Monotype Scolipede (Bug)

gum

for the better
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[OVERVIEW]

Bug
========

Scolipede's ability in Speed Boost and access to Swords Dance make it a dangerous sweeper with great matchups against Poison, Fire, and Psychic teams. This is further bolstered by its decent movepool, particularly its access to Earthquake and Rock Slide, allowing it to take on huge threats for Bug teams such as Heatran, Mega Charizard Y, and Toxapex. Its high Speed allows it to outspeed common threats like Latios and Mega Diancie. However, Scolipede misses out on a lot of important KOs and needs its checks and counters severely weakened to sweep, although Swords Dance can remediate this problem. Its coverage has limited range, as it can't hit common Pokemon such as Celesteela, Gliscor, and Porygon2 too hard. Scolipede also has mediocre bulk and is susceptible to all entry hazards bar Toxic Spikes, which means it can only come in via aggressive double switches or after a Pokemon has fainted. This also leaves it easily revenge killed by priority moves users like Mega Pinsir, Azumarill, and Scizor. Lastly, it suffers from competition from other, more reliable setup sweepers like Mega Scizor and Mega Pinsir. However, unlike them, Scolipede doesn't waste a Mega slot.


[SET]
name: Sweeper (Bug)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's main STAB attack and allows it to threaten walls such as Swampert and Mega Venusaur. It also targets Psychic-types such as Latios and Mew, which could otherwise deal with Scolipede. Earthquake hits Poison-, Steel-, Fire-, and Rock-types such as Toxapex, Excadrill, Heatran, and Nihilego. Rock Slide hits troublesome Flying-types like Zapdos, Mega Charizard Y, and Mantine. Protect allows Scolipede to safely gain a Speed boost and revenge kill threats such as Choice Scarf Latios. Alternatively, Swords Dance allows Scolipede to muscle through its checks such as Porygon2 and Toxapex more easily.

Set Details
========

The given EV investment allows Scolipede to hit as hard as possible and outspeed threats such as Kyurem-B and Excadrill. Life Orb gives Scolipede's moves an extremely important boost in power, allowing it to check threats such as Mega Charizard X and Victini more easily. Speed Boost increases Scolipede's Speed every turn, making it a potent cleaner and revenge killer. A Jolly nature allows Scolipede to outspeed threats like Latios, Victini, and Nihilego. Adamant can also be used, as it lets Scolipede hit harder, notably allowing it to 2HKO threats such as Mandibuzz, Staraptor, and Victini after Stealth Rock damage, as well as Swampert, at the cost of being slower.


Usage Tips
========

Due to Scolipede's poor bulk, it should never be brought it in directly; only bring it in after a Pokemon faints, with an aggressive double switch, or through pivoting moves such as U-turn and Volt Switch. It should set up with Swords Dance when it forces out the foe with its offensive presence. While its primary use is to sweep, it can make use of its ability early- and mid-game to revenge kill threats such as Choice Scarf Latios, Victini, and Nihilego. Scolipede should only try to set up and sweep once its checks, such as Mandibuzz and Ferrothorn, are weakened. Scolipede's large movepool makes it extremely important in matchups against Flying, Poison, Steel, and Fire teams. Due to this, it should be played conservatively in these matchups. Scolipede shouldn't be sent on the field if entry hazards are up, so using Rapid Spin with a teammate beforehand is recommended. Avoid both burn and paralysis, as they greatly cripple Scolipede and make it much harder for it to clean. As a result, it shouldn't be switched into Pokemon that could cripple it with these ailments, such as Toxapex and Lanturn.

Team Options
========

Volcarona can deal with the vast majority of Scolipede's checks, such as Hippowdon, Staraptor, and most Steel-types, and appreciates Scolipede's ability to deal with its checks like Chansey. Galvantula and Araquanid are other good partners, as they provide Sticky Web support, which allows Scolipede to outspeed threats like Mew without needing a Speed boost. Galvantula can also deal with some of Scolipede's checks, such as Staraptor, while Araquanid is able to check troublesome Fire-types and can trap and beat some of Scolipede's other checks, such as Celesteela and physically defensive Toxapex. In return, Scolipede deals with some of Galvantula's checks, like Lanturn. Choice Band Scizor, Mega Scizor, Choice Scarf Heracross, and Mega Pinsir can wear down shared checks with Scolipede, such as Gliscor, Celesteela, Hippowdon, Staraptor, and Porygon2. Due to its susceptibility to most entry hazards, Armaldo and Forretress are amazing partners. Not only can they remove entry hazards, but they can also set Stealth Rock or Spikes in the case of the latter, allowing Scolipede to clean more easily late-game. Armaldo is a better check to Flying-types like Mega Charizard Y and provides some utility with Knock Off, which allows Scolipede to get past walls like Toxapex more easily. Forretress checks Rock-types such as Terrakion and can safely bring Scolipede on the field with Volt Switch. It can also set Reflect and Light Screen, making up for Scolipede's poor bulk.

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
If running Swords Dance, Waterium Z coupled with Aqua Tail is an option over Rock Slide, as it allows Scolipede to hit Ground-types such as Gliscor, Hippowdon, and Landorus and other threats such as Celesteela harder. However, it misses out on Pokemon like Mega Charizard Y when unboosted, Zapdos, and Staraptor. Scolipede's access to Spikes, Toxic Spikes, and Endeavor makes it a capable suicide lead, but it suffers from competition from both Armaldo and Forretress, which have access to Rapid Spin, better defensive typings, and greater utility in general. Poison Jab allows Scolipede to get past Fairy-types such as Azumarill more easily and is a more reliable STAB move than Megahorn.

Checks and Counters
===================

Bug
--------
**Steel-types**: Steel-types such as Celesteela, Ferrothorn, and Mega Scizor can comfortably tank any of Scolipede's attacks and 2HKO it. Moreover, Ferrothorn can set up Spikes on Scolipede, and Swords Dance Mega Scizor can also use it as setup fodder. If it still has its Air Balloon, Heatran is also a massive issue, as it can easily OHKO Scolipede with Magma Storm.

