Sandslash (QC 0/2)

Status
Not open for further replies.

Brandon

My flop era is lowkey serving
is a Battle Simulator Staff Alumnus
[SET]
name: Quite Hazardous
move 1: Stealth Rock / Spikes
move 2: Rapid Spin / Spikes
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers / Rocky Helmet / Heavy-Duty Boots
ability: Sand Rush
nature: Impish
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Sandslash's ability to set Stealth Rock and Spikes, access to Rapid Spin, and nice defensive stats and typing allow for it to be a dominant force in the PU metagame hazard battles. Sandslash is also able to defensively check some of the tier's physical attackers such as Boltund, Klinklang, and Lycanroc-Midnight and set up or remove hazards versus them. Stealth Rock is helpful to chip down the opponent's team throughout a match. Spikes is an alternative option for hazard stacking teams or if you already have a Stealth Rock user on your team, it will assist in whittling a team down much faster. Rapid Spin allows Sandslash to remove entry hazards from its side of the field while keeping your own team's hazards still on the field, which is extremely valuable for teams that rely on hazards to muscle through bulkier teams. Knock Off allows Sandslash to remove items from common switch-ins such as Eviolite from Tangela and Hattrem and Choice Scarf or Heavy-Duty Boots from Unfezant. Toxic allows Sandslash to limit the longevity of counters it cannot break such as Gourgeist-Super, Appletun, and Drifblim. Leftovers is an excellent item for Sandslash to receive passive recovery throughout the match so that it can continue to check physical attackers or set hazards multiple times. Rocky Helmet allows Sandslash to punish physical attackers for making contact with it, which is especially dangerous for Klinklang using Gear Grind. Heavy-Duty Boots allows Sandslash to perform its role as an entry hazard remover throughout the match by not taking damage from entry hazards to come in multiple times throughout the match and spin them away. The speed EVs allow Sandslash to outspeed fully invested non-scarf base 85 Speed Pokemon such as Pinsir and Golduck after a Rapid Spin. If the speed isn't needed for your team, allotting those Speed EVs into Defense will help Sandslash check additional physical attackers such as LO Falinks more reliably.

Since Sandslash's first role to a team is setting up hazards, teammates that can assist in keeping its hazards up such as Spinblockers like Dusknoir and Gourgeist and Defog deterrents like Falinks and Meowstic-F pair quite well with it. Wish passers such as Flareon and Lickilicky pair up with Sandslash by keeping it healthy throughout a match, removing status with Heal Bell, and take special attacks that will quickly eliminate Sandslash. In turn, Sandslash can take on physical attackers, remove hazards, and set hazards to chip the opponent's team. Sandslash struggles to damage Grass-Types and Ghost-Types, so Dark-Types and Ice-Types such as Morpeko, Linoone-Galar, Mr. Rime, and Glaceon all pair well with it. Ice-types are especially effective since they can break Gourgeist and Drifblim. If Sandslash opts to not run Rapid Spin, a different hazard remover such as Mr. Mime-Galar, Drifblim, or Unfezant can pair nicely with it; just note that Defog will remove Sandslash's hazards. Offensive sweepers such as Rapidash-Galar, Lilligant, and Shell Smash Crustle appreciate their checks being whittled down by Sandslash's hazard support. Specially defensive Pokemon such as Klinklang and Throh pair nicely with Sandslash to form a defensive backbone to a team, Circle Throw Throh especially pairs well with hazards. Toxic Spikes users like Mareanie and Roselia pair with Sandslash to form a strong hazard stack core. Toxic Spikes additionally free up Sandslash's moveset by providing poison support for Sandslash's checks.

