Well this is my second RMT using mostly pokes I like(besides maybe Magnezone). Went 8 - 2 would have been 9 - 1(thanks HJK lol) in 10 battles on PO. I don’t have time to do more atm but I will later
*NOTE* Cresselia,Forretress and Haxorus were removed
ORANGE = CHANGES
Scrafty(GhettoBoss) @ Leftovers
EVs - 4 HP/252 Atk/252 Spe
Nature: Adamant
Ability: Moxie
-Dragon Dance
-Crunch
-Ice Punch
-Drain Punch
Scrafty is a Physical sweeper. Moxie boosts Att when he kills something/ Dragon Dance is to increase his already good att and his kind of poor speed. Crunch is his first STAB. Drain punch is his secondary STAB move that also allows him to heal. Ice Punch adds coverage and stops Gliscor from walling him as well as hitting dragons. Leftovers is for a little recovery each turn
Suicune @ Leftovers
Evs - 252 Hp/252 Def/4 SpD
Nature: Bold
Ability: Water Absorb
-Calm Mind
-Scald
-Ice Beam
-HP Grass
Just a pretty basic physically bulky Suicune. Calm mind let’s Suicune boost it’s special attack and special def at the same time letting it be specially bulky after clam mind(s) too. Scald is Suicune’s STAB water moves that has a chance to burn and cripple things. Ice Beam lets it hit grass type and dragon for SE damage. I went with HP grass to hit other water type and it allows Suicune to hit the rare water/ground types
Ferrothorn/Nattorei @ Leftovers
EVs - 252 HP / 48 Def / 208 SpDef
Nature: Relaxed
Ability: Steel Thorns
-Stealth Rocks
-Leech Seed
-Gyro Ball
-Protect
I think this a pretty basic wall like set for Nattorei(I prefer over Ferrothorn). He can take the hits/moves well that are aimed for other members of my team, besides fighting and fire which Suicune can take. Leech Seed is to help get hp back. Gyro ball is to deal damage and it works good on Nattorei since he’s slow as all hell. Protect helps with toxic stalling & leech seed/lefties recovery and Stealth rock is well stealth rock
Zapdos @ Leftovers
Evs - 252 HP/240 Def/16 Spe
Nature: Bold
Ability: Lightingrod
-Thunderbolt
-HP Ice
-Toxic
-Roost
Zapdos is ment to kind of be a wall of sorts and a special attacker. Lightingrod lets him come in on predicted electric attacks/Twave and get a SpA boost. Thunder Bolt is his main STAB att. HP Ice allows Zapdos to hit dragons and grass types that come in. Not sure whether to put heat wave or toxic or something else on. Roost is for reliable recovery. I've been using him has my lead and it hasnt worked to bad =S
Blaziken @ Life Orb
Nature: Jolly
~Speed Boost
EVs 252 Att, 252 Spe, 4 SpA
-Hi Jump Kick
-Blaze Kick
-Shadow Claw
-Swords Dance
HJK & Fire Blast are for STAB and hit hard with life orb. Shadow Claw adds coverage and can hit ghost super effectively like Jellicant(sp?) who would pretty much otherwise wall this set. Protect help gets a speed boost(s). It’s the Blaziken I used on my sunny day team and I love it. SB Blaziken is beast
Nidoking @ Life Orb
Evs - 4 HP/252 SpA/252 Spe
Nature: Modest
Ability: Sheer Force/Encourage(I think)
-Ice Beam
-Thunderbolt
-Earth Power
-Flamethrower
I decided to put Nidoking on the team because I love him and think sheer force makes him even better. I picked a special set because I didn’t have any other main special attacker beside Magnezone(who I might replace). Ice Beam and Thunderbolt give great coverage and hit things harder thanks to sheer force. Earth Power and Sludge Bomb are STAB moves for Nidoking. Not sure if sludge bomb really hits anything SE so if you
I pretty much wanted a team with Scrafty and Nidoking cause their awesome.Hope i didn't forget anything(sorry if some descriptions are lacking). Open to most suggestions, especially for Magnezone sicne he doesnt seem to be working that great.
*NOTE* Cresselia,Forretress and Haxorus were removed
ORANGE = CHANGES

