Gen 3 Salamence (OU Revamp) QC 2/2 GP 2/2

BP

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[OVERVIEW]
Salamence is one of the defining threats in ADV OU due to its fantastic offensive stats, expansive movepool, and defensive utility from Intimidate alongside a useful resistance palette. The latter two let it run Salamence can run a variety of sets that can dismantle multiple team types while providing important defensive utility. Mixed Salamence has a great matchup against Toxic, Spikes, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar; its good Speed and coverage also make it generally effective against moderately fast offense teams, which usually lack good options to switch into and eliminate it. With Choice Band, the powerful and fast Salamence becomes one of the strongest wallbreakers in ADV OU—it also becomes one of the most effective ways to prevent Baton Pass Celebi from passing Calm Mind or Swords Dance. Dragon Dance Salamence excels as a sweeper against offensive teams that rely on frail physical checks. Its defensive properties are not to be overlooked; it is one of the sturdiest checks to Fighting-types such as Heracross and Breloom. Moreover, Intimidate is useful against physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. Additionally, Salamence is one of the few viable Pokemon with Wish, allowing it to heal itself and teammates effectively.

There are no Pokemon that can comfortably deal with all Salamence sets, but each set is answerable once revealed. Mixed Salamence is walled completely by Milotic, Porygon2, and defensive Zapdos if it lacks Rock Slide and is easily revenge killed by most threats with an Ice-type move. Choice Band Salamence is frequently prediction reliant due to its individually weak attacks, can be countered by common physical walls like Skarmory, and can get Pursuit trapped by Tyranitar if it locks into Hidden Power Flying or Rock Slide. Dragon Dance Salamence has a harder time sweeping when its checks, especially bulky Water-types, Gengar, and even Blissey, are healthy. Offensively, Salamence can be threatened by a variety of prominent and fast Pokemon like Gengar, Starmie, and Aerodactyl, limiting the offensive potential of non-Dragon Dance sets. Additionally, Salamence frequently requires prediction just to get in effectively, as its 4x weakness to Ice and vulnerability to status mean that Pokemon it can check with its Speed and coverage, such as weakened Blissey, Swampert, and Tyranitar, can devastate it on the switch.


[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Mixed Salamence is able to heavily damage most of the tier, including common Pokemon like Tyranitar, Swampert, Metagross, and Skarmory, with its coverage moves. It is a wallbreaker that is particularly potent against Toxic + Spikes + Sandstorm (TSS) teams and moderate-Speed offensive teams with its good Speed tier and coverage. Dragon Claw hits most of the tier neutrally and is a safe choice to use if a switch is expected. Specifically, Dragon Claw hits foe Dragon-types like Flygon and Salamence hard and chips checks such as Gengar and Zapdos on the switch. Alternatively, Rock Slide can OHKO Moltres and better handle specially defensive Zapdos. Brick Break threatens Blissey, Snorlax, and Tyranitar. Hidden Power Grass is a key move in order to hit Swampert very hard and 3HKO Suicune, Starmie, and Milotic switch-ins in sand. Fire Blast completes the coverage by handling Steel-types such as Skarmory, Forretress, and Metagross and other Fire-weak threats like Celebi. Additionally, Fire Blast heavily damages Heracross and Breloom, making mixed Salamence a solid check to Fighting-types.

Sometimes, other moves can be used over Hidden Power Grass or Brick Break. The most prominent of these are Wish and Roar. Wish is used to support Pokemon that have a better matchup against the opponent's team. For example, when against strong defensive answers such as Milotic, Suicune, defensive Starmie, and Porygon2, Salamence can use the opportunity to pass Wish to a strong offensive threat like Snorlax or Heracross instead of using a weak coverage move. Roar can be used to mitigate weakness to defensive Suicune and Calm Mind + Baton Pass Celebi on teams that neither have strong offensive presence nor specially robust phazers, such as ones featuring Forretress.

Getting the best utility out of mixed Salamence frequently involves aggressively exploiting Salamence's tendency to force switches; this is especially important in the absence of Spikes. For example, one can anticipate Blissey's entry with Brick Break, as Blissey is one of the few Pokemon that can recover from Salamence's attacks. A well-timed coverage move that cripples a crucial wall like Blissey, Swampert, or Metagross can sometimes tilt the game heavily in favor of one's Zapdos or Tyranitar. Due to only having 8 PP, Fire Blast should be used conservatively against Pokemon that may have Protect or Pressure such as Skarmory, Suicune, specially defensive Zapdos, and pivot Moltres. Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other offensive Salamence in sand and offensive Swampert. Additional Attack investment can help Brick Break and Rock Slide hit some damage rolls, such as 2HKOing Blissey and Zapdos.

Team Options
========
Mixed Salamence is a staple on momentum-based offensive teams. Metagross and mixed Salamence make for a great physically defensive backbone on offensive teams, providing short-term defensive coverage without losing momentum. Metagross can chip walls such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them. Likewise, Salamence can weaken these walls to give Metagross an easier time breaking through them. Note that Metagross's set choice is highly flexible and depends on the team's needs; Choice Band Metagross's Meteor Mash, mixed Metagross's Psychic, and even defensive Metagross's Toxic can heavily cripple Swampert or even defeat it with some luck, and all sets can use Explosion on Water-types. In particular, Choice Band Metagross's Meteor Mash has a high probability of breaking through Water-types with an Attack boost or a critical hit. Mixed Metagross can potentially pack Pursuit, which takes out Gengar after some chip damage from Salamence, or at least limits its ability to check Salamence. Agility Metagross variants especially enjoy Rock Slide Salamence removing Zapdos, Gyarados, and Moltres.

Since mixed Salamence dismantles physically defensive cores that incorporate Skarmory and Swampert, physical sweepers such as Dragon Dance Tyranitar and Aerodactyl pair well with it. Salac Berry Heracross is also a synergistic sweeper for a different reason — mixed Salamence frequently lures in and chips Flying-types and Gengar, which prevent Heracross from sweeping. Generally, Fighting-types like Heracross, Hariyama, and Breloom benefit from Salamence luring in their checks and tend to do well against teams that wall Salamence with Milotic, defensive Suicune, or defensive Starmie.

Snorlax checks common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. It also pressures mixed Salamence's walls—Milotic, defensive Starmie, Blissey, Porygon2—and can help put Skarmory and Metagross in KO range of Fire Blast with its coverage and Self-Destruct. Salamence can switch into Heracross and Breloom, which take advantage of Snorlax. Spikes support from Pokemon such as Skarmory, Forretress, and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in KO range of Salamence's coverage moves. Spikes can also greatly reduce the need for prediction. In return, Salamence can give Spikes setters support against Fighting-types and be a strong, fast cleaner. Defensive Jirachi can provide mixed Salamence with Wish support while Salamence pressures its checks—Swampert, Tyranitar, Metagross, and Snorlax—with its coverage moves. In some matchups, Jirachi will need to predict moves and switch-ins like Earthquake and Celebi to pass Wish to Salamence. Tyranitar's summoned sand is important for retaining chip damage on bulkier Pokemon such as Porygon2 and Blissey so Brick Break 2HKOes them. Additionally, sand preserves damage on checks like Zapdos and Gengar.

[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]
Set Description
=========
Choice Band Salamence is a potent combination of offense and defense. It excels as a wallbreaker with the movepool to OHKO or 2HKO a majority of ADV OU. At the same time, its typing and Intimidate let it switch into Celebi, defensive Suicune, Fighting-types, and Earthquakes easily. These offensive and defensive properties make Choice Band Salamence a good fit on balanced teams, especially those without sand. First, balance teams usually consist of a defensive backbone with only one or two offensive Pokemon. The passive backbone tends to sit at the mercy of Calm Mind + Baton Pass Celebi, defensive Suicune, and Fighting-types, so the team's offensive Pokemon should be able to switch into and force them out. Second, as balanced teams have a limited number of offensive Pokemon, the primary offense is often required to hit hard across a variety of matchups. Third, the defensive backbone can absorb momentum losses of the offensive Pokemon. Choice Band Salamence can lose momentum because it lacks the flexibility of switching moves, unlike mixed and Dragon Dance Salamence, but in exchange, they are walled more easily and cannot pressure Celebi and Suicune as easily.

Hidden Power Flying is Salamence's strongest physical STAB, dealing heavy damage to most targets and threatening Celebi and Fighting-types. Earthquake nails Tyranitar and Steel-types such as Metagross, Jirachi, and Magneton. Rock Slide hits Flying-types hard; it OHKOes uninvested Zapdos, Aerodactyl, and Moltres, and 2HKOes defensive Zapdos, opposing Salamence, and Gyarados. Its flinch chance can be used to break down defensive answers such as Skarmory in desperate situations. Brick Break OHKOes Tyranitar and heavily damages Blissey and Snorlax; it also 2HKOes Porygon2, which can recover from Salamence's other attacks.

There are significant compromises to be made when choosing Salamence's nature. Adamant Choice Band Salamence is able to 3HKO defensive Suicune, OHKO Zapdos, and possibly OHKO defensive Gengar in sand. A Jolly nature is best for a fast check to dangerous offensive Pokemon. Notably, it prevents Baton Pass Celebi from passing stats, threatens Moltres, and Speed ties Timid Jirachi and Zapdos.

Team Options
========
Choice Band Salamence excels on balance and occasionally bulky offense builds as the team's immediate offensive threat. Magneton is almost always partnered with it for removing Skarmory.

Choice-locked Salamence loses momentum easily, so it appreciates sturdy defensive Pokemon as partners. Common physically defensive partners include Skarmory, Protect Metagross, defensive Suicune, and defensive Swampert. Skarmory is the Spiker that has the strongest synergy with Salamence, as it is also a wall that can switch into Metagross, Swampert, and perhaps Tyranitar. Spikes generally helps with wallbreaking and makes Hidden Power Flying a safe move choice that chips switch-ins. In particular, Spikes provides the chip damage needed to OHKO Metagross, Jirachi, and Blissey and 2HKO Milotic. Protect Metagross complements Salamence with its Rock resistance and can use Toxic to cripple Swampert and Suicune. Defensive Suicune switches into Metagross and Swampert well but is less robust against Tyranitar; Claydol and defensive Metagross thus help bolster the physically defensive core. Defensive Swampert switches into most physical threats, but it should ideally be paired with Skarmory for other Swampert and to allow some flexibility in pivoting around lures and Metagross's Explosion.

Choice Band Salamence also needs sturdy specially defensive partners, the most common of which are Blissey, Celebi, and Snorlax. Blissey is the most reliable special wall; it checks Gengar, Zapdos, and Starmie, which outspeed Salamence and threaten to OHKO it. Wish support from Blissey can help negate the chip damage Salamence receives, in sand. Celebi is also a decent special wall; it may struggle with Starmie and is prone to getting trapped by Dugtrio or Pursuit Tyranitar, so it is sometimes found alongside Curse Snorlax, a secondary special check. Celebi has more opportunities for synergy; its Leech Seed chips the foe and heals Salamence—important given the lack of Leftovers—and it can use Baton Pass to let Magneton to trap Skarmory more reliably. It also pressures Swampert harder. Snorlax is the shakiest of the special walls, but with Curse it has the greatest ability to pressure Salamence's checks in Milotic and Suicune. While most Snorlax are found alongside Celebi in this context, a small fraction of bulky offense teams use Snorlax as the sole special check, perhaps in conjunction with Claydol or Suicune for additional defensive coverage against Electric- or Water-types. In return for protecting Salamence from special threats, special walls benefit from Salamence protecting them from Fighting-types.

Choice Band Salamence has several fringe partners. It is possible to use Salamence without Magneton, provided that one has a spinner to stop Skarmory's Spikes and other Pokemon that force Skarmory in to take strong hits. Usually, this leads to a core of Choice Band Salamence; Starmie, Claydol, or Forretress; and a Fighting-type like Heracross, Hariyama, or Medicham. Occasionally, one can use Dugtrio to remove Pursuit Tyranitar, which otherwise gets the opportunity to chip Salamence heavily upon entry. Finally, there is a small fraction of bulky offense teams that use Choice Band Salamence with Gyarados as a sweeper in the Magneton offense archetype. Gyarados acts as a switch-in to Water-types and a secondary line of defense against physical threats with Intimidate, stopping Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
Dragon Dance Salamence is adept at sweeping offensive teams that rely on frail Pokemon such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie to check physical sweepers. This proficiency comes from Salamence's Speed; unlike Tyranitar, +1 Salamence outspeeds the entire metagame. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter, with the ability to OHKO, boost its Speed past Salac Berry variants, and heal with Leftovers. Unfortunately, Dragon Dance Salamence suffers in terms of power, bulk, and susceptibility to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey can survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide.

Hidden Power Flying is Salamence's strongest attack. While it is comparable to Earthquake in power, it hits Celebi and Fighting-types super effectively and Claydol and Flygon neutrally. It also dissuades the opponent from weakening Salamence by switching to Intimidate Salamence or Gyarados on Earthquake. Rock Slide threatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. Due to the flinch chance, it also allows Salamence to take down Skarmory despite being a 3HKO. Earthquake completes the coverage by threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.

Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is 116 Speed EVs for Aerodactyl and Jolteon after a boost. The listed EVs allow Salamence to outspeed Adamant Heracross. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, and Agility Metagross that try to get into a boosting war. It also Speed ties with neutral Zapdos and mixed Salamence, which can be important because Salamence usually cannot afford to boost against them.

Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe, which takes defensive Gengar's Ice Punch and defensive Swampert's Ice Beam, turning two of the most prominent Salamence checks into non-answers or setup opportunities. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for near-guaranteed OHKOs on uninvested Tyranitar and Zapdos after a boost become roughly two-thirds chances.

Dragon Dance Salamence's use and role depend on the team and matchup. One needs to discern whether its HP should be used liberally for defensive pivoting and inducing chip damage, sacrificed to wallbreak for other sweepers, or preserved for a Dragon Dance sweep in the endgame. Salamence can be used mid-game to switch into Fighting-types, defensive Suicune, Celebi, and other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential setup targets; even some threatening Pokemon like Tyranitar, defensive Swampert, and Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can have EVs to survive Swampert's and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet +1 Salamence bypasses them.


Team Options
========
Dragon Dance Salamence fits well on momentum-based teams that benefit from its potential to sweep over the general utility of the mixed set. Occasionally, it can also fit on Magneton-based balance teams in lieu of Choice Band Salamence, where it pivots into Fighting-types, Celebi, and defensive Suicune. Most of Salamence's partners are geared towards breaking through its most prominent walls in Skarmory and bulky Water-types, most notably Swampert. Magneton is one of Salamence's most effective partners, as it can trap and remove Skarmory. Metagross is another effective partner that can plow through those walls. Choice Band Metagross is great for removing Skarmory and bulky Water-types with Explosion. While it targets Skarmory less specifically than Magneton, Choice Band Metagross prevents Skarmory from setting Spikes, which can exacerbate typical physically offensive teams' weakness to special sweepers like Starmie and Gengar. Mixed Metagross is great for wearing Skarmory and Swampert down over the course of a game. Pursuit on Mixed Metagross also chips Gengar and puts it into boosted Salamence's KO range. Defensive Metagross is a good choice in conjunction with Magneton, where Metagross has the flexibility of defensive and offensive use with Explosion or Toxic to wallbreak against bulky Water-types. This set also makes the best use of the physically defensive synergy of Salamence and Metagross.

A variety of Tyranitar sets can also lure Water-types in to chip them. The most prominent example is Dragon Dance + Hidden Power Grass Tyranitar, which frequently leaves the opponent no choice but to expend a huge amount of HP on their bulky Water-type. Hidden Power Grass is not strictly necessary if one has other means of luring and damaging Swampert or if the rest of the team has a good matchup against Toxic, Sandstorm, and Spikes (TSS) teams, which Swampert is usually found on and Dragon Dance Salamence struggles against. Mixed Tyranitar does not target Water-types as specifically and cannot get past Milotic, but it is great against TSS teams; it can chip Skarmory and other one-time checks like Blissey, defensive Zapdos, Starmie, and physically defensive Celebi. Note that Tyranitar's Sand Stream is really helpful for maintaining chip damage on most Pokemon, especially Milotic, Suicune, Gengar, Blissey, and Snorlax.

Offensive Water-types also tend to have good matchups against TSS teams and can switch into defensive Swampert relatively easily. Offensive Swampert is a good choice for heavily damaging Skarmory as it tries to set Spikes, and opposing Swampert is frequently compelled to trade blows for the lack of a better switch-in, unwittingly facilitating the Salamence sweep. Offensive Swampert is also generally great at luring in and chipping the other aforementioned one-time checks. Offensive Suicune works in a similar vein; it heavily threatens the special walls Celebi and Jirachi, and it can use Toxic to chip Blissey and dissuade it from staying in, thereby also forcing chip damage on Swampert, Skarmory, Gengar, or Starmie. It also trades with Snorlax, which could otherwise use Self-Destruct on Salamence.

Enabling a Dragon Dance Salamence sweep also requires chipping bulky Tyranitar and Metagross, which can survive boosted Earthquake and OHKO back. Offensive Snorlax lures in Tyranitar, Metagross, and Skarmory and can chip them with Earthquake, Focus Punch, or Self-Destruct; Curse + Self-Destruct can even take out these checks. Snorlax also acts as a special tank. Gyarados is another great partner for Salamence. They share similar checks in Tyranitar, Metagross, Salamence, Snorlax, Gengar, and Starmie; together, they can overload these checks. For example, a common sequence involves using Dragon Dance Gyarados to force bulky physical Tyranitar in, sacrificing Gyarados to chip Tyranitar with Earthquake, and exploiting Salamence's Intimidate to set up. Also, having two fast Dragon Dance users vastly expands one's coverage—Salamence's Rock Slide can make up for Gyarados's potential lack of coverage for Aerodactyl, while Gyarados can set up on Water-types and potentially carry Hidden Power Ghost for Gengar. Water-types are the bane of Salamence's existence, so Gyarados's ability to set up on Water-types is particularly complementary. Celebi is also able to gain momentum on Water-types. Offensive Calm Mind Celebi can lure in and trade with Tyranitar and Metagross or pass its boosts to Swampert; alternatively, Leech Seed variants can slowly provide the little chip damage needed to bring Tyranitar, Metagross, and Blissey into KO range. Salamence is also able to protect Celebi from Heracross and other physical Salamence sets to an extent. Offensive Jirachi performs a similar role of luring in and chipping Tyranitar, providing Salamence a setup opportunity upon its sacrifice; it can also wrestle with Snorlax to bring it into Salamence's KO range.

