I've practiced with this team for around a week or so, and I've won most of the time, but I've noticed some major weak points that I try to cover but only end up making it worse, so I'm posing my team here to see if you guys can help. Also, this is my first RMT, so have pity on my soul.
Team at a Glance
In Depth
Tyranitar@Focus Sash
Ability: Sand Stream
EVs: 240 HP/36 Atk/48 Def/184 SpD
Careful Nature (+SpD, -SpA)
-Taunt
-Counter
-Fire Punch
-Crunch
A standard choice for lead Tyranitar. I start with Tyranitar to obviously activate sand stream. He also acts as a great counter for many common leads, especially suicide leads, such as Azelf, Aerodactly, Celebi, Bronzong, and sometimes Machamp. This Tyranitar usually tricks the foes into Taunting while it lays the first hit, then Counters to kill. Common downfalls of this set are that without health recovery, Tyranitar usually dies after killing one foe. Machamp is a problem because with my luck, I live with Focus Sash, then kill myself in confusion. Without a Rapid Spinner and because of Tyranitar's relatively slow speed, Stealth Rock is usually unavoidable.
Heatran@Choice Scarf
Ability: Flash Fire
EVs: 252 Spe/252 SpA
Timid Nature (+Spe, -Atk)
-Fire Blast
-Hidden Power Electric
-Dragon Pulse
-Earth Power
Heatran is very synergetic with both Scizor and Skarmory. He's a great revenge killer, and once he gets a Flash Fire boost, he's usually unstoppable. Heatran's hard to switch in, and admittedly hard to switch out. Skarmory and Gengar take care of Ground attacks, but I honestly have no counter for water attacks, especially specially bulky water types that can take HP Electric..
Scizor@Life Orb
Ability: Technician
EV's: 32 HP/252 Atk/224 Spe
Adamant Nature (+Atk, -SpA)
-Brick Break
-Bullet Punch
-Swords Dance
-X-Scissor
Scizor is just a basic sweeper, and usually sweeps a couple enemies with its 4x boosted Bullet Punch before facing a fire. That's when I switch to Heatran and that's how its synergetic. If you're wondering, 32 HP is for 11 Life Orb attacks.
Gengar@Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spe
Timid Nature (+Spe,-Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Destiny Bond
With 3 immunities vital to this team, Gengar is a fragile counter to water types and that pesky Latias. After 7 attacks or so, or when there is an enemy I have absolutely no counter for, I use Destiny Bond on it, which I find much more efficient than explosion. This Gengar is a mini sweeper and kills most enemies that have no HP or SpD EV's. Just wondering, is Destiny Bond legal?
Skarmory@Leftovers
Ability: Keen Eye
EV's: 252 HP/62 Atk/176 Def/16 Spe
Impish Nature (+Def, -SpA)
-Brave Bird
-Roost
-Whirlwind
-Spikes
Standard wall, and with both weaknesses either unaffected or absorbed by Hippowdon and Heatran, respectively, it is pretty easy to set up Spikes and Whirlwind till my hearts content. Brave Bird has shocked enemies numerous times. This Skarmory is specially fragile and water attacks do some big damage, and I have nothing to switch to without taking big damage.
Hippowdon@Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SpD
Impish Nature (+Def, -SpA)
-Earthquake
-Stealth Rock
-Yawn
-Slack Off
It's kind of annoying to set up Stealth Rock late in the game, and Sleep Clause is starting to bite me in the butt. Earthquake either doesn't affect or does little damage to most switch ins. Basically, I do my best to wall then use Yawn to hopefully cause a switch, and if they don't switch, then I switch.
This set tries to make the most out of residual damage with Sandstorm, Spikes, and Stealth Rock, but is majorly lacking a special wall. I've searched and there aren't that many special walls that can live in a sandstorm. So, I hope you liked it and may I mention that I went on a 10 in a row winning streak with this set, and in a couple days I rose from 1100 to 1400 in rank. So, I thought that since I had no idea how to keep the synergy of the team and still cover up the problems, I could get help here. Also, Gengar used to be Empolean, but that didn't go too well. O.K. I'm done and I appreciate all comments made, thank you.
