INTRODUCTION
This team was made when I noticed the potential of Salamence with a Choice Scarf. I was experimenting with other tiers, specifically UU in which I tried a Scarf Heracross who was a monster with a few Moxie buffs. I wondered why Salamence couldn't do this same thing in OU tiers so I looked him up on Smogon and there he was, a ChoiceScarf Salamence set. I decided that I wanted to make a team revolving around this set. With a ChoiceScarf, along with Moxie Salamence became both a excellent revenge killer and a powerful late game sweeper who can become unstoppable after just a few buffs.
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 4 SAtk / 252 Atk
Naive Nature
- Outrage
- Earthquake
- Crunch
- Fire Blast
This is the Salamence set I decide to use. A Naive Nature gives me maximum speed with a ChoiceScarf without lowering my Special Attack. Outrage is Salamence's strongest stab and used late game with a few Moxie buffs hits extremely hard. Earthquake provides a good coverage move hitting threats like Heatran and Jirachi super effectively. I experimented with Dragon Claw for the third slot but I didn't like its damage output and I almost always found Outrage of better use then Dragon Claw. I know I get locked in with Outrage which can be abused by bulky steal types but with good prediction this is not an issue. Instead I decided to add Crunch. Salamence likes to have entry hazards and Salamence hates Ice Beam. Therefore, Salamence naturally hates Starmie who can rapid spin away hazards and Ice Beam Salamence. Unless the Starmie has a ChoiceScarf as well, Salamence can hit Starmie with a super effective Crunch(unsure if its a OHKO). Salamence's final move is Fire Blast which is the main reason I run a Naive nature. Fire Blast gets through the annoying bulky steal types likes Ferrothorn, Forretress, and Skarmory who will otherwise wall Salamence.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Scald
- Ice Beam
- Toxic
- Recover
Jellicent is my Special Wall of choice with Salamence. He can effectively rapid spin block and take ice beams aimed at Salamence all day. Scald burns and physically offensive threats and Ice Beam hits enemy Dragons who can also threaten Salamence. Toxic cripples walls and Recover heals off damage. Jellicents immunities to normal and fighting also come in handy. I run max special defence since I want Jellicent to take as many special hits as possible.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Spikes
- Stealth Rock
- Whirlwind
- Roost
or
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature
- Spikes
- Stealth Rock
- Rapid Spin
- Volt Switch
I have experimented with both of these and I am unsure which is better to take the slot for my physical wall. Both can set up both spikes and stealth rock which Salamence wants to be able to sweep. Skarmory on one side can Whirlwind out substitute users which I hate as well was recover damage off with Roost. However Forretress can rapid spin away hazards which my Salamence hates. Forretress however has no recovery outside of leftovers. Both are good, but I dont know which is better.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magnezone is here to get rid of the annoying steel types that pose a threat to Salamence. Scizor is a big one who is easily killed by Hidden Power Fire as is most other steel types. Volt Switch allows me to maintain momentum and with a scarf is easily executed. Thunder is to hit water types especially on rain teams which are so common. Lastly Flash Cannon is there as a secondary STAB for things that dont take much from Thunder and HP Fire.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Scizor is too good of a Pokemon to leave out. However his main purpose here is to put a serious hurt on Terrakion who can stone edge Salamence for a what I think is a OHKO. He also serves to Pursuit lock Starmie who can threaten Salamences sweep. Apart from that priority Bullet Punch can severly damage anything that doesnt resist it as well as hitting Tyranitar super effectively opening the way for Salamence to sweep. Scizor can also clean up well if Salamence fails.
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
or
Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
The last slot goes for one of these two. For Conkeldurr, I asked myself what does Salamence hate. Dragon types, Terrakion, and physical walls that are not countered by Magnezone such as Gliscor. Conkeldurr can almost counter all three of these. After a bulk up, most Dragons as well was Gliscor will fall to Ice Punch. Terrakion takes significant damage from Drain Punch or priority Mach Punch if Scizor fails to take him out. And overall Conkeldurr hurts many Pokemon further opening the way for Salamence to sweep. Rotom Wash on the other hand provides really good synergy with Scizor. Volt Swich keeps momentum, Hydro Pump provides a powerful stab that can also hit Terrakion hard, and HP Ice hits Dragons and Gliscors for super effective damage. Since I rarely find my self locking into TBolt, I decided to run Trick in cases where I can cripple set up sweepers and walls.
