5v5 FE Doubles
All Abilities
All Items
5 Chills
2 Recoveries
2 Subs
2 Day DQ for Battlers
4 Day DQ for Refs
Switch=OK
Mega Evolutions: 1
Dual Wielding: Off
Arena: Secret Rock Gym
Akela's Team:
Avnomke's Team
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/Protean
EC/AC/MC
9/5/0
Attacks: 73/73 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Powerr
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Male
At a Glance:
Normal: 100/5/3/3/3-/92+ +10% accuracy 3/4 21
Mega: 100/7/3/3/3-/127+ +19% accuracy 3/4 24
Steadfast/Justified/InnerFocus (Mega)
EC/AC/MC
9/5/0
Attacks: 133/133 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: Dispel
At a Glance:
100/1-/3/5/3/150+ +26% accuracy 2/3 21
Levitate/Technician/Mold Breaker
EC/AC/MC
9/5/0
Attacks: 75/75 Maxed, 5 CC
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Natural Gift
Nature Power
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Male
At a Glance:
120/5+/3/4/3/59- -10% evasion 4/4 22
Sap Sipper/Grass Pelt
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/673.png[/IMG]
[B]HP:[/B] 120
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 59
[B]Stats:[/B] 5/3/4/3/59
[B]Other:[/B] -10% Evasion
EC/AC/MC
6/5/0
Attacks: 58/58 Maxed, 3 CC
Aerial Ace
Attract
Brick Break
Bounce
Bulk Up
Bulldoze
Confide
Defense Curl
Dig
Double-Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power
Horn Leech
Hyper Beam
Iron Tail
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Rain Dance
Razor Leaf
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rollout
Round
Seed Bomb
Sleep Talk
Snore
Solar Beam
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed
Zen Headbutt
Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24
Steadfast/Inner Focus/Justified/Adaptability (Mega)
EC/AC/MC
6/5/1
Attacks: 74/102
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
Toss: 8179 [Avnomke Sends Out First]
Avnomke Sends Out and Equips
Akela Orders
Avnomke Orders
Ref
All Abilities
All Items
5 Chills
2 Recoveries
2 Subs
2 Day DQ for Battlers
4 Day DQ for Refs
Switch=OK
Mega Evolutions: 1
Dual Wielding: Off
Arena: Secret Rock Gym
It's inside a building. Flavor is secret.
-Pokemon affected by Fossil Items or Old Amber gain the effects of the Fossil Item or Old Amber without holding the Fossil Items or Old Amber. If the Pokemon holds a Fossil Item or Old Amber, the effects will not stack.
-Mega Aerodactyl does not gain the effects of Old Amber. Aerodactyl holding Aerodactylite gains the effects of Old Amber until it Mega Evolves.
-All Rock-Types without the ability "Rock Head" gains the effects of the ability "Rock Head". If a Rock-Type already has "Rock Head", it gains the effects of the ability "Sturdy'. If a Rock-Type already has the abilities "Rock Head" and "Sturdy", nothing happens.
-Evasive Maneuvers increase the chance of avoiding an attack by fifty percent (Accuracy of Incoming Attack divided by two) instead of avoiding single target attacks altogether. Dodge's Evasion is decreased by half.
-For some indiscernable reason, Damaging Fire, Flying, Normal, and Poison-Type attacks have their Base Attack Power increased by two (2).
-No External Source of Grass.
-Camouflage results in Normal/Rock-Type.
-Nature Power calls Head Smash.
-Secret Power has 30% chance to paralyze.
-Pokemon affected by Fossil Items or Old Amber gain the effects of the Fossil Item or Old Amber without holding the Fossil Items or Old Amber. If the Pokemon holds a Fossil Item or Old Amber, the effects will not stack.
-Mega Aerodactyl does not gain the effects of Old Amber. Aerodactyl holding Aerodactylite gains the effects of Old Amber until it Mega Evolves.
-All Rock-Types without the ability "Rock Head" gains the effects of the ability "Rock Head". If a Rock-Type already has "Rock Head", it gains the effects of the ability "Sturdy'. If a Rock-Type already has the abilities "Rock Head" and "Sturdy", nothing happens.
-Evasive Maneuvers increase the chance of avoiding an attack by fifty percent (Accuracy of Incoming Attack divided by two) instead of avoiding single target attacks altogether. Dodge's Evasion is decreased by half.
