Facility Season's Beatings 2022 - The Conquering Northern King!

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
(This event is active for the month of December, in UTC time.)

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Season's Beatings 2022:
The Conquering Northern King!

Participation Flow

Signup Process
  • During the month of December 2022 in UTC time, your first signup to challenge this event costs nothing.
    • Use the Casual Discussion Thread to share strategies and ask for advice on how to maximize your team's score!
    • As a test, this event will offer only a single difficulty mode.
    • Signups from the same player, to challenge a difficulty they have already attempted, cost 8 JC.
    • Signups after the event's signup month additionally require that a :snow mail:Festive Event Voucher be spent per player per challenge.
  • Sign-ups made during the event period will use Generation 8 mechanics.
    • Sign-ups made after the event period (via a Voucher) will use Generation 9 mechanics.
  • Each player may play in up to two challenges at a time. Each simultaneous challenge must be with a different teammate.
  • Challenge signups that haven't been taken by a referee by the end of January 2023 UST, except for challenges made using a :snow  mail:Festive Event Voucher, will expire and become invalid.
  • :snow mail:Festive Event Vouchers (and :space mail:Harvest Event Vouchers) are presently unobtainable, but are slated to become rewards for certain Gen 9 Facilities.
Battle Flow
  • Players will form teams of two as they sign up, and they will bring two Pokemon each.
  • The battles will be 4vX Raid Battles. All of your team's participating Pokemon will be in play at once.
    • Abilities and Moves that affect your entire allied team are of heightened importance.
    • You will play against a single continuous Raid Boss Encounter. The Boss will reset their status at specified intervals, and there could be a slew of additional opponents, but this encounter is one single large battle for all purposes.
  • The Raid Boss will act according to a Boss Behavior System, detailed below. The minor opponents will act according to scripted behavior sets chosen at random.
    • Your challenging team may post orders for your Pokemon in whatever order you like. Teammates may each post orders for their pair, take turns alternating orders for a single Pokemon at a time, sandwich one trainer's post between two of the other trainer's posts, or any other configuration they need. The order in which Pokemon receive their orders is relevant for battle mechanics, detailed below.
    • Pokemon may receive orders only from their own trainer. Each teammate is required to post orders for their Pokemon each round.
    • If either trainer has all of their Pokemon fainted, your challenge ends.
    • Once all of your team's Pokemon have been issued orders, the behaviors of opponents will be generated and the round will be reffed. Your team won't get a chance to respond to the behaviors generated, so be sure to make use of each team members' allowed substitutions.
    • The Raid Boss will, at times, perform moves or actions that their species would not normally know.
    • Scripted opponents disregard the substitution restrictions placed on human players. Their substitutions work as written, and should be evaluated as conditional behaviors, rather than as traditional substitutions.
Reward Structure
teams are scored based number of phases cleared, and their healthiness when doing so.

Per-Phase Rewards:
For each phase completed, the trainers in a team each receive :rare candy:3 TC and :amulet coin:3 RC.

For each phase in which they reffed at least one round of actions, the referee receives :rare candy:3 TC, :amulet coin:3 RC, and :tea:2 JC.

Completion Rewards:
Each trainer in a team receives the following cumulative rewards, based on the number of phases they complete.

For each reward tier with multiple choices, the trainer may choose to claim either the main reward or the currency. The first reward tier consists of items slated for Generation 9 reworks. You will take them.
Phases BeatenRewards
1​
1x :enigma stone:Enigma Stone, 1x :destiny knot:Destiny Knot, 1x :lucky egg:Lucky Egg, and 1x :exp share:Exp. Share.
2​
:delibird:Delibird 5* -or- 12 RC; and
1x :sticky barb:Sticky Barb, 1x :eject button:Eject Button, and 1x :red card:Red Card -or- 7 RC
3​
1x :misty seed:"Terrain Seeds" Bundle, 1x :ice gem:Gem Bundle, and 1x :yache berry:Type Resist Berry Bundle.
4​
:glastrier:Glastrier 3* or 25 TC.

Furthermore, each trainer in a team that defeats the Raid Boss receives the following cumulative rewards, based on the number of remaining Recoveries and Chills on the team total:
Remaining Recoveries and ChillsAdditional Reward
Up to 5​
No additional reward.
From 6 to 10​
2x :master ball:Academy Credit
From 11 to 20​
1x :meteorite:Sovereign Magnificence and 1x :azure flute:Sovereign Malevolence
From 21 to 27​
1x
Iceroot Carrot
28 or more​
1x :relic crown:Proof of Lunacy

This event offers specific unique items, detailed here.
:master ball:Academy Credit
A mark of respect from a regulatory organization that both teaches and manages the training and care of certain highly dangerous Pokemon.

Can be exchanged for certain irreplaceable rewards.
Iceroot Carrot
A bizarre carrot capped with a layer of ice that just won't melt...

When used on an Ice-type Pokemon who is at maximum level, unlocks one of that Pokemon's advanced techniques. Unusable until Generation 9.

After use, exists in the profile as a trophy Key Item with no effect.
:relic crown:Proof of Lunacy
A trophy Key Item with no effect.

A reminder that you possess indomitable will and questionable judgment.

