






The name of this team is based off one of my favorite songs from my favorite band, Avenged Sevenfold. I also decided to incorporate a medical theme into it because I have a medical fetish (not really). Anyway, this is a team built to primarily support leech seed Breloom. There are two key moves employed throughout it: Trick and Thunder Wave. 'Second' also refers to the two choice scarfs I use to maim the opposing pokemon. This is also my second team I'm posting on Smogon! There are certainly rooms for improvements, so I would like your inputs on this team.
Without further ado, I present team 'Second Heartbeat'!

Starmie @ Life Orb *** Phosphene
Trait: Natural Cure
EVs: 32 HP / 224 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover
We keep writing, talking and planning, but everything's changing
We all know what to do but no one does it
Now this time has passed, and full of regret
Two in my heart have left me awhile, I stand alone
When they get back, it won't be the same
Starmie is a fantastic lead; not only is it able to set the pace of the battle to one's advantage, it usually exits the field at relatively good health, only to return later as a powerful weapon to punch holes in opposing teams. It also accounts for continued pressure on defensive teams, as opponents have to decide between going to Rotom to save their hazards and risking a 2HKO, or going to Blissey as a safe option at the cost of their hazards removed. Being the most reliable spinner as it is, I needed Starmie to provide the team with invaluble team support. It particularly makes a good partner to Zapdos, who appreciates Stealth Rock off the field, giving it free reign to switch into threats such as Celebi, Shaymin, Gengar and opposing Starmie which stop Breloom cold. I wanted Recover on Starmie to ensure it could still perform its job against stall teams where spikes damage would rack up each time I switched it in to spin, so I originally thought of using the standard 136 HP/156 Def/216 Spd spread with lefties. That was until I realised there was nothing better on this team in the lead spot, so I reached a compromise. This set gives me enough durability without losing the offensive presence LO Starmie has.

Rotom-W @ Choice Scarf *** Legionella
Trait: Levitate
EVs: 52 HP / 240 SpA / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Trick
My life, you've always been there
Now you're gone, and my head's spinning
Left the childhood, left the memories, left the good times in the past
Moving on your time has run out
Wishing the clock would stand still, the world can wait
Wasting away once again, once lived as friends
Failsafe #1. I got this set from my friend Blazin Kickin Chicken who has recommended to teams in his rates. Speaking of Kevin, he gives helpful, detailed and well-presented rates; being the amazing team rater that he is, if he isn't good enough at trashing others in battle lol. Anyway, you may question the use of will-o-wisp on a choiced set. It deters pursuit users from switching in and is what I usually go for when something like a Gyarados tries to set-up early and it cripples stuff like Agiligross. I got many Tyranitars burned on the switch-in so this set has been very successful for me. It also gives Rotom-W more utility, even more so after the trick. Speaking of Trick, it is the main stradegy on this team as I can abuse choiced-locked moves with various resistances on this team. Additionally, I don't have to worry about Heatran nabbing a free flash fire boost as Tyranitar practically stops all versions of it dead in its tracks. Starmie and Rotom-W also attracts stuff like opposing Tyranitar and Shaymin, which Breloom and Zapdos can take advantage of respectively.

Tyranitar (M) @ Chesto Berry *** Agent 15
Trait: Sand Stream
EVs: 248 HP / 40 Atk / 220 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Thunder Wave
- Crunch
- Rest
As time passes by, regrets for the rest of my life
The ones who I confide were gone in the black of the night.
Does it make sense to give a 1.5x speed boost to my opponent's pokes, then reduce it to a quarter? Well, it does to me. The second part of my team's stradegy is paralysis. With my opponent's speed reduced, Breloom has a much easier time performing its job. Sandstorm also negates the opponent's lefties, making leech seed more efficient at robbing them of their remaining health. Specially Defensive Tyranitar is just about the most reliable Stealth Rocker you can get right now, with Heatran making his appearance on more than a third of all OU teams (PO usage stats). Seriously, he is a beast and a half. He is my buffer against special threats such as non-life orbed Starmie, zapdos, jolteon and rotom-h. Thunder Wave coming from a Tyranitar is something that most opponents won't expect, so I can use it to my advantage and cripple common switch-ins.

