengar have the added luxury of surviving any physical or special attack and threatening to OHKO with their Ice-type coverage or, in the case of defensive Starmie, disable Salamence with Thunder Wave. Aerodactyl and Zapdos can get KOed by Choice Band Salamence's Rock Slide but are safe switch-ins against mixed Salamence too. As Starmie and defensive Gengar can survive boosted Salamence's attacks, they are also single-use checks to Dragon Dance Salamence. Many common Pokemon can also tank a hit from Dragon Dance Salamence and retaliate with Explosion, including Metagross, Snorlax, Claydol, Cloyster, and Forretress. Mixed Salamence OHKOes Salamence without bulk investment under sand with Dragon Claw, and with Intimidate to soften physical blows, it can be an emergency check to physical Salamence as well.

**Blissey**: Blissey is a decent mixed Salamence check, as it can OHKO Salamence with Ice Beam or Counter and heal off damage from Brick Break. It can also check Dragon Dance Salamence in a pinch, but a Rock Slide flinch can put it out of commission. Blissey is vulnerable to Spikes and sand damage and cannot check Salamence well if it becomes too weakened.

**Porygon2**: Porygon2 is able to check mixed and Dragon Dance Salamence thanks to its Ice Beam and Recover. It even checks Choice Band Salamence pretty reliably, as only Brick Break can 2HKO it.

**Pursuit Tyranitar**: Pursuit Tyranitar can trap and deal a heavy blow to Choice Band Salamence if it's locked into Hidden Power Flying or Rock Slide. Sacrificing a Pokemon weak to these moves can thus form a reliable strategy for removing Salamence that does not require the risky predictions typically associated with Choice Band users.

**Intimidate**: Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, allowing Pokemon such as Metagross, Tyranitar, and bulky Water-types an easier time switching in. Mixed Salamence itself can also survive Rock Slide after Intimidate and attempt to KO opposing physical Salamence.

[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[vapicuno, 5454], [johnnyg2, 57904]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
 
Last edited by a moderator:

scorbunnys

Don't dream your life, but live your dream. #Bunny
I've reserved this like 2 weeks ago and I forgot, sorry :(
Anyways, if u feel that something's out of place with this lmk, I'm new at AM checks.
add = green
red = removal
purple = comment
vaporeon color (blue) = sentence which can be reworked imo.
1592407909156.png

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
Dragon Dance Salamence is adept feel like it can be changed to the simple "good" at sweeping offensive teams that rely on frail checks to physical sweepers such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie. This strength comes from Salamence's Speed; unlike Tyranitar, Dragon Dance Salamence outspeeds the entire metagame after just one boost. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter with the ability to OHKO, boost its speed past Salac variants, and heal with Leftovers. Unfortunately, Dragon Dance Salamence suffers in terms of power and bulk, and is also susceptibility vulnerable liable works as well to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey have the bulk to survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar by comparison can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide.

Hidden Power Flying is Salamence's strongest attack. While it is comparable to Earthquake in power, it hits Celebi and Fighting-types super effectively and hits Claydol and Flygon for neutral damage. It something like "while also" might be less repetitive also dissuades the opponent from weakening Salamence via Intimidate by pivoting to their own Salamence or Gyarados on Earthquake. Rock Slide threatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. Due to the flinch chance, it also allows Salamence to take down Skarmory despite only being a 3HKO. Earthquake completes the coverage by threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.

Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is a minimum Speed investment of 116 EVs to ensure that Salamence outspeeds Aerodactyl and Jolteon after a boost. The listed EVs allow Salamence to outspeed Adamant Heracross with the remaining EVs in HP to give Salamence a little more bulk for setting up. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and also increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, or Agility Metagross that try to get into a boosting war. It also achieves the speed tie with neutral Zapdos and Mixed Salamence, which can be important because Salamence usually cannot afford to boost against them.

Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe (I think this should be the standard, but it is ultimately up to you), which guarantees living defensive Gengar's Ice Punch and defensive Swampert's Ice Beam. These are two of the most prominent Salamence checks, so the bulk allows Salamence to either break through or set up on them. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for even fully Attack-invested Salamence after a boost has a slim chance of leaving uninvested Tyranitar and Zapdos alive.

There are no hard and fast rules for using Dragon Dance Salamence, as Salamence's role is dependent on the team and matchup. One needs to discern whether its bulk should be used liberally throughout the game for defensive pivoting and inducing chip damage, sacrificed as a breaker to enable other sweepers, or preserved for a Dragon Dance sweep in the end-game. Salamence can be used mid-game to pivot into Fighting-types, defensive Suicune, Celebi, other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential set-up targets; even some threatening Pokemon like Tyranitar, defensive Swampert, or Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can be EV'd to survive Swampert and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet Salamence bypasses them easily after a boost.


Team Options
========
Dragon Dance Salamence fits well on momentum based teams that benefit from the potential to sweep that Salamence provides over the general utility of the mixed set. Occasionally, it can also fit on Magneton-based balanced teams in lieu of Choice Band Salamence where it pivots into Fighting-types, Celebi, and defensive Suicune. Most of Salamence's partners are geared towards breaking its most prominent walls Skarmory and bulky Water-types, most notably, Swampert. Magneton is one of Salamence's most effective partners as it can trap and remove Skarmory. Metagross is another effective partner that can help plow through those walls. Choice Band Metagross is great for removing Skarmory and bulky Water-types with Explosion. While it targets Skarmory less specifically than Magneton, Choice Band Metagross prevents Skarmory from laying Spikes, which can exacerbate the already prominent weakness of typical physically offensive teams to special sweepers like Starmie and Gengar. Mixed Metagross is great for wearing Skarmory and Swampert down over the course of a game. Pursuit on Mixed Metagross also chips Gengar and puts it into boosted Salamence's range. Defensive Metagross is a good choice in conjunction with Magneton, where Metagross has the flexibility of defensive and offensive use with Explosion or Toxic to wallbreak opposing bulky Water-types. This set also makes the best use of the physically defensive synergy of Salamence and Metagross.