Chipping Gengar and opposing Salamence also makes it easier for Dragon Dance Salamence to sweep. Heracross lures in and chips these targets, and on top of that, it has a good matchup against Milotic-based stall teams Heracross is a decent switch-in to Water-types as well.

While Dragon Dance Salamence is harder to fit on Spikes teams than mixed Salamence, Spikes helps Salamence break through all grounded checks. On offensive teams, Cloyster can provide Spikes support, and its Explosion and Surf provide the little dent needed to beat Tyranitar, Metagross, or Gengar. On balanced teams, Skarmory is the default Spiker.


[STRATEGY COMMENTS]
Other Options
=============
Salamence can run a more dedicated defensive and supportive set with 252 HP and 252 Defense EVs that utilizes Wish and Protect. The remaining moves are chosen to suit the team and can range from two attacks, like Hidden Power Flying + Earthquake or Dragon Claw + Flamethrower, to a single attack and a utility move like Roar or Toxic. Flamethrower is a good attacking move to accompany Toxic, as it hits poison-immune Steel-types. This can be useful in teams with bulky setup Pokemon such as Rest Snorlax and defensive Suicune or dedicated stall teams such as those running defensive Hariyama, though the lack of power increases the team's weakness to Rest Suicune and Calm Mind Celebi.

Dragon Dance Salamence can run a mixed set utilizing Fire Blast over Hidden Power Flying, especially to exploit a Calm Mind boost passed from Celebi. Dropping Hidden Power Flying, however, makes it much harder for Salamence to get past Claydol and Flygon. In its defense, Calm Mind + Baton Pass Celebi tends to have a good matchup against Claydol teams. Unfortunately, the lack of STAB also makes it easier for the opponent to pivot around and weaken Salamence with their own use of Intimidate. Dragon Dance Salamence can also use Hidden Power Grass in lieu of Hidden Power Flying to break through Swampert, though not only do the same drawbacks apply, but Celebi also walls it. Refresh is a nifty matchup pick that turns bulky Water-type stops that lack Ice Beam or Roar into setup fodder, namely Milotic, some Swampert, and defensive Starmie. This comes at the expense of an attacking move, which is usually Rock Slide to preserve Salamence's ability to hit Claydol, a common Milotic partner. Salamence thus becomes walled by Zapdos and Aerodactyl.

Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl and Moltres, which can be really useful if Salamence has been passed a Speed boost, but this requires giving up another attack. Sleep Talk can be used on Choice Band or mixed Salamence for a safe switch-in to Breloom and Venusaur. Toxic is also another option on the mixed set to cripple Water-types without Refresh and Porygon2.

Checks and Counters
=============
There are very few Pokemon that can check all of Salamence's sets because it can hit hard both physically and specially. You will need a combination of the Pokemon below if you want to successfully check each Salamence set.

**Bulky Water-types**: Bulky Water-types such as Swampert, Milotic, and Suicune wall specific Salamence sets and threaten Salamence back with Ice-type coverage, Toxic, or phazing. Swampert is the most robust check to physical Salamence under sand, but it should be wary of mixed Salamence running Hidden Power Grass. Milotic is the best check to all variants of Salamence in a vacuum, but it can frequently be put into 2HKO range of Choice Band Salamence and possibly mixed Salamence when chipped. It is prone to critical hits in the process of healing with Recover. Milotic still requires secondary checks. Defensive Suicune without Ice Beam can phaze physical Salamence with Roar and set up on mixed Salamence. However, it is an unreliable check, as Salamence can muscle through it with critical hits.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it walling both Choice Band and Dragon Dance sets to cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because Salamence is frequently paired with Magneton and other wallbreakers.

**Revenge Killers**: Revenge killers such as Aerodactyl, Gengar, Starmie, Zapdos, and Jolteon can switch in, possibly after a KO, to force Choice Band and mixed Salamence out with super effective coverage or status moves. Starmie and physically defensive Gengar have the added luxury of surviving any physical or special attack and threatening to OHKO with their Ice-type coverage or, in the case of defensive Starmie, disable Salamence with Thunder Wave. Aerodactyl and Zapdos can get KOed by Choice Band Salamence's Rock Slide but are safe switch-ins against mixed Salamence too. As Starmie and defensive Gengar can survive boosted Salamence's attacks, they are also single-use checks to Dragon Dance Salamence. Many common Pokemon can also tank a hit from Dragon Dance Salamence and retaliate with Explosion, including Metagross, Snorlax, Claydol, Cloyster, and Forretress. Mixed Salamence OHKOes Salamence without bulk investment under sand with Dragon Claw, and with Intimidate to soften physical blows, it can be an emergency check to physical Salamence as well.

**Blissey**: Blissey is a decent mixed Salamence check, as it can OHKO Salamence with Ice Beam or Counter and heal off damage from Brick Break. It can also check Dragon Dance Salamence in a pinch, but a Rock Slide flinch can put it out of commission. Blissey is vulnerable to Spikes and sand damage and cannot check Salamence well if it becomes too weakened.

**Porygon2**: Porygon2 is able to check mixed and Dragon Dance Salamence thanks to its Ice Beam and Recover. It even checks Choice Band Salamence pretty reliably, as only Brick Break can 2HKO it.

**Pursuit Tyranitar**: Pursuit Tyranitar can trap and deal a heavy blow to Choice Band Salamence if it's locked into Hidden Power Flying or Rock Slide. Sacrificing a Pokemon weak to these moves can thus form a reliable strategy for removing Salamence that does not require the risky predictions typically associated with Choice Band users.

**Intimidate**: Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, allowing Pokemon such as Metagross, Tyranitar, and bulky Water-types an easier time switching in. Mixed Salamence itself can also survive Rock Slide after Intimidate and attempt to KO opposing physical Salamence.

[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[vapicuno, 5454], [johnnyg2, 57904]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
 
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vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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can you remove fire blast from ddmence. that essentially doesn't exist anymore.
note for physical mences the hp flying IVs: 30 SpA / 30 SpD / 30 Spe
but before that i'll discuss with the qc team whether physical mences should be max speed or 270.
 
just an am check:

In addition, Salamence's exceptional Speed tier allow it to out-speed and threaten other prominent offensive threats such as Breloom and Heracross.
Specifically intimidate+typing advantage+ability to outspeed and ohko makes Salamence the best check for Heracross
Unfortunately, Salamence tends to struggle against more bulkier teams most notably ones that contain Pokemon such as Porygon2, Milotic, and Specially Defensive Zapdos.
Mention that Swampert does well against physical variants and blissey can check non cb variants
Addtionally, due to its overwhelming weakness to Ice-types it can be easily taken advantage of by faster Pokemon that pack Ice-type coverage such as Gengar, Starmie, and Jolteon.
i wouldn't say it's easily taken advantage by those pokemons since they dont switch into mence all that well, more like they can be effective at revenge killing it due to higher speed and ohko ice move
SET]
name: Mix Mence
move 1: Fire Blast
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Dragon Claw / Rock Slide
item: Leftovers
ability: Intimidate
nature: Rash
evs: 4 Atk / 252 Spa / 252 Spe
slash rash with naive and mention in set description the tradeoff power/speed, speed tying with zap,rachi,flygon,other mence can be crucial; also a -def nature is a consideration as it does better vs opposing mixmence
Mixed Salamence is generally its most used set as it allows it threaten a majority of common ADV OU threats such as Swampert, Metagross, and Celebi with its coverage moves.
i wouldn't mention celebi here as other variants of mence do a better job at threatening it, but you HAVE to mention Skarmory, that is one of the main selling points of running mixmence that it can deal with skarm without needing magneton support
Choice Band Metagross and mixed Salamence make for a great offensive core due to their great type synergy and the sheer amount of offensive pressure the both provide
Metagross doesnt have to be cb to be a good partner, in fact i would say mix gross pairs better with mixmence than cbgross does
Salamence struggles to reliably break past bulkier defensively oriented Pokemon such as Milotic, physically defensive Blissey, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Choice Band Metagross
again Metagross doesnt have to be banded


SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
IVs: 30 SpA / 30 SpD / 30 Spe
i dont really like this spread imo it needs to be 252/252
Against other common leads such as Skarmory and Zapdos, Salamence can switch into Magneton or a good Zapdos check, respectively.
unnecessary to say imo
Dugtrio can be run alongside Magneton to trap Flying-type resists that Magneton can't or struggles to remove such as Metagross, Jirachi, and Tyranitar.
this is very uncommon
Because Choice Band Salamence tends to absorb a lot of momentum because of being choice locked, it appreciates Pokemon that absorb hits for it such as Swampert or Blissey.
mention wish blissey and wish jirachi


Dragon Dance Salamence is a common sweeper in ADV OU thanks to ability to defensively check Pokemon such as Heracross and Celebi that lack Hidden Power Ice.
dont mention hp ice celebi it's not a thing. also this sentence doesnt make much sense at all, common sweeper thanks to its ability to check stuff?
Dragon Dance is what allows Salamence to fit its role as a sweeper thanks to the Speed and Attack boost it provides.
imo this sentence is unecessary and obvious
Salamence appreciates other physical attackers such as Metagross, Aerodactyl, and Gyarados thanks to their ability to weaken Pokemon that Salamence may not be able to OHKO with an Attack boost.
aero+dd mence is somewhat rare cause they fullfil similar roles and overlap a lot
Pokemon with Ice-type Coverage**: Pokemon such as Jolteon, Zapdos, Starmie and Gengar can all outspeed Salamence and OHKO with their respective Ice-type coverage moves. Suicune is worth mentioning in particular due to it being able to reliably check Salamence with its great bulk and access to Ice Beam.
again i would restructure this, divide between fast revenge killers and bulky switchins, also mention that Gengar can be evd to live +1dd mence, also Zapdos doesnt outspeed mence it just ties
also mention blissey as a check for dd and mixmence
 

vapicuno

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[OVERVIEW]
  • Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate. Below the next point, talk a bit more about the defensive uses of Intimidate against DDTar/DDMence and the Metagross pivot too, since this is common to all Salamence sets.
  • In addition, Salamence's exceptional Speed tier and access to Intimidate allow it to out-speed and threaten other prominent offensive threats such as Breloom and Heracross. I wouldn't use the word threaten. It's more of defensive utility against these guys.
  • Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle offensive orientated teams.
  • Unfortunately, Salamence tends to struggle against more bulkier teams most notably ones that contain Pokemon such as Porygon2, Milotic, and Specially Defensive Zapdos. I wouldn't say it "struggles against bulkier teams". Perhaps it's only DDMence that suffers from this. CBMence is great at getting switches into and pulverizing Celebi/Suicune/Claydol sort of teams, and Mixmence is good at dismantling TSS stalls.
  • Prominent defensive Pokemon such as Swampert and Blissey can check Salamence sets, specfically Swampert can check physical variants while Blissey can check non Choice Band Variants.
  • Addtionally, due to its overwhelming weakness to Ice-types it can be easily taken advantage of by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, and Jolteon.
Presently, the intro doesn't convey what the different mence sets are about; it only says some set-independent stuff. Give a short one- or two-liner about each set and its uses in the intro.

[SET]
name: Mix Mence Mixed
move 1: Fire Blast
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Dragon Claw / Rock Slide move this to first slot imo
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe just some capitalization stuff

[SET COMMENTS]
Set Description
=========
  • Mixed Salamence is generally its most used set (not sure about this, makes it seem like the other sets aren't common but CBmence is hella common too; I'd cut it) as it allows it threaten a majority of common ADV OU threats such as Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves.
  • It makes for a great lead thanks to its ability to threaten things out and provide valuable chip damage for its teammates.
  • Mixed Salamance is most effective against against mid range offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage. Well, mixmence is also good at cleaning stalls too, especially TSS stalls.
  • Addtionally, by virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom. this point is common to all mence and should be in intro
  • Salamence can choose to run a Naive nature instead of Rash so that it can speed tie with Pokemon such as Jirachi, Flygon, Zapdos, and other Salamence. Outspeed Moltres, Celebi, and some Gengar. Note Rash OHKOs other bulkless Mence under Sand, and OHKOs offpert. I prefer talking about EVs and nature after all the moves have been enumerated.
  • Fire Blast provides Salamence with Fire-type coverage which allows it to threaten Skarmory and the aforementioned Metagross, and Celebi.
  • However, due to only having 8PP, Salamence must use Fire Blast conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory or specially defensive Zapdos.
  • Brick Break allows Salamence to threaten Blissey, Snorlax, Tyranitar, and Porygon2. Drop P2, DClaw does more.
  • It’s important to be weary of opposing Blissey due to their tendency to run Ice Beam or Status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey with one spike up under Sand. This "after sand" benchmark is unrealistic because Salamence is faster and doesn't want to give Blissey any opportunity to KO back regardless of it dying. And getting it to get KOed under sand is not important because most things are faster -- 10% Blissey is as good as KOed. You minimally need 3 Spikes for assured KO even on Modest Bliss; Bold is out of reach. So I'd just drop all the quantitative stuff and say 2HKO after some chip.
  • It helps to play more aggressively with Brick Break and predict when a Blissey might come in on one of Salamence's special moves. I'd move this into a separate paragraph where we talk about the usage of mixmence, and in the same paragraph saying what it pivots in on (not just fighters, but other mence/weakened meta/tar/even pert; midgame pivot around offense teams, possibility of cleaning stall teams.
  • Hidden Power Grass is mandatory for helping mixed Salamence lure in Swampert. I'd rephrase this. HP Grass doesn't help mence lure in Swampert. There's no surprise factor there. It's just plain old hit swampert hard.
  • Addtionally, Hidden Power Grass works extremely well with Fire Blast as it allows Salamence to dismantle cores containing both Skarmory and Swampert.
  • Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon and Gengar if it switches in. Move up to first move. Also just important neutral hit when you don't know what to expect.
  • Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos. Rock Slide doesn't necessarily OHKO moltres. Just hits it hard enough to die in sand.
Mention Wish as alternative (not slash) (on most moves, but mostly over HP Grass) to gain the advantage in matchups where mixmence isn't so good in (Milotic, Recover Starmie, Blissey), especially to recipients like Snorlax or Metagross.

Team Options
========
  • Mixed Salamence is a staple on a majority of mixed offensive teams thanks to its great offensive stats and decent speed tier. I don't know if it's a majority, I'd cut that. Many other options for mixed offense exist.
  • Metagross and mixed Salamence make for a great offensive core due to their great type synergy in defending against physical attack, but then again this should be covered mostly in intro and the sheer amount of offensive pressure the both provide. Mixmence can also break opposing pert/meta for meta itself.
  • Jirachi is also worth noting due to the great type synergy it has with Salamence. Ability to trade blows with ttar/meta/lax/pert allows CM rachi to sweep unimpeded. BTW I don't consider this an entirely apparent synergy compared to the other stuff, so maybe move this down a bit.
  • Additionally, Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure Swampert with Hidden Power Grass.
  • As previously stated, mixed Salamence has an easier time dismantling cores that consist of Skarmory and Swampert, so Pokemon that appreciate this such as Dragon Dance Tyranitar, Metagross, and Aerodactly pair well with it.
  • Snorlax is worth noting due to it being able to wall common special attackers that Salamence struggles against such as Starmie, Suicune specially defensive Zapdos, and Jolteon. Snorlax can also chip meta and skarm into fire blast range. Also does well against Milotic.
  • Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. Spikes also makes it hard for the opponent to utilize multiple switches to get a check in safely on Salamence.
  • Because a majority of mixed offensive builds that Salamence ends up on tend to weaken as the game progresses it helps to pairs it with late game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, and the previously mentioned Dragon Dance Tyranitar.
  • Salamence struggles to reliably break past bulkier defensively oriented Pokemon such as Milotic, physically defensive Blissey, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross.
I guess I'd put Heracross here too either for the ability to chip Zapdos and Gengar which is good for mixmence, or conversely, for mixmence to chip them to enable to salac sweep.

[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
IVs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
  • Salamence excels as a Choice Band wallbreaker thanks to being tied for first for having the highest base Attack stat in ADV OU. Also, movepool. Ability to OHKO or get close to OHKOing so many things is important.
  • Again, Choice Band Salamence makes for a great lead thanks to its Speed, reasonable bulk, and its access to Intimidate.
  • Addtionally, Salamence is able to threaten out common leads like Metagross and Tyranitrar. I don't think mence necessarily threatens Metagross for sure.
  • Because Salamence lacks the passive recovery that Leftovers provides, it is extremely susceptible to Sandstorm damage from Tyranitar as well as Pursuit.
  • Salamence also struggles against Pokemon that carry Protect due to them being able to scout and than counter the move Salamence has chosen. Because of this, Choice Band Salamence becomes more prediction reliant.
  • An Adamant nature is preferred to maximize Salamence's physical prowess. Most notably Adamant Choice Band Salamence is able to 3HKO defensive Suicune under sand which Jolly cannot do. However, a Jolly nature can be run to speed tie Zapdos, outspeed and threaten Moltres, and outspeed and prevent Celebi from passing stats. Move the point about preventing celebi pass before the speed tie zapdos stuff - that's probably the most important point because you don't really want skarm to be taking hp fires mindlessly.
I'd mention that CBMence is especially good at threatening teams that rely on Suicune / Claydol / Dugtrio for physical checks that prioritize ttar coverage at the expense of not having strong moves that can really threaten cbmence (like cune only carrying surf).

  • Hidden Power Flying is Salamence's strongest Flying-type STAB which allows it to provide heavy chip against most offensive teams while also threatening defensive Celebi.
  • Earthquake allows Salamence to take care of Flying-type resists such as Metagross, Jirachi, and Magneton.
  • Rock Slide is uniquely for Zapdos and Aerodactly, but also checks Pokemon like Moltres and other Salamence.
  • Brick Break allows Salamence to 2HKO defensive Pokemon such as Porygon2, and Snorlax, while OHKOing Tyranitar and a chipped Blissey.