These held items can't be equipped in battle until the launch of BBP Generation 9.
:meteorite:Sovereign Magnificence
You can't have more than one (1) "Sovereign" item in your backpack, per battle.

If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP.
(Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.)
:azure flute:Sovereign Malevolence
You can't have more than one (1) "Sovereign" item in your backpack, per battle.

If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En.
(Rounded normally, to a minimum of 1.)
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Battle Format
Generation 8:
  • 4vX Raid Battle
  • Megas: None
  • Z-Moves: None
  • Switching: OFF (KO)
  • Items: ON
  • DQ: 72 hours
  • Substitutions: 2 per Pokemon
  • Recoveries: 3 per Pokemon
  • Chills: 5 per Pokemon
  • Abilities: All
Generation 9:
  • 4vX Raid Battle
  • Advanced Techniques: None
  • Switching: OFF
  • Backpack Size: 2 per Trainer.
  • DQ: 72 hours
  • Substitutions: 2 per Pokemon
  • Recoveries: 3 per Pokemon
  • Chills: 5 per Pokemon
  • Abilities: All
Encounter Information
  • The move Wide Guard halves the damage that the affect team takes from moves that target multiple Pokemon, rather than its usual effects.
    • You will have to mitigate the many spread moves in this encounter through other means.
  • Moves that target "up to 3 targets" instead target the entire applicable team.
  • Each step, the Raid Boss takes multiple turns--one for each member of the player team (Including Fainted members.)
  • If the king takes multiple turns at the same priority, turns "intended for" earlier-ordered Pokemon are taken earlier.
  • The behaviors available to the Raid Boss and to the adds is determined by the current phase.
    • "Slot 1", "Slot 2" and so on refer to the sequence in which the player Pokemon were given orders this round. Damaging actions rolled from such a behavior target the player Pokemon in the mentioned Slot for that round.
    • If a Slot is empty (such as if a Pokemon has fainted), that Slot's damaging actions target Slot 1 if able.
    • Non-damaging actions that target only an ally, rolled by the Raid Boss' behaviors, target an add at random.
    • Other actions rolled for that behavior target that Slot if able.
  • The Raid Boss cannot miss. Adds can miss normally.
  • The Raid Boss is unaffected by actions that check its current or maximum HP.
  • Actions that the Raid Boss would perform simply cannot be prevented.
    • Example: The Raid Boss becomes paralyzed, asleep and confused. No rolls to fail to act are made. The Raid Boss acts anyway.
    • Example: The Raid Boss hits a Pokemon with Cursed Body, and their move becomes Disabled. The Raid Boss then uses that move again anyway.
    • Example: A player's Pokemon uses Snatch to steal one of the Raid Boss' moves. The player Pokemon performs the Snatched move. Then, the Raid Boss performs that move anyway.
  • Adds, when present, operate using simple scripted behaviors.
    • Behaviors of adds just target a player Pokemon at random.

Raid Encounter Phases
The Raid Boss Encounter is built out of sections called "phases". Each phase has its own distinct effects, that apply during that phase. Furthermore, the Raid Boss has a new HP pool every phase. Damage doesn't "spill over" between phases. Each time one phase ends, the next phase will start in the following round with the specified HP pool.

Reducing the Raid Boss' HP to 0 in any phase except the last phase of the encounter doesn't cause the Raid Boss to Faint. Instead, the Raid Boss will continue to act as normal for the remainder of the round. At the start of the next round, the encounter will enter the next phase, and the Raid Boss will gain that phase's HP pool.

Each time the phase changes, the following instructions occur:
  • All conditions (Major and Minor status, ongoing move effects, etc) are removed from the Raid Boss.
  • The negative stat stages of the Raid Boss, and the positive stat stages of the player team, are reset to 0.
  • Any remaining adds are removed from play. Even if those "same" adds are created by a later phase, new fresh adds are created.
The Raid Boss Encounter in The Conquering Northern King! consists of four (4) total phases. The first phase is always the "Opening Phase", and the last phase is always the "Enrage Phase".

The two phases in between are selected at random from among the "Middle Phases", listed below, when changing to that phase. The player team can't be sure what phase will come next until they enter that phase. Each middle phase can only occur once per encounter.

Encounter Progression
  1. Opening Phase: Always the first phase.
  2. Middle Phases:Two of these phases occur, chosen randomly. Each Middle Phase can occur only once per encounter.
    1. Invulnerable Phase. Works much like the opening phase, except that the boss cannot take damage.
    2. Leeching Phase. The player team suffers permanent Leech Seed. The boss uses frequent draining moves.
    3. Emperor Phase. The boss attacks while being showered with support moves from an add.
    4. Retaliating Phase. The boss frequently performs Counter, Mirror Coat, and Metal Burst.
  3. Enrage Phase: Always the last phase.
Phase Boss HP: 200

When the encounter enters this phase: Create a Caribolt add and a Coalossal add.

Boss Behaviors:
Slot 1: Glacial Lance / Astral Barrage / Solar Beam
Slot 2: Life Dew / Taunt / Helping Hand (Caribolt if alive, Coalossal otherwise)
Slot 3, 4: Taunt / Confusion / Mega Drain

Caribolt Behaviors:
Boomburst > Boomburst
IF you cannot use Boomburst THEN use Double-Edge.