Scrafty(GhettoBoss) @ Leftovers
EVs - 4 HP/252 Atk/252 Spe
Nature: Adamant
Ability: Moxie
-Dragon Dance
-Crunch
-Ice Punch
-Drain Punch
Scrafty is a Physical sweeper. Moxie boosts Att when he kills something/ Dragon Dance is to increase his already good att and his kind of poor speed. Crunch is his first STAB. Drain punch is his secondary STAB move that also allows him to heal. Ice Punch adds coverage and stops Gliscor from walling him as well as hitting dragons. Leftovers is for a little recovery each turn

Suicune @ Leftovers
Evs - 252 Hp/252 Def/4 SpD
Nature: Bold
Ability: Water Absorb
-Calm Mind
-Scald
-Ice Beam
-HP Grass
Just a pretty basic physically bulky Suicune. Calm mind let’s Suicune boost it’s special attack and special def at the same time letting it be specially bulky after clam mind(s) too. Scald is Suicune’s STAB water moves that has a chance to burn and cripple things. Ice Beam lets it hit grass type and dragon for SE damage. I went with HP grass to hit other water type and it allows Suicune to hit the rare water/ground types

Ferrothorn/Nattorei @ Leftovers
EVs - 252 HP / 48 Def / 208 SpDef
Nature: Relaxed
Ability: Steel Thorns
-Stealth Rocks
-Leech Seed
-Gyro Ball
-Protect
I think this a pretty basic wall like set for Nattorei(I prefer over Ferrothorn). He can take the hits/moves well that are aimed for other members of my team, besides fighting and fire which Suicune can take. Leech Seed is to help get hp back. Gyro ball is to deal damage and it works good on Nattorei since he’s slow as all hell. Protect helps with toxic stalling & leech seed/lefties recovery and Stealth rock is well stealth rock

Zapdos @ Leftovers
Evs - 252 HP/240 Def/16 Spe
Nature: Bold
Ability: Lightingrod
-Thunderbolt
-HP Ice
-Toxic
-Roost
Zapdos is ment to kind of be a wall of sorts and a special attacker. Lightingrod lets him come in on predicted electric attacks/Twave and get a SpA boost. Thunder Bolt is his main STAB att. HP Ice allows Zapdos to hit dragons and grass types that come in. Not sure whether to put heat wave or toxic or something else on. Roost is for reliable recovery. I've been using him has my lead and it hasnt worked to bad =S

Blaziken @ Life Orb
Nature: Jolly
~Speed Boost
EVs 252 Att, 252 Spe, 4 SpA
-Hi Jump Kick
-Blaze Kick
-Shadow Claw
-Swords Dance
HJK & Fire Blast are for STAB and hit hard with life orb. Shadow Claw adds coverage and can hit ghost super effectively like Jellicant(sp?) who would pretty much otherwise wall this set. Protect help gets a speed boost(s). It’s the Blaziken I used on my sunny day team and I love it. SB Blaziken is beast

Nidoking @ Life Orb
Evs - 4 HP/252 SpA/252 Spe
Nature: Modest
Ability: Sheer Force/Encourage(I think)
-Ice Beam
-Thunderbolt
-Earth Power
-Flamethrower
I decided to put Nidoking on the team because I love him and think sheer force makes him even better. I picked a special set because I didn’t have any other main special attacker beside Magnezone(who I might replace). Ice Beam and Thunderbolt give great coverage and hit things harder thanks to sheer force. Earth Power and Sludge Bomb are STAB moves for Nidoking. Not sure if sludge bomb really hits anything SE so if you
I pretty much wanted a team with Scrafty and Nidoking cause their awesome.Hope i didn't forget anything(sorry if some descriptions are lacking). Open to most suggestions, especially for Magnezone sicne he doesnt seem to be working that great.