Team Options
========
  • Choice Band Salamence excels on bulky offense and balance builds as the teams immediate offensive threat.
  • Pokemon with access to Spikes, most notably Skarmory, can help provide extra chip damage making it easier for Salamence to OHKO grounded Pokemon such as Blissey, Metagross, and Jirachi. Also helps mence to click hp flying more mindlessly knowing spikes will assure damage on grounded flying resists regardless.
  • Magneton is almost always partnered with Choice Band Salamence thanks to it being able to trap and remove Skarmory, a common physical Salamence answer.
  • Additionally, Snorlax is commonly found alongside both Magneton and Choice Band Salamence as they form a decent balance core. Not sure I want to call it a balance core. I feel that it is more an offense core (either boomlax - offense or curselax - I guess you can consider it balanced but I think of it more as a setup thing) . Balanced cores use Blissey (mostly Wish), and I think Blissey's higher up on the list as a partner than Snorlax. I would probably write about Wish Blissey before I write about Snorlax, I think.
  • Set up sweepers such as Gyarados, defensive Suicune, and Calm Mind Jirachi all appreciate the offensive pressure Salamence applies to their respective checks. I'd be explicit about which checks. Jirachi also gets Wish support for mence.
  • Gyarados is worth noting in particular due to the Intimidate core it forms with Salamence. Helping them to stop ddtar/ddmence/aero sweeps despite being double weak to rock.
  • Because Choice Band Salamence tends to absorb a lot of momentum because of being choice locked, it appreciates Pokemon that absorb hits for it such as Swampert, Wish Blissey, and Wish Jirachi. I think the right word is lose momentum? Absorb is more like Blissey absorbs opposing Zapdos' momentum. Blissey can absorb hits for mence, Wish isnt necessary, but Wish is for the other reason of healing it up under repeated sand chip.
Should mention Protect Metagross or HP Grass Metagross here in the meta+mence synergy -- both have good synergy with CBMence + Mag so that Skarm doesn't just sit on it, and Protect plays the slightly longer game which CBMence intends to do as well.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Set Description
=========
  • Dragon Dance Salamence is a common sweeper in ADV OU thanks to ability to defensively check Pokemon such as Heracross and Celebi. It's quite strange to say something is a sweeper because of its defensive utility. I'd say its prowess is in sweeping offense teams that rely on frail checks like offpert/metagross with dug/aero/jolt (mie/gar if not +spe) follow up to deal with the more common physical sweeper - ttar, which is slow and can be outpaced after a sac, or weak if its +spe, but that doesn't apply to ddmence.
  • Thanks to its decent bulk and access to Intimidate, it can successfully be used as an offensive pivot which is extremely useful against more offensive orientated teams. Well again it's the same point as in the previous sets, but ddmence is the best set for dealing with heracross because of the 1hko, assured accuracy, and ability to DD up should heracross try some salac shenanigans. Also has some useful ability in pivoting into defensive cune and threatening weakened versions of those.
  • Addtionally, with one Dragon Dance boost, Salamence outspeeds the entire unboosted metagame bar Ninjask.
  • This allows it ample opportunity to scout the opponents team early game while firing off boosted attacks. Huh? How does this follow from the previous? Or did you mean the point about intimidate and offensive pivot? Move it beside that point in that case.
  • Salamence also works incredibly well as a late game sweeper after its checks have been removed. But it shouldn't try to do this against every team. Some archetypes like defensive TSS can be notoriously difficult to break and one shouldn't hesitate to use mence defensively.

  • Hidden Power Flying is the only STAB Salamence runs which allows it to threaten defensive Celebi, Breloom, and Heracross.
  • Rock Slide allows Salamence to threaten Zapdos, Gyarados, and other Salamence. Aero is so important
  • Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross.

Team Options
========
  • Dragon Dance Salamence fits best on offense oriented teams that benefit from the offensive pressure that Salamence provides both early and late game. This mence is pretty do-nothing early game offensively, unless defensively against cel/hera.
  • Skarmory walls Dragon Dance Salamence and can either phaze it out with Whirlwind or status it with Toxic, so Magneton is considered Salamence's premier partner as it can trap and remove Skarmory. But not strictly necessary.
  • Metagross makes for a great partner for Salamence due to their great type synergy as well the offensive pressure they apply. Gotta be more specific here. CBGross is great for booming pert and skarm. Other grosses like mixgross can also wear skarm and pert down. Minimally, gross can boom pert.
  • Snorlax pairs well with Salamence due to its ability to act as a special wall without losing the momentum other specials walls would such as Blissey and Celebi.
  • Addtionally, Pokemon that can switch in against opposing physcial attackers such as Swampert and Suincune pair well with Salamence.
  • Salamence appreciates other physical attackers such as Metagross and Gyarados thanks to their ability to weaken Pokemon that Salamence may not be able to OHKO with an Attack boost such as...?. Gyarados can also set up orthogonally on the stuff (waters) that threaten mence.
  • Salamence is often threatened by Gengar as well as Moltress due to their tendency to run Will-O-Wisp, so Pursuit Tyranitar can be used to remove these threats. Tyranitar variants such as mixed Tyranitar and Dragon Dance Hidden Power Grass Tyranitar all make for good partners as well for breaking Swampert. Pursuit meta might be ok for that little dent on Gengar. I think the other tar sets should come before pursuit, and to be honest I might just remove it altogether. Many phys offense teams simply accept a molt weak, because they can't afford to waste space on a suit tar.
Also include Celebi, which gains momentum on waters; where Salamence can also protect it from Heracross and other physical mence to some extent. Can also be celebi sd pass receipient. Also Heracross, which can either break bulkier teams where DDMence can't sweep as easily, or chip Gengar/Mence/Skarm to put them in DDMence range. Also offpert/endpert, which can gain momentum on defensive perts that try to stop mence and trade them down; they also wear skarm down pretty well. Also offensive Suicune, which can trade down Snorlax to stop it from booming on mence, because phys offense teams with DDMence don't always have good ways to lure Snorlax in otherwise. offcune is also good to pivot into non-tox defensive Swampert in any case.

[STRATEGY COMMENTS]
Other Options
=============
  • Wish can be run on Salamence's mixed set over a coverage move to give Salamence the option to act as an offensive support Pokemon. This one I feel is common enough that it should be in the set description even if it isn't slashed.
  • Moreover, Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilizes Wish and Protect in order to maximize its merit in a support role.
  • Brick Break can be run over Earthquake on Dragon Dance Salamence so that Salamence can OHKO Tyranitar with one an Attack boost as well more easily threaten Pokemon such as Blissey, Snorlax, and Porygon2.
  • Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactly.

Checks and Counters
===================

**Skarmory**: Skarmory is one of biggest problems for Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. But one should try not to use this as a sole phys mence check bc they frequently come with mag.

**Faster Revenge Killers** Faster revenge killers such as Jolteon, Gengar, and Starmie can all threaten Salamence with their Ice-type coverage. Gengar is worth mentioning due to it being able to be 2HKOd by Dragon Dance Salamence at +1 when EVd correctly. Applies more to mixmence and cbmence. The whole point of ddmence is to boost past these fast revenge killers.

**Bulky Switchins** Bulky switchins such as Zapdos and Suicune are able to check Salamence with their Ice-type coverage. Blissey is a notable Salamence check thanks to it being able to reliably check both Dragon Dance and mixed Salamence sets. "Bulky switchins" is a really weird category. After all, I'd say offensive Zapdos is as good of a check as defensive ones because it can outspeed and twave/hpice, and Suicune belongs under bulky waters anyway. Blissey is just Blissey, I'd put it as its own. Blissey is not a reliable ddmence check (lest it gets flinched), and Brick Break from mixed hits it hard, but it's better than nothing. Yeah, I wouldn't use the word "reliable".

Please include P2.


**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall a majority of Salamence sets and threaten Salamence back with potential Ice-type coverage or cripple Salamence with Toxic. Swampert should be weary, however, due to mixed Salamence running Hidden Power Grass. Suicune can phaze DDmence out.

[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
let me know when implemented.
 
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vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
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View attachment 255170
[OVERVIEW]
  • Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate.
  • By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom.
  • Moreover, Intimidate can be used defensively as well against Pokemon such as physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. The Attack drop is extremely useful for pivoting into a resist, most commonly Metagross thanks to the great type synergy and the offensive pressure it provides with Salamence. Rephrased.
  • Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle offensive orientated teams. No, CBmence is good at busting through suicune stalls and mixmence at busting through defensive tss. I would rephrase to something that suggests its different sets can dismantle different kinds of teams.
  • Mixed Salamence is commonly used due to its ability to threaten the ever-present Swampert and Skarmory core. Remove this point. It is a subset of the subsequent point.
  • It also has a great matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar.
  • With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU allowing it to function incredibly well as a lead. The fact that it is a strong breaker does not exactly cause it to function well as a lead. The lead position is not as important to talk about as the fact that it has the coverage to hit almost everything really hard and is relatively fast.
  • Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail checks.

  • Unfortunately, Dragon Dance variants tend to have a harder time breaking past bulkier teams. This should be moved backwards because DD isn't as prominent.
  • Prominent defensive Pokemon such as Swampert and Blissey can check Salamence sets, specifically, Swampert can check physical variants while Blissey can check non Choice Band Variants. Talk about milo stonewalling mixmence and ddmence.
  • Additionally, due to its overwhelming weakness to Ice-types, it can be easily taken advantage of by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, and Jolteon. Read my previous comments in check and counters section about ddmence.
I would preface this second paragraph by saying that there are few Pokemon that can comfortably deal with all mence sets, but they can be checked individually once the sets are revealed. Then go on to talk about the weaknesses of each of the mence sets.

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
  • Mixed Salamence threatens a majority of common ADV OU threats such as Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves.
  • Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon and Gengar and Zapdos if it switches in.
  • Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos.
  • Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar.
  • Hidden Power Grass is mandatory for helping mixed Salamence beat Swampert. It is not mandatory, as you soon alude to in the following point.
  • Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to dismantle TSS cores containing both Skarmory and Swampert and Tyranitar. You termed it, so use it.
  • Wish can be run over Hidden Power Grass in order to give the advantage against pokemon mixed Salamence struggles against such as Milotic, Recover Starmie, and Blissey. Usually over hp grass, but could be any other move too.
  • Fire Blast provides Salamence with Fire-type coverage which allows it to threaten Skarmory and the aforementioned Metagross, and Celebi.

  • Due to only having 8PP, Salamence must use Fire Blast conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory or specially defensive Zapdos. Or moltres pivot
  • It’s important to be wary of opposing Blissey due to their tendency to run Ice Beam or status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey after some chip.
  • It helps to play more aggressively with Brick Break and predict when a Blissey might come in on one of Salamence's special moves.
  • It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and provide valuable chip damage for its teammates. Threaten not only leads but also switchins like skarm pert bliss
  • Mixed Salamence is most effective against mid-range offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage. "Also effective", and can you find a way to combine this together with the point about being good vs tss? Also, mention that it's pretty good vs offensive zap/cel sp.def cores too.
  • Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert.

Team Options
========
  • Mixed Salamence is a staple on mixed offensive teams thanks to its great offensive stats and decent speed tier.
  • Metagross and mixed Salamence make for a great offensive core due to the amount of chip they provide each other. Metagross can chip Pokemon such as defensive Swampert and Skarmory so that Metagross can more easily OHKO them with its respective coverage move. Think you meant mence on the second meta mention.
  • As previously stated, mixed Salamence has an easier time dismantling physically defensive cores that consist of Skarmory and Swampert, so Pokemon that appreciate this such as Dragon Dance Tyranitar, Metagross, and Aerodactly pair well with it.
  • Snorlax is worth noting due to its ability to wall common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast while also doing well against Milotic.
  • Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the pressure opposing Salamence checks apply due to the switches being limited.
  • Jirachi is also worth noting due to the great type synergy it has with Salamence. Calm Mind Jirachi appreciates Salamence's ability to weaken and remove Pokemon such as Tyranitar, Metagross, Snorlax, and Swampert so that Jirachi can sweep unimpeded.
  • Additionally, Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure Swampert with Hidden Power Grass. More than just pert, but also tar meta lax
  • Because a majority of mixed offensive builds that Salamence ends up on tend to weaken as the game progresses it helps to pairs it with late-game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, and the previously mentioned Dragon Dance Tyranitar.
  • Heracross is worth a special mention due to it being able to chip Zapdos and Gengar, while conversely, Salamence can chip them to enable a Salac Berry sweep.
  • Salamence struggles to reliably break past bulkier defensively oriented Pokemon such as Milotic, physically defensive Blissey, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross. Remove physically defensive from blissey
Ive addressed mixmence first.
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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View attachment 255170
[OVERVIEW]
  • Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate.
  • By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom.
  • Moreover, Intimidate can be used defensively as well against Pokemon such as physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. The Attack drop is extremely useful for pivoting into a resist, most commonly Metagross thanks to the great type synergy and the offensive pressure it provides with Salamence.
  • Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle a variety of different team types depending on Salamence's set.
  • Mixed Salamence has a great matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar. It also wears down teams with bulky offenses like Metagross and Snorlax really well
  • With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to its coverage options which allow it to hit a majority of the metagame and its great Speed tier
  • Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail checks.

  • There a few Pokemon that can comfortably deal with all Salamence sets, but they can be checked individually once the sets are revealed.
  • Dragon Dance variants tend to have a harder time breaking past bulkier teams. It feels a bit strange to talk about dd in isolation now that you have the subsequent point. Maybe mention first that milo stonewalls mixmence, then that cbmence can get trapped by pursuit tar, then that ddmence has issues breaking past bulkier teams. Then in your subsequent point, you can say "examples of such defensive pokemon include..."
  • Prominent defensive Pokemon such as Swampert and Blissey can check Salamence sets, specifically, Swampert can check physical variants while Blissey can check non Choice Band Variants. Milotic, on the other hand, is able to wall both mixed and Dragon Dance Salamence sets.
  • Additionally, due to its overwhelming weakness to Ice-types, non-Dragon Dance variants can be easily taken advantage of by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, and Jolteon.

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
  • Mixed Salamence threatens a majority of common ADV OU threats such as Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves.
  • Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, Gengar, and Zapdos if it switches in.
  • Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos.
  • Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar.
  • Hidden Power Grass allows Salamence to hit Swampert hard.
  • Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to dismantle TSS cores containing Skarmory, Swampert, and Tyranitar.
  • Wish can be run, usually over Hidden Power Grass in order to give the advantage against pokemon mixed Salamence struggles against such as Milotic, Recover Starmie, and Blissey.
  • Fire Blast provides Salamence with Fire-type coverage which allows it to threaten Skarmory and the aforementioned Metagross, and Celebi.

  • Due to only having 8PP, Salamence must use Fire Blast conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory, specially defensive Zapdos, or pivot Moltres.
  • It’s important to be wary of opposing Blissey due to their tendency to run Ice Beam or status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey after some chip.
  • It helps to play more aggressively with Brick Break and predict when a Blissey might come in on one of Salamence's special moves.
  • It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and switchins such as Skarmory, Swampert, or Blissey. This provides valuable chip damage for its teammates.
  • Mixed Salamance is also effective against mid-range offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage.
  • Moreover, Salamence has a good matchup against offensive Zapdos and specially defensive Celebi cores
  • Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert.

Team Options
========
  • Mixed Salamence is a staple on mixed offensive teams thanks to its great offensive stats and decent speed tier.
  • Metagross and mixed Salamence make for a great offensive core due to the amount of chip they provide each other. Metagross can chip Pokemon such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them with its respective coverage move.
  • As previously stated, mixed Salamence has an easier time dismantling physically defensive cores that consist of Skarmory and Swampert, so Pokemon that appreciate this such as Dragon Dance Tyranitar, Metagross, and Aerodactyl pair well with it.
  • Snorlax is worth noting due to its ability to wall common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast while also doing well against Milotic.
  • Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the pressure opposing Salamence checks apply due to switches being limited.
  • Jirachi is also worth noting due to the great type synergy it has with Salamence. Calm Mind Jirachi appreciates Salamence's ability to weaken and remove Pokemon such as Tyranitar, Metagross, Snorlax, and Swampert so that Jirachi can sweep unimpeded.
  • Additionally, Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure Swampert, Tyranitar, Metagross, and Snorlax with its coverage moves.
  • Because a majority of mixed offensive builds that Salamence ends up on tend to weaken as the game progresses it helps to pairs it with late-game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, and the previously mentioned Dragon Dance Tyranitar.
  • Heracross is worth a special mention due to it being able to chip Zapdos and Gengar, while conversely, Salamence can chip them to enable a Salac Berry sweep.
  • Salamence struggles to reliably break past bulkier defensively oriented Pokemon such as Milotic, Blissey, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross.

[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
IVs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
  • Salamence excels as a Choice Band wallbreaker thanks to being tied for first for having the highest base Attack stat in ADV OU, along with its fantastic movepool and ability to OHKO or 2HKO a majority of ADV OU.
  • Again, Choice Band Salamence makes for a great lead thanks to its Speed, reasonable bulk, and its access to Intimidate.
  • Additionally, Salamence is able to threaten out common leads like Tyranitar and some Metagross.
  • Because Salamence lacks the passive recovery that Leftovers provide, it is extremely susceptible to Sandstorm damage from Tyranitar as well as Pursuit.
  • Salamence also struggles against Pokemon that carry Protect due to them being able to scout and then counter the move Salamence has chosen. Because of this, Choice Band Salamence becomes more prediction reliant.
  • An Adamant nature is preferred to maximize Salamence's physical prowess. Most notably Adamant Choice Band Salamence is able to 3HKO defensive Suicune under sand which Jolly cannot do. However, a Jolly nature can be run to outspeed and prevent Celebi from passing stats, outspeed and threaten Moltres, and speed tie Zapdos. I'd probably move this to after the moves.
  • Choice Band Salamence is especially good at threatening teams that rely on Suicune, Claydol, and Dugtrio for physical checks which only carry moves to threaten defensively cover Tyranitar at the expense of not having moves that can threaten being soft against Salamence. Well, Dugtrio has Rock Slide so this sentence doesn't exactly carry the gist of it. I'll rephrase.

  • Hidden Power Flying is Salamence's strongest Flying-type STAB which allows it to provide heavy chip against most offensive teams while also threatening defensive Celebi.
  • Earthquake allows Salamence to take care of Flying-type resists such as Metagross, Jirachi, and Magneton.
  • Rock Slide is uniquely for Zapdos and Aerodactly but also checks Pokemon like Moltres and other Salamence.
  • Brick Break allows Salamence to 2HKO defensive Pokemon such as Porygon2, and Snorlax, while OHKOing Tyranitar and a chipped Blissey.

