SB vs. Geo 2v2 LC Doubles

Mowtom

I'm truly still meta, enjoy this acronym!
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The Rules said:
3 day DQ
2 subs
2 recoveries and 5 chills
ASB arena
All items
All abilities
Team SwedishBiscuit
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Swinub [Male] [Murree]
Types: Ice/Ground

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Oblivious / Snow Cloak / Thick Fat (H) (Locked)

Oblivious: Passive - This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Snow Cloak: Passive - This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat: Passive - This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Nature: Lonely (+1 Atk, -1 Def)

Stats:
HP:
90
Atk: 3 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 2
AC: 1/5

Attacks:
Level Up

Tackle
Powder Snow
Endure
Odor Sleuth
Mud Sport
Mud-Slap
Mud Bomb
Icy Wind

Ice Shard

Egg
Avalanche
Bite

Freeze-Dry
Stealth Rock
Icicle Crash

TM/HM
Roar
Earthquake
Rock Tomb
Return

Hail

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Bergmite [Female] [Kallady]
Types: Ice

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities::
Own Tempo / Ice Body / Sturdy (H) (Locked)

Own Tempo: Passive - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ice Body: Passive - This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Sturdy: Passive - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
90
Atk: 3
Def: 4 (+)
SpA: 2
SpD: 2
Spe: 24 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Level Up
Tackle
Bite

Harden
Powder Snow
Icy Wind

Take Down
Sharpen
Curse

Egg
Barrier
Mirror Coat
Mist
Recover

TM/HM
Hail
Gyro Ball
Stone Edge
Rock Smash

Protect
Attract

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Chinchou [Male] [Symphon]
Types: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities::
Volt Absorb / Illuminate / Water Absorb (H) (Locked)

Volt Absorb: Passive - This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.

Illuminate: Toggle - No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb: Passive - This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Nature: Calm (+1 SpD, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 3 (+)
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Level Up
Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Spark
Confuse Ray
Take Down

Egg
Water Pulse
Soak
Shock Wave
Agility
Amnesia

TM/HM
Volt Switch
Toxic
Protect
Sleep Talk
Rest
Team Geodude6
Monohm.png

Zyghorn [Monohm] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
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dragon.gif

electric.gif
: Electric STAB; immune to paralysis status.
dragon.gif
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). LOCKED

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Moves:
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem

Hyper Beam
Protect
Thunder
Fire Blast
Volt Switch
NecturineFront_zpse0c07dce.png

Nanamorpha [Necturine] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
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ghost.gif

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: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 44-
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Gravity
Future Sight
Leaf Blade
Leaf Storm
Sketch

Hidden Power [Fire]
Protect
Solarbeam
Infestation
Nature Power
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Solf J. Kimblee [Spritzee] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
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: Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil: (Passive) This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment. LOCKED

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4+
SpD: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Attacks:
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Misty Terrain
Skill Swap

Captivate
Disable
Refresh
Wish

Hidden Power [Ground]
Protect
Thunderbolt
Energy Ball
Gyro Ball
Flash Cannon
Dazzling Gleam
SwedishBiscuit sends out and equips
Geodude6 sends out, equips, and orders
SwedishBiscuit orders
I ref.​
 
Sending out Murree the Swinub with Rawst Berry
Sending out Symphon the Chinchou with Pecha Berry
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"So I guess this is the team, huh. Do you think you two can work together?"

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"Zzzzzzz..."

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"W-well, I can t-try my best, I suppose. I'm a bit shy for this m-match."
"Better than nothing. Just avoid crying out there, please?"
"W-well, o-one step at a t-time..."

"Zzzzzzz..*Huh? Who's there??"
 
Monohm @ Exp. Share
Necturine @ Exp. Share

Monohm: Fire Blast Swinub~Hydro Pump Swinub~Fire Blast Swinub

Necturine: Leaf Storm Swinub~Leaf Blade Swinub~Leaf Storm Swinub
IF Chinchou uses Soak not in a combination THEN use Sketch (Chinchou's Soak) and push actions back. Only do so once.
 
Murree - Avalanche (Monohm) -> Earthquake -> Ice Shard (Monohm)

Symphon - Soak (Necturine) -> Protect -> Shock Wave (Necturine)
 
I use a d1200.