A variety of Tyranitar sets can also lure Water-types in to chip them idk I just feel like this sentence can be reworked. The most prominent example is Dragon Dance + Hidden Power Grass Tyranitar, which frequently leaves the opponent no choice but to expend a huge amount of HP on their bulky Water-type. Hidden Power Grass is not strictly necessary if one has other means of damaging Swampert or dividing the matchup against Toxic, Sandstorm, and Spikes (TSS) teams that Swampert is usually found on. Mixed Tyranitar does not target Water-types as specifically and cannot get past Milotic, but it is great against TSS teams; it can chip Skarmory and other one-time checks like Blissey, defensive Zapdos, Starmie, and physically defensive Celebi. Note that Tyranitar's Sand Stream is really helpful for maintaining chip on non-sand immune Pokemon, especially Milotic, Suicune, Gengar, Blissey, and Snorlax.

To expound on the above, offensive Water-types tend to have a good matchup against TSS teams that Dragon Dance Salamence has a poor matchup against, and can pivot into defensive Swampert relatively easily. Offensive Swampert is a good choice for heavily damaging Skarmory as it tries to set Spikes, and opposing Swampert is frequently compelled to trade blows for the lack of a better switch-in, unwittingly facilitating the Salamence sweep. Offensive Swampert is also generally great at luring and chipping the other aforementioned one-time checks as well. Offensive Suicune works in a similar vein; it heavily threatens the special walls Celebi and Jirachi, and can use Toxic to chip Blissey and dissuade it from staying in, thereby also forcing chip on Swampert, Skarmory, Gengar, or Starmie. It also trades with Snorlax, which could otherwise blow up on Salamence.

Enabling a Dragon Dance Salamence sweep also requires chipping bulky Tyranitar and Metagross, which can survive boosted Earthquake and OHKO back. Offensive Snorlax lures Tyranitar, Metagross, and Skarmory, and can chip them with Earthquake, Focus Punch, or Self-Destruct; Curse + Self-Destruct can even take out these checks. Snorlax also acts as a special tank. Gyarados is another great partner for Salamence. They share similar checks in Tyranitar, Metagross, Salamence, Snorlax, Gengar, and Starmie; together, Salamence and Gyarados can overload these checks. For example, a common sequence involves Dragon Dance Gyarados forcing bulky physical Tyranitar in, sacrificing Gyarados to chip Tyranitar with Earthquake, and exploiting Salamence's intimidate to set up the next Dragon Dance on Tyranitar. Also, having two fast Dragon Dance users vastly expands one's coverage— Salamence's Rock Slide can make up for Gyarados' potential lack of coverage for Aerodactyl, while Gyarados can set up on Water-types and potentially carry Hidden Power Ghost for Gengar. Water-types are the bane of Salamence's existence, so Gyarados' ability to set up on Water-types is particularly complementary. Celebi is also able to gain momentum on Water-types. Offensive Calm Mind Celebi can lure in and trade with Tyranitar and Metagross or pass its boosts to Swampert; alternatively, Leech Seed variants can slowly provide the little chip needed to bring Tyranitar, Metagross, and Blissey into range. Salamence is also able to protect Celebi from Heracross and other physical Salamence sets to an extent. Offensive Jirachi performs a similar role of luring in and chipping Tyranitar, providing Salamence a setup opportunity upon its sacrifice; it can also wrestle with Snorlax to bring it into Salamence's range.

Chipping Gengar and opposing Salamence also makes it easier for Dragon Dance Salamence to sweep. Heracross lures and chips these targets, and on top of that, has a good matchup against Milotic based stall teams which carry recovery moves that attempt to undo any induced chip damage. Heracross is a decent pivot into Water-types as well.

Finally, while Dragon Dance Salamence is harder to fit on Spikes teams than mixed Salamence, Spikes helps Salamence break through all grounded checks. On offensive teams, Cloyster can provide Spikes support, and its Explosion and Surf provides the little dent needed to put Tyranitar, Metagross, or Gengar into range. On balanced teams, Skarmory is the default spiker.


[STRATEGY COMMENTS]
Other Options
=============
Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilize Wish and Protect in order to maximize its merit in a support role. The remaining moves are chosen to suit the team and can range from two attacks like Hidden Power Flying + Earthquake or Dragon Claw + Flamethrower to a single attack and utility move like Roar and Toxic. Flamethrower is a good attacking move to accompany Toxic as it hits poison-immune Steel-types. This can be useful in teams with bulky setup Pokemon such as Rest Snorlax or defensive Suicune or dedicated stall teams such as those running defensive Hariyama, though the lack of power increases the team's weakness to Rest Suicune and Calm Mind Celebi.

