Monotype Seismitoad (Ground) [QC: 3/3] [GP: 2/2]


[OVERVIEW]

Ground
========

Seismitoad's good defensive typing and immunity to Water-type moves make it a good bulky offensive check for threats to Ground in the metagame. The Water immunity granted by Seismitoad's ability Water Absorb gives Ground teams room to maneuver around threats such as Choice Specs Keldeo, and Seismitoad also serves as a hard check to dangerous sweepers such as Belly Drum Azumarill. Modest defenses combined with Assault Vest and a good defensive typing also offer Ground a bulky Ice-neutral Pokemon to switch into threats such as Greninja. Various offensive coverage options allow Seismitoad to threaten Water- and Fairy-types that threaten the team, most notably Azumarill. Access to Knock Off also lets Seismitoad cripple offensive and defensive cores to further support teammates. However, Seismitoad is somewhat passive with mediocre offensive stats and can be easily walled by defensive Pokemon such as Mantine and Zapdos. While fast enough to outspeed most walls, Seismitoad is slower than the majority of offensive threats it is meant to manage and is forced to endure damage whenever checking them. Even with an Assault Vest, Seismitoad is not bulky enough to switch into powerful special wallbreakers such as Latios consistently. A lack of reliable recovery also means Seismitoad can be difficult to keep healthy over a battle. Seismitoad also competes with Gastrodon as a Water-immune Pokemon on Ground, which has better defenses and reliable recovery to consistently check threats such as Keldeo and Greninja. However, Seismitoad is able to check Azumarill, which Gastrodon can't.

[SET]
name: Special Tank (Ground)
move 1: Scald
move 2: Earth Power
move 3: Sludge Wave
move 4: Knock Off
item: Assault Vest
ability: Water Absorb
nature: Modest
evs: 116 HP / 252 SpA / 140 Spe

[SET COMMENTS]
Moves
========

Scald is Seismitoad’s most spammable STAB move and is good for fishing for burns in order to neutralize physical attackers such as Dragonite. Earth Power is a reliable Ground-type STAB attack useful for hitting Water-resistant targets such as Toxapex and Empoleon. Sludge Wave is Poison-type coverage necessary so that Seismitoad can check Azumarill after it has used Belly Drum. Knock Off is useful for crippling offensive and defensive Pokemon such as Latios and Chansey by removing items like Choice Scarf and Eviolite.

Set Details
========

Maximum Special Attack investment with a Modest nature lets Seismitoad hit as hard as possible. 140 Speed EVs allow Seismitoad to outspeed all Azumarill sets, guaranteeing Seismitoad can check it. The remaining EVs go into HP to improve Seismitoad's bulk so that it can more reliably check threats. Assault Vest provides Seismitoad with the bulk necessary to tank attacks from powerful special attackers such as Kyurem-B. Water Absorb allows Seismitoad to absorb Water-type attacks for the team from threats such as Keldeo.

Usage Tips
========

Seismitoad should typically be switched in on special attackers that threaten the team, such as Greninja. Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves provide opportunities to switch in against threats such as Volcanion and defensive Water-types such as Toxapex. Be careful to preserve Seismitoad in matchups where it is needed to check powerful Water-types that threaten the team such as Azumarill and Keldeo. Take care to avoid status, as without any recovery, both poison and burn reduce Seismitoad's longevity over a battle. Entry hazards will also greatly reduce Seismitoad's presence in a battle and how often it can pivot into and out of attacks. When damage output isn't a concern, prioritize spreading burns using Scald or removing items from defensive and offensive threats using Knock Off, such as Choice Scarf from Heracross and Eviolite from Porygon2.

Team Options
========

Every Pokemon on Ground appreciates Seismitoad's capacity to switch into powerful special attacks and sponge Water- and Ice-type moves. Hippowdon is an essential sand setter for Ground teams that also serves as a physical wall to complement Seismitoad's special bulk. It also serves as an effective entry hazard setter and phazer. Excadrill is a powerful sand sweeper and offensive check to threats that Seismitoad cannot manage such as Latios. Rapid Spin can also help Seismitoad avoid getting outsped by Azumarill due to Sticky Web in the Fairy matchup. Garchomp and Mamoswine are powerful physical wallbreakers that can threaten both the physical and special walls that Seismitoad cannot break such as Cradily, Zapdos, and Mantine. Mamoswine also offers a secondary Ice resist. Garchomp also serves as an effective setup sweeper that can break apart defensive cores using Swords Dance and a Z-Move. Landorus is an excellent special attacker that can break the many walls that threaten Seismitoad and Ground as a whole, such as Mega Venusaur and Ferrothorn. Its access to Gravity also allows Seismitoad to put more offensive pressure on walls such as Zapdos. Dugtrio offers powerful offensive utility to Ground teams by trapping and removing threats such as Mega Diancie, Alolan Raichu, and Kyurem-B with its ability Arena Trap. Guaranteeing the removal of these Pokemon allows Seismitoad to be preserved to check other threats.

