Scolipede (Poison) [QC 1/2] [GP 0/1]

:sm/scolipede:
[SET]
Name: Sweeper (Poison)
move 1: Megahorn
move 2: Earthquake
move 3: Rock Slide
move 4: Protect/Swords Dance
Item: Life Orb
Ability: Speed Boost
Nature: Adamant/Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Scolipede can play the role of a very dangerous late game cleaner or a threatening set up sweeper with Swords Dance on Poison teams.The ability Speed Boost is incredibly useful as it can outspeed Choice Scarf threats to the team such as Excadrill, Gardevoir, and Indeedee-M.Megahorn is the only STAB move on the set and is important against Psychic type teams,Dark type Pokemon such as Hydreigon or Tyranitar and also neutral targets such as Chansey and Diggersby. Earthquake is also very beneficial against Steel and Fire and can OHKO Pokemon such as Darmanitan, Cinderace, Excadrill and a weakened Aegislash and thus is a must-have move as it allows Scolipede to clean late game. Rock Slide is very useful against Flying-type threats such as Charizard or Gyarados and Bug-Type threats in Ribombee and Volcarona. Finally, Protect is very useful as Scolipede is not only able to increase its Speed but can also scout and switch into an appropriate teammate. Swords Dance can also be used instead of Protect as Scolipede can be brought in on a Pokemon it threatens and thus forcing a switch which allows a free Swords Dance. Maximum Attack investment along with maximum Speed evs and an Adamant nature lets Scolipede outspeed Pokemon like Choice Scarf Darmanitan and Adamant Cloyster after Shell Smash while letting it hit as hard as possible with Life Orb. Adamant Nature is used with Protect whereas Jolly Nature is used with Swords Dance as the Nature allows Scolipede to outspeed okemon like Choice Scarf Charizard and Jirachi which Adamant nature does not at +1.

Scolipede severely helps the matchup against Psychic which is by far the biggest threat to Poison.All of Scolipede's teammates appreciate its ability to clean late-game, Scolipede is able to OHKO a wide variety of threats in Psychic teams such as Indeedee-M or Gardevoir. Pairing it with a Dark-type pokemon such as Drapion is also very appreciated as it can cover Scolipede’s Psychic weakness.Toxapex also greatly appreciates Scolipede's presence. In the matchup against Fire, Toxapex is the only teammate that can resist Fire type moves.As Toxapex can resist Fire type moves, it is able to weaken threats. Once threats are weakened or the opportunity is right such as a weakened torkoal,Scolipede can be brought out on and it alone can sweep with Earthquake and Rock Slide. Scolipede would also tremendously benefit from entry hazards such as Toxic Spikes from Toxapex. This is beneficial as Toxic Spikes will wear down the opponents team over time, making it easier for Scolipede to sweep.Scolipede is vulnerable not just to certain Pokemon but also to hazards such as Stealth Rocks. Thus a teammate that can Defog such as Galarian Weezing. Another teammate that is very good to pair with Scolipede would be Skuntank as it can act as a Defogger and its Dark typing allows it to be used as an alternative to Drapion.Scolipede also benefits from Amoonguss, as Amoonguss can spread status to opposing Pokemon such as Sleep and Paralysis, which would make it easier for Scollipede to sweep. Common checks for Scolipede could be a Choice Scarf Charizard, Quiver dance Volcarona, and Bulk Up Corviknight. However it’s teammates such as Toxapex can deal with Charizard and Volcarona as Toxapex can stall out the sun, which would then weaken Charizard. Volcorona is dealt with thanks to haze and potential switch ins into Drapion/Skuntank if it carries Psychic. Salazzle can threaten entire Steel teams for Scolipede and can cripple Corviknight with Toxic or weaken it down with Flamethrower which is a 2HKO on a Specially Defensive Corviknight. This would allow Scolipede to clean the rest of the team.

