While I'm sure your numbers were correct, what level was Iron Hands?I'm not certain that a 120 power STAB-less move is what's going on. I was just looking into Adaptability Tera Stellar Tera Blast as you posted, and also got damage values that didn't line up with a 1.5 STAB multiplier.
Since I had the results, I also tried running my numbers against a STAB-less 120 BP move and some of my results still don't line up with those.
These tests were done with a Lv. 75 173 SpA (final stat) Dragalge, Terastallized to Stellar, using Tera Blast.
All defenders were Iron Hands, with their SpD noted.
The damage ranges list the assumption made with the possible values, either an 80 BP move with 1.5 STAB multiplier, or a 120 BP move with no STAB multiplier.
With Adaptability:
82 SpD
HP: 231 - 92 = 139 damage
1.5 STAB: (139, 141, 142, 144, 145, 148, 150, 151, 153, 154, 156, 157, 159, 160, 162, 165)
120 BP move: (139, 141, 142, 144, 145, 147, 149, 150, 152, 154, 155, 157, 159, 160, 162, 164)
87 SpD
HP: 247 - 92 = 155 damage
1.5 STAB: (130, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150, 151, 154)
120 BP move: (130, 132, 133, 135, 137, 138, 140, 141, 143, 144, 146, 147, 149, 150, 152, 154)
82 SpD
HP: 232 - 73 = 161 damage
1.5 STAB: (139, 141, 142, 144, 145, 148, 150, 151, 153, 154, 156, 157, 159, 160, 162, 165)
120 BP move: (139, 141, 142, 144, 145, 147, 149, 150, 152, 154, 155, 157, 159, 160, 162, 164)
Without Adaptability:
76 SpD
HP: 251 - 84 = 167 damage
1.5 STAB: (150, 151, 153, 154, 157, 159, 160, 162, 163, 165, 168, 169, 171, 172, 174, 177)
120 BP move: (149, 151, 153, 154, 156, 158, 160, 161, 163, 165, 167, 168, 170, 172, 174, 176)
79 SpD
HP: 238 - 78 = 160 damage
1.5 STAB: (144, 147, 148, 150, 151, 153, 154, 156, 159, 160, 162, 163, 165, 166, 168, 171)
120 BP move: (144, 146, 147, 149, 151, 153, 154, 156, 158, 159, 161, 163, 164, 166, 168, 170)
78 SpD
HP: 244 - 86 = 158 damage
1.5 STAB: (145, 147, 150, 151, 153, 154, 156, 157, 159, 162, 163, 165, 166, 168, 169, 172)
120 BP move: (146, 147, 149, 151, 153, 154, 156, 158, 159, 161, 163, 165, 166, 168, 170, 172)
Does the All-Out Attack stack with crits?Fickle Beam has exactly 30% chance to use the all-out attack.
What if Pecharunt itself sets the Toxic Spikes?Good question. Toxic Spikes do not trigger Poison Puppeteer.
Tera Shell:
1. Will each hit of a multi-hit move be considered resisted, or only the hit from full HP?
Teraform Zero:
2. Does the ability end the terrain & weather effects, or merely suppress them while on the field?
Does Revelation Dance become Stellar type if you Terastalize into it like other Tera typings?
Just trying to understand correctly. So terapagos Stellar form doesn’t have the once per type damage boost restriction that other Stellar Pokémon have?
so while that doesn’t effect Tera star storm and Tera blast as they just remain unresisted, stellar Terapgos effectively has permanent stab on everything else ?
Ooh Specs Latios with Draco Meteor, Luster Purge, Aura Sphere and Flip Turn is going to be so fun! Is it still a 50% chance to drop SpD?Dunno if it's mentioned earlier but both Mist Ball and Luster Purge now have 95 Power and 5PP
More Terapagos stuff, some of this might've been mentioned by others, so sorry if I'm repeating known information!
1. Yes, all hits of multi-hit moves are resisted.
2. Ends both Terrain and Weather, does not prevent Terrain/Weather from being set back up.
Remains the same primary type - so Fire for Oricorio Baile, Electric for Pom Pom, etc.
This is fully correct - Stellar Terapagos gains permanent stab on every move it uses until it faints.
GENERAL STUFF
For all mons that aren't Terapagos, they gain a single boosted STAB when Terastalizing Stellar, as stated before. This is tracked even on switchout, so you get one boosted move TOTAL per type.
Tera Stellar interacts with Protean the same way that normal Tera does - locks you into whatever type you were upon Terastalizing, whether you had used Protean prior or not, and keeps STAB accordingly.
I'm pretty new to testing stuff but wanted to throw in a couple things, even if there's one or two repeats in here. I'll try to keep an eye on this thread for the next couple days.
Only the first time they use it after tera stellar.Do Stellar mons get the 2x STAB in case they use a move of their own type?
If a mon had serene grace, would it become a 60% chance, or would it still be 30%. Kings rock and i believe focus band get serene grace boosts, so it could be possible.Fickle Beam has exactly 30% chance to use the all-out attack.
Can confirm that it must be that turn it boosted. So yes, a slower set-up mon would be impossible to confuse with Alluring Voice.View attachment 579986
What happens if the opponent boosted the previous turn but the AV user is faster than him?
Does the user get confused? (If not that would mean it would be impossible to punish a set-up from a slower mon)
I don't have the DLC rn, and the "all legendary signature moves"-type videos haven't been updated (nor has Serebii), so is there a screenshot for this ?Dunno if it's mentioned earlier but both Mist Ball and Luster Purge now have 95 Power and 5PP
I don't have the DLC rn, and the "all legendary signature moves"-type videos haven't been updated (nor has Serebii), so is there a screenshot for this ?
Tera Blast appears to behave as a 120 BP non-STAB move on a Pokemon Terastallized to Stellar type.
Once you use up the initial one-time type boost on Stellar Tera Blast, it starts becoming treated as a 100 BP non-STAB move.
Level 50 141 Atk, 71 SpA Krookodile using Tera Stellar Tera Blast into 96 Def 98 Sp. Def Reuniclus dealt 68 and 72 damage with the one-time Stellar boost, and 57 damage after using Tera Stellar Tera Blast, then switching in and out to remove the stat drop.
Adaptability didn't impact damage rolls from Earthquake while Terastallized to Stellar type. With the one-time boost, Earthquake from the same Krookodile into the same Reuniclus dealt 96 damage, and without the one-time boost it dealt 66 damage. It also didn't impact the damage of Tera Blast; that same Tera Blast with the one-time boost and Adaptability dealt 70 damage.
1) Teraform Zero
Is this a once-per-battle activation? Like if weather and/or terrain gets re-set after this ability has triggered, can you switch to refresh the ability and end these effects again? Or does this ability *only* trigger upon Terastallizing?
Correct. It cannot be Sketch'd.Apparently Smeargle can't Sketch Revival Blessing, is that true?
Jumping on this, does attacking into a Ground type (or other immunity) cause crash damage?1) Supercell Slam
This move sounds like it's pretty much a reskin of High Jump Kick, or other crash damage moves. If this is the case, is it prevented by Gravity like those moves are?