[SET]
name: Choice Specs (Ground)
move 1: Hydro Pump
move 2: Earth Power
move 3: Sludge Wave
move 4: Scald / Grass Knot
item: Choice Specs
ability: Water Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as Celesteela. Earth Power is a reliable Ground-type STAB attack for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B. Sludge Wave is mandatory coverage for hitting Azumarill and can KO it through Light Screen after it has used Belly Drum. Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets. Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert and opposing Water-immune foes such as Gastrodon and opposing Seismitoad. Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.

Set Details
========

Maximum Special Attack investment with Choice Specs gives Seismitoad the power to break through walls such as Skarmory. Maximum Speed investment with a Timid nature allows Seismitoad to outspeed all Azumarill sets as well as key defensive threats such as Gliscor and defensive Garchomp. The leftovers 4 EVs are invested in Special Defense to deny Download users Special Attack boosts. Water Absorb offers Seismitoad an immunity to Water-type attacks that lets it check threats to the team such as Kingdra and Azumarill.

Usage Tips
========

Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor. Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion and Toxapex, providing Seismitoad the opportunity to launch off powerful attacks. Take care to preserve Seismitoad's health and avoid excess damage from entry hazards or status in matchups where Water Absorb is needed to check Water-types threats as Azumarill or Keldeo. Be careful of Pokemon that can effectively run Grass-type coverage such as Grass Knot Tapu Koko. Use Scald instead of Hydro Pump when the latter's power is not necessary for the reliable accuracy and additional burn chance, which can pester defensive switch-ins such as Mega Venusaur and Ferrothorn.

Team Options
========

Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team. Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down its switch-ins with sand and Stealth Rock. Excadrill takes advantage of the holes Seismitoad punches in defensive cores to clean as a powerful sand sweeper whilst supporting Seismitoad in matchups it struggles in such as Dragon and Fairy. Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-W. Its access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core once their Eviolites have been removed. Dugtrio serves as an excellent trapper for Pokemon that check or wall Seismitoad such as Chansey and Celesteela, with Gravity support in the latter's case. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them. Garchomp is a potent Z-Move sweeper that appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn, Garchomp can break special walls that beat Seismitoad such as Zapdos. Mamoswine is another powerful physical wallbreaker that can threaten the Flying- and Dragon-types that wall Seismitoad such as Mega Latias, Mantine, and Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Seismitoad can utilize a Leftovers set using a specially defensive EV spread, which can give it a bit more longevity and the option to run utility moves such as Toxic and Stealth Rock. However, without the extra bulk from Assault Vest, Seismitoad struggles to handle powerful special attackers. This set also cannot run the Special Attack investment necessary to check threats such as Azumarill with Sludge Wave.

Checks and Counters
===================

Ground
--------
**Defensive Water-types**: Bulky Water-types such as Mantine, Swampert, and Rotom-W typically wall Seismitoad by tanking its moves and threaten it in return with status or other attacks that chip away at Seismitoad's health.

**Grass-types**: Most relevant Grass-types such as Mega Venusaur and Ferrothorn are not threatened by Sludge Wave and can KO Seismitoad with STAB attacks, and those that don't tank it typically outspeed Seismitoad, such as Tapu Bulu and Breloom.

**Dragon-types**: Seismitoad is easily shut down by Dragon-types it cannot threaten with Ground-type moves such as Mega Latias, Dragonite, and Hydreigon, which use the opportunity to launch powerful attacks or set up.

**Wallbreakers**: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

**Walls**: Seismitoad isn’t strong enough to break most specially defensive walls in the tier such as Chansey and Mantine, only threatening to remove their items.
 
Last edited:

Moosical

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[OVERVIEW]

Ground
========

* Seismitoad's good defensive typing and immunity to Water-type moves make it a good bulky offensive check for threats to Ground in the metagame.
* The Water immunity granted by Seismitoad's ability, Water Absorb, gives Ground teams room to maneuver around threats such as Choice Specs Keldeo while serving as a hard check to dangerous sweepers such as Belly Drum Azumarill.
* Modest defenses and a good defensive typing offers ground a bulky Ice-neutrality to switch into threats such as Kyurem-B and Greninja. Maybe specify that only the AV set can switch into these attackers.
* However, Seismitoad is somewhat passive with only decent offensive stats and can be easily walled. I think you can rephrase this to emphasize that its Special Attack is very mediocre (85 SpA is bad).
* Good offensive coverage / knock off

* While fast enough to outspeed most walls, Seismitoad is slower than the majority of offensive threats it is meant to manage, and is forced to sustain damage whenever checking them. I don't think sustain is the best word here since we generally refer to sustain as longevity throughout the battle, rather than the other meaning of the word.
* Even with an Assault Vest, Seismitoad is not bulky enough to switch into powerful special wallbreakers such as Latios consistently. A lack of reliable recovery also means Seismitoad can be difficult to keep healthy over a battle.
* Mention competing with Gastrodon for the water-immunity slot, and their differences briefly

[SET]
name: Special Tank (Ground)
move 1: Scald
move 2: Earth Power
move 3: Sludge Wave
move 4: Knock Off
item: Assault Vest
ability: Water Absorb
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]
Moves
========

* Scald is Seismitoad’s most spammable stab and good for fishing for burns in order to neutralize physical attackers such as x and x.
* Earth Power is reliable Ground-type STAB useful for hitting targets that resist Water-type moves such as Toxapex and Empoleon.
* Sludge Wave is Poison-type coverage necessary so that Seismitoad can check Azumarill after it has used Belly Drum.
* Knock Off is useful for crippling offensive Pokémon and defensive cores such as Normal by removing items like Choice Scarf and Eviolite. Probably specify the defensive core of normal as the reader doesn't necessarily know that refers to P2 and chansey.

