Sevi 7
Semi-retired
[OVERVIEW]
Seaking is a pretty pathetic Pokemon in UU. It's only faster than the tier's slowest Pokemon, it's 2HKOed or 3HKOed by most of the metagame, its Attack and Special stats are only average at best, and it has a barren movepool. Even Agility doesn't give Seaking anything unique, since Seadra can pack both Hydro Pump and Agility. To make matters worse, Articuno also gets Agility and is better in almost every way.
With Seaking having such a hard time standing out, you may be surprised that it has a niche. Seaking can be an Agility mixed attacker, just like Articuno, but with a slightly higher Attack stat. That Attack difference makes Tentacruel, one of Articuno's most common checks, more manageable. Furthermore, Dugtrio cannot KO Seaking with a critical hit, meaning Seaking can set up on it without fear, unlike Articuno. These benefits don’t really make up for Seaking’s shortcomings, but it can find itself some success in the metagame.
[SET]
Name: Agility Mixed Attacker
Move 1: Double-Edge
Move 2: Blizzard
Move 3: Hyper Beam
Move 4: Agility
[SET COMMENTS]
Set Description
=========
This set is Seaking's best chance at sweeping. Double-Edge does the most damage on average and is unresisted by most of the metagame. It allows Seaking to take on Tentacruel, which is almost always 3HKOed if a critical hit occurs. Therefore, Tentacruel cannot use Rest over and over again against Seaking as reliably as it can against Articuno, which is Seaking's biggest niche. Blizzard is used to 2HKO Dugtrio, Dragonite, and Dodrio as well as 3HKO Tangela. Hyper Beam KOes foes from higher health than Double-Edge. Notably, Double-Edge followed by Hyper Beam can KO Kadabra from full health, while critical hit Double-Edge and a subsequent Hyper Beam can KO Electabuzz and Raichu. Agility mitigates Seaking’s terrible Speed and bypasses paralysis's Speed drop so Seaking can sweep even when paralyzed.
It is nearly impossible for Seaking to sweep or beat Tentacruel without a Speed boost, so Seaking needs to find the opportunity to set up. The simplest way is to switch Seaking in against a sleeping Pokemon. The ideal scenario would be to weaken Tentacruel and switch Seaking in as it uses Rest. Seaking can then set up and potentially 3HKO Tentacruel before it can attack. However, it can be difficult to predict when Tentacruel will use Rest, especially if the opponent knows you have a Seaking. Predicting wrong means a huge loss of momentum, as Seaking is forced to switch it out, making this strategy risky. Fortunately, Seaking can set up against any sleeping Pokemon. Therefore, Hypno with Hypnosis, Tangela, and Haunter pair well with Seaking. Putting a Pokemon to sleep can last up to seven turns, so this is Seaking's safest option. Another strategy is to switch Seaking in against a slower or paralyzed Pokemon that is in KO range, pressuring the opponent to switch out. Seaking can set up instead of going for the KO, but be wary that your opponent may predict the Agility or be willing to sacrifice their Pokemon and go for an attack instead. One common situation like this is switching Seaking in against a paralyzed Kadabra that was hit by Seismic Toss. In this case, the opponent must decide if staying in to use Thunder Wave is worth the risk of predicting wrong and being KOed by Hyper Beam. Paying attention to a foe's HP and knowing when Seaking can KO is vital to its success.
[STRATEGY COMMENTS]
Other Options
=============
BubbleBeam can be used over Blizzard to hope for a Speed drop against an incoming check. The additional damage from BubbleBeam may be enough to put a Pokemon into KO range, whereas just setting up with Agility would force Seaking to switch out. Getting the Speed drop could also make switching a bit easier, as whatever switches in for Seaking would now be faster than the opponent's Pokemon. However, BubbleBeam is weaker than Blizzard, and it cannot KO Dugtrio after its Substitute breaks. Kangaskhan and Persian also go from a potential 3HKO to a 4HKO. Without Blizzard, Seaking's bad coverage becomes even worse and it struggles to damage Flying- and Grass-type Pokemon. Surf is Seaking's strongest special attack thanks to STAB and can be used instead of Blizzard or Hyper Beam. Surf always KOes Dugtrio after Substitute and always 3HKOes Kangaskhan and Persian, whereas Blizzard just has a chance to do both. Surf is also Seaking's best chance at beating Omastar by having a good chance to 4HKO. However, Blizzard's coverage and chance to freeze far outweigh Surf's benefits. Meanwhile, Hyper Beam is generally Seaking's strongest attack and Seaking has a much harder time sweeping without it.