Dragon Dance Salamence can run a mixed set utilizing Fire Blast over Hidden Power Flying especially to exploit a Calm Mind boost passed from Celebi. Dropping Hidden Power Flying, however, makes it much harder for Salamence to get past Claydol and Flygon. In its defense, Calm Mind + Baton Pass Celebi tends to have a good matchup against Claydol teams. Unfortunately, the lack of STAB also makes it easier for the opponent to pivot around and weaken Salamence with their own use of Intimidate. Dragon Dance Salamence can also use Hidden Power Grass in lieu of Hidden Power Flying to lure and break through Swampert, though not only do the same drawbacks apply, but Celebi also walls this Salamence variant. Refresh is a nifty matchup pick that is good against bulky Water-types that lack Ice Beam and Roar, namely Milotic, some Swampert, and defensive Starmie. Removing Toxic or paralysis from Salamence completely flips the matchup and turns these checks into setup fodder. All this however comes at the expense of dropping an attacking move which is usually Rock Slide to preserve Salamence's ability to hit Claydol, a common Milotic partner. Salamence thus becomes walled by Zapdos and Aerodactyl.

Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl and Moltres which can be really useful if Salamence has been passed a speed boost, but this requires giving up either STAB or a coverage move that hits its checks. Sleep Talk can be used on Choice Band or mixed Salamence as a safe pivot into Breloom and Venusaur. Toxic is also another option on the mixed set to cripple Water-types without Refresh as well as Porygon2.

Checks and Counters
=============
There are very few Pokemon that can blanket check all of Salamence's sets. This is due to Salamence's ability to hit hard on both the physical and special front. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall specific Salamence sets and threaten Salamence back with potential Ice-type coverage, Toxic, or phaze it out. Swampert is the most robust check to physical Salamence under sand, but it should be wary of mixed Salamence running Hidden Power Grass. Milotic is the best check to all variants of Salamence in a vacuum, but it can also frequently be put into 2HKO range of Choice Band Salamence and possibly mixed Salamence when chipped. It is prone to critical hits while taking repeated hits in the process of healing with Recover. Secondary checks are usually necessary when using Milotic. Defensive Suicune without Ice Beam can phaze physical Salamence out with Roar and set up on mixed Salamence. However, it is an unreliable check as Salamence can still muscle through Suicune with critical hits I'd also mention the lack of recovery on Cune.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because they are frequently paired with Magneton and other wallbreakers.

**Revenge Killers** Revenge killers such as Aerodactyl, Gengar, Starmie, Zapdos, and Jolteon can pivot in, possibly after a KO, to force Choice Band and mixed Salamence out either with super-effective coverage or status moves. Starmie and physically defensive Gengar have added luxury of surviving any physical or special attack and threatening to OHKO Choice Band and mixed Salamence with their Ice-type coverage, or in the case of defensive Starmie, disabling Salamence with Thunder Wave. Aerodactyl and Zapdos can get KOed by Choice Band Salamence's Rock Slide, but should otherwise be safe switch-ins against mixed Salamence too. As Starmie and defensive Gengar can survive boosted Salamence's attacks, they are also single-use checks to Dragon Dance Salamence. Many common Pokemon can also tank a hit from Dragon Dance Salamence and retaliate with Explosion, including Metagross, Snorlax, Claydol, Cloyster, and Forretress. Mixed Salamence OHKOs bulkless Salamence under sand with Dragon Claw, and with Intimidate to soften physical blows, can be an emergency check to physical Salamence as well.

**Blissey** Blissey is a decent mixed Salamence check as it can OHKO Salamence with Ice Beam or Counter and heal off damage from Brick Break. It can also check Dragon Dance Salamence in a pinch, but it should not be relied on completely as Blissey can be put out of commission with a Rock Slide flinch. Blissey is vulnerable to Spikes and sand damage and it cannot check Salamence well if it becomes too weakened.

**Porygon2** Porygon2 is able to check mixed and Dragon Dance Salamence thanks to its access to Ice Beam and Recover. It even checks Choice Band Salamence pretty reliably as its bulk prevents it from getting 2HKOed by every move other than Brick Break it's still vulnerable to Spikes and chip, as if P2 switches when there's two layers of spikes on the field it has a good chance to get 2HKOed. Otherwise reliable check.

**Pursuit Tyranitar** Pursuit Tyranitar can trap and deal a heavy blow to Choice Band Salamence if it's locked into Hidden Power Flying or Rock Slide. Sacrificing a Pokemon weak to these moves can thus form a reliable strategy for removing Salamence that does not require one to make risky predictions typically associated with Choice Band users mention how Earthquake Mence can still dent it.

**Intimidate** Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, allowing Pokemon such as Metagross, Tyranitar, and bulky Water-types an easier time pivoting in after an Attack drop. Mixed Salamence itself can also survive Rock Slide after Intimidate and attempt to KO opposing physical Salamence.
:ss/scorbunny:
 
  • Like
Reactions: BP

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
i claim first check

Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
Dragon Dance Salamence is adept at sweeping offensive teams that rely on frail checks to physical sweepers such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie. This strength proficiency comes from Salamence's Speed; unlike Tyranitar, Dragon Dance Salamence outspeeds the entire metagame after just one boost. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter with the ability to OHKO, (use whichever is appropriate of "that can OHKO" or adding a comma after "counter") boost its Speed past Salac variants, and heal with Leftovers. Unfortunately, Dragon Dance Salamence suffers in terms of power and bulk, and as well as susceptibility to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey have the bulk to survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar by comparison can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide.

Hidden Power Flying is Salamence's strongest attack. While it is comparable to Earthquake in power, it hits Celebi and Fighting-types super effectively and hits Claydol and Flygon for neutral damage. It also dissuades the opponent from weakening Salamence via Intimidate by pivoting to their own Salamence or Gyarados on Earthquake. Rock Slide threatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. Due to the flinch chance, it also allows Salamence to take down Skarmory despite only being a 3HKO. Earthquake completes the coverage by threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.

Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is a minimum Speed investment of 116 EVs 116 Speed EVs to ensure that Salamence outspeeds Aerodactyl and Jolteon after a boost. The listed EVs allow Salamence to outspeed Adamant Heracross with the remaining EVs in HP to give Salamence a little more bulk for setting up. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize Speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and also increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, or Agility Metagross that try to get into a boosting war. It also achieves the speed tie with Speed ties neutral Zapdos and mixed Salamence, which can be important because Salamence usually cannot afford to boost against them.

Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe (I think this should be the standard, but it is ultimately up to you), which guarantees living defensive Gengar's Ice Punch and defensive Swampert's Ice Beam. These are two of the most prominent Salamence checks, so the bulk allows Salamence to but Salamence can now either break through or set up on them. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for even fully Attack-invested Salamence after a boost has a slim chance of leaving uninvested Tyranitar and Zapdos alive. near-guaranteed OHKOs on uninvested Tyranitar and Zapdos after a boost become roughly two-thirds chances.

There are no hard and fast rules for using Dragon Dance Salamence, as Salamence's role is Dragon Dance Salamence's use and role are dependent on the team and matchup. One needs to discern whether its bulk should be used liberally throughout the game for defensive pivoting and inducing chip damage, sacrificed as a breaker to enable to wallbreak for other sweepers, or preserved for a Dragon Dance sweep in the end-game endgame. Salamence can be used mid-game to pivot into Fighting-types, defensive Suicune, Celebi, and other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential set-up setup targets; even some threatening Pokemon like Tyranitar, defensive Swampert, or and Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can be EV'd to survive Swampert's and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet Salamence bypasses them easily after a boost.


Team Options
========
Dragon Dance Salamence fits well on momentum-based (added hyphen) teams that benefit from the potential to sweep that Salamence provides its potential to sweep over the general utility of the mixed set. Occasionally, it can also fit on Magneton-based balanced teams in lieu of Choice Band Salamence, (AC) where it pivots into Fighting-types, Celebi, and defensive Suicune. Most of Salamence's partners are geared towards breaking through its most prominent walls in Skarmory and bulky Water-types, most notably (RC) Swampert. Magneton is one of Salamence's most effective partners, (AC) as it can trap and remove Skarmory. Metagross is another effective partner that can help plow through those walls. Choice Band Metagross is great for removing Skarmory and bulky Water-types with Explosion. While it targets Skarmory less specifically than Magneton, Choice Band Metagross prevents Skarmory from laying Spikes, which can exacerbate the already prominent weakness of typical physically offensive teams to special sweepers like Starmie and Gengar. Mixed Metagross is great for wearing Skarmory and Swampert down over the course of a game. Pursuit on Mixed Metagross also chips Gengar and puts it into boosted Salamence's range. Defensive Metagross is a good choice in conjunction with Magneton, where Metagross has the flexibility of defensive and offensive use with Explosion or Toxic to wallbreak against opposing bulky Water-types. This set also makes the best use of the physically defensive synergy of Salamence and Metagross.

A variety of Tyranitar sets can also lure Water-types in to chip them. The most prominent example is Dragon Dance + Hidden Power Grass Tyranitar, which frequently leaves the opponent no choice but to expend a huge amount of HP on their bulky Water-type. Hidden Power Grass is not strictly necessary if one has other means of damaging Swampert or dividing the matchup (unless i'm missing something, pls elaborate a bit on how you "divide a matchup" or use a new word) against Toxic, Sandstorm, and Spikes (TSS) teams, (AC) that which Swampert is usually found on and Dragon Dance Salamence struggles against. Mixed Tyranitar does not target Water-types as specifically and cannot get past Milotic, but it is great against TSS teams; it can chip Skarmory and other one-time checks like Blissey, defensive Zapdos, Starmie, and physically defensive Celebi. Note that Tyranitar's Sand Stream summoned sand is really helpful for maintaining chip on non-sand immune chip damage on most Pokemon, especially Milotic, Suicune, Gengar, Blissey, and Snorlax.

To expound on the above, offensive Water-types tend to have a good matchup against TSS teams that Dragon Dance Salamence has a poor matchup against, Offensive Water-types also tend to have good matchups against TSS teams and can pivot into defensive Swampert relatively easily. Offensive Swampert is a good choice for heavily damaging Skarmory as it tries to set Spikes, and opposing Swampert is frequently compelled to trade blows for the lack of a better switch-in, unwittingly facilitating the Salamence sweep. Offensive Swampert is also generally great at luring in and chipping the other aforementioned one-time checks as well. Offensive Suicune works in a similar vein; it heavily threatens the special walls Celebi and Jirachi, and it can use Toxic to chip Blissey and dissuade it from staying in, thereby also forcing chip damage on Swampert, Skarmory, Gengar, or Starmie. It also trades with Snorlax, which could otherwise blow up use Self-Destruct on Salamence.

