I decided to build a team around Sceptile, a favorite of mine from R/S/E. My original team, while not bad, wasn't too good either. I had the same Pokemon, but a number of them had different sets or different EV spreads. After some serious testing on Smogon, I ended up with this team.
The Team
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Attack/12 Defense/8 Speed
Nature: Adamant (+Attack, -Special Attack)
- Stealth Rock
- Bullet Punch
- Earthquake
- Explosion
My lead is Metagross. I wanted a Pokemon that could set up rocks and do some serious damage afterwards. Bullet Punch is to make up for Metagross’s lackluster speed, and can actually KO some frailer leads despite its low base damage. Earthquake does some major damage to Steels that would resist Bullet Punch. Explosion gives Metagross a nice exit if its HP gets too low, and almost always takes something with it. Usually, it survives well into the match, and it actually does pretty well. Occa Berry actually doesn’t help that much, but it’s likely the best option.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 SpD/4 Def
Nature: Careful (+Special Defense, - Special Attack)
- Spikes
- Toxic Spikes
- Rapid Spin
- Explosion/Payback
Forretress is pretty great. Because of its insane defense and low special defense, I decided to max its HP and its Special Defense so that it can stay in as long as possible to set up its hazards and to spin away enemy ones. Payback is to do damage if needed. Strangely enough, this guy has actually swept teams. I faced a Belly Dance team, and Forretress got to set up 3 layers of Spikes, and 2 layers of Toxic Spikes, and then spammed Payback nonstop and ended up winning the match for me. All the Pokemon below didn’t even get to enter the battle. Definitely a weird moment, and likely, it will never happen ever again (especially since the guy stopped trying once Forretress came out and kept drumming over and over), but it was still enough to assure me that Forretress definitely deserved its spot on this team. I have also tried Explosion, and it performed fantastically. I think I’m going to stick with that.
Sceptile @ Choice Specs
Ability: Overgrow
EVs: 4 HP/252 SpA/252 Speed
Nature: Timid (+Speed, -Attack)
- Leaf Storm
- Focus Blast
- HP Ice
- Dragon Pulse
So we get to Sceptile, the heart of the team to me. It seems like it was designed as a revenge killer. High speed and special attack with the completely INSANE STAB Leaf Storm make it excel at its job. Since the attack I use the most is Leaf Storm which would cause me to switch a lot, I decided that a Choice item would be a fantastic fit. Since with a Timid nature, it’s already extremely fast, I decided to give it Specs to boost the power of its already very powerful moves. Focus Blast takes care of Steels, HP Ice takes care of Grass types, Flying types, and all Dragons except Kingdra. Dragon Pulse gives good coverage, and specifically deals with Kingdra. I used to have Energy Ball in Pulse’s slot, but I almost never used it since Sceptile would usually switch right on out anyways, so Leaf Storm was almost always a better option. The only time I used to even use Energy Ball was when Sceptile was my last Pokemon since it was the best move to be locked into. Dragon Pulse works in that role even better. Now of course, so far, my team has a MAJOR weakness to Fire types. Which brings me to my next Pokémon…
Arcanine @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Attack/252 Speed
Nature: Adamant (+Attack, -Special Attack)
- Flare Blitz
- Extremespeed
- Thunder Fang
- Roar
I needed a Pokemon with a good fire immunity, so I searched through the list of Pokemon with Flash Fire. Since I never use legendaries, Heatran wasn’t an option. I like Arcanine, so I went through its sets on Smogon and found the RestTalk Shuffler. I thought it was cool and I tried it, but after using it, I realized that wasn’t the kind of set that would really work with this kind of team. Flash Fire really just doesn’t really work with that set, but I still needed it. So instead, I went with the Howl set, but with Roar instead of Howl. I never really got to use Howl that much in battles, and Roar has been a lot more helpful because of how common stat-boosters and baton passers are. Back to the Heatran thing, Arcanine has arguably better typing besides it’s weakness to Stealth Rock which takes away 25% of its health upon switch-in. But since I have Forretress as a spinner, it’s all good.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP/24 Defense/232 Special Defense
