Sandshrew-Alola [QC: 0/2]

OranBerryBlissey10

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NUPL Champion
[SET]
name: Hail Sweeper
move 1: Swords Dance
move 2: Triple Axel
move 3: Iron Head
move 4: Earthquake
item: Eviolite
ability: Slush Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
This set serves as both a mid-game breaker and a late-game cleaner, having a good offensive matchup against a large portion of the metagame. Alolan Sandshrew should be used with hail support as it outspeeds the entire unboosted said metagame with it, preferably from Alolan Vulpix as it can simultaneously provide veil support to allow you to set up safer with Swords Dance. The general strategy is to try and weaken potential opposing teammembers that can shrug off one or multiple boosted attacks. Examples of these are Corsola (because of its massive bulk and potential to disable moves), physdef Machoke, Ferroseed (because of its typing + Iron Barbs) and Fletchinder (because of a potential Flame Body burn due to the only good move against it being multi-hit). Alolan Sandshrew's handy steel typing allows it to switch in on a good number of common sights, but care should be taken that it still has has enough health left to safely weather attacks from targets you wish to use as setup fodder. Momentum is key when using it due to the limited number of hail turns which means that predictions will be necessary in some situations, lest your opponent flips the table and aquires the upper hand from which you will need to recover (this frequently equates to getting in vulpix safely).

Alolan Sandshrew and its common partner Alolan Vulpix share weaknesses to Fire- and Fighting types, making teammates like Lampent, Fletchinder, Mareanie or Galarian Corsola very helpful. Slow pivots are also great for them as Vulpix can struggle to get in safely and avoiding chip on Sandshrew can be crucial. Building a defensive backbone with this duo is tough so teams built around it should be relatively offensive.
 
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[SET]
name: Hail Sweeper
move 1: Swords Dance
move 2: Triple Axel
move 3: Iron Head
move 4: Earthquake
item: Eviolite
ability: Slush Rush
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
This set serves as both a mid-game breaker and a late-game cleaner, having a good offensive matchup against a large portion of the metagame (name those Pokemon). Alolan Sandshrew should be used with hail support as it outspeeds the entire unboosted said metagame with it, preferably from Alolan Vulpix as it can simultaneously provide veil support to allow you to set up safer with Swords Dance. (this should be on the second paragraph) The general strategy is to try and weaken potential opposing team members that can shrug off one or multiple boosted attacks. (same for this, second paragraph material, remember that the first paragraph is more of an explanation as to what the moves do and who they hit) Examples of these are Galarian Corsola (because of its massive bulk and potential to disable moves), physdef Physically Defensive Machoke, Ferroseed (because of its typing + Iron Barbs) and Fletchinder (because of a potential Flame Body burn due to the only good move against it being multi-hit). (I'm not sure where you're getting with this, those counter Sandshrew, generally when counters are being named they are followed with partners who can handle them, usually written in the second paragraph too.) Alolan Sandshrew's handy steel typing allows it to switch in on a good number of common sights (such as?), but care should be taken that it still has has enough health left to safely weather attacks from targets you wish to use as setup fodder. (this also feels like strategic use and should be in the second paragraph) Momentum is key when using it due to the limited number of hail turns which means that predictions will be necessary in some situations, lest your opponent flips the table and aquires the upper hand from which you will need to recover (this frequently equates to getting in vulpix safely). Once again, the entirety of this paragraph doesn't really explain what Sandshrew does, merge it all in the second paragraph and rewrite this one, just talk about what the moves of the sets do like what does swords dance allow sandshrew to ohko or 2hko, what does triple axel, iron head and earthquake hit and why are they valuable, could those move be replaced with another one like rapid spin for example? what does the ev spread allow sandshrew to outspeed under hail etc. Another note would be not to use () during an analysis, just include those points in the sentence and if it's too long then drop one mention down, or combine them if the points intertwine

Alolan Sandshrew and its common partner Alolan Vulpix share weaknesses to Fire- and Fighting types, making teammates like Lampent, Fletchinder, Mareanie or Galarian Corsola very helpful. Slow pivots are also great for them as Vulpix can struggle to get in safely and avoiding chip on Sandshrew can be crucial. Building a defensive backbone with this duo is tough so teams built around it should be relatively offensive. This all you keep as well it's good

good effort but will need to see it again, hit me up when implemented!
 

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