Scarf Scizor (UU) [QC 3/3] [GP 2/2]

Pak

fly higher
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Past SCL Champion
[SET]
name: Choice Scarf
move 1: U-turn
move 2: Bullet Punch
move 3: Pursuit
move 4: Superpower
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi as well as put its teammates into favorable positions. Bullet Punch notably lets it revenge kill Pokemon such as Mega Altaria and Mimikyu. Pursuit pressures the aforementioned Psychic-types by letting Scizor trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Rotom-H, letting Scizor revenge kill them if they are weakened.

Set Details
========

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary targets to pick off in Starmie, Latias, and Celebi.

Usage Tips
========

Choice Scarf's additional Speed gives Scizor much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of their coverage moves in the process. Commonly, they will use their respective setup moves in order to attack slower Scizor sets the following turn, but Choice Scarf Scizor removes that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore stay in and attack. Thus, Pursuit will not KO them and Scizor will be exposed, so U-turn is often the safest play. However, Technician-boosted Pursuit is naturally a safe play when those threats are chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but be wary of locking into moves besides U-turn, as they are relatively weak and often give other foes free turns. Scizor's Jolly nature and lack of a power-boosting item also make it a much worse revenge killer of Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options
========

Choice Scarf Scizor fits best on bulky offense teams that appreciate its pivoting ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a nearly perfect as a partner, making a fantastic VoltTurn core while heavily appreciating Scizor's ability to actively pressure or remove Latias after it switches into Mega Manectric. Speaking of Latias, partners such as Celebi, Infernape, and Volcanion also take great advantage of its removal. Ground-types such as Rhyperior and Krookodile fit well next to Scizor and the VoltTurn cores Scizor often finds itself in, reliably setting up Stealth Rock for the core, pressuring Rotom-H, and shoring up common weaknesses of VoltTurn teams to threats such as Mega Aerodactyl. Rhyperior also aids in handling opposing Mega Manectric. Wallbreakers such as Z-Move Hydreigon as well as the aforementioned Infernape and Volcanion fit well with Scizor, taking advantage of safe switch-ins on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but also provide Rapid Spin support, the superior entry hazard removal option for VoltTurn cores. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than other sets, making Amoonguss a fantastic partner.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 418709], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [,]]
 
Last edited:
[SET]
name: Choice Scarf
move 1: U-turn
move 2: Bullet Punch
move 3: Pursuit
move 4: Superpower
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========
  • U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi, while also putting its teammates into favorable positions
  • Bullet Punch gives Scizor a solid Steel-type move, notably letting it revenge kill Pokemon such as Mega Altaria and Mimikyu
  • Pursuit further aids Scizor against the aforementioned threats dealt with by U-turn, but Pursuit potentially lets it trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it With how this is worded people might assume you are referring to Mega Altaria and Mimikyu opposed to the Psychic-types. I'd just talk about Pursuit before BP or say the aforementioned Psychic-types.
  • Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Fire-types, letting it revenge kill them while weakened if need be

Set Details
========
  • 216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary pick-off targets in Starmie, Latias, and Celebi

Usage Tips
========
  • The additional Speed that its Choice Scarf provides to Scizor gives it much more leeway when hard switching into threats like Latias and Celebi. Commonly, they will use their respective setup moves and then attack the slower Scizor the following turn, but Choice Scarf Scizor mitigates that interaction entirely.
  • When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore not play around it accordingly, meaning U-turn is often the safest play. The foe would survive a potential Pursuit and throw out a powerful attack in response.
  • However, Technician-boosted Pursuit is naturally a safe play when those threats are sufficiently chipped into range of it
  • Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn
  • Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but stay wary of locking into certain, relatively-weak moves and giving other foes free turns
Consider mentioning that Scizor isn't all that powerful with being forced to run a Jolly nature so fails to revenge kill foes like Mega Altaria as easily and to a lesser extent Mega Aerodactyl.

