VGC Semi Trick Room (Master Ball tier, in the top 1000)

Hello everyone, ChrystalFalchion here bringing you another VGC team. But don't worry - this one is considerably less gimmicky than some of my other creations, although it does have a few unusual faces. It's been putting in great work for me so far, hitting Master Ball tier and getting me into the top 1000 on the leader board. At the time of writing, I'm sitting at rank 873.

I decided to go with Semi Trick Room, as while Full Trick Room is absolutely brutal if you can get it set up, if you don't it's often a horrible bust. I was having similar problems with weather teams. So, without further ado, here is my team.



Fake Out Support / Debuffer

Persian-Alola @ Assault Vest
Ability: Fur Coat
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
Level 50
- Fake Out
- Foul Play
- Icy Wind
- Snarl

This set has so much utility. Fake Out can be used to buy set up, or revenge kill something. Alolan Persian has the second fastest in the game behind Weavile. Foul Play lets it dish out solid damage despite a low Attack stat, getting strong hits on Dragapult, Excadrill, and slower physical attackers. Icy Wind gives my team speed control, letting Persian slow opposing Pokemon down to let its teammates get a free hit off. Lastly Snarl weakens slower Special Attackers like Rotom-A, Togekiss, Primarina and Duraludon. The EVs maximise Speed and HP to make the most of Persian-A's best qualities.

My early game hole puncher / late game cleaner

Dragapult @ Life Orb
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
Level 50
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt

Standard special Dragapult, although I went with Thunderbolt over Surf as Thunderbolt hits Togekiss for solid damage and when Maxed it summons Electric Terrain, cutting off the Sleep which can screw my team over. Pretty standard stuff - Draco Meteor and Shadow Ball get STAB, Flamethrower hits Steel types hard, Thunderbolt zaps bulky Waters. As Dragapult's Special Attack isn't that high, I went with Life Orb to give its hits some extra juice. EVs are self explanatory.

My Trick Room Setter

Mimikyu @ Iron Ball
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
Level 50
- Trick Room
- Shadow Claw
- Play Rough
- Drain Punch

While it might not be as good as it was in SM, Mimikyu is still a force to be reckoned with. Trick Room is the crux of this set - thanks to Disguise, with Fake Out support from Persian-A it is all but guaranteed to set it up. Shadow Claw and Play Rough are the STAB moves - I went with Shadow Claw over Phantom Force as it's more consistent, though I might swap it out. Drain Punch has perfect neutral coverage with Mimikyu's STABs, and serves the purpose of triggering Rhyperior's Weakness Policy. It can also provide an Attack boost with Max Knuckle, which both Rhyperior and Araquanid appreciate. I went with Mimikyu over Dusclops as it's much less passive and can abuse Dynamax itself. The EVs maximise bulk and power, with a Brave nature and Iron Ball making it as slow as possible. I might swap out Iron Ball for Mental Herb, as I have lost matches due to being Mimikyu being Taunted, though I do like Mimikyu being slow under Trick Room.

Trick Room Sweeper #1

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 64 HP / 252 Atk / 192 SpD
Brave Nature
Level 50
- Rock Slide
- High Horsepower
- Fire Punch
- Protect

The standard Weakness Policy Rhyperior, it's been popular since SS came out, and IMO it's still as good as ever. Rock Slide and High Horsepower serve as STABs, getting almost perfect neutral coverage. Fire Punch hits Ferrothorn, Durant and the rare Bronzong super effectively. Protect lets it hide while Trick Room is being set up, or scout moves from the opponent. The EVs prioritise Special Defence over HP, as its HP stat is already very good and its SpD is...not. Weakness Policy gives it a free Swords Dance and Nasty Plot if hit by an SE move, and with lots of weaknesses it can reliably trigger it. The ubiquity of WP Tyranitar means opponents will often not attack Rhyperior at all, letting it get off free hits. You might have noticed it doesn't have 0 Speed IVs. That's so that in Trick Room, Mimikyu will be faster, letting it trigger Rhyperior's Weakness Policy with Drain Punch.

Trick Room Sweeper #2

Araquanid @ Mystic Water
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
Level 50
- Liquidation
- Leech Life
- Protect
- Wide Guard

Making use of another underrated mon, Araquanid is a force to be reckoned with. Thanks to Water Bubble and STAB, its Water moves have triple the power they otherwise would. Max Geyser hits 390 power, going up to an absolutely nuclear 535 in Rain. So even though its Attack stat is pretty mediocre, it will destroy anything that doesn't resist Water. Leech Life is a secondary STAB that hits Grass types hard and can heal off damage. Protect gives it a safety net for one turn, while Wide Guard shields my team from Rock Slides, Heat Waves and Dazzling Gleams. I did originally have Hydro Pump in that slot, but I only ever used it when Araquanid got Intimidated. And considering Incineroar wants nothing to do with either of my Trick Room sweepers, that doesn't happen too often. The EVs maximise bulk and power. Mystic Water gives Araquanid's Water moves a small boost.