Set Details
========

* Maximum Special Attack investment with a Modest Nature let Seismitoad hit as hard as possible.
* 144 Speed investment allows Seismitoad to outspeed all Azumarill sets, as well as a few others such as Lapras and Primarina. I don't really like these two examples at the end because they're extremely niche, but I guess they're fine.
* The remaining EVs go into HP to improve Seismitoad's bulk so that it can more reliably check threats.
* Assault Vest provides Seismitoad with the bulk necessary to tank attacks from powerful special attackers such as Kyurem-Black.
* Water absorb

Usage Tips
========

* Seismitoad should typically be switched in on special attackers that threaten the team, such as Greninja and Mega Diancie.
* Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves provide switch in opportunities against threats such as Volcanion or defensive Water-types such as Toxapex.
* Be careful to preserve Seismitoad in matchups where it is needed to check powerful Water-types that threaten the team such as Azumarill or Keldeo.
* Take care to avoid status, as both Poison and Burn reduce Seismitoad's longevity over a battle. Mention its lack of recovery
* When damage output isn't a concern, prioritize spreading Burns using Scald or removing items from defensive and offensive threats using Knock Off. Mention some offensive Pokemon you would want to remove the item from, as you previously mention defensive ones.

Team Options
========

* Every Pokemon on Ground appreciates Seismitoad's capacity to switch into powerful special attacks and sponge Water- and Ice-type moves.
* Hippowdon is an essential sand setter for Ground teams that also serves as a physical wall to complement Seismitoad's special bulk. It also serves as an effective Hazard Setter and phazer.
* Excadrill is a powerful Sand sweeper and an excellent offensive check to threats that Seismitoad cannot manage such as Latios.
* Landorus is an excellent special attacker that can break the many walls that threaten Seismitoad and Ground as a whole, such as Mega Venusaur and Ferrothorn. It's access to Gravity also allows Seismitoad to put more offensive pressure on walls such as Zapdos.
* Dugtrio offers powerful offensive utility to Ground teams by removing threats such as Chansey, Alolan Raichu, and Greninja with its ability Arena Trap. Guaranteeing the removal of these Pokemon allows Seismitoad to be preserved to check other threats.
* Garchomp is an excellent physical wallbreaker and Z-move user that can threaten both the physical and special walls that Seismitoad cannot break such as Cradily, Zapdos, and Mantine.
* Mamoswine

[SET]
name: Choice Specs (Ground)
move 1: Hydro Pump
move 2: Earth Power
move 3: Sludge Wave
move 4: Scald / Grass Knot
item: Choice Specs
ability: Water Absorb
nature: Modest
evs: 28 HP / 252 SpA / 228 Spe

[SET COMMENTS]
Moves
========

* Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins. Examples of what it hits in conjunction with specs.
* Earth Power is reliable Ground-type STAB for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B.
* Sludge Wave is mandatory coverage for hitting Azumarill and KOing it through screens after it uses Belly Drum.
* Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets.
* Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert.

Set Details
========

* Maximum Special Attack investment with a Modest Nature let Seismitoad make the best use of Choice Specs to wallbreak.
* 228 Speed investment allows Seismitoad to outspeed all Azumarill sets, Adamant Bisharp and Breloom, and defensive Gliscor and Garchomp.
* The remaining EVs go into HP to improve Seismitoad's bulk so that it can tank hits from threats such as Keldeo and Greninja. Keldeo is a bad example here as even Scarf Secret Sword 2hkos it.
* Choice Specs provides Seismitoad with the power to deal heavy damage to targets. This can just be condensed into the first bullet.
* Water absorb


Usage Tips
========

* Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor.
* Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion or Toxapex, providing Seismitoad the opportunity to launch off powerful attacks.
* Be careful to preserve Seismitoad's health in matchups where it is needed to check Water-types threats as Azumarill or Keldeo that run through Ground once the Water-immunity is down.
* This is super empty, is there nothing else you could add? Maybe something like using hpump vs scald in certain situations.