**Physically Defensive Pokemon**: Walls like Gliscor, Hippowdon, Celesteela, and Quagsire can completely shut Scolipede down, the last even having Unaware. Scolipede also struggles to beat threats such as Porygon2 and Staraptor, although they can struggle against a boosted Scolipede.

**Residual Damage**: Entry hazards combined with Life Orb chip away at Scolipede quite a bit and immensely hinder its ability to set up and sweep.

**Priority Moves**: Priority moves, such as Scizor's Bullet Punch, Mega Pinsir's Quick Attack, Lucario's Extreme Speed, and Azumarill's Aqua Jet, can pick off a weakened Scolipede and stop it from sweeping.

**Status**: Burn makes Scolipede walled more easily, and paralysis makes it susceptible to threats such as Victini and Latios.

[CREDITS]
- Written by: [[gum, 434150]]
- Bug analysis by: [[gum, 434150]]
- Quality checked by: [[maroon, 305839], [Havens, 391540], [Decem, 362454]]
- Grammar checked by: [[Empress, 175616], [deetah, 297659]]
 
Last edited:

maroon

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RMT & Mono Leader
add/comment
remove
[OVERVIEW]

Bug
========

*Scolipede's ability, Speed Boost, and access to Swords Dance make it a dangerous sweeper.
*Great movepool, allowing it to threaten huge threats for Bug teams such as Heatran, Mega Charizard-Y, and Toxapex.
- mention specifically edgequake is what allows it to do this

*High Speed, allowing to outspeed common threats like Latios and Mega Diancie.
*Mediocre firepower, which means it misses on a lot of important KOes and needs its checks severly weakened to sweep.
- talk about how sd can help remedy this as well

*While Scolipede's movepool is great, it can't hit common Pokemon such as Celesteela, Gliscor, and Porygon2.
- say its coverage has limited range making it easy to wall, reword this

*Mediocre bulk and susceptibility to all entry hazards bar Toxic Spikes, making it very hard for Scolipede to switch in and to setup, which means it can only come in after a sack. It also leaves it easily revenge killed by priority moves users like Mega Pinsir, Azumarill, and Scizor.
*Suffers from competition from other, more reliable setup sweepers like Mega Scizor and Mega Pinsir. However, unlike them, Scolipede doesn't waste a Mega slot.

[SET]
name: Sweeper (Bug)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Megahorn is Scolipede's main STAB attacks and allows it to get walls such as Swampert and Mega Venusaur after a little bit of chip damage. It also targets Psychic-types such as Latios and Mew, which could otherwise deal with Scolipede.
* Earthquake hits Poison-types, Steel-types, Fire-types and Rock-types such as Toxapex, Excadrill, Heatran, and Nihilego.
* Rock Slide hits troublesome Flying-types like Zapdos, Mega Charizard-Y, and Mantine.
* Protect allows Scolipede to safely gain a boost in Speed and revenge kill threats such as Choice Scarf Latios once Scoliepede is at +1.
* Alternatively, Swords Dance allows Scolipede to muscle through its checks such as Porygon2 and Toxapex easier. Scolipede's ability to force out threats give it many occasions to use it.

Set Details
========

* Life Orb gives Scolipede's moves an extremely important boost in boost, as holding a Life Orb helps it secure some KOs on some huge threats for Bug, such as Mega Charizard-X.
- firstly zard x needs to be fully megad and at 100% and only take 25% from sr, for the lo to matter in this example. wouldnt say OHKO etc just say allows it to more reliably check x,y,z etc.

* The EV investment allows Scolipede to hit as hard as possible while also allowing it to outspeed threats such as Kyurem-B and Excadrill.
* A Jolly nature allows Scolipede to outspeed threats like Latios, -1 Choice Scarf Victini, and Nihilego.
- just victini is fine there dont need to mention scarf or -1. especially since tons of em run cb in the current metagame

* Alternatively, an Adamant nature allows Scolipede to hit as hard as possible, allowing it to 2HKO threats such as Mandibuzz, Staraptor, and Victini after Stealth Rock damage, and Swampert, at the cost of being slower.


Usage Tips
========

* Due to Scolipede's pretty bad bulk, it should never be brought it in directly but only after a sack to revenge kill, an aggressive double switch or via U-turn.
* It can make use of its ability early- and mid-game to revenge kill threats such as Choice Scarf Latios, Victini, and Nihilego.

* set scolipede up when it forces a pokemon out

* Scolipede should only try to clean once its checks, such as Celesteela and Ferrothorn, are in range of its moves.
- celesteela isnt the greatest example since rock slide with lo does like 20 anyway

* Scolipede's large movepool make it extremely important in the Flying, Poison, Steel, and Fire matchup. Due to this, it should be played aggressively in these matchups.

* avoid burn/paralysis

Team Options
========

* Volcarona and Galvantula can deal with the vast majority of Scolipede's checks, such as Hippowdon and Staraptor, and appreciate Scolipede's ability to deal with their checks like Chansey and Lanturn. Galvantula also brings Sticky Web support, which greatly benefits Swords Dance Scolipede.
- would seperate galv and volc, dont really do similar things here. galv is a support pokemon that provides webs and coverage to threaten flying types, while volcarona does more a setup sweeper job and breaks past scolipedes checks such as hippo and raptor, like you said

* Choice Band Scizor, Mega Scizor, Choice Scarf Heracross, and Mega Pinsir all greatly help Scolipede since they, for the most part, have the same checks such as Celesteela, Gliscor, and Mega Sableye. This means that either Scolipede or its teammates will be able to overwhelm their checks, opening the room for one of them to sweep.
- if you really want to keep these into one section do it like this. all talk about what they do the same in line 1 such as wearing down each others checks, line 2 talk about band/mega scizor, line 3 heracross, line 4 mega pinsir. they all do different enough things to warrant more description.

* Due to its susceptibility to most entry hazards, Armaldo and Forretress are amazing partners. Not only they remove does it remove entry hazards, but they can set Stealth Rocks or Spikes in the case of the latter, easing Scolipede's job allowing Scolipede to clean easier late-game.

