





Introduction
**Hi everyone, I used to battle a lot on PO/Showdown back in Gen 4 and 5 and this is the first time I've built a team in a while. With a lot of rain, sun, and general HO teams going around in gen 8, I wanted to build a balanced offense team focused around sand and Sand Rush Excadrill. This team is really good for learning the current SS OU metagame because it tests your battling skills more than just team matchups. The main gameplan revolves around clearing the path for Excadrill to sweep by setting up hazards and weakening checks with the Hippo/Clef/Ferro core. **
The Team
Bernie Sanders @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
**Hippowdon is the best sand setter in the game due to it not being scared of Dugtrio, its ability to wall out most physical attackers, and phazing ability in Whirlwind. Max defense allows it to switch into Conkeldurr, Obstagoon, Terrakion, Bisharp, etc. with no problems. Smooth Rock is important to keep sand up as long as possible, even though it is often knocked off. This is one of our crucial pokemon, make sure to keep him healthy to the end.**
Bernie Sanders @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Rock Slide
- Iron Head

Clefable @ Leftovers/Heavy Duty Boots
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Body Press
- Iron Head

Bisharp @ Black Glasses
Ability: Defiant
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Dragapult @ Leftovers/Metronome
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- U-turn
- Will-O-Wisp
Conclusion
**That's it! Feel free to use try out the team on the ladder yourself, and please suggest any changes you'd like to see!*
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Rock Slide
- Iron Head
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Body Press
- Iron Head
Bisharp @ Black Glasses
Ability: Defiant
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- U-turn
- Will-O-Wisp
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 56 HP / 252 Atk / 200 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Rock Slide
- Iron Head
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Body Press
- Iron Head
Bisharp @ Black Glasses
Ability: Defiant
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- U-turn
- Will-O-Wisp
Replays:
Replay 1
Replay 2
Replay 3 (Metronome would have been helpful here)
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