UU Scarf Togekiss

Stoward

Ah, you're finally awake
[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Thunder Wave
move 3: Trick
move 4: Roost
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is Togekiss's main attacking move. Thanks to Serene Grace, Air Slash has a 60% chance to land a flinch, leaving few drawbacks to spamming it against slower targets. Thunder Wave is brilliant for shutting down faster targets such as Mega Aerodactyl and Choice Scarf Hydreigon, as it allows Togekiss to be able to make them flinch. When Thunder Wave is used in conjunction with Air Slash, it further increases the odds of the opposing Pokemon being completely immobilized. Trick allows Togekiss to be free of its Choice Scarf and cripple walls such as Blissey and Pyukumuku that don't appreciate being Choice-locked, and it also improves the team's matchup against stall. Roost may seem odd on a Pokemon with a Choice item, but it provides Togekiss with more longevity, and if Togekiss gets rid of its Choice Scarf with Trick, Roost becomes a fantastic utility move. Nasty Plot is another nice move for when Togekiss gets rid of its Choice Scarf, allowing it to become a powerful wallbreaker. However, since it forces Togekiss to Trick its Choice Scarf before it can use it, it can be dead move in certain matchups. Heal Bell allows Togekiss to act as a cleric, removing any status effects and providing the team with more longevity. Defog is a useful utility option for Togekiss, as it's able to utilize its high Speed tier to remove entry hazards quickly in emergency situations. Dazzling Gleam is a nice STAB option, allowing Togekiss to hit targets such as Mega Manectric, Latias, and Terrakion, but Air Slash is generally a better option thanks to its flinch chance, and Togekiss doesn't appreciate the lack of utility options. Flamethrower can be used to make Togekiss a nice lure for Scizor and other Steel-types that typically like to switch in on it.

Set Details
========

Maximum Special Attack and Speed EVs and a Timid nature allow Togekiss to outspeed the majority of unboosted Pokemon in UU, most notably Latias, Terrakion, and Cobalion. It is worth noting, however, that even with a Choice Scarf, Togekiss is outpaced by Mega Beedrill and Mega Aerodactyl. A bulkier spread of maximum HP and Speed EVs can be run to allow Togekiss to take advantage of its nice defensive typing and more effectively switch into threats like Hydreigon, but this hampers its ability to provide much of an offensive presence and hurts its ability to revenge kill foes effectively due to the lower damage output.

Usage Tips
========

Togekiss's primary role is to revenge kill faster foes such as Latias and Infernape with Air Slash while utilizing its defensive typing to switch into Pokemon it checks such as Hydreigon and Hippowdon. When faster Pokemon that commonly switch into Togekiss such as Mega Aerodactyl and Nihilego are still active, it's recommended to use Thunder Wave on predicted switches to them, as this allows Togekiss to outspeed them and makes them easier for Togekiss's teammates to check. Roost should be used against Pokemon that can't dish out too much damage to Togekiss like Hydreigon or on predicted switches when its HP is running low. Since Togekiss is Choice-locked into a move, it should be careful using its utility options. While using utility moves such as Roost and Defog against Pokemon that Togekiss can comfortably defensively check such as Hydreigon is rather safe, a misprediction against something like Nasty Plot Celebi can end up meaning that Togekiss becomes setup fodder. Using Trick can reduce the prediction game, as removing Togekiss's Choice Scarf means that it's no longer locked into a single move, but it should only really be used when Togekiss isn't required to have a Choice Scarf to maintain its high Speed. Bulkier archetypes such as stall tend to be perfect matchups for Togekiss to Trick its Choice Scarf away against, as using Trick on Blissey or Pyukumuku can render them virtually useless. Nasty Plot sets especially appreciate having the Choice Scarf Tricked against slower archetypes, as it can then act as a potent wallbreaker. Trick should be used with caution, though, as Z-Crystal holders and Mega Evolutions block Trick, which can end up resulting in Togekiss being locked into a useless move. In some cases, it may be better to avoid revealing a Choice Scarf set to simplify the process of Tricking it.

Team Options
========

Togekiss tends to fit well on offensive and balance archetypes, as they appreciate the variety of roles that it can pull off. Offensive partners especially appreciate Togekiss's ability to cripple faster threats with Thunder Wave, making them less susceptible to being revenge killed and not forced to use priority attacks to take those threats out. Steel-types such as Mega Aggron, Mega Steelix, and Scizor make for great partners for Togekiss, as they're able to deal with faster threats that outspeed Togekiss such as Choice Scarf Hydreigon, Mega Aerodactyl, and Mega Beedrill, and they're all able to KO them with their powerful Steel-type attacks. Mega Aggron and Mega Steelix are both able to comfortably take any attack from these Pokemon, while Scizor is able to take these Pokemon out easily with a priority Bullet Punch. Answers to these aforementioned Steel-types are mandatory, as they're able to threaten Togekiss with their powerful Steel-type attacks and tend to take minimal damage from Air Slash. Infernape fits this role well, as it's able to threaten them with its powerful Fire- and Fighting-type attacks, can revenge kill faster weakened foes with a priority Vacuum Wave, and appreciates Pyukumuku being useless due to gaining Choice Scarf from Trick. Other Fire-types such as Rotom-H and Volcanion can be useful, as Rotom-H is also a good answer to Electric-types that Togekiss dislikes, and both of these Pokemon can offer a secondary option for hazard removal for Togekiss if necessary. Switch-ins to Knock Off such as Terrakion, Cobalion, and Hydreigon are crucial, as Togekiss relies heavily on its Choice Scarf to perform a lot of its roles. Hydreigon is especially noteworthy, as it is able to run non-Choice Scarf sets, lure in Steel-types and strike them with Fire Blast or Superpower, remove entry hazards with Defog, and pressure bulky Water-types such as Calm Mind Suicune and Slowbro and clerics thanks to Taunt. In return, it appreciates Togekiss shutting down checks such as Sylveon and Blissey with Trick. Bulky Ground-types such as Swampert and Nidoqueen are also great partners due to their ability to switch into Electric-type attacks and provide Stealth Rock support. Hazard removal from Pokemon such as Hydreigon, Tentacruel, and Rotom-H is incredibly useful to improve Togekiss's longevity, as it does not appreciate taking Stealth Rock damage, even if it is running Roost. Tentacruel is especially noteworthy, as it provides the team with a secondary Fighting-type check, which Togekiss appreciates because it tends not to appreciate switching into Cobalion's and Infernape's non-Fighting-type coverage moves.