Team Options
========
  • Choice Band Salamence excels on bulky offense and balance builds as the team's immediate offensive threat.
  • Pokemon with access to Spikes, most notably Skarmory, can help provide extra chip damage making it easier for Salamence to OHKO grounded Pokemon such as Blissey, Metagross, and Jirachi as well as use Hidden Power Flying more often more freely knowing that grounded resists will get chipped by Spikes regardless.
  • Magneton is almost always partnered with Choice Band Salamence thanks to it being able to trap and remove Skarmory, a common physical Salamence answer.
  • Metagross, specifically Protect or Hidden Power Grass variants, pair well with Choice Band Salamence and Magneton thanks to it assuring Skarmory doesn't just stay in.
  • Because Choice Band Salamence tends to lose a lot of momentum because of being choice locked, it appreciates Pokemon that absorb hits for it such as Swampert, Wish Blissey, and Wish Jirachi. It is Blissey's generic special sponging properties that make it a good momentum absorber, regardless of wish. talk about wish from bliss and jira in a subsequent point to hammer in the point about wish support for mence.
  • Additionally, Snorlax is commonly found alongside both Magneton and Choice Band Salamence as they form a decent balance core. I wouldn't say additionally -- this might give the mistaken impression that you use snorlax on top of blissey.
  • Set up sweepers such as Gyarados, defensive Suicune, and Calm Mind Jirachi all appreciate the offensive pressure Salamence applies to their checks such as Tyranirar, Snorlax, and some Metagross.
  • Gyarados is worth noting in particular due to the Intimidate core it forms with Salamence which allows them to stop Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl sweeps despite both of them being weak to Rock-types.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Set Description
=========
  • Dragon Dance Salamence is a common sweeper in ADV OU thanks to its prowess when it comes to sweeping offensive teams that rely on frail checks such as offensive Swampert, some Metagross, and Tyranitar if its a plus Speed nature. I don't think you got what I was trying to say about tyranitar. talk to my on discord about the point i mentioned in the previous check.
  • Thanks to its decent bulk and access to Intimidate, it can successfully be used as an offensive pivot which is extremely useful against more offensive orientated teams.
  • This allows it ample opportunity to scout the opponent's team early game while firing off boosted attacks.
  • Additionally, This makes it it is the best set to deal with Heracross thanks to the OHKO, assured accuracy, and ability to set up a Dragon Dance should Heracross try its Salac Berry setup. Not sure what this is referring to.
  • With one Dragon Dance boost, Salamence outspeeds the entire unboosted metagame bar Ninjask.
  • Salamence also works incredibly well as a late-game sweeper after its checks have been removed. However, against some defensive archetypes that Dragon Dance Salamence finds difficult to break such as TSS, it should focus more on its defensive assets.

  • Hidden Power Flying is the only STAB Salamence runs which allow it to threaten defensive Celebi, Breloom, and Heracross.
  • Rock Slide allows Salamence to threaten Zapdos, Gyarados, and other Salamence.
  • Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross.

Team Options
========
  • Dragon Dance Salamence fits best well on offense-oriented teams that benefit from the offensive pressure that Salamence provides late game. Actually, I forgot to mention that it is not the case that ddmence always finds itself on offense. Should also mention that it is also a decent balance mon due to its defensive abilities vs hera, cel and defensive cune.
  • Skarmory walls Dragon Dance Salamence and can either phaze it out with Whirlwind or status it with Toxic, so Magneton is considered Salamence's premier partner as it can trap and remove Skarmory, but it's not strictly necessary when other wallbreakers are used.
  • Metagross makes for a great partner for Salamence due to their great type synergy as well the offensive pressure they apply. Choice Band Metagross is great for removing checks such as Skarmory and Swampert with Explosion while other sets such as mixed Metagross are great for wearing Skarmory and Swampert down.
  • Snorlax pairs well with Salamence due to its ability to act as a special wall without losing the momentum other specials walls would such as Blissey and Celebi. I'd cut celebi out since we talk about it later
  • Additionally, Pokemon that can switch in against opposing physical attackers such as Swampert and Suicune pair well with Salamence.
  • Salamence appreciates other physical attackers such as Metagross and Gyarados thanks to their ability to weaken Pokemon that Salamence may not be able to OHKO with an Attack boost such as Swampert, Suicune, and some Gengar.
  • Gyarados is worth noting thanks to its ability to set up on Water-types that threaten Salamence such as Suicune and Swampert.
  • Tyranitar variants such as mixed Tyranitar and Dragon Dance Hidden Power Grass Tyranitar all make for good partners as well for breaking Swampert. Occasionally, Pursuit Tyranitar can be used to heavily damage, often even KO, Gengar, and chip Moltres.
  • Celebi is a notable partner thanks to it being able to gain momentum on Water-types with Baton Pass, while Salamence is able to protect it from Heracross and other physical Salamence sets to an extent. Doesn't entirely need baton pass. even leech is annoying enough.
  • Salamence appreciates offensive Swampert sets due to them being able to gain momentum on defensive Swampert that check Salamence; they also are able to wear Skarmory down. Put this above where you talk about Swampert.
  • Offensive Suicune pairs well with Salamence thanks to its ability to lure in Snorlax and stop it from using Self-Destruct on Salamence. Addtionally, it makes for a good pivot on defensive Swampert that lacks Toxic.

[STRATEGY COMMENTS]
Other Options
=============
  • Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilize Wish and Protect in order to maximize its merit in a support role.
  • Brick Break can be run over Earthquake on Dragon Dance Salamence so that Salamence can OHKO Tyranitar with one an Attack boost as well more easily threaten Pokemon such as Blissey, Snorlax, and Porygon2.
  • Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactly.

Checks and Counters
===================

I think some statement about how different mence sets have different checks here will be good, so people don't get mistaken impressions.

**Skarmory**: Skarmory is one of the biggest problems for Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. However, Skarmory should not be a teams sole Salamence check because they are frequently paired with Magneton and other wallbreakers.

**Faster Revenge Killers** Faster revenge killers such as Gengar and Starmie can all threaten Choice Band and mixed Salamence with their Ice-type coverage whereas Dragon Dance Salamence can boost past these revenge killers. Gengar is worth mentioning due to it being able to survive be 2HKOd by Dragon Dance Salamence at +1 when EVd correctly. Jolteon, Zapdos, and Aerodactyl are also worth noting thanks to their ability to come in on mixed Salamence sets and survive one hit. Probably also mention mixmence here, which does well vs ddmence/cbmence

**Blissey** Blissey is a notable Salamence check thanks to it being able to check both Dragon Dance and mixed Salamence sets with Ice Beam.

**Porygon2**

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall a majority of Salamence sets and threaten Salamence back with potential Ice-type coverage or cripple Salamence with Toxic. Swampert should be wary, however, due to mixed Salamence running Hidden Power Grass. Additionally, Suicune can phaze Salamence out with Roar.

**Pursuit Tyranitar**: deals a heavy blow to cbmence.

**Intimidate**: with a pivot like metagross, or even in the case of mixmence alone, can stop a dd sweep


[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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changes and stuff in blue, DO NOT IMPLEMENT UNTIL QC SAYS TO

View attachment 255170
[OVERVIEW]
  • Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate.
  • By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom.
  • Moreover, Intimidate can be used defensively as well against Pokemon such as physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. The Attack drop is extremely useful for pivoting into a resist, most commonly Metagross thanks to the great type synergy and the offensive pressure it provides with Salamence.
  • Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle a variety of different team types depending on Salamence's set.
  • Mixed Salamence matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar. In addition, it's able to wear down teams with bulky offense Pokemon such as Metagross and Snorlax, well.
  • With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to its coverage options which allow it to hit a majority of the metagame super effectively and its great Speed tier (what does this speed tier outspeed?)
  • Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail checks (like?).

  • There a few Pokemon that can comfortably deal with all Salamence sets (who?), but they (reword it to "these sets" to make it unambiguous if ur talking mence or the few mons thing) can be checked individually once the sets are revealed.
  • Mixed Salamence is walled completely by Milotic, Choice Band Salamence can be trapped by Pursuit Tyranitar (add that its more prediction reliant) and Dragon Dance variants tend to have a harder time breaking past bulkier teams (as well as teams not properly worn down).
  • Prominent defensive Pokemon such as Swampert, Blissey, and Milotic can check certain Salamence sets, specifically, Swampert can check physical variants while Blissey and Milotic can check non Choice Band Variants.
  • Additionally, due to its overwhelming weakness to Ice-types, non-Dragon Dance variants can be easily taken advantage of by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, and Jolteon (add in faster zapdos and jirachi).
mention how mence is a great dugtrio abuser as a bullet somewhere. same thing but for being outsped by stuff by like gar faster zap etc

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
  • Mixed Salamence threatens a majority of common ADV OU threats such as Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves.
  • Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, Gengar, and Zapdos if it switches in. (say "to hit x, y, and z hard as they switch in. also, mention how dclaws neutral coverage is just good in general so its a safe move to throw out)
  • Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos. (mention gyara)
  • Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar.
  • Hidden Power Grass allows Salamence to hit Swampert hard. (this understates how good grass hitting pert is. discuss how it gives big openings for physically offensive teammates or something. also say "very hard" or just a word with more emphasis of how much it actually does. also, mention it gets decent chip on cune starmie and milo switch ins)
  • Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to dismantle TSS cores containing both Skarmory, Swampert, and Tyranitar (say it gives the necessary coverage to hit all the pokemon found on these types of teams super effectively. also, u say u can remove grass in the next bullet so maybe say it allows salamence to dismantle them better than it would otherwise)
  • Wish can be run, usually over Hidden Power Grass in order to get the advantage against pokemon mixed Salamence struggles against such as Milotic, Recover Starmie, and Blissey. (how does it do that? explain it)
  • Fire Blast provides Salamence with Fire-type coverage which (blatant filler) allows it to threaten Skarmory and the aforementioned Metagross, and Celebi. (mention forretress, jirachi, and maybe hera and or loom)

  • Due to only having 8PP, Salamence must use Fire Blast conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory, specially defensive Zapdos, or pivot Moltres. (mention suicune as well, if it pivots into it, u lose 2 pp)
  • It’s important to be wary of opposing Blissey due to their tendency to run Ice Beam or status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey after some chip.
  • It helps to play more aggressively with Brick Break and predict when a Blissey (or snorlax) might come in on one of Salamence's special moves.
  • It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and switchins such as Skarmory, Swampert, or Blissey. This provides valuable chip damage for its teammates.
  • Mixed Salamance is also effective against mid-range (clarify what this means, do u mean mid range in terms of chipped threats?) offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage.
  • Moreover, Salamence has a good matchup against offensive Zapdos and specially defensive Celebi cores (why does it? explain. also maybe move this up to near the tss point in this set's section)
  • Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert.

Team Options
========
  • Mixed Salamence is a staple on mixed offensive teams thanks to its great offensive stats and decent speed tier. (u said great speed in the overview, which is it?)
  • Metagross and mixed Salamence make for a great offensive core due to the amount of chip and defensive synergy they provide each other. Metagross can chip Pokemon such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them with its respective coverage move. (what metagross sets and why do they do they in particular work well with mence? maybe say agility variants are especially good with slide mence since it gets rid of zap, gyara, and molt for gross)
  • As previously stated, mixed Salamence has an easier time dismantling physically defensive cores that consist of Skarmory and Swampert, so Pokemon that appreciate this such as Dragon Dance Tyranitar lacking HP Grass, Metagross, and Aerodactly pair well with it. (maybe move this above gross bullet, then say which gross set in this bullet. then in the gross specific bullet mention the other things like defensive synergy and all that)
  • Snorlax is worth noting due to its ability to wall (wouldnt say wall, would say check) common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast with its coverage while also doing well against Milotic. (mention something about boom and the fact mence can pivot into stuff like loom that can take advantage of lax)
  • Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the pressure opposing Salamence checks apply due to switches being limited.
  • Jirachi is also worth noting due to the great type synergy it has with Salamence. Calm Mind Jirachi appreciates Salamence's ability to weaken and remove Pokemon such as Tyranitar, Metagross, Snorlax, and Swampert so that Jirachi can sweep unimpeded.
  • Additionally, Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure Swampert, Tyranitar, Metagross, and Snorlax with its coverage moves. (if this bullet is for defensive jirachi which im assuming it is, say what it switches into for mence.)
  • Because a majority of mixed offensive builds that Salamence ends up on tend to get worn down as the game progresses it helps to pair it with late-game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, and the previously mentioned Dragon Dance Tyranitar, and Salac Berry Heracross.
  • Heracross is worth a special mention due to it being potentially able to chip Zapdos and Gengar, while conversely, Salamence can chip them to enable a Salac Berry sweep.
  • Salamence struggles to reliably break past bulkier defensively oriented Pokemon not hit very hard by its coverage such as Milotic, Blissey P2, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross.
idk how ud do this but give tar a bullet for multiple sets, what they do for each other, and how sand influences how stuff checks mence

[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
IVs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
  • Salamence excels as a Choice Band wallbreaker thanks to being tied for first for having the highest base Attack stat in ADV OU, along with and its fantastic movepool and that lets it ability to OHKO or 2HKO a majority of ADV OU.
  • Again, (again what? u havent talked cb mence and its lead mu.) Choice Band Salamence makes for a great lead thanks to its Speed, reasonable bulk, and its access to Intimidate.
  • Additionally, Salamence is able to threaten out common leads like Tyranitar and some Metagross. (mixed does this too. talk about how cb differs as a lead, such as being able to ohko tar with bb and how its hp fly into a neutral target stings more than any neutral hit would from mix)
  • Because this Salamence lacks the passive recovery that of Leftovers provide, it is extremely susceptible to Sandstorm damage from Tyranitar as well as Pursuit if Tyranitar gets in on HP Fly / Rock Slide.
  • Salamence also struggles against Pokemon that carry Protect (such as?) due to them being able to scout and then counter the move Salamence has chosen. Because of this, Choice Band Salamence becomes more prediction reliant.
  • Choice Band Salamence is especially good at threatening teams that rely on Suicune, Claydol, and Dugtrio (elaborate on dugtrio or replace it with like offensive pert) for physical checks which only defensively cover Tyranitar at the expense being soft against Salamence.

  • Hidden Power Flying is Salamence's strongest Flying-type STAB which allows it to provide heavy chip against most offensive teams neutral targets while also threatening defensive Celebi.
  • Earthquake allows Salamence to take care of some Flying-type resists, mainly grounded Steel-types such as Metagross, Jirachi, and Magneton while also hitting Tyranitar hard.
  • Rock Slide is uniquely for hits Zapdos, Gyarados, Moltres, Aerodactly, and opposing Salamence super effectively. but also checks Pokemon like Moltres and other Salamence.
  • Brick Break allows Salamence to 2HKO defensive Pokemon such as Porygon2, and Snorlax, while OHKOing Tyranitar and a chipped Blissey.
  • An Adamant nature is preferred to maximize Salamence's physical prowess. Most notably Adamant Choice Band Salamence is able to 3HKO defensive Suicune under sand which Jolly cannot do. However, a Jolly nature can be run to outspeed and prevent Celebi from passing stats, outspeed and threaten Moltres, and speed tie Zapdos. (add what the evs do)

Team Options
========
  • Choice Band Salamence excels on bulky offense and balance builds as the team's immediate offensive threat.
  • Pokemon with access to Spikes, most notably Skarmory, can help provide extra chip damage making it easier for Salamence to OHKO grounded Pokemon such as Blissey, Metagross, and Jirachi as well as use Hidden Power Flying more freely knowing that grounded resists will get chipped by Spikes, regardless.
  • Magneton is almost always partnered with Choice Band Salamence thanks to it being able to trap and remove Skarmory, a common physical Salamence answer. (move this above spikes imo, mags #1)
  • Metagross, specifically Protect or Hidden Power Grass variants, pair well with Choice Band Salamence and Magneton thanks to it assuring Skarmory doesn't just stay in. (maybe mention how protect variants are good on the same mag builds)
  • Because Choice Band Salamence tends to lose a lot of momentum because of being choice locked, it appreciates Pokemon that absorb hits for it such as Swampert, Blissey, and Wish Jirachi. (tbh i think all 3 of these should get their own bullet. this statement does not specify what they check for mence on any level or any other support they bring)
  • Wish support from Blissey and Jirachi can help negate the chip damage that Salamence receives from sand and resisted attacks such as Suicune Surf and Breloom's attacks.
  • Snorlax is commonly found alongside both Magneton and Choice Band Salamence as they form a decent balance core. (why do they form this decent core? explain)
  • Set up sweepers such as Gyarados, defensive Suicune, and Calm Mind Jirachi all appreciate the offensive pressure Salamence applies to their checks such as Tyranirar, Snorlax, and some Metagross. (why only some gross? would just change it to remove the some)
  • Gyarados is worth noting in particular due to the Intimidate core it forms with Salamence which allows them to stop Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl sweeps despite both of them being weak to Rock-types. (mention how it sets up on mence checks like fat pert and suicune and stuff like that. also mention how teams often cant handle 2 dd flyers so gyara and mence work well in overwhelming an opponents flying checks)
idk how ud do this but give tar a bullet for multiple sets, what they do for each other, and how sand influences how stuff checks mence
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Set Description
=========
  • Dragon Dance Salamence is a common sweeper in ADV OU thanks to its prowess when it comes to sweeping offensive teams that rely on frail checks such as offensive Swampert and some Metagross. (change "some metagross" to like zapdos or something. idk what u mean by "some metagross". also rely on frail checks to what? salamence itself or just threats in general. idk since u dont actually elaborate)
  • Moreover, Dragon Dance Salamence tends to be excellent against offensive teams, OHKOing the frailer Pokemon found on them while and outspeeding the entire metagame after just one boost, which it easily acquires against Choice Band Pokemon locked into an unfavorable move like Earthquake, such as Dugtrio. It is also notably able to safely boost against offensive Celebi and most variants of offensive Jirachi. Salamence can also tank a -1 Rock Slide from Tyranitar or Heracross which gives it all the more opportunity to set up.
  • Thanks to its decent bulk and access to Intimidate, it can successfully be used as an offensive pivot which is extremely useful against more offensive orientated teams.
  • This allows it ample opportunity to scout the opponent's team early game while firing off boosted attacks.
  • Additionally, it is the best set to deal with Heracross (out of all mence sets? in ou?) thanks to the guaranteed OHKO, assured perfect accuracy, and ability to set up a Dragon Dance should Heracross try its Salac Berry setup. (what does it matter if its salac or not? u can set up fine either way)
  • With one Dragon Dance boost, Salamence outspeeds the entire unboosted metagame bar Ninjask (ninjask is gimmicky trash so imo no need to mention it, mentioning it gives the false illusion its actually a thing u gotta really worry about. altho qc probs will disagree with me on this one for sure).
  • Salamence also works incredibly well as a late-game sweeper after its checks have been removed or sufficiently weakened. However, against some defensive archetypes that Dragon Dance Salamence finds difficult to break such as TSS, it should focus more on its defensive assets.
  • Hidden Power Flying is the only STAB allows Salamence runs which allow it (mentioning its the only stab is useless info, this improves sentence flow. also, mention offensive mons that are neutral to it in the stuff it threatens) to threaten defensive Celebi, Breloom, and Heracross.
  • Rock Slide allows Salamence to threaten Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. (could mention how it can flinch in a worst case scenario maybe? moreso than other variants due to the speed boost this one has. qc probs wont like that idea tho)
  • Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross. (just say steel types such as x, y, and z as well as ttar)