Team Options
========

* Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team.
* Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down it's switch ins with sand and Stealth Rocks.
* Excadrill takes advantage of the holes Seismitoad punches in defensive cores as a powerful sand sweeper, whilst supporting Seismitoad in matchup it struggles in such as Dragon and Fairy.
* Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-Wash. It's access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core, once their Eviolite has been removed.
* Dugtrio serves as an excellent trapper for Pokemon who check or wall Seismitoad such as Chansey and Celesteela, with Gravity Support. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them.
* Garchomp is a potent Z-move sweeper who appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn Garchomp can break special walls that beat Seismitoad such as Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
* A spread using a Timid nature with 196 Speed investment can be used on Seismitoad to give it the speed to outrun threats such as Adamant Mega Scizor and Diggersby. However, the loss in power from not running Modest is noticeable.

Checks and Counters
===================

Ground
--------
**Defensive Water-types**: Bulky Water-types such as Mantine, Swampert and Rotom-Wash typically wall Seismitoad by tanking it's moves and threaten it in return with status or other attacks that chip away at Seismitoad's longevity.

**Wallbreakers**: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

**Walls**: Seismitoad isn’t strong enough to break most Specially Defensive walls in the tier such as Chansey or Mantine, and only threatens to remove their items.

**Grass-types**: Most Grass-types in the tier such as Mega Venusaur can tank Sludge Wave and can KO Seismitoad with STAB attacks, and those who don’t tank typically outspeed such as Tapu Bulu and Breloom.
QC 1/3
 
Last edited:

iLlama

Nothing personal, I protect my people
[OVERVIEW]

Ground
========

* However, Seismitoad is somewhat passive with mediocre offensive stats and can be easily walled by defensive Pokemon such as Chansey or Zapdos.
- Since there are two sets and one carries Knock Off, Chansey isn't the best example unless you specify that you're talking about the Choice Specs set.

[SET COMMENTS]
Moves
========

* Knock Off is useful for crippling offensive Pokémon and defensive cores such as Porygon2 and Chansey by removing items like Choice Scarf and Eviolite.
- Unless you provide a Pokemon that uses Choice Scarf it doesn't belong here, otherwise it makes it sound like P2 uses Scarf.

Set Details
========

* Water Absorb is Seismitoad's only ability, and allows it to absorb Water-type attacks for the team from threats such as Keldeo.
- This is its only viable ability on Ground, not only ability.

------------------------------------------------------

[SET]
name: Choice Specs (Ground)
move 1: Hydro Pump
move 2: Earth Power
move 3: Sludge Wave
move 4: Scald / Grass Knot
item: Choice Specs
ability: Water Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as
- Add examples.

* Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.
- How exactly does Ground remove Chansey's Eviolite if you're using Choice Specs Seismitoad?

Set Details
========

* 4 EVs for Download users

Usage Tips
========

* Be careful of Pokemon that can effectively run Grass-type coverage such as Tapu Koko
* Avoid taking excess damage through hazards/status in matchups where Water Absorb is crucial


Team Options
========

* Mamo

Other Options
=============

Ground
--------

* Leftovers set

Checks and Counters
===================

Ground
--------

**Dragon-types**: Mega Latias for example

QC 2/3
oie_rounded_corners (1).gif
 
[OVERVIEW]

Ground
========

* However, Seismitoad is somewhat passive with mediocre offensive stats and can be easily walled by defensive Pokemon such as Chansey or Zapdos.
- Since there are two sets and one carries Knock Off, Chansey isn't the best example unless you specify that you're talking about the Choice Specs set.

[SET COMMENTS]
Moves
========

* Knock Off is useful for crippling offensive Pokémon and defensive cores such as Porygon2 and Chansey by removing items like Choice Scarf and Eviolite.
- Unless you provide a Pokemon that uses Choice Scarf it doesn't belong here, otherwise it makes it sound like P2 uses Scarf.

Set Details
========

* Water Absorb is Seismitoad's only ability, and allows it to absorb Water-type attacks for the team from threats such as Keldeo.
- This is its only viable ability on Ground, not only ability.

------------------------------------------------------

[SET]
name: Choice Specs (Ground)
move 1: Hydro Pump
move 2: Earth Power
move 3: Sludge Wave
move 4: Scald / Grass Knot
item: Choice Specs
ability: Water Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as
- Add examples.

* Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.
- How exactly does Ground remove Chansey's Eviolite if you're using Choice Specs Seismitoad?

Set Details
========

* 4 EVs for Download users

Usage Tips
========

* Be careful of Pokemon that can effectively run Grass-type coverage such as Tapu Koko
* Avoid taking excess damage through hazards/status in matchups where Water Absorb is crucial


Team Options
========

* Mamo

Other Options
=============

Ground
--------

* Leftovers set

Checks and Counters
===================

Ground
--------

**Dragon-types**: Mega Latias for example

QC 2/3
View attachment 111491
implemented and written up 2/3
 
Overview:
- Wouldn't call Seismitoad a Kyurem-B switch-in. Greninja is fine. You can take a hit somewhat comfortably from Kyurem-B, but you really don't plan to switch in like that if you can help it.

Special Tank:
Set:
- You only need 140 Speed EVs.

Set Details
- Same as with Set, you only need 140 Speed EVs.

Usage Tips:
- Probably don't want to switch Seismitoad straight into Mega Diancie's Moonblast.
- Definitely mention entry hazards. Seismitoad gets worn down if it's pivoting and taking hazard damage at the same time.