Enabling a Dragon Dance Salamence sweep also requires chipping bulky Tyranitar and Metagross, which can survive boosted Earthquake and OHKO back. Offensive Snorlax lures in Tyranitar, Metagross, and Skarmory (RC) and can chip them with Earthquake, Focus Punch, or Self-Destruct; Curse + Self-Destruct can even take out these checks. Snorlax also acts as a special tank. Gyarados is another great partner for Salamence. They share similar checks in Tyranitar, Metagross, Salamence, Snorlax, Gengar, and Starmie; together, Salamence and Gyarados they can overload these checks. For example, a common sequence involves using Dragon Dance Gyarados forcing to force bulky physical Tyranitar in, sacrificing Gyarados to chip Tyranitar with Earthquake, and exploiting Salamence's intimidate to set up the next Dragon Dance on Tyranitar. Also, having two fast Dragon Dance users vastly expands one's coverage—Salamence's (fixed mdash spacing) Rock Slide can make up for Gyarados's potential lack of coverage for Aerodactyl, while Gyarados can set up on Water-types and potentially carry Hidden Power Ghost for Gengar. Water-types are the bane of Salamence's existence, so Gyarados's ability to set up on Water-types is particularly complementary. Celebi is also able to gain momentum on Water-types. Offensive Calm Mind Celebi can lure in and trade with Tyranitar and Metagross or pass its boosts to Swampert; alternatively, Leech Seed variants can slowly provide the little chip damage needed to bring Tyranitar, Metagross, and Blissey into range. Salamence is also able to protect Celebi from Heracross and other physical Salamence sets to an extent. Offensive Jirachi performs a similar role of luring in and chipping Tyranitar, providing Salamence a setup opportunity upon its sacrifice; it can also wrestle with Snorlax to bring it into Salamence's range.

Chipping Gengar and opposing Salamence also makes it easier for Dragon Dance Salamence to sweep. Heracross lures in and chips these targets, and on top of that, it has a good matchup against Milotic-based (added hyphen) stall teams, (AC) which carry recovery moves that to attempt to undo any induced chip damage. Heracross is a decent pivot into Water-types as well.

Finally, while Dragon Dance Salamence is harder to fit on Spikes teams than mixed Salamence, Spikes helps Salamence break through all grounded checks. On offensive teams, Cloyster can provide Spikes support, and its Explosion and Surf provides (or like "Explosion alongside Surf provides", if you meant htat) the little dent needed to put Tyranitar, Metagross, or Gengar into range. On balanced teams, Skarmory is the default Spiker.


[STRATEGY COMMENTS]
Other Options
=============
Salamence can run a more dedicated defensive and supportive set consisting of with 252 HP and 252 Defense EV that utilizes Wish and Protect in order to maximize its merit in a support role. The remaining moves are chosen to suit the team and can range from two attacks, (AC) like Hidden Power Flying + Earthquake or Dragon Claw + Flamethrower, (AC) to a single attack and utility move like Roar and Toxic. Flamethrower is a good attacking move to accompany Toxic, (AC) as it hits poison-immune Steel-types. This can be useful in teams with bulky setup Pokemon such as Rest Snorlax or and defensive Suicune or dedicated stall teams such as those running defensive Hariyama, though the lack of power increases the team's weakness to Rest Suicune and Calm Mind Celebi.

Dragon Dance Salamence can run a mixed set utilizing Fire Blast over Hidden Power Flying, (AC) especially to exploit a Calm Mind boost passed from Celebi. Dropping Hidden Power Flying, however, makes it much harder for Salamence to get past Claydol and Flygon. In its defense, Calm Mind + Baton Pass Celebi tends to have a good matchup against Claydol teams. Unfortunately, the lack of STAB also makes it easier for the opponent to pivot around and weaken Salamence with their own use of Intimidate. Dragon Dance Salamence can also use Hidden Power Grass in lieu of Hidden Power Flying to lure in and break through Swampert, though not only do the same drawbacks apply, but Celebi also walls this Salamence variant. Refresh is a nifty matchup pick that is good against bulky Water-types turns bulky Water-type stops that lack Ice Beam and Roar into setup fodder, namely Milotic, some Swampert, and defensive Starmie. Removing Toxic or paralysis from Salamence completely flips the matchup and turns these checks into setup fodder. All This however comes at the expense of dropping an attacking move, (AC) which is usually Rock Slide to preserve Salamence's ability to hit Claydol, a common Milotic partner. Salamence thus becomes walled by Zapdos and Aerodactyl.

Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl and Moltres, (AC) which can be really useful if Salamence has been passed a Speed boost, but this requires giving up either STAB or a coverage move that hits its checks. another attack. Sleep Talk can be used on Choice Band or mixed Salamence as for a safe pivot into Breloom and Venusaur. Toxic is also another option on the mixed set to cripple Water-types without Refresh, (AC) as well as Porygon2.

Checks and Counters
=============
There are very few Pokemon that can blanket check all of Salamence's sets. This is due to Salamence's ability to hit hard on both the physical and special front. sets because it can hit hard both physically and specially. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall specific Salamence sets and threaten Salamence back with potential Ice-type coverage, Toxic, or phaze it out. phazing. Swampert is the most robust check to physical Salamence under sand, but it should be wary of mixed Salamence running Hidden Power Grass. Milotic is the best check to all variants of Salamence in a vacuum, but it can also frequently be put into 2HKO range of Choice Band Salamence and possibly mixed Salamence when chipped. It is prone to critical hits while taking repeated hits in the process of healing with Recover. Secondary checks are usually necessary when using Milotic. Milotic still requires secondary checks. Defensive Suicune without Ice Beam can phaze physical Salamence out with Roar and set up on mixed Salamence. However, it is an unreliable check, (AC) as Salamence can still muscle through Suicune it with critical hits.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it being able to wall walling both Choice Band and Dragon Dance Salamence sets and to cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because they are Salamence is frequently paired with Magneton and other wallbreakers.

