Monotype Salazzle (Fire) [QC: 2/2] [GP: 1/1]

Rei

formerly Scholar
is a Tiering Contributoris a Social Media Contributor Alumnusis a Contributor Alumnus
:salazzle: :ss/Salazzle: :salazzle:
[SET]
name: SubToxic (Fire)
move 1: Substitute
move 2: Toxic
move 3: Protect
move 4: Sludge Wave
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Salazzle is a good option on Fire teams because of its ability in Corrosion along with its good Speed stat, allowing it to effectively spread status using Toxic. Corrosion is particularly useful for crippling Poison- and Steel-type Pokemon such as Toxapex, Skuntank, Jirachi, and Aegislash, which would otherwise switch into Toxic. Salazzle can also it to outspeed fast threats such as Keldeo and Hydreigon in order to beat them with Substitute + Protect after they have been badly poisoned by Toxic. Protect + Substitute enables Salazzle to wear down Pokemon once they have been crippled by Toxic. Protect is also used to scout against common Choice item users like Excadrill and Galarian Darmanitan, as well as to gain more passive recovery using Black Sludge. Sludge Wave lets Salazzle take on Fairy-types like Hatterene and Rest Grimmsnarl that do not mind Toxic. Salazzle should try to come in once entry hazards are gone to avoid getting worn down by Spikes and severely chipped by Stealth Rock. It should not try to switch into strong attacks because of its poor bulk and should instead be brought in through U-turn and Volt Switch. Salazzle should try to use Substitute on a predicted switch in order to get more opportunities to spread status. Having 252 HP EVs maximizes Salazzle's poor bulk in order to spread status comfortably, while having 252 Speed EVs with a Timid nature makes Salazzle able to outpace fast Pokemon such as Keldeo, Terrakion, Gengar, and Alolan Ninetales.

Salazzle appreciates Torkoal and Ninetales because of their ability to set sun with Drought and therefore weaken Water-type attacks like Toxapex's Scald for Salazzle. The former can use Yawn to make it easier for Salazzle to come in, Rapid Spin to get rid of hazards, and Stealth Rock to help damage foes to make it easier for Salazzle to stall them out, while the latter can use Hypnosis to help Salazzle come in and can use Solar Beam to take care of Ground- and Water-types such as Seismitoad and Mamoswine. Cinderace, Aracanine, and Darmanitan are all fast physical attackers that appreciate Salazzle badly poisoning walls such as Galarian Corsola, Toxapex, and Mandibuzz that give them trouble, and they can all beat Pokemon such as Tyranitar and Snorlax for Salazzle in return. Cinderace is able to use Sucker Punch to help wear down fast Pokemon like Dragapult, use U-turn to bring in Salazzle safely, and use Court Change to move hazards to the other side of the field for Salazzle. Choice Scarf Darmanitan can outspeed and beat faster Pokemon such as Choice Scarf Gardevoir, Zeraora, and Choice Scarf Excadrill, and it can also bring in Salazzle safely with its fast U-turn. Choice Scarf Charizard can be used to help in the Dragon-type matchup, as it can take care of most Dragon-types such as Dragapult and Dracovish once sun and Stealth Rock are up with Dragon Pulse. Choice Band Arcanine can be used, as it can use Extreme Speed to take care of weakened Pokemon such as Hydreigon, Keldeo, and Alolan Raichu for the team mid- to late-game. Rotom-H is a good partner, as it can pressure Water-types such as Pelipper and Primarina with Thunderbolt and come in on Ground-type attacks from Pokemon such as Mamoswine, Flygon, and Hippowdon.

[CREDITS]
- Written by: [[Yami, 393488]]
- Fire analysis by: [[Yami, 393488]]
- Quality checked by: [[Harpp, 320110], [Decem, 362454]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
 
Last edited:

Harpp

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AM QC here! Implement what you agree with!
:salazzle: :ss/Salazzle: :salazzle:
[SET]
name: Stall (Fire)
move 1: Toxic
move 2: Protect
move 3: Substitute
move 4: Sludge Wave
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 116 HP / 140 SpD / 252 Spe