Team Options:
- Excadrill should discuss Rapid Spin for sure. Removing Sticky Web in webs Fairy matchup is huge, since it gets outsped by Azumarill with webs up, but so is just removing Spikes and what not to keep Seismitoad healthy.
- Dugtrio checking Chansey isn't important because Seismitoad has Knock Off. Seismitoad also switches into Greninja. You should change these two examples. You can probably use stuff like Tapu Bulu and one of Kyurem-B or Mega Diancie.
- Mamoswine's ability to "resist" Ice-types thanks to its Ice typing and Thick Fat is probably worth mentioning, since it doesn't lose to Freeze-Dry like Seismitoad does.

Other Options:
- It still has the bullet btw

QC 3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Ground
========

Seismitoad's good defensive typing and immunity to Water-type moves make it a good bulky offensive check for threats to Ground in the metagame. The Water immunity granted by Seismitoad's ability (RC) Water Absorb (RC) gives Ground teams room to maneuver around threats such as Choice Specs Keldeo while with Seismitoad also serving as a hard check to dangerous sweepers such as Belly Drum Azumarill. Modest defenses combined with Assault Vest and a good defensive typing also offers offer Ground a bulky Ice-neutrality Ice-neutral Pokemon to switch into threats such as Greninja when using Assault Vest. Various offensive coverage options allow Seismitoad to threaten Water- and Fairy- types that threaten the team, most notably Azumarill. Access to Knock Off also lets Seismitoad cripple offensive and defensive cores to further support teammates. However, Seismitoad is somewhat passive with mediocre offensive stats and can be easily walled by defensive Pokemon such as Mantine or and Zapdos. While fast enough to outspeed most walls, Seismitoad is slower than the majority of offensive threats it is meant to manage (RC) and is forced to endure damage whenever checking them. Even with an Assault Vest, Seismitoad is not bulky enough to switch into powerful special wallbreakers such as Latios consistently. A lack of reliable recovery also means Seismitoad can be difficult to keep healthy over a battle. Seismitoad also competes with Gastrodon as a Water immunity Water-immune Pokemon on Ground, who which has better defenses and reliable recovery to consistently check threats such as Keldeo and Greninja. However, Seismitoad is able to check Azumarill, which Gastrodon can't.

[SET]
name: Special Tank (Ground)
move 1: Scald
move 2: Earth Power
move 3: Sludge Wave
move 4: Knock Off
item: Assault Vest
ability: Water Absorb
nature: Modest
evs: 116 HP / 252 SpA / 140 Spe

[SET COMMENTS]
Moves
========

Scald is Seismitoad’s most spammable STAB and good for fishing for burns in order to neutralize physical attackers such as Dragonite. Earth Power is a reliable Ground-type STAB attack useful for hitting targets that resist Water-type moves such as Toxapex and Empoleon. Sludge Wave is Poison-type coverage necessary so that Seismitoad can check Azumarill after it has used Belly Drum. Knock Off is useful for crippling offensive Pokémon and defensive cores Pokemon such as Latios and Chansey by removing items like Choice Scarf and Eviolite.

Set Details
========

Maximum Special Attack investment with a Modest nature let lets Seismitoad hit as hard as possible. 140 Speed investment allows EVs allow Seismitoad to outspeed all Azumarill sets, guaranteeing it can check. The remaining EVs go into HP to improve Seismitoad's bulk so that it can more reliably check threats. Assault Vest provides Seismitoad with the bulk necessary to tank attacks from powerful special attackers such as Kyurem-Black Kyurem-B. Water Absorb allows Seismitoad to absorb Water-type attacks for the team from threats such as Keldeo.

Usage Tips
========

Seismitoad should typically be switched in on special attackers that threaten the team, such as Greninja. Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves provide switch in opportunities to switch in against threats such as Volcanion or and defensive Water-types such as Toxapex. Be careful to preserve Seismitoad in matchups where it is needed to check powerful Water-types that threaten the team such as Azumarill or and Keldeo. Take care to avoid status, as without any recovery, both poison and burn reduce Seismitoad's longevity over a battle. Entry hazards will also greatly reduce Seismitoad's presence in a battle and how often it can pivot into and out of attacks. When damage output isn't a concern, prioritize spreading burns using Scald or removing items from defensive and offensive threats using Knock Off, such as removing Choice Scarf from Heracross or and Eviolite from Porygon2.