Checks and Counters
===================
**Thunderbolt Users**: Thunderbolt 2HKOes or 3HKOes Seaking, making its users very dangerous. Haunter is the best choice to check Seaking, since it is immune to Double-Edge and Hyper Beam, and Blizzard only 4HKOes. Switching a healthy Haunter in stops all of Seaking's momentum, even after it has set up. However, Haunter should avoid switching into Blizzard, which can freeze, and a high damage critical hit can be enough for Seaking to KO Haunter first if it has already set up. Gyarados is another great choice. Seaking's Double-Edge only 4HKOes Gyarados, and the recoil damage guarantees that Gyarados's Thunderbolt will 2HKO. Seaking's only hope to KO a healthy Gyarados is to land critical hit Double-Edge followed by critical hit Hyper Beam, or to freeze with Blizzard. Electabuzz and Raichu 2HKO Seaking and have Thunder Wave to force Seaking to use Agility again. Raichu can also use Agility to outspeed Seaking. Electabuzz and Raichu do have to be careful about switching into a Seaking that has already set up, as critical hit Double-Edge followed by Hyper Beam KOes them.
**Rest Users**: Bulky Rest users can stop Seaking from sweeping, constantly healing until Seaking KOes itself from Double-Edge's recoil damage. This situation is also known as a Rest loop. Omastar is the best choice, as Double-Edge, Blizzard, and Hyper Beam barely damage it, giving it several chances to paralyze Seaking with Body Slam before needing to use Rest. However, Omastar is afraid of Blizzard's freeze, and it needs to be wary of Surf Seaking, which can 4HKO Omastar to prevent safe Rest looping. Hypno and Vaporeon can also safely Rest loop. Seaking needs two critical hits to 3HKO them, and it takes an average of 20% recoil damage every Rest cycle. In addition, Hypno can paralyze Seaking with Thunder Wave before it needs to use Rest and weaken or even KO Seaking with Psychic. Tentacruel can be 3HKOed by Seaking's Double-Edge if one attack is a critical hit, but Seaking has a relatively low critical hit rate, so Tentacruel can sometimes survive Rest looping it.
**Kangaskhan and Persian**: Kangaskhan and Persian 3HKO Seaking and are not likely to get 3HKOed back. Therefore, they can usually KO Seaking first if they switch into Seaking as it uses Agility or to revenge kill. Kangaskhan is the better choice because Body Slam can paralyze Seaking, and a critical hit Body Slam followed by Hyper Beam will 2HKO. Persian's Slash and Hyper Beam can combine to 2HKO, although both moves need a high damage roll, and Thunderbolt 3HKOes while having a small chance to paralyze. However, a +2 Seaking with Surf can 3HKO them first.
[CREDITS]
- Written by: [[Sevi 7, 505149]]
- Quality checked by: [[Plague von Karma, 236353], [phoopes, 96315]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]
Seaking is a pretty pathetic Pokemon in UU. It's only faster than the tier's slowest Pokemon, it's 2HKOed or 3HKOed by most of the metagame, its Attack and Special stats are only average at best, and it has a barren movepool. Even Agility doesn't give Seaking anything unique, since Seadra can pack both Hydro Pump and Agility. To make matters worse, Articuno also gets Agility and is better in almost every way.
With Seaking having such a hard time standing out, you may be surprised that it has a niche. Seaking can be an Agility mixed attacker, just like Articuno, but with a slightly higher Attack stat. That Attack difference makes Tentacruel, one of Articuno's most common checks, more manageable. Furthermore, Dugtrio cannot KO Seaking with a critical hit, meaning Seaking can set up on it without fear, unlike Articuno. These benefits don’t really make up for Seaking’s shortcomings, but it can find itself some success in the metagame.
[SET]
Name: Agility Mixed Attacker
Move 1: Double-Edge
Move 2: Blizzard
Move 3: Hyper Beam
Move 4: Agility
[SET COMMENTS]
Set Description
=========
This set is Seaking's best chance at sweeping. Double-Edge does the most damage on average and is unresisted by most of the metagame. It allows Seaking to take on Tentacruel, which is almost always 3HKOed if a critical hit occurs. Therefore, Tentacruel cannot use Rest over and over again against Seaking as reliably as it can against Articuno, which is Seaking's biggest niche. Blizzard is used to 2HKO Dugtrio, Dragonite, and Dodrio as well as 3HKO Tangela. Hyper Beam KOes foes from higher health than Double-Edge. Notably, Double-Edge followed by Hyper Beam can KO Kadabra from full health, while critical hit Double-Edge and a subsequent Hyper Beam can KO Electabuzz and Raichu. Agility mitigates Seaking’s terrible Speed and bypasses paralysis's Speed drop so Seaking can sweep even when paralyzed.