* Scolipede appreciates being brought it in via U-turn or Volt Switch due to its bad bulk. The aforementioned Scizor and its Mega make for decent options due to this
- this really sounds more like a usage tip that you already have tbh

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
* Aqua Tail is an option over Rock Slide as it allows Scolipede to hit Gliscor and other threats such as Celesteela a little harder. However, it misses out on Pokemon like Mega Charizard-Y, Zapdos, and Staraptor.
- talk about waterium z here

* Scolipede can make use of a Z-Move to break through walls such as Porygon2 and Zapdos easier. However, without a Life Orb, it misses on on a lot of threats like Rotom-W and Swampert.
- talk about water z + aqua tail in above bullet, only z move worth using imo

* Pursuit is an option on Scolipede as it allows it to deal with huge threats to Bug teams, such as Victini and it allows Scizor and Heracross to use another coverage option. However, they are better users of the move since they generally force out more threats than Scolipede.
- only scarf heracross and/or cb scizor should run pursuit on bug, scoli should never drop coverage for it

* Scolipede's access to Spikes, Toxic Spikes, and Taunt make it a capable suicide lead, but it suffers from competition from both Armaldo and Forretress, which bring more than just utility have access to Rapid Spin and better defensive typings.

Checks and Counters
===================

Bug
--------
**Steel-types**: Steel-types such as Celesteela, Ferrothorn, and Mega Scizor comfortably tank any of Scolipede's attack and can either 2HKO, set Spikes in the case of Ferrothorn, or use it as setup fodder in the case of Mega Scizor. If it still has its Air Balloon, Heatran is also a massive issue, as it can easily OHKO it with Magma Storm.

**Physically Defensive Pokemon**: you can include gliscor in here, not worth giving its own bullet

**Gliscor**: Gliscor's typing means that it completely shuts down Scolipede, as only Aqua Tail can hit it while Gliscor can 3HKO it with Earthquake. Gliscor can also use Roost, which means that it's a consistent answer to Scolipede.

**Residual damages**: Entry hazards combined with Life Orb leave Scolipede extremely weakened and immensely hinder its ability to setup and sweep.

**Priority moves users**: Priority moves, such as Scizor's Bullet Punch, Mega Pinsir's Quick Attack, Lucario's Extreme Speed and Azumarill's Aqua Jet, can pick off a weakened Scolipede and stop its sweep.

**Status**:

[CREDITS]
- Written by: [[Gum, 434150]]
- Bug analysis by: [[Gum, 434150]]
- Quality checked by: [[maroon, 305839], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3 :blobnom:
 

Havens

WGI World Champion
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
[OVERVIEW]

Bug
========

*Scolipede's ability, Speed Boost, and access to Swords Dance make it a dangerous sweeper.
*It has a great Great movepool, allowing it to threaten huge threats for Bug teams such as Heatran, Mega Charizard-Y, and Toxapex thanks to its access to the EdgeQuake combo.
*High Speed, allowing to outspeed common threats like Latios and Mega Diancie.
*Mediocre firepower, which means it misses on a lot of important KOes and needs its checks severely weakened to sweep, albeit Swords Dance can remediate to this problem.
*Its coverage has a limited range, meaning that it can't hit common Pokemon such as Celesteela, Gliscor, and Porygon2
*It also has mediocre Mediocre bulk and susceptibility is susceptible to all entry hazards bar Toxic Spikes, making it very hard for Scolipede to switch in and to setup, which means it can only come in after a sack. It also leaves it easily revenge killed by priority moves users like Mega Pinsir, Azumarill, and Scizor.
*Suffers from competition from other, more reliable setup sweepers like Mega Scizor and Mega Pinsir. However, unlike them, Scolipede doesn't waste a Mega slot.


[SET]
name: Sweeper (Bug)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Megahorn is Scolipede's main STAB attacks and allows it to get threaten walls such as Swampert and Mega Venusaur after a little bit of chip damage. It also targets Psychic-types such as Latios and Mew, which could otherwise deal with Scolipede. It's fine but idk, this second sentence just feels very vague to me in the sense that Scolipede requires a Speed Boost or two in order to threaten Psychic-types like (potentially) Scarf Latios.
* Earthquake hits Poison-types, Steel-types, Fire-types and Rock-types such as Toxapex, Excadrill, Heatran, and Nihilego. Only really need to have the -types mark at the end.
* Rock Slide hits troublesome Flying-types like Zapdos, Mega Charizard Y, and Mantine.
* Protect allows Scolipede to safely gain a boost in Speed boost and revenge kill threats such as Choice Scarf Latios once Scoliepede is at +1.
* Alternatively, Swords Dance allows Scolipede to muscle through its checks such as Porygon2 and Toxapex easier. Scolipede's ability to force out threats give it many occasions to use it.

Set Details
========

* Life Orb gives Scolipede's moves an extremely important boost in power, allowing it to check threats such as Mega Charizard-X and Victini.
* The EV investment allows Scolipede to hit as hard as possible while also allowing it to outspeed threats such as Kyurem-B and Excadrill.
* Life Orb gives Scolipede's moves an extremely important boost in power, allowing it to check threats such as Mega Charizard-X and Victini. Moved the item sentence here.
*Still mention Speed boost here, since it's a key part of its kit.
* A Jolly nature allows Scolipede to outspeed threats like Latios, Victini, and Nihilego.
* Alternatively, an Adamant nature allows Scolipede to hit as hard as possible, allowing it to 2HKO threats such as Mandibuzz, Staraptor, and Victini after Stealth Rock damage, and Swampert, at the cost of being slower.

Usage Tips
========

* Due to Scolipede's pretty bad bulk, it should never be brought it in directly but only after a sack to revenge kill, an aggressive double switch or via U-turn. through pivoting such as U-turn.
* It should setup with Swords Dance when it forces out the foe ? How should it force out the foe?
* It can make use of its ability early- and mid-game to revenge kill threats such as Choice Scarf Latios, Victini, and Nihilego.
* Scolipede should only try to clean set up and sweep once its checks such as Celesteela and Ferrothorn, are weakened. in range of its moves.
* Scolipede's large movepool make it extremely important in the Flying, Poison, Steel, and Fire matchup. Due to this, it should be played aggressively conservatively in these matchups. Not so much for Steel, but if it's such an important asset to Bug teams in these MUs, wouldn't you want to preserve it?
* Both Burn and Paralysis greatly cripple it and make it way harder for Scolipede to clean. Due to this, it shouldn't be switched into threats that could cripple it, such as Toxapex.

