BH Setup Ghostceus [DONE]

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[SET]
Setup Sweeper (Arceus-Ghost) @ Spooky Plate
Ability: Fur Coat
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Shore Up / Strength Sap
- Nasty Plot / Torch Song / Take Heart
- Knock Off / Secret Sword

[SET COMMENTS]
Setup Arceus-Ghost acts as a fairly dangerous Imposter-proof sweeper that can also function as a bulky physical wall. Shore Up provides consistent recovery and isn't stopped by Strength Sap blockers like Blissey and Mega Audino, the latter of which Arceus-Ghost can't feasibly threaten; alternatively, Strength Sap has higher instant healing and makes it much more solid against physical attackers and Imposter users. Nasty Plot provides an immediately threatening boost, letting Arceus-Ghost immediately 2HKO neutral non-Ice Scales Arceus formes without any prior chip damage. Torch Song boosts slower but damages while boosting and provides a strong tool against RegenVest Celesteela. Take Heart bolsters Arceus-Ghost's special bulk and gets rid of crippling status such as paralysis from Glare and poison from Mortal Spin, but it is not advised if not using Strength Sap or Knock Off, as Imposter users can wall Arceus-Ghost barring critical hits. Knock Off is the preferred last move, as it removes crucial items such as Heavy-Duty Boots from the likes of Mega Audino and Assault Vest from Celesteela. Secret Sword is an alternative that provides no support but ensures Arceus-Ghost can break through Blissey and certain Take Heart Arceus formes such as Ice Scales Arceus-Electric if running Take Heart itself.

Arceus-Ghost best functions as both a sturdy physical wall early-game and a late-game wincon when most of its checks have been chipped down or crippled, so it pairs well with early- to mid-game wallbreakers or defensive progress-makers, such as Mega Garchomp and Spikes users like Mega Audino; Arceus-Ghost can in return help Imposter-proof them or block Rapid Spin. Arceus-Ghost enjoys entry hazard support in particular, as it forces a lot of switches after setting up, forcing quite a bit of free chip damage. Arceus-Ghost is mostly checked by Mega Audino, so another teammate that can pressure it such as Eternatus is also helpful. Arceus-Ghost should not be used as your only physical wall, as it is very vulnerable to Choice Band Ash-Greninja, and Shore Up sets can be prone to running out of PP in longer games; therefore, another physical wall such as Fur Coat Mega Audino or Fur Coat Zacian pairs well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rightclicker.589755/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
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[SET]
Setup Attacker (Arceus-Ghost) @ Spooky Plate
Ability: Fur Coat
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Judgment
- Shore Up / Strength Sap
- Nasty Plot / Torch Song / Take Heart
- Knock Off / Secret Sword

[SET COMMENTS]
Setup Arceus-Ghost acts as a highly dangerous lets be honest its not highly dangerous self Imposter-proof win condition that can also function as a decently bulky physical wall decent is kind of underselling it, if you meant to mean its decent in effectiveness should reword to more clarity. Shore Up is the preferred healing option especially when used in tandem with Knock Off, as its healing is not deterred by Strength Sap blockers such as Mega Audino mention its distinction to other Arc formes. Strength Sap can still be used to lean more on Arceus-Ghost's physical wall role, healing more against physical threats such as Mega Garchomp i think its more about the neutralizing threat more important than healing more. Nasty Plot, Torch Song and Take Heart all boost up Arceus-Ghost's rather middling Special Attack stat. Nasty Plot provides an immediately threatening boost, letting Arceus-Ghost immediately 2HKO neutral non-Ice Scales Arceus formes without any prior chip. Torch Song provides a slower boost but can't be Taunted basically irrelevant and does decent damage into RegenVest Celesteela, especially after its Assault Vest is removed. Take Heart bolsters Arceus-Ghost's Special Defense stat and gets rid of crippling status such as paralysis from Glare and poison from Mortal Spin, but it is not adviced advised if you have neither Strength Sap or Knock Off as Imposter users can stall you out. Knock Off is the preferred last move as it provides early and midgame support for both the team and Arceus-Ghost, removing crucial items such as Heavy-Duty Boots from the likes of Mega Audino or Assault Vest from Celesteela. Secret Sword is a worse wouldnt exactly call it worse alternative that provides no support but ensures Arceus-Ghost can break through Blissey and certain Take Heart Arceus formes such as Arceus-Fighting if running Take Heart itself what does this mean, at +6/+6 Judg outdamages Sword.

Arceus-Ghost best functions as a lategame wincon when most of its checks have been chipped down or crippled this feels misguiding as you aren't putting FC Ghost on your team as a lategame wincon you are putting it on for a FC, so it pairs well with early to midgame wallbreakers or defensive progress makers, such as Mega Garchomp or Spikes users like Mega Audino; Arceus-Ghost can in return help Imposter-proof them or deny hazard removal from Rapid Spin. Arceus-Ghost enjoys entry hazard support in particular as it forces a lot of switches after setting up, therefore forcing quite a bit of free chip. can mention stuff that help pressure checks like audino Arceus-Ghost should not be used as your only physical wall, as it is very vulnerable to Ash-Greninja and otherwise lacks relevant resistances against most of the metagame's physical attackers this isn't that relevant of a point when the meta phys walls all don't have that many resistances; therefore another physical wall such as Fur Coat Zamazenta pairs well with it i would list another example and consider doing another example instead even as zama feels more independently functional of a FC than others.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rightclicker.589755/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
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add remove comment (ac) = add comma (rc) = remove comma
[SET]
Setup Attacker (Arceus-Ghost) @ Spooky Plate
Ability: Fur Coat
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Judgment
- Shore Up / Strength Sap
- Nasty Plot / Torch Song / Take Heart
- Knock Off / Secret Sword

[SET COMMENTS]
Setup Arceus-Ghost acts as a fairly dangerous self Imposter-proof win condition and self-Imposter-proofed sweeper that can also function as a bulky physical wall. Shore Up is the preferred healing option especially when used in tandem with Knock Off, as its healing is not deterred by Strength Sap blockers such as Mega Audino, and Arceus-Ghost's ability to self Imposter-proof means Imposter users cannot recover for free. Strength Sap can still be used to lean more on Arceus-Ghost's physical wall role, neutralizing physical threats such as Mega Garchomp. Shore Up provides consistent recovery and prevents healing denial from foes like Blissey and Mega Audino, the latter of which Arceus-Ghost can't feasibly threaten; alternatively, Strength Sap has higher instant healing and makes it much more solid into physical attackers and Imposter users. Nasty Plot, Torch Song and Take Heart all boost up Arceus-Ghost's rather middling Special Attack stat. unnecessary bloat Nasty Plot provides an immediately threatening boost, letting Arceus-Ghost immediately 2HKO neutral non-