[SET COMMENTS]
Salazzle's niche on Fire is because of its ability Corrosion and its great Speed stat allowing it to outpace most of the unboosted metagame. [I believe you need to clearly state what Salazzle does in the first line so please mention that due to its ability Corosion, Salazzle is able to cripple defensive behemoth like Toxapex and stop threatning Pokemon like Keldeo, Kyurem-B, and Hydreigon by putting them on a timer with Toxic. You can talk about its Speed in the next sentence , also I wouldnt say that salazzle can outspeed most of the unboosted metagame as there are common pokemon like Hawlucha, Dragapult, Barraskewda, Zeraora etc that outspeed it.] Toxic with its ability Corrosion allows it to Poison Poison-types such as Toxapex, a big problem for Fire-type teams and also be used on set up sweepers that can endanger the team like Kyurem-B and Hydreigon. [Remove the strike-through sentence since you will say that info during the beginning ] Protect + Substitute enables Salazzle to outstall the opponent's HP if the Pokemon is Toxic or PP stall Choice Band or Choice Specs users of their PP [Instead of talking about draining opposing Pokemon of their PP, talk about Sub + Protect being great to wear down teams like Water, Dark, and Electric, also talk how Protect allows it to scout against common choice locked users like Excadrill which is a threat to fire teams]. Sludge Wave is used in order to hit Fairy-types like Togekiss and Primarina. Salazzle should come in once hazards are gone due to its frail bulk, or on a passive attack like Toxapex's Scald [Reframe this sentence to say that 'as Salazzle is susceptible to hazards it should try to switchin after Stealth Rock are off the field' You said it should come in once hazards are gone due to its frail bulk but bulk isnt the reason why it should not come on Stealth Rock, the reason is it is weak to Stealth rock which makes it easier to wear down. Then talk about how Salazzle should not be switched into attacks as it frail and instead it should be switched in after a teammate has fainted, through volt-switch, double switches or against passive walls using protect or recovery moves give example here]. Salazzle should try to Subsitute on a predicted switch or Pokemon it can threaten out like Togekiss and Hydreigon [here I dont think Hydreigon gets threatened as salazzle only beats it 1v1 if Salazzle is behind a sub so give another example]. Having 116 HP evs with 140 Special Defense EVs allows Salazzle to be able to take weak Water-type attacks from Toxapex while being bulky as possible, while having 252 Speed EVs with a Timid nature makes Salazzle able to outpace Mimikyu and Kyurem-B [A neutral nature salazzle will still outspeed positive natured Kyurem-B and Mimikyu so you will need to give different examples here like Keldeo, Terrakion and Alolan Ninetales]

Salazzle appreciates Torkoal for Rapid Spin to get rid of hazards, setting up Stealth Rock and for its ability Drought to set up summon sun [also talk here about Ninetales which can summon sun too then talk about their individual advantages like how Torkoal and Ninetales can put Pokemon to sleep with Yawn or Hynosis respectively for salazzle to set up sub easily, mention how Ninetales can beat Ground Pokemon with Solarbeam against which Salazzle struggles. give examples]. Rotom-H is a good partner to pressure Water-types such as Pelipper and Primarina with Thunderbolt and can come in on Ground-type attacks from Mamoswine thanks to Levitate [could mention here dual screen support too to make up for salazzles low bulk] [Mention CB Arcanine next and how it appreciates Salazzle taking care of wall like Toxapex for it and in return talk about its Espeed dealing with weakened Hydreigon, Keldeo and Alolan Raichu for the team] Choice Scarf Darmanitan is a great Pokemon for speed control because of it being able to pressure Poison- and Dark-types like Drapion and Tyranitar due to it having access to Earthquake and Superpower, and it can also bring in Salazzle safely with its fast U-turn. Choice Scarf Charizard can be used as a secondary Choice Scarf user in order to help in the Dragon-type matchup, as it can take care of most Dragon-types once sun and Stealth Rock is are up. Cinderace is a great fast physical attacker that can use High Jump Kick to take care of threats such as Tyranitar, use Sucker Punch to help chip fast Pokemon like Dragapult and move hazards to the other side of the field thanks to Court Change which Salazzle loves [Mention Cinderace after Torkoal and Ninetales because you are already speaking about hazard control so it goes with the flow here instead of speaking about hazard control again during the closure of the paragraph and say how Cinderace can also keep hazards away with court change and take care of threat like Tyranitar and Dragapult with High Jump Kick and Sucker Punch respectively]

[CREDITS]
- Written by: [[Yami, <userid1>]]
- Fire analysis by: [[Yami, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
 

mushamu

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:salazzle: :ss/Salazzle: :salazzle:
[SET]
name: SubToxic (Fire)
move 1: Substitute
move 2: Toxic
move 3: Protect
move 4: Sludge Wave
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

Renamed the set to something less ambiguous and reordered the moves accordingly. The EV spread change is because the previous EVs make Salazzle less bulky on the physical side, and if you manage to Toxic Toxapex you're more or less winning the Poison matchup anyways.