[CREDITS]
- Written by: [[Stoward,420389]]
- Quality checked by: [[twilight,344575 [martha,384270 ], [hilomilo,313384]]
- Grammar checked by: [[Estronic,240732], [the-dutch-plumberjack,232216]]
 
Last edited:
[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Thunder Wave
move 3: Trick
move 4: Roost
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 252 SpA, 4 Def, 252 Spe Use Slashes, why you always doing something wrong with these sets >:)

[SET COMMENTS]
Moves
========
* Air Slash is Togekiss’ main attacking move. Thanks to Serene Grace, Air Slash has a 60% chance to flinch targets, providing little drawbacks to spamming it against slower targets.
* Trick allows Togekiss to be free of its Choice Scarf, as well as crippling walls such as Blissey and Alomomola who don't appreciate being choice locked and improves the teams matchup against Stall.
* Roost may seem odd on a choice locked Pokemon but it provides Togekiss with more longevity and if Togekiss tricks its Choice Scarf, Roost becomes a fantastic utility move.
* Thunder Wave paralyses targets, cutting its speed in half as well as having a chance to completely immobilize the target each turn. When this is used in conjunction with Air Slash, it further increases the odds of the opposing Pokemon being completely immobilized.
* Nasty plot is a nice move for when Togekiss tricks its Choice Scarf, allowing it to become a powerful wallbreaker and and what?
* Heal Bell allows Togekiss to act as a cleric, removing any status effects and providing the team with more longevity.
* Defog removes entry hazards, providing teammates with more opportunities to enter the battlefield, this is also especially useful when combined with Roost as it means that Togekiss is able to reliably remove hazards

  • Add a point about Dazzling Gleam
  • Add a point about Flamethrower

Set Details
========

* Maximum Special Attack and Speed EVs and a Timid Nature allow Togekiss to outspeed the majority of unboosted Pokemon in UU. It is worth noting that even with a Choice Scarf, Togekiss is outpaced by Mega Beedrill and Mega Aerodactyl.

  • Add a point about being able to run a bulkier spread with more HP investment to better take on Hydreigon etc.

Usage Tips
========

* In earlier stages of the game, Togekiss is best used to as a general nuisance to the opposing team by Paralyzing them with Thunder Wave or wearing down foes by flinching them with Air Slash. It's primarily going to attempt to revenge kill a threat like Infernape through using Air Slash, not spamming T-Wave. Make a different point about T-Wave, where it should mainly use it on all the switches it can force vs Mons like Hydra to catch switches in like Maero. Also add a line that in some cases it may be better to prioritize the T-Wave for another teammate than risking air slash flinches to try revenge something. Give examples here i.e. Latias etc. While faster threats still remain on the battlefield, it is best to keep Togekiss' Choice Scarf until these threats are either Paralyzed or eliminated by another teammate This line feels like it should go under the Trick point or at least after it so move it.

Add a point that Togekiss should also take advantage of its typing and respectable bulk to switch into threats like Hydreigon, but it should be wary of pivoting into Krookodile as it can lose its scarf.


* While Togekiss is still using its Choice Scarf, its other utility moves Roost and Defog should be used against Pokemon that would tend to switch out in front of Choice Scarf Togekiss such as Infernape and Celebi as a miss-prediction can lead to a massive loss of momentum as it can provide the opposing Pokemon with a free turn if Togekiss is locked into a utility move.
* Trick should be used cautiously - especially against offensive archetypes as Togekiss loses its ability to force out or revenge kill a number of foes such as Infernape, Celebi and Latias. Furthermore, Trick cannot be used against Z-move users and Pokemon holding Mega Stones, meaning that if Trick is used at the wrong time, Togekiss is forced to switch out, losing a turn of momentum. Against bulkier archetypes such as Stall where Pokemon tend to be slower, it may be better not to reveal that you are using a Choice Scarf at first, as effectively using Trick against Pokemon such as Blissey, Alomomola or Quagsire can be a massive momentum shift in your favour.
* Try not to be too dependent on flinching when using Air Slash in order to beat Pokemon. While a 60% chance to flinch is great when dealing with Pokemon that Air Slash 2HKOs, the more times Air Slash is used, that also means the more opportunities that your opponent has to not get flinched, so using Air Slash against Pokemon that can pose as a great threat to Togekiss if Air Slash fails to flinch it such as Nihilego, Mega Aggron and Mega Steelix should only be done as a last resort. This point in general is good but the examples don't really correlate well. These are just Pokemon that outright wall Togekiss so it shouldn't stay in on them regardless, which could be a point all on its own. This sentence is also way too long, so fix that and change the examples to more relevant Pokemon here. Nasty Plot sets can help minimize the amount of turns that Togekiss has to rely on flinches, but ultimately Togekiss should still be relying on trying to beat foes that are 2HKOed by Togekiss' Air Slash that are unable to OHKO it in return with any attack or cripple it with a status move.


Team Options
========

* Choice Togekiss tends to fit well on offensive and balance archetypes as they appreciate its ability to act as both a revenge killer for offensive threats, a potential hazard remover or cleric, and its ability to potentially cripple Stall by providing a slower, bulkier Pokemon with an unwanted Choice Scarf and setting up and Sweeping with Nasty Plot. Just say something along the lines of the role compression it can pull off, than listing each thing it can potentially do cos it's not doing this all in one.
* Steel-types such as Mega Aggron, Mega Steelix and Scizor make for great partners for Togekiss as they're able to deal with faster threats that outspeed Choice Scarf Togekiss such as Choice Scarf Nihilego, Mega Aerodactyl and Mega Beedrill they're all able to KO them with their powerful Steel-type attacks. Mega Aggron and Mega Steelix are both able to comfortably live any attack from these Pokemon, while Scizor is able to take these Pokemon out easily with a priority Bullet Punch.
* Answers to these aforementioned Steel-types are also mandatory as they're able to threaten Togekiss with their powerful Steel-type attacks and are only bothered once they get flinched by Air Slash multiple times. Infernape fits this role well as it's able to threaten them with its powerful Fire- and Fighting-type attacks, but can also revenge kill faster weakened foes with a priority Vacuum Wave, however other Fire-types such as Rotom-H and Volcanion can be useful as Rotom-H is also a good answer to Electric-types that Togekiss dislikes and both of these Pokemon can offer a secondary option for hazard removal for Togekiss if necessary.
* Ground-type Pokemon manage to find themselves naturally on teams with Choice Scarf Togekiss as not only are they able to pressure Steel-types, but they're also able to pressure the Electric-types that Togekiss dislikes such as Mega Manectric, Rotom-H and Zeraora as well as Nihilego and Mega Aerodactyl. For offensive builds, Krookodile and Mamoswine can pair nicely with Togekiss as removing Choice Scarfs with Knock off and trapping foes with Pursuit right now your sentence is referring to both mamo and krook, only krook knows pursuit, which allows for Togekiss to have an easier time breaking through teams, while Mamoswine can offer a Priority Ice Shard to combat faster, weakened foes such as Mega Aerodactyl and compensate for the overall lack of speed control that teams with Choice Scarf Togekiss tend to face. I'd like you to add Nidoqueen as it can provide T-Spikes allowing Togekiss to potentially deal with Suicune and Mega Slowbro better for example + checks terrak and coba until they are weakened sufficiently. This sentence in general is rather messy so reword it or break the sentence into two to be easier to follow.
On more defensive builds, Mega Steelix and Hippowdon can fill a similar role as all of them are able to comfortably switch in on any attack from Mega Manectric MegaLix does not check Mega Mane well and Hippo does not take LO Grass Knot from Zera well, your sentence is misleading. Fix this. and Zeraora and threaten them with powerful Earthquake. Rotom-H can be troublesome however as it is immune to Ground- and Steel-type attacks, however it doesn't appreciate switching in multiple times if Stealth Rock is up and can be worn down rather quickly if these Pokemon opt to run Toxic. I don't see a need for this sentence so remove it because mamo and krook knock off its Berry, which is enough for kiss to beat it 1on1.