Coalossal Behaviors:
Earthquake > Earthquake
IF you cannot use Earthquake THEN use Lava Plume.
Phase Boss HP: 1 (Special)

While the encounter is in this phase: The Raid Boss' HP can't change.

When the last add becomes Fainted: Move to the next phase.

When the encounter enters this phase: Create a Caribolt add, a Coalossal add, and a Grimmsnarl add.

Boss Behaviors:
Slot 1: Glacial Lance / Astral Barrage / Solar Beam
Slot 2: Life Dew / Taunt / Helping Hand
Slot 3 and 4: Encore / Heal Pulse / Snarl

Caribolt Behaviors:
Hyper Voice > Solar Blade

Coalossal Behaviors:
Meteor Beam > Heat Wave

Grimmsnarl Behaviors:
Spirit Break > Darkest Lariat
IF Reflect isn't on the Raid Boss' team THEN use Reflect.
IF Light Screen isn't on the Raid Boss' team THEN use Light Screen.
Phase Boss HP: 200

When the encounter enters this phase: The Raid Boss inflicts the Leech Seed status on each player Pokemon, and this status can't be removed during this phase.

Boss Behaviors:
Slot 1: Drain Punch / Giga Drain / Leech Life
Slot 2: Astral Barrage / Toxic / Blast Burn
Slot 3: Glacial Lance / Iron Defense / Hydro Vortex
Slot 4: Recover / Amnesia / Frenzy Plant
Phase Boss HP: 350

When the encounter enters this phase: Create a Grimmsnarl add.

Boss Behaviors:
Slot 1: Glacial Lance / Astral Barrage / Meteor Beam
Slot 2: Glacial Lance / Megahorn / Expanding Force
Slot 3: Astral Barrage / High Horsepower / Solar Beam
Slot 4: Solar Blade / Sky Attack / Razor Wind

Grimmsnarl Behaviors:
Helping Hand (The King) > Helping Hand (The King)
IF Reflect isn't on the Raid Boss' team THEN use Reflect.
IF Light Screen isn't on the Raid Boss' team THEN use Light Screen.
IF you can't use Helping Hand THEN use Spirit Break.
Phase Boss HP: 400

Boss Behaviors:

Slot 1: Glacial Lance / Solar Blade / High Horsepower
Slot 2: Astral Barrage / Skull Bash / Sky Attack
Slot 3: Counter / Taunt / Metal Burst
Slot 4: Mirror Coat / Taunt / Metal Burst
Phase Boss HP: 400

While the encounter is in this phase: The Raid Boss gains the condition "Conquering Might", and this condition cannot be removed.

Conquering Might effect:
While it is the subject's turn: Effects on Pokemon other than the Raid Boss are ignored. (Protection, abilities, and so on. Stages aren't effects.)

Boss Behaviors:
Slot 1: Glacial Lance / V-Create / Leaf Storm
Slot 2: Astral Barrage / Skull Bash / Sky Attack
Slot 3: Glacial Lance / Haze / Blizzard
Slot 4: Astral Barrage / Haze / Meteor Beam


Enemy Profiles

Calyrex-I
★★★★★

Regal nature ( Special Modifier )
Typing: Psychic/Ice
Abilities: As One

HP: Varies
Attack: 12
Defen.: 11
Sp.Atk: 12
Sp.Def: 11
Speed: 50
Size: 2
Weight: 1

Caribolt
★★★★

Serious nature ( +None, -None )
Typing: Grass/Electric
Abilities: Overgrow HA: Galvanize

HP: 90
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5

Coalossal
★★★★

Serious nature ( +None, -None )
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body HA: Flash Fire

HP: 100
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7

Grimmsnarl
★★★★

Serious nature ( +None, -None )
Typing: Dark/Fairy
Abilities: Prankster, Frisk HA: Pickpocket

HP: 95
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
sorry to all for the delay in getting this up; it is both overtime season and generational update-cramming time. (I still owe p2 prose in his tree, as well.)

@ me in the casual thread on on disc if a piece of critical info is missing, or if something is unclear.

i'll unlock this when I have a moment to myself to read my @'s and make corrections.
 
Doing a run with TheEver, I'm using Isabella the Incineroar @ Shell Bell and Aurora the Snorlax @ Leftovers and she'll be using Equilibra and Stratagem
:ss/Incineroar:
Incineroar [Isabella] (F)
Stage 4*
Types: Fire, Dark

Abilities:
Blaze, Intimidate (Unlocked)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Burning Jealousy
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power (Psychic)
Hyper Beam
Iron Head
Knock Off
Lash Out
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scorching Sands
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/snorlax:
Snorlax [Aurora] (F)
Stage 4*
Types: Normal

Abilities:
Immunity, Thick Fat, Gluttony (Unlocked)

Nature: Impish (+Def, -SpA)

Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9

Attacks:
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Celebrate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Happy Hour
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power (Flying)
High Horsepower
Hold Back
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Splash
Steel Roller
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Terrain Pulse
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt


Queue:
epicdrill, TheEver (unconfirmed)
 
Doing a run with TheEver, I'm using Isabella the Incineroar @ Shell Bell and Aurora the Snorlax @ Leftovers and she'll be using Equilibra and Stratagem
:ss/Incineroar:
Incineroar [Isabella] (F)
Stage 4*
Types: Fire, Dark

