Scrafty is a Boss[RMT] *Changed*

Well this is my second RMT using mostly pokes I like(besides maybe Magnezone). Went 8 - 2 would have been 9 - 1(thanks HJK lol) in 10 battles on PO. I don’t have time to do more atm but I will later

*NOTE* Cresselia,Forretress and Haxorus were removed
ORANGE = CHANGES

560___shiny_scrafty_v_2_by_merum_sb_blueolimar-d37142h.png


Scrafty(GhettoBoss) @ Leftovers
EVs - 4 HP/252 Atk/252 Spe
Nature: Adamant
Ability: Moxie
-Dragon Dance
-Crunch
-Ice Punch
-Drain Punch

Scrafty is a Physical sweeper. Moxie boosts Att when he kills something/ Dragon Dance is to increase his already good att and his kind of poor speed. Crunch is his first STAB. Drain punch is his secondary STAB move that also allows him to heal. Ice Punch adds coverage and stops Gliscor from walling him as well as hitting dragons. Leftovers is for a little recovery each turn



245Suicune.png


Suicune @ Leftovers
Evs - 252 Hp/252 Def/4 SpD
Nature: Bold
Ability: Water Absorb
-Calm Mind
-Scald
-Ice Beam
-HP Grass

Just a pretty basic physically bulky Suicune. Calm mind let’s Suicune boost it’s special attack and special def at the same time letting it be specially bulky after clam mind(s) too. Scald is Suicune’s STAB water moves that has a chance to burn and cripple things. Ice Beam lets it hit grass type and dragon for SE damage. I went with HP grass to hit other water type and it allows Suicune to hit the rare water/ground types

180px-598Nattorei.png


Ferrothorn/Nattorei @ Leftovers
EVs - 252 HP / 48 Def / 208 SpDef
Nature: Relaxed
Ability: Steel Thorns
-Stealth Rocks
-Leech Seed
-Gyro Ball
-Protect

I think this a pretty basic wall like set for Nattorei(I prefer over Ferrothorn). He can take the hits/moves well that are aimed for other members of my team, besides fighting and fire which Suicune can take. Leech Seed is to help get hp back. Gyro ball is to deal damage and it works good on Nattorei since he’s slow as all hell. Protect helps with toxic stalling & leech seed/lefties recovery and Stealth rock is well stealth rock


Zapdos-1.png

 

Zapdos @ Leftovers
Evs - 252 HP/240 Def/16 Spe
Nature: Bold
Ability: Lightingrod
-Thunderbolt
-HP Ice
-Toxic
-Roost

Zapdos is ment to kind of be a wall of sorts and a special attacker. Lightingrod lets him come in on predicted electric attacks/Twave and get a SpA boost. Thunder Bolt is his main STAB att. HP Ice allows Zapdos to hit dragons and grass types that come in. Not sure whether to put heat wave or toxic or something else on. Roost is for reliable recovery. I've been using him has my lead and it hasnt worked to bad =S

blaziken.png

 


Blaziken @ Life Orb
Nature: Jolly
~Speed Boost
EVs 252 Att, 252 Spe, 4 SpA
-Hi Jump Kick
-Blaze Kick
-Shadow Claw
-Swords Dance

HJK & Fire Blast are for STAB and hit hard with life orb. Shadow Claw adds coverage and can hit ghost super effectively like Jellicant(sp?) who would pretty much otherwise wall this set. Protect help gets a speed boost(s). It’s the Blaziken I used on my sunny day team and I love it. SB Blaziken is beast


034.png


Nidoking @ Life Orb
Evs - 4 HP/252 SpA/252 Spe
Nature: Modest
Ability: Sheer Force/Encourage(I think)
-Ice Beam
-Thunderbolt
-Earth Power
-Flamethrower

I decided to put Nidoking on the team because I love him and think sheer force makes him even better. I picked a special set because I didn’t have any other main special attacker beside Magnezone(who I might replace). Ice Beam and Thunderbolt give great coverage and hit things harder thanks to sheer force. Earth Power and Sludge Bomb are STAB moves for Nidoking. Not sure if sludge bomb really hits anything SE so if you

I pretty much wanted a team with Scrafty and Nidoking cause their awesome.Hope i didn't forget anything(sorry if some descriptions are lacking). Open to most suggestions, especially for Magnezone sicne he doesnt seem to be working that great.
 