Team Options
========
  • Dragon Dance Salamence fits well on offense-oriented teams that benefit from the offensive pressure that Salamence provides late game.
  • Salamence also fits decently on balance builds due to its defensive abilities against Heracross, Celebi, and defensive Suicune.
  • Skarmory walls Dragon Dance Salamence and can either phaze it out with Whirlwind or status it with Toxic, so Magneton is considered Salamence's premier partner as it can trap and remove Skarmory, but it's not strictly necessary when other wallbreakers are used.
  • Metagross makes for a great partner for Salamence due to their great type synergy as well the offensive pressure they apply. Choice Band Metagross is great for removing checks such as Skarmory and Swampert with Explosion while other sets such as mixed Metagross are great for wearing Skarmory and Swampert down.
  • Snorlax pairs well with Salamence due to its ability to act as a special wall without losing the momentum other specials walls would such as Blissey. (mention boom and how it can hit skarmory with focus punch / fire blast to wear it down and how eq variants fit well on the same mag based offenses)
  • Salamence appreciates offensive Swampert sets due to them being able to gain momentum on defensive Swampert that check Salamence; they also are able to wear Skarmory down. (mention how it still checks tar, elecs lacking hp grass, etc and what else it can wear down for mence)
  • Additionally, Pokemon that can switch in against opposing physical attackers such as Swampert and Suicune pair well with Salamence. (which attackers?)
  • Salamence appreciates other physical attackers such as Metagross and Gyarados thanks to their ability to weaken Pokemon that Salamence may not be able to OHKO with an Attack boost such as Swampert, Suicune, and some Gengar. (mention metagross and ttar)
  • Gyarados in particular is worth noting thanks to its ability to set up on Water-types that threaten Salamence such as Suicune, Milotic, and Swampert.
  • Tyranitar variants such as mixed Tyranitar and Dragon Dance Hidden Power Grass Tyranitar all make for good partners as well for breaking Swampert. Occasionally, Pursuit Tyranitar can be used to heavily damage, often even KO, Gengar, and chip Moltres. (mention sand and how it chips stuff like zap and whatever)
  • Celebi is a notable partner thanks to it being able to gain momentum on Water-types, while Salamence is able to protect it from Heracross and other physical Salamence sets to an extent.
  • Offensive Suicune pairs well with Salamence thanks to its ability to lure in Snorlax and stop it from using Self-Destruct on Salamence. Additionally, it makes for a good pivot on defensive Swampert that lacks Toxic.
mention how some of these mons bait in dugtrio so mence can set up on it easily, namely metagross chipped offensive cune or lax and ttar

[STRATEGY COMMENTS]
Other Options
=============
  • Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilize Wish and Protect in order to maximize its merit in a support role.
  • Brick Break can be run over Earthquake on Dragon Dance Salamence so that Salamence can OHKO Tyranitar with one an Attack boost as well more easily threaten Pokemon such as Blissey, Snorlax, and Porygon2.
  • Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl. (maybe mention moltres and zard?; moreso the former)

Checks and Counters
  • There are very few Pokemon that can blanket check all of Salamence's sets. This is due to Salamence's great base Attack and Special Attack stat. Physical walls cannot deal with special attacks and vice versa. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Skarmory**: Skarmory is one of the biggest problems for Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because they are frequently paired with Magneton and other wallbreakers. (u didnt even mention how mixed can hit skarm hard. maybe say physical salamence spcifically or mention mixed)

**Faster Revenge Killers** Faster revenge killers such as Gengar and Starmie can all threaten Choice Band and mixed Salamence with their Ice-type coverage whereas Dragon Dance Salamence can boost past these revenge killers (say unboosted mence gets threatened hard). Gengar is worth mentioning due to it being able to survive Dragon Dance Salamence at +1 when EVd correctly. (starmie takes a +1 hit too. maybe talk about how gar can pivot into more moves than starmie thanks to typing?) Jolteon, Zapdos, and Aerodactyl are also worth noting thanks to their ability to come in on mixed Salamence sets and survive one hit. Mixed Salamence does well against opposing Dragon Dance and Choice Band Salamence thanks to Intimidate and its STAB in Dragon Claw and Intimidate making it able to pivot into these sets.

**Blissey** Blissey is a notable Salamence check thanks to it being able to check both Dragon Dance and mixed Salamence sets with Ice Beam and potentially being able to status it. (mention how it cant check mence well if its weakened, also say how its very spikes vulnerable)

**Porygon2** Porygon2 is able to check Salamence with its ability to Trace Salamence's Intimidate ability as well as its access to Ice-type coverage. (tracing intim doesnt make the traced mon go -1. mention how p2 can take hits from mixed and dd very well as well as take any banded atk but bb. also mention how it has reliable recovery and can even status mence or a switch in should it desire)

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall a majority of Salamence sets and threaten Salamence back with potential Ice-type coverage or cripple Salamence with Toxic. Swampert should be wary, however, due to mixed Salamence running Hidden Power Grass. Additionally, Suicune can phaze Salamence out with Roar. (first of all, ib milo isnt common anymore. itll tox mence. suicune doesnt have recovery, especially in sand so its liable to be worn down, especially by cb and roar doesnt really do anything unless mence dd'd. mention how offensive pert cant take banded or +1 flying well altho it still can. this entire section needs more elaboration and insight)

**Pursuit Tyranitar** Tyranitar that run Pursuit can trap and deal a heavy blow to Choice Band Salamence if it's locked into an unfavorable move such as Hidden Power Flying. (mention how tar can take +1 eq from dd or mixed bb from full but needs to watch for bb from dd or band and that it needs to be healthy to take eq)

**Intimidate** Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping. (mention the mixed mence vs other mence relationship here. also, what else do these mons do besides intim to stop the dd sweep?)



[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
ophion = blue
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wherein i don't comment, i agree with ophion's changes. otherwise i strike it out.

View attachment 255170
[OVERVIEW]
  • Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate.
  • By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom.
  • Moreover, Intimidate can be used defensively as well against Pokemon such as physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. The Attack drop is extremely useful for pivoting into a resist, most commonly Metagross thanks to the great type synergy and the offensive pressure it provides with Salamence.
  • Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle a variety of different team types depending on Salamence's set.
  • Mixed Salamence matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar. In addition, it's able to wear down teams with bulky offense Pokemon such as Metagross and Snorlax, well.
  • With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to its coverage options which allow it to hit a majority of the metagame super effectively and its great Speed tier (what does this speed tier outspeed?) I'm fine with not mentioning what it outspeeds
  • Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks (like?).

  • There a few Pokemon that can comfortably deal with all Salamence sets (who?), but they (reword it to "these sets" to make it unambiguous if ur talking mence or the few mons thing) can be checked individually once the sets are revealed.
  • Mixed Salamence is walled completely by Milotic, Choice Band Salamence can be trapped by Pursuit Tyranitar (add that its more prediction reliant) and Dragon Dance variants tend to have a harder time breaking past bulkier teams (as well as teams not properly worn down).
  • Prominent defensive Pokemon such as Swampert, Blissey, and Milotic can check certain Salamence sets, specifically, Swampert can check physical variants while Blissey and Milotic can check non Choice Band Variants.
  • Additionally, due to its overwhelming weakness to Ice-types, non-Dragon Dance variants can be easily taken advantage of by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, and Jolteon (add in faster zapdos and jirachi).
mention how mence is a great dugtrio abuser as a bullet somewhere. same thing but for being outsped by stuff by like gar faster zap etc
this point can be put right between ddmence excelling as a sweeper and comfortably dealing with mence sets. generalize to choice locked aero too.

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
  • Mixed Salamence threatens a majority of common ADV OU threats such as Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves.
  • Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, Gengar, and Zapdos if it switches in. (say "to hit x, y, and z hard as they switch in. also, mention how dclaws neutral coverage is just good in general so its a safe move to throw out)
  • Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos. (mention gyara)
  • Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar.
  • Hidden Power Grass allows Salamence to hit Swampert hard. (this understates how good grass hitting pert is. discuss how it gives big openings for physically offensive teammates or something. also say "very hard" or just a word with more emphasis of how much it actually does. also, mention it gets decent chip on cune starmie and milo switch ins)
  • Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to dismantle TSS cores containing both Skarmory, Swampert, and Tyranitar (say it gives the necessary coverage to hit all the pokemon found on these types of teams super effectively. also, u say u can remove grass in the next bullet so maybe say it allows salamence to dismantle them better than it would otherwise) idk what ophion is tryna say in the second part of this, and i have no strong opinion of the first. up to you.
  • Wish can be run, usually over Hidden Power Grass in order to get the advantage against pokemon mixed Salamence struggles against such as Milotic, Recover Starmie, and Blissey. (how does it do that? explain it) yeah i asked for wishpassing to lax and meta to be elaborated on.
  • Fire Blast provides Salamence with Fire-type coverage which (blatant filler) allows it to threaten Skarmory and the aforementioned Metagross, and Celebi. (mention forretress, jirachi, and maybe hera and or loom) yea say hitting hera loom allows it to be a fighting check. forre or jira, up to you.

  • Due to only having 8PP, Salamence must use Fire Blast conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory, specially defensive Zapdos, or pivot Moltres. (mention suicune as well, if it pivots into it, u lose 2 pp)
  • It’s important to be wary of opposing Blissey due to their tendency to run Ice Beam or status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey after some chip.
  • It helps to play more aggressively with Brick Break and predict when a Blissey (or snorlax) might come in on one of Salamence's special moves.
  • It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and switchins such as Skarmory, Swampert, or Blissey. This provides valuable chip damage for its teammates.
  • Mixed Salamance is also effective against mid-range (clarify what this means, do u mean mid range in terms of chipped threats? he probably means speed?) offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage.
  • Moreover, Salamence has a good matchup against offensive Zapdos and specially defensive Celebi cores (why does it? explain. also maybe move this up to near the tss point in this set's section) due to fire blast coverage
  • Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert.

Team Options
========
  • Mixed Salamence is a staple on mixed offensive teams thanks to its great offensive stats and decent speed tier. (u said great speed in the overview, which is it?)
  • Metagross and mixed Salamence make for a great offensive core due to the amount of chip and defensive synergy they provide each other. Metagross can chip Pokemon such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them with its respective coverage move. (what metagross sets and why do they do they in particular work well with mence? maybe say agility variants are especially good with slide mence since it gets rid of zap, gyara, and molt for gross) no strong opinion on elaboration, since all sets kinda help in their own way (leftovers meta with spikes, mixmeta, cbmeta) you can include ophion's opinion on agility tho.
  • As previously stated, mixed Salamence has an easier time dismantling physically defensive cores that consist of Skarmory and Swampert, so Pokemon that appreciate this such as Dragon Dance Tyranitar lacking HP Grass, Metagross, and Aerodactly pair well with it. (maybe move this above gross bullet, then say which gross set in this bullet. then in the gross specific bullet mention the other things like defensive synergy and all that)
  • Snorlax is worth noting due to its ability to wall (wouldnt say wall, would say check) common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast with its coverage while also doing well against Milotic. (mention something about boom and the fact mence can pivot into stuff like loom that can take advantage of lax)
  • Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the pressure opposing Salamence checks apply due to switches being limited.
  • Jirachi is also worth noting due to the great type synergy it has with Salamence. Calm Mind Jirachi appreciates Salamence's ability to weaken and remove Pokemon such as Tyranitar, Metagross, Snorlax, and Swampert so that Jirachi can sweep unimpeded.
  • Additionally, Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure Swampert, Tyranitar, Metagross, and Snorlax with its coverage moves. (if this bullet is for defensive jirachi which im assuming it is, say what it switches into for mence.) more about pivoting, dont think theres a need to implement ophion's suggestion
  • Because a majority of mixed offensive builds that Salamence ends up on tend to get worn down as the game progresses it helps to pair it with late-game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, and the previously mentioned Dragon Dance Tyranitar, and Salac Berry Heracross.
  • Heracross is worth a special mention due to it being potentially able to chip Zapdos and Gengar, while conversely, Salamence can chip them to enable a Salac Berry sweep.
  • Salamence struggles to reliably break past bulkier defensively oriented Pokemon not hit very hard by its coverage such as Milotic, Blissey P2, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross.
idk how ud do this but give tar a bullet for multiple sets, what they do for each other, and how sand influences how stuff checks mence
ophion is right about the need to mention sand imo. ttar in general with sand gives damage retention which is important for permanently zap which is a huge threat to mixed offense, and also helps to keep blobs in brick 2hko range after chip, and some of the tougher waters like cune milo. youve already mentioned ddtar which is good. i don't think there's rly a need to mention other tar sets.


[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
IVs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
  • Salamence excels as a Choice Band wallbreaker thanks to being tied for first for having the highest base Attack stat in ADV OU, along with and its fantastic movepool and that lets it ability to OHKO or 2HKO a majority of ADV OU.
  • Again, (again what? u havent talked cb mence and its lead mu.) Choice Band Salamence makes for a great lead thanks to its Speed, reasonable bulk, and its access to Intimidate.
  • Additionally, Salamence is able to threaten out common leads like Tyranitar and some Metagross. (mixed does this too. talk about how cb differs as a lead, such as being able to ohko tar with bb and how its hp fly into a neutral target stings more than any neutral hit would from mix) let me rephrase ophion's point. it is not "additionally", but because of its ability to threaten 1hko on tar that makes it a great lead. i disagree with ophion's point about hp fly into neutral target because its a complete mind game on t1.
  • Because this Salamence lacks the passive recovery that of Leftovers provide, it is extremely susceptible to Sandstorm damage from Tyranitar as well as Pursuit if Tyranitar gets in on HP Fly / Rock Slide.
  • Salamence also struggles against Pokemon that carry Protect (such as?) zap, rachi, molt, gon due to them being able to scout and then counter the move Salamence has chosen. Because of this, Choice Band Salamence becomes more prediction reliant.
  • Choice Band Salamence is especially good at threatening stall teams that rely on a core of Suicune, Claydol, and Dugtrio (elaborate on dugtrio or replace it with like offensive pert) for physical checks which only defensively cover Tyranitar at the expense being soft against Salamence.

  • Hidden Power Flying is Salamence's strongest Flying-type STAB which allows it to provide heavy chip against most offensive teams neutral targets while also threatening defensive Celebi.
  • Earthquake allows Salamence to take care of some Flying-type resists, mainly grounded Steel-types such as Metagross, Jirachi, and Magneton while also hitting Tyranitar hard as a mid-ground.
  • Rock Slide is uniquely for hits Zapdos, Gyarados, Moltres, Aerodactly, and opposing Salamence super effectively. but also checks Pokemon like Moltres and other Salamence. maybe rephrase as "is needed to hit zapdos and aero for significant amounts of damage, threatening to ohko uninvested zapdos and ohko aero for sure, but also hits gyara, mence, molt really hard"
  • Brick Break allows Salamence to 2HKO defensive Pokemon such as Porygon2, and Snorlax, while OHKOing Tyranitar and a chipped Blissey.
  • An Adamant nature is preferred to maximize Salamence's physical prowess. Most notably Adamant Choice Band Salamence is able to 3HKO defensive Suicune under sand which Jolly cannot do. However, a Jolly nature can be run to outspeed and prevent Celebi from passing stats, outspeed and threaten Moltres, and speed tie Zapdos. (add what the evs do) i think we just go for max max on this set, imo

Team Options
========
  • Choice Band Salamence excels on bulky offense and balance builds as the team's immediate offensive threat.
  • Pokemon with access to Spikes, most notably Skarmory, can help provide extra chip damage making it easier for Salamence to OHKO grounded Pokemon such as Blissey, Metagross, and Jirachi as well as use Hidden Power Flying more freely knowing that grounded resists will get chipped by Spikes, regardless.
  • Magneton is almost always partnered with Choice Band Salamence thanks to it being able to trap and remove Skarmory, a common physical Salamence answer. (move this above spikes imo, mags #1)
  • Metagross, specifically Protect or Hidden Power Grass variants, pair well with Choice Band Salamence and Magneton thanks to it assuring Skarmory doesn't just stay in. (maybe mention how protect variants are good on the same mag builds)
  • Because Choice Band Salamence tends to lose a lot of momentum because of being choice locked, it appreciates Pokemon that absorb hits for it such as Swampert, Blissey, and Wish Jirachi. (tbh i think all 3 of these should get their own bullet. this statement does not specify what they check for mence on any level or any other support they bring) no strong opinion on elaboration. but do say defensive swampert, not just swampert.
  • Wish support from Blissey and Jirachi can help negate the chip damage that Salamence receives, especially because of the lack of sand immunity and resisted attacks such as Suicune Surf and Breloom's attacks.
  • Snorlax is commonly found alongside both Magneton and Choice Band Salamence as they form a decent balance core. (why do they form this decent core? explain) fight resist, lax helps with cune milo. think prob should mention predominantly curselax here.
  • Set up sweepers such as Gyarados, defensive Suicune, and Calm Mind Jirachi all appreciate the offensive pressure Salamence applies to their checks such as Tyranirar, Snorlax, and some Metagross. (why only some gross? would just change it to remove the some) yea
  • Gyarados is worth noting in particular due to the Intimidate core it forms with Salamence which allows them to stop Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl sweeps despite both of them being weak to Rock-types. (mention how it sets up on mence checks like fat pert and suicune and stuff like that. also mention how teams often cant handle 2 dd flyers so gyara and mence work well in overwhelming an opponents flying checks) ophion, this is cbmence, not ddmence
idk how ud do this but give tar a bullet for multiple sets, what they do for each other, and how sand influences how stuff checks mence
i don't think tar is as important of a partner for cbmence, as it is frequently found on sandless balance. but sometimes cb helps to wear stuff down for ddtar to sweep too.