[CREDITS]
- Written by: [[<username1>, <userid1>]]
- <Type> analysis by: [[<username1>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
 
Last edited:

Perish Song

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Sup. I wanna suggest a few fixes before a QC member takes a look at this. Note that this is all suggestion and not an official check. Only implement if you agree

Add / Delete / Comment

Paragraph 1

- Name: Life Orb Set. (Poison)
- Remove Paragraph 1 and Paragraph 2
- Gaining The ability Speed Boost is incredibly useful as it can outspeed Choice Scarf threats to the team such as Excadrill on Steel, Gardevoir on Psychic,(AC) and Indeedee-M on Normal. Scolipede is blessed with a diverse movepool that helps against types that can threaten Poison teams.
- Scolipede can learn Megahorn which is very important against Psychic teams (It is important to specify when you are referring to the types, to avoid confusion) as that alone can sweep Psychic teams if Scolipede is brought in at the right moment. Earthquake is also very beneficial against Steel and Fire teams and thus is a must-(Add Hyphen)have move. (Add a few examples here on what Earthquake mainly hits) Rock Slide is very useful against Flying-type threats such as Charizard or Gyarados. (Always capitalize Pokemon, Moves, and Types)
- Finally, Protect is very useful as Scolipede is not only able to increase its Speed but can also scout what the opponent may be choice locked into and can thus switch into an appropriate teammate. (Just emphasizing on Protect is used for scouting is good enough)
- For this we need scolipede to be as fast as possible and as strong as possible. (Fluff, remove this entirely)
- Add a mention on its choice of items and natures in two lines total, one for each.


Paragraph 2

-Scolipede severely helps the matchup (removed space) against Psychic which is by far the biggest threat to Poison. Scolipede is able to OHKO a wide variety of threats in Psychic teams such as Indeedee-(M) or Gardevoir. Specifically Pairing it with a Dark/Poison Dark-type Pokemon such as Drapion is also very helpful appreciated (This is just a minor nitpick as I noticed you use "helpful" through the entire analysis. Using different adjectives makes it look prettier.) as it can cover Scolipede's Psychic weakness. is weak to Psychic and so a switch into Drapion is very useful as it is immune to Psychic type moves. (This is fluff, avoid very long descriptions when you can explain things in simpler ways)
- In the matchup against Fire, Toxapex is usually the only teammate that can resist fire. the pressure of fire (Emphasizing on its role as water resist)
- However, with threats in Volcarona, Charizard, Darmanitan, and even Cinderace, this may be too much even for Toxapex. (This mention is unnecessary, as your objective here is to talk about why Toxapex makes a good team partner to Scolipede, rather than what Toxapex struggles against. You should reword this into how Scolipede can take advantage of the threats you mentioned with its coverage.)
- Thus if Scolipede is brought out on a weakened Torkoal, it alone can sweep with Earthquake and Rock Slide. (IMO you should mix this statement with my suggestion above on how Scolipede should seek opportunities to take advantage of Fire types.)
- Scolipede would also tremendously benefit if you have a hazard setter in your team from entry hazards such as Toxic Spikes from Toxapex. (Should explain why it benefits)
- Although Scolipede is powerful thanks to its Attack stat and the Life orb boost, we need to remember it is quite fragile. (This is fluff )
- Common checks for Scolipede could be a Choice Scarf Charizard, Bulk Up Corviknight, Quiver dance Volcarona and even a Quiver Dance ribombee. However it’s teammates such as Toxapex, Salazzle and Drapion can help against these threats. (Not necessarily wrong, but needs rewording into which Pokemon checks what threat and what these mons offer to each other rather than piling it up into one sentence. You need to talk about how Salazzle can handle Corviknight and Ribombee in one sentence, then talk about how Toxapex handles Choice Scarf Charizard, etc.)
- Add Skuntank as a teammate as it provides both Defog for Scolipede to remove entry hazards and a Dark typing that can be used as an alternative to Drapion.
- Add Amoongus as a teammate that can spread Sleep and Paralysis which contributes to Scolipede's sweeping potential.
- Add Galarian Weezing as a teammate that can Defog.
- Fill this part below too.
Written by: [[<username1>, <userid1>]]
<Type> analysis by: [[<username1>, <userid1>]]
 
Last edited:

Harpp

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[SET COMMENTS]
*'Scolipede can play the role of a very dangerous late game sweeper cleaner or a threatening set up sweeper with Swords Dance on Poison teams.'