[SET COMMENTS]
Salazzle's niche on Fire is because of its ability Corrosion and its great Speed stat allows it to outpace most of the metagame adn allows it to cripple defensive Pokemon such as Toxapex and stop threatening Pokemon like Keldeo, Kyurem-B, and Hydreigon by putting them on a timer with Toxic. Salazzle is a good option on Fire teams because of its ability in Corrosion along with its good Speed stat, allowing it to effectively spread status using Toxic. The former is particularly useful for crippling Poison- and Steel-type Pokemon such as Toxapex, Skuntank, Jirachi, and Aegislash which would otherwise switch into Toxic and the latter allows it to outspeed faster threats such as Keldeo, Kyurem-B, and Hydreigon in order to beat them with Substitute + Protect after they have been poisoned by Toxic. Protect + Substitute enables Salazzle to wear down Pokemon once they have been crippled by Toxic Water-, Dark- and Electric-type teams and it can use Protect to scout against common choice locked users like Excadrill and Galarian Darmanitan, as well as using it to gain more passive recovery using Black Sludge. which is a threat to fire teams. Sludge Wave is used in order to hit Fairy-types like Togekiss and Primarina. Salazzle should try to come in once hazards are gone due to its weakness to to avoid getting chipped by Stealth Rock. It should not try to switch into strong attacks such as Gengar's Shadow Ball and be brought in though U-turn and Volt Switch , a predicted switch, after a teammate faints, or on a passive wall like Toxapex. Salazzle should try to Substitute on a predicted switch or Pokemon it can threaten out like Togekiss and Alolan Ninetales. Having 116 HP evs with 140 Special Defense EVs allows Salazzle to be able to take weak Water-type attacks from Toxapex while being bulky as possible, while having 252 Speed EVs with a Timid nature makes Salazzle able to outpace fast Pokemon such as Keldeo, Terrakion and Alolan Ninetales. Reflect the updated EV spread here. You can just say how it makes Salazzle as bulky as possible, and keep the same examples for Speed.

Salazzle appreciates Torkoal and Ninetales because of their ability to set sun with Drought and therefore weaken Water-type attacks like Toxapex's Scald for Salazzle. as The former can use Yawn to make it easier for Salazzle to come in, for Rapid Spin to get rid of hazards, setting up Stealth Rock and for the latter using Hypnosis to make a Pokemon to go to sleep that allows Salazzle to come in, can use Solar Beam to take care of Ground- and Water-types such as Seismitoad and Mamoswine and likes both of them for their ability Drought to summon sun. Cinderace is a great fast physical attacker that can use High Jump Kick to take care of threats such as Tyranitar, use Sucker Punch to help chip fast Pokemon like Dragapult and can use Court Change move hazards to the other side of the field which Salazzle loves. Rotom-H is a good partner to pressure Water-types such as Pelipper and Primarina with Thunderbolt and can come in on Ground-type attacks from Mamoswine thanks to Levitate. It can also be used to set up Light Screen and Reflect to help with Salazzle's low bulk. Choice Band Arcanine can be used as it appreciates Salazzle taking care of walls that Arcanine can struggle with like Toxapex, while Arcanine can use Extreme Speed to help mid- to late-game with taking care of weakened Pokemon such as Hydreigon, Keldeo and Alolan Raichu for the team. Choice Scarf Darmanitan is a great Pokemon for speed control because of it being able to pressure Poison- and Dark-types like Drapion and Tyranitar due to it having access to Earthquake and Superpower, and it can also bring in Salazzle safely with its fast U-turn. Choice Scarf Charizard can be used as a secondary Choice Scarf user in order to help in the Dragon-type matchup, as it can take care of most Dragon-types once sun and Stealth Rock are up.

