Facility School Year Starts Anew! - Doduodrio & TMan

1725455464394-png.666200

School Year Starts Anew! (2024)

Base Facility: Battle Tree

Format changes: Starting from default Battle Tree rules, this Event has the following changes:
  • The Event is Level 2
  • The battles are 2v2 Double Battles.
  • Switching is Off.
  • Two players will challenge the Event as a team.
    • Each player will bring one Pokemon.
    • Event rewards are per player, not per team.
  • This Event has only one step per round.
  • This Event will use snake posting order, as described in section 2.3b of the Handbook. In the first round:
    1. Team Wild Pokémon will send out slots 1 and 2 first.
    2. One player will send and equip.
    3. The other player will send, equip, and order.
    4. Team Wild Pokémon will order with both Pokemon.
    5. The first-send player will order.
  • This Tree run only involves two (2) RP segments and two (2) battles
    • Each player posts an RP contribution for their own Pokemon. The players may decide who contributes first.
  • The Scenario is pre-selected: First Day At School
  • The Events must come from the following list:
  • Lunchtime: While it is time for lunch, the cafeteria is not open since one of their equipment is broken and they could not make lunch. Help them serve the army of hungry Trainers!
  • Agitation: You're trying to focus on your class but a few troublemakers at the back of the class are making this difficult. You'll have to discreetly prevent them from distracting you.
  • Surprise test: Despite this being the first day, your teacher wishes to quiz you, and you haven't prepared at all! Find a way to pass this test so you don't get extra classes right off the bat.
  • Tardiness: Your next class is on the other side of the building... and in five minutes! Either make it in time or find a way for the teacher to forgive your late arrival.
  • Dodgeball: PE class is about Trainer-and-Pokemon dodgeball. A sudden and malicious throw your way catches you off-guard! Your Pokemon only have a split second to come up with something to protect you.
  • Shadow Watching: You're walking into the hallways when you suddenly feel watched from behind... Investigate and find the source of the feeling.
  • Afterclass Cleaning: It's your turn to clean the classroom once class is dismissed, and you would really like to enjoy your break. Fortunately, your Pokemon are here to help speed up the process!
  • Piano Recital: From the courtyard below, a melody can be heard coming from the music room... yet whenever someone enters the classroom, no one's here and the melody has stopped... Find out what's going on.
  • Garden Tending: You've been tasked with tending to the school's vast and beautiful flower garden. All you have is a watering can, a pair of clippers... and your Pokemon!
  • Performance: Art class designated you as the leading role in an end-of-year school play! Have your Pokemon help you in improving your performance, from memorizing the lines to exuding panache!
Player Rewards
Player Progress: Missing percent HP of the referee's Pokemon (from both battles) / 400%
  • Victory Reward, for first-time victorious players:
    • 1x:dire hit2:EXP Record, 1x:ability urge:Lo-EXP Record
  • Progress Reward, for defeated players or previously-victorious players:
    • 50:gb-sounds:Nostalgia
Opponents
The first battle's Pokemon come from the usual Tree Opponent list.
The second battle's Pokemon must come from this list only:
Eevee
Normal
Run Away, Adaptability, Anticipation

CR -1: 70/6/4/7/4/55 | 1/1
CR 0: 70/8/7/9/7/55 | 1/1

Moves:
Attract
Confide
Double Team
Facade
Growl
Hyper Voice
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Toxic

Baby-Doll Eyes
Rest
Snore
Synchronoise
Weather Ball
Vaporeon
Water
Water Absorb, Hydration

CR -1: 70/5/4/7/6/65 | 2/3
CR 0: 70/7/6/9/8/65 | 2/3

Moves:
Attract
Confide
Double Team
Facade
Growl
Hyper Voice
Ice Beam
Liquidation
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Strength
Surf
Tackle
Tail Whip
Toxic
Waterfall

Acid Armor
Baby-Doll Eyes
Flip Turn
Rest
Snore
Flareon
Fire
Flash Fire, Guts

CR -1: 70/8/4/6/6/65 | 2/2
CR 0: 70/10/7/8/9/65 | 2/2

Attract
Confide
Double Team
Facade
Fire Fang
Flamethrower
Growl
Hyper Voice
Leer
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Sing
Strength
Tackle
Tail Whip
Toxic