Drain Punch on Scrafty.
Get rid of SB on Suicune and put either Rest or HP Electric.
If Cressy is screening she wants to hold Light Clay.
Forry attacking? I don't think so buddy. Change him to a dedicated Spiker or get him out. With screens up, something has the chance to set up easily, meaning that it could be GG for your opponent. Maybe try a Roobushin on your team. Handles a lot of Sandstorm threats and basically pwns, especially behins screens.
 
i was thinking about HP Electric on Suicune but SB has surprisingly helped so im not sure yet(probalby will go with HP) and i'll also try Drain PUnch over HJK. Well i got hw to do so i'll leave this open but check it later
 
I think reuniclus is much better at doing suicune's job. He can twave (I think twave would help you more becuase you team would just LOVE it) or carry flame orb and then psycho shift the status for 100% burn. His awesome Sp Att stat makes him a threat even before a CM, plus his bulk is also pretty notable. He also has some pretty good coverage moves.
 
its funny you should mention reuniclus, he seems to be the hardest thing for my team to take down, especially CM ones. Suicune seems more bulky imo and seems to fit the team well

i've been using the team more and it does pretty good. only really seem to lose when i play stupid,face reuniclus or get annoyed by annoying teams lol
 
On Zapdos go with 252 HP / 240 Def / 16 Spe because it's certainly better than what you have now.

For Nidoking use Life Orb, because the power is x1.3 instead of x1.2, it doesn't have to be super effective to do more damage, and he doesn't take recoil because of his ability. Use Flamethrower/Fire Blast instead of Sludge Bomb, and go with Timid nature and 252 Spe / 252 SpA. That way you can outspeed things such as Heatran, Gliscor, and Gyarados.
 
1)I would highly suggest you run Swords Dance over Protect on your Blaziken, as you will be primarily switching it in on things it threatens if you are using it properly, allowing you to get +1 Speed and +2 attack in onr turn.

2)Also, you have absolutely no reason not to run Life Orb on Nidoking, as it will have no recoil when paired with Sheer Force, and the damage multiplier is higher.

3)Use a SubRoost Zapdos like this instead of the one you are running:
Zapdos@Leftovers
192 HP / 64 Def / 252 Spe Timid Nature
-Substitute
-Roost
-Thunderbolt
-HP Ice
It will serve you better.

4)Run HP Electric over Shadow Ball on your Suicune, it is doing nothing fdor you. Jellicent can do nothing to you
 
^^^ Sheer Force does not negate LO recoil. I've used Nidoking and Hihidaruma and they both took LO damage every time.

@Chaos Angel773:
I've only looked at your team real quick, but Nidoking and Scrafty REALLY want max Speed. I'll rate more later... maybe.
 
^^^ Sheer Force does not negate LO recoil. I've used Nidoking and Hihidaruma and they both took LO damage every time.

@Chaos Angel773:
I've only looked at your team real quick, but Nidoking and Scrafty REALLY want max Speed. I'll rate more later... maybe.
I can assure you that Life Orb recoil is not applied when using moves that are boosted by the ability.
 
I'll re-rate your team now that you got rid of that forry set.

Nidoking is used more now aday's thanks to LO recoil getting negated. Ignore those that are saying that it doesn't. It only doesn't if the move they are using doesn't carry a SECONDARY EFFECT e.g. burning/ freezing opponent. Sludge Bomb has shit coverage. Change it to Flamethrower.

Blaziken should have Blaze Kick, not Fire Blast. You can change it's nature to jolly then.

So Life Orb > Expert Belt on Nido. He also want's max speed.
Flamethrower > Sludge Bomb.
Blaze Kick > Fire Blast on Blaziken.
 
I can assure you that Life Orb recoil is not applied when using moves that are boosted by the ability.
I think my computer is buggy then. Cuz I can assure you that on several occasions, after having checked to make sure I selected Sheer Force, I lost 10% per move.

Now for more rating.
1) Give Nidoking Flamethrower over Sludge Bomb. Even with STAB, Poison moves are still awful. If you have to use a Poison move, use Slime Wave for more power. But seriously, Flamethrower > STAB Posion.
2) Magnezone has no need for all the Speed EVs that you gave it. What are you trying to out-speed?
 
I think my computer is buggy then. Cuz I can assure you that on several occasions, after having checked to make sure I selected Sheer Force, I lost 10% per move.

Only moves with secondary abilities (e.g. burn, freeze, or paralyse an opponent) get the recoil-less Life Orb usage. So Earth Power will but Earthquake won't.
 
I think my computer is buggy then. Cuz I can assure you that on several occasions, after having checked to make sure I selected Sheer Force, I lost 10% per move.
You were using moves not boosted by Sheer Force. I feel bad now for taking up this space. Sorry, Chaos Angel
 
You were using moves not boosted by Sheer Force. I feel bad now for taking up this space. Sorry, Chaos Angel

OMG, you mean, like, those cool new moves with secondary effects? Gosh, the ability's description would never have led me to believe that. When it says: "boosts moves with secondary effects," I thought it meant without secondary effects. /sarcasm

masterful, you need to learn that sometimes, people aren't retards. Which is how you treat everyone.