Talked about the second paragraph on discord and how its better to rephrase this paragraph into salazzle toxicing walls for cinder darm and arcanine and saying how they support salazzle in the upcoming sentences for readability.

[CREDITS]
- Written by: [[Yami, <userid1>]]
- Fire analysis by: [[Yami, <userid1>]]
- Quality checked by: [[Harpp, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Rephrased a lot of this for readability. Implement this and tag me again, and I'll give a final look.
 
Last edited:

mushamu

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PMed me on Discord and let me know he implemented the check.
comments
additions

[SET COMMENTS]
"Sludge Wave is used in order to hit Fairy-types like Togekiss and Primarina."
Use Hatterene and Grimmsnarl as examples. Say how Sludge Wave is Salazzle's only attack and is particularily good for hitting those two Fairy-type Pokemon which don't mind Toxic as a result of Magic Bounce and Rest respectively.

"Salazzle should try to come in once hazards are gone to avoid getting chipped by Stealth Rock."
There are other hazards that Salazzle hates too, so reword this to reflect that and pick out Stealth Rock as the most dangerous hazard. The way you word it now makes the reader wonder why they should try to remove other hazards if its only Stealth Rock they need to watch out for.

"Salazzle should try to come in once hazards are gone to avoid getting chipped by Stealth Rock. It should not try to switch into strong attacks Gengar's Shadow Ball because of its poor bulk and be brought in though U-turn and Volt Switch, a predicted switch, after a teammate faints, or on a passive wall like Toxapex. Salazzle should try to Substitute on a predicted switch in order to get more opportunities to spread status.or Pokemon it can threaten out like Togekiss and Alolan Ninetales. Having Having 252 HP EVs with 4 Special Defense EVs allows Salazzle to be able a bulky as possible maximizes Salazzle's poor bulk in order to spread status comfortablyand able to take weak attacks from Toxapex, while having 252 Speed EVs with a Timid nature makes Salazzle able to outpace fast Pokemon such as Keldeo, Terrakion and Alolan Ninetales."
You live Toxapex's Scald even without bulk and the bulk is good for other things too like living stronger attacks. Saying it helps Salazzle spread status comfortably is a better general statement. Gengar is an important example too of what Timid + Max Speed helps with, so include that.

"The former can use Yawn to make it easier for Salazzle to come in, Rapid Spin to get rid of hazards, and setting up Stealth Rock while for the latter using Hypnosis to make a Pokemon to go to sleep that allows Salazzle to come in, can use Solar Beam to take care of Ground- and Water-types such as Seismitoad and Mamoswine."
Why is setting up Stealth Rock important?

"Cinderace, Aracanine and Darmanitan are all fast physical attackers that appreciate Salazzle to Toxic walls such as Galarian Corsola, Toxapex and Mandibuzz that gives them trouble and can all beat Pokemon such as Tyranitar and Snorlax for Salazzle in return. Cinderace is able to use High Jump Kick to take care of threats such as Tyranitar, use Sucker Punch to help chip fast Pokemon like Dragapult, use U-turn to bring in Salazzle safely and use Court Change move hazards to the other side of the field which Salazzle loves. Choice Scarf Darmanitan can outspeed and beat faster Pokemon such as Choice Scarf Gardevoir, Zeraora, and Choice Scarf Excadrills a great Pokemon for speed control because of it being able to pressure Poison- and Dark-types like Drapion and Tyranitar because of being able to use Earthquake and Superpower to take care of them, and can also bring in Salazzle safely with its fast U-turn."
Gave more depth to the Speed control idea. I put that the physical attackers could beat certain Pokemon since it's pretty true for all three of the examples you mentioned, so you don't have to restate it over and over again and should be stated for Arcanine whereas it wasn't before.

"Rotom-H is a good partner to pressure Water-types such as Pelipper and Primarina with Thunderbolt and can come in on Ground-type attacks from Pokemon such as Mamoswine thanks to Levitate."
It's not only Mamoswine.

"Choice Scarf Charizard can be used as a secondary Choice Scarf user in order to help in the Dragon-type matchup, as it can take care of most Dragon-types once sun and Stealth Rock are up."
Move Charizard after Darmanitan because they're both Choice Scarf users, you can talk about them in the same light. Say how Charizard is another Choice Scarf user that is particularly good at beating Dragon-type Pokemon like Dragapult and Dracovish with Dragon Pulse. The way you write it now makes it sound like Charizard is a secondary Choice Scarf user, but in reality, pretty much every Fire team runs it and Darmanitan is moreso the optional one.