Pre-Round

Team SwedishBiscuit

Active:
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Swinub (M) @ Rawst Berry
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak
HP: 90
EN: 100
Stats: 3/1/2/2/50
SC/WC/BRT: 1/1/12
Status: None
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Chinchou (M) @ Pecha Berry
Type: Water/Electric
Abilities: Volt Absorb/Illuminate
HP: 100
EN: 100
Stats: 1/2/2/3/67
SC/WC/BRT: 1/2/14
Status: None
Team Geodude6

Active:
Monohm.png

Monohom (F) @ Exp. Share
Type: Electric/Dragon
Abilities: Shield Dust/Static
HP: 90
EN: 100
Stats: 1/3/4/2/60
SC/WC/BRT: 1/2/14
Status: None
NecturineFront_zpse0c07dce.png

Necturine (F) @ Exp. Share
Type: Grass/Ghost
Abilities: Anticipation
HP: 90
EN: 100
Stats: 2/2/3/3/44
SC/WC/BRT: 1/1/13
Status: -10% Evasion​

Field Effects: None

Action 1
Order: Chinchou, Monohom, Necturine, Swinub
Chinchou used Soak!
Chinchou -7 EN
Chinchou EN: 93

Monohon used Fire Blast!
Hits? (145): Yes
Crits? (783): No
Effect? (453): No
Swinub -[(11 + 6 - 3) * 1.5]=21 HP
Swinub HP: 69
Monohom -8 EN
Monohom EN: 92

Necturine used Sketch!
Necturine -6 EN
Necturine EN: 94

Swinub used Avalanche!
Crits? (536): No
Monohom -[(12 + 3 + 4.5 - 4.5) * 1.5]=22.5 HP
Monohom HP: 67.5
Swinub -7 EN
Swinub EN: 93

Soak -1a

Action 2
Order: Chinchou, Monohom, Swinub, Necturine
Chinchou used Protect!
Chinchou -7 EN
Chinchou EN: 86

Monohom used Hydro Pump!
Hits? (174): Yes
Crits? (720): No
Swinub -[(11 + 6 - 3) * 1.5]=21 HP
Swinub HP: 48
Monohom -8 EN
Monohom EN: 84

Swinub used Earthquake!
Crits? (772, 345, 265): No
Chinchou -([(10 * 0.75 + 3 + 4.5 - 3) * 1.5] / 2.5)=7.2 EN
Chinchou EN: 78.8
Monohom -[(10 * 0.75 + 3 + 4.5 - 4.5) * 1.5]=15.75 HP
Monohom HP: 51.75
Necturine -(10 * 0.75 + 3 + 4.5 - 3)=12 HP
Necturine HP: 78
Swinub -6 EN
Swinub EN: 87

Necturine used Leaf Storm!
Hits? (434): Yes
Crits? (770): No
Swinub -[(13 + 4.5 - 3) * 1.5]=21.75 HP
Swinub HP: 26.25
Necturine -9 EN
Necturine EN: 85
Necturine's Special Attack harshly fell!

Soak -1a

Action 3
Order: Swinub, Chinchou, Monohom, Necturine
Swinub used Ice Shard!
Crits? (137): No
Monohom -[(4 + 3 + 4.5 - 4.5) * 1.5]=10.5 HP
Monohom HP: 41.25
Swinub -3 EN
Swinub EN: 84

Chinchou used Shock Wave!
Crits? (774): No
Necturine -[(6 + 3 + 3 - 2 - 4.5) * 1.5]=8.25 HP
Necturine HP: 69.75
Chinchou -3 EN
Chinchou EN: 75.8

Monohon used Fire Blast!
Hits? (13): Yes
Crits? (882): No
Effect? (387): No
Swinub -[(11 + 6 - 3) * 1.5]=21 HP
Swinub HP: 5.25
Monohom -8 EN
Monohom EN: 76

Necturine used Leaf Blade!
Crits? (815): No
Swinub -[(9 + 3 - 1.5) * 1.5]=15.75 HP
Swinub HP: -10.5
Swinub fainted!
Necturine -7 EN
Necturine EN: 78

Soak -1a

Post-Round

Team SwedishBiscuit

Active:
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Swinub (M) @ Rawst Berry
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak
HP: -11
EN: 84
Stats: 3/1/2/2/50
SC/WC/BRT: 1/1/12
Status: KO
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Chinchou (M) @ Pecha Berry
Type: Water/Electric
Abilities: Volt Absorb/Illuminate
HP: 100
EN: 76
Stats: 1/2/2/3/67
SC/WC/BRT: 1/2/14
Status: None
Team Geodude6

Active:
Monohm.png

Monohom (F) @ Exp. Share
Type: Electric/Dragon
Abilities: Shield Dust/Static
HP: 41
EN: 76
Stats: 1/3/4/2/60
SC/WC/BRT: 1/2/14
Status: None
NecturineFront_zpse0c07dce.png

Necturine (F) @ Exp. Share
Type: Water
Abilities: Anticipation
HP: 70
EN: 78
Stats: 2/2/3/3/44
SC/WC/BRT: 1/1/13
Status: -10% Evasion, Soaked (3a), Sketch (Soak), -1 Sp. Atk (1r), 1 KOC​

Field Effects: None

SwedishBiscuit orders
Geodude6 orders
I ref.​
 
Last edited:
All attacks target Chinchou.