Team Options
========

* Volcarona can deal with the vast majority of Scolipede's checks, such as Hippowdon and Staraptor, and appreciate Scolipede's ability to deal with its checks like Chansey.
* Galvantula brings Sticky Web support, which greatly benefits Swords Dance Scolipede. It can also deal with some of Scolipede's checks, such as Staraptor. In return, Scolipede deals with some of Galvantula's checks, like Lanturn.
* Choice Band Scizor, Mega Scizor, Choice Scarf Heracross, and Mega Pinsir can wear down Scolipede's checks. Choice Band Scizor and Mega Scizor can weaken threats like Porygon2 and Celesteela for Scolipede. Choice Scarf Heracross can weaken Gliscor and can also cripple Celesteela with Knock Off. Lastly, Mega Pinsir can weaken threats like Staraptor and Hippowdon for Scolipede.
* Due to its susceptibility to most entry hazards, Armaldo and Forretress are amazing partners. Not only they remove does it remove entry hazards, but they can set Stealth Rocks or Spikes in the case of the latter, allowing Scolipede to clean easier late-game. Mention the differences between both spinners. For example, Armaldo has Knock Off utility and better handles Flying-types like Mega Charizard Y, while Forretress can use Volt Switch to pivot out and bring Scolipede in safely, while also being a better check to Terrakion.
* Araquanid



[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
* Waterium Z coupled with Aqua Tail is an option over Rock Slide as it allows Scolipede to hit Gliscor and other threats such as Celesteela harder. However, it misses out on Pokemon like Mega Charizard-Y when unboosted, Zapdos, and Staraptor.
* Scolipede's access to Spikes, Toxic Spikes, and Taunt (doesn't actually get Taunt) make it a capable suicide lead, but it suffers from competition from both Armaldo and Forretress, which have Rapid Spin and better defensive typings. Endeavor as well should be a notable mention over Taunt.

Checks and Counters
===================

Bug
--------
**Steel-types**: Steel-types such as Celesteela, Ferrothorn, and Mega Scizor comfortably tank any of Scolipede's attack and can either 2HKO, set Spikes in the case of Ferrothorn, or use it as setup fodder in the case of Mega Scizor. If it still has its Air Balloon, Heatran is also a massive issue, as it can easily OHKO it with Magma Storm.

**Physically Defensive Pokemon**: Walls like Gliscor, Hippowdon, the aforementioned Celesteela, and Quagsire can completely shut Scolipede down, the latter even having Unaware. Scolipede also struggles to beat threats such as Porygon2 and Staraptor, although these can struggle against a boosted Scolipede.

**Residual damages**: Entry hazards combined with Life Orb leave Scolipede extremely weakened and immensely hinder its ability to setup and sweep.

**Priority moves users**: Priority moves, such as Scizor's Bullet Punch, Mega Pinsir's Quick Attack, Lucario's Extreme Speed and Azumarill's Aqua Jet, can pick off a weakened Scolipede and stop its sweep from sweeping.

**Status**: Burn and Paralysis make Scolipede almost useless. Burn halves Scolipede's Attack, making it almost useless and walled way easier. Paralysis halves Scolipede's Speed, making it susceptible to threats such as Victini and Latios.

[CREDITS]
- Written by: [[gum, 434150]]
- Bug analysis by: [[gum, 434150]]
- Quality checked by: [[maroon, 305839], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Overall the content is fine, though I think this analysis has a fair bit of phrasing and sentence structure issues; I fixed a small amount of them that stood out. I'd advise reading over this analysis a second time and fix the inconsistencies in the writing (most of which can be solved by adding a word or period, or just making it into a complete sentence.)

QC 2/3
 

Harpp

No rain, no flowers.
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AM QC Check. Implement what you agree with!
BLUE: Add / Comments
RED: Remove
[OVERVIEW]

Bug
========

Scolipede's ability, Speed Boost, and access to Swords Dance make it a dangerous sweeper. This is further bolstered by its great movepool, [In my opinion, dont mention a great movepool here as you say below that it has limited coverage, use the word decent movepool] allowing it to threaten huge threats for Bug-type teams such as Heatran, Mega Charizard-Y, and Toxapex thanks to its access to the EdgeQuake combo. Its high Speed allows it to outspeed common threats like Latios and Mega Diancie. However, it has a mediocre firepower, which means it misses on a lot of important KOes KOs and needs its checks and counters severely weakened to sweep, albeit Swords Dance can remediate to this problem. Its coverage has a limited range, meaning that it can't hit common Pokemon such as Celesteela, Gliscor, and Porygon2. Scolipede also has mediocre bulk and is susceptible to all entry hazards bar Toxic Spikes, making it very hard for Scolipede to switch in and to setup, find setup opportunities which means it can only come in after a sack via aggressive doubleswitches or after a Pokemon has fainted. It also leaves it easily revenge killed by priority moves users like Mega Pinsir, Azumarill, and Scizor.[Merge this point where you are talking about scolipede being easily revenge killed to the point where you talk about its mediocre bulk above and rephrase it]Lastly, it suffers from competition from other, more reliable setup sweepers like Mega Scizor and Mega Pinsir. However, unlike them, Scolipede doesn't waste a Mega slot.


[SET]
name: Sweeper (Bug)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's main STAB attack and allows it to threaten walls such as Swampert and Mega Venusaur. It also targets Psychic-types such as Latios and Mew, which could otherwise deal with Scolipede, but it needs a Speed boost to do so.[Scolipede doesnt need a speed boost to threaten mew if it is jolly nature scolipede so remove mew from example and add other example or remove the line where you say it needs a speed boost] Earthquake hits Poison-, Steel-, Fire-, and Rock-types such as Toxapex, Excadrill, Heatran, and Nihilego. Rock Slide hits troublesome Flying-types like Zapdos, Mega Charizard-Y, and Mantine. Protect allows Scolipede to safely gain a Speed boost and revenge kill threats such as Choice Scarf Latios. Alternatively, Swords Dance allows Scolipede to muscle through its checks such as Porygon2 and Toxapex easier. Scolipede's ability to force out threats give it many occasions to use it. Its ability to force out threats and find setup chances with Swords Dance is something that is more suited in usage tips section.