* 'The ability Speed Boost is incredibly useful as it can outspeed Choice Scarf threats to the team such as Excadrill on Steel, Gardevoir on Psychic, and Indeedee-M on Normal. ' You dont need to mention each match up the examples are found in, just stating pokemon is fine.

*' Scolipede is blessed with a diverse movepool that helps against types that can threaten Poison teams. ' I think saying decent movepool is okay here and this point doesnt really serves a purpose in my opinion. you can remove it.

*' Scolipede can learn Megahorn which is very important against Psychic teams as that alone can sweep Psychic teams if Scolipede is brought in at the right moment.' You dont have to say it learns Megahorn since if it is on the set, it means it gets it. You can reword this line with something along the lines of 'Megahorn is the only STAB move on the set and is important against psychic type teams...' also mention that it should be used against neutral targets and give 1 or 2 examples. Add Dark-types that lose to Megahorn like Hydreigon, Tyranitar and for the neutral target you can mention Urshifu as one.

*' Earthquake is also very beneficial against Steel and Fire and can OHKO Pokemon such as Darmanitan, Cinderace, and Excadrill and thus is a must-have move. ' Add Aegislash here as EQ lets scolipede beat it late-game when it is weakened.

*' Rock Slide is very useful against Flying-type threats such as Charizard or Gyarados.' Add Volcarona.

*' Finally, Protect is very useful as Scolipede is not only able to increase its Speed but can also scout and switch into an appropriate teammate.' Explain Swords Dance after this set, state why it can be used over protect and how Scolipede can setup swords dance due to the switches it forces against Pokemon it threatens celebi.

*' Max Attack and Max Speed is recommended for Scolipede as you are primarily going to use it to clean up late game and potentially sweep. Life Orb is used when Scolipede has an Adamant nature, this is because we are trying to maximise its Attack as we are aiming to make it a late game sweeper. Jolly Nature is used for Focus Sash as we cannot rely on Protect to get Speed Boosts and will rather be using Swords Dance to make it a menacing set up sweeper.' Change this part. I am trying to make it more concise here while adding some additional info. you can add this: 'Maximum Attack investment along with maximum Speed evs and an Adamant nature lets Scolipede outspeed Pokemon like Choice Scarf Darmanitan and Adamant Cloyster after Shell Smash while letting it hit as hard as possible with Life Orb. '
Remove Focus Sash from the set as for Swords Dance too Life orb is good item. when you talk about Jolly nature, mention it is used along with Swords Dance and a boost from Speed boost and Jolly nature lets it outspeed Pokemon like Choice Scarf Charizard and Jirachi which Adamant nature does not at +1. You can add this in your own words.


*' All of Scolipede's teammates will appreciate its presence for a vast variety of reasons. Scolipede severely helps the matchup against Psychic which is by far the biggest threat to Poison. ' All of Scolipede's teammates appreciate its ability to clean late-game and then merge it with your psychic match up point.

*' Common checks for Scolipede could be a Choice Scarf Charizard, Quiver dance Volcarona, and Bulk Up Corviknight. However it’s teammates such as Toxapex can deal with Charizard and Volcarona as Toxapex can stall out the sun, which would then weaken Charizard. Volcorona is dealt with thanks to haze and potential switch ins into Drapion/Skuntank if it carries Psychic. Salazzle can deal with Corviknight as Corviknight will not be able to set up before Salazzle is able to kill it with Flamethrower.' specially defensive Corviknight gets 2hko on by salazzle flamethrower so you can change that desc and say that Salazzle can threaten entire steel-teams for scolipede and can cripple corviknight with toxic or weaken it down with flamethrower.

QC 1/2 Good work for starters!
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