(This event is active for the month of December, in UTC time.)
Season's Beatings 2022:
The Conquering Northern King!
Season's Beatings 2022:
The Conquering Northern King!
Participation Flow
Signup Process
- During the month of December 2022 in UTC time, your first signup to challenge this event costs nothing.
- Use the Casual Discussion Thread to share strategies and ask for advice on how to maximize your team's score!
- As a test, this event will offer only a single difficulty mode.
- Signups from the same player, to challenge a difficulty they have already attempted, cost 8 JC.
- Signups after the event's signup month additionally require that a Festive Event Voucher be spent per player per challenge.
- Sign-ups made during the event period will use Generation 8 mechanics.
- Sign-ups made after the event period (via a Voucher) will use Generation 9 mechanics.
- Each player may play in up to two challenges at a time. Each simultaneous challenge must be with a different teammate.
- Challenge signups that haven't been taken by a referee by the end of January 2023 UST, except for challenges made using a Festive Event Voucher, will expire and become invalid.
- Festive Event Vouchers (and Harvest Event Vouchers) are presently unobtainable, but are slated to become rewards for certain Gen 9 Facilities.
- Players will form teams of two as they sign up, and they will bring two Pokemon each.
- The battles will be 4vX Raid Battles. All of your team's participating Pokemon will be in play at once.
- Abilities and Moves that affect your entire allied team are of heightened importance.
- You will play against a single continuous Raid Boss Encounter. The Boss will reset their status at specified intervals, and there could be a slew of additional opponents, but this encounter is one single large battle for all purposes.
- The Raid Boss will act according to a Boss Behavior System, detailed below. The minor opponents will act according to scripted behavior sets chosen at random.
- Your challenging team may post orders for your Pokemon in whatever order you like. Teammates may each post orders for their pair, take turns alternating orders for a single Pokemon at a time, sandwich one trainer's post between two of the other trainer's posts, or any other configuration they need. The order in which Pokemon receive their orders is relevant for battle mechanics, detailed below.
- Pokemon may receive orders only from their own trainer. Each teammate is required to post orders for their Pokemon each round.
- If either trainer has all of their Pokemon fainted, your challenge ends.
- Once all of your team's Pokemon have been issued orders, the behaviors of opponents will be generated and the round will be reffed. Your team won't get a chance to respond to the behaviors generated, so be sure to make use of each team members' allowed substitutions.
- The Raid Boss will, at times, perform moves or actions that their species would not normally know.
- Scripted opponents disregard the substitution restrictions placed on human players. Their substitutions work as written, and should be evaluated as conditional behaviors, rather than as traditional substitutions.
teams are scored based number of phases cleared, and their healthiness when doing so.
Per-Phase Rewards:
For each phase completed, the trainers in a team each receive 3 TC and 3 RC.
For each phase in which they reffed at least one round of actions, the referee receives 3 TC, 3 RC, and 2 JC.
Completion Rewards:
Each trainer in a team receives the following cumulative rewards, based on the number of phases they complete.
For each reward tier with multiple choices, the trainer may choose to claim either the main reward or the currency. The first reward tier consists of items slated for Generation 9 reworks. You will take them.
Phases Beaten | Rewards |
---|---|
1 | 1x Enigma Stone, 1x Destiny Knot, 1x Lucky Egg, and 1x Exp. Share. |
2 | Delibird 5* -or- 12 RC; and 1x Sticky Barb, 1x Eject Button, and 1x Red Card -or- 7 RC |
3 | 1x "Terrain Seeds" Bundle, 1x Gem Bundle, and 1x Type Resist Berry Bundle. |
4 | Glastrier 3* or 25 TC. |
Furthermore, each trainer in a team that defeats the Raid Boss receives the following cumulative rewards, based on the number of remaining Recoveries and Chills on the team total:
Remaining Recoveries and Chills | Additional Reward |
---|---|
Up to 5 | No additional reward. |
From 6 to 10 | 2x Academy Credit |
From 11 to 20 | 1x Sovereign Magnificence and 1x Sovereign Malevolence |
From 21 to 27 | 1x |
28 or more | 1x Proof of Lunacy |
This event offers specific unique items, detailed here.
Academy Credit
A mark of respect from a regulatory organization that both teaches and manages the training and care of certain highly dangerous Pokemon.
Can be exchanged for certain irreplaceable rewards.
Iceroot Carrot
A bizarre carrot capped with a layer of ice that just won't melt...
When used on an Ice-type Pokemon who is at maximum level, unlocks one of that Pokemon's advanced techniques. Unusable until Generation 9.
After use, exists in the profile as a trophy Key Item with no effect.
Proof of Lunacy
A trophy Key Item with no effect.
A reminder that you possess indomitable will and questionable judgment.
These held items can't be equipped in battle until the launch of BBP Generation 9.
Sovereign Magnificence
You can't have more than one (1) "Sovereign" item in your backpack, per battle.
If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP.
(Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.)
Sovereign Malevolence
You can't have more than one (1) "Sovereign" item in your backpack, per battle.
If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En.
(Rounded normally, to a minimum of 1.)
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