-For some indiscernable reason, Damaging Fire, Flying, Normal, and Poison-Type attacks have their Base Attack Power increased by two (2).
-No External Source of Grass.
-Camouflage results in Normal/Rock-Type.
-Nature Power calls Head Smash.
-Secret Power has 30% chance to paralyze.
Akela's Team:
Archeops [Mor] [F]
Hasty Nature (+15% Speed, +19% Accuracy, -1 Def)
Types: Rock/Flying
Egg Group: Flying/Water 3
Ability: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
Attacks: (74/74)
Level Up
Acrobatics
Agility
Ancient Power
Crunch
Double Team
Dragon Claw
Dragon Breath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Switcheroo
Tutor [14/14]
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
Zen Headbutt
TM/HM [34/34]
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power Electric
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Secret Power
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic
Hasty Nature (+15% Speed, +19% Accuracy, -1 Def)
Types: Rock/Flying
Egg Group: Flying/Water 3
Ability: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
Attacks: (74/74)
Level Up
Acrobatics
Agility
Ancient Power
Crunch
Double Team
Dragon Claw
Dragon Breath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Switcheroo
Tutor [14/14]
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
Zen Headbutt
TM/HM [34/34]
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power Electric
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Secret Power
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic
Rampardos [Skull] [M]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Monster
Abilities: Mold Breaker, Sheer Force
Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: [92/92]
Level Up [13/13]
Ancient Power
Assurance
Chip Away
Endeavor
Focus Energy
Headbutt
Head Smash
Leer
Pursuit
Scary Face
Screech
Take Down
Zen Headbutt
Egg [9/9]
Crunch
Double-Edge
Hammer Arm
Iron Head
Iron Tail
Slam
Stomp
Thrash
Whirlwind
Tutor [12/12]
Dragon Pulse
Earth Power
Fire Punch
Mud-Slap
Outrage
Pain Split
Snore
Spite
Stealth Rock
Superpower
Thunder Punch
Uproar
TM/HM [56/56]
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Cut
Dig
Double Team
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power Fairy
Hyper Beam
Ice Beam
Incinerate
Natural Gift
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Whirlpool
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Monster
Abilities: Mold Breaker, Sheer Force
Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks: [92/92]
Level Up [13/13]
Ancient Power
Assurance
Chip Away
Endeavor
Focus Energy
Headbutt
Head Smash
Leer
Pursuit
Scary Face
Screech
Take Down
Zen Headbutt
Egg [9/9]
Crunch
Double-Edge
Hammer Arm
Iron Head
Iron Tail
Slam
Stomp
Thrash
Whirlwind
Tutor [12/12]
Dragon Pulse
Earth Power
Fire Punch
Mud-Slap
Outrage
Pain Split
Snore
Spite
Stealth Rock
Superpower
Thunder Punch
Uproar
TM/HM [56/56]
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Cut
Dig
Double Team
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power Fairy
Hyper Beam
Ice Beam
Incinerate
Natural Gift
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Whirlpool
Barbaracle [Handy] [M]
Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Egg Group: Water 3
Abilities: Tough Claws, Sniper, Pickpocket
Stats:
HP: 100
ATK: Rank 5 (+)
DEF: Rank 4
SPA: Rank 1 (-)
SPD: Rank 3
Speed: 68
Base Rank Total: 19
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
AC: 5/5
Attacks: [76/87]
Level Up [18/18]
Ancient Power
Clamp
Cross Chop
Fury Cutter
Fury Swipes
Hone Claws
Mud-Slap
Night Slash
Razor Shell
Rock Polish
Sand Attack
Scratch
Shell Smash
Skull Bash
Slash
Stone Edge
Water Gun
Withdraw
Egg [4/4]
Helping Hand
Switcheroo
Water Sport
Tickle
Tutor [0/10]
TM/HM [54/55]
Aerial Ace
Attract
Blizzard
Brick Break
Bulk Up
Bulldoze
Confide
Cut
Dig
Double Team
Dragon Claw
Earthquake
Embargo
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fairy
Hyper Beam
Ice Beam
Infestation
Nature Power