[CREDITS]
- Written by: [[brandon, 211868]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

avarice

greedy for love
is a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SCL Champion
RoAPL Champion
[SET]
name: Quite Hazardous
move 1: Stealth Rock / Spikes
move 2: Rapid Spin / Spikes
move 3: Earthquake
move 4: Knock Off / Toxic
item: Leftovers / Rocky Helmet / Heavy-Duty Boots
ability: Sand Rush
nature: Impish
evs: 252 HP / 120 Def / 136 Spe

[SET COMMENTS]
Sandslash's ability to set Stealth Rock and Spikes, access to Rapid Spin, and nice defensive stats and typing allow for it to be a dominant force in the PU metagame hazard battles. Sandslash is also able to defensively check some of the tier's physical attackers such as Boltund, Klinklang, and Lycanroc-Midnight and set up or remove hazards versus them. Stealth Rock is helpful to chip down the opponent's team throughout a match idt u need to mention. Spikes is an alternative option for hazard stacking teams or if you already have a Stealth Rock user on your team, it will assist in whittling a team down much faster. Rapid Spin allows Sandslash to remove entry hazards from its side of the field while keeping your own team's hazards still on the field, which is extremely valuable for teams that rely on hazards to muscle through bulkier teams also seems like a given. Knock Off allows Sandslash to remove items from common switch-ins such as Eviolite from Tangela and Hattrem and Choice Scarf or Heavy-Duty Boots from Unfezant. Toxic allows Sandslash to limit the longevity of counters it cannot break such as Gourgeist-Super, Appletun, and Drifblim. Leftovers is an excellent item for Sandslash to receive passive recovery throughout the match so that it can continue to check physical attackers or set hazards multiple times. Rocky Helmet allows Sandslash to punish physical attackers for making contact with it, which is especially dangerous for Klinklang using Gear Grind. Heavy-Duty Boots allows Sandslash to perform its role as an entry hazard remover throughout the match by not taking damage from entry hazards to come in multiple times throughout the match and spin them away. The speed EVs allow Sandslash to outspeed fully invested non-scarf base 85 Speed Pokemon such as Pinsir and Golduck after a Rapid Spin. If the speed isn't needed for your team, allotting those Speed EVs into Defense will help Sandslash check additional physical attackers such as LO Falinks more reliably. Mention how it can pivot into volt and emphasis its role compression of hazard + spin.

Since Sandslash's first role to a team is setting up hazards, teammates that can assist in keeping its hazards up such as Spinblockers like Dusknoir and Gourgeist and Defog deterrents like Falinks and Meowstic-F pair quite well with it might wanna expand on the deterrents. Wish passers such as Flareon eh, maybe Wiggly instead and Lickilicky pair up with Sandslash by keeping it healthy throughout a match, removing status with Heal Bell, and take special attacks like? that will quickly eliminate Sandslash. In turn, Sandslash can take on physical attackers, remove hazards, and set hazards to chip the opponent's team. Sandslash struggles to damage Grass-Types and Ghost-Types just saying the mons prob flows better, so Dark-Types and Ice-Types such as Morpeko, Linoone-Galar, Mr. Rime, and Glaceon all pair well with it Glaceon isn't worth the mention. Ice-types are especially effective since they can break Gourgeist and Drifblim. If Sandslash opts to not run Rapid Spin, a different hazard remover such as Mr. Mime-Galar, Drifblim, or Unfezant can pair nicely with it; just note that Defog will remove Sandslash's hazards just mention spinners here and clarify hazard stack. Offensive sweepers such as Rapidash-Galar, Lilligant, and Shell Smash Crustle appreciate their checks being whittled down by Sandslash's hazard support. Specially defensive Pokemon such as Klinklang and Throh pair nicely with Sandslash to form a defensive backbone to a team, Circle Throw Throh especially pairs well with hazards. Toxic Spikes users like Mareanie and Roselia pair with Sandslash to form a strong hazard stack core. Toxic Spikes additionally free up Sandslash's moveset by providing poison support for Sandslash's checks. Should talk on klink/other flying resists more, and mention things that can set up on slash and what stops them. Appletun deserves a mention for more reliably beating non boltund electrics for slash. You mention ghosts but how slash can get spinblocked should be explicitly mentioned imo.

[CREDITS]
- Written by: [[brandon, 211868]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

We family_man_girl_boy gotta clap stream musical_note Work Bitch woman_artist by Britney Spears blond_haired_woman to help ambulance the US flag_us fix tools its unemployment sleeping rate chart_with_upwards_trend rise muscle
 
Last edited:

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Many months later this is no longer viable and we won't be keeping the analysis around. This is probably not surprising.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top