Baby-Doll Eyes
Dig
Rest
Skull Bash
Snore
Jolteon
Electric
Volt Absorb, Quick Feet

CR -1: 70/4/4/7/5/130 | 2/2
CR 0: 70/7/7/9/8/130 | 2/2

Moves:
Attract
Confide
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Strength
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Toxic

Baton Pass
Rain Dance
Rest
Snore
Thunder
Espeon
Psychic
Synchronize, Magic Bounce

CR -1: 70/4/4/7/5/110 | 2/3
CR 0: 70/7/7/10/8/110 | 2/2

Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Protect
Psychic
Psychic Fangs
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Tackle
Tail Whip
Thunder Wave
Toxic
Zen Headbutt

Baby-Doll Eyes
Confuse Ray
Heal Bell
Rest
Snore
Umbreon
Dark
Synchronize, Inner Focus

CR -1: 70/7/5/7/6/65 | 2/3
CR 0: 70/9/8/9/9/65 | 2/3

Attract
Confide
Crunch
Dark Pulse
Double Team
Facade
Feint Attack
Flash
Growl
Hyper Voice
Mud-Slap
Protect
Psychic
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Thunder Wave
Toxic

Baby-Doll Eyes
Rest
Snore
Sucker Punch
Torment
Leafeon
Grass
Leaf Guard, Chlorophyll

CR -1: 70/7/6/6/4/95 | 2/3
CR 0: 70/9/9/8/7/65 | 2/3

Aerial Ace
Attract
Bullet Seed
Confide
Double Team
Energy Ball
Facade
Flash
Growl
Hyper Voice
Leaf Blade
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Sing
Strength
Tackle
Tail Whip
Toxic
X-Scissor

Baby-Doll Eyes
Rest
Secret Power
Snore
Sunny Day
Glaceon
Ice
Snow Cloak, Ice Body

CR -1: 70/6/5/8/5/65 | 2/3
CR 0: 70/8/8/10/8/65 | 2/3

Attract
Avalanche
Confide
Double Team
Facade
Growl
Hyper Voice
Ice Beam
Mirror Coat
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Strength
Tackle
Tail Whip
Toxic

Baby-Doll Eyes
Hail
Icy Wind
Rest
Snore
Sylveon
Fairy
Cute Charm, Pixilate

CR -1: 70/4/4/6/6/65 | 2/2
CR 0: 70/6/6/9/9/65 | 2/2

Moves:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Play Rough
Protect
Psychic
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Toxic

Bide
Reflect
Rest
Skull Bash
Snore
====================================================
Doduodrio
Scenario:
First Day of School
CR: 0
Pokémon: :armarouge: Armarouge
Background: As a Charcadet, Joan was always the weakest of her siblings. So, she always worked extra hard to get stronger, resulting in her extremely fiery personality. After she stumbled upon a set of Auspicious Armor, she was able to evolve, and she became stronger than ever!
Merit: Fiercely protective, very passionate, and always energetic.
Demerit: Headstrong and stubborn. Can be rather intense at times.
:sv/armarouge:
Joan

Species:
Armarouge, Gender: Female
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Fire / Psychic
Abilities: Flash Fire / (Unlocked) Weak Armor
Profile:
Fiery and passionate, Joan has the energy of a gym trainer in a workout video. When she puts her mind to something, nobody can stop her from achieving it. Some call this stubbornness while she calls it perseverance. Sometimes she really has to take a chill pill though. Joan can be really intense sometimes.

How They Met:
While passing through an area, Joan spotted Doduodrio and challenged him to a battle! Specifically a 1v1 against Sheldon. After thoroughly beating Sheldon (somehow), she decided that Sheldon really needed some help, so she joined the team to help him train.

Name Origins:
Joan of Arc

Statistics:
HP:
90
Atk: 5
Def: 7
SpA: 9
SpD: 6
Spe: 75

Size Class: 3
Weight Class: 4
Hidden Power: None

Moves:

Level 0:
Astonish
Aura Sphere
Calm Mind
Dark Pulse
Dragon Pulse
Energy Ball
Facade
Flamethrower
Flash Cannon
Focus Blast
Leer
Light Screen
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Will-O-Wisp

Level 1:
Confuse Ray
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Night Shade
Psybeam
Psychic Terrain
Sunny Day
Taunt
Trick
Weather Ball
Wide Guard