Team Options
========
  • Choice Scarf Scizor fits best on bulky offense teams that appreciate its positioning ability, improved matchup against fast Psychic-types, and additional Speed
  • Mega Manectric is a near fixture as a partner, offering a fantastic VoltTurn partner, while heavily appreciating its ability to actively pressure or remove Latias following its switch into Mega Manectric
  • Speaking of, partners such as Celebi, Infernape, and Volcanion make for great options, taking advantage of Latias's removal
  • Ground-type such as Rhyperior and Krookodile fit well next to Scizor, reliably setting up Stealth Rock for the VoltTurn core, pressuring Rotom-H, and shoring up a common weakness to threats such as Mega Aerodactyl
  • Wallbreakers such as Z-move Hydreigon as well as the aforementioned Infernape and Volcanion fit well, taking advantage of the safe switch-ins presented by Scizor's U-turn
  • Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but they also provide Rapid Spin support, the superior removal option alongside the VoltTurn cores on which it commonly finds itself
  • Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than others sets, making Amoonguss a fantastic partner
I would add a mention on partners that help with Mega Manectric, as Scizor is still slower than it even with a scarf. You can probs tie that into your Ground-type point.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[,], [,], [,]]
- Grammar checked by: [[,], [,]]
Good work, consider this the first check when implemented
 

Lily

wouldn't that be fine, dear
is a Tutoris a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a member of the Battle Simulator Staffis a Dedicated Tournament Hostis a Senior Staff Member Alumnus
UU Leader
[SET]
name: Choice Scarf
move 1: U-turn
move 2: Bullet Punch
move 3: Pursuit
move 4: Superpower
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========
  • U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi, while also putting its teammates into favorable positions
  • Pursuit further aids Scizor against the aforementioned Psychic-types, but Pursuit potentially lets it trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it
  • Bullet Punch gives Scizor a solid Steel-type move, notably letting it revenge kill Pokemon such as Mega Altaria and Mimikyu
  • Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Fire-types, letting it revenge kill them while weakened if need be

Set Details
========
  • 216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary pick-off targets in Starmie, Latias, and Celebi

Usage Tips
========
  • The additional Speed that its Choice Scarf provides to Scizor gives it much more leeway when hard switching into threats like Latias and Celebi. Commonly, they will use their respective setup moves and then attack the slower Scizor the following turn, but Choice Scarf Scizor mitigates that interaction entirely. i think it's worth noting that harding into them can still be scary/not always ideal (or latias at least) given hp fire + zmoves doing a billion considering this set has very little bulk, up to you tho it's not rlly a huge deal
  • When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore not play around it accordingly, meaning U-turn is often the safest play. The foe would survive a potential Pursuit and throw out a powerful attack in response.
  • However, Technician-boosted Pursuit is naturally a safe play when those threats are sufficiently chipped into range of it make sure you mention that locking into pursuit isn't always ideal even if it'll KO these targets bc it makes it easy for stuff like nape or coba to set up and this set isn't particularly good at RKing those if they're high on HP (and they can often be on high HP if they set up on scarf suit), you can tie it into the point you have below about locking into weak moves if you want
  • Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn
  • Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but stay wary of locking into certain, relatively-weak moves and giving other foes free turns
  • Its Jolly nature and lack of power boosting item also makes Scizor a much worse revenge killer against Mega Aerodactyl and Mega Altaria with Bullet Punch

Team Options
========
  • Choice Scarf Scizor fits best on bulky offense teams that appreciate its positioning ability, improved matchup against fast Psychic-types, and additional Speed
  • Mega Manectric is a near fixture as a partner, offering a fantastic VoltTurn partner, while heavily appreciating its ability to actively pressure or remove Latias following its switch into Mega Manectric
  • Speaking of, partners such as Celebi, Infernape, and Volcanion make for great options, taking advantage of Latias's removal
  • Ground-type such as Rhyperior and Krookodile fit well next to Scizor, reliably setting up Stealth Rock for the VoltTurn core, pressuring Rotom-H, and shoring up a common weakness to threats such as Mega Aerodactyl. Rhyperior and an alternative option in Hippowdon also aid in handling opposing Mega Manectric.
  • Wallbreakers such as Z-move Hydreigon as well as the aforementioned Infernape and Volcanion fit well, taking advantage of the safe switch-ins presented by Scizor's U-turn i think you could mention exactly what they like taking advantage of, stuff like amoong/volcanion/heattom
  • Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but they also provide Rapid Spin support, the superior removal option alongside the VoltTurn cores on which it commonly finds itself
  • Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than others sets, making Amoonguss a fantastic partner

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[,], [,], [,]] make sure you update these
- Grammar checked by: [[,], [,]]
great job!! 2/3
 
Pak can you try and implement this by next weekend. I'll also be fine with this getting done after the Christmas holiday if that is more convenient for you.
 

Hilomilo

High-low My-low
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
[SET]
name: Choice Scarf
move 1: U-turn
move 2: Bullet Punch
move 3: Pursuit
move 4: Superpower
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi, while also putting its teammates into favorable positions. Pursuit further aids Scizor against the aforementioned Psychic-types, but Pursuit potentially lets it trap them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Bullet Punch gives Scizor a solid Steel-type move, notably letting it revenge kill Pokemon such as Mega Altaria and Mimikyu. put this sentence before Pursuit just bc Bullet Punch is listed first on the set Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Fire-types offer an example or two here, letting it revenge kill them while weakened if need be.