Nature: Calm (+Special Defense, -Attack)
- Thunder Wave
- Air Slash
- Aura Sphere
- Roost
Togekiss is an insane Pokemon. It has a useful Ground immunity in regards to the rest of the team, and it can really frustrate people. Thunder Wave combined with the insane flinching thanks to Air Slash and Serene Grace is just way too nasty. Roost gives it some nice recovery and removes the Flying type, which could be useful if you predict an Ice attack. Aura Sphere gives it better coverage and is an all around good move. He has been my most capable Pokemon for dealing with Gengar, Rotom forms, and many other common threats.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/32 Attack/112 Defense/112 Special Defense
Nature: (+Defense, -Special Attack)
- Will-O-Wisp
- Pain Split
- Earthquake
- Ice Punch
Dusknoir is a fantastic tank. It hits hard, has a (unreliable) recovery move in the form of Pain Split, and can cripple Physical attackers with Will-O-Wisp. Earthquake and Ice Punch together are pretty fantastic, and can hit tons of Pokemon in OU for super effective damage. It’s helped me through some tough situations when I was facing walls (thanks to the combination of Will-O-Wisp constantly doing damage and Pain Splitting any recovered HP), and it blocks Rapid Spin, which is helpful. It’s also been my #1 Pokemon for dealing with dragons since most are physical and almost all are extremely weak to Ice Punch. Special dragons (aka special Salamence) are even easier to deal with because of their lack of boosted speed. Toxic is the only thing that has ever been a serious threat to this guy. Togekiss and Dusknoir form a fantastic tag team to annoy the CRAP out of people, and to deal with numerous threats that otherwise would have easily destroyed my team.
Other Notes
I considered and still am considering switching Swampert for Arcanine. It's not immune to Fire, but has a great resistance to it, it's bulky, it has access to Roar, and it can hit Fire types back with STAB Waterfall or STAB Earthquake for super effective damage, something Arcanine can't do. Of course on the other hand, Arcanine has much better speed and access to Extremespeed, which is always a plus.
Conclusion
Well, that's my current team. It's performed the best out of ANY of the teams I've ever used, which is pretty awesome. My record is 33 wins/17 losses out of my first 50 battles with the team, 66 wins/34 losses out of my first 100, and 76 wins/40 losses so far. Pretty consistent as far as the ratio goes, and pretty good, but could definitely use improvement in my opinion. I'm open to changing anything besides Sceptile obviously.
Can't mess with a beast like that.
The Team
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Attack/12 Defense/8 Speed
Nature: Adamant (+Attack, -Special Attack)
- Stealth Rock
- Bullet Punch
- Earthquake
- Explosion
My lead is Metagross. I wanted a Pokemon that could set up rocks and do some serious damage afterwards. Bullet Punch is to make up for Metagross’s lackluster speed, and can actually KO some frailer leads despite its low base damage. Earthquake does some major damage to Steels that would resist Bullet Punch. Explosion gives Metagross a nice exit if its HP gets too low, and almost always takes something with it. Usually, it survives well into the match, and it actually does pretty well. Occa Berry actually doesn’t help that much, but it’s likely the best option.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 SpD/4 Def
Nature: Careful (+Special Defense, - Special Attack)
- Spikes
- Toxic Spikes
- Rapid Spin
- Explosion/Payback
Forretress is pretty great. Because of its insane defense and low special defense, I decided to max its HP and its Special Defense so that it can stay in as long as possible to set up its hazards and to spin away enemy ones. Payback is to do damage if needed. Strangely enough, this guy has actually swept teams. I faced a Belly Dance team, and Forretress got to set up 3 layers of Spikes, and 2 layers of Toxic Spikes, and then spammed Payback nonstop and ended up winning the match for me. All the Pokemon below didn’t even get to enter the battle. Definitely a weird moment, and likely, it will never happen ever again (especially since the guy stopped trying once Forretress came out and kept drumming over and over), but it was still enough to assure me that Forretress definitely deserved its spot on this team. I have also tried Explosion, and it performed fantastically. I think I’m going to stick with that.