Abilities:
Blaze, Intimidate (Unlocked)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Burning Jealousy
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power (Psychic)
Hyper Beam
Iron Head
Knock Off
Lash Out
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scorching Sands
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/snorlax:
Snorlax [Aurora] (F)
Stage 4*
Types: Normal

Abilities:
Immunity, Thick Fat, Gluttony (Unlocked)

Nature: Impish (+Def, -SpA)

Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9

Attacks:
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Celebrate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Happy Hour
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power (Flying)
High Horsepower
Hold Back
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Splash
Steel Roller
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Terrain Pulse
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
you two are with me
Queue:
epicdrill, TheEver (unconfirmed) [Ref: shadowpea]
 
shadowpea and I will be plagiarizing the above run. I will be using Stratagem @ Life Orb and Equilibra @ Leftovers
:ss/stratagem:
Stratagem [Mantle] (genderless)
Stage: 3
Types: Rock

Abilities:
Levitate / Technician / Sniper (H) [UNLOCKED]

Nature: Quirky

Stats:
HP:
95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Heat Wave
Hidden Power [Ghost]
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
:ss/Equilibra:
Equilibra [Kilometer] (genderless)
Stage: 3
Types: Steel/Ground

Abilities:
Levitate / Bulletproof / Justified (H) [UNLOCKED]

Nature: Hardy

Stats:
HP:
95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power [Grass]
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up

Queue:
epicdrill, TheEver (unconfirmed) [Ref: shadowpea]
XenonHero126, Shadowpea (unconfirmed)
 
Last edited:
Confirming the run with epic with Stratagem @ Scope Lens and Equilibra @ Shell Bell. shadowpea


Means
Stratagem
★★★★☆

"Fire in the, fire in the hole."

Types:

Abilities: Levitate / Technician / Sniper (Unlocked)
Nature: Modest (+1 SpA, -1 Atk)

Stats
HP: 95
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks (85)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Meteor Beam
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt

Trials
Equilibra
★★★☆☆

"We're motivated by the scars that we're made of."

Types:

Abilities: Levitate / Bulletproof / Justified (Unlocked)
Nature: Serious

Stats
HP: 95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 4

Attacks (61)
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power (Grass)
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud-Slap
Mud Shot
Mud Sport
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up

Queue:
XenonHero126, Shadowpea (unconfirmed)
 
Inviting Dogfish44 to a challenge. Bringing Coalossal with Charcoal and Incineroar with Muscle Band.


Coalossal [Prometheus] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Rock/Fire

Abilities:
Steam Engine/Flame Body/Flash Fire

Stats:


HP: 100
Atk: Rank 6
Def: Rank 9
SpA: Rank 6
SpD: Rank 7
Spe: 30
Size Class: 5
Weight Class: 7

Attacks:
Ancient Power
Attract
Block
Body Press
Body Slam
Bulldoze
Burn Up
Dig
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Giga Impact
Gyro Ball
Heat Crash
Heat Wave
Heavy Slam
High Horsepower
Hyper Beam
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Mud-Slap
Overheat
Protect
Rapid Spin
Reflect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Tomb
Round
Sand Tomb
Sandstorm
Scald
Self-Destruct
Sleep Talk
Smack Down
Smokescreen
Snore
Solar Beam
Spikes
Stealth Rock
Stone Edge
Substitute
Tackle
Tar Shot
Will-O-Wisp


Incineroar [Kharnov] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Stage: 4

Profile:
Attitude:
Background:

Type:

Fire/Dark

Abilities:
Blaze/Intimidate

Stats:


HP: 95
Atk: Rank 9 (+)
Def: Rank 7
SpA: Rank 5 (-)
SpD: Rank 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Burning Jealousy
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power Grass
Hyper Beam
Iron Head
Knock Off
Lash Out
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scorching Sands
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up


=======================
Additionally, since we're able to take up to two challenges, I'm offering my services as a free agent. I can either use the Pokemon above, or another set of Pokemon.

Queue:
XenonHero126, Shadowpea (unconfirmed)
Maxim, Dogfish44 (unconfirmed)
Maxim, ??? (unconfirmed)
 
shadowpea and I will be plagiarizing the above run. I will be using Stratagem @ Life Orb and Equilibra @ Leftovers
:ss/stratagem:
Stratagem [Mantle] (genderless)
Stage: 3
Types: Rock

Abilities:
Levitate / Technician / Sniper (H) [UNLOCKED]

Nature: Quirky

Stats:
HP:
95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Spe: 130
Size Class: 2
Weight Class: 3

Attacks:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Heat Wave
Hidden Power [Ghost]
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt
:ss/Equilibra:
Equilibra [Kilometer] (genderless)
Stage: 3
Types: Steel/Ground

Abilities:
Levitate / Bulletproof / Justified (H) [UNLOCKED]

Nature: Hardy

Stats:
HP:
95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power [Grass]
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up

Queue:
epicdrill, TheEver (unconfirmed) [Ref: shadowpea]
XenonHero126, Shadowpea (unconfirmed)
confirming with Snorlax @ Leftovers and Volkraken @ Wise Glasses

Totoro the Snorlax ♂
Stage 4*

Type: Normal
Ability:
Immunity / Thick Fat / Gluttony (HA, Unlocked)
Nature: Impish (+Def, -SpA)

Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9

Attacks:
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Celebrate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Happy Hour
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power [Fairy]
High Horsepower
Hold Back
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Splash
Steel Roller
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Terrain Pulse
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt

View attachment 398090
Flaming Cheeto the Volkraken ♂
Stage 3*

Type: Water/Fire
Abilities:
Analytic / Infiltrator / Pressure (HA, unlocked)
Nature: Bashful (neutral)

Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
 
Dogfish had to cancel due to something known as "IRL". Not sure what that is but we'll make do.