**Revenge Killers**: (added colon) Revenge killers such as Aerodactyl, Gengar, Starmie, Zapdos, and Jolteon can pivot in, possibly after a KO, to force Choice Band and mixed Salamence out either with super effective (removed hyphen) coverage or status moves. Starmie and physically defensive Gengar have the added luxury of surviving any physical or special attack and threatening to OHKO Choice Band and mixed Salamence either set with their Ice-type coverage (RC) or, (AC) in the case of defensive Starmie, disabling disable Salamence with Thunder Wave. Aerodactyl and Zapdos can get KOed by Choice Band Salamence's Rock Slide (RC) but should otherwise be are (I imagine this still makes sense?) safe switch-ins against mixed Salamence too. As Starmie and defensive Gengar can survive boosted Salamence's attacks, they are also single-use checks to Dragon Dance Salamence. Many common Pokemon can also tank a hit from Dragon Dance Salamence and retaliate with Explosion, including Metagross, Snorlax, Claydol, Cloyster, and Forretress. Mixed Salamence OHKOes bulkless Salamence without bulk investment under sand with Dragon Claw, and with Intimidate to soften physical blows, it can be an emergency check to physical Salamence as well.

**Blissey**: (added colon) Blissey is a decent mixed Salamence check, (AC) as it can OHKO Salamence with Ice Beam or Counter and heal off damage from Brick Break. It can also check Dragon Dance Salamence in a pinch, but it should not be relied on completely, (AC) as Blissey can be put out of commission with a Rock Slide flinch. a Rock Slide flinch can put it out of commission. Blissey is vulnerable to Spikes and sand damage and it cannot check Salamence well if it becomes too weakened.

**Porygon2**: (added colon) Porygon2 is able to check mixed and Dragon Dance Salamence thanks to its access to Ice Beam and Recover. It even checks Choice Band Salamence pretty reliably, (AC) as its bulk prevents it from getting 2HKOed by every move other than Brick Break. only Brick Break can 2HKO it.

**Pursuit Tyranitar**: (added colon) Pursuit Tyranitar can trap and deal a heavy blow to Choice Band Salamence if it's locked into Hidden Power Flying or Rock Slide. Sacrificing a Pokemon weak to these moves can thus form a reliable strategy for removing Salamence that does not require one to make the risky predictions typically associated with Choice Band users.

**Intimidate**: (added colon) Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, allowing Pokemon such as Metagross, Tyranitar, and bulky Water-types an easier time pivoting in after an Attack drop. Mixed Salamence itself can also survive Rock Slide after Intimidate and attempt to KO opposing physical Salamence.
 
Last edited:

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
Hidden Power Grass is not strictly necessary if one has other means of damaging Swampert or dividing the matchup (unless i'm missing something, pls elaborate a bit on how you "divide a matchup" or use a new word) against Toxic, Sandstorm, and Spikes (TSS) teams, (AC) that which Swampert is usually found on and Dragon Dance Salamence struggles against.
How about the following (also added luring for clarity):

Hidden Power Grass is not strictly necessary if one has other means of luring and damaging Swampert or if the rest of the team has a good matchup against Toxic, Sandstorm, and Spikes (TSS) teams, which Swampert is usually found on and Dragon Dance Salamence struggles against.
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
this part of the analysis is 1/2 (E: upon implementation)

it's separate from the other part of the analysis, which will be gp complete once my check there is implemented
 
Last edited:
GP 2/2
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
Dragon Dance Salamence is adept at sweeping offensive teams that rely on frail checks to physical sweepers Pokemon such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie to check physical sweepers. This proficiency comes from Salamence's Speed; unlike Tyranitar, Dragon Dance +1 Salamence outspeeds the entire metagame after just one boost. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter, with the ability to OHKO, boost its Speed past Salac Berry variants, and heal with Leftovers. Unfortunately, Dragon Dance Salamence suffers in terms of power, (comma) bulk, and and bulk, as well as susceptibility to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey have the bulk to can survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar by comparison can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide.

Hidden Power Flying is Salamence's strongest attack. While it is comparable to Earthquake in power, it hits Celebi and Fighting-types super effectively and hits Claydol and Flygon for neutral damage neutrally. It also dissuades the opponent from weakening Salamence via Intimidate by pivoting to their own switching to Intimidate Salamence or Gyarados on Earthquake. Rock Slide threatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. Due to the flinch chance, it also allows Salamence to take down Skarmory despite only being a 3HKO. Earthquake completes the coverage by threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.

Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is 116 Speed EVs to ensure that Salamence outspeeds for Aerodactyl and Jolteon after a boost. The listed EVs allow Salamence to outspeed Adamant Heracross. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize Speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and also increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, or and Agility Metagross that try to get into a boosting war. It also Speed ties with neutral Zapdos and mixed Salamence, which can be important because Salamence usually cannot afford to boost against them.

Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe, which guarantees living takes defensive Gengar's Ice Punch and defensive Swampert's Ice Beam, (comma) turning two of the most prominent Salamence checks into non-answers or setup opportunities. These are two of the most prominent Salamence checks, but Salamence can now either break through or set up on them. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for near-guaranteed OHKOs on uninvested Tyranitar and Zapdos after a boost become roughly two-thirds chances.

