This certainly was a fun meta. Like most other people here, I am saddened by it not being made permanent on the main server.
Agreed with the buff of support, as said in my previous post. Very much needed in defense, so that it can survive the harsher DPS attacks whilst still supporting your own DPS'er/healer from being attacked with say the use of either stop or using acupressure to gain a little bit of health back.11th on the ladder last time I checked.
Fun metagame all around. I feel Supports need to be buffed in some form or another, because I usually felt incredibly underwhelmed by the usefulness (or lack of) of any Support I got.
Granted I also mostly got matched with people who had 1000 elo, so.
As seen in the replay below, getting a tank, a healer, and a DPS can be... Well, pretty devastating if you can eliminate their healer quick enough.
All the classes really have one or two moves that I always want to get and then some moves I don't want at all.
Leech Seed + Toxic are amazing for the DPS. Same with any AoE attack. Freezeshock was... Very underwhelming. Haha. Thunder+Thunderbolt and Fire Blast+Flamethrower on the other hand felt like a nice way to burst down a target, such as a healer, again, as demonstrated in the replay below.
Soft Boiled, Reflect, and Hold Hands were some of the best moves to have on my Healer. Also, PSA everybody. Don't click Ice Beam with your healer almost ever. It does basically nothing. Tanks that have Seismic Toss and Follow Me/Meditate are hilariously good. Helping Hand is very nice to have if the DPS isn't in the centre from the start of the match. Evasion seems useless on Tanks, honestly.
Will say more later, but these are first thoughts.
Ohh, that makes Evasion sound a lot better now. Didnt know it worked that way. pretty nice, honestly.Agreed with the buff of support, as said in my previous post. Very much needed in defense, so that it can survive the harsher DPS attacks whilst still supporting your own DPS'er/healer from being attacked with say the use of either stop or using acupressure to gain a little bit of health back.
However, I must disagree with the evasion part. Evasion on a tank is literally almost a godsend. Consider this another way: If a DPS'er is in middle position and is able to give off an air cutter/storm which basically spreads across a team, if you have the following set: "meditate, helpinghand, protect, seismictoss" meditate draws in all foes attacks, whilst evasion makes it so it does not take damage for itself. It's honestly a really nice tactic as well in terms of a DPS'er using a mutilate set too. Considering the fact that DPS'ers main priority is to get a tank down so it won't use meditate/follow me to draw fire to most attacks, then take down the healer if still alive. Since mutilate is direct, this could essentially save your tank for that turn, rendering the opponent's DPS useless, while you deal damage with your own DPS'er, as well as curing your tank with the healer.