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Set Description
=========
  • Dragon Dance Salamence is a common sweeper in ADV OU thanks to its prowess when it comes to sweeping offensive teams that rely on frail checks such as offensive Swampert and some Metagross or revenge killers like dug aero mie to deal with physical threats. (change "some metagross" to like zapdos or something. idk what u mean by "some metagross". also rely on frail checks to what? salamence itself or just threats in general. idk since u dont actually elaborate)
  • Moreover, Dragon Dance Salamence tends to be excellent against offensive teams, OHKOing the frailer Pokemon found on them while and outspeeding the entire metagame after just one boost, which it easily acquires against Choice Band Pokemon locked into an unfavorable move like Earthquake, such as Dugtrio. It is also notably able to safely boost against offensive Celebi and most variants of offensive Jirachi. Salamence can also tank a -1 Rock Slide from Tyranitar or Heracross which gives it all the more opportunity to set up.
  • Thanks to its decent bulk and access to Intimidate, it can successfully be used as an offensive pivot which is extremely useful against more offensive orientated teams.
  • This allows it ample opportunity to scout the opponent's team early game while firing off boosted attacks.
  • Additionally, it is the best set to deal with Heracross (out of all mence sets? in ou?) thanks to the guaranteed OHKO, assured perfect accuracy, and ability to set up a Dragon Dance should Heracross try its Salac Berry setup. (what does it matter if its salac or not? u can set up fine either way) disagree with ophion, this is in comparison to mixmence or cbmence. hera cannot comfortably perform a slowsub to get into salac and boost past mence if it is dd.
  • With one Dragon Dance boost, Salamence outspeeds the entire unboosted metagame bar Ninjask (ninjask is gimmicky trash so imo no need to mention it, mentioning it gives the false illusion its actually a thing u gotta really worry about. altho qc probs will disagree with me on this one for sure). its just two words, no strong opinion
  • Salamence also works incredibly well as a late-game sweeper after its checks have been removed or sufficiently weakened. However, against some defensive archetypes that Dragon Dance Salamence finds difficult to break such as TSS, it should focus more on its defensive assets. late game sweeping is frequently its primary function, "also" is slightly misrepresenting
  • Hidden Power Flying is the only STAB allows Salamence runs which allow it (mentioning its the only stab is useless info, this improves sentence flow. also, mention offensive mons that are neutral to it in the stuff it threatens) to threaten defensive Celebi, Breloom, and Heracross. don't need to mention the specific mons (i mean, its not just offensive mons, it also hits blissey), but something along the lines of this is the bread and butter move that mence clicks.
  • Rock Slide allows Salamence to threaten Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. (could mention how it can flinch in a worst case scenario maybe? moreso than other variants due to the speed boost this one has. qc probs wont like that idea tho)
  • Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross. (just say steel types such as x, y, and z as well as ttar)

Team Options
========
  • Dragon Dance Salamence fits well on offense-oriented teams that benefit from the offensive pressure that Salamence provides late game.
  • Salamence also fits decently on balance builds due to its defensive abilities against Heracross, Celebi, and defensive Suicune.
  • Skarmory walls Dragon Dance Salamence and can either phaze it out with Whirlwind or status it with Toxic, so Magneton is considered Salamence's premier partner as it can trap and remove Skarmory, but it's not strictly necessary when other wallbreakers are used.
  • Metagross makes for a great partner for Salamence due to their great type synergy as well the offensive pressure they apply. Choice Band Metagross is great for removing checks such as Skarmory and Swampert with Explosion while other sets such as mixed Metagross are great for wearing Skarmory and Swampert down.
  • Snorlax pairs well with Salamence due to its ability to act as a special wall without losing the momentum other specials walls would such as Blissey. (mention boom and how it can hit skarmory with focus punch / fire blast to wear it down and how eq variants fit well on the same mag based offenses)
  • Salamence appreciates offensive Swampert sets due to them being able to gain momentum on defensive Swampert that check Salamence; they also are able to wear Skarmory down. (mention how it still checks tar, elecs lacking hp grass, etc and what else it can wear down for mence)
  • Additionally, Pokemon that can switch in against opposing physical attackers such as Swampert and Suicune pair well with Salamence. (which attackers?) tbh i don't feel strongly about this point. i might just remove it.
  • Salamence appreciates other physical attackers such as Metagross and Gyarados thanks to their ability to weaken Pokemon that Salamence may not be able to OHKO with an Attack boost such as Swampert, Suicune, and some Gengar. (mention metagross and ttar) wait i just realized you already mentioned metagross above and gyara below. then this point is kinda redundant.
  • Gyarados in particular is worth noting thanks to its ability to set up on Water-types that threaten Salamence such as Suicune, Milotic, and Swampert. i'm just going to copypaste ophion's comments here: (mention how it sets up on mence checks like fat pert and suicune and stuff like that. also mention how teams often cant handle 2 dd flyers so gyara and mence work well in overwhelming an opponents flying checks)
  • Tyranitar variants such as mixed Tyranitar and Dragon Dance Hidden Power Grass Tyranitar all make for good partners as well for breaking Swampert. Occasionally, Pursuit Tyranitar can be used to heavily damage, often even KO, Gengar, and chip Moltres. (mention sand and how it chips stuff like zap and whatever) retaining damage on bliss lax cune gar zap is always good.
  • Celebi is a notable partner thanks to it being able to gain momentum on Water-types, while Salamence is able to protect it from Heracross and other physical Salamence sets to an extent.
  • Offensive Suicune pairs well with Salamence thanks to its ability to lure in Snorlax and stop it from using Self-Destruct on Salamence. Additionally, it makes for a good pivot on defensive Swampert that lacks Toxic.
mention how some of these mons bait in dugtrio so mence can set up on it easily, namely metagross chipped offensive cune or lax and ttar. oh yeah, i forgot that hera goes in here as well (water/bliss pivot, chips the flyings)

[STRATEGY COMMENTS]
Other Options
=============
  • Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilize Wish and Protect in order to maximize its merit in a support role.
  • Brick Break can be run over Earthquake on Dragon Dance Salamence so that Salamence can OHKO Tyranitar with one an Attack boost as well more easily threaten Pokemon such as Blissey, Snorlax, and Porygon2.
  • Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl. (maybe mention moltres and zard?; moreso the former)

Checks and Counters
  • There are very few Pokemon that can blanket check all of Salamence's sets. This is due to Salamence's great base Attack and Special Attack stat. Physical walls cannot deal with special attacks and vice versa. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because they are frequently paired with Magneton and other wallbreakers. (u didnt even mention how mixed can hit skarm hard. maybe say physical salamence spcifically or mention mixed)

**Faster Revenge Killers** Faster revenge killers such as Gengar and Starmie can all threaten Choice Band and mixed Salamence with their Ice-type coverage whereas Dragon Dance Salamence can boost past these revenge killers (say unboosted mence gets threatened hard). Gengar is worth mentioning due to it being able to survive Dragon Dance Salamence at +1 when EVd correctly. (starmie takes a +1 hit too. maybe talk about how gar can pivot into more moves than starmie thanks to typing?) Jolteon, Zapdos, and Aerodactyl are also worth noting thanks to their ability to come in on mixed Salamence sets and survive one hit. Mixed Salamence does well against opposing Dragon Dance and Choice Band Salamence thanks to Intimidate and its STAB in Dragon Claw and Intimidate making it able to pivot into these sets.

**Blissey** Blissey is a notable Salamence check thanks to it being able to check both Dragon Dance and mixed Salamence sets with Ice Beam and potentially being able to status it. (mention how it cant check mence well if its weakened, also say how its very spikes vulnerable)

**Porygon2** Porygon2 is able to check Salamence with its ability to Trace Salamence's Intimidate ability as well as its access to Ice-type coverage. (tracing intim doesnt make the traced mon go -1. mention how p2 can take hits from mixed and dd very well as well as take any banded atk but bb. also mention how it has reliable recovery and can even status mence or a switch in should it desire)

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall a majority of Salamence sets and threaten Salamence back with potential Ice-type coverage or cripple Salamence with Toxic. Swampert should be wary, however, due to mixed Salamence running Hidden Power Grass. Additionally, Suicune can phaze dragon dance Salamence out with Roar. (first of all, ib milo isnt common anymore. itll tox mence. suicune doesnt have recovery, especially in sand so its liable to be worn down, especially by cb and roar doesnt really do anything unless mence dd'd. mention how offensive pert cant take banded or +1 flying well altho it still can. this entire section needs more elaboration and insight) yea probably should say more about the specifics of cune, the mono water + cm interaction, propensity for crits, but still possible to muscle thru. i don't care so much about pert.

**Pursuit Tyranitar** Tyranitar that run Pursuit can trap and deal a heavy blow to Choice Band Salamence if it's locked into an unfavorable move such as Hidden Power Flying. (mention how tar can take +1 eq from dd or mixed bb from full but needs to watch for bb from dd or band and that it needs to be healthy to take eq) this is the pursuit tar section, for cbmence. no need to talk about other sets

**Intimidate** Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping. (mention the mixed mence vs other mence relationship here. also, what else do these mons do besides intim to stop the dd sweep?) usually midgame the point is to intimidate vs ddmence and pivot out to meta tar or whatever that can take a soft hit or double switch in, maybe even bliss.

[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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[OVERVIEW]
  • Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate.
  • By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom.
  • Moreover, Intimidate can be used defensively as well against Pokemon such as physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. The Attack drop is extremely useful for pivoting into a resist, most commonly Metagross thanks to the great type synergy and the offensive pressure it provides with Salamence.
  • Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle a variety of different team types depending on Salamence's set.
  • Mixed Salamence matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar. In addition, it's able to wear down teams with bulky offense Pokemon such as Metagross and Snorlax, well.
  • With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to its coverage options which allow it to hit a majority of the metagame super effectively and its great Speed tier
  • Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks.
  • Salamence is a great abuser of Dugtrio's Arena Trap thanks to being able to remove certain Salamence checks such as Jolteon.

  • There a few Pokemon that can comfortably deal with these Salamence sets, but they can be checked individually once the sets are revealed.
  • Mixed Salamence is walled completely by Milotic, Choice Band Salamence can be trapped by Pursuit Tyranitar, and Dragon Dance variants tend to have a harder time breaking past bulkier teams.
  • Prominent defensive Pokemon such as Swampert, Blissey, and Milotic can check certain Salamence sets, specifically, Swampert can check physical variants while Blissey and Milotic can check non Choice Band Variants.
  • Additionally, due to its overwhelming weakness to Ice-types, non-Dragon Dance variants can be easily taken advantage of by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, Jolteon, and faster Zapdos.

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
  • Mixed Salamence threatens a majority of common ADV OU threats such as Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves.
  • Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, Gengar, and Zapdos hard as they switch in. Additionally, Dragon Claw is great neutral coverage and in general, is a safe move to use.
  • Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos and Gyarados.
  • Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar.
  • Hidden Power Grass allows Salamence to hit Swampert very hard while also allowing it to decently chip Suicune, Starmie, and Milotic switch-ins
  • Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to dismantle TSS cores containing both Skarmory, Swampert, and Tyranitar
  • Wish can be run, usually over Hidden Power Grass in order to get the advantage against pokemon mixed Salamence struggles against such as Milotic, Recover Starmie, and Blissey. It can do this by Wish-passing to Metagross or Snorlax.
  • Fire Blast allows it to threaten Skarmory and the aforementioned Metagross, and Celebi. Additionally, Fire Blast threatens both Heracross and Breloom which allows mixed Salamence to act as a Fighting-type check.

  • Due to only having 8PP, Salamence must use Fire Blast conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory, Suicune, specially defensive Zapdos, or pivot Moltres.
  • It’s important to be wary of opposing Blissey due to their tendency to run Ice Beam or status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey after some chip.
  • It helps to play more aggressively with Brick Break and predict when a Blissey or Snorlax might come in on one of Salamence's special moves.
  • It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and switch-ins such as Skarmory, Swampert, or Blissey. This provides valuable chip damage for its teammates.
  • Mixed Salamance is also effective against mid-speed offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage.
  • Moreover, Salamence has a good matchup against offensive Zapdos and specially defensive Celebi cores thanks to its Fire Blast coverage
  • Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert.

Team Options
========
  • Mixed Salamence is a staple on mixed offensive teams thanks to its great offensive stats and great speed tier.
  • Metagross and mixed Salamence make for a great offensive core due to the amount of chip and defensive synergy they provide each other. Metagross can chip Pokemon such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them with its respective coverage move. Agility Metagross variants pair especially well with Rock Slide Salamence due to it removing Zapdos, Gyarados, and Moltres for Metagross.
  • As previously stated, mixed Salamence has an easier time dismantling physically defensive cores that consist of Skarmory and Swampert, so Pokemon that appreciate this such as Dragon Dance Tyranitar, Metagross, and Aerodactly pair well with it.
  • Snorlax is worth noting due to its ability to check common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast with its coverage and Self-Destruct while also doing well against Milotic. Salamence can pivot into Breloom and Heracross which otherwise take advantage of Snorlax.
  • Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the pressure opposing Salamence checks apply due to switches being limited.
  • Jirachi is also worth noting due to the great type synergy it has with Salamence. Calm Mind Jirachi appreciates Salamence's ability to weaken and remove Pokemon such as Tyranitar, Metagross, Snorlax, and Swampert so that Jirachi can sweep unimpeded.
  • Additionally, Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure Swampert, Tyranitar, Metagross, and Snorlax with its coverage moves. In some matchups, Jirachi requires some prediction in order to wish pass to Salamence such as on a predicted Earthquake or a predicted Celebi switch-in.
  • Because a majority of mixed offensive builds that Salamence ends up on tend to get worn down game progresses it helps to pairs it with late-game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, Dragon Dance Tyranitar, and Salac Berry Heracross
  • Heracross is worth a special mention due to it being potentially able to chip Zapdos and Gengar, while conversely, Salamence can chip them to enable a Salac Berry sweep.
  • Salamence struggles to reliably break past bulkier defensively oriented Pokemon not hit very hard by its coverage such as Milotic, Porygon2, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross.
  • Sand from the likes of Tyranitar is important for retaining chip damage on bulkier Pokemon such as Porygon2 and Blissey which puts them in 2HKO range of Brick Break. Additionally, Sand is imperative also good for retaining damage on pressuring Zapdos which otherwise is a huge threat to mixed offense.

[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe 4 HP / 252 Atk / 252 Spe
IVs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
  • Salamence excels as a Choice Band wallbreaker thanks to being tied for first for having the highest base Attack stat in ADV OU and its fantastic movepool that lets it OHKO or 2HKO a majority of ADV OU.
  • Choice Band Salamence makes for a great lead thanks to its Speed, reasonable bulk, and its access to Intimidate.
  • Salamence is ability to threaten out common leads like Tyranitar and some Metagross due to its ability to OHKO or severely damage them.
  • Because this Salamence lacks the passive recovery of Leftovers, it is extremely susceptible to Sandstorm damage from Tyranitar as well as Pursuit if Tyranitar gets in on Hidden Power Flying or Rock Slide.
  • Salamence also struggles against Pokemon that carry Protect such as Zapdos, Jirachi, Moltres, and Flygon due to them being able to scout and then counter the move Salamence has chosen. Because of this, Choice Band Salamence becomes more prediction reliant.
  • Choice Band Salamence is especially good at threatening stall teams that rely on a core of Suicune, Claydol, and Dugtrio for physical checks which only defensively cover Tyranitar at the expense being soft against Salamence.

  • Hidden Power Flying is Salamence's strongest Flying-type STAB which allows it to provide heavy chip against most neutral targets while also threatening defensive Celebi.
  • Earthquake allows Salamence to take care of some Flying-type resists, mainly grounded Steel-types such as Metagross, Jirachi, and Magneton while also hitting Tyranitar hard as a mid-ground.
  • Rock Slide is needed to hit Zapdos and Aerodactyl for significant amounts of damage, while threatening to OHKO uninvested Zapdos and OHKO Aerodactyl for sure, but also hits Gyarados, Salamence, Moltres extremely hard.
  • Brick Break allows Salamence to 2HKO defensive Pokemon such as Porygon2, and Snorlax, while OHKOing Tyranitar and a chipped Blissey.
  • An Adamant nature is preferred to maximize Salamence's physical prowess. Most notably Adamant Choice Band Salamence is able to 3HKO defensive Suicune under sand which Jolly cannot do. However, a Jolly nature can be run to outspeed and prevent Celebi from passing stats, outspeed and threaten Moltres, and speed tie Zapdos.

Team Options
========
  • Choice Band Salamence excels on bulky offense and balance builds as the team's immediate offensive threat.
  • Magneton is almost always partnered with Choice Band Salamence thanks to it being able to trap and remove Skarmory, a common physical Salamence answer.
  • Pokemon with access to Spikes, most notably Skarmory, can help provide extra chip damage making it easier for Salamence to OHKO grounded Pokemon such as Blissey, Metagross, and Jirachi as well as use Hidden Power Flying more freely knowing that grounded resists will get chipped by Spikes, regardless.
  • Metagross, specifically Protect or Hidden Power Grass variants, pair well with Choice Band Salamence and Magneton thanks to it assuring Skarmory doesn't just stay in.
  • Because Choice Band Salamence tends to lose a lot of momentum because of being choice locked, it appreciates sturdy walls that absorb hits for it such as defensive Swampert, Blissey, and Wish Jirachi.
  • Wish support from Blissey and Jirachi can help negate the chip damage that Salamence receives, especially because of the lack of sand immunity.
  • Snorlax is commonly found alongside both Magneton and Choice Band Salamence as they form a decent balance core. Salamence resists Fighting-types, while Snorlax, most commonly Curse, helps with Suicune and Milotic.
  • Set up sweepers such as Gyarados, defensive Suicune, and Calm Mind Jirachi all appreciate the offensive pressure Salamence applies to their checks such as Tyranirar, Snorlax, and Metagross.
  • Gyarados is worth noting in particular due to the Intimidate core it forms with Salamence which allows them to stop Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl sweeps despite both of them being weak to Rock-types.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Set Description
=========
  • Dragon Dance Salamence is a common sweeper in ADV OU thanks to its prowess when it comes to sweeping offensive teams that rely on frail checks such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie to deal with physical threats.
  • Dragon Dance Salamence outspeeds the entire metagame after just one boost, which it easily acquires against Choice Band Pokemon locked into an unfavorable move like Earthquake, such as Dugtrio. It is also notably able to safely boost against offensive Celebi and most variants of offensive Jirachi. Salamence can also tank a -1 Rock Slide from Tyranitar or Heracross which gives it all the more opportunity to set up.
  • Thanks to its decent bulk and access to Intimidate, it can successfully be used as an offensive pivot which is extremely useful against more offensive orientated teams.
  • This allows it ample opportunity to scout the opponent's team early game while firing off boosted attacks.
  • Additionally, it is the best set to deal with Heracross thanks to the guaranteed OHKO, perfect accuracy, and ability to set up a Dragon Dance should Heracross try its Salac Berry setup.
  • With one Dragon Dance boost, Salamence outspeeds the entire unboosted metagame.
  • Salamence works incredibly well as a late-game sweeper after its checks have been removed or sufficiently weakened. However, against some defensive archetypes that Dragon Dance Salamence finds it difficult to break such as TSS, it should focus more on its defensive assets.