Dragon Dance Salamence's use and role are dependent depend on the team and matchup. One needs to discern whether its bulk HP should be used liberally throughout the game for defensive pivoting and inducing chip damage, sacrificed to wallbreak for other sweepers, or preserved for a Dragon Dance sweep in the endgame. Salamence can be used mid-game to pivot switch into Fighting-types, defensive Suicune, Celebi, and other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential setup targets; even some threatening Pokemon like Tyranitar, defensive Swampert, and Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can be EV'd have EVs to survive Swampert's and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet +1 Salamence bypasses them easily after a boost.


Team Options
========
Dragon Dance Salamence fits well on momentum-based teams that benefit from its potential to sweep over the general utility of the mixed set. Occasionally, it can also fit on Magneton-based balance teams in lieu of Choice Band Salamence, where it pivots into Fighting-types, Celebi, and defensive Suicune. Most of Salamence's partners are geared towards breaking through its most prominent walls in Skarmory and bulky Water-types, most notably Swampert. Magneton is one of Salamence's most effective partners, as it can trap and remove Skarmory. Metagross is another effective partner that can plow through those walls. Choice Band Metagross is great for removing Skarmory and bulky Water-types with Explosion. While it targets Skarmory less specifically than Magneton, Choice Band Metagross prevents Skarmory from laying setting Spikes, which can exacerbate the already prominent weakness of typical physically offensive teams' (apo) weakness to special sweepers like Starmie and Gengar. Mixed Metagross is great for wearing Skarmory and Swampert down over the course of a game. Pursuit on Mixed Metagross also chips Gengar and puts it into boosted Salamence's KO range. Defensive Metagross is a good choice in conjunction with Magneton, where Metagross has the flexibility of defensive and offensive use with Explosion or Toxic to wallbreak against opposing bulky Water-types. This set also makes the best use of the physically defensive synergy of Salamence and Metagross.

A variety of Tyranitar sets can also lure Water-types in to chip them. The most prominent example is Dragon Dance + Hidden Power Grass Tyranitar, which frequently leaves the opponent no choice but to expend a huge amount of HP on their bulky Water-type. Hidden Power Grass is not strictly necessary if one has other means of luring and damaging Swampert or if the rest of the team has a good matchup against Toxic, Sandstorm, and Spikes (TSS) teams, which Swampert is usually found on and Dragon Dance Salamence struggles against. Mixed Tyranitar does not target Water-types as specifically and cannot get past Milotic, but it is great against TSS teams; it can chip Skarmory and other one-time checks like Blissey, defensive Zapdos, Starmie, and physically defensive Celebi. Note that Tyranitar's summoned sand Sand Stream is really helpful for maintaining chip damage on most Pokemon, especially Milotic, Suicune, Gengar, Blissey, and Snorlax.

Offensive Water-types also tend to have good matchups against TSS teams and can pivot switch into defensive Swampert relatively easily. Offensive Swampert is a good choice for heavily damaging Skarmory as it tries to set Spikes, and opposing Swampert is frequently compelled to trade blows for the lack of a better switch-in, unwittingly facilitating the Salamence sweep. Offensive Swampert is also generally great at luring in and chipping the other aforementioned one-time checks as well. Offensive Suicune works in a similar vein; it heavily threatens the special walls Celebi and Jirachi, and it can use Toxic to chip Blissey and dissuade it from staying in, thereby also forcing chip damage on Swampert, Skarmory, Gengar, or Starmie. It also trades with Snorlax, which could otherwise use Self-Destruct on Salamence.

Enabling a Dragon Dance Salamence sweep also requires chipping bulky Tyranitar and Metagross, which can survive boosted Earthquake and OHKO back. Offensive Snorlax lures in Tyranitar, Metagross, and Skarmory and can chip them with Earthquake, Focus Punch, or Self-Destruct; Curse + Self-Destruct can even take out these checks. Snorlax also acts as a special tank. Gyarados is another great partner for Salamence. They share similar checks in Tyranitar, Metagross, Salamence, Snorlax, Gengar, and Starmie; together, they can overload these checks. For example, a common sequence involves using Dragon Dance Gyarados to force bulky physical Tyranitar in, sacrificing Gyarados to chip Tyranitar with Earthquake, and exploiting Salamence's Intimidate to set up the next Dragon Dance on Tyranitar. Also, having two fast Dragon Dance users vastly expands one's coverage—Salamence's Rock Slide can make up for Gyarados's potential lack of coverage for Aerodactyl, while Gyarados can set up on Water-types and potentially carry Hidden Power Ghost for Gengar. Water-types are the bane of Salamence's existence, so Gyarados's ability to set up on Water-types is particularly complementary. Celebi is also able to gain momentum on Water-types. Offensive Calm Mind Celebi can lure in and trade with Tyranitar and Metagross or pass its boosts to Swampert; alternatively, Leech Seed variants can slowly provide the little chip damage needed to bring Tyranitar, Metagross, and Blissey into KO range. Salamence is also able to protect Celebi from Heracross and other physical Salamence sets to an extent. Offensive Jirachi performs a similar role of luring in and chipping Tyranitar, providing Salamence a setup opportunity upon its sacrifice; it can also wrestle with Snorlax to bring it into Salamence's KO range.

Chipping Gengar and opposing Salamence also makes it easier for Dragon Dance Salamence to sweep. Heracross lures in and chips these targets, and on top of that, it has a good matchup against Milotic-based stall teams which carry recovery moves to attempt to undo any induced chip damage. Heracross is a decent pivot into switch-in to Water-types as well.