Set Details
========

The EV investment allows Scolipede to hit as hard as possible while also allowing it to outspeed threats such as Kyurem-B and Excadrill. Life Orb gives Scolipede's moves an extremely important boost in power, allowing it to check threats such as Mega Charizard-X and Victini easier. Speed Boost boosts increases [Nothing wrong with boosts, just wanted the sentence to be easier for the tongue and sounds a little better] Scolipede's Speed every turn, making it a potent cleaner. It also allows it to act as and a revenge killer. A Jolly nature allows Scolipede to outspeed threats like Latios, Victini, and Nihilego. Adamant can also be used as it allows Scolipede to hit harder, notably allowing it to 2HKO threats such as Mandibuzz, Staraptor, and Victini after Stealth Rock damage, and Swampert, at the cost of being slower.


Usage Tips
========

Due to Scolipede's pretty bad bulk, it should never be brought it in directly but only after a sack to revenge kill, an aggressive double switch or through pivoting moves such as U-turn. It should setup with Swords Dance when it forces out the foe due to its great coverage and typing. [its typing is not too hot, its mostly its coverage and speed that forces out] While its primary use is to sweep, it can make use of its ability early- and mid-game to revenge kill threats such as Choice Scarf Latios, Victini, and Nihilego. Scolipede should only try to set up and sweep once its checks, such as Celesteela and Ferrothorn, are weakened. Scolipede's large movepool make it extremely important in the Flying-, Poison-, Steel-, and Fire-type matchup. Due to this, it should be played conservatively in these matchups. Avoid both Burn and Paralysis as they greatly cripple it and make it way harder for Scolipede to clean. Due to this, it shouldn't be switched into threats that could cripple it, such as Toxapex.

Team Options
========

Volcarona can deal with the vast majority of Scolipede's checks, such as Hippowdon and Staraptor, and appreciate Scolipede's ability to deal with its checks like Chansey. Galvantula is another good partner as it brings Sticky Web support, which greatly benefits Swords Dance Scolipede. It can also deal with some of Scolipede's checks, such as Staraptor. In return, Scolipede deals with some of Galvantula's checks, like Lanturn. Choice Band Scizor, Mega Scizor, Choice Scarf Heracross, and Mega Pinsir can wear down Scolipede's checks. Choice Band Scizor and Mega Scizor can weaken threats like Porygon2 and Celesteela for Scolipede. Choice Scarf Heracross can weaken Gliscor and can also cripple Celesteela with Knock Off. Lastly, Mega Pinsir can weaken threats like Staraptor and Hippowdon for Scolipede [Mega scizor can also weaken staraptor and hippowdon and choice scarf heracross can in no way weaken gliscor, stone edge is possible 6hko lol so remove that line and make it one point where you are talking about all physical attackers such as Mega scizor, M pinsir heracross etc weakening down shared checks and give examples of such shared checks, be sure to use the weakening down shared checks]. Due to its susceptibility to most entry hazards, Armaldo and Forretress are amazing partners. Not only they remove does it remove entry hazards, but they can also set Stealth Rocks or Spikes in the case of the latter, allowing Scolipede to clean easier late-game. Armaldo is a better Flying check, can check to Flying-type threats like Mega Charizard-Y, and provides some offensive presence and utility with Knock Off. Forretress checks Rock-types such as like [Such as being used when you are giving more than one example] Terrakion and can safely bring Scolipede on the field with Volt Switch. Finally, Araquanid is able to check troublesome Fire-types and can trap and beat Scolipede's checks, such as Celesteela and physically defensive Toxapex. Merge Araquanid with Galvantula and also mention that Araquanid can also provide Sticky web support so start like 'Galvantula and Araquanid are good partners as they brings Sticky Web support...'then talk about each of their perks separately]

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
Waterium Z coupled with Aqua Tail is an option over Rock Slide as it allows Scolipede to hit Gliscor and other threats such as Celesteela harder. However, it misses out on Pokemon like Mega Charizard-Y when unboosted, Zapdos, and Staraptor. Scolipede's access to Spikes, Toxic Spikes, and Endeavor make it a capable suicide lead, but it suffers from competition from both Armaldo and Forretress, which have Rapid Spin support, and better defensive typings and bring greater utility in general.

Checks and Counters
===================

Bug
--------
**Steel-types**: Steel-types such as Celesteela, Ferrothorn, and Mega Scizor comfortably tank any of Scolipede's attack and can either 2HKO, set Spikes in the case of Ferrothorn, or use it as setup fodder in the case of Mega Scizor. If it still has its Air Balloon, Heatran is also a massive issue, as it can easily OHKO it with Magma Storm.

**Physically Defensive Pokemon**: Walls like Gliscor, Hippowdon, the aforementioned Celesteela, and Quagsire can completely shut Scolipede down, the latter even having Unaware. Scolipede also struggles to beat threats such as Porygon2 and Staraptor, although these can struggle against a boosted Scolipede.

**Residual damage**: Entry hazards combined with Life Orb leave Scolipede extremely weakened and immensely hinder its ability to setup and sweep.

**Priority moves users**: Priority moves, such as Scizor's Bullet Punch, Mega Pinsir's Quick Attack, Lucario's Extreme Speed and Azumarill's Aqua Jet, can pick off a weakened Scolipede and stop it from sweeping.

**Status**: Burn and Paralysis make Scolipede almost useless. Burn halves Scolipede's Attack, making it almost useless and walled way easier. Paralysis halves Scolipede's Speed, making it susceptible to threats such as Victini and Latios.

[CREDITS]
- Written by: [[gum, 434150]]
- Bug analysis by: [[gum, 434150]]
- Quality checked by: [[maroon, 305839], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

mushamu

God jihyo
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add / comments
[OVERVIEW]

Bug
========

[OVERVIEW]

- Scolipede's ability, Speed Boost, and access to Swords Dance make it a dangerous sweeper.
I would name some types Scolipede is good against here.