  • Hidden Power Flying is Salamence's most commonly used move as it has virtually downside when Salamence has an attack boost from Dragon Dance.
  • Rock Slide allows Salamence to threaten Zapdos, Moltres, Aerdoactly, Gyarados, and other Salamence.
  • Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross.
  • The EVs allow Salamence to outspeed Adamant Heracross, and after a boost, Jolteon and Aerodactyl. Putting the remaining EVs in HP gives Salamence a little more bulk for setting up.

Team Options
========
  • Dragon Dance Salamence fits well on offense-oriented teams that benefit from the offensive pressure that Salamence provides late game.
  • Salamence also fits decently on balance builds due to its defensive abilities against Heracross, Celebi, and defensive Suicune.
  • Skarmory walls Dragon Dance Salamence and can either phaze it out with Whirlwind or status it with Toxic, so Magneton is considered Salamence's premier partner as it can trap and remove Skarmory, but it's not strictly necessary when other wallbreakers are used.
  • Metagross makes for a great partner for Salamence due to their great type synergy as well the offensive pressure they apply. Choice Band Metagross is great for removing checks such as Skarmory and Swampert with Explosion while other sets such as mixed Metagross are great for wearing Skarmory and Swampert down.
  • Snorlax pairs well with Salamence due to its ability to act as a special wall without losing the momentum other specials walls would such as Blissey. Additionally, Snorlax can also wear down defensive Pokemon such as Skarmory, Tyranitar, and Metagross with Focus Punch, Fire Blast, or Self-Destruct.
  • Salamence appreciates offensive Swampert sets due to them being able to gain momentum on defensive Swampert that check Salamence; they also are able to wear Skarmory down.
  • Gyarados in particular is worth noting thanks to its ability to set up on Water-types that threaten Salamence such as Suicune, Milotic, and Swampert. Moreover, most teams tend to struggle with handling two opposing Dragon Dance Flying-types so Gyarados and Salamence work well in overwhelming the opponents flying checks.
  • Tyranitar variants such as mixed and Dragon Dance Hidden Power Grass all make for good partners as well for breaking Swampert. Occasionally, Pursuit Tyranitar can be used to heavily damage, often even KO, Gengar, and chip Moltres. Salamence also appreciates the damage that sand provides against Pokemon such as Blissey, Snorlax, Suicune, Gengar, and Zapdos.
  • Celebi is a notable partner thanks to it being able to gain momentum on Water-types, while Salamence is able to protect it from Heracross and other physical Salamence sets to an extent.
  • Offensive Suicune pairs well with Salamence thanks to its ability to lure in Snorlax and stop it from using Self-Destruct on Salamence. Additionally, it makes for a good pivot on defensive Swampert that lacks Toxic.
Did you forget to address the comments after the bullet points?

[STRATEGY COMMENTS]
Other Options
=============
  • Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilize Wish and Protect in order to maximize its merit in a support role.
  • Brick Break can be run over Earthquake on Dragon Dance Salamence so that Salamence can OHKO Tyranitar with one an Attack boost as well more easily threaten Pokemon such as Blissey, Snorlax, and Porygon2.
  • Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactly, Moltres, and Charizard.

Checks and Counters
  • There are very few Pokemon that can blanket check all of Salamence's sets. This is due to Salamence's great base Attack and Special Attack stat. Physical walls cannot deal with special attacks and vice versa. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because they are frequently paired with Magneton and other wallbreakers.

**Faster Revenge Killers** Faster revenge killers such as Gengar and Starmie can all threaten Choice Band and mixed Salamence with their Ice-type coverage whereas Dragon Dance Salamence can boost past these revenge killers. Gengar is worth mentioning due to it being able to survive Dragon Dance Salamence at +1 when EVd correctly and its ability to pivot in on most of Salamence's move thanks to its typing and immunity to Earthquake. Jolteon, Zapdos, and Aerodactyl are also worth noting thanks to their ability to come in on mixed Salamence sets and survive one hit. Mixed Salamence does well against opposing Dragon Dance and Choice Band Salamence thanks its STAB in Dragon Claw and Intimidate which allows it to pivot into these sets.

**Blissey** Blissey is a notable Salamence check thanks to it being able to check both Dragon Dance and mixed Salamence sets with Ice Beam and potentially being able to status it. However, Blissey is vulnerable to Spikes damage and it cannot check Salamence well if it becomes too weakened.

**Porygon2** Porygon2 is able to check Salamence thanks to its access to Ice-type coverage and its exceptional bulk which allows it to take hits from mixed and Dragon Dance sets. Moreover, Porygon2 has access to reliable recovery and can even status Salamence or a switch in

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall a majority of Salamence sets and threaten Salamence back with potential Ice-type coverage or cripple Salamence with Toxic. Swampert should be wary, however, due to mixed Salamence running Hidden Power Grass. Although Suicune may not necessarily have Ice Beam, Additionally, it can phaze Dragon Dance Salamence out with Roar or use Salamence as Calm Mind set up fodder. However, Salamence can still muscle through Suicune with critical hits or a great enough attack boost.

**Pursuit Tyranitar** Tyranitar that run Pursuit can trap and deal a heavy blow to Choice Band Salamence if it's locked into an unfavorable move such as Hidden Power Flying.

**Intimidate** Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, by allowing Pokemon such as Metagross, Tyranitar, and Porgyon2 an easier time pivoting in after an Attack drop. Mixed Salamence itself can also attempt to KO opposing physical Salamence or slower variants of itself.



[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Thanks, I'll need you to address the comments after ddmence before I give my qc check.
 

vapicuno

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I rephrased the additions since these partners have already been mentioned

  • Many of the aforementioned partners like Metagross, Jirachi, Tyranitar, Heracross, and Snorlax, as well as chipped offensive Suicune and Snorlax all lure in Dugtrio, which Salamence appreciates Pokemon that can bait Dugtrio in so that it can set up on it such as Metagross, chipped offensive Suicune, Tyranitar, and Snorlax.
  • Heracross makes for a good Salamence partner thanks to its ability to act as a Water-type and Blissey pivot that can check chip Flying-types. (place this above previous point)
with all these changes made, qc1/2. Good job!
 

watermess

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had a quick look through yesterday and made some notes and discussed them with vapicuno got as far as the end of mixmence ofc not a full qc and open to discussion :3

on vapi's request, highlighted parts of the quote correspond points made below

View attachment 255170
[OVERVIEW]
Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate. By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom. Moreover, Intimidate can be used defensively as well against Pokemon such as physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. The Attack drop is extremely useful for pivoting into a resist, most commonly Metagross thanks to the great type synergy and the offensive pressure it provides with Salamence. Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle a variety of different team types depending on Salamence's set. Mixed Salamence matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar. In addition, it's able to wear down teams with bulky offense Pokemon such as Metagross and Snorlax, well. With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to its coverage options which allow it to hit a majority of the metagame super effectively and its great Speed tier Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks. Salamence is a great abuser of Dugtrio's Arena Trap thanks to being able to remove certain Salamence checks such as Jolteon.

There a few Pokemon that can comfortably deal with these Salamence sets, but they can be checked individually once the sets are revealed. Mixed Salamence is walled completely by Milotic, Choice Band Salamence can be trapped by Pursuit Tyranitar, and Dragon Dance variants tend to have a harder time breaking past bulkier teams. Prominent defensive Pokemon such as Swampert, Blissey, and Milotic can check certain Salamence sets, specifically, Swampert can check physical variants while Blissey and Milotic can check non Choice Band Variants. Additionally, due to its overwhelming weakness to Ice-types, non-Dragon Dance variants can be easily taken advantage of by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, Jolteon, and faster Zapdos.

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Mixed Salamence threatens a majority of common ADV OU threats such as Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves. Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, Gengar, and Zapdos hard as they switch in. Additionally, Dragon Claw is great neutral coverage and in general, is a safe move to use. Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos and Gyarados. Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar. Hidden Power Grass allows Salamence to hit Swampert very hard while also allowing it to decently chip Suicune, Starmie, and Milotic switch-ins. Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to dismantle TSS cores containing both Skarmory, Swampert, and Tyranitar. Wish can be run, usually over Hidden Power Grass in order to get the advantage against pokemon mixed Salamence struggles against such as Milotic, Recover Starmie, and Blissey. It can do this by Wish-passing to Metagross or Snorlax. Fire Blast allows it to threaten Skarmory and the aforementioned Metagross, and Celebi. Additionally, Fire Blast threatens both Heracross and Breloom which allows mixed Salamence to act as a Fighting-type check.

Due to only having 8PP, Salamence must use Fire Blast conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory, Suicune, specially defensive Zapdos, or pivot Moltres. It’s important to be wary of opposing Blissey due to their tendency to run Ice Beam or status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey after some chip. It helps to play more aggressively with Brick Break and predict when a Blissey or Snorlax might come in on one of Salamence's special moves. It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and switch-ins such as Skarmory, Swampert, or Blissey. This provides valuable chip damage for its teammates. Mixed Salamance is also effective against mid-speed offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage. Moreover, Salamence has a good matchup against offensive Zapdos and specially defensive Celebi cores thanks to its Fire Blast coverage. Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert.

Team Options
========
Mixed Salamence is a staple on mixed offensive teams thanks to its great offensive stats and great speed tier. Metagross and mixed Salamence make for a great offensive core due to the amount of chip and defensive synergy they provide each other. Metagross can chip Pokemon such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them with its respective coverage move. Agility Metagross variants pair especially well with Rock Slide Salamence due to it removing Zapdos, Gyarados, and Moltres for Metagross. As previously stated, mixed Salamence has an easier time dismantling physically defensive cores that consist of Skarmory and Swampert, so Pokemon that appreciate this such as Dragon Dance Tyranitar, Metagross, and Aerodactly pair well with it. Snorlax is worth noting due to its ability to check common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast with its coverage and Self-Destruct while also doing well against Milotic. Salamence can pivot into Breloom and Heracross which otherwise take advantage of Snorlax. Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the pressure opposing Salamence checks apply due to switches being limited. Jirachi is also worth noting due to the great type synergy it has with Salamence. Calm Mind Jirachi appreciates Salamence's ability to weaken and remove Pokemon such as Tyranitar, Metagross, Snorlax, and Swampert so that Jirachi can sweep unimpeded. Additionally, Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure Swampert, Tyranitar, Metagross, and Snorlax with its coverage moves. In some matchups, Jirachi requires some prediction in order to wish pass to Salamence such as on a predicted Earthquake or a predicted Celebi switch-in. Because a majority of mixed offensive builds that Salamence ends up on tend to get worn down game progresses it helps to pairs it with late-game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, Dragon Dance Tyranitar, and Salac Berry Heracross. Heracross is worth a special mention due to it being potentially able to chip Zapdos and Gengar, while conversely, Salamence can chip them to enable a Salac Berry sweep. Salamence struggles to reliably break past bulkier defensively oriented Pokemon not hit very hard by its coverage such as Milotic, Porygon2, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross. Sand from the likes of Tyranitar is important for retaining chip damage on bulkier Pokemon such as Porygon2 and Blissey which puts them in 2HKO range of Brick Break. Additionally, Sand is also good retaining damage on Zapdos which otherwise is a huge threat to mixed offense.
overview

  • mixed salamence *has* a great matchup against tss, but i think you can argue its just as scary if not more vs frail offenses that might use the likes of zapdos or snorlax to try and keep it in check, its able to turn one open a gaping hole by blasting the metagross or grassing the offpert and essentially open up a game for a physical sweeper teammate potentially permenantly, in short maybe some recognition of the threat it poses to litterally any team without a cune or milo would be nice.
  • i really dont know about this mence dug synergy, fat teams are using one or the other as their heracross/loom countermeasure and u also dont trap jolteon since they KO a large portion of the time with HP after a spike and they can always BP out if they have it and get a free spike with skarm
  • potentially what you ment is that its a dug abuser as in, takes advantage of one of mences own teammates being dugged as it gets to make a free predict for banded/mixed sets and potentially leave a devistating dent in a wall, or for ddmence teams its a free set up turn.
  • to double down i think mentioning that mence has a strong comeback game vs dugs is good material for overview, stuff like forre teams that suffer from being super dug weak love something to help eliviate that pressure and keep up in a "KO's race"

  • other than this, potentially more emphasis on its bulk and useful resistances - for example this mon can check alot of really scary anti big 5 mons, u check/wall molt, zard, blaziken which can make mixmence potentially a choice over gar for tss teams to keep fighters in check while offering a little more in other matchups
  • looks decent, maybe just a little rewording to make it read better might be nice but its generally a nice summary.



mixmence set disc

  • "threatens majority of common adv out threats", potentially you could phrase this differently, something like - its capable of hitting the entire tier for good damage, i think potentially saying it threatens pert, tar meta skarm is misleading, sure ur right it does threaten them all but they can all live a hit and chose to trade to remove mence entirely or at least cripple it with status, I feel like this opener is saying those mons are mixmences bitch, but they really arent, in fact depending on the game state it really can sometimes be the other way round!
  • the 8 pp touch is nice, i think u should elaborate more on playing agressivley with mixmence, not just talking about using brick break in an aggro way but also dont forget how a well timed coverage move can put a swampert or metagross out of the game almost indefinately, if ur using mence to pivot on stuff like fighters ur getting worn down, its good to fish with coverage when u know they are switching anyway, lets not underestimate what even fishing with hp grass vs something as stonewall as incoming milotic with spikes up can do for a game, a crit with a spike up could put u in a winning position.
  • seems decent other than these small nitpicks


team options mixmence

  • "Metagross and mixed Salamence make for a great offensive core due to the amount of chip and defensive synergy they provide each other." not a fan of how this i phrased, i think more emphasis on how these **2 highly offensive pokes** can form an entire physically defensive backbone almost on their own that serves perfectly for short term games should be greatly emphasised the fact that they can stop all these common physical threats while remaining so threatening is one of the defining factors of mixed and mag offenses.
  • a potential change i would be interested to see would be talking about different types of metagross imo since mence eliviates metas need for lefties to check physical offenses. mixmence + band meta, hit a defensive pert on switch in and its in range of hp grass, force a blissey to recover with brick break and get in band meta without being twaved. psychic, boom, eq crit or mash boost thru mono waters such as milo, defensive mie, wish vap, defensive pert even is great for mixmence. having a mixmeta provides unwallable cm passing for semi pass mixed offenses there are no mons that can reliably beat a +1 mixed mence or meta, meta is stopping them from just going bliss or lax on ur cm bi and stopping you from making that extra cm assisted progress, also lets not forget mixmeta with pursuit can clean up a gar after it takes a stray fire blast/ dclaw and leave some teams without a fast mixmence check.
  • other than this i think this is a good section. i think the emphasis on it opening teams up for cleaners is super good!
 
Last edited:
View attachment 255170
[OVERVIEW]
Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate. By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom. Moreover, Intimidate can be used defensively in conjunction with a sturdy Rock-resist like Metagross to effectively pivot against Dragon Dance sweepers. defensively as well against Pokemon such as physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. The Attack drop is extremely useful for pivoting into a resist, most commonly Metagross thanks to the great type synergy and the offensive pressure it provides with Salamence. Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle a variety of different team types depending on Salamence's set. For example Mixed Salamence has a great matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar. In addition, it's able to wear down offensive teams that rely on Zapdos and Snorlax as checks upon which it devastates Metagross and Swampert. With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to its unmatched power and speed due to its coverage options which allow it to hit a majority of the metagame super effectively and its great Speed tier (the coverage part is more of appropriate of mixmence than cb) Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks, it is also a great "Dugtrio punisher" as it's able to come in and get a free Dragon Dance after Dugrtio has killed something with Earthquake. Teams that are weak to Dugtrio generally appreciate the pressure that Salamence is able to alleviate.

There are no Pokemon that can comfortably deal with all Salamence sets, but they can be checked individually once the sets are revealed. however, there are ways to deal with the individual sets after they are revealed. For example Mixed Salamence is walled completely by Milotic, Choice Band Salamence can be Pursuited by Tyranitar if it lockes on hp flying, and Dragon Dance variants tend to have a hard time sweeping when its checks are at full health . Prominent defensive Pokemon such as Swampert, Blissey, and Milotic can check certain Salamence sets, specifically, Swampert can check physical variants while Blissey and Milotic can check non Choice Band Variants(still i think it's important to mention that they have to be at full hp to check mence). Additionally, due to its overwhelming weakness to Ice-types, non-Dragon Dance variants can be forced out by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, Jolteon, and faster Zapdos.

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Mixed Salamence threatens the majority of the ADV OU metagame including common Pokemon like Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves. Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, in addition to chipping Gengar, and Zapdos as they switch in. Additionally, Dragon Claw has good neutral coverage and in general, is a safe move to use if you expect a switch. Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos and Gyarados. Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar. Hidden Power Grass is a key move on mixed Salamence in order to hit Swampert very hard while also allowing it to decently chip Suicune, Starmie, and Milotic switch-ins. Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to dismantle TSS cores containing both Skarmory, Swampert, and Tyranitar. Wish can be run, usually over Hidden Power Grass in order to get the advantage against pokemon mixed Salamence struggles against such as Milotic, Recover Starmie, and Blissey. It can do this by Wish-passing to Metagross or Snorlax. (i personally would only mention Wish only in OOs) Fire Blast allows it to threaten Skarmory and the aforementioned Metagross, and Celebi. Additionally, Fire Blast threatens both Heracross and Breloom which allows mixed Salamence to act as a Fighting-type check.
There's a lot of stuff that needs to be changed imo, especially in Team options, i'm going to continue this AM check later...
 

vapicuno

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1601465397796.png


Just so that we don't get lost in a string of discord messages, these changes were asked for by Altina.
 
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vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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Sorry for the wait. Incorporated watermess 's comments into a comprehensive edit of the overview and mixmence. Most of these are combinations of modifications and reordering of points to categorize them better.

Further edits on CBMence and DDMence will come soon.