The wallbreaker

Darmanitan-Galar @ Choice Band
Ability: Gorilla Tactics
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Level 50
- Icicle Crash
- Superpower
- Rock Slide
- Flare Blitz

CBCB Darm. The power of this thing is just ridiculous. Thanks to Choice Band and Gorilla Tactics, this thing hits the field with an Attack stat of 492! Basically if you're slower than Darm, you're in for a world of pain. Many players also expect the Scarf set, and I've seen more than one person switch out their Dragapult in fear of getting Icicle Crash'd. Speaking of, I chose that over Ice Punch as the power and flinch chance could potentially save me in a pinch. Superpower hits Steel types hard; Rock Slide hits the Fire types that resist Icicle Crash and could potentially flinch both opponents. Lastly, Flare Blitz OHKOes Corviknight, Ferrothorn and Bronzong, which used to give my team problems. I did have U-turn, but I rarely found myself using it.

Good matchups

Full Trick Room. It's not too hard to stop their Trick Room going up; Dragapult paired with Rhyperior usually breaks through Dusclops + Incineroar, as they can double target Dusclops to stop it setting up TR. If it's Indeedee + Hatterene I can lead with Persian and Araquanid and go for Snarl + Max Flutterby. Rhyperior can never OHKO Dynamaxed Araquanid from full health, and without Attack drops is not living Max Geyser.

Sun. Against fast sun teams, I can lead with Persian and Mimikyu. Persian stops Venusaur using Sleep Powder with Fake Out, while Mimikyu then sets up Trick Room. Mimikyu can then use Max Starfall to ensure Venusaur can't sleep my team. Araquanid wrecks Charizard and Ninetales in Trick Room, and Torkoal can't scratch it anyway. Semi Trick Room sun teams can be more difficult, as Conkeldurr can do a number on my team once Araquanid and Mimikyu are gone, and it can run Thunder Punch or Rock Slide for the spider.

Neutral matchups

Sand. Excadrill + Ttar lead is extremely hard to read for me, as both can viably Dynamax. In these circumstances I try to lead with Mimikyu and Persian and set up Trick Room, although guessing which to use Fake Out on can be a nightmare. If I can get Trick Room up though, Rhyperior and Araquanid can destroy most Sand teams, and if the Sandstorm ends Darmanitan can outrun and obliterate Excadrill and Tyranitar.

Bad matchups

Beat Up + Justified. Admittedly I've only come across this a couple of times, but both times I got wrecked. I try to lead with Persian and Darmanitan, and go for Fake Out and Superpower. However, one time my opponent started with Dragapult instead of Whimsicott and one shot Darmanitan before it could do anything, and had Lucario attack Persian. The other time, they had both mons Protect on turn one, then Whimsicott used Tailwind on turn 2 and Lucario outran and smashed Darmanitan. I could try leading with Persian and Mimikyu to set up Trick Room, but Lucario wrecks both of them.

So, that's my team. Thanks for reading. Constructive criticism is appreciated.

Persian-Alola @ Assault Vest
Ability: Fur Coat
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Fake Out
- Foul Play
- Snarl
- Icy Wind

Dragapult @ Life Orb
Ability: Clear Body
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt

Mimikyu @ Iron Ball
Ability: Disguise
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Shadow Claw
- Play Rough
- Drain Punch

Rhyperior @ Weakness Policy
Ability: Solid Rock
Level: 50
EVs: 64 HP / 252 Atk / 192 SpD
Brave Nature
- Rock Slide
- High Horsepower
- Fire Punch
- Protect

Araquanid @ Mystic Water
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Liquidation
- Leech Life
- Protect
- Wide Guard

Darmanitan-Galar @ Choice Band
Ability: Gorilla Tactics
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Rock Slide
- Flare Blitz
 
I like the team and I think it has some good ideas that seem like they work. Assault Vest Persian-Alola is an interesting idea and I have thought about trying it before but wasn't sure how well it would work out. Special Dragapult isn't anything new but it is needed with the physical heavy lean on the team. Iron Ball Mimikyu running Drain Punch is something I have never thought about before, but I can see where it might be useful as Mimikyu is faster than everything that normally wants to be under Trick Room. Araquanid is just a really interesting pick for a Pokemon and one that I don't think is bad.

For Persian-Alola I would change the item and then replace Snarl for Parting Shot because Parting Shot is a really good move and is almost the whole reason to run a Persian so If you are running AV, while I like it I don't think it is the most effective or efficient way to run that mon.