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Shadow Claw
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Strength
Substitute
Surf
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
X-Scissor
Moves Affected by Tough Claws
Aerial Ace, Brick Break, Clamp, Cross Chop, Cut, Dig, Dragon Claw, Facade, False Swipe, Frustration, Fury Cutter, Fury Swipes, Giga Impact, Grass Knot, Infestation, Night Slash, Payback, Poison Jab, Power-Up Punch, Razor Shell, Return, Rock Smash, Scratch, Shadow Claw, Skull Bash, Slash, Strength, Thief, X-Scissor
Moves Remaining
ORAS Tutor [10] {20}: Dual Chop, Earth Power, Endeavor, Icy Wind, Iron Defense, Low Kick, Snore, Stealth Rock, Superpower, Water Pulse
ORAS TM/HM [1] {2}: Secret Power
Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Egg Group: Water 3
Abilities: Tough Claws, Sniper, Pickpocket
Stats:
HP: 100
ATK: Rank 5 (+)
DEF: Rank 4
SPA: Rank 1 (-)
SPD: Rank 3
Speed: 68
Base Rank Total: 19
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
AC: 5/5
Attacks: [76/87]
Level Up [18/18]
Ancient Power
Clamp
Cross Chop
Fury Cutter
Fury Swipes
Hone Claws
Mud-Slap
Night Slash
Razor Shell
Rock Polish
Sand Attack
Scratch
Shell Smash
Skull Bash
Slash
Stone Edge
Water Gun
Withdraw
Egg [4/4]
Helping Hand
Switcheroo
Water Sport
Tickle
Tutor [0/10]
TM/HM [54/55]
Aerial Ace
Attract
Blizzard
Brick Break
Bulk Up
Bulldoze
Confide
Cut
Dig
Double Team
Dragon Claw
Earthquake
Embargo
Facade
False Swipe
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fairy
Hyper Beam
Ice Beam
Infestation
Nature Power
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Shadow Claw
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Strength
Substitute
Surf
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
X-Scissor
Moves Affected by Tough Claws
Aerial Ace, Brick Break, Clamp, Cross Chop, Cut, Dig, Dragon Claw, Facade, False Swipe, Frustration, Fury Cutter, Fury Swipes, Giga Impact, Grass Knot, Infestation, Night Slash, Payback, Poison Jab, Power-Up Punch, Razor Shell, Return, Rock Smash, Scratch, Shadow Claw, Skull Bash, Slash, Strength, Thief, X-Scissor
Moves Remaining
ORAS Tutor [10] {20}: Dual Chop, Earth Power, Endeavor, Icy Wind, Iron Defense, Low Kick, Snore, Stealth Rock, Superpower, Water Pulse
ORAS TM/HM [1] {2}: Secret Power
Aerodactyl [Kimberly] [F]
Jolly Nature (+15% Speed, +26% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying
Abilities: Rock Head, Pressure, Unnerve
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
MC: 0
AC: 5/5
Attacks: [54/91]
Level Up [17/17]
Agility
Ancient Power
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack
Egg [6/10]
Assurance
Roost
Steel Wing
Tailwind
Whirlwind
Wide Guard
Tutor[6/16]
Aqua Tail
Double-Edge
Endure
Iron Tail
Sky Attack
Stealth Rock
TM/HM[24/45]
Aerial Ace
Attract
Bide
Bulldoze
Defog
Double Team
Dragon Claw
Earthquake
Facade
Fly
Frustration
Protect
Reflect
Return
Rock Tomb
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Taunt
Thief
Torment
Toxic
Event [1/1]
Rock Throw
Moves Affected by Tough Claws
Aerial Ace, Aqua Tail, Assurance, Bide, Bite, Crunch, Double-Edge, Dragon Claw, Facade, Fire Fang, Fly, Frustration, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rage, Return, Rock Smash, Sky Drop, Steel Wing, Strength, Take Down, Thief, Thunder Fang, Wing Attack
Moves Remaining:
Egg [4] {12}: Curse, Dragon Breath, Foresight, Pursuit
Previous Generation Tutor [11] {33}: Air Cutter, Dragon Pulse, Earth Power, Headbutt, Heat Wave, Mimic, Ominous Wind, Snore, Stealth Rock, Swift, Twister
Previous Generation TM/HM [6] {18}: Captivate, Detect, Dragon Rage, Natural Gift, Rage, Razor Wind
Current Generation TM/HM [19] {38}: Confide, Fire Blast, Flamethrower, Hidden Power ???, Hone Claws, Incinerate, Payback, Rain Dance, Rest, Rock Polish, Rock Smash, Round, Sandstorm, Secret Power, Sleep Talk, Smack Down, Strength, Substitute, Swagger
Jolly Nature (+15% Speed, +26% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying
Abilities: Rock Head, Pressure, Unnerve
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
MC: 0
AC: 5/5
Attacks: [54/91]
Level Up [17/17]
Agility
Ancient Power
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack
Egg [6/10]
Assurance
Roost
Steel Wing
Tailwind
Whirlwind
Wide Guard
Tutor[6/16]
Aqua Tail
Double-Edge
Endure
Iron Tail
Sky Attack
Stealth Rock
TM/HM[24/45]
Aerial Ace
Attract
Bide
Bulldoze
Defog
Double Team
Dragon Claw
Earthquake
Facade
Fly
Frustration
Protect
Reflect
Return
Rock Tomb
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Taunt
Thief
Torment
Toxic
Event [1/1]
Rock Throw
Moves Affected by Tough Claws
Aerial Ace, Aqua Tail, Assurance, Bide, Bite, Crunch, Double-Edge, Dragon Claw, Facade, Fire Fang, Fly, Frustration, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rage, Return, Rock Smash, Sky Drop, Steel Wing, Strength, Take Down, Thief, Thunder Fang, Wing Attack
Moves Remaining:
Egg [4] {12}: Curse, Dragon Breath, Foresight, Pursuit
Previous Generation Tutor [11] {33}: Air Cutter, Dragon Pulse, Earth Power, Headbutt, Heat Wave, Mimic, Ominous Wind, Snore, Stealth Rock, Swift, Twister
Previous Generation TM/HM [6] {18}: Captivate, Detect, Dragon Rage, Natural Gift, Rage, Razor Wind
Current Generation TM/HM [19] {38}: Confide, Fire Blast, Flamethrower, Hidden Power ???, Hone Claws, Incinerate, Payback, Rain Dance, Rest, Rock Polish, Rock Smash, Round, Sandstorm, Secret Power, Sleep Talk, Smack Down, Strength, Substitute, Swagger
Sudowoodo [Kinsey] [M]
Careful Nature (+1 SpD, -1 SpA)
Type: Rock
Egg Group: Mineral
Abilities: Sturdy, Rock Head, Rattled
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (51/80)
Level Up [17/17]
Block
Copycat
Counter
Double-Edge
Faint Attack
Fake Tears
Flail
Hammer Arm
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Stone Edge
Sucker Punch
Wood Hammer
Egg [8/9]
Defense Curl
Endure
Harden
Headbutt
Rollout
Sand Tomb
Self-Destruct
Stealth Rock
Tutor [6/14]
Fire Punch
Foul Play
Helping Hand
Ice Punch
Role Play
ThunderPunch
TM/HM[20/40]
Attract
Brick Break
Bulldoze
Dig
Earthquake
Explosion
Facade
Focus Punch
Frustration
Power-Up Punch
Protect
Return
Rock Polish
Rock Smash
Round
Smack Down
Strength
Substitute
Swagger
Toxic
Remaining to Claim (+Important Grabs)
Egg [1] {3}: Curse
Previous Gen Tutor [7] {24}: After You, Body Slam, Covet, Earth Power+, Mega Kick, Mega Punch, Seismic Toss, Uproar
Current Gen TM/HM [14] {28}: Calm Mind, Confide, Double Team, Fling, Hidden Power ???+, Nature Power+, Psych Up, Rest, Sandstorm+, Sleep Talk, Sunny Day, Taunt+, Thief+, Torment+
Previous Gen TM/HM [6] {18}: Captivate, Dynamic Punch+, Mud-Slap+, Natural Gift, Secret Power, Snore
Careful Nature (+1 SpD, -1 SpA)
Type: Rock
Egg Group: Mineral
Abilities: Sturdy, Rock Head, Rattled
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Attacks (51/80)
Level Up [17/17]
Block
Copycat
Counter
Double-Edge
Faint Attack
Fake Tears
Flail
Hammer Arm
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Stone Edge
Sucker Punch
Wood Hammer
Egg [8/9]
Defense Curl
Endure
Harden
Headbutt
Rollout
Sand Tomb
Self-Destruct
Stealth Rock
Tutor [6/14]
Fire Punch
Foul Play
Helping Hand
Ice Punch
Role Play
ThunderPunch
TM/HM[20/40]
Attract
Brick Break
Bulldoze
Dig
Earthquake
Explosion
Facade
Focus Punch
Frustration
Power-Up Punch
Protect
Return
Rock Polish
Rock Smash
Round
Smack Down
Strength
Substitute
Swagger
Toxic
Remaining to Claim (+Important Grabs)
Egg [1] {3}: Curse
Previous Gen Tutor [7] {24}: After You, Body Slam, Covet, Earth Power+, Mega Kick, Mega Punch, Seismic Toss, Uproar
Current Gen TM/HM [14] {28}: Calm Mind, Confide, Double Team, Fling, Hidden Power ???+, Nature Power+, Psych Up, Rest, Sandstorm+, Sleep Talk, Sunny Day, Taunt+, Thief+, Torment+
Previous Gen TM/HM [6] {18}: Captivate, Dynamic Punch+, Mud-Slap+, Natural Gift, Secret Power, Snore
Avnomke's Team
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