Team Options
========

Every Pokemon on Ground appreciates Seismitoad's capacity to switch into powerful special attacks and sponge Water- and Ice-type moves. Hippowdon is an essential sand setter for Ground teams that also serves as a physical wall to complement Seismitoad's special bulk. It also serves as an effective entry hazard Setter and phazer. Excadrill is a powerful sand sweeper and an excellent offensive check to threats that Seismitoad cannot manage such as Latios. Rapid Spin can also help Seismitoad avoid getting outsped by Azumarill in the Fairy matchup. Garchomp and Mamoswine are powerful physical wallbreakers that can threaten both the physical and special walls that Seismitoad cannot break such as Cradily, Zapdos, and Mantine. Mamoswine also offers a secondary Ice neutrality. Garchomp also serves as an effective set up setup sweeper that can break apart defensive cores using Swords Dance and a Z-Move. Landorus is an excellent special attacker that can break the many walls that threaten Seismitoad and Ground as a whole, such as Mega Venusaur and Ferrothorn. It's Its access to Gravity also allows Seismitoad to put more offensive pressure on walls such as Zapdos. Dugtrio offers powerful offensive utility to Ground teams by removing threats such as Mega Diancie, Alola Alolan Raichu, and Kyurem Black Kyurem-B with its ability Arena Trap. Guaranteeing the removal of these Pokemon allows Seismitoad to be preserved to check other threats.

[SET]
name: Choice Specs (Ground)
move 1: Hydro Pump
move 2: Earth Power
move 3: Sludge Wave
move 4: Scald / Grass Knot
item: Choice Specs
ability: Water Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as Celesteela. Earth Power is a reliable Ground-type STAB attack for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B. Sludge Wave is mandatory coverage for hitting Azumarill and can KO it through Light Screen after it has used Belly Drum. Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets. Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert and opposing Water immunities such as Gastrodon and opposing Seismitoad. Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.

Set Details
========

Maximum Special Attack investment with Choice Specs give gives Seismitoad the power to break through walls such as Skarmory. Maximum Speed investment with a Timid nature allows Seismitoad to outspeed all Azumarill sets as well as key defensive threats such as Gliscor and defensive Garchomp. The leftovers 4 EVs are invested in Special Defense to deny Download users Special Attack boosts. Water Absorb offers Seismitoad an immunity to Water-type attacks that let lets it check threats to the team such as Kingdra and Azumarill.

Usage Tips
========

Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor. Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion or and Toxapex, providing Seismitoad the opportunity to launch off powerful attacks. Take care to preserve Seismitoad's health and avoid excess damage from entry hazards or status in matchups where Water Absorb is needed to check Water-types threats as Azumarill or Keldeo. Be careful of Pokemon who that can effectively run Grass-type coverage such as Grass Knot Tapu Koko. Use Scald instead of Hydro Pump when the latter's power is not necessary for the reliable accuracy and additional burn chance, which can pester defensive switch-ins such as Mega Venusaur and Ferrothorn.

Team Options
========

Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team. Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down it's its switch-ins (AH) with sand and Stealth Rocks Rock. Excadrill takes advantage of the holes Seismitoad punches in defensive cores to clean as a powerful sand sweeper (RC) whilst supporting Seismitoad in matchups it struggles in such as Dragon and Fairy. Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-Wash. It's Its access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core (RC) once their Eviolite has been removed. Dugtrio serves as an excellent trapper for Pokemon who that check or wall Seismitoad such as Chansey and Celesteela, (AC) with Gravity support in the latter's case. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them. Garchomp is a potent Z-Move sweeper who that appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn, (AC) Garchomp can break special walls that beat Seismitoad such as Zapdos. Mamoswine is another powerful physical wallbreaker that can threaten the Flying- and Dragon-types that wall Seismitoad such as Mega Latias, Mantine, and Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Seismitoad can utilize a Leftovers set using a specially defensive EV spread, (AC) which can give it a bit more longevity and the option to run utility moves such as Toxic or Stealth Rock. However, without the extra bulk from Assault Vest Seismitoad struggles to handle powerful special attackers. This set also cannot run the Special Attack investment necessary to check threats such as Azumarill with Sludge Wave.

Checks and Counters
===================

Ground
--------
**Defensive Water-types**: Bulky Water-types such as Mantine, Swampert and Rotom-Wash typically wall Seismitoad by tanking it's its moves and threaten it in return with status or other attacks that chip away at Seismitoad's longevity health.

**Grass-types**: Most relevant Grass-types in the meta such as Mega Venusaur and Ferrothorn are not threatened by Sludge Wave and can KO Seismitoad with STAB attacks, and those who that don’t don't tank it typically outspeed Seismitoad such as Tapu Bulu and Breloom.

**Dragon-types**: Seismitoad is easily shutdown shut down by Dragon-types it cannot threaten with Ground-type moves such as Mega Latias, Dragonite, and Hydreigon, which use the opportunity to launch powerful attacks or set up.

**Wallbreakers**: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

**Walls**: Seismitoad isn’t strong enough to break most specially defensive walls in the tier such as Chansey or and Mantine, and only threatens threatening to remove their items.
 