Drain Punch I am curious how well it works, but personally I am not sure it is the best way to activate WP compared to Bulldoze from a Runerigus or Dusclops like what is normally being run on TR teams.

The most important thing is those Rhyperior EVs as 64 HP / 252 Atk / 192 SpD is not as good as 68 HP / 252 Atk / 188 SpD. The 4 EVs make a huge difference as the EV formula at level 50 is 4+8n meaning you want a number of EVs that is a multiple of 4 but not divisible by 8. 64/8=8 and 192/8=24 compared to 68/8=8.5 and 188/8=23.5 which is what you want is to be able to divide by 8 and not get a whole number.
 
I did consider Dusclops, but I found it overly passive when I tried on Showdown, and useless if it got Taunted. Dusclops works best with Follow Me support, which my team can't provide. Also, I was unable to find a Dusknoir with Frisk in game, and my request in the trading thread has so far not yielded any results. Mimikyu has worked really well for me so far, and both Max Phantasm and Max Knuckle are really helpful for my team.

I'll try out your ideas for Persian. I think I'll use either a Wiki Berry or Chople Berry.
 
Makes sense, I just was thinking that maybe a Drain Punch is too much damage, but If it works out fine then that is all that matters. I can see why Dusclops is too passive although Bronzong and Runerigus I think can maybe do a bit more damage even if they aren't offensive monsters, I can see why Mimikyu works best in this case.
 
Makes sense, I just was thinking that maybe a Drain Punch is too much damage, but If it works out fine then that is all that matters. I can see why Dusclops is too passive although Bronzong and Runerigus I think can maybe do a bit more damage even if they aren't offensive monsters, I can see why Mimikyu works best in this case.
I have swapped out Mimikyu for Bronzong on a Showdown team, and it's doing well so far. Trick Room, Gyro Ball, Body Press and Iron Defense. So far it's working pretty well, I'm staggered more people aren't using it. Then again, I guess with Dragapult being so common...Right now it's holding a Mental Herb, although I might trade it out for a Kasib or Colbur Berry.
 
Hey man, nice idea of team. But i want to change some particoulars for a better run. I think you're main core is to do a lot of damage and after, with trickroom, finsih the job with the fantastic core of ryperior+araquanid. In this case you need a better trickroom setter than mimi, because he isn't so bulky and with the trickroom up he can't abuse of them. First of all, replace AV on persian with Focus Sash/Roseli Berry, and you must need Parting Shot for a freeswitch to give momentum in your side. Replace it with icy wind, it's a better options. Now i know that it's hard to find a dusclops with frisk, but he is the mail setter of the current metagame for trickroom with his incredibly bulk and the access to move like bulldoze to trigging your WP on Rhyperior. If you're scared about opponent's taunt, use taunt>snarl/foul play on Persian, i think it should work. Change the evs distribution on rhyperior and i think life orb on araquanid works better, also for the other moves not only for liquidation/max geyser. Last suggestion, use Scarf>Band over darmanitan, because the damage is enough and i think a flare blitz on durant/rock slide on zard to outspeed at t1 is a better option for your team. Let's explain the changes with the set:

Persian-Alola @ Roseli Berry /Focus Sash
Ability: Fur Coat
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Fake Out
- Parting Shot
- Foul Play/Snarl

Dusclops @ Eviolite
Ability: Frisk
Level: 50
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
IVs: 0 Spe
- Bulldoze
- Night Shade
- Trick Room
- Pain Split

Araquanid @ Life Orb
Ability: Water Bubble
Level: 50
EVs: 252 HP / 236 Atk / 20 Def
Brave Nature
- Liquidation
- Leech Life
- Crunch
- Protect

Scarf>Band on Darmanitan

68/252/188 on Rhyperior

Hope you're enjoying it ^^
 
Thanks for the suggestions. I finally managed to find a Dusknoir with Frisk (ended up with over 700000 Watts), and bred it for the right IVs. However, I'm going to go with Ally Switch over Pain Split, as it could potentially save either of my TR sweepers. I'm not going to give Araquanid a Life Orb, as Dragapult is already using one of those. Mystic Water is perfect, as it almost never uses any attack other than Liquidation. I'll give Crunch a try, as it does hit Dragapult and Jellicent who could otherwise give Araquanid a hard time.
 
So I finally managed to get a Frisk Dusknoir, and swapped out Bronzong for Dusclops. I immediately regretted it. While it can proc Weakness Policy more reliably than Mimikyu or Bronzong, Bronzong also offers my team a Fairy check and thanks to Iron Defence + Body Press can dish out a good amount of damage. With max SpD and Iron Defence it's very hard to kill.
 

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