* If not running Defog, Hazard removal from Pokemon such as Hydreigon, Tentacruel and Rotom-H is incredibly useful to improve Togekiss' longevity as it does not appreciate taking Stealth Rock Damage, even if it is running Roost as a misprediction when using Roost can be deadly. Mention Bring up Tenta can be a secondary fighting resist which Togekiss appreciates because it struggles trying to switch into and or revenge Coba and Infernape for example.

  • Add a point on Pokemon that struggle vs stall
  • Add a point on sweepers/breakers that appreciate stuff like Latias, Mega Aero etc. being slown down by t-wave which now lets them remove it. You may find this applies to the first point I want you to add, so merge if that is the case.
  • Mention somewhere about partner/s that can take Knock Off primarily from Krookodile. This doesn't need to be its own point but incorporate a line in one of your mentions, because being a sole Krook check and losing your scarf can be detrimental for it.


[CREDITS]
- Written by: [[[Stoward.420389]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
good job 1/3 when implemented
 
Stoward I'm just looking through this and I see you haven't fully implemented everything I wanted in Usage Tips. I wanted a point about the stuff it can pivot into primarily because it is normally a great check to Krookodile, but this being rather problematic as Knock Off removes its Scarf which isn't ideal. Also, be more concise with the point about Thunder Wave because Maero is faster so you have to take an Edge to T-Wave it, this can be a follow up to what I'm asking you to add as some of its checks like Hydra it can force out and T-Wave the incoming Maero. So please add this or make it clearer as I see you've somewhat attempted to state this.

And yeah cut down that point on Ground-types, I know I wanted you to mention Nidoqueen, you don't need to go into too much detail on each of these examples. So ideally condense this before the second check and remove repeated statements and unnecessary fluff.

As I also said about partners that can sweep and don't appreciate stall, you've added them but the examples (Mimikyu and Cobalion, the former I wouldn't consider the most ideal partner anyways) are the same for both so just condense it into the same point as I said in my check or change the examples to be different because that point is just repeated information (The one shown below).

"Wallbreakers that struggle against stall such as Mimikyu and Cobalion also greatly appreciate Togekiss' ability to cripple stall by providing Pokemon with an unwanted Choice Scarf and wearing them down with a combination of Paralysis and flinching. "
 

Estarossa

moo?
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C&C Leader
friendly AM check that Juuno forced me to do. Ignore as much as you please :x comments in red.

[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Thunder Wave
move 3: Trick
move 4: Roost
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
* Air Slash is Togekiss’ main attacking move. Thanks to Serene Grace, Air Slash has a 60% chance to flinch targets, providing little drawbacks to spamming it against slower targets.
* Trick allows Togekiss to be free of its Choice Scarf, as well as crippling walls such as Blissey and Alomomola who don't appreciate being choice locked and improves the teams matchup against Stall. Alomomola will usually protect once it knows you are choice to scout your lock, and won't switch in against togekiss often, would change this to Pyukumuku which serves as a pretty common NP togekiss answer on stall teams.
* Roost may seem odd on a choice locked Pokemon but it provides Togekiss with more longevity and if Togekiss tricks its Choice Scarf, Roost becomes a fantastic utility move. Mention that it allows you to roost on some of the switches you force, especially Hydreigon.
* Thunder Wave paralyses targets, cutting its speed in half as well as having a chance to completely immobilize the target each turn. When this is used in conjunction with Air Slash, it further increases the odds of the opposing Pokemon being completely immobilized. Mention examples, ie. that it punishes Aerodactyl for swapping in, which otherwise still outspeeds you when choice scarfed.
* Nasty plot is a nice move for when Togekiss tricks its Choice Scarf, allowing it to become a powerful wallbreaker.
* Heal Bell allows Togekiss to act as a cleric, removing any status effects and providing the team with more longevity.
* Defog removes entry hazards, providing teammates with more opportunities to enter the battlefield, this is also especially useful when combined with Roost as it means that Togekiss is able to reliably remove hazards. maybe mention about it removing well in emergencies against spikestacking HO teams due to speed tier.
* Dazzling Gleam is a nice STAB option, allowing Togekiss to more effectively hit targets such as Latias and Hydreigon. Maybe mention downsides, eg. that air slash is still generally better against latias due to flinch chance, and prevents you using utility moves in its place.
* Flamethower can be used as a nice lure for Scizor and other Steel-types that typically like to switch in on Togekiss.

Set Details
========

* Maximum Special Attack and Speed EVs and a Timid Nature allow Togekiss to outspeed the majority of unboosted Pokemon in UU. It is worth noting that even with a Choice Scarf, Togekiss is outpaced by Mega Beedrill and Mega Aerodactyl.
* A bulkier spread of Max HP and Max Speed can be run to allow Togekiss to take advantage of its nice defensive typing and more effectively switch into threats like Hydreigon.

Usage Tips
========

* Togekiss' main roles in earlier stages of the game are either revenge killing foes such as Infernape with Air Slash or spreading paralysis with Thunder-wave on expected faster threats such as Mega Aerodactyl and Latias. Its main goal will usually be revenge killing pokemon like infernape and checking Pokemon like hydreigon in the early game, spreading paralysis is a useful side role and midground play, would explain more in next bulletpoint about this and how it allows you to outspeed aero.
* In many cases it is better to prioritise sprading Paralysis with Thunder Wave, as it provides Togekiss' teammates with an easier time to break through targets due to the reduced speed and chance to be crippled for a full turn. Not always, if predicting Pokemon such as Blissey to switch in instead, you may not want to reveal your set as you will make it wary of Trick, and you may want to immediately Trick instead. I would more talk about how when strong answers such as Mega Aerodactyl and Nihilego are prescent, Togekiss should prioritise using Thunder Wave on predicted switches into them to cripple them, allowing it to outspeed them in future, which is important due to aerodactyl outspeeding togekiss even before it uses trick.
* While Togekiss is still using its Choice Scarf, its other utility moves Roost and Defog should be used against Pokemon that would tend to switch out in front of Choice Scarf Togekiss such as Infernape and Celebi as a miss-prediction can lead to a massive loss of momentum as it can provide the opposing Pokemon with a free turn if Togekiss is locked into a utility move. Wordy kinda, I would just say how versus Pokemon such as these, Togekiss should be careful as if they predict this they can set up for free with Nasty Plot. Hydreigon should get a mention here, as scarf Hydreigon locked into a move is a free opportunity for Togekiss to use these moves.
* Trick should be used cautiously - especially against offensive archetypes as Togekiss loses its ability to force out or revenge kill a number of foes such as Infernape, Celebi and Latias. Furthermore, Trick cannot be used against Z-move users and Pokemon holding Mega Stones, meaning that if Trick is used at the wrong time, Togekiss is forced to switch out, losing a turn of momentum. Against bulkier archetypes such as Stall where Pokemon tend to be slower, it may be better not to reveal that you are using a Choice Scarf at first, as effectively using Trick against Pokemon such as Blissey, Alomomola or Quagsire can be a massive momentum shift in your favour. As before, Alo will be a difficult trick target, quagsire also as it is not a good switch in unless the enemy gets incredibly desperate. I would use blissey and pyukumuku as examples here. Mention some of the upshots of using trick earlier in a game, especially when togekiss' speed will be less useful but its ability to use roost more freely to check Pokemon such as hydreigon is more useful, and the immediate value of crippling a potentially vital Pokemon such as Sylveon or Doublade early game.
* Try not to be too dependent on flinching when using Air Slash in order to beat Pokemon. While a 60% chance to flinch is great when dealing with Pokemon that Air Slash 2HKOs, the more times Air Slash is used, that also means the more opportunities that your opponent has to break through and attack, so using Air Slash against Pokemon that Togekiss doesn't 2HKO such as Terrakion, Cobalion and Blissey should only be done as a last resort. Fluffy kinda, examples are not amazing either, as you need far too many flinches to deal with Blissey to ever consider worth it, and cobalion is unlikely to stay in on you as it can't OHKO you at +0, barely doing like 60% damage. Better examples might include Pokemon such as Doublade or Mega Manectric.
* Nasty Plot sets can help minimize the amount of turns that Togekiss has to rely on flinches, but ultimately Togekiss should still be relying on trying to beat foes that are 2HKOed by Togekiss' Air Slash that are unable to OHKO it in return with any attack or cripple it with a status move. I would merge these two points probably.



