Doubles Scrafty (GP 1/1)

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zoe

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DOU & Discord Head
[OVERVIEW]

Scrafty has a usable role in DOU as a niche Intimidate pivot. Its high Defense and access to Intimidate let it excel at checking certain physical attackers like Zygarde and Dragon Dance Kyurem-B. Fake Out is also important for it, as it can grant teammates like Porygon2 free turns to do whatever they wish. Scrafty is also a decent offensive threat, as STAB Close Combat and Knock Off are considerably threatening to common Pokemon such as Heatran, Kyurem-B, and Mew. This, when combined with its low Speed, allows Scrafty to function as a reliable attacker on Trick Room teams while still providing support for its teammates. However, Scrafty's lower Speed also hurts it from being as effective offensively on teams with Tailwind, albeit its support still being useful. Its mediocre Attack also holds it back offensively, despite its good STAB combination. Scrafty's biggest downside by far is the fact it directly competes with Incineroar as an Intimidate pivot, and while Incineroar lacks STAB Close Combat, it easily makes up for it with access to Parting Shot and a better defensive typing that allows it to handle Fairy-types like Tapu Lele more easily, making Incineroar more useful on the majority of teams. Despite this, Scrafty's better offensive presence under Trick Room, in addition to its typing making it better into Landorus, Kyurem-B, and Volcanion, allows it to maintain a small niche on said Trick Room teams. Pokemon who can reliably set Trick Room, like Porygon2 and Diancie, are essential partners for Scrafty, as they also appreciate the Fake Out and Intimidate support and make good offensive partners for Scrafty.

[SET]
name: Intimidate Support
move 1: Fake Out
move 2: Close Combat
move 3: Knock Off
move 4: Ice Punch / Super Fang
item: Assault Vest
ability: Intimidate
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

* Fake Out prevents a foe from moving for a single turn, and helps Porygon2 and Diancie set Trick Room more easily.

* Close Combat is Scrafty's best STAB move, hitting common Pokemon like Heatran and Kyurem-B.

* Knock Off hits Dragapult and Mew hard while having the added benefit of removing items.

* Ice Punch gives Scrafty an option to hit both Landorus and Zygarde, while Super Fang effectively forces progress by removing half of the attacked Pokemon's health.

* Assault Vest increases Scrafty's Special Defense, allowing it to take hits from special attackers like Heatran and Landorus better.

* Intimidate lowers both opposing Pokemon's Attack, allowing Scrafty and its teammates to take hits from physical attackers like Zygarde and Rillaboom better.

* A Brave nature gives Scrafty a high chance to OHKO Landorus with Ice Punch, while also maximizing its damage output and making its Speed as low as possible, which is important for Trick Room.

[STRATEGY COMMENTS]
Other Options
=============

Sitrus Berry can be used over Assault Vest to increase Scrafty's longevity while Eject Button gives Scrafty the option of providing extra momentum for its team and frees up the option to use status moves at the cost of lower Special Defense. Roar gives Scrafty the ability to force out specific setup sweepers like Cosmic Power Metagross, Taunt can shut down Amoonguss, and both of them prevent opposing Trick Room, although both moves lack the general practicality that Ice Punch and Super Fang grant.

[CREDITS]
- Written by: [[dnagerbdager, 531334]]
- Quality checked by: [[Memoric, 215000], [Yoda2798, 243662]]
- Grammar checked by: [[Astra, 240732]]
 
Last edited:

Idyll

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ov
  • Emphasize being a Fighting-type more, this is the only thing that gives it a niche since offensively it's better into P2, opposing Incing, Heatran, and KB; and defensively it's better into Nihi and Volcanion.
  • Incin part goes for too long. Part about darting in n out is already implied just by mentioning Parting Shot, so you can count this.
  • Remove the part about being bad into Celes Fini Ursh, comes off as too nitpicky and it's also something that it shares with Incin anyway.
  • However, I noticed that you literally started three consecutive sentences with however. However how nice of a word this is, write with more variety.
set
  • either Brave 0 IVs or get rid of the 0 IVs
OO
  • Taunt doesnt stop either set-up sweeper you mentioned because they're faster lol. Taunt and Roar are both for opposing TR setters, only one is better against setup mons and the other is better into Amoong.
gg 1/2
 