To quote Dr. Suess: "I said what I meant and I meant what I said."



Will edit in more team-rating later.

 
sorry, SlimMan, but from my experiences, Sheer Force negates LO recoil for the moves it boosts, and (you probably know this) doesn't negate recoil from the moves that naturally cause recoil.
Magnezone isn't really necessary because you aren't running a Dragon-Type sweeper. You already have great ways of dealing with Nattorei and other steels (i. e. Blaziken) and don't have too much of a problem so that you'd need Magnezone.
You also already have an electric type.
Therefore, I suggest you run a different steel-type over Magnezone because steels are still extremely useful to stop Dragons.
Since you've been going the bulky attacker route, I have two main suggestions:
1.Ferrothorn. It can take the Water attacks aimed at Nidoking and Blaziken, the grass/electric attacks aimed at Suicune, and can Thunder Wave stuff and lay hazards to help your relatively slower team to outpace and out KO the competition.
This is the set:
move 1: Spikes
move 2: Leech Seed / Stealth Rock
move 3: Gyro Ball / Protect / Thunder Wave
move 4: Power Whip / Protect
nature: Relaxed
item: Leftovers / Shed Shell
evs: 252 HP / 48 Def / 208 SpDef
ivs: 0 Spe
2. Jirachi. First, it pisses people off and makes them ragequit, which is always fun. It can also spread paralysis, and wouldn't add another fighting weakness. However, its synergy isn't as good.

I think Ferrothorn would therefore best help your team's apparent goal: to be bulky and yet kill stuff. Ferrothorn is bulky, it can kill stuff, and it can support.

Hope this helps.
 
i'll make a change to the EVs for Zap. Never knew about LO on Nidoking i'll def change that and add flamethrower. i'll try out SD on blaze and max speed on Nido & Scrafty. i'll test it with changes tomorrow and read comments again incase i missed something
 
I think my computer is buggy then. Cuz I can assure you that on several occasions, after having checked to make sure I selected Sheer Force, I lost 10% per move.

If you have problems with Pokemon Online, take a screenshot\log and file a bug report. Don't repeatedly spam up this guy's thread claiming that Life Orb\Sheer Force doesn't do what all prior research has shown.
 
You're playing DW. And you are using a Nattorei. Thus, you MUST use shed shell on it. Being a Shandera bait is not what you want, specially cause few pokes in your team can takes hit. And you already have leech seed + protect for healing.
Shed Shell is a must.
Good team!
 
sorry, SlimMan, but from my experiences, Sheer Force negates LO recoil for the moves it boosts, and (you probably know this) doesn't negate recoil from the moves that naturally cause recoil.

I do know what it is supposed to do. But when I said that mine doesn't, people freaked out.

If you have problems with Pokemon Online, take a screenshot\log and file a bug report. Don't repeatedly spam up this guy's thread claiming that Life Orb\Sheer Force doesn't do what all prior research has shown.

I wasn't ever saying that it doesn't negate LO. I was saying that, for some reason, it doesn't for me. I said that once and other people pounced on me. I would hardly call it spam. The research wasn't in question at all.

But, you're the authority, so I'll do as you say.

----------------------------

Ok, now for some actual rating. Scrafty should have a Jolly nature so that it can out-speed base 110's and 111's after a single Dragon Dance. These groups contain notable threats, such as Lati@s, Thundurus, and Tornadus. It's important to be able to KO them before they severely cripple Scrafty. Moxie will give you plenty of power to make up for not running Adamant.

I see nothing wrong with Suicune.

On Ferrothorn, I personally prefer Power Whip over Gyro Ball. It allows you to beat Water-types, who are one of the main groups that Ferrothorn will be switching in on anyway. However, Grass is resisted by so many things that Gyro Ball is still a valid option. Also, I think Spikes is a better choice on Ferrothorn than Stealth Rock. Ferrothorn can cause a lot of switches, and Spikes allows him to take advantage of them more than once. It can rack up more damage than Stealth Rock against many pokemon. But, again, it's your choice.

Zapdos should have 32 Speed EVs so that it can out-speed max speed Tyranitar. This allows it to stall out Stone Edge with Roost and Pressure. Take the 16 EVs that you need from Def.

Blaziken has only Physical moves, so the 4 Sp Atk EVs are useless. Move them into HP or one of the defenses. Also, Blaziken will be really fast after a turn or two, so I recommend giving it an Adamant nature to do more damage.

Lastly, Nidoking could benefit from a Timid nature in order to out-speed Heatran. But Heatran isn't the most common thing around, so it's not necessary at all.

This was another really short rate, but I hope it helped a little. GL with your team, Chaos Angel.
 
Back
Top