Usage Tips
========

- Due to Scolipede's pretty bad bulk, it should never be brought it in directly but only after a sack to revenge kill, an aggressive double switch or through pivoting moves such as U-turn and Volt Switch. It should setup with Swords Dance when it forces out the foe due to its great coveragewith its offensive presence.
Can you name some Pokemon it can do this on? I feel like offensive presence would fit as a better general term here because you talk about how its coverage is a bit.. limited in the overview.

- Scolipede should only try to set up and sweep once its checks, such as Celesteela Mandibuzz and Ferrothorn, are weakened.
Should talk about setting down hazards since those are great for wearing down the opposition for Scolipede's sweep. Also you're hardly ever sweeping the two types Celesteela is on because there's just so much to get past, I think Mandibuzz is a better example here because of the Dark matchup.

* Something about removing hazards with Rapid Spin beforehand could be good since they chip Scolipede down.

- Avoid both Burn and Paralysis as they greatly cripple it and make it way harder for Scolipede to clean. Due to this, it shouldn't be switched into threats that could cripple it, such as Toxapex.
Give more examples of status users you shouldn't switch Scolipede into.

Team Options
========

- Volcarona can deal with the vast majority of Scolipede's checks, such as Hippowdon and Staraptor, and appreciate Scolipede's ability to deal with its checks like Chansey.
When you talk about Volcarona breaking down Scolipede's checks, I would highlight Steel-type Pokemon too since Volcarona beats most of them bar Heatran pretty reliably which Scolipede struggles against.

- Galvantula and Araquanid are others good partners as they bring Sticky Web support, which greatly benefits Swords Dance Scolipede.
Can you explain why Sticky Web is beneficial for Scolipede?

- Armaldo is a better check to Flying-types threats like Mega Charizard-Y, and provides some utility with Knock Off.
Can you name some examples of things Armaldo can weaken using Knock Off?

- Forretress checks Rock-types such as Terrakion and can safely bring Scolipede on the field with Volt Switch.
This is optional, but you could mention that Forretress can run screens, making up for Scolipede's poor bulk and helping it set up.

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------

- Waterium Z coupled with Aqua Tail is an option over Rock Slide as it allows Scolipede to hit Ground-type Pokemon such as Gliscor, x, and x, and other threats such as Celesteela harder.
Should specify this should be used with Swords Dance.

* Poison Jab

Checks and Counters
===================

Bug
--------

**Residual damage**: Entry hazards combined with Life Orb leave Scolipede extremely weakened and immensely hinder its ability to setup and sweep. I would rephrase this to something like "Residual damage such as entry hazards and Life Orb recoil chip down Scolipede and immensely..." Scolipede isn't always extremely weakened per se by residual forms of damage but it does need all the HP it can get to put in work due to its poor bulk.


QC 3/3
 
Last edited:

Empress

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add remove comment
[OVERVIEW]

Bug
========

Scolipede's ability, (RC) Speed Boost, (RC) and access to Swords Dance make it a dangerous sweeper with great matchup matchups against Poison-(RH), Fire-(RH), and Psychic-type teams. (I've been told that in Monotype, you're supposed to just use the type name when referring to a team.) This is further bolstered by its decent movepool, particularly its access to Earthquake and Rock Slide, allowing it to threaten take on (repetition) huge threats for Bug-type teams such as Heatran, Mega Charizard-(RH)Y, and Toxapex thanks to its access to the EdgeQuake combo (It's not a true EdgeQuake combination; no Stone Edge.). Its high Speed allows it to outspeed common threats like Latios and Mega Diancie. However, it has a mediocre firepower, which means it Scolipede misses on a lot of important KOs and needs its checks and counters severely weakened to sweep, albeit although Swords Dance can remediate this problem. Its coverage has a limited range, meaning that as it can't hit common Pokemon such as Celesteela, Gliscor, and Porygon2 too hard. Scolipede also has mediocre bulk and is susceptible to all entry hazards bar Toxic Spikes, making it very hard for Scolipede to switch in and find setup opportunities, (This isn't needed because you imply it with the following statement.) which means it can only come in via aggressive double(space)switches or after a Pokemon has fainted. It This also leaves it easily revenge killed by priority moves users like Mega Pinsir, Azumarill, and Scizor. Lastly, it suffers from competition from other, more reliable setup sweepers like Mega Scizor and Mega Pinsir. However, unlike them, Scolipede doesn't waste a Mega slot.


[SET]
name: Sweeper (Bug)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's main STAB attack and allows it to threaten walls such as Swampert and Mega Venusaur. It also targets Psychic-types such as Latios and Mew, which could otherwise deal with Scolipede. Earthquake hits Poison-, Steel-, Fire-, and Rock-types such as Toxapex, Excadrill, Heatran, and Nihilego. Rock Slide hits troublesome Flying-types like Zapdos, Mega Charizard-(RH)Y, and Mantine. Protect allows Scolipede to safely gain a Speed boost and revenge kill threats such as Choice Scarf Latios. Alternatively, Swords Dance allows Scolipede to muscle through its checks such as Porygon2 and Toxapex easier more easily.

Set Details
========

The EV investment allows Scolipede to hit as hard as possible while also allowing it to and (subjective change; wordiness) outspeed threats such as Kyurem-B and Excadrill. Life Orb gives Scolipede's moves an extremely important boost in power, allowing it to check threats such as Mega Charizard-(RH) X and Victini easier more easily. (Does the item let Scolipede get KOs that it would not otherwise?) Speed Boost increases Scolipede's Speed every turn, making it a potent cleaner and revenge killer. A Jolly nature allows Scolipede to outspeed threats like Latios, Victini, and Nihilego. Adamant can also be used, (AC) as it allows lets Scolipede to (repetition) hit harder, notably allowing it to 2HKO threats such as Mandibuzz, Staraptor, and Victini after Stealth Rock damage, and as well as Swampert, at the cost of being slower.