9/5/0
Attacks: 73/73 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Powerr
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
At a Glance:
Normal: 100/5/3/3/3-/92+ +10% accuracy 3/4 21
Mega: 100/7/3/3/3-/127+ +19% accuracy 3/4 24
Steadfast/Justified/InnerFocus (Mega)
Naive Nature: -Special Defense, +Speed, +10% Accuracy
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Naive Nature: -Special Defense, +Speed, +19% Accuracy
Max HP: 100
Attack: 7
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Max HP: 100
Attack: 7
Defense: 3
Special Attack: 3
Special Defense: 3 (-)
Speed: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Normal:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/3/3/92
[b]Other:[/b] +10% Accuracy
Mega:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475-mega.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 7
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 127
[b]Stats:[/b] 7/3/3/3/127
[b]Other:[/b] +19% Accuracy
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/3/3/92
[b]Other:[/b] +10% Accuracy
Mega:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475-mega.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 7
[b]Defense:[/b] 3
[b]Special Attack:[/b] 3
[b]Special Defense:[/b] 3
[b]Speed:[/b] 127
[b]Stats:[/b] 7/3/3/3/127
[b]Other:[/b] +19% Accuracy
9/5/0
Attacks: 133/133 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Raid: Dispel
At a Glance:
100/1-/3/5/3/150+ +26% accuracy 2/3 21
Levitate/Technician/Mold Breaker
Timid Nature: -Attack, +Speed, +26% accuracy
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 5
Special Defense: 3
Speed: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 5
Special Defense: 3
Speed: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
[img]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 3
[b]Speed:[/b] 150
[b]Stats:[/b] 1/3/5/3/150
[b]Other:[/b] +26% Accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 3
[b]Speed:[/b] 150
[b]Stats:[/b] 1/3/5/3/150
[b]Other:[/b] +26% Accuracy
9/5/0
Attacks: 75/75 Maxed, 5 CC
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Natural Gift
Nature Power
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
At a Glance:
120/5+/3/4/3/59- -10% evasion 4/4 22
Sap Sipper/Grass Pelt
Brave Nature: -Speed, -10% Evasion, +Attack
Max HP: 120
Attack: 5 (+)
Defense: 3
Special Attack: 4
Special Defense: 3
Speed: 59 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
Types:
Grass:
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Grass Pelt:
This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Max HP: 120
Attack: 5 (+)
Defense: 3
Special Attack: 4
Special Defense: 3
Speed: 59 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
Types:
Grass:
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Grass Pelt:
This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/673.png[/IMG]
[B]HP:[/B] 120
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 59
[B]Stats:[/B] 5/3/4/3/59
[B]Other:[/B] -10% Evasion
6/5/0
Attacks: 58/58 Maxed, 3 CC
Aerial Ace
Attract
Brick Break
Bounce
Bulk Up
Bulldoze
Confide
Defense Curl
Dig
Double-Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power
Horn Leech
Hyper Beam
Iron Tail
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Rain Dance
Razor Leaf
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rollout
Round
Seed Bomb
Sleep Talk
Snore
Solar Beam
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed
Zen Headbutt
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24
Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy
Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy
Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 10
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 10
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
6/5/1
Attacks: 74/102
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
Toss: 8179 [Avnomke Sends Out First]
Avnomke Sends Out and Equips
Akela Orders
Avnomke Orders
Ref