Scizor (Choice Scarf) [GP 2/2]

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http://smogon.com/bw/pokemon/scizor

QC: [3/3]
GP: [2/2]

Sorry this ended up being so long for a skeleton, but I feel as though a lot of choices on this set need explaining.

[SET]
name: Choice Scarf
move 1: U-turn
move 2: Iron Head / Bullet Punch
move 3: Superpower
move 4: Aerial Ace / Pursuit
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf equipped, Scizor goes from a strong priority abuser to a speedy revenge killer that can check an array of common offensive Pokemon. However, the lack of both raw power and defensive investment means that Choice Scarf Scizor must be played with more care, picking off opposing Pokemon here and there to give the user the upper hand.</p>

<p>Choice Scarf and U-turn together allow Scizor to outspeed and OHKO Psychic-types such as Celebi, Alakazam, and offensive Starmie. Scizor will also score an OHKO on Latios after Stealth Rock, and will remove a severe chunk of Latias's HP. U-turn will also still play its normal role of keeping momentum, taking advantage of switches. Iron Head provides a second STAB move, and will typically OHKO Terrakion after Stealth Rock damage. With Scizor's increased Speed, Iron Head's 30% flinch chance also becomes more useful. Furthermore, Iron Head can act as a late game cleaning move when the opponent's team is weakened, as Scizor can often outspeed and then finish off threats. The flinch chance and increased power are the main reasons to use Iron Head over Bullet Punch, but the latter is an option if you are desperate for some form of priority move.</p>

<p>Superpower is mostly for Tyranitar, Lucario, and Magnezone; it also allows Scizor to deal with weakened non-Choice Scarf Heatran. Aerial Ace enables Scizor to revenge kill Virizion and Breloom, as well as OHKOing Infernape and Volcarona after Stealth Rock. It is worth noting that Scizor can outspeed neutral +1 Volcarona who use less than 60 Speed EVs, making it an especially decent check to slower but bulkier Volcarona (assuming Stealth Rock is in play). Pursuit is a solid alternative to remove weakened Psychic- and Ghost-types, but it tends to detract from Scizor's ability to straight up OHKO quick and frail Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The lack of power inevitably means that Scizor is stopped by defensive Pokemon often, meaning bulkier teams will find it easier to set up entry hazards. For this reason, Scizor is best paired with fierce offensive Pokemon that can power their way through stall teams. In return, Scizor can revenge kill the fast threats that may outspeed and check Scizor's powerful teammates, allowing another teammate to sweep unopposed. It is this synergy that creates a useful combination against most teams. As an example, the likes of mixed Infernape and Salamence can help beat stall, whereas Scizor can remove their common checks, such as Starmie, Latios, and Virizion, who can be found on more offensive teams.</p>
 
Scarf Scizor is so amazing. It revenges everything from Lucario to Latios. Never though of using Aerial Ace, but it makes sense since when I used this set, I rarely used Pursuit. I think you should mention that Scizor revenges Breloom.
 
Thanks for posting this. Ive been wondering for ages what it could do ! Speed evs have to be 244. 244 is 249*1.5 so 373, making him able to outspeed base 120 by one point. Using max evs is obviously attracting but pointless
 
No mention of Bug Bite?
It should probably go in Additional Comments because of the additional power over U-turn, but it is pretty much a worse option because of the momentum shift that U-turn provides (if the opponent switches). U-turn is better because Scizor will still often scare off Psychics, and so being able to swap to a team mate is generally more desirable than a bit of extra Base Power.

Thanks for posting this. Ive been wondering for ages what it could do ! Speed evs have to be 244. 244 is 249*1.5 so 373, making him able to outspeed base 120 by one point. Using max evs is obviously attracting but pointless
You then cannot outspeed bulky +1 Volcarona who run 52 Speed EVs (the on-site standard). Running 248 Speed allows you to beat said Volcarona, and at that point you may as well just maximize it, because it is highly unlikely that 4 EVs in a defensive stat will be as helpful as potential Speed ties (although Choice Scarf Scizor speed ties are ridiculously uncommon to be fair!).
 
Great set, have always wondered why its not on-site. Maybe try Brick Break over Superpower, the power drop is significant but it lets you stay in without having to flat switch and give your opponent essentially a free turn
 
^ you know Superpower is still stronger even after after the attack drop and it's a choice set so there is heaps of switching anyway.
 