Set Details
========

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary pick-off targets in Starmie, Latias, and Celebi.

Usage Tips
========

The additional Speed that its Choice Scarf provides to Scizor gives it much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of coverage moves in the process. Commonly, they will use their respective setup moves and then attack the slower Scizor the following turn, but Choice Scarf Scizor mitigates that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore not play around it accordingly, meaning U-turn is often the safest play. The foe would survive a potential Pursuit and throw out a powerful attack in response. However, Technician-boosted Pursuit is naturally a safe play when those threats are sufficiently chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but stay wary of locking into certain, relatively-weak moves, such as Pursuit, and giving other foes free turns. Its Jolly nature and lack of power boosting item also makes Scizor a much worse revenge killer against Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options
========

Choice Scarf Scizor fits best on bulky offense teams that appreciate its positioning ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a near fixture as a partner, offering a fantastic VoltTurn partner, while heavily appreciating its ability to actively pressure or remove Latias following its switch into Mega Manectric. Speaking of, partners such as Celebi, Infernape, and Volcanion make for great options, taking advantage of Latias's removal. Ground-type such as Rhyperior and Krookodile fit well next to Scizor, reliably setting up Stealth Rock for the VoltTurn core, pressuring Rotom-H, and shoring up a common weakness to threats such as Mega Aerodactyl. Rhyperior and an alternative option in Hippowdon also aid in handling opposing Mega Manectric. Wallbreakers such as Z-move Hydreigon as well as the aforementioned Infernape and Volcanion fit well, taking advantage of the safe switch-ins presented by Scizor's U-turn on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but they also provide Rapid Spin support, the superior removal option alongside the VoltTurn cores on which it commonly finds itself. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than others sets, making Amoonguss a fantastic partner.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 418709], [,]]
- Grammar checked by: [[,], [,]]
Great work as always. 3/3
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Choice Scarf
move 1: U-turn
move 2: Bullet Punch
move 3: Pursuit
move 4: Superpower
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi (RC) while also putting as well as put its teammates into favorable positions. Bullet Punch gives Scizor a solid Steel-type move, notably letting notably lets it revenge kill Pokemon such as Mega Altaria and Mimikyu. Pursuit further aids Scizor against pressures the aforementioned Psychic-types (RC) but Pursuit potentially lets it trap by potentially trapping them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Rotom-H, letting it Scizor revenge kill them while weakened if need be. if they are weakened. (if you meant "while Scizor is weakened", you should explain what healthy Scizor can do instead of SP)

Set Details
========

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary pick-off targets to pick off in Starmie, Latias, and Celebi.

Usage Tips
========

The additional Speed that its Choice Scarf provides to Scizor gives it Choice Scarf's additional speed gives Scizor much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of their coverage moves in the process. Commonly, they will use their respective setup moves and then attack the in order to attack slower Scizor sets the following turn, but Choice Scarf Scizor mitigates removes that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore not play around it accordingly, meaning stay in and attack. Thus, Pursuit will not KO them and Scizor will be exposed, so U-turn is often the safest play. The foe would survive a potential Pursuit and throw out a powerful attack in response. However, Technician-boosted Pursuit is naturally a safe play when those threats are sufficiently chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but stay be wary of locking into certain, relatively-weak moves, such as Pursuit, and giving moves besides U-turn, as they are relatively weak and often give (if only 1-2 of BP/Pursuit/SP are inadvisable to lock into, you should just say which ones you recommend not locking into) other foes free turns. Its Scizor's Jolly nature and lack of a power-boosting (added hyphen) item also makes Scizor make it a much worse revenge killer against of Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options
========