Team Options
========

* Choice Togekiss tends to fit well on offensive and balance archetypes as they appreciate the variety of roles that it can pull off.
* Setup Swepers and Wallbreakers - especially slower ones - such as Mimikyu and Bisharp greatly appreciate faster threats such as Mega Aerodactyl and Latias being slowed down by Thunder Wave, as it makes them less prone to being revenge killed as well as means that they are less reliant on priority moves to break through teams. Wallbreakers running Z-moves such as Cobalion or Infernape are incredibly useful for Togekiss as a lot of Togekiss' utility comes from its Choice Scarf and losing it prevents Togekiss from being able to check a number of faster threats.
* Wallbreakers that struggle against stall such as Mimikyu and Cobalion also greatly appreciate Togekiss' ability to cripple stall by providing Pokemon with an unwanted Choice Scarf and wearing them down with a combination of Paralysis and flinching. Togekiss is unlikely to wear down stall with paraflinch as this suggests that togekiss does not have heal bell. Pokemon that appreciate Blissey being tricked such as Hydreigon might fit well here too.
* Steel-types such as Mega Aggron, Mega Steelix and Scizor make for great partners for Togekiss as they're able to deal with faster threats that outspeed Choice Scarf Togekiss such as Choice Scarf Nihilego, Mega Aerodactyl and Mega Beedrill they're all able to KO them with their powerful Steel-type attacks. Mega Aggron and Mega Steelix are both able to comfortably live any attack from these Pokemon, while Scizor is able to take these Pokemon out easily with a priority Bullet Punch.
* Answers to these aforementioned Steel-types are also mandatory as they're able to threaten Togekiss with their powerful Steel-type attacks and are only bothered once they get flinched by Air Slash multiple times. Infernape fits this role well as it's able to threaten them with its powerful Fire- and Fighting-type attacks, but can also revenge kill faster weakened foes with a priority Vacuum Wave, appreciates mega aerodactyl being paralysed, and appreciates pyukumuku being tricked, however other Fire-types such as Rotom-H and Volcanion can be useful as Rotom-H is also a good answer to Electric-types that Togekiss dislikes and both of these Pokemon can offer a secondary option for hazard removal for Togekiss if necessary. Volcanion can also offer defog support here, appreciates Pokemon such as Blissey/Pyukumuku being Tricked, and appreciates a solid Hydreigon check.
* Ground-type Pokemon manage to find themselves naturally on teams with Choice Scarf Togekiss as not only are they able to pressure Steel-types, but they're also able to pressure the Electric-types that Togekiss dislikes such as Mega Manectric, Rotom-H and Zeraora as well as Nihilego most of these ground-types other than steelix struggle to swap into nihilego, and krookodile/mamoswine are slower than nihilego and will get killed (with chip for krookodile) by grass knot, i would remove this mention and bring it up later with steelix specifically, specifying that nihilego is one of scarf togekiss's biggest counters and Mega Aerodactyl. On more offensive builds, Krookodile and Mamoswine make for excellent partners, as Krookodile can remove Choice Scarfs from faster threats such as Hydreigon and opposing Krookodile as well as trap foes with Pursuit. Mention that Krookodile can also offer taunt support to help keep hazards off, which togekiss appreciates due to its rocks weakness, especially if togekiss is serving as the defogger for team. Mamoswine can offer a priority Ice Shard to combat faster Weakened foes such as Mega Aerodactyl and compensate for the overall lack of speed control that teams with Choice Scarf Togekiss tend to face. Nidoqueen is also a noteworthy partner for Togekiss, as it is able to provide the team with Toxic Spikes, allowing Togekiss to potentially deal with bulkier threats such as Suicune and Mega Slowbro as well as being able to provide the team with a better switch-in to Terrakion and Cobalion. On more defensive builds, Mega Steelix and Hippowdon can fill a similar role as all of them are able to comfortably switch in on Electric-type attacks from Mega Manectric and Zeraora and threaten them with Earthquakes. Steelix doesn't really swap in on manectric due to overheat/flamethrower, and hippowdon struggles to deal with grass knot from zeraora, this should be reworded slightly to accomodate this.
* If not running Defog, Hazard removal from Pokemon such as Hydreigon, Tentacruel and Rotom-H is incredibly useful to improve Togekiss' longevity as it does not appreciate taking Stealth Rock Damage, even if it is running Roost as a misprediction when using Roost can be deadly. Tentacruel is especially noteworthy as it provides the team with a secondary Fighting-type check, which Togekiss appreciates as it tends not to appreciate switching into Cobalion, Infernape's non-fighting coverage moves.

I feel Hydreigon is worth being brought up in more detail here. Not only can it serve as a more reliable swap in to scarf krookodile, which togekiss struggles to do when it needs its choice scarf, but is opened up to running a larger range of sets due to not needing a choice scarf. Taunt sets in particular are able to support togekiss by preventing entry hazards from being set up, and help pressure bulky waters such as calm mind slowbro and suicune that togekiss can struggle to deal with. Hydreigon appreciates Togekiss tricking Pokemon such as Blissey and Sylveon, while being able to break through bulky steel types such as Aggron/Doublade that Togekiss struggles with, and appreciates Togekiss slowing down faster threats such as Latias and M-Aero that could otherwise force it out. Obviously you have already mentioned defog briefly. Obviously this needs to be more concise.




[CREDITS]
- Written by: [[[Stoward.420389]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
QC 2/3 adding to Estarossa's changes. implement everything of his taht I haven't directly replied to.

Note to change Togekiss' to Togekiss's throughout and check capitalisation before you write up. Try to make sure taht everything is fully applied and more concside, and feel free to message me if you need help with this or grammar.