Monohm: Dragon Rage~Sonic Boom~Hyper Beam+Hyper Beam

Necturine: Leaf Blade~Leaf Storm+Leaf Storm~Cooldown (Combo again)
 
I use a d1200.

Pre-Round

Team SwedishBiscuit

Active:
220.gif

Swinub (M) @ Rawst Berry
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak
HP: -11
EN: 84
Stats: 3/1/2/2/50
SC/WC/BRT: 1/1/12
Status: KO
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Chinchou (M) @ Pecha Berry
Type: Water/Electric
Abilities: Volt Absorb/Illuminate
HP: 100
EN: 76
Stats: 1/2/2/3/67
SC/WC/BRT: 1/2/14
Status: None
Team Geodude6

Active:
Monohm.png

Monohom (F) @ Exp. Share
Type: Electric/Dragon
Abilities: Shield Dust/Static
HP: 41
EN: 76
Stats: 1/3/4/2/60
SC/WC/BRT: 1/2/14
Status: None
NecturineFront_zpse0c07dce.png

Necturine (F) @ Exp. Share
Type: Water
Abilities: Anticipation
HP: 70
EN: 78
Stats: 2/2/3/3/44
SC/WC/BRT: 1/1/13
Status: -10% Evasion, Soaked (3a), Sketch (Soak), -1 Sp. Atk (1r), 1 KOC​

Field Effects: None

Action 1
Order: Chinchou, Monohom, Necturine
Chinchou used Amnesia!
Chinchou -7 EN
Chinchou EN: 69

Monohom used Dragon Rage!
Chinchou -10 HP
Chinchou HP: 90
Monohom -4 EN
Monohom EN: 72

Necturine used Leaf Blade!
Crits? (1099): No
Chinchou -[(9 + 3 - 3) * 1.5]=13.5 HP
Chinchou HP: 76.5
Necturine -11 EN
Necturine EN: 67

Soak -1a

Action 2
Order: Chinchou, Monohom, Necturine
Chinchou used Volt Switch!
Crits? (219): No
Necturine -[(7 + 3 + 3 - 2 - 4.5) * 1.5]=9.75 HP
Necturine HP: 60.25
Chinchou -4 EN
Chinchou EN: 65

Monohom used Sonic Boom!
Chinchou -10 HP
Chinchou HP: 66.5
Monohom -5 EN
Monohom EN: 67

Necturine used Leaf Hurricane!
Hits? (788): Yes
Crits? (1092): No
Chinchou -([(29.25 + 4.5 - 4.5) * 1.5] + [-3 * 2])=37.875 HP
Chinchou HP: 28.625
Necturine -38.5 EN
Necturine EN: 28.5
Necturine's Special Attack mortally fell!

Soak -1a

Action 3
Order: Chinchou, Monohom
Chinchou used Shock Wave!
Crits? (950): No
Necturine -[(6 + 3 + 3 - 2 - 4.5) * 1.5]=8.25 HP
Necturine HP: 52
Chinchou -3 EN
Chinchou EN: 62

Monohom used I'M A FIRIN' MA' LAZER!!
Hits? (752): Yes
Crits? (1050): No
Chinchou -(33.75 + 6 - 4.5)=35.25 HP
Chinchou HP: -6.625
Chinchou fainted!
Monohom -42 EN
Monohom EN: 25

Soak -1a

Post-Round

Team SwedishBiscuit

Active:
220.gif

Swinub (M) @ Rawst Berry
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak
HP: -11
EN: 84
Stats: 3/1/2/2/50
SC/WC/BRT: 1/1/12
Status: KO
170.gif

Chinchou (M) @ Pecha Berry
Type: Water/Electric
Abilities: Volt Absorb/Illuminate
HP: -7
EN: 62
Stats: 1/2/2/3/67
SC/WC/BRT: 1/2/14
Status: KO
Team Geodude6

Active:
Monohm.png

Monohom (F) @ Exp. Share
Type: Electric/Dragon
Abilities: Shield Dust/Static
HP: 41
EN: 25
Stats: 1/3/4/2/60
SC/WC/BRT: 1/2/14
Status: Cooldown (1a), Sluggish (2a), 1 KOC
NecturineFront_zpse0c07dce.png

Necturine (F) @ Exp. Share
Type: Grass/Ghost
Abilities: Anticipation
HP: 70
EN: 78
Stats: 2/2/3/3/44
SC/WC/BRT: 1/1/13
Status: -10% Evasion, Sketch (Soak), -4 Sp. Atk (1r), 1 KOC​

Field Effects: None

Geodude6 wins!

Rewards:

Geodude6: 1 CC
Monohom: 1 EC, 3 MC, 1 AC, 1 KOC
Necturine: 1 EC, 3 MC, 1 AC, 1 KOC, ability to sketch Soak

SwedishBiscuit: 1 CC
Swinub and Chinchou: 1 EC, 2 MC, 1 AC

Me: 6 UC​
 
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