Finally, While Dragon Dance Salamence is harder to fit on Spikes teams than mixed Salamence, Spikes helps Salamence break through all grounded checks. On offensive teams, Cloyster can provide Spikes support, and its Explosion and Surf provide the little dent needed to put beat Tyranitar, Metagross, or Gengar into range. On balanced teams, Skarmory is the default Spiker.


[STRATEGY COMMENTS]
Other Options
=============
Salamence can run a more dedicated defensive and supportive set with 252 HP and 252 Defense EVs that utilizes Wish and Protect. The remaining moves are chosen to suit the team and can range from two attacks, like Hidden Power Flying + Earthquake or Dragon Claw + Flamethrower, to a single attack and a utility move like Roar and or Toxic. Flamethrower is a good attacking move to accompany Toxic, as it hits poison-immune Steel-types. This can be useful in teams with bulky setup Pokemon such as Rest Snorlax and defensive Suicune or dedicated stall teams such as those running defensive Hariyama, though the lack of power increases the team's weakness to Rest Suicune and Calm Mind Celebi.

Dragon Dance Salamence can run a mixed set utilizing Fire Blast over Hidden Power Flying, especially to exploit a Calm Mind boost passed from Celebi. Dropping Hidden Power Flying, however, makes it much harder for Salamence to get past Claydol and Flygon. In its defense, Calm Mind + Baton Pass Celebi tends to have a good matchup against Claydol teams. Unfortunately, the lack of STAB also makes it easier for the opponent to pivot around and weaken Salamence with their own use of Intimidate. Dragon Dance Salamence can also use Hidden Power Grass in lieu of Hidden Power Flying to lure in and break through Swampert, though not only do the same drawbacks apply, but Celebi also walls this variant it. Refresh is a nifty matchup pick that turns bulky Water-type stops that lack Ice Beam and or Roar into setup fodder, namely Milotic, some Swampert, and defensive Starmie. This however comes at the expense of an attacking move, which is usually Rock Slide to preserve Salamence's ability to hit Claydol, a common Milotic partner. Salamence thus becomes walled by Zapdos and Aerodactyl.

Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl and Moltres, which can be really useful if Salamence has been passed a Speed boost, but this requires giving up another attack. Sleep Talk can be used on Choice Band or mixed Salamence for a safe pivot into switch-in to Breloom and Venusaur. Toxic is also another option on the mixed set to cripple Water-types without Refresh, (comma) as well as and Porygon2.

Checks and Counters
=============
There are very few Pokemon that can blanket check all of Salamence's sets because it can hit hard both physically and specially. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Bulky Water-types**: Bulky Water-types such as Swampert, Milotic, and Suicune can all wall specific Salamence sets and threaten Salamence back with Ice-type coverage, Toxic, or phazing. Swampert is the most robust check to physical Salamence under sand, but it should be wary of mixed Salamence running Hidden Power Grass. Milotic is the best check to all variants of Salamence in a vacuum, but it can also frequently be put into 2HKO range of Choice Band Salamence and possibly mixed Salamence when chipped. It is prone to critical hits while taking repeated hits in the process of healing with Recover. Milotic still requires secondary checks. Defensive Suicune without Ice Beam can phaze physical Salamence with Roar and set up on mixed Salamence. However, it is an unreliable check, as Salamence can still muscle through it with critical hits.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it walling both Choice Band and Dragon Dance Salamence sets to cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because Salamence is frequently paired with Magneton and other wallbreakers.

**Revenge Killers**: Revenge killers such as Aerodactyl, Gengar, Starmie, Zapdos, and Jolteon can pivot switch in, possibly after a KO, to force Choice Band and mixed Salamence out either with super effective coverage or status moves. Starmie and physically defensive Gengar have the added luxury of surviving any physical or special attack and threatening to OHKO either set with their Ice-type coverage or, in the case of defensive Starmie, disable Salamence with Thunder Wave. Aerodactyl and Zapdos can get KOed by Choice Band Salamence's Rock Slide but are safe switch-ins against mixed Salamence too. As Starmie and defensive Gengar can survive boosted Salamence's attacks, they are also single-use checks to Dragon Dance Salamence. Many common Pokemon can also tank a hit from Dragon Dance Salamence and retaliate with Explosion, including Metagross, Snorlax, Claydol, Cloyster, and Forretress. Mixed Salamence OHKOes Salamence without bulk investment under sand with Dragon Claw, and with Intimidate to soften physical blows, it can be an emergency check to physical Salamence as well.

**Blissey**: Blissey is a decent mixed Salamence check, as it can OHKO Salamence with Ice Beam or Counter and heal off damage from Brick Break. It can also check Dragon Dance Salamence in a pinch, but it should not be relied on completely, as a Rock Slide flinch can put it out of commission. Blissey is vulnerable to Spikes and sand damage and it cannot check Salamence well if it becomes too weakened.

**Porygon2**: Porygon2 is able to check mixed and Dragon Dance Salamence thanks to its access to Ice Beam and Recover. It even checks Choice Band Salamence pretty reliably, as only Brick Break can 2HKO it.

**Pursuit Tyranitar**: Pursuit Tyranitar can trap and deal a heavy blow to Choice Band Salamence if it's locked into Hidden Power Flying or Rock Slide. Sacrificing a Pokemon weak to these moves can thus form a reliable strategy for removing Salamence that does not require the risky predictions typically associated with Choice Band users.

**Intimidate**: Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, allowing Pokemon such as Metagross, Tyranitar, and bulky Water-types an easier time pivoting switching in. Mixed Salamence itself can also survive Rock Slide after Intimidate and attempt to KO opposing physical Salamence.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top