Breloom (F) @ Toxic Orb *** HeLa
Trait: Poison Heal
EVs: 236 HP / 20 Atk / 252 Def
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Never will I forget you, and all the memories past,
So rarely I get to see your face.
Growing I looked to you in guidance,
We knew that time would kill us, but you're still so close to me.
Leech Seed Breloom takes a dump on so many unprepared teams, it's not even funny. With the Defense EVs, it is able to counter Tyranitar and non-taunt Gyarados to hell and back, while posing a serious threat to stall teams. Defensive teams that pack Celebi are still put under a lot of pressure with Zapdos and my dual trick scarfers. This is the MvP of my team, and I've come to love this set a lot lately. Breloom can come in on Blissey (which half my team lures), Forretress, Gyarados, Hippowdon, Swampert, Vaporeon, Bronzong, Rotom-A without overheat, Scarfed Flygon, Magnezone, Snorlax and Tyranitar, among other stuff and stall them all out with leech seed. That's at least a third of the metagame. If they switch, I usually maintain my sub, and only Celebi can force Breloom with a sub out and not get severely dented in the process. Rinse and repeat, and your opponent's resources against Breloom gets depleted fast. Breloom behaves like a cancerous cell; frightening, persistent and virtually immortal, hence the name. There is little else that needs to be said about this guy.
If you haven't used leech seed Breloom yet, this is a set you have to try before knocking!

Zapdos @ Leftovers *** SCA10
Trait: Pressure
EVs: 248 HP / 216 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Thunderbolt
- Thunder Wave
- Heat Wave
- Roost
To me you were my life,
To me you were my soul companion.
Now you are so far away,
Nothing can take away the times, and the memories we've had.
Breloom's parther in crime. Usually if I build a team from Breloom or Zapdos, it will usually go like this: Breloom --> SubToxic Zapdos for Celebi --> Starmie for spin support --> Tyranitar for Rocks and to compliment Breloom, or Zapdos --> Leech Seed Breloom for Blissey --> Starmie to spin --> Heatran w/ Rocks to pair with Starmie. Zapdos and Breloom really compliment each other well; I'm still trying to use each of them without the other on a team. Specially Defensive Zapdos was chosen as I need some insurance against Gengar if I don't it on the switch with leech seed with Breloom. It also helps with LO Starmie issues and checks Offensive Cune decently. Thunder Wave is incredibly useful for crippling threats that I can pick off later with Breloom. With T-Wave, I can forgo running speed evs to outrun Cune and even remain at full after killing Suicune by stalling for parahax. Heat Wave is chosen mainly because I wanted to hit Breloom who gets free set-up against Tyranitar. I think this set fits into the team nicely, but if there are better options, let me know!

Jirachi @ Choice Scarf ***Siderophobia (Sid)
Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- Trick
Come back - To the days when we were young,
Come back - To the days when nothing mattered,
To the days where nothing mattered.
Failsafe #2. Do I really have to--
Okay fine, this is my second revenge killer. Jirachi helps this team a lot by giving me a second check to dangerous threats such as Tyranitar and Lucario. There isn't too much viable pokemon in the current metagame that can check Dragonite well, but Jirachi is among the few. I'd be careful about tricking the scarf off this one though, as the primary switch-in into Jirachi is Heatran, who obviously is crippled by Choice Scarf. However, if I've scouted my opponent's entire team, then Jirachi doesn't mind losing the scarf as long as my opponent does not have dragon dance Dragonite. That isn't to say you hit trick as soon as Jirachi gets in though, usually I can establish an endgame where I'm down to 2 scarfers and Breloom and my opponent has 3 or less pokemon left
(usually one among these is Celebi if my opponent has it and isn't a complete retard). This is where the TrickScarf tactic really shines.
A Final Glance:






That concludes my team. Please do give feedback and offer some advice to improve this team; they are greatly appreciated. I hope you had a good read.