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Yoda2798

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[OVERVIEW]
  • Scrafty isn't a pivot, you could make an argument if the set had Eject Button but it doesn't. Intimidate support/user is fine instead.
  • Mention Scrafty's subpar attack holding it back, you're overselling its offensive capabilities slightly right now.
  • The crippling weakness to Fairy needs to be mentioned somewhere.
  • "Tailwind teams" could suggest the wrong idea to newer players, change it to "teams with Tailwind" instead.
  • Nihilego isn't the best example of what Scrafty is better against since it's only Tier 4, Landorus would be much better.
  • If we're relegating Scrafty soley to Trick Room teams, then we need to up the ante for setters from "great" partners to "essential" instead.
[SET]
  • Change the set name from "pivot", as above.
[SET COMMENTS]
  • Min Speed being for Trick Room should be mentioned since that is the reason for it.
[OTHER OPTIONS]
  • Mention Eject Button.
QC 2/2
 

Astra

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[OVERVIEW]

Scrafty has a usable role in DOU as a niche Intimidate pivot. (as exciting as that is we must keep our composure) It's Its high Defense and access to Intimidate lets it excel at checking certain physical attackers like Zygarde and Dragon Dance Kyurem-B. Fake Out is also important for it, as it can grant teammates like Porygon2 free turns to do whatever they wish. Scrafty is also a decent offensive threat, as STAB Close Combat and Knock Off are considerably threatening to common Pokemon such as Heatran, Kyurem-B, and Mew. This, when combined with Scrafty's its low Speed, allows it Scrafty to function as a reliable attacker on Trick Room teams while still providing support for its teammates. However, Scrafty's lower Speed also hurts it from being as effective offensively on teams with Tailwind, albeit it's its support still being useful. Its mediocre Attack also holds Scrafty its back offensively, despite its good STAB combination. Scrafty's biggest downside by far is the fact it directly competes with Incineroar as an Intimidate pivot, (AC) and while Incineroar lacks STAB Close Combat, it easily makes up for it with access to Parting Shot and a better defensive typing that allows it to handle Fairy-types like Tapu Lele easier more easily while having access to a pivoting move in Parting Shot, making Incineroar more useful on the majority of teams. Despite this, Scrafty's better offensive presence under Trick Room, in addition to its typing making it better into Landorus, Kyurem-B, and Volcanion, allows it to maintain a small niche on said Trick Room teams. Pokemon who can reliably set Trick Room, like Porygon2 and Diancie, are essential partners for Scrafty, (AC) as they also appreciate the Fake Out and Intimidate support and make good offensive partners for Scrafty.

[SET]
name: Intimidate Support
move 1: Fake Out
move 2: Close Combat
move 3: Knock Off
move 4: Ice Punch / Super Fang
item: Assault Vest
ability: Intimidate
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

* Fake Out prevents a slot foe from moving for a single turn, (RC) and helps Porygon2 and Diancie set Trick Room much easier more easily.

* Close Combat is Scrafty's best STAB move, hitting common Pokemon like Heatran and Kyurem-B.

* Knock Off hits Dragapult and Mew hard while having the added benefit of removing items.

* Ice Punch gives Scrafty an option to hit both Landorus and Zygarde, while Super Fang effectively forces progress by removing half of the attacked Pokemon's health.

* Assault Vest increases Scrafty's Special Defense, allowing it to take hits from special attackers like Heatran and Landorus better.

* Intimidate lowers both opposing Pokemon's Attack, allowing Scrafty and its teammates to take hits from physical attackers like Zygarde and Rillaboom better.

* A Brave nature gives Scrafty a high chance to OHKO Landorus with Ice Punch, (RC) while also maximizing its damage output and making its Speed as low as possible, which is important for Trick Room.

[STRATEGY COMMENTS]
Other Options
=============

Sitrus Berry can be used over Assault Vest to increase Scrafty's longevity, (AC) while Eject Button gives Scrafty the option of providing extra momentum for its team and both frees up the option to use status moves at the cost of lower Special Defense. (spacing) Roar gives Scrafty the ability to force out specific setup sweepers like Cosmic Power Metagross, Taunt can shut down Amoonguss, and both of them prevent opposing Trick Room, although both moves lack the general practicality that Ice Punch and Super Fang grant.

[CREDITS]
- Written by: [[dnagerbdager, 531334]]
- Quality checked by: [[Memoric, 215000], [Yoda2798, 243662]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
Estronic-GP-small.gif
 
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