Inviting shadowpea to a run. Bringing Crustle w/ Leftovers and Equilibra w/ Shell Bell


Crustle [Pandora] (F)
Nature: Careful (+2 SpD, -1 SpA)
Stage: 5

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Bug/Rock

Abilities:
Sturdy/Shell Armor/Weak Armor

Stats:


HP: 85
Atk: Rank 8
Def: Rank 9
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 45
Size Class: 3
Weight Class: 5

Attacks:
Aerial Ace
Attract
Block
Body Press
Bug Bite
Bulldoze
Confide
Counter
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Frustration
Fury Cutter
Giga Impact
Heavy Slam
Hidden Power Ghost
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Meteor Beam
Nature Power
Night Slash
Poison Jab
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Rototiller
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Shadow Claw
Shell Smash
Skitter Smack
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spikes
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor



Equilibra [Tyria] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Steel/Ground

Abilities:
Levitate/Stalwart/Justified

Stats:


HP: 95
Atk: Rank 4
Def: Rank 7
SpA: Rank 9
SpD: Rank 8
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power Grass
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up


===========================
Inviting Doduodrio to a run. Bringing Incineroar with Leftovers and Equilibra with Shell Bell


Incineroar [Kharnov] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Stage: 4

Profile:
Attitude:
Background:

Type:

Fire/Dark

Abilities:
Blaze/Intimidate

Stats:


HP: 95
Atk: Rank 9 (+)
Def: Rank 7
SpA: Rank 5 (-)
SpD: Rank 7
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Burning Jealousy
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power Grass
Hyper Beam
Iron Head
Knock Off
Lash Out
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scorching Sands
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up


Equilibra [Tyria] (-)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Steel/Ground

Abilities:
Levitate/Stalwart/Justified

Stats:


HP: 95
Atk: Rank 4
Def: Rank 7
SpA: Rank 9
SpD: Rank 8
Spe: 60
Size Class: 2
Weight Class: 4

Attacks:
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power Grass
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up

================
Both of you, please let me know if you have better suggestions for items or Pokemon. I'm not buying anything else until Gen 9 though.

Queue:
XenonHero126, Shadowpea (confirmed)
Maxim, Shadowpea (unconfirmed)
Maxim, Doduodrio (unconfirmed)
 
Inviting shadowpea to a run. Bringing Crustle w/ Leftovers and Equilibra w/ Shell Bell


Crustle [Pandora] (F)
Nature: Careful (+2 SpD, -1 SpA)
Stage: 5

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Bug/Rock

Abilities:
Sturdy/Shell Armor/Weak Armor

Stats:


HP: 85
Atk: Rank 8
Def: Rank 9
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 45
Size Class: 3
Weight Class: 5

Attacks:
Aerial Ace
Attract
Block
Body Press
Bug Bite
Bulldoze
Confide
Counter
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Frustration
Fury Cutter
Giga Impact
Heavy Slam
Hidden Power Ghost
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Meteor Beam
Nature Power
Night Slash
Poison Jab
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Rototiller
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Shadow Claw
Shell Smash
Skitter Smack
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spikes
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor




undefined
confirming with Snorlax @ Leftovers and Volkraken @ Wise Glasses

Totoro the Snorlax ♂
Stage 4*

Type: Normal
Ability:
Immunity / Thick Fat / Gluttony (HA, Unlocked)
Nature: Impish (+Def, -SpA)

Stats:
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30
Size Class: 4
Weight Class: 9

Attacks:
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Celebrate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Happy Hour
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power [Fairy]
High Horsepower
Hold Back
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Splash
Steel Roller
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Terrain Pulse
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt

View attachment 398090
Flaming Cheeto the Volkraken ♂
Stage 3*

Type: Water/Fire
Abilities:
Analytic / Infiltrator / Pressure (HA, unlocked)
Nature: Bashful (neutral)

Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
 
Confirming Maxim's challenge with :snorlax: Lenny the Snorlax @ :leftovers: Leftovers and :escavalier: Lance the Escavalier @ :muscle band: Muscle Band.

Copy this said:
Code:
[SPOILER="Lenny - Snorlax (4*)"]
:SS/Snorlax:
Species: Lenny - Male - Stage 4
Types: Normal
Abilities: Immunity / Thick Fat / (Unlocked) Gluttony
[SPOILER="Description"]
Profile:
Lenny is an avid movie buff! His favorite movies are action movies, especially the ones featuring his favorite superhero: Crobatman! Before battles, he likes to strike a pose and say a catchphrase-- just like Crobatman does before he beats up bad guys!

How They Met:
Doduodrio first met Lenny who was found snoring in the doorway of a movie theater; he must have tried to leave but fell asleep in the process... somehow. He was blocking the way and nobody could enter or exit, so Doduodrio and a few other trainers helped to move him aside.

