Seths Troll Team.

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Accelgor


Nature: Timid (+Speed, -Attack)
Ev Spread: 252 HP + 252 Speed + 6 Sp. Attack
Item: N/A
Ability: Sticky Hold
Attacks: Bug Buzz
Giga Drain
Protect
Final gambit


Description: Basically the while point of this strategy is to assume that an entry hazard pokemon is the first pokemon in the opponents party. Just use Final Gambit to either OHKO or do severe damage as accelgor will have high HP and blazing speed if trained properly. The other attacks are just there







Tentacruel


Nature:Calm (+Sp. Defence, -Attack)
Ev Spread: 220 Speed + 220 Sp. Defence + 70 Sp. Attack
Item: Leftovers
Ability: Liquid Ooze
Attacks: Surf
Rapid Spin
Toxic Spikes
Toxic



Description: If Accelgor does not do its job in destroying its opponent the first time around and the entry hazard is set up, Tentacruel is the best pokemon of choice. Basically all you need to do is finish off the threat, use rapid spin too negate the hazard and set up toxic spikes (preferrably x2 if you can). Toxic is there for the pokemon currently in front of Tentacruel as that pokemon would not be affected by the toxic spikes unless their switched out.





Sableye


Nature: Bold
Ev Spread: 252 Defence + 252 Sp. Defence + 6 Speed
Item: Focus Sash
Ability: Prankster
Attacks: Mean Look
Recover
Foul Play
Swagger



Description: If Tentacruel is confronted with a psychic, normal or fighting pokemon and/or predicting they would use those types of moves against you just switch out to my most favourite troll. Obviously the opposing pokemon could not attack sableye unless it has the Scrappy ability so this prediction effectively nullifies an attack towards you. With the priority Swagger used to annoy the opposition right off the bat they either hit themself or they don't, use recover until they hit themselves and when they do... the next turn you could set up Mean Look. Foul Play takes advantage of the added attack boost you gave them and does a great job destroying them with their own attack stat.






Staraptor


Nature: Jolly
Ev Spread: 252 HP + 252 Speed + 6 Attack
Item: Choice Scarf
Ability: Intimidate
Attacks: Protect
Close Combat
Final Gambit
Whirlwind



Description: Basically this is another Accelgor with Higher base HP and lower speed (hense the Choice Scarf). Use Staraptor to severly cripple bulky pokemon or use Close Combat to destroy pokemon that are 4x weak against. No one would be expecting this as you already comitted suicide with accelgor, so they wont be expecting you to use Final Gambit again. lol






Ambipom


Nature: Jolly
Ev Spread: 252 Attack + 252 Speed + 6 hp
Item: Normal Gem
Ability: Technician
Attacks: Fake Out
Last Resort



Description: My favourite LOL pokemon, imagine being on the recieving end of a potentially crippling fake out automatically erasing half your HP or if a crit hit lands OHKO'ing it lol, STAB, Technician boost and Normal Gem helps with that. Just annoy the opposition and spam Last Resort after that, the STAB Last Resort will leave major dents on the pokemon on the recieving end.






Magnemite


Nature: Any
Ev Spread: Who Cares
Item: Oran Berry
Ability: Sturdy
Attacks: Protect
Recycle
Magic Coat
Explosion



Description: Last but not least i introduce you to Magnet... mone of the more funnier and annoying trolls, the point of this pokemon is to stall as long as possible until the opposition faints from poison. Use Protect to see what the opposing pokemon is going to use, if its a status inducing move or an HP draining move like ingrain, as they are likely going to use the same move a 2nd time in a row use Magic Coat and it will reflect it back at them. Use Protect again after Magic Coat, the turn after you use Recycle as you are bound to obviously go last the other pokemon will attack you leaving you with 1 HP, the Oran Berry will heal you to maximum HP and the move recycle will give you back the berry you used previously therefore completely trolling the opposition. If all else fails and the opposite pokemon is not poisoned there is no need to continue the battle and stall, just use Explosion therefore leaving the battle on your own terms.
 
Locking this thread under Rule 16 & 17 of the RMT Guidelines. This team is far too gimmicky to be viable in the OU metagame. It shows poor understanding of competitive Pokemon and has a very low success rate which isn't enough to grant it an RMT.
 
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