Level 2:
Acid Spray
Armor Cannon
Clear Smog
Disable
Expanding Force
Fire Blast
Flare Blitz
Heat Wave
Meteor Beam
Solar Beam
Take Down

TMan87:
Pokémon
: :torkoal:Torkoal
Background: Interestingly born with significant control over fire, this peculiar Pokémon decided to dedicate their life to firefighting instead, using their innate knowledge to prevent forest fires, and eventually even leading a squad of Torkoals and Ninetales sharing the same goal. As the captain, they're on the front lines and one of the heaviest lifters of that squad.
Merit: Would risk life and limb to save a comrade
Demerit: Will hunt down the smallest flame, completely ignoring their own safety in the process
:sv/torkoal:
Torkoal [Akitaru Ōbi] (Male)
Level: 2 | EXP: 00
Advanced Techniques:
None

Types:
Fire

Abilities: White Smoke, Drought Hidden Ability: Shell Armor [UNLOCKED]
Nature: Serious ( +None, -None )

HP: 85
Attack: 6
Defen.: 10
Sp.Atk: 6
Sp.Def: 5
Speed: 20
Size: 1
Weight: 4


Moves:
Level 0:
Earth Power
Earthquake
Facade
Flamethrower
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Amnesia
Ancient Power
Captivate
Confide
Curse
Double Team
Ember
Fire Spin
Flame Wheel
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Rapid Spin
Rock Smash
Sandstorm
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Weather Ball
Withdraw
Yawn

Level 2:
After You
Burning Jealousy
Clear Smog
Double-Edge
Fire Blast
Flail
Flare Blitz
Heat Wave
Inferno
Iron Tail
Secret Power
Skull Bash
Solar Beam
Stone Edge
Superpower
Take Down
=====================================================================
It is a day of new beginnings. Birds sing softly in the air, and Kricketot happily chitter in the bushes. The autumn season brings with it a well-deserved reprieve from the scorching heat of the summer. All throughout the Paldea region, Pokemon Trainers of all stripes and age groups make their way to Uva Academy, the premier school of the region. The purpose of the Academy was to point students towards a brighter future, and most years the Director sends students off to explore the region in a Treasure Hunt. For now though, new students slowly shuffled towards the academy, as the gates open to welcome all the students to a new year of school. The noise of the bustling city streets of Mesagoza slowly wind down as the students filter into the school, rendering the city into a peaceful silence.

The silence is swiftly broken, as a loud commotion rocks the city streets. Two new students to the academy, for one reason or another, find themselves rushing in a mad rush towards the school. Through fair means or foul, they had taken too long to reach the school, and they needed to get there before they were rendered tardy!

Ding Dong Ding Dong. The bell of the school peals a loud cry, signaling the start of classes, and triggering a panic within the two new students.

The pair manage to reach the bottom of the steps of the school, only to find awaiting them a dread realization. For the steps to the school turn out to be a mountain of over a hundred stairs. Having rushed here, the two are exhausted from their journeys, but the dread of being punished for tardiness drives them to push on.


TMan87 and Doduodrio how will you get past the hundred stairs and make it to class in time?
 
Last edited:
Psychic_m_OD.png
"Alright, I think we'll be needing a controlled blast here. Very controlled."
:torkoal: "I am nothing if not a controlled burn enjoyer!"


:torkoal:Torkoal will use Lava Plume on Armarouge to rocket us to the top of the stairs, where it will be recalled into his Pokéball/
 
1726195843197.png

"Hmm, we're going to be late. I guess we gotta team up to get up these stairs on time."

:sv/armarouge:
"Torkoal's fire won't hurt me! Grab on!"
:doduo: "We're going to do WHAT!?"
:doduo: "Whee, lava blast!"

:armarouge: Joan the Armarouge will use her Flash Fire ability to shield Duo and TMan from the flames, letting them safely ride the blast wave.
 
The pair of students decide on an unorthodox plan to rocket up the stairs. Joan carries the two humans (and Doduo) and then the trio get on top of the Torkoal. Good thing Akitaru can lift a lot of weight. Then TMan gives the command.

Psychic_m_OD.png
"All right, launch us Akitaru!"

:Torkoal: "Roger, warping into Light Speed."

Psychic_m_OD.png
"No no, Light Speed is too slow."

:Torkoal: "Light Speed is too slow?"