[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Thunder Wave
move 3: Trick
move 4: Roost
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Air Slash is Togekiss’ main attacking move. Thanks to Serene Grace, Air Slash has a 60% chance to flinch targets, providing little drawbacks to spamming it against slower targets.
* Trick allows Togekiss to be free of its Choice Scarf, as well as crippling walls such as Blissey and Alomomola who don't appreciate being choice locked and improves the teams matchup against Stall. Alomomola will usually protect once it knows you are choice to scout your lock, and won't switch in against togekiss often, would change this to Pyukumuku which serves as a pretty common NP togekiss answer on stall teams.
* Roost may seem odd on a choice locked Pokemon but it provides Togekiss with more longevity and if Togekiss tricks its Choice Scarf, Roost becomes a fantastic utility move. Mention that it allows you to roost on some of the switches you force, especially Hydreigon.
* Thunder Wave paralyses targets, cutting its speed in half as well as having a chance to completely immobilize the target each turn. (you don't really need to explain what twave does, just how it benefts togekiss which the next part does) When this is used in conjunction with Air Slash, it further increases the odds of the opposing Pokemon being completely immobilized. Mention examples, ie. that it punishes Aerodactyl for swapping in, which otherwise still outspeeds you when choice scarfed.
* Nasty plot is a nice move for when Togekiss tricks its Choice Scarf, allowing it to become a powerful wallbreaker. (mention that it forces a trick to eb sued at all which can give it a dead slot in some matchups)
* Heal Bell allows Togekiss to act as a cleric, removing any status effects and providing the team with more longevity.
* Defog removes entry hazards, providing teammates with more opportunities to enter the battlefield, this is also especially useful when combined with Roost as it means that Togekiss is able to reliably remove hazards. maybe mention about it removing well in emergencies against spikestacking HO teams due to speed tier.
* Dazzling Gleam is a nice STAB option, allowing Togekiss to more effectively hit targets such as Latias and Hydreigon. Maybe mention downsides, eg. that air slash is still generally better against latias due to flinch chance, and prevents you using utility moves in its place.
* Flamethower can be used as a nice lure for Scizor and other Steel-types that typically like to switch in on Togekiss.

Set Details
========

* Maximum Special Attack and Speed EVs and a Timid Nature allow Togekiss to outspeed the majority of unboosted Pokemon in UU. (give an example here too; stuff you can otuspeed and beat that you wouldn't normally is also useful) It is worth noting that even with a Choice Scarf, Togekiss is outpaced by Mega Beedrill and Mega Aerodactyl.
* A bulkier spread of Max HP and Max Speed can be run to allow Togekiss to take advantage of its nice defensive typing and more effectively switch into threats like Hydreigon.

Usage Tips
========

* Togekiss' main roles in earlier stages of the game are either revenge killing foes such as Infernape with Air Slash or spreading paralysis with Thunder-wave on expected faster threats such as Mega Aerodactyl and Latias. Its main goal will usually be revenge killing pokemon like infernape and checking Pokemon like hydreigon in the early game, spreading paralysis is a useful side role and midground play, would explain more in next bulletpoint about this and how it allows you to outspeed aero.
* In many cases it is better to prioritise sprading Paralysis with Thunder Wave, as it provides Togekiss' teammates with an easier time to break through targets due to the reduced speed and chance to be crippled for a full turn. Not always, if predicting Pokemon such as Blissey to switch in instead, you may not want to reveal your set as you will make it wary of Trick, and you may want to immediately Trick instead. I would more talk about how when strong answers such as Mega Aerodactyl and Nihilego are prescent, Togekiss should prioritise using Thunder Wave on predicted switches into them to cripple them, allowing it to outspeed them in future, which is important due to aerodactyl outspeeding togekiss even before it uses trick.
* While Togekiss is still using its Choice Scarf, its other utility moves Roost and Defog should be used against Pokemon that would tend to switch out in front of Choice Scarf Togekiss such as Infernape and Celebi as a miss-prediction can lead to a massive loss of momentum as it can provide the opposing Pokemon with a free turn if Togekiss is locked into a utility move. Wordy kinda, I would just say how versus Pokemon such as these, Togekiss should be careful as if they predict this they can set up for free with Nasty Plot. Hydreigon should get a mention here, as scarf Hydreigon locked into a move is a free opportunity for Togekiss to use these moves. (it's not really clear whether the analysis is trying to say that it should be done vs nape/celebi because they're forced out so mispredictions are less likely or that use roost vs them but be careful of mispredictions so make sure it's as clear as possible to readers. if it's 2 simplify to what esta said)
* Trick should be used cautiously - especially against offensive archetypes as Togekiss loses its ability to force out or revenge kill a number of foes such as Infernape, Celebi and Latias. Furthermore, Trick cannot be used against Z-move users and Pokemon holding Mega Stones, meaning that if Trick is used at the wrong time, Togekiss is forced to switch out, losing a turn of momentum. Against bulkier archetypes such as Stall where Pokemon tend to be slower, it may be better not to reveal that you are using a Choice Scarf at first, as effectively using Trick against Pokemon such as Blissey, Alomomola or Quagsire can be a massive momentum shift in your favour. As before, Alo will be a difficult trick target, quagsire also as it is not a good switch in unless the enemy gets incredibly desperate. I would use blissey and pyukumuku as examples here. Mention some of the upshots of using trick earlier in a game, especially when togekiss' speed will be less useful but its ability to use roost more freely to check Pokemon such as hydreigon is more useful, and the immediate value of crippling a potentially vital Pokemon such as Sylveon or Doublade early game.
* Try not to be too dependent on flinching when using Air Slash in order to beat Pokemon. While a 60% chance to flinch is great when dealing with Pokemon that Air Slash 2HKOs, the more times Air Slash is used, that also means the more opportunities that your opponent has to break through and attack, so using Air Slash against Pokemon that Togekiss doesn't 2HKO such as Terrakion, Cobalion and Blissey should only be done as a last resort. Fluffy kinda, examples are not amazing either, as you need far too many flinches to deal with Blissey to ever consider worth it, and cobalion is unlikely to stay in on you as it can't OHKO you at +0, barely doing like 60% damage. Better examples might include Pokemon such as Doublade or Mega Manectric.
* Nasty Plot sets can help minimize the amount of turns that Togekiss has to rely on flinches, but ultimately Togekiss should still be relying on trying to beat foes that are 2HKOed by Togekiss' Air Slash that are unable to OHKO it in return with any attack or cripple it with a status move. I would merge these two points probably. (and you can mention somewhere in this section that if running np you're more likely to want to trick a check early to allow you to set up and do this if the matchup for it is better than scarf slash)