Let me know if you have any questions, QC 2/2
 
Last edited:

Milak

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:salazzle: :ss/Salazzle: :salazzle:
[SET]
name: SubToxic (Fire)
move 1: Substitute
move 2: Toxic
move 3: Protect
move 4: Sludge Wave
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Salazzle is a good option on Fire teams because of its ability in Corrosion along with its good Speed stat, allowing it to effectively spread status using Toxic. The former Corrosion (Changed this to avoid confusion regarding what "former" might be referring to) is particularly useful for crippling Poison- and Steel-type Pokemon such as Toxapex, Skuntank, Jirachi, and Aegislash,(AC) which would otherwise switch into Toxic,(AC) and the latter its Speed (same thing) allows it to outspeed faster threats such as Keldeo, Kyurem-B, and Hydreigon in order to beat them with Substitute + Protect after they have been poisoned by Toxic. Protect + Substitute enables Salazzle to wear down Pokemon once they have been crippled by Toxic and it can use Protect can be used (changed this because the Salazzle isn't really the subject in this sentence) to scout against common choice locked Choice-locked users like Excadrill and Galarian Darmanitan, as well as using it to gain more passive recovery using Black Sludge. Sludge Wave is Salazzle's only attacking move that can take on Fairy-types like Hatterene and Grimmsnarl that do not mind being Toxic because of Magic Bounce and Rest respectively. Salazzle should try to come in once hazards are gone to avoid getting worn down by Spikes and severely chipped by Stealth Rock. It should not try to switch into strong attacks like Gengar's Shadow Ball (fix spacing) because of its poor bulk,(AC) and it should instead ("instead" is optional, but you might wanna consider it to emphasize contrast) be brought in though U-turn and Volt Switch, a predicted switch, after a teammate faints, or on a passive wall like Toxapex. Salazzle should try to use Substitute on a predicted switch (fix spacing) in order to get more opportunities to spread status. Having Having 252 HP EVs maximizes Salazzle's poor bulk in order to spread status comfortably, while having 252 Speed EVs with a Timid nature makes Salazzle able to outpace fast Pokemon such as Keldeo, Terrakion, Gengar,(AC) and Alolan Ninetales.

Salazzle appreciates Torkoal and Ninetales because of their ability to set sun with Drought and therefore weaken Water-type attacks like Toxapex's Scald for Salazzle. The former can use Yawn to make it easier for Salazzle to come in, Rapid Spin to get rid of hazards, and setting up Stealth Rock to help chip in switch-ins(AH) to make it easier for Salazzle to stall out enemies,(AC) while for the latter using Alolan Ninetales can use Hypnosis to make put a Pokemon to go to sleep,(AC) that which allows Salazzle to come in, can use and Solar Beam to take care of Ground- and Water-types such as Mamoswine and Seismitoad and Mamoswine. Cinderace, Aracanine,(AC) and Darmanitan are all fast physical attackers that appreciate Salazzle's ability to Toxic walls such as Galarian Corsola, Toxapex,(AC) and Mandibuzz that gives them trouble,(AC) and can all beat Pokemon such as Tyranitar and Snorlax for Salazzle in return. Cinderace is able to use Sucker Punch to help chip fast Pokemon like Dragapult, use U-turn to bring in Salazzle safely,(AC) and use Court Change move to swap hazards to the other side of the fields,(AC) which Salazzle loves. Choice Scarf Darmanitan can outspeed can outspeed and beat faster Pokemon such as Choice Scarf Gardevoir, Zeraora, and Choice Scarf Excadrill, and can also bring in Salazzle safely with its fast U-turn. Choice Scarf Charizard can be used to help in the Dragon-type matchup, as it can take care of most Dragon-types like Dragapult and Dracovish once sun and Stealth Rock are up with Dragon Pulse. Choice Band Arcanine can be used,(AC) (not really a fan of the "can be used", I'd lean more towards something like "is a great partner" since there's also repetition w/ used-use, but that's optional) as it can use Extreme Speed to help mid- to late-game with taking care of weakened Pokemon such as Hydreigon, Keldeo,(AC) and Alolan Raichu for the team. Rotom-H is a good partner to pressure Water-types such as Pelipper and Primarina with Thunderbolt and can to come in on Ground-type attacks from Pokemon such as Mamoswine, Flygon and Hippowdon thanks to Levitate.