Psychic_m_OD.png
"Yes, we will need to go all the way to...Ludicrous Speed!"

:Torkoal: "All right, if you insist. You'd better buckle up."

Psychic_m_OD.png
"Ah buckle this! Ludicrous Speed, GO!"

The trio are launched ludircously fast into the air, going up the stairs, into the air, through the Pokeball mosaic at the academy, into the atmosphere, and into space! As the trio pass Jupiter, TMan starts to think that Ludicrous Speed was maybe a mistake, just before they all lose consciousness from the asphyxiation from space.

DJfz5cB.png


When the area is reloaded...

The trio are launched quickly into the air, rocketing right up the stairs! They pass by a male trainer with a Furfrou. A speck of lava gets on the Furfrou, causing it to panic. The trainer worriedly hurries after the Furfrou, cursing the trainer's names. Surely this won't come back to bite them. Akitaru is so good at controlling fire that the trio softly land at the top of the stairs. This is just the boost of speed they needed to reach class on time!


Success!
 
The first day at school starts off swimmingly. The pair of trainers conveniently find that they have been given a very similar schedule. They spend the first hour in Raifort's History class, the second hour in Jacq's Biology class, and third hour finds them in Dendra's Battle Class. At this last class though, things get a little bit heated.

dendra.png
"Hello class! Today we're going to get to know each other. And what's a better way to know each other, than to battle each other! Pair up in groups of two and find another pair to have a nice introductory battle with!"

Naturally, the pair of trainers decide to pair with each other. However, when trying to find opponents to battle with. A trainer barges into the room.

Spr_BW_Roughneck.png
"HEY! Sorry I'm late I..."

He locks eyes with the pair.

Spr_BW_Roughneck.png
"YOU! You two are the twerps that ruined my Furfrou's luxurious coat! I'll make you pay for this!" He looks towards another trainer. "Hey you, help me squish these bugs!"

Spr_DP_School_Kid_M.png
"U-u-u-h O-okay..."

The two send out their Pokemon, it looks like the pair will have to fight their way out of this!"


:SV/Scyther: :SV/Jolteon:
Scyther and Jolteon join the battle!
Scyther
Bug/Flying
Swarm, Technician, Steadfast

CR 0: 70/9/7/5/7/105 | 3/4

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)

Moves
Aerial Ace
Air Slash
Attract
Brick Break
Bug Bite
Bug Buzz
Confide
Counter
Cross Poison
Double Team
Facade
Leer
Night Slash
Protect
Psycho Cut
Round
Slash
Toxic
Wing Attack
X-Scissor

Dual Wingbeat
Knock Off
Rest
Snore
U-turn
Jolteon
Electric
Volt Absorb, Quick Feet

CR 0: 70/7/7/9/8/130 | 2/2

Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.

Moves:
Attract
Confide
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Protect
Round
Sand Attack
Shadow Ball
Signal Beam
Sing
Strength
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Toxic

Baton Pass
Rain Dance
Rest
Snore
Thunder

TMan87 OR Doduodrio order, followed by Roughneck Mikhail and School Kid Roger. Then the other player will order.

Edit: Gimmicks have been added and finalized. Sorry for the wait.
 
Last edited:
1726607564317.png

"Oh, no! What do we do? Hmm, Scyther is--"
:doduo: "--weak to fire! Let's have Joan use--"
:doduo: "--Heat Wave! Yay, teamwork!"

:sv/armarouge:
"Blast off!"

Meteor Beam (Scyther)
At the start of priority +1, IF Jolteon is to use Mud-Slap on you, THEN use Aura Sphere (Jolteon)
At the start of priority +1, IF Scyther is under Protection AND Jolteon isn't under Protection, THEN use Flamethrower (Jolteon)
 
:SV/Scyther:
Night Slash (Armarouge)

:SV/Jolteon:
Thunder Wave (Torkoal)
1. At start of Step, if Torkoal is to use a Protective move, then use Thunder Wave (Armarouge).
2. At start of Step, if Torkoal is to use Rest, then use Thunder Wave (Armarouge).
3. At start of Turn, if Torkoal somehow has a Decoy, then use Thunder Wave (Armarouge).
 
Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 90/90
EN: 100/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: None
:Torkoal:
Torkoal
HP: 85/85
EN: 100/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: None

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: 70/70
EN: 100/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 70/70
EN: 100/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsSun Incoming...