GP CHECK 2/2

additions
removals

[SET]
name: Choice Scarf
move 1: U-turn
move 2: Iron Head / Bullet Punch
move 3: Superpower
move 4: Aerial Ace / Pursuit
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf equipped, Scizor goes from a strong priority abuser to a speedy revenge killer who that can check an array of common offensive Pokemon. However, the lack of both raw power and defensive investment means that Choice Scarf Scizor must be played with more care, picking off opponents opposing Pokemon here and there to give the user the upper hand.</p>

<p>Choice Scarf and U-turn together allow Scizor to outspeed and OHKO Psychic-types such as Celebi, Alakazam, and offensive Starmie. Scizor will also score an a OHKO on Latios after Stealth Rock, and will remove a severe chunk of Latias's HP. U-turn will also still play its normal role of keeping momentum, taking advantage of switches. Iron Head provides a second STAB move, and will typically OHKO Terrakion after Stealth Rock damage. With Scizor's increased Speed, Iron Head's 30% flinch chance also becomes more useful. Furthermore, Iron Head can act as a late-game cleaning move when the opponent's team is weakened, as Scizor can often outspeed and then finish off threats. The flinch chance and increased power are the main reasons for its use to use Iron Head over Bullet Punch, but the latter is an option if you are desperate for some form of priority move.</p>

<p>Superpower is mostly for Tyranitar, Lucario, and Magnezone; it is also available allows Scizor to deal with weakened non-Choice Scarf Heatran. Aerial Ace allows Scizor to revenge kill Virizion and Breloom, additionally as well as OHKOing Infernape and Volcarona after Stealth Rock. It is worth noting that Scizor can outspeed neutral +1 Volcarona who use less than 60 Speed EVs, making it an especially decent check to slower but bulkier Volcarona (assuming Stealth Rock is in play). Pursuit is a solid alternative to remove weakened Psychic- and Ghost-types, but it tends to detract from Scizor's ability to straight up OHKO quick and frail Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The lack of power inevitably means that Scizor is stopped by defensive Pokemon often, and so bulkier teams will find it easier to set up entry hazards. For this reason, Scizor is best paired with fierce offensive Pokemon that can power their way through stall teams. In return, Scizor can revenge kill the fast threats that may outspeed and check Scizor's powerful teammates, allowing another teammate to sweep unopposed. It is this synergy that helps create a useful combination against most teams. As an example, the likes of mixed Infernape and Salamence can help beat stall, whereas Scizor can remove their common checks, such as of Starmie, Latios, and Virizion, who can be found on more offensive teams.</p>

great write-up as usual!

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[SET]
name: Choice Scarf
move 1: U-turn
move 2: Iron Head / Bullet Punch
move 3: Superpower
move 4: Aerial Ace / Pursuit
item: Choice Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf equipped, Scizor goes from a strong priority abuser to a speedy revenge killer that can check an array of common offensive Pokemon. However, the lack of both raw power and defensive investment means that Choice Scarf Scizor must be played with more care, picking off opposing Pokemon here and there to give the user the upper hand.</p>

<p>Choice Scarf and U-turn together allow Scizor to outspeed and OHKO Psychic-types such as Celebi, Alakazam, and offensive Starmie. Scizor will also score an OHKO on Latios after Stealth Rock, and will remove a severe chunk of Latias's HP. U-turn will also still play its normal role of keeping momentum, taking advantage of switches. Iron Head provides a second STAB move, and will typically OHKO Terrakion after Stealth Rock damage. With Scizor's increased Speed, Iron Head's 30% flinch chance also becomes more useful. Furthermore, Iron Head can act as a late game cleaning move when the opponent's team is weakened, as Scizor can often outspeed and then finish off threats. The flinch chance and increased power are the main reasons to use Iron Head over Bullet Punch, but the latter is an option if you are desperate for some form of priority move.</p>

<p>Superpower is mostly for Tyranitar, Lucario, and Magnezone; it also allows Scizor to deal with weakened non-Choice Scarf Heatran. Aerial Ace allows enables (rep) Scizor to revenge kill Virizion and Breloom, as well as OHKOing Infernape and Volcarona after Stealth Rock. It is worth noting that Scizor can outspeed neutral +1 Volcarona who use less than 60 Speed EVs, making it an especially decent check to slower but bulkier Volcarona (assuming Stealth Rock is in play). Pursuit is a solid alternative to remove weakened Psychic- and Ghost-types, but it tends to detract from Scizor's ability to straight up OHKO quick and frail Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>The lack of power inevitably means that Scizor is stopped by defensive Pokemon often, and so meaning bulkier teams will find it easier to set up entry hazards. For this reason, Scizor is best paired with fierce offensive Pokemon that can power their way through stall teams. In return, Scizor can revenge kill the fast threats that may outspeed and check Scizor's powerful teammates, allowing another teammate to sweep unopposed. It is this synergy that helps creates a useful combination against most teams. As an example, the likes of mixed Infernape and Salamence can help beat stall, whereas Scizor can remove their common checks, such as Starmie, Latios, and Virizion, who can be found on more offensive teams.</p>
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