[CREDITS]
- Written by: [[Yami, 393488]]
- Fire analysis by: [[Yami, 393488]]
- Quality checked by: [[Harpp, 320110], [Decem, 362454]]
- Grammar checked by: [[<username1>, <userid1>]]
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
Implement this carefully using spo.ink/gpvideo's reply method. DO NOT leave any double spaces. DO NOT miss anything. Be attentive.
add remove comments (AC=add comma, RC=remove comma, AP=add period)

[SET]
name: SubToxic (Fire)
move 1: Substitute
move 2: Toxic
move 3: Protect
move 4: Sludge Wave
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Salazzle is a good option on Fire teams because of its ability in Corrosion along with its good Speed stat, allowing it to effectively spread status using Toxic. The former Corrosion is particularly useful for crippling Poison- and Steel-type Pokemon such as Toxapex, Skuntank, Jirachi, and Aegislash, (AC) which would otherwise switch into Toxic and the latter allows it to. (AP) Salazzle can also outspeed faster fast threats such as Keldeo, (RC) Kyurem-B, and Hydreigon in order to beat them with Substitute + Protect after they have been badly poisoned by Toxic. Protect + Substitute enables Salazzle to wear down Pokemon once they have been crippled by Toxic and it can use Protect. (AP) Protect is also used to scout against common choice locked Choice item users like Excadrill and Galarian Darmanitan, as well as using it to gain more passive recovery using Black Sludge. Sludge Wave is Salazzle's only attacking move that can (sludge bomb?) lets Salazzle take on Fairy-types like Hatterene and Rest Grimmsnarl that do not mind being Toxic because of Magic Bounce and Rest respectively. Salazzle should try to come in once entry hazards are gone to avoid getting worn down by Spikes and severely chipped by Stealth Rock. It should not try to switch into strong attacks Gengar's Shadow Ball because of its poor bulk and be brought in though U-turn and Volt Switch, a predicted switch, after a teammate faints, or on a passive wall like Toxapex. (removals approved by havens) Salazzle should try to use Substitute on a predicted switch (remove doublespace)in order to get more opportunities to spread status. Having Having 252 HP EVs maximizes Salazzle's poor bulk in order to spread status comfortably, while having 252 Speed EVs with a Timid nature makes Salazzle able to outpace fast Pokemon such as Keldeo, Terrakion, Gengar, (AC) and Alolan Ninetales.

Salazzle appreciates Torkoal and Ninetales because of their ability to set sun with Drought and therefore weaken Water-type attacks like Toxapex's Scald for Salazzle. The former can use Yawn to make it easier for Salazzle to come in, Rapid Spin to get rid of hazards, and setting up Stealth Rock to help chip in switchins damage foes to make it easier for Salazzle to stall out while for the latter using them out, while the latter can use Hypnosis to make a Pokemon to go to sleep that allows Salazzle to help Salazzle come in, (RC) and can use Solar Beam to take care of Ground- and Water-types such as Seismitoad and Mamoswine. Cinderace, Aracanine, (AC) and Darmanitan are all fast physical attackers that appreciate Salazzle to Toxic badly poisoning walls such as Galarian Corsola, Toxapex, (AC) and Mandibuzz that gives give them trouble, (AC) and they can all beat Pokemon such as Tyranitar and Snorlax for Salazzle in return. Cinderace is able to use Sucker Punch to help chip wear down fast Pokemon like Dragapult, use U-turn to bring in Salazzle safely, (AC) and use Court Change move hazards to the other side of the field which Salazzle loves for Salazzle. Choice Scarf Darmanitan can outspeed can outspeed and beat faster Pokemon such as Choice Scarf Gardevoir, Zeraora, and Choice Scarf Excadrill, and it can also bring in Salazzle safely with its fast U-turn. Choice Scarf Charizard can be used to help in the Dragon-type matchup, as it can take care of most Dragon-types such as Dragapult and Dracovish once sun and Stealth Rock are up with Dragon Pulse. Choice Band Arcanine can be used, (AC) as it can use Extreme Speed to help mid- to late-game with taking take care of weakened Pokemon such as Hydreigon, Keldeo, (AC) and Alolan Raichu for the team mid- to late-game. Rotom-H is a good partner to, (AC) as it can pressure Water-types such as Pelipper and Primarina with Thunderbolt and can come in on Ground-type attacks from Pokemon such as Mamoswine, Flygon, (AC) and Hippowdon thanks to Levitate.