Sceptile @ Choice Specs
Ability: Overgrow
EVs: 4 HP/252 SpA/252 Speed
Nature: Timid (+Speed, -Attack)
- Leaf Storm
- Focus Blast
- HP Ice
- Dragon Pulse
So we get to Sceptile, the heart of the team to me. It seems like it was designed as a revenge killer. High speed and special attack with the completely INSANE STAB Leaf Storm make it excel at its job. Since the attack I use the most is Leaf Storm which would cause me to switch a lot, I decided that a Choice item would be a fantastic fit. Since with a Timid nature, it’s already extremely fast, I decided to give it Specs to boost the power of its already very powerful moves. Focus Blast takes care of Steels, HP Ice takes care of Grass types, Flying types, and all Dragons except Kingdra. Dragon Pulse gives good coverage, and specifically deals with Kingdra. I used to have Energy Ball in Pulse’s slot, but I almost never used it since Sceptile would usually switch right on out anyways, so Leaf Storm was almost always a better option. The only time I used to even use Energy Ball was when Sceptile was my last Pokemon since it was the best move to be locked into. Dragon Pulse works in that role even better. Now of course, so far, my team has a MAJOR weakness to Fire types. Which brings me to my next Pokémon…
Arcanine @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Attack/252 Speed
Nature: Adamant (+Attack, -Special Attack)
- Flare Blitz
- Extremespeed
- Thunder Fang
- Roar
I needed a Pokemon with a good fire immunity, so I searched through the list of Pokemon with Flash Fire. Since I never use legendaries, Heatran wasn’t an option. I like Arcanine, so I went through its sets on Smogon and found the RestTalk Shuffler. I thought it was cool and I tried it, but after using it, I realized that wasn’t the kind of set that would really work with this kind of team. Flash Fire really just doesn’t really work with that set, but I still needed it. So instead, I went with the Howl set, but with Roar instead of Howl. I never really got to use Howl that much in battles, and Roar has been a lot more helpful because of how common stat-boosters and baton passers are. Back to the Heatran thing, Arcanine has arguably better typing besides it’s weakness to Stealth Rock which takes away 25% of its health upon switch-in. But since I have Forretress as a spinner, it’s all good.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP/24 Defense/232 Special Defense
Nature: Calm (+Special Defense, -Attack)
- Thunder Wave
- Air Slash
- Aura Sphere
- Roost
Togekiss is an insane Pokemon. It has a useful Ground immunity in regards to the rest of the team, and it can really frustrate people. Thunder Wave combined with the insane flinching thanks to Air Slash and Serene Grace is just way too nasty. Roost gives it some nice recovery and removes the Flying type, which could be useful if you predict an Ice attack. Aura Sphere gives it better coverage and is an all around good move. He has been my most capable Pokemon for dealing with Gengar, Rotom forms, and many other common threats.
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/32 Attack/112 Defense/112 Special Defense
Nature: (+Defense, -Special Attack)
- Will-O-Wisp
- Pain Split
- Earthquake
- Ice Punch
Dusknoir is a fantastic tank. It hits hard, has a (unreliable) recovery move in the form of Pain Split, and can cripple Physical attackers with Will-O-Wisp. Earthquake and Ice Punch together are pretty fantastic, and can hit tons of Pokemon in OU for super effective damage. It’s helped me through some tough situations when I was facing walls (thanks to the combination of Will-O-Wisp constantly doing damage and Pain Splitting any recovered HP), and it blocks Rapid Spin, which is helpful. It’s also been my #1 Pokemon for dealing with dragons since most are physical and almost all are extremely weak to Ice Punch. Special dragons (aka special Salamence) are even easier to deal with because of their lack of boosted speed. Toxic is the only thing that has ever been a serious threat to this guy. Togekiss and Dusknoir form a fantastic tag team to annoy the CRAP out of people, and to deal with numerous threats that otherwise would have easily destroyed my team.
Other Notes
I considered and still am considering switching Swampert for Arcanine. It's not immune to Fire, but has a great resistance to it, it's bulky, it has access to Roar, and it can hit Fire types back with STAB Waterfall or STAB Earthquake for super effective damage, something Arcanine can't do. Of course on the other hand, Arcanine has much better speed and access to Extremespeed, which is always a plus.
Conclusion
Well, that's my current team. It's performed the best out of ANY of the teams I've ever used, which is pretty awesome. My record is 33 wins/17 losses out of my first 50 battles with the team, 66 wins/34 losses out of my first 100, and 76 wins/40 losses so far. Pretty consistent as far as the ratio goes, and pretty good, but could definitely use improvement in my opinion. I'm open to changing anything besides Sceptile obviously.
Can't mess with a beast like that.