Team Options
========

* Choice Scarf Togekiss tends to fit well on offensive and balance archetypes as they appreciate the variety of roles that it can pull off.
* Setup Swepers and Wallbreakers - especially slower ones - such as Mimikyu and Bisharp greatly appreciate faster threats such as Mega Aerodactyl and Latias being slowed down by Thunder Wave, as it makes them less prone to being revenge killed as well as means that they are less reliant on priority moves to break through teams. Wallbreakers running Z-moves such as Cobalion or Infernape are incredibly useful for Togekiss as a lot of Togekiss' utility comes from its Choice Scarf and losing it prevents Togekiss from being able to check a number of faster threats. (coba mostly isn't a z breaker so something like terrak could be better. also make the last point clearer because it's kinda fluffy and hard to follow)
* Wallbreakers that struggle against stall such as Mimikyu and Cobalion also greatly appreciate Togekiss' ability to cripple stall by providing Pokemon with an unwanted Choice Scarf and wearing them down with a combination of Paralysis and flinching. Togekiss is unlikely to wear down stall with paraflinch as this suggests that togekiss does not have heal bell. Pokemon that appreciate Blissey being tricked such as Hydreigon might fit well here too.
* Steel-types such as Mega Aggron, Mega Steelix and Scizor make for great partners for Togekiss as they're able to deal with faster threats that outspeed Choice Scarf Togekiss such as Choice Scarf Nihilego, Mega Aerodactyl and Mega Beedrill they're all able to KO them with their powerful Steel-type attacks. Mega Aggron and Mega Steelix are both able to comfortably live any attack from these Pokemon, while Scizor is able to take these Pokemon out easily with a priority Bullet Punch.
* Answers to these aforementioned Steel-types are also mandatory as they're able to threaten Togekiss with their powerful Steel-type attacks and are only bothered once they get flinched by Air Slash multiple times. Infernape fits this role well as it's able to threaten them with its powerful Fire- and Fighting-type attacks, but can also revenge kill faster weakened foes with a priority Vacuum Wave, appreciates mega aerodactyl being paralysed, and appreciates pyukumuku being tricked, however other Fire-types such as Rotom-H and Volcanion can be useful as Rotom-H is also a good answer to Electric-types that Togekiss dislikes and both of these Pokemon can offer a secondary option for hazard removal for Togekiss if necessary. Volcanion can also offer defog support here, appreciates Pokemon such as Blissey/Pyukumuku being Tricked, and appreciates a solid Hydreigon check.
* Ground-type Pokemon manage to find themselves naturally on teams with Choice Scarf Togekiss as not only are they able to pressure Steel-types, but they're also able to pressure the Electric-types that Togekiss dislikes such as Mega Manectric, Rotom-H and Zeraora as well as Nihilego most of these ground-types other than steelix struggle to swap into nihilego, and krookodile/mamoswine are slower than nihilego and will get killed (with chip for krookodile) by grass knot, i would remove this mention and bring it up later with steelix specifically, specifying that nihilego is one of scarf togekiss's biggest counters and Mega Aerodactyl. On more offensive builds, Krookodile and Mamoswine make for excellent partners, as Krookodile can remove Choice Scarfs from faster threats such as Hydreigon and opposing Krookodile as well as trap foes with Pursuit. Mention that Krookodile can also offer taunt support to help keep hazards off, which togekiss appreciates due to its rocks weakness, especially if togekiss is serving as the defogger for team. Mamoswine can offer a priority Ice Shard to combat faster Weakened foes such as Mega Aerodactyl and compensate for the overall lack of speed control that teams with Choice Scarf Togekiss tend to face. Nidoqueen is also a noteworthy partner for Togekiss, as it is able to provide the team with Toxic Spikes, allowing Togekiss to potentially deal with bulkier threats such as Suicune and Mega Slowbro as well as being able to provide the team with a better switch-in to Terrakion and Cobalion. On more defensive builds, Mega Steelix and Hippowdon can fill a similar role as all of them are able to comfortably switch in on Electric-type attacks from Mega Manectric and Zeraora and threaten them with Earthquakes. Steelix doesn't really swap in on manectric due to overheat/flamethrower, and hippowdon struggles to deal with grass knot from zeraora, this should be reworded slightly to accomodate this.
* If not running Defog, Hazard removal from Pokemon such as Hydreigon, Tentacruel and Rotom-H is incredibly useful to improve Togekiss' longevity as it does not appreciate taking Stealth Rock Damage, even if it is running Roost as a misprediction when using Roost can be deadly. Tentacruel is especially noteworthy as it provides the team with a secondary Fighting-type check, which Togekiss appreciates as it tends not to appreciate switching into Cobalion, Infernape's non-fighting coverage moves.

I feel Hydreigon is worth being brought up in more detail here. Not only can it serve as a more reliable swap in to scarf krookodile, which togekiss struggles to do when it needs its choice scarf, but is opened up to running a larger range of sets due to not needing a choice scarf. Taunt sets in particular are able to support togekiss by preventing entry hazards from being set up, and help pressure bulky waters such as calm mind slowbro and suicune that togekiss can struggle to deal with. Hydreigon appreciates Togekiss tricking Pokemon such as Blissey and Sylveon, while being able to break through bulky steel types such as Aggron/Doublade that Togekiss struggles with, and appreciates Togekiss slowing down faster threats such as Latias and M-Aero that could otherwise force it out. Obviously you have already mentioned defog briefly. Obviously this needs to be more concise.

[CREDITS]
- Written by: [[[Stoward.420389]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Hilomilo

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Moves
- You need to put your Move sentences in the order in which they appear on the set (Air Slash sentence -> TWave sentence -> Trick sentence -> Roost sentence) since right now it's out of order.
- I'd also mention Latias and Terrakion as Dazzling Gleam targets.
- The Defog information should be a bit more condensed and organized since currently it's a bit too long and sort of clunky. I'm gonna put the changes I'd like you to make in a hide box just to make it more visually understandable.
Defog removes entry hazards, providing teammates with more opportunities to enter the battlefield,(this is already pretty straightforward info and would really only be needed if the sentence lacked substance, which it doesn't in this case) working well with Togekiss's high Speed tier to remove entry hazards quickly in emergency situations. this is also especially useful when combined with Roost as it means that Togekiss is able to reliably consistently(I think the latter is a better word choice for this point) remove hazards.
Make sure not to repeat the exact phrasing of my suggested changes, but mainly my goal was to maintain the information you had while condensing the phrasing, which betters the flow of the analysis. Your writing is solid but you can tend to write a bit too much or inefficiently, so try keeping this in mind for future analyses.

Set Details
- "A bulkier spread of Max HP and Max Speed can be run to allow Togekiss to take advantage of its nice defensive typing and more effectively switch into threats like Hydreigon." - note that this severely hampers its ability to provide much of an offensive presence at all, which hurts its revenge killing capabilities.

Usage Tips
- Info is solid here but provide some more information on when you can use Roost, both with and without Choice Scarf.

Team Options
- I'd find a more relevant example of a Choice Scarfer than Nihilego when bringing up stuff that can outrun and threaten Togekiss.
- "Nidoqueen can also provide the team with Toxic Support" I think you mean Toxic Spikes
- "making Calm Mind Slowbro" I'm not sure what this means? I'd just remove it from your sentence since if you mean to mention that TSpikes cripples Slowbro I don't think it's particularly necessary information.

Nice work, 3/3 and move this to GP when you've implemented everything. Let me know on disc if you need something.
 