Last edited:

autumn

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C&C Leader
follow this video for a quick and easy implementation method that should take 5 minutes at most. also, if you have any questions regarding the check, feel free to message me. i deleted a ton of double spaces so use that method pls

GP 2/2
add remove comments (AC/RC = add/remove comma; AH/RH = add/remove hyphen; AP/RP = add/remove period; ASC/RSC = add/remove semicolon)

[OVERVIEW]

Ground
========

Seismitoad's good defensive typing and immunity to Water-type moves make it a good bulky offensive check for threats to Ground in the metagame. The Water immunity granted by Seismitoad's ability Water Absorb gives Ground teams room to maneuver around threats such as Choice Specs Keldeo, (AC) and Seismitoad also serves with Seismitoad also serving as a hard check to dangerous sweepers such as Belly Drum Azumarill. Modest defenses combined with Assault Vest and a good defensive typing also offer Ground a bulky Ice-neutral Pokemon to switch into threats such as Greninja. Various offensive coverage options allow Seismitoad to threaten Water- and Fairy-types that threaten the team, most notably Azumarill. Access to Knock Off also lets Seismitoad cripple offensive and defensive cores to further support teammates. However, Seismitoad is somewhat passive with mediocre offensive stats and can be easily walled by defensive Pokemon such as Mantine and Zapdos. While fast enough to outspeed most walls, Seismitoad is slower than the majority of offensive threats it is meant to manage and is forced to endure damage whenever checking them. Even with an Assault Vest, Seismitoad is not bulky enough to switch into powerful special wallbreakers such as Latios consistently. A lack of reliable recovery also means Seismitoad can be difficult to keep healthy over a battle. Seismitoad also competes with Gastrodon as a Water-immune Pokemon on Ground, which has better defenses and reliable recovery to consistently check threats such as Keldeo and Greninja. However, Seismitoad is able to check Azumarill, which Gastrodon can't.

[SET]
name: Special Tank (Ground)
move 1: Scald
move 2: Earth Power
move 3: Sludge Wave
move 4: Knock Off
item: Assault Vest
ability: Water Absorb
nature: Modest
evs: 116 HP / 252 SpA / 140 Spe

[SET COMMENTS]
Moves
========

Scald is Seismitoad’s most spammable STAB move and is good for fishing for burns in order to neutralize physical attackers such as Dragonite. Earth Power is a reliable Ground-type STAB attack useful for hitting Water-resistant targets that resist Water-type moves such as Toxapex and Empoleon. Sludge Wave is Poison-type coverage necessary so that Seismitoad can check Azumarill after it has used Belly Drum. Knock Off is useful for crippling offensive and defensive Pokemon such as Latios and Chansey by removing items like Choice Scarf and Eviolite.

Set Details
========

Maximum Special Attack investment with a Modest nature lets Seismitoad hit as hard as possible. 140 Speed EVs allow Seismitoad to outspeed all Azumarill sets, guaranteeing it Seismitoad can check it. The remaining EVs go into HP to improve Seismitoad's bulk so that it can more reliably check threats. Assault Vest provides Seismitoad with the bulk necessary to tank attacks from powerful special attackers such as Kyurem-B. Water Absorb allows Seismitoad to absorb Water-type attacks for the team from threats such as Keldeo.

Usage Tips
========

Seismitoad should typically be switched in on special attackers that threaten the team, such as Greninja. Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves provide opportunities to switch in against threats such as Volcanion and defensive Water-types such as Toxapex. Be careful to preserve Seismitoad in matchups where it is needed to check powerful Water-types that threaten the team such as Azumarill and Keldeo. Take care to avoid status, as without any recovery, both poison and burn reduce Seismitoad's longevity over a battle. Entry hazards will also greatly reduce Seismitoad's presence in a battle and how often it can pivot into and out of attacks. When damage output isn't a concern, prioritize spreading burns using Scald or removing items from defensive and offensive threats using Knock Off, such as Choice Scarf from Heracross and Eviolite from Porygon2.

Team Options
========

Every Pokemon on Ground appreciates Seismitoad's capacity to switch into powerful special attacks and sponge Water- and Ice-type moves. Hippowdon is an essential sand setter for Ground teams that also serves as a physical wall to complement Seismitoad's special bulk. It also serves as an effective entry hazard setter and phazer. Excadrill is a powerful sand sweeper and an excellent offensive check to threats that Seismitoad cannot manage such as Latios. Rapid Spin can also help Seismitoad avoid getting outsped by Azumarill due to Sticky Web in the Fairy matchup. Garchomp and Mamoswine are powerful physical wallbreakers that can threaten both the physical and special walls that Seismitoad cannot break such as Cradily, Zapdos, and Mantine. Mamoswine also offers a secondary Ice neutrality. (does it not run thick fat because thats a resist then) Garchomp also serves as an effective setup sweeper that can break apart defensive cores using Swords Dance and a Z-Move. Landorus is an excellent special attacker that can break the many walls that threaten Seismitoad and Ground as a whole, such as Mega Venusaur and Ferrothorn. Its access to Gravity also allows Seismitoad to put more offensive pressure on walls such as Zapdos. Dugtrio offers powerful offensive utility to Ground teams by trapping and removing threats such as Mega Diancie, Alolan Raichu, and Kyurem-B with its ability Arena Trap. Guaranteeing the removal of these Pokemon allows Seismitoad to be preserved to check other threats.