Name Origins:
Lenny from Of Mice and Men.
[/SPOILER]
[SPOILER="Statistics"]
Hidden Power: Grass
Nature: Impish (+2 Def, -1 SpA)
HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30

Size Class: 4
Weight Class: 9
[/SPOILER]
[SPOILER="Moves"]
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Celebrate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Happy Hour
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power (Grass)
High Horsepower
Hold Back
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Splash
Steel Roller
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Terrain Pulse
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
[/SPOILER]
[/SPOILER]
[SPOILER="Lance - Escavalier (3*)"]
:bw/escavalier:
Escavalier: Lance - Male - Stage 3
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
[SPOILER="Description"]
Profile:
Lance loves getting compliments about his strength or his thick armor or just about anything, really. He can be cheerful or serious depending on his mood, but he can also be naive about many things. He likes to keep his armor nice and clean and his arms nice and sharp. When challenged to a battle, he will always happily accept.

How They Met:
Lance was found stuck to Bub one day (darn Magnet Pull), so Doduodrio had to help free him. It turned out that Rook and Lance had actually sparred together a really long time ago, so Rook invited Lance to join the team!

Name Origins:
Escavalier looks like it's ready to go jousting at a medieval tournament for knights! This reminded me of Lancelot from the King Arthur stories. I just shortened Lancelot to Lance.
[/SPOILER]
[SPOILER="Statistics"]
Hidden Power: Rock
Nature: Bashful (+10% SpA, -10% SpA)
HP: 85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20

Size Class: 2
Weight Class: 3
[/SPOILER]
[SPOILER="Moves"]
Acid Spray
Aerial Ace
Agility
Attract
Brutal Swing
Bug Bite
Bug Buzz
Close Combat
Confide
Counter
Cut
Double Team
Double-Edge
Drill Run
Encore
Endure
Energy Ball
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power (Rock)
Horn Attack
Hyper Beam
Infestation
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Metal Burst
Night Slash
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Razor Shell
Rest
Return
Revenge
Reversal
Rock Smash
Round
Scary Face
Screech
Secret Power
Slash
Sleep Talk
Smart Strike
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Taunt
Toxic
Twineedle
X-Scissor
[/SPOILER]
[/SPOILER]
Queue:
XenonHero126, Shadowpea (confirmed)
Maxim, Shadowpea [Ref: ???]
Maxim, Doduodrio [Ref: ???]
 

"No better way to usher in the holiday season with my good friend Ooraloo than to show another king who's boss! Briar, Cedar take some Shell Bells to bring in the holiday cheer!"
:shell bell:
:shell bell:


Cedar the Centiskorch (♂)

★★★☆☆
#851

Nature: Quirky (No effect)
Type:


Abilities:
Flash Fire, White Smoke, Flame Body

Stats:

HP: 95
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 7
Special Defence: Rank 7
Speed: 65
Size Class: 3
Weight Class: 5

Moveset:
Attract
Bite
Brutal Swing
Bug Bite
Bug Buzz
Burn Up
Coil
Crunch
Defense Curl
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Giga Impact
Heat Crash
Heat Wave
Hyper Beam
Inferno
Knock Off
Leech Life
Lunge
Mystical Fire
Overheat
Power Whip
Protect
Rest
Rollout
Round
Scald
Slam
Sleep Talk
Smokescreen
Snore
Solar Beam
Struggle Bug
Substitute
Sunny Day
Thunder Fang
Venoshock
Will-O-Wisp
Wrap
X-Scissor

Briar the Arcanine (♂)

★★★★☆
#059

Nature: Hasty (+Speed, +10% Accuracy, -Defence)
Type:


Abilities:
Intimidate, Flash Fire, Justified

Stats:

HP: 95
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 7
Special Defence: Rank 6
Speed: 110 (+10% Accuracy)
Size Class: 4
Weight Class: 5

Moveset:

Aerial Ace
Agility
Attract
Bide
Bite
Body Slam
Bulldoze
Burn Up
Captivate
Charm
Close Combat
Confide
Covet
Crunch
Curse
Dig
Double Kick
Double Team
Double-Edge
Dragon Breath
Dragon Pulse
Dragon Rage
Ember
Endure
Extreme Speed
Facade
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Frustration
Giga Impact
Headbutt
Heat Wave
Helping Hand
Hidden Power (Water)
Howl
Hyper Beam
Hyper Voice
Incinerate
Iron Head
Iron Tail
Laser Focus
Leer
Mimic
Morning Sun
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Overheat
Play Rough
Protect
Psychic Fangs
Rage
Reflect
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Smash
Round
Safeguard
Scary Face
Scorching Sands
Secret Power
Skull Bash
Sleep Talk
Snarl
Snore
Solar Beam
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Take Down
Teleport
Thief
Thrash
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp


Queue
XenonHero126, Shadowpea (confirmed)
Maxim, Shadowpea [Ref: ???]
Maxim, Doduodrio [Ref: ???]
Gemini Taurus, ooraloo (unaccepted)
 
Accepting Skiddo's invitation.