[CREDITS]
- Written by: [[Yami, 393488]]
- Fire analysis by: [[Yami, 393488]]
- Quality checked by: [[Harpp, 320110], [Decem, 362454]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]

GP 1/1 if and only if you actually pay close attention and implement this correctly
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
[SET]
name: SubToxic (Fire)
move 1: Substitute
move 2: Toxic
move 3: Protect
move 4: Sludge Wave
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]
Salazzle is a good option on Fire teams because of its ability in Corrosion along with its good Speed stat, allowing it to effectively spread status using Toxic. Corrosion is particularly useful for crippling Poison- and Steel-type Pokemon such as Toxapex, Skuntank, Jirachi, and Aegislash, which would otherwise switch into Toxic. Salazzle can also it to outspeed fast threats such as Keldeo and Hydreigon in order to beat them with Substitute + Protect after they have been badly poisoned by Toxic. Protect + Substitute enables Salazzle to wear down Pokemon once they have been crippled by Toxic. Protect is also used to scout against common Choice item users like Excadrill and Galarian Darmanitan, as well as to gain more passive recovery using Black Sludge. Sludge Wave lets Salazzle take on Fairy-types like Hatterene and Rest Grimmsnarl that do not mind Toxic. Salazzle should try to come in once entry hazards are gone to avoid getting worn down by Spikes and severely chipped by Stealth Rock. It should not try to switch into strong attacks because of its poor bulk and should instead be brought in though through U-turn and Volt Switch. Salazzle should try to use Substitute on a predicted switch in order to get more opportunities to spread status. Having 252 HP EVs maximizes Salazzle's poor bulk in order to spread status comfortably, while having 252 Speed EVs with a Timid nature makes Salazzle able to outpace fast Pokemon such as Keldeo, Terrakion, Gengar, and Alolan Ninetales.

Salazzle appreciates Torkoal and Ninetales because of their ability to set sun with Drought and therefore weaken Water-type attacks like Toxapex's Scald for Salazzle. The former can use Yawn to make it easier for Salazzle to come in, Rapid Spin to get rid of hazards, and Stealth Rock to help damage foes to make it easier for Salazzle to stall them out, while the latter can use Hypnosis to help Salazzle come in and can use Solar Beam to take care of Ground- and Water-types such as Seismitoad and Mamoswine. Cinderace, Aracanine, and Darmanitan are all fast physical attackers that appreciate Salazzle badly poisoning walls such as Galarian Corsola, Toxapex, and Mandibuzz that give them trouble, and they can all beat Pokemon such as Tyranitar and Snorlax for Salazzle in return. Cinderace is able to use Sucker Punch to help wear down fast Pokemon like Dragapult, use U-turn to bring in Salazzle safely, and use Court Change to (this is a small change look at it) move hazards to the other side of the field for Salazzle. Choice Scarf Darmanitan can outspeed and beat faster Pokemon such as Choice Scarf Gardevoir, Zeraora, and Choice Scarf Excadrill, and it can also bring in Salazzle safely with its fast U-turn. Choice Scarf Charizard can be used to help in the Dragon-type matchup, as it can take care of most Dragon-types such as Dragapult and Dracovish once sun and Stealth Rock are up with Dragon Pulse. Choice Band Arcanine can be used, as it can use Extreme Speed to take care of weakened Pokemon such as Hydreigon, Keldeo, and Alolan Raichu for the team mid- to late-game. Rotom-H is a good partner, as it can pressure Water-types such as Pelipper and Primarina with Thunderbolt and come in on Ground-type attacks from Pokemon such as Mamoswine, Flygon, and Hippowdon.

[CREDITS]
- Written by: [[Yami, 393488]]
- Fire analysis by: [[Yami, 393488]]
- Quality checked by: [[Harpp, 320110], [Decem, 362454]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]

GP 2/1
 

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