[SET]
name: Choice Specs (Ground)
move 1: Hydro Pump
move 2: Earth Power
move 3: Sludge Wave
move 4: Scald / Grass Knot
item: Choice Specs
ability: Water Absorb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Seismitoad's strongest attack and should be used liberally to punish switch-ins such as Celesteela. Earth Power is a reliable Ground-type STAB attack for hitting targets that resist Hydro Pump such as Toxapex and Kyurem-B. Sludge Wave is mandatory coverage for hitting Azumarill and can KO it through Light Screen after it has used Belly Drum. Scald is a more reliable Water-type STAB move that has the additional benefit of potentially burning targets. Grass Knot is an option over Scald for hitting bulky Water-types such as Swampert and opposing Water-immune foes immunities such as Gastrodon and opposing Seismitoad. Focus Blast is an option over Scald for hitting specific switch-ins such as Ferrothorn and Trace Porygon2. It also secures a 2HKO versus Chansey once Eviolite has been removed with Stealth Rock up.

Set Details
========

Maximum Special Attack investment with Choice Specs gives Seismitoad the power to break through walls such as Skarmory. Maximum Speed investment with a Timid nature allows Seismitoad to outspeed all Azumarill sets as well as key defensive threats such as Gliscor and defensive Garchomp. The leftovers 4 EVs are invested in Special Defense to deny Download users Special Attack boosts. Water Absorb offers Seismitoad an immunity to Water-type attacks that lets it check threats to the team such as Kingdra and Azumarill.

Usage Tips
========

Seismitoad should be used as a wallbreaker to break through defensive threats to Ground such as Skarmory and Gliscor. Make use of Seismitoad's immunity to Water-type moves and neutrality to Ice-type moves to switch into Pokemon that rely on these attacks such as Volcanion and Toxapex, providing Seismitoad the opportunity to launch off powerful attacks. Take care to preserve Seismitoad's health and avoid excess damage from entry hazards or status in matchups where Water Absorb is needed to check Water-types threats as Azumarill or Keldeo. Be careful of Pokemon that can effectively run Grass-type coverage such as Grass Knot Tapu Koko. Use Scald instead of Hydro Pump when the latter's power is not necessary for the reliable accuracy and additional burn chance, which can pester defensive switch-ins such as Mega Venusaur and Ferrothorn.

Team Options
========

Every Pokemon on Ground appreciates Seismitoad's ability to switch into Water-type attacks and break physical walls such as Skarmory for the team. Hippowdon is a bulky sand setter that can take pressure off of Seismitoad to manage offensive threats whilst wearing down its switch-ins with sand and Stealth Rock. Excadrill takes advantage of the holes Seismitoad punches in defensive cores to clean as a powerful sand sweeper whilst supporting Seismitoad in matchups it struggles in such as Dragon and Fairy. Landorus is a complementary special wallbreaker to Seismitoad that provides valuable Gravity support for exposing threats such as Celesteela and Rotom-W. Its access to Knock Off also lets Seismitoad apply more pressure on the Normal defensive core once their Eviolites have has been removed. Dugtrio serves as an excellent trapper for Pokemon that check or wall Seismitoad such as Chansey and Celesteela, with Gravity support in the latter's case. It also appreciates Seismitoad's ability to weaken Pokemon into the range where Dugtrio can come in and trap them. Garchomp is a potent Z-Move sweeper that appreciates Seismitoad's ability to weaken physically defensive walls such as Skarmory and Hippowdon. In turn, Garchomp can break special walls that beat Seismitoad such as Zapdos. Mamoswine is another powerful physical wallbreaker that can threaten the Flying- and Dragon-types that wall Seismitoad such as Mega Latias, Mantine, and Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------
Seismitoad can utilize a Leftovers set using a specially defensive EV spread, which can give it a bit more longevity and the option to run utility moves such as Toxic or and Stealth Rock. However, without the extra bulk from Assault Vest, (AC) Seismitoad struggles to handle powerful special attackers. This set also cannot run the Special Attack investment necessary to check threats such as Azumarill with Sludge Wave.

Checks and Counters
===================

Ground
--------
**Defensive Water-types**: Bulky Water-types such as Mantine, Swampert, (AC) and Rotom-W typically wall Seismitoad by tanking its moves and threaten it in return with status or other attacks that chip away at Seismitoad's health.

**Grass-types**: Most relevant Grass-types such as Mega Venusaur and Ferrothorn are not threatened by Sludge Wave and can KO Seismitoad with STAB attacks, and those that don't tank it typically outspeed Seismitoad, (AC) such as Tapu Bulu and Breloom.

**Dragon-types**: Seismitoad is easily shut down by Dragon-types it cannot threaten with Ground-type moves such as Mega Latias, Dragonite, and Hydreigon, which use the opportunity to launch powerful attacks or set up.

**Wallbreakers**: Seismitoad struggles to eat hits from powerful wallbreakers such as Latios and Hydreigon and cannot consistently switch into their attacks.

**Walls**: Seismitoad isn’t strong enough to break most specially defensive walls in the tier such as Chansey and Mantine, only threatening to remove their items.


 

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