Coalossal (-) Naughty
Stage: 3*
Type: Rock/Fire
Ability: Steam Engine/Flame Body/Flash Fire
Nature: Serious

Stats:
HP:
100
Atk: 6
Def: 9
SpA: 6
SpD: 7
Spe: 30
Size Class: 5
Weight Class: 7

Moves:
Ancient Power
Attract
Block
Body Press
Body Slam
Bulldoze
Burn Up
Dig
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Giga Impact
Gyro Ball
Heat Crash
Heat Wave
Heavy Slam
High Horsepower
Hyper Beam
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Mud-Slap
Overheat
Protect
Rapid Spin
Reflect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Tomb
Round
Sand Tomb
Sandstorm
Scald
Self-Destruct
Sleep Talk
Smack Down
Smokescreen
Snore
Solar Beam
Spikes
Stealth Rock
Stone Edge
Substitute
Tackle
Tar Shot
Will-O-Wisp

Smeargle (F) Radwan
Stage: 4*
Type: Normal
Ability: Own Tempo/Technician/Moody
Nature: Impish

Stats:
HP:
80
Atk: 2
Def: 5 (+)
SpA: 1 (-)
SpD: 4
Spe: 75
Size Class: 2
Weight Class: 4

Moves:
Boomburst
Brick Break
Double-Edge
Earthquake
Fake Out
Fire Lash
Forest's Curse
Guard Split
Heal Bell
Helping Hand
Hyper Voice
Imprison
Instruct
Leech Seed
Meteor Beam
Morning Sun
Power Split
Recycle
Skill Swap
Solar Blade


Queue
XenonHero126, Shadowpea
Maxim, Shadowpea
Maxim, Doduodrio
Gemini Taurus, ooraloo
 
Confirming with Equilibra @ Leftovers and Volkraken @ Wise Glasses
:ss/volkraken:
Vortex the Volkraken (M)
Stage 3*
Hidden Power Type: Fairy
Type(s): Water/Fire
Abilities: Analytic/Infiltrator/Pressure (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3
Moves:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out
:ss/equilibra:
Ivory the Equilibra (-)
Stage 3*
Hidden Power Type: Water
Type(s): Steel/Ground
Abilities: Levitate/Bulletproof/Justified (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 95
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 60
Size Class: 2
Weight Class: 4
Moves:
Ally Switch
Aura Sphere
Bulldoze
Confide
Destiny Bond
Doom Desire
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hidden Power (Water)
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mirror Shot
Mud Shot
Mud Sport
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Psych Up
Quash
Rapid Spin
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Substitute
Swagger
Toxic
Trick Room
Whirlwind
Wonder Room
Work Up


Queue:
Maxim, Shadowpea
Gemini Taurus, Ooraloo
HydrogenHydreigon, Doduodrio
 
Huh; is this still open?

Inviting S0L1D G0LD to challenge the event. I'm using Cawmodore @ Leftovers and Astrolotl @ Cleanse Tag.


Cawmodore [Gilligan] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Steel / Flying
Steel: Steel STAB;
Flying: Flying STAB;

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 80
Atk: Rank 7
Def: Rank 9
SpA: Rank 5
SpD: Rank 6
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (68/79):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Detect
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Belch
Flash Cannon
Hurricane
Anchor Shot
Sky Attack

Egg Moves:
Air Cutter
Air Slash
Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Smack Down
Return
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Sky Drop
Acrobatics
Retaliate
Giga Impact
Psych Up
Pluck
Swagger
Sleep Talk
Secret Power
Substitute
Fly
Rock Smash
Surf
Strength
Confide
Agility
Assurance
Beat Up
Drain Punch
Endure
Iron Defense
Iron Head
Mega Punch
Metronome
Revenge
Snore
Throat Chop
Whirlpool

Tutor Moves:
---


Astrolotl [Merian] (F)
Stage: ***
Nature: Quirky (+1 N/A, -1 N/A)
Type: Fire / Dragon
Fire:
Dragon:

Abilities:

Regenerator: (Passive)
Vital Spirit: (Passive)
Magician (HA Unlocked): (Passive)

Stats:
HP: 100
Atk: Rank 8
Def: Rank 5
SpA: Rank 7
SpD: Rank 5
Spe: 114
Size Class: 3
Weight Class: 3

Moves (69/72):

Level-Up:
Mystical Fire
Magic Coat
Baton Pass
Knock Off
Pound
Tail Whip
Ember
Dragon Breath
Encore
Flame Wheel
Charm
Dragon Tail
Cosmic Power
Heal Bell
Fire Lash
Wish
Dragon Pulse
Healing Wish
Dragon Rush
Flare Blitz

Egg Moves:
Defog
Explosion
Life Dew
Toxic
Twister
Yawn

TM Moves:
Fire Punch
Hyper Beam
Magical Leaf
Solar Beam
Fire Spin
Thunder Wave
Light Screen
Reflect
Safeguard
Rest
Snore
Protect
Attract
Sunny Day
Will-O-Wisp
Facade
Swift
Helping Hand
Imprison
Fire Fang
Round
Acrobatics
Bulldoze
Stomping Tantrum
Breaking Swipe
Flamethrower
Agility
Metronome
Fire Blast
Substitute
Spikes
Outrage
Endure
Sleep Talk
Heat Wave
Taunt
Trick
Overheat
Dragon Claw
Stored Power
Ally Switch
Work Up
Dazzling Gleam


Queue:
Maxim, Shadowpea
Gemini Taurus, Ooraloo
HydrogenHydreigon, Doduodrio
P2X7, S0L1D G0LD [Unconfirmed]
 
Confirming(?)