Astra

talk to me nice
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add remove (comments)
[SET]
name: Choice Scarf
move 1: Air Slash
move 2: Thunder Wave
move 3: Trick
move 4: Roost
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is Togekiss’s main attacking move. Thanks to Serene Grace, Air Slash has a 60% chance to flinch, providing little drawbacks to spamming it against slower targets. Thunder Wave is brilliant for faster targets such as Mega Aerodactyl and Choice Scarf Hydreigon, (AC) as it allows Togekiss to be able to flinch them. When this is used in conjunction with Air Slash, it further increases the odds of the opposing Pokemon being completely immobilized. Trick allows Togekiss to be free of its Choice Scarf, (RC) as well as crippling and cripple walls such as Blissey and Pyukumuku who that don't appreciate being choice Choice-locked, (AC) and it also improves the team's matchup against stall. Roost may seem odd on a choice locked Pokemon with a Choice item, (AC) but it provides Togekiss with more longevity, (AC) and if Togekiss tricks gets rid of its Choice Scarf with Trick, Roost becomes a fantastic utility move. Nasty plot Plot is a nice move for when Togekiss tricks gets rid of its Choice Scarf, allowing it to become a powerful wallbreaker. However, (AC) since it forces the Choice Scarf to be tricked, it can be useless in certain matchups (i'm not entirely sure what this means here). Heal Bell allows Togekiss to act as a cleric, removing any status effects and providing the team with more longevity. Defog is a useful utility option for Togekiss, (AC) as it's able to utilize its high speed Speed tier to remove entry hazards quickly in emergency situations. Dazzling Gleam is a nice STAB option, allowing Togekiss to hit targets such as Mega Manectric, Latias, and Terrakion, however but Air Slash is generally a better option thanks to its chance to flinch targets, (AC) and Togekiss doesn't appreciate the lack of utility options. Flamethrower can be used as to make Togekiss a nice lure for Scizor and other Steel-types that typically like to switch in on Togekiss it.

Set Details
========

Maximum Special Attack and Speed EVs and a Timid Nature nature allow Togekiss to outspeed the majority of unboosted Pokemon in UU, most noteably Latias, Terrakion, (AC) and Cobalion. It is worth noting, (AC) however, (AC) that even with a Choice Scarf, Togekiss is outpaced by Mega Beedrill and Mega Aerodactyl. A bulkier spread of Max maximum HP and Max Speed EVs can be run to allow Togekiss to take advantage of its nice defensive typing and more effectively switch into threats like Hydreigon, however but this hampers its ability to provide much of an offensive presence and hurts its ability to revenge kill effectively due to the lower damage output.

Usage Tips
========

Togekiss's primary role is to act as utilize speed control and revenge kill faster foes such as Latias or and Infernape with Air Slash while utilizing its defensive typing to switch into Pokemon it checks such as Hydreigon and Hippowdon. When faster Pokemon that commonly switch into Togekiss such as Mega Aerodactyl and Nihilego are still active, it's recommended to use Thunder Wave on predicted switches to them, as this allows Togekiss to outspeed them and makes them easier for Togekiss's teammates to check them. Roost should be used against Pokemon that can't dish out too much damage to it like Hydreigon, (RC) or on predicted switches when its HP is running low. Since Togekiss is Choice-locked into a move, it should be careful using its utility options. While using utility moves such as Roost and Defog against Pokemon that Togekiss can comfortably defensively check such as Hydreigon is rather safe, a misprediction against something like Nasty Plot Celebi can end up meaning that Togekiss becomes setup fodder. Trick can cause less of a prediction game, (AC) as removing Togekiss's Choice Scarf means that it's no longer locked into a single move, but Trick should only really be used when Togekiss isn't required to have a Choice Scarf to maintain speed control its high Speed (speed control doesn't refer to stuff like choice scarf). Bulkier Archetypes archetypes such as Stall stall tend to be perfect matchups for Togekiss to trick Trick its Choice Scarf, as tricking using Trick on Blissey or Pyukumuku can render them virtually useless. Nasty Plot sets especially appreciate having the Choice Scarf tricked Tricked against slower archetypes, (AC) as it can then act as a potent wallbreaker. Trick should be used with caution, (AC) though, (AC) as Z-Crystal holders and Mega Evolutions block Trick, which can end up resulting in Togekiss being locked into a useless move. In some cases, (AC) it may be better to avoid revealing a Choice Scarf set to simplify the process of tricking Tricking it.

Team Options
========

Choice Scarf
Togekiss tends to fit well on offensive and balance archetypes, (AC) as they appreciate the variety of roles that it can pull off. Offensive partners especially appreciate Togekiss's ability to cripple faster threats with Thunder Wave, as it means that they're making them less susceptible to being revenge killed and they're not forced to use priority attacks to take them those threats out. Steel-types such as Mega Aggron, Mega Steelix, (AC) and Scizor make for great partners for Togekiss, (AC) as they're able to deal with faster threats that outspeed Choice Scarf Togekiss such as Choice Scarf Hydreigon, Mega Aerodactyl, and Mega Beedrill, (AC) and they're all able to KO them with their powerful Steel-type attacks. Mega Aggron and Mega Steelix are both able to comfortably live take any attack from these Pokemon, while Scizor is able to take these Pokemon out easily with a priority Bullet Punch. Answers to these aforementioned Steel-types are mandatory, (AC) as they're able to threaten Togekiss with their powerful Steel-type attacks and tend to take minimal damage from Air Slash. Infernape fits this role well, (AC) as it's able to threaten them with its powerful Fire- and Fighting-type attacks, can revenge kill faster weakened foes with a priority Vacuum Wave, (AC) and appreciates Pyukumuku being tricked useless due to gaining Choice Scarf from Trick. Other Fire-types such as Rotom-H and Volcanion can be useful, (AC) as Rotom-H is also a good answer to Electric-types that Togekiss dislikes, (AC) and both of these Pokemon can offer a secondary option for hazard removal for Togekiss if necessary. Switch-ins to Knock Off such as Terrakion, Cobalion, and Hydreigon are crucial, (AC) as Togekiss relies heavily on its Choice Scarf to perform a lot of its roles. Hydreigon is especially noteworthy, (AC) as it is able to run Non non-Choice Scarf sets, lure in Steel-types with and strike them with Fire Blast or Superpower, remove hazards with Defog, and pressure bulky Water-types such as Calm Mind Suicune and Slowbro and clerics thanks to Taunt. In return, (AC) it appreciates Togekiss tricking using Trick on checks such as Sylveon and Blissey. Bulky Ground-types such as Swampert and Nidoqueen are also great partners due to their ability to switch into Electric-type attacks and provide Stealth Rock support. Hazard removal from Pokemon such as Hydreigon, Tentacruel, (AC) and Rotom-H is incredibly useful to improve Togekiss's longevity, (AC) as it does not appreciate taking Stealth Rock Damage damage, even if it is running Roost as a misprediction when using Roost can be deadly (this snip really just drags on the sentence tbh and it's not really too important). Tentacruel is especially noteworthy, (AC) as it provides the team with a secondary Fighting-type check, which Togekiss appreciates as because it tends not to appreciate switching into Cobalion's and , (RC) Infernape's non-Fighting-type fighting coverage moves.