Usage Tips
========

Due to Scolipede's pretty bad poor bulk, it should never be brought it in directly; (add semi) but only after a sack to revenge kill bring it in after a Pokemon faints, with an aggressive double switch, (AC) or through pivoting moves such as U-turn and Volt Switch. It should set(space)up with Swords Dance when it forces out the foe with its offensive presence. While its primary use is to sweep, it can make use of its ability early- and mid-game to revenge kill threats such as Choice Scarf Latios, Victini, and Nihilego. Scolipede should only try to set up and sweep once its checks, such as Mandibuzz and Ferrothorn, are weakened. Scolipede's large movepool make it extremely important in matchups against the Flying-(RH), Poison-(RH), Steel-(RH), and Fire-type matchup teams. Due to this, it should be played conservatively in these matchups. Scolipede shouldn't be sent on the field if entry hazards are up, so using Rapid Spin with a teammate beforehand is recommended. Avoid both Burn and Paralysis burn and paralysis as they greatly cripple it Scolipede and make it way much harder for Scolipede it to clean. Due to this As a result (repetition), it shouldn't be switched into Pokemon that could cripple it with these ailments, such as Toxapex and Lanturn.

Team Options
========

Volcarona can deal with the vast majority of Scolipede's checks, such as Hippowdon, Staraptor, and most Steel-types, and appreciate appreciates Scolipede's ability to deal with its checks like Chansey. Galvantula and Araquanid are others good partners, (AC) as they bring provide (subjective change) Sticky Web support, which greatly benefits Swords Dance Scolipede as it allows it Scolipede to outspeed threats like Mew without needing a Speed boost. Galvantula can also deal with some of Scolipede's checks, such as Staraptor, (AC) while Araquanid is able to check troublesome Fire-types and can trap and beat some of Scolipede's other checks, such as Celesteela and physically defensive Toxapex. In return, Scolipede deals with some of Galvantula's checks, like Lanturn. Choice Band Scizor, Mega Scizor, Choice Scarf Heracross, and Mega Pinsir can wear down shared checks with Scolipede, such as Gliscor, Celesteela, Hippowdon, Staraptor, and Porygon2. Due to its susceptibility to most entry hazards, Armaldo and Forretress are amazing partners. Not only can they remove entry hazards, but they can also set Stealth Rock or Spikes in the case of the latter, allowing Scolipede to clean easier more easily late-game. Armaldo is a better check to Flying-types threats like Mega Charizard-(RH)Y, (AC) and provides some utility with Knock Off, which allows Scolipede to get past walls like Toxapex easier more easily. Forretress checks Rock-types such as Terrakion and can safely bring Scolipede on the field with Volt Switch. It can also set Reflect and Light Screen, making up for Scolipede's poor bulk.

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
If running Swords Dance, Waterium Z coupled with Aqua Tail is an option over Rock Slide, (AC) as it allows Scolipede to hit Ground-types such as Gliscor, Hippowdon, and Landorus and other threats such as Celesteela harder. However, it misses out on Pokemon like Mega Charizard-(RH)Y when unboosted, Zapdos, and Staraptor. Scolipede's access to Spikes, Toxic Spikes, and Endeavor make makes it a capable suicide lead, but it suffers from competition from both Armaldo and Forretress, which have access to Rapid Spin, better defensive typings, and bring greater utility in general. Poison Jab is an option as it allows Scolipede to get past Fairy-types such as Azumarill way easier while being more easily and is a more reliable STAB move than Megahorn. (wordiness, phrasing)

Checks and Counters
===================

Bug
--------
**Steel-types**: Steel-types such as Celesteela, Ferrothorn, and Mega Scizor can comfortably tank any of Scolipede's attack and can either 2HKO, set it. Moreover, Ferrothorn can set up Spikes on Scolipede, and Swords Dance Mega Scizor can also use it as setup fodder. Spikes in the case of Ferrothorn, or use it as setup fodder in the case of Mega Scizor. (phrasing) If it still has its Air Balloon, Heatran is also a massive issue, as it can easily OHKO it Scolipede with Magma Storm.

**Physically Defensive Pokemon**: Walls like Gliscor, Hippowdon, the aforementioned Celesteela, and Quagsire can completely shut Scolipede down, the latter last even having Unaware. Scolipede also struggles to beat threats such as Porygon2 and Staraptor, although these they can struggle against a boosted Scolipede.

**Residual damage Damage**: Entry hazards combined with Life Orb chip away at Scolipede a decent amount quite a bit ("a decent amount" -> "quite a bit" is a subjective change) and immensely hinder its ability to set(space)up and sweep.

**Priority moves users Moves**: Priority moves, such as Scizor's Bullet Punch, Mega Pinsir's Quick Attack, Lucario's Extreme Speed, (AC) and Azumarill's Aqua Jet, can pick off a weakened Scolipede and stop it from sweeping.

**Status**: Burn and Paralysis make Scolipede almost useless. Burn halves Scolipede's Attack, making it almost useless and makes Scolipede walled way easier. Paralysis halves Scolipede's Speed, making more easily, and paralysis makes it susceptible to threats such as Victini and Latios. (wordiness)

[CREDITS]
- Written by: [[gum, 434150]]
- Bug analysis by: [[gum, 434150]]
- Quality checked by: [[maroon, 305839], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 
Last edited:

deetah

Bright like a diamond
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GP & SocMed Lead
Add Remove Comments (AC) = Add Comma
Take care to implement all of my changes correctly and remove some of Empress's comments that were left behind. Also, please do the credits. Let's get the last Gen 7 Monotype analysis out the door!

GP 2/2

shinxstamp.gif


[OVERVIEW]

Bug
========

Scolipede's ability in Speed Boost and access to Swords Dance make it a dangerous sweeper with great matchups against Poison, Fire, and Psychic teams. This is further bolstered by its decent movepool, particularly its access to Earthquake and Rock Slide, allowing it to take on huge threats for Bug teams such as Heatran, Mega Charizard Y, and Toxapex. Its high Speed allows it to outspeed common threats like Latios and Mega Diancie. However, Scolipede misses out on a lot of important KOs and needs its checks and counters severely weakened to sweep, although Swords Dance can remediate this problem. Its coverage has limited range, as it can't hit common Pokemon such as Celesteela, Gliscor, and Porygon2 too hard. Scolipede also has mediocre bulk and is susceptible to all entry hazards bar Toxic Spikes, which means it can only come in via aggressive double(space)switches (Remove the comment, be sure to keep a space there though) or after a Pokemon has fainted.(Space here)This also leaves it easily revenge killed by priority moves users like Mega Pinsir, Azumarill, and Scizor. Lastly, it suffers from competition from other, more reliable setup sweepers like Mega Scizor and Mega Pinsir. However, unlike them, Scolipede doesn't waste a Mega slot.