CONCLUSION
Salamence has always been a favorite of mine since Gen III and I think This team has reached a pretty good balance. However, I am unsure if all of Salamneces threats are covered with this team and if there is room for improvement. Thanks for you advice in advance. I greatly appreciate the help. :)
This team was made when I noticed the potential of Salamence with a Choice Scarf. I was experimenting with other tiers, specifically UU in which I tried a Scarf Heracross who was a monster with a few Moxie buffs. I wondered why Salamence couldn't do this same thing in OU tiers so I looked him up on Smogon and there he was, a ChoiceScarf Salamence set. I decided that I wanted to make a team revolving around this set. With a ChoiceScarf, along with Moxie Salamence became both a excellent revenge killer and a powerful late game sweeper who can become unstoppable after just a few buffs.
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 4 SAtk / 252 Atk
Naive Nature
- Outrage
- Earthquake
- Crunch
- Fire Blast
This is the Salamence set I decide to use. A Naive Nature gives me maximum speed with a ChoiceScarf without lowering my Special Attack. Outrage is Salamence's strongest stab and used late game with a few Moxie buffs hits extremely hard. Earthquake provides a good coverage move hitting threats like Heatran and Jirachi super effectively. I experimented with Dragon Claw for the third slot but I didn't like its damage output and I almost always found Outrage of better use then Dragon Claw. I know I get locked in with Outrage which can be abused by bulky steal types but with good prediction this is not an issue. Instead I decided to add Crunch. Salamence likes to have entry hazards and Salamence hates Ice Beam. Therefore, Salamence naturally hates Starmie who can rapid spin away hazards and Ice Beam Salamence. Unless the Starmie has a ChoiceScarf as well, Salamence can hit Starmie with a super effective Crunch(unsure if its a OHKO). Salamence's final move is Fire Blast which is the main reason I run a Naive nature. Fire Blast gets through the annoying bulky steal types likes Ferrothorn, Forretress, and Skarmory who will otherwise wall Salamence.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Scald
- Ice Beam
- Toxic
- Recover
Jellicent is my Special Wall of choice with Salamence. He can effectively rapid spin block and take ice beams aimed at Salamence all day. Scald burns and physically offensive threats and Ice Beam hits enemy Dragons who can also threaten Salamence. Toxic cripples walls and Recover heals off damage. Jellicents immunities to normal and fighting also come in handy. I run max special defence since I want Jellicent to take as many special hits as possible.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Spikes
- Stealth Rock
- Whirlwind
- Roost
or
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature
- Spikes
- Stealth Rock
- Rapid Spin
- Volt Switch
I have experimented with both of these and I am unsure which is better to take the slot for my physical wall. Both can set up both spikes and stealth rock which Salamence wants to be able to sweep. Skarmory on one side can Whirlwind out substitute users which I hate as well was recover damage off with Roost. However Forretress can rapid spin away hazards which my Salamence hates. Forretress however has no recovery outside of leftovers. Both are good, but I dont know which is better.
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Magnezone is here to get rid of the annoying steel types that pose a threat to Salamence. Scizor is a big one who is easily killed by Hidden Power Fire as is most other steel types. Volt Switch allows me to maintain momentum and with a scarf is easily executed. Thunder is to hit water types especially on rain teams which are so common. Lastly Flash Cannon is there as a secondary STAB for things that dont take much from Thunder and HP Fire.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Bullet Punch
- Superpower
- Pursuit
- U-turn
Scizor is too good of a Pokemon to leave out. However his main purpose here is to put a serious hurt on Terrakion who can stone edge Salamence for a what I think is a OHKO. He also serves to Pursuit lock Starmie who can threaten Salamences sweep. Apart from that priority Bullet Punch can severly damage anything that doesnt resist it as well as hitting Tyranitar super effectively opening the way for Salamence to sweep. Scizor can also clean up well if Salamence fails.
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
or
Rotom-Wash @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
The last slot goes for one of these two. For Conkeldurr, I asked myself what does Salamence hate. Dragon types, Terrakion, and physical walls that are not countered by Magnezone such as Gliscor. Conkeldurr can almost counter all three of these. After a bulk up, most Dragons as well was Gliscor will fall to Ice Punch. Terrakion takes significant damage from Drain Punch or priority Mach Punch if Scizor fails to take him out. And overall Conkeldurr hurts many Pokemon further opening the way for Salamence to sweep. Rotom Wash on the other hand provides really good synergy with Scizor. Volt Swich keeps momentum, Hydro Pump provides a powerful stab that can also hit Terrakion hard, and HP Ice hits Dragons and Gliscors for super effective damage. Since I rarely find my self locking into TBolt, I decided to run Trick in cases where I can cripple set up sweepers and walls.
CONCLUSION
Salamence has always been a favorite of mine since Gen III and I think This team has reached a pretty good balance. However, I am unsure if all of Salamneces threats are covered with this team and if there is room for improvement. Thanks for you advice in advance. I greatly appreciate the help. :)