[CREDITS]
- Written by: [[Stoward,420389]]
- Quality checked by: [[twilight,344575 [martha,384270 ], [hilomilo,313384]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 

Lumari

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TFP Leader
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GP 2/2
SET] [SET]
name: Choice Scarf
move 1: Air Slash
move 2: Thunder Wave
move 3: Trick
move 4: Roost
item: Choice Scarf
ability: Serene Grace
nature: Timid
evs: 252 SpA / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Air Slash is Togekiss’s Togekiss's main attacking move. Thanks to Serene Grace, Air Slash has a 60% chance to land a flinch, providing little leaving few drawbacks to spamming it against slower targets. Thunder Wave is brilliant for shutting down faster targets such as Mega Aerodactyl and Choice Scarf Hydreigon, as it allows Togekiss to be able to make them flinch them. When this Thunder Wave is used in conjunction with Air Slash, it further increases the odds of the opposing Pokemon being completely immobilized. Trick allows Togekiss to be free of its Choice Scarf and cripple walls such as Blissey and Pyukumuku that don't appreciate being Choice-locked, and it also improves the team's matchup against stall. Roost may seem odd on a Pokemon with a Choice item, but it provides Togekiss with more longevity, and if Togekiss gets rid of its Choice Scarf with Trick, Roost becomes a fantastic utility move. Nasty Plot is another nice move for when Togekiss gets rid of its Choice Scarf, allowing it to become a powerful wallbreaker. However, since it forces the Togekiss to Trick its Choice Scarf to be tricked before it can use it, it can be dead move in certain matchups. Heal Bell allows Togekiss to act as a cleric, removing any status effects and providing the team with more longevity. Defog is a useful utility option for Togekiss, as it's able to utilize its high Speed tier to remove entry hazards quickly in emergency situations. Dazzling Gleam is a nice STAB option, allowing Togekiss to hit targets such as Mega Manectric, Latias, and Terrakion, but Air Slash is generally a better option thanks to its flinch chance to flinch targets, and Togekiss doesn't appreciate the lack of utility options. Flamethrower can be used to make Togekiss a nice lure for Scizor and other Steel-types that typically like to switch in on it.

Set Details
========

Maximum Special Attack and Speed EVs and a Timid nature allow Togekiss to outspeed the majority of unboosted Pokemon in UU, most notably Latias, Terrakion, and Cobalion. It is worth noting, however, that even with a Choice Scarf, Togekiss is outpaced by Mega Beedrill and Mega Aerodactyl. A bulkier spread of maximum HP and Speed EVs can be run to allow Togekiss to take advantage of its nice defensive typing and more effectively switch into threats like Hydreigon, but this hampers its ability to provide much of an offensive presence and hurts its ability to revenge kill foes effectively due to the lower damage output.

Usage Tips
========

Togekiss's primary role is to utilize speed control (if this refers to Thunder Wave specify, if it doesn't remove it bc then it's redunant w/ Air Slash mention) and revenge kill faster foes such as Latias and Infernape with Air Slash while utilizing its defensive typing to switch into Pokemon it checks such as Hydreigon and Hippowdon. When faster Pokemon that commonly switch into Togekiss such as Mega Aerodactyl and Nihilego are still active, it's recommended to use Thunder Wave on predicted switches to them, as this allows Togekiss to outspeed them and makes them easier for Togekiss's teammates to check them. Roost should be used against Pokemon that can't dish out too much damage to it Togekiss like Hydreigon or on predicted switches when its HP is running low. Since Togekiss is Choice-locked into a move, it should be careful using its utility options. While using utility moves such as Roost and Defog against Pokemon that Togekiss can comfortably defensively check such as Hydreigon is rather safe, a misprediction against something like Nasty Plot Celebi can end up meaning that Togekiss becomes setup fodder. Using Trick can cause less of a reduce the prediction game, as removing Togekiss's Choice Scarf means that it's no longer locked into a single move, but Trick it should only really be used when Togekiss isn't required to have a Choice Scarf to maintain its high Speed. Bulkier archetypes such as stall tend to be perfect matchups for Togekiss to Trick its Choice Scarf away against, as using Trick on Blissey or Pyukumuku can render them virtually useless. Nasty Plot sets especially appreciate having the Choice Scarf Tricked against slower archetypes, as it can then act as a potent wallbreaker. Trick should be used with caution, though, as Z-Crystal holders and Mega Evolutions block Trick, which can end up resulting in Togekiss being locked into a useless move. In some cases, it may be better to avoid revealing a Choice Scarf set to simplify the process of Tricking it.

Team Options
========

Togekiss tends to fit well on offensive and balance archetypes, as they appreciate the variety of roles that it can pull off. Offensive partners especially appreciate Togekiss's ability to cripple faster threats with Thunder Wave, making them less susceptible to being revenge killed and not forced to use priority attacks to take those threats out. Steel-types such as Mega Aggron, Mega Steelix, and Scizor make for great partners for Togekiss, as they're able to deal with faster threats that outspeed Togekiss such as Choice Scarf Hydreigon, Mega Aerodactyl, and Mega Beedrill, and they're all able to KO them with their powerful Steel-type attacks. Mega Aggron and Mega Steelix are both able to comfortably take any attack from these Pokemon, while Scizor is able to take these Pokemon out easily with a priority Bullet Punch. Answers to these aforementioned Steel-types are mandatory, as they're able to threaten Togekiss with their powerful Steel-type attacks and tend to take minimal damage from Air Slash. Infernape fits this role well, as it's able to threaten them with its powerful Fire- and Fighting-type attacks, can revenge kill faster weakened foes with a priority Vacuum Wave, and appreciates Pyukumuku being useless due to gaining Choice Scarf from Trick. Other Fire-types such as Rotom-H and Volcanion can be useful, as Rotom-H is also a good answer to Electric-types that Togekiss dislikes, and both of these Pokemon can offer a secondary option for hazard removal for Togekiss if necessary. Switch-ins to Knock Off such as Terrakion, Cobalion, and Hydreigon are crucial, as Togekiss relies heavily on its Choice Scarf to perform a lot of its roles. Hydreigon is especially noteworthy, as it is able to run non-Choice Scarf sets, lure in Steel-types and strike them with Fire Blast or Superpower, remove entry hazards with Defog, and pressure bulky Water-types such as Calm Mind Suicune and Slowbro and clerics thanks to Taunt. In return, it appreciates Togekiss using Trick on shutting down checks such as Sylveon and Blissey with Trick. Bulky Ground-types such as Swampert and Nidoqueen are also great partners due to their ability to switch into Electric-type attacks and provide Stealth Rock support. Hazard removal from Pokemon such as Hydreigon, Tentacruel, and Rotom-H is incredibly useful to improve Togekiss's longevity, as it does not appreciate taking Stealth Rock damage, even if it is running Roost. Tentacruel is especially noteworthy, as it provides the team with a secondary Fighting-type check, which Togekiss appreciates because it tends not to appreciate switching into Cobalion's and Infernape's non-Fighting-type coverage moves.


[CREDITS]
- Written by: [[Stoward,420389]]
- Quality checked by: [[twilight,344575 [martha,384270 ], [hilomilo,313384]]
- Grammar checked by: [[Estronic, 240732], [, ]]
 

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