[SET]
name: Sweeper (Bug)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Protect / Swords Dance
item: Life Orb
ability: Speed Boost
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Megahorn is Scolipede's main STAB attack and allows it to threaten walls such as Swampert and Mega Venusaur. It also targets Psychic-types such as Latios and Mew, which could otherwise deal with Scolipede. Earthquake hits Poison-, Steel-, Fire-, and Rock-types such as Toxapex, Excadrill, Heatran, and Nihilego. Rock Slide hits troublesome Flying-types like Zapdos, Mega Charizard Y, (AC) and Mantine. Protect allows Scolipede to safely gain a Speed boost and revenge kill threats such as Choice Scarf Latios. Alternatively, Swords Dance allows Scolipede to muscle through its checks such as Porygon2 and Toxapex more easily.

Set Details
========

The given EV investment allows Scolipede to hit as hard as possible and outspeed threats such as Kyurem-B and Excadrill. Life Orb gives Scolipede's moves an extremely important boost in power, allowing it to check threats such as Mega Charizard X and Victini more easily. Speed Boost increases Scolipede's Speed every turn, making it a potent cleaner and revenge killer. A Jolly nature allows Scolipede to outspeed threats like Latios, Victini, and Nihilego. Adamant can also be used, as it lets Scolipede hit harder, notably allowing it to 2HKO threats such as Mandibuzz, Staraptor, and Victini after Stealth Rock damage, as well as Swampert, at the cost of being slower.


Usage Tips
========

Due to Scolipede's poor bulk, it should never be brought it in directly; only bring it in after a Pokemon faints, with an aggressive double switch, or through pivoting moves such as U-turn and Volt Switch. It should set up with Swords Dance when it forces out the foe with its offensive presence. While its primary use is to sweep, it can make use of its ability early- and mid-game to revenge kill threats such as Choice Scarf Latios, Victini, and Nihilego. Scolipede should only try to set up and sweep once its checks, such as Mandibuzz and Ferrothorn, are weakened. Scolipede's large movepool makes it extremely important in matchups against Flying, Poison, Steel, and Fire teams. Due to this, it should be played conservatively in these matchups. Scolipede shouldn't be sent on the field if entry hazards are up, so using Rapid Spin with a teammate beforehand is recommended. Avoid both burn and paralysis, (AC) as they greatly cripple Scolipede and make it much harder for it to clean. As a result, it shouldn't be switched into Pokemon that could cripple it with these ailments, such as Toxapex and Lanturn.

Team Options
========

Volcarona can deal with the vast majority of Scolipede's checks, such as Hippowdon, Staraptor, and most Steel-types, and appreciates Scolipede's ability to deal with its checks like Chansey. Galvantula and Araquanid are others good partners, as they provide Sticky Web support, which allows Scolipede to outspeed threats like Mew without needing a Speed boost. Galvantula can also deal with some of Scolipede's checks, such as Staraptor, (AC) (Remove the comment) while Araquanid is able to check troublesome Fire-types and can trap and beat some of Scolipede's other checks, such as Celesteela and physically defensive Toxapex. In return, Scolipede deals with some of Galvantula's checks, like Lanturn. Choice Band Scizor, Mega Scizor, Choice Scarf Heracross, and Mega Pinsir can wear down shared checks with Scolipede, such as Gliscor, Celesteela, Hippowdon, Staraptor, and Porygon2. Due to its susceptibility to most entry hazards, Armaldo and Forretress are amazing partners. Not only can they remove entry hazards, but they can also set Stealth Rock or Spikes in the case of the latter, allowing Scolipede to clean more easily late-game. Armaldo is a better check to Flying-types like Mega Charizard Y and provides some utility with Knock Off, which allows Scolipede to get past walls like Toxapex more easily. Forretress checks Rock-types such as Terrakion and can safely bring Scolipede on the field with Volt Switch. It can also set Reflect and Light Screen, making up for Scolipede's poor bulk.

[STRATEGY COMMENTS]
Other Options
=============

Bug
--------
If running Swords Dance, Waterium Z coupled with Aqua Tail is an option over Rock Slide, as it allows Scolipede to hit Ground-types such as Gliscor, Hippowdon, and Landorus and other threats such as Celesteela harder. However, it misses out on Pokemon like Mega Charizard Y when unboosted, Zapdos, and Staraptor. Scolipede's access to Spikes, Toxic Spikes, and Endeavor makes it a capable suicide lead, but it suffers from competition from both Armaldo and Forretress, which have access to Rapid Spin, better defensive typings, and greater utility in general. Poison Jab allows Scolipede to get past Fairy-types such as Azumarill more easily and is a more reliable STAB move than Megahorn.

Checks and Counters
===================

Bug
--------
**Steel-types**: Steel-types such as Celesteela, Ferrothorn, and Mega Scizor can comfortably tank any of Scolipede's attacks and 2HKO it. Moreover, Ferrothorn can set up Spikes on Scolipede, and Swords Dance Mega Scizor can also use it as setup fodder. If it still has its Air Balloon, Heatran is also a massive issue, as it can easily OHKO Scolipede with Magma Storm.

**Physically Defensive Pokemon**: Walls like Gliscor, Hippowdon, Celesteela, and Quagsire can completely shut Scolipede down, the last even having Unaware. Scolipede also struggles to beat threats such as Porygon2 and Staraptor, although they can struggle against a boosted Scolipede.

**Residual Damage**: Entry hazards combined with Life Orb chip away at Scolipede quite a bit and immensely hinder its ability to set up and sweep.

**Priority Moves**: Priority moves, such as Scizor's Bullet Punch, Mega Pinsir's Quick Attack, Lucario's Extreme Speed, and Azumarill's Aqua Jet, can pick off a weakened Scolipede and stop it from sweeping.

**Status**: Burn makes Scolipede walled more easily, and paralysis makes it susceptible to threats such as Victini and Latios.

[CREDITS]
- Written by: [[gum, 434150]]
- Bug analysis by: [[gum, 434150]]
- Quality checked by: [[maroon, 305839], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

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