
Salamence # 373
HP: 95
Atk: 135
Def: 80
SpA: 110
SpD: 80
Spe: 100
PHP:
Level-Up Moves
-- Fire Fang
-- Thunder Fang
-- Rage
-- Bite
-- Leer
-- Headbutt
Lv5 Bite
Lv10 Leer
Lv16 Headbutt
Lv20 Focus Energy
Lv25 Ember
Lv30 Protect
Lv32 DragonBreath
Lv37 Zen Heabutt
LV43 Scary Face
Lv50 Fly
Lv53 Crunch
Lv61 Dragon Claw
Lv70 Double-Edge
Lv80 Dragon Tail
Machine Moves
TM01 Hone Claws
TM02 Dragon Claw
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM26 Earthquake
TM27 Return
TM31 Brick Break
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM65 Shadow Claw
TM68 Giga Impact
TM71 Stone Edge
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
HM01 Cut
HM02 Fly
HM04 Strength
Egg Moves
Defense Curl
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Endure
Fire Fang
Hydro Pump
Shadow Claw
Thrash
Twister
(Tutor moves coming soon)
Salamence -> Double Battles
->MixMence<-
Salamence @ Eject Button / Life Orb / Yache Berry
HASTY / NAIVE - MILD / RASH - MODEST / TIMID
+Intimidate+
4 Atk / 252 SpA / 252 Spe
-Draco Meteor / Dragon Pulse
-Fire Blast / Heat Wave
-Rock Slide / Earthquake / Hydro Pump
-Protect
Even more a hit-and-run Pokemon than the Specsmence of old. Hit your foes with Intimidate, fire off a Draco Meteor, and, if you get hit and ejected, come back in to Intimidate and Draco Meteor again. Heat Wave and Fire Blast are a user preference; Heat Wave essentially hits at 75 power twice, and has an 81% chance to hit both opponents, while Fire Blast has an 85% chance to hit one at 120 power. Fire Blast is chosen as the first slot here because Heat Wave is just so weak when fired off Salamence's SpA without STAB (I believe even some Scizor can survive it), but being able to hit both foes is sometimes a gamebreaker.
The choice of the third moveslot is more important. Rock Slide needs no introduction and is generally useful support; Earthquake completes a perfect coverage triangle but is very reliant on the typing/ability of Salamence's ally; Hydro Pump is useful if you want to turn entirely Special and get a nature that lowers Atk instead of one of the defenses.
If you want to run Life Orb instead of Eject Button, you can switch Draco Meteor for Dragon Pulse. In this instance, you may want to run Mild or Rash (Or Modest / Timid if you have Hydro Pump) in place of Hasty or Naive in order to hit more effectively, since you won't have to worry as much about Spe since you won't be wearing the double-edged Eject Button.
-------------------------------------
Any more sets for Doubles y'all find useful? If someone can make a case for all-physical Salamence please do (No DD + Outrage, though).