Round 1:

The battle starts with sparks flying! Jolteon launches a thunder wave at Torkoal, which reacts with a nearby circuit breaker. This electrifies the terrain!

Out of the corner of the trainers' eyes, they see that the Scyther appears to have some kind of device with Booster Energy inside it...

Torkoal Drought
[Sun 4R] [9 E Tor]

Armarouge Meteor Beam
Charging [+1 SpA 2t]

Jolteon Thunder Wave
H: [10>= Miss]=67=Hit
[Tor Paralysis 2] [7 E Jolt]
Gimmick 2!
[Electric Terrain 5R]

Scyther Night Slash
C: [3>= Yes]=7
D: [7+9-7]*1.5+4=18
[18 D Arma] [5 E Scy]

Torkoal Heat Wave
H: [10>= Miss]=98,70
C: [1=Yes]=7,14
Burn: [10>= Yes]=43, 32
D (Scy): [10+3+3+6-7]*1.5*0.67=15
D (Jolt): [10+3+3+6-8]*0.67=9
[15 D Scy] [9 D Jol] [7 E Tor]

Armarouge Meteor Beam
H: [10>= Yes]=46
C: [1=Yes]=5
D: [12+9-7]*2+4=32
[32 D Scy] [8 E Arm]

Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 72/90
EN: 92/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: +1 SpA (2t), Heat (1)
:Torkoal:
Torkoal
HP: 85/85
EN: 84/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: Paralysis (3 Strain)

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: 23/70
EN: 95/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 61/70
EN: 93/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsSun (3R), Electric Terrain (4R)

Turn order:
One Angry Student orders
TMan87 and Doduodrio order
Other Angry Student orders
Maxim referees
 
Last edited:
:Sv/Scyther:
Scyther: Night Slash (Armarouge)
1. At start of step if Armarouge is to use a Protective move then use Wing Attack (Torkoal)
2. At start of step if Armarouge is to use Meteor Beam, then use Dual Wingbeat (Armarouge)

Remember Gimmick 2.
 
1726955674043.png

"I think we should probably--"
:doduo: "--use Heat Wave?"
:doduo: "That's what I was going to say!"

:sv/armarouge:
"We won't stop blasting!"

Heat Wave (All Opponents)
At the start of your turn, IF Jolteon has Protection, THEN use Flamethrower (Scyther)
 
Psychic_m_OD.png
"And they don't stop blasting and they don't stop blasting and they don't-"


:torkoal: Heat Wave
At start of turn, IF Scyther is KO THEN Flamethrower (Jolteon)
 
Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 72/90
EN: 92/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: +1 SpA (2t), Heat (1)
:Torkoal:
Torkoal
HP: 85/85
EN: 84/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: Paralysis (3 Strain)

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: 23/70
EN: 95/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 61/70
EN: 93/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsSun (3R), Electric Terrain (4R)

Round 2:

Scy Gimmick 2 - Aerial Ace Armarouge
C: [1=Yes]=13
D: [6*1.5+3+9-7]+4=18
[18 D Arm][4 E Scy]

Jolt Rain Dance
[10 E Jolt] [Rain 5R]

Scy Night Slash
C: [3>= Yes]=9
D: [7+9-7]*1.5+4=18
[18 D Arm] [5 E Scy]

Armarouge Heat Wave
H: [10>= Miss]=87,6=Miss Jolteon
C: [1=yes]=6,17
Burn: [10>= Yes]=36
D (Scy): ([10+3-3+10-7]*1.5+4)*0.67=16
[16 D Scy] [7 E Arm][+1 FFC Arm]

Torkoal Heat Wave
H: [10>= Miss]=93,65
C: [1=Yes]=20,23
Burn: [10>= Yes]=78, 23
D (Scy): [10+3-3+6-7]*1.5*0.67=9
D (Jolt): [10+3-3+6-8]*0.67=5
[9 D Scy] [5 D Jol] [7 E Tor][+1 FFC Arm]
Scyther fainted!

Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 36/90
EN: 85/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: +1 SpA (1t), Heat (3)
:Torkoal:
Torkoal
HP: 85/85
EN: 77/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: Paralysis (4 Strain)

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: KO/70
EN: 86/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 56/70
EN: 83/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsRain (4R), Electric Terrain (3R)

Turn order:
TMan87 or Doduodrio order
Angry Students order
Other Student orders
Referee Refs
 
Last edited:
(Insert flavor here)

:SV/Jolteon:
Jolteon: Thunder (Armarouge)
1. At start of step if Armarouge is to use a Protective move, then use Thunder (Torkoal).
 
Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 36/90
EN: 85/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: +1 SpA (1t), Heat (3)
:Torkoal:
Torkoal
HP: 85/85
EN: 77/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: Paralysis (4 Strain)

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: KO/70
EN: 86/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 56/70
EN: 83/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsRain (4R), Electric Terrain (3R)

Round 3:
Arma Meteor Beam
Charging
[+1 SpA]

Jolteon Thunder
C: [1=Yes]=13
Eff: [30>= Yes]=23=Yes
D: [11+3+2+9-6]+4=23
[23 D Arma] [8 E Jolt] [Paralysis Arma 1 Strain] [+3 HP Jolt]
Gimmick 2: [Electric Terrain 5R]

Torkoal was fully paralyzed
[-4 Strain Tor]

Arma Meteor Beam
C: [1=Yes]=9
D: [12+9-8]+8=21
[21 D Jolt] [8 E Arma]

Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 13/90
EN: 77/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: Heat (3), Paralysis (2 Strain)
:Torkoal:
Torkoal
HP: 85/85
EN: 77/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: Paralysis (0 Strain)

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: KO/70
EN: 86/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 38/70
EN: 75/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsRain (3R), Electric Terrain (4R)

Turn order:
Angry Students order
TMan87 and Doduodrio order
Referee refs
 
Last edited:
Spr_BW_Roughneck.png
"You idiot, you're letting them win! If they win I'm taking it out of your hide!"

Spr_DP_School_Kid_M.png
"O-o-oh no what do I do what do I do?"

:SV/Jolteon:
Jolteon: Thunder (Armarouge)
1. At start of turn, if Armarouge is under the effects of Protection, then use Thunder (Torkoal)
 
Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 13/90
EN: 77/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: Heat (3), Paralysis (2 Strain)
:Torkoal:
Torkoal
HP: 85/85
EN: 77/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: Paralysis (0 Strain)

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: KO/70
EN: 86/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 38/70
EN: 75/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsRain (3R), Electric Terrain (4R)

Round 4

Arma Protect
Protected -12 en

Jolteon Thunder
C: 7
D: (11+3+9-5+2)+4=24
24 Damage Tor -8 en Jolt

Torkoal Sunny Day
Sun 5R -10 en Tor

Team Students:
DoduodrioTMan
:Armarouge:
Armarouge
HP: 13/90
EN: 65/100
Stats: 5/7/9/6/75
S/W: 3/4
Abilities: Flash Fire/Weak Armor
Other: Heat (3), Paralysis (3 Strain), Protect fatigue
:Torkoal:
Torkoal
HP: 61/85
EN: 67/100
Stats: 6/10/6/5/20
S/W: 1/4
Abilities: White Smoke/Drought/Shell Armor
Other: Paralysis (0 Strain)

Team Angry Students:
MikhailRoger
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: At Round Start, if the Terrain is Electric Terrain: The ref's Pokemon immediately performs a damaging move they know with 6 BAP or less (without spending their action.)
Gimmick 1: This Pokemon's attacks deal four (4) bonus damage.
Gimmick 2: Once per Round, When the challenger's Pokemon is inflicted with Paralysis: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
:Scyther:
Scyther
HP: KO/70
EN: 86/100
Stats: 9/7/5/7/105
S/W: 3/4
Abilities: Swarm/Technician/Steadfast
Other: None
:Jolteon:
Jolteon
HP: 38/70
EN: 67/100
Stats: 7/7/9/8/130
S/W: 2/2
Abilities: Volt Absorb/Quick Feet
Other: None

Field:
Battle ConditionsNone
Field ConditionsSun (4R), Electric Terrain (3R)

Turn order:
Doduodrio or TMan87 order
Angry students order
Other player orders
Referee refs
 
1727721160099.png

"Oh, no! We--"
:doduo: "--might lose!"
:doduo: "Ahhh"

:sv/armarouge:
"Fire blast, GO!"
Weather Ball (Jolteon)
At the start of your turn, IF Jolteon is under Protection, THEN use Light Screen
 
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