Really-Tiss't Liszt (Rhyperior) (M)
[Anger Management Series: 2/5]
Stage 3 [***]
Nature: Serious
Type: Ground/Rock

Abilities:

Lightningrod / Solid Rock / Reckless [HA UNLOCKED]

Stats:

Hp: 100
Atk: Rank 10
Def: Rank 9
SpA;; Rank 4
SpD; Rank 4
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: N/A

Moves (135/???):

-Level-up:
Hammer Arm
Rock Wrecker
Poison Jab
Horn Attack (*)
Stomp (*)
Tackle (*)
Fury Attack (*)
Tail Whip (*)
Scary Face (*)
Smack Down (*)
Bulldoze (*)
Chip Away (*)
Rock Blast
Drill Run
Take Down
Stone Edge
Chip Away
Horn Drill
Leer
Earthquake
Megahorn

-Egg:

Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Slide
Rock Climb
Rock Polish
Rototiller
Skull Bash
Swords Dance
Thrash
Thunder Fang

-TM:

Focus Punch
Dynamic Punch
Headbutt
Curse
Rollout
Roar
Mega Punch
Mega Kick
Toxic
Zap Cannon
Rock Smash
Hidden Power [Grass]
Sunny Day
Snore
Body Slam
Double-Edge
Bubble Beam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Icy Wind
Protect
Endure
Rain Dance
Pay Day
Frustration
Iron Tail
Submission
Counter
Seismic Toss
Rage
Thunderbolt
Thunder
Return
Fissure
Dig
Brick Break
Mud-Slap
Mimic
Double Team
Shock Wave
Flamethrower
Fire Blast
Swagger
Sleep Talk
Sandstorm
Bide
Thunder Punch
Rock Tomb
Facade
Secret Power
Rest
Attract
Fire Punch
Fury Cutter
Thief
Round
Focus Blast
Brutal Swing
Fling
Incinerate
Breaking Swipe
Endure
Dragon Pulse
Shadow Claw
Payback
Smart Strike
Giga Impact
Avalanche
Swords Dance
Stealth Rock
Captivate
Dragon Tail
Natural Gift
Substitute
Surf
Power-Up Punch
Confide
Cut
Strength
Whirlpool

Mud Shot
Stomping Tantrum
Hydro Pump
Reversal
Outrage
Uproar
Superpower
Iron Defense
Earth Power
Flash Cannon
Iron Head
Heavy Slam
Heat Crash
High Horsepower
Body Press
Helping Hand
Ice Punch

-Tutor:



[****]
Pyroak (Kaliso) (M)
Nature: Calm
Type: Fire/Grass

Abilities:

Rock Head

Battle Armor

Contrary (HA UNLocked)

Stats:


HP: 105
Atk: Rank 4 (-)
Def: Rank 8
SpA: Rank 5
SpD: Rank 7 (+)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: N/A

Moves (112/112):

Wood Hammer (*)
Flare Blitz (*)
Bullet Seed (*)
Sweet Scent (*)
Leafage
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Leaf Tornado
Fire Spin (*)
Double-Edge
Petal Dance
Iron Defense
Flame Burst
Lava Plume
Synthesis
Zap Cannon
Heat Crash
Aromatic Mist
Burn Up

Aromatherapy
Blaze Kick (*)
Block
Counter (*)
Dragon Breath
Earth Power (*)
Grass Whistle
Grassy Terrain
Inferno
Natural Gift
Petal Blizzard
Psybeam
Revenge (*)
Sand Tomb
Seed Bomb (*)
Water Sport

Ancient Power
Burning Jealousy
Grassy Glide
Headbutt
Heat Wave
Low Kick
Mud-Slap
Scorching Sands
Stomping Tantrum
Terrain Pulse
Throat Chop
Worry Seed

Roar (*)
Toxic
Hidden Power [Ice]
Sunny Day (*)
Hyper Beam (*)
Light Screen (*)
Protect (*)
Safeguard
Frustration
Solar Beam (*)
Earthquake (*)
Return
Double Team (*)
Flamethrower
Fire Blast (*)
Rock Tomb (*)
Facade
Flame Charge
Attract
Low Sweep
Round
Overheat
Energy Ball
Brutal Swing
Will-O-Wisp (*)
Endure (*)
Giga Impact (*)
Rock Polish
Swords Dance
Rest (*)
Bulldoze
Rock Slide (*)
Dragon Tail (*)
Grass Knot (*)
Flash Cannon (*)
Wild Charge
Nature Power
Confide
Incinerate
Flash
Rock Smash
Secret Power
Stealth Rock
Strength
Rock Climb
Sleep Talk
Substitute
Swagger

Amnesia
Dragon Dance
Dragon Pulse
Heat Wave
Heavy Slam
High Horsepower
Iron Defense
Iron Head
Iron Tail
Leaf Storm
Low Kick
Magical Leaf
Revenge
Snore
Solar Blade
Swift
Zen Headbutt


Queue:
Maxim, Shadowpea
Gemini Taurus, Ooraloo
HydrogenHydreigon, Doduodrio
P2X7, S0L1D G0LD
 

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