It is nearly impossible for Seaking to sweep or beat Tentacruel without a Speed boost, so Seaking needs to find the opportunity to set up. The simplest way is to switch Seaking in against a sleeping Pokemon. The ideal scenario would be to weaken Tentacruel and switch Seaking in as it uses Rest. Seaking can then set up and potentially 3HKO Tentacruel before it can attack. However, it can be difficult to predict when Tentacruel will use Rest, especially if the opponent knows you have a Seaking. Predicting wrong means a huge loss of momentum, as Seaking is forced to switch it out, making this strategy risky. Fortunately, Seaking can set up against any sleeping Pokemon. Therefore, Hypno with Hypnosis, Tangela, and Haunter pair well with Seaking. Putting a Pokemon to sleep can last up to seven turns, so this is Seaking's safest option. Another strategy is to switch Seaking in against a slower or paralyzed Pokemon that is in KO range, pressuring the opponent to switch out. Seaking can set up instead of going for the KO, but be wary that your opponent may predict the Agility or be willing to sacrifice their Pokemon and go for an attack instead. One common situation like this is switching Seaking in against a paralyzed Kadabra that was hit by Seismic Toss. In this case, the opponent must decide if staying in to use Thunder Wave is worth the risk of predicting wrong and being KOed by Hyper Beam. Paying attention to a foe's HP and knowing when Seaking can KO is vital to its success.
[STRATEGY COMMENTS]
Other Options
=============
BubbleBeam can be used over Blizzard to hope for a Speed drop against an incoming check. The additional damage from BubbleBeam may be enough to put a Pokemon into KO range, whereas just setting up with Agility would force Seaking to switch out. Getting the Speed drop could also make switching a bit easier, as whatever switches in for Seaking would now be faster than the opponent's Pokemon. However, BubbleBeam is weaker than Blizzard, and it cannot KO Dugtrio after its Substitute breaks. Kangaskhan and Persian also go from a potential 3HKO to a 4HKO. Without Blizzard, Seaking's bad coverage becomes even worse and it struggles to damage Flying- and Grass-type Pokemon. Surf is Seaking's strongest special attack thanks to STAB and can be used instead of Blizzard or Hyper Beam. Surf always KOes Dugtrio after Substitute and always 3HKOes Kangaskhan and Persian, whereas Blizzard just has a chance to do both. Surf is also Seaking's best chance at beating Omastar by having a good chance to 4HKO. However, Blizzard's coverage and chance to freeze far outweigh Surf's benefits. Meanwhile, Hyper Beam is generally Seaking's strongest attack and Seaking has a much harder time sweeping without it.
Checks and Counters
===================
**Thunderbolt Users**: Thunderbolt 2HKOes or 3HKOes Seaking, making its users very dangerous. Haunter is the best choice to check Seaking, since it is immune to Double-Edge and Hyper Beam, and Blizzard only 4HKOes. Switching a healthy Haunter in stops all of Seaking's momentum, even after it has set up. However, Haunter should avoid switching into Blizzard, which can freeze, and a high damage critical hit can be enough for Seaking to KO Haunter first if it has already set up. Gyarados is another great choice. Seaking's Double-Edge only 4HKOes Gyarados, and the recoil damage guarantees that Gyarados's Thunderbolt will 2HKO. Seaking's only hope to KO a healthy Gyarados is to land critical hit Double-Edge followed by critical hit Hyper Beam, or to freeze with Blizzard. Electabuzz and Raichu 2HKO Seaking and have Thunder Wave to force Seaking to use Agility again. Raichu can also use Agility to outspeed Seaking. Electabuzz and Raichu do have to be careful about switching into a Seaking that has already set up, as critical hit Double-Edge followed by Hyper Beam KOes them.
**Rest Users**: Bulky Rest users can stop Seaking from sweeping, constantly healing until Seaking KOes itself from Double-Edge's recoil damage. This situation is also known as a Rest loop. Omastar is the best choice, as Double-Edge, Blizzard, and Hyper Beam barely damage it, giving it several chances to paralyze Seaking with Body Slam before needing to use Rest. However, Omastar is afraid of Blizzard's freeze, and it needs to be wary of Surf Seaking, which can 4HKO Omastar to prevent safe Rest looping. Hypno and Vaporeon can also safely Rest loop. Seaking needs two critical hits to 3HKO them, and it takes an average of 20% recoil damage every Rest cycle. In addition, Hypno can paralyze Seaking with Thunder Wave before it needs to use Rest and weaken or even KO Seaking with Psychic. Tentacruel can be 3HKOed by Seaking's Double-Edge if one attack is a critical hit, but Seaking has a relatively low critical hit rate, so Tentacruel can sometimes survive Rest looping it.
**Kangaskhan and Persian**: Kangaskhan and Persian 3HKO Seaking and are not likely to get 3HKOed back. Therefore, they can usually KO Seaking first if they switch into Seaking as it uses Agility or to revenge kill. Kangaskhan is the better choice because Body Slam can paralyze Seaking, and a critical hit Body Slam followed by Hyper Beam will 2HKO. Persian's Slash and Hyper Beam can combine to 2HKO, although both moves need a high damage roll, and Thunderbolt 3HKOes while having a small chance to paralyze. However, a +2 Seaking with Surf can 3HKO them first.
[CREDITS]
- Written by: [[Sevi 7, 505149]]
- Quality checked by: [[Plague von Karma, 236353], [phoopes, 96315]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]
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