Choice Scarf Scizor fits best on bulky offense teams that appreciate its positioning pivoting ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a near fixture nearly perfect as a partner, offering making a fantastic VoltTurn partner core (RC) while heavily appreciating its Scizor's ability to actively pressure or remove Latias following its switch after it switches into Mega Manectric. Speaking of Latias, partners such as Celebi, Infernape, and Volcanion make for great options, taking also take great advantage of Latias's its removal. Ground-types such as Rhyperior and Krookodile fit well next to Scizor, reliably setting up Stealth Rock for the VoltTurn core, pressuring Rotom-H, and shoring up a common weakness to threats such as Mega Aerodactyl. (Are you saying VoltTurn teams and/or Scizor teams are often weak to Mega Aero, or just teams generally? If the former, "and shoring up common weaknesses of (VoltTurn / Scizor) teams to threats such as Mega Aerodactyl." If the latter, it is probably too generalist and it + the earlier commas should be removed) Rhyperior and an alternative option in Hippowdon also aid also aids in handling opposing Mega Manectric, (AC) as does Hippowdon. (if you mean Hippo is also an alternative ground type that pairs well next to scizor you should mention hippo in that bit) Wallbreakers such as Z-Move Hydreigon as well as the aforementioned Infernape and Volcanion fit well with Scizor, taking advantage of the safe switch-ins presented by Scizor's U-turn on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but they also provide Rapid Spin support, the superior entry hazard removal option alongside for the VoltTurn cores on which it Scizor commonly finds itself. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than others sets, making Amoonguss a fantastic partner.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 418709], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [,]]


i'll stamp after you implement bc there were a few moderately complex things
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add Remove Comment
[SET]
name: Choice Scarf
move 1: U-turn
move 2: Bullet Punch
move 3: Pursuit
move 4: Superpower
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
Moves
========

U-turn provides Scizor with its main STAB move, allowing it to adequately threaten threats like Latias, Starmie, and Celebi as well as put its teammates into favorable positions. Bullet Punch notably lets it revenge kill Pokemon such as Mega Altaria and Mimikyu. Pursuit further pressures against the aforementioned Psychic-types by potentially letting Scizor trap (changed my mind on this one) them as they attempt to switch, removing or simply weakening them for teammates that may appreciate it. Superpower offers additional coverage against Pokemon like Cobalion, Terrakion, and Rotom-H, letting Scizor revenge kill them if they are weakened.

Set Details
========

216 Speed EVs along with a Jolly nature and Choice Scarf allow Scizor to outrun its primary targets to pick off in Starmie, Latias, and Celebi.

Usage Tips
========

Choice Scarf's additional speed Speed gives Scizor much more leeway when hard switching into threats like Latias and Celebi, although it still must be wary of their coverage moves in the process. Commonly, they will use their respective setup moves in order to attack slower Scizor sets the following turn, but Choice Scarf Scizor removes that interaction entirely. When Latias, Celebi, and Starmie are at high amounts of health, they may not fear an unrevealed Choice Scarf set and therefore stay in and attack. Thus, Pursuit will not KO them and Scizor will be exposed, so U-turn is often the safest play. However, Technician-boosted Pursuit is naturally a safe play when those threats are chipped into range of it. Beyond dealing with these threats, Choice Scarf Scizor's main utility lies in getting teammates into favorable positions through its fast U-turn. Scizor can also revenge kill other weakened threats like Terrakion, Cobalion, and Infernape, but be wary of locking into moves besides U-turn, as they are relatively weak and often give other foes free turns. Scizor's Jolly nature and lack of a power-boosting item also make it a much worse revenge killer of Mega Aerodactyl and Mega Altaria with Bullet Punch.

Team Options
========

Choice Scarf Scizor fits best on bulky offense teams that appreciate its pivoting ability, improved matchup against fast Psychic-types, and additional Speed. Mega Manectric is a nearly perfect as a partner, making a fantastic VoltTurn core while heavily appreciating Scizor's ability to actively pressure or remove Latias after it switches into Mega Manectric. Speaking of Latias, partners such as Celebi, Infernape, and Volcanion also take great advantage of its removal. Ground-types such as Rhyperior and Krookodile fit well next to Scizor and the VoltTurn cores Scizor often finds itself in, reliably setting up Stealth Rock for the VoltTurn core, pressuring Rotom-H, and shoring up common weaknesses of VoltTurn teams to threats such as Mega Aerodactyl. Rhyperior also aids in handling opposing Mega Manectric. Wallbreakers such as Z-Move Hydreigon as well as the aforementioned Infernape and Volcanion fit well with Scizor, taking advantage of safe switch-ins on foes like Amoonguss, Mega Aggron, and Doublade. Starmie and Tentacruel not only share great defensive synergy with Scizor, covering its Fire weakness, but also provide Rapid Spin support, the superior entry hazard removal option for the VoltTurn cores on which Scizor commonly finds itself. Choice Scarf Scizor finds itself much worse against Dragon Dance Mega Altaria than others other sets, making Amoonguss a fantastic partner.

[CREDITS]
- Written by: [[Pak, 245869]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 418709], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [,]]

finland-GP.gif
1/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top