View attachment 255170
[OVERVIEW]
Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate. By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom. Moreover, Intimidate can be used defensively in conjunction with a sturdy Rock-resist like Metagross to effectively pivot against Dragon Dance sweepers as well against physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. Because of its offensive typing and expansive movepool, Salamence can run a variety of different sets which allow it to more easily dismantle a variety of different team types depending on Salamence's set. For example, Mixed Salamence has a great matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar; it also good against mid-speed offense teams that usually lack good switch-ins. With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to its unmatched a combination of good power and speed. Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks by setting up on Choice-locked revenge killers such as Dugtrio and Aerodactyl. it is also a great "Dugtrio punisher" as it's able to come in and get a free Dragon Dance after Dugrtio has killed something with Earthquake.

There are no Pokemon that can comfortably deal with all Salamence sets. However, there are ways to deal with the individual sets after they are revealed. For example, Mixed Salamence is walled completely by Milotic, Choice Band Salamence can be Pursuited by Tyranitar if it locks on Hidden Power Flying, and Dragon Dance variants tend to have a harder time sweeping when its checks are at full health. Prominent defensive Pokemon such as Swampert, Blissey, and Milotic can check certain Salamence sets, specifically, Swampert can check physical variants while Blissey and Milotic can check non Choice Band Variants. Offensively, Salamence can be checked by exploiting Additionally, due to its overwhelming weakness to Ice-types; non-Dragon Dance variants can be forced out by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, Jolteon, and faster Zapdos.

Finally, Mixed and Choice Band Salamence are great leads by virtue of their ability to dish out a lot of damage while hiding under the ambiguity of its unrevealed set. Mixed Salamence, thought unable to OHKO Tyranitar, can still force it out via the empty threat of Choice Band-boosted Brick Break.

It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and switch-ins such as Skarmory, Swampert, or Blissey.

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break / Wish
move 3: Hidden Power Grass/ Wish
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========
Mixed Salamence threatens the majority of the ADV OU metagame is able to heavily damage most of the tier including common Pokemon like Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves. It is a wallbreaker that is particularly potent against Toxic + Sandstorm + Spikes (TSS) teams and mid-speed offensive teams.

Dragon Claw has good neutral coverage and in general, is a safe move to use if you expect a switch. Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, in addition to chipping Gengar, and Zapdos hard as they switch in. Additionally, Dragon Claw has good neutral coverage and in general, is a safe move to use if you expect a switch. Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon, in addition to chipping Gengar, and Zapdos hard as they switch in. (reordered the points) Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos. Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar. Hidden Power Grass is a key move on mixed Salamence in order to hit Swampert very hard while also allowing it to decently chip Suicune, Starmie, and Milotic switch-ins. Additionally, Hidden Power Grass works extremely well with Fire Blast and Brick Break as it allows Salamence to (reordered and modified) Fire Blast allows it to threaten the Spikers Skarmory and Forretress, as well as Metagross and Celebi. Additionally, Fire Blast threatens both Heracross and Breloom which allows mixed Salamence to act as a Fighting-type check. Together, these coverage moves dismantle the quinessential TSS core containing both Skarmory, Swampert, Tyranitar, and Blissey.

Sometimes, Wish is used in place of Brick Break or Hidden Power Grass to support Pokemon that have a better matchup against the opponent's team. For example, when facing Milotic, Suicune, defensive Starmie, or Porygon2, it frequently helps to pass Wish to Snorlax or Heracross. Another alternative is Roar to mitigate weaknesses to defensive Suicune and Calm Mind + Baton Pass Celebi on teams that neither have strong offensive presence nor specially robust phazers, such as Forretress teams.

Getting the best utility out of Mixed Salamence frequently involves playing aggressively by exploiting Salamence's tendency to force switches; this is especially true in the absence of Spikes. For example, one can anticipate Blissey's entry with Brick Break, as Blissey is one of the few Pokemon that can recover off Salamence's attacks. A well-timed coverage move that puts out a crucial wall like Blissey, Swampert, or Metagross can sometimes tilt the game heavily in favor of one's Zapdos or Tyranitar. A word of caution - d
ue to only having 8PP, Salamence must use Fire Blast should be used conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory, Suicune, specially defensive Zapdos, or pivot Moltres. Finally, note that mixed Salamence is a great lead as the lack of information about its set allows it to exploit lead Tyranitar's fear of Choice Band Salamence to force a switch. (Strange way to start a paragraph - we'll change it to start with something broader that watermess mentioned) It’s important to be wary of opposing Blissey due to their tendency to run Ice Beam or status at the very least, while Brick Break from Salamence only reliably 2HKOs Blissey after some chip. It helps to play more aggressively with Brick Break and predict when a Blissey or Snorlax might come in on one of Salamence's special moves. (reordered with edits). It makes for a great lead thanks to the opponent not knowing whether its Choice Band or mixed thus it's able to threaten out other common leads such as Tyranitar, Skarmory, and some Metagross and switch-ins such as Skarmory, Swampert, or Blissey. (this is a more general point and is moved to the intro).

Mixed Salamance is also effective against mid-speed offensive builds that contain Pokemon such as Heracross, Swampert, Metagross, and Tyranitar thanks to its ability to OHKO these Pokemon after a bit of chip damage. Moreover, Salamence has a good matchup against offensive Zapdos and specially defensive Celebi cores thanks to its Fire Blast coverage. (I think while these points were included in the draft, they don't seem to fit seamlessly into writing and require more context than is worth the writing. I'm going to combine these points with some of the others and just cut it altogether)

Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert.

Team Options
========
Mixed Salamence is a staple on mixed offensive teams thanks to its great offensive stats and great speed tier. Metagross and mixed Salamence make for a great offensive core due to the amount of chip and defensive synergy they provide each other physically defensive backbone on offensive teams as they are both highly offensive Pokemon that can provide the short-term defensive coverage without losing momentum. Metagross can chip Pokemon walls such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them with its respective coverage move. Likewise, Salamence can also weaken these walls to give Metagross an easier time breaking through them. Note that the choice of set on Metagross is highly flexible and depends on the team's needs; Choice Band Metagross's Meteor Mash, mixed Metagross Psychic, and even defensive Metagross' Toxic can dent or even pummel through Swampert with some luck, and they can all Explode on Water-types with a healing move like Milotic, Suicune, and Starmie. In particular, Choice Band Metagross's Meteor Mash has a high probability of raising Metagross's Attack stat or scoring a critical hit which allows it to make progress past these Water-types. Mixed Metagross can potentially pack Pursuit, which takes out Gengar after some prior chip from Salamence, or at least limit its ability to check Salamence. Agility Metagross variants pair especially well with Rock Slide Salamence due to it removing Zapdos, Gyarados, and Moltres for Metagross.

As previously stated, mixed Salamence has an easier time dismantling dismantles physically defensive cores that consist of Skarmory and Swampert, physical sweepers Pokemon that appreciate this such as Dragon Dance Tyranitar, Metagross, and Aerodactyl pair well with it. Salac Berry Heracross is also a synergistic sweeper for a different reason &mdash mixed Salamence frequently lures in and chips Flying-types and Gengar, the same checks that prevent Heracross from sweeping. Generally, Fighting-types like Heracross, Hariyama, and Breloom benefit from Salamence for not just for the same reason, but also that Fighting-types tend to do well against teams that wall Salamence with Milotic, defensive Suicune, or defensive Starmie.

Snorlax is a tank that worth noting due to its ability to checks common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Snorlax also provides pressure against mixed Salamence's walls — Milotic, defensive Starmie, Blissey, and Porygon2. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast with its coverage and Self-Destruct while also doing well against Milotic (point moved in front). Salamence can pivot into Breloom and Heracross and Breloom which otherwise take advantage of Snorlax. Spikes support from Pokemon such as Skarmory and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the pressure opposing Salamence checks apply due to switches being limited the need for prediction as even resisted attacks hurt with Spikes. Jirachi is also worth noting due to the great type synergy it has with Salamence. Calm Mind Jirachi appreciates Salamence's ability to weaken and remove Pokemon such as Tyranitar, Metagross, Snorlax, and Swampert so that Jirachi can sweep unimpeded. Additionally, Defensive Jirachi can also provide mixed Salamence with Wish support while Salamence is able to pressure its checks —Swampert, Tyranitar, Metagross, and Snorlax— with its coverage moves. In some matchups, Jirachi requires some prediction in order to wish pass to Salamence such as on a predicted Earthquake or a predicted Celebi switch-in. Because a majority of mixed offensive builds that Salamence ends up on tend to get worn down game progresses it helps to pairs it with late-game cleaners such as Aerodactyl, Calm Mind Jirachi, Agility Metagross, Dragon Dance Tyranitar, and Salac Berry Heracross. Heracross is worth a special mention due to it being potentially able to chip Zapdos and Gengar, while conversely, Salamence can chip them to enable a Salac Berry sweep. (moved to start of paragraph) Salamence struggles to reliably break past bulkier defensively oriented Pokemon not hit very hard by its coverage such as Milotic, Porygon2, and specially defensive Zapdos, so Salamence appreciates Pokemon that can check them such as offensive Zapdos, Heracross, and Metagross. (point moved forward and modified) Sand from the likes of Tyranitar is important for retaining chip damage on bulkier Pokemon such as Porygon2 and Blissey which puts them in 2HKO range of Brick Break. Additionally, Sand is also good at retaining chip damage on its checks Zapdos and Gengar which checks both mixed Salamence and some of its common partners such as Skarmory, Swampert, and Metagross.
 
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vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
ADV QC team members, feel free to comment as I continue to edit this analysis in subsequent posts. CBMence team options and DDMence and checks and counters will come soon.

Any further comments from the QC team either on discord or in this thread will be addressed in subsequent posts by me, so BP, there is no need to act upon any comments from the QC team at the moment.

[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]
Set Description
=========
Choice Band Salamence is a potent combination of offense and defense. It Salamence excels as a Choice Band wallbreaker thanks to being tied for first for having the highest base Attack stat in ADV OU and its fantastic movepool that lets it OHKO or 2HKO a majority of ADV OU. At the same time, its typing and Intimidate give Salamence the ability to pivot into Celebi, defensive Suicune, Fighting-types, and Ground-type attacks easily. These offensive and defensive properties allow Choice Band Salamence to be a good fit on balanced, especially sandless, teams for three reasons. First, balanced teams usually consist of a defensive backbone with only one or two offensive Pokemon. The passive backbone tends to sit at the mercy of Calm Mind + Baton Pass Celebi, defensive Suicune, and Fighting-type Pokemon, so the offensive Pokemon should be able not only to serve as a pivot but also to force a switch. Second, as balanced teams have a limited number of offensive Pokemon, the primary offense is often required to hit hard across a variety of matchups. Third, the defensive backbone can absorb momentum losses of the offensive Pokemon. While mixed Salamence and Dragon Dance Salamence have the flexibility of switching moves to avoid momentum losses or sweeping by setting up, they are walled more easily and cannot pressure Celebi and Suicune as easily as Choice Band Salamence.

Choice Band Salamence makes for a great lead thanks to its ability to threaten out common leads like Tyranitar and some Metagross due to its ability to OHKO or severely damage them. (point moved to intro) Because this Salamence lacks the passive recovery of Leftovers, it is extremely susceptible to Sandstorm damage from Tyranitar as well as Pursuit if Tyranitar gets in on Hidden Power Flying or Rock Slide. Salamence also struggles against Pokemon that carry Protect such as Zapdos, Jirachi, Moltres, and Flygon due to them being able to scout and then counter the move Salamence has chosen. Because of this, Choice Band Salamence becomes more prediction reliant. (all these belong in checks and counters) Choice Band Salamence is especially good at threatening stall teams that rely on a core of Suicune, Claydol, and Dugtrio for physical checks which only defensively cover Tyranitar at the expense being soft against Salamence. (moved this point to team options, where the mention of cbmence when put on bliss teams as a way to beat cune)

Hidden Power Flying is Salamence's strongest Flying-type STAB which allows it to provide heavy chip against most neutral targets while also threatening defensive Celebi and Fighting-types. Earthquake allows Salamence to take care of some Flying-type resists, mainly grounded Steel-types such as Metagross, Jirachi, and Magneton while also hitting Tyranitar hard as a mid-ground. Rock Slide hits Flying-types hard; it OHKOes bulkless Zapdos, Aerodactyl, and Moltres, and 2HKOs defensive Zapdos, opposing Salamence, and Gyarados. is needed to hit Zapdos hard and Aerodactyl for significant amounts of damage, threatening to OHKO uninvested Zapdos and OHKO Aerodactyl for sure but also hits Gyarados, Salamence, Moltres extremely hard (rephrased). Brick Break OHKOes Tyranitar and Blissey or Snorlax that are slightly chipped; it also 2HKOs Porygon2, which otherwise recovers off the damage from Salamence's other attacks fully 2HKO defensive Pokemon such as Porygon2, and Snorlax, while OHKOing Tyranitar and a chipped Blissey (reordered for priority).

There are significant compromises to be made when choosing Salamence's nature. An Adamant nature is best for wallbreaking, as the boost is noticeable when Salamence is doing huge amounts of damage. An Adamant nature is preferred to maximize Salamence's physical prowess. Most notably Adamant Choice Band Salamence is able to 3HKO defensive Suicune, OHKO Zapdos, and possibly OHKO defensive Gengar under sand which Jolly cannot do. A Jolly nature is best as a fast check to potentially dangerous offensive Pokemon. Notably, it However, a Jolly nature can be run to outspeed Jynx and prevents Celebi from passing stats, outspeeds and threatens Moltres, and speed ties Timid Jirachi and Zapdos.
 
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vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
I took the liberty to make a significant amount of edits because it only seemed just to beef up some of the content here. Just as before,

ADV QC team members, feel free to comment as I continue to edit this analysis in subsequent posts. DDMence and checks and counters will come soon.

Any further comments from the QC team either on discord or in this thread will be addressed in subsequent posts by me, so BP, there is no need to act upon any comments from the QC team at the moment.

Team Options
========

Choice Band Salamence excels on bulky offense and balanced and occasionally bulky offense builds as the team's immediate offensive threat. Magneton is almost always partnered with Choice Band Salamence thanks to it being able to trap and remove Skarmory, which walls Salamence's strongest attacks. a common physical Salamence answer.

Salamence loses momentum easily from being choice locked, so it appreciates sturdy defensive Pokemon as partners. Common physically defensive partners include Skarmory, Protect Metagross, defensive Suicune, and defensive Swampert. Skarmory is the Spiker that has the strongest synergy with Salamence among the Spikers as it is also a wall that can pivot into Metagross, Swampert and perhaps Tyranitar. Spikes generally helps with wallbreaking and makes Hidden Power Flying a safe move choice as even grounded resists will get chipped. In particular, Spikes helps to provides the chip needed to OHKO Metagross, Jirachi, and Blissey, and 2HKO Milotic. Protect Metagross complements Salamence with its Rock resistance and can use Toxic to cripple any Swampert or Suicune that check Salamence otherwise. Defensive Suicune pivots well into Metagross and Swampert, but is less robust against Tyranitar; Claydol and defensive Metagross are thus good Rock resists that help bolster the physically defensive core. Defensive Swampert pivots well into most physical threats, but should ideally be paired with Skarmory as a pivot into Swampert and to allow some flexibility in pivoting around lures and Metagross's Explosion. Pokemon with access to Spikes, most notably Skarmory, can help provide extra chip damage making it easier for Salamence to OHKO grounded Pokemon such as Blissey, Metagross, and Jirachi as well as use Hidden Power Flying more freely knowing that grounded resists will get chipped by Spikes, regardless. Metagross, specifically Protect or Hidden Power Grass variants, pair well with Choice Band Salamence and Magneton thanks to it assuring Skarmory doesn't just stay in. Because Choice Band Salamence tends to lose a lot of momentum because of being choice locked, it appreciates sturdy walls that absorb hits for it such as defensive Swampert and Blissey. (rephrased)

Choice Band Salamence also needs sturdy specially defensive partners, the most common of which are Blissey, Celebi, and Snorlax. Blissey is the most reliable special wall; it checks Gengar, Zapdos, and Starmie, all of which outspeed Salamence and threaten to OHKO it. Wish support from Blissey can help negate the chip damage that Salamence receives, especially because of the lack of sand immunity. Celebi is also a decent special wall; it may struggle especially with Starmie and be prone to getting trapped by Dugtrio or Pursuit Tyranitar, so it is sometimes found alongside Curse Snorlax, which forms a secondary special check. Celebi however has more opportunities for synergy; its Leech Seed simultaneously chips the opponent and heals Salamence —important given the lack of Leftovers— and it can Baton Pass to Magneton to trap Skarmory more reliably. It also pressures Swampert harder. Snorlax is the least sturdy of the special walls, but with Curse has the greatest ability to pressure Salamence's checks Milotic and Suicune. While most Snorlax are found alongside Celebi in this context, there is a small fraction of bulky offensive teams that use Snorlax as the sole special check, perhaps in conjunction with Claydol or Suicune for additional defensive coverage against Electric- or Water-types. In return for protecting Salamence from special threats, special walls also benefit from Salamence's ability to protect them from Fighting-types.

Choice Band Salamence has several fringe partners, which are nowhere as common but have their unique place in the metagame. It is possible to use Salamence without Magneton, provided that one has a spinner to stop Skarmory from freely Spiking, and also other Pokemon that force Skarmory in to take strong hits. Usually, this consists of a core of Choice Band Salamence, Starmie or Claydol, and a Fighting-type like Heracross, Hariyama, or Medicham. Occasionally, one can use Dugtrio to remove Pursuit Tyranitar, which otherwise gets the opportunity to chip Salamence heavily upon entry. Finally, there is a small fraction that use Choice Band Salamence as a wallbreaker with Gyarados as a sweeper in the Magneton offense archetype. Gyarados acts both as a pivot into Water-types and also a secondary layer of defense against physical threats with Intimidate as well, stopping Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl deep in their tracks.


Snorlax is commonly found alongside both Magneton and Choice Band Salamence as they form a decent balance core. Salamence resists Fighting-types, while Snorlax, most commonly Curse, helps with Suicune and Milotic. Set up sweepers such as Gyarados and defensive Suicune all appreciate the offensive pressure Salamence applies to their checks such as Tyranirar, Snorlax, and Metagross. Gyarados is worth noting in particular due to the Intimidate core it forms with Salamence which allows them to stop Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl sweeps despite both of them being weak to Rock-types. (rephrased)
 

BP

Upper Decky Lip Mints
is a Contributor to Smogon
I took the liberty to make a significant amount of edits because it only seemed just to beef up some of the content here. Just as before,

ADV QC team members, feel free to comment as I continue to edit this analysis in subsequent posts. DDMence and checks and counters will come soon.

Any further comments from the QC team either on discord or in this thread will be addressed in subsequent posts by me, so BP, there is no need to act upon any comments from the QC team at the moment.
Implemented
 

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