Team at a Glance
In Depth
Tyranitar@Focus Sash
Ability: Sand Stream
EVs: 240 HP/36 Atk/48 Def/184 SpD
Careful Nature (+SpD, -SpA)
-Taunt
-Counter
-Fire Punch
-Crunch
A standard choice for lead Tyranitar. I start with Tyranitar to obviously activate sand stream. He also acts as a great counter for many common leads, especially suicide leads, such as Azelf, Aerodactly, Celebi, Bronzong, and sometimes Machamp. This Tyranitar usually tricks the foes into Taunting while it lays the first hit, then Counters to kill. Common downfalls of this set are that without health recovery, Tyranitar usually dies after killing one foe. Machamp is a problem because with my luck, I live with Focus Sash, then kill myself in confusion. Without a Rapid Spinner and because of Tyranitar's relatively slow speed, Stealth Rock is usually unavoidable.
Heatran@Choice Scarf
Ability: Flash Fire
EVs: 252 Spe/252 SpA
Timid Nature (+Spe, -Atk)
-Fire Blast
-Hidden Power Electric
-Dragon Pulse
-Earth Power
Heatran is very synergetic with both Scizor and Skarmory. He's a great revenge killer, and once he gets a Flash Fire boost, he's usually unstoppable. Heatran's hard to switch in, and admittedly hard to switch out. Skarmory and Gengar take care of Ground attacks, but I honestly have no counter for water attacks, especially specially bulky water types that can take HP Electric..
Scizor@Life Orb
Ability: Technician
EV's: 32 HP/252 Atk/224 Spe
Adamant Nature (+Atk, -SpA)
-Brick Break
-Bullet Punch
-Swords Dance
-X-Scissor
Scizor is just a basic sweeper, and usually sweeps a couple enemies with its 4x boosted Bullet Punch before facing a fire. That's when I switch to Heatran and that's how its synergetic. If you're wondering, 32 HP is for 11 Life Orb attacks.
Gengar@Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spe
Timid Nature (+Spe,-Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Destiny Bond
With 3 immunities vital to this team, Gengar is a fragile counter to water types and that pesky Latias. After 7 attacks or so, or when there is an enemy I have absolutely no counter for, I use Destiny Bond on it, which I find much more efficient than explosion. This Gengar is a mini sweeper and kills most enemies that have no HP or SpD EV's. Just wondering, is Destiny Bond legal?
Skarmory@Leftovers
Ability: Keen Eye
EV's: 252 HP/62 Atk/176 Def/16 Spe
Impish Nature (+Def, -SpA)
-Brave Bird
-Roost
-Whirlwind
-Spikes
Standard wall, and with both weaknesses either unaffected or absorbed by Hippowdon and Heatran, respectively, it is pretty easy to set up Spikes and Whirlwind till my hearts content. Brave Bird has shocked enemies numerous times. This Skarmory is specially fragile and water attacks do some big damage, and I have nothing to switch to without taking big damage.
Hippowdon@Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SpD
Impish Nature (+Def, -SpA)
-Earthquake
-Stealth Rock
-Yawn
-Slack Off
It's kind of annoying to set up Stealth Rock late in the game, and Sleep Clause is starting to bite me in the butt. Earthquake either doesn't affect or does little damage to most switch ins. Basically, I do my best to wall then use Yawn to hopefully cause a switch, and if they don't switch, then I switch.
This set tries to make the most out of residual damage with Sandstorm, Spikes, and Stealth Rock, but is majorly lacking a special wall. I've searched and there aren't that many special walls that can live in a sandstorm. So, I hope you liked it and may I mention that I went on a 10 in a row winning streak with this set, and in a couple days I rose from 1100 to 1400 in rank. So, I thought that since I had no idea how to keep the synergy of the team and still cover up the problems, I could get help here. Also, Gengar used to be Empolean, but that didn't go too well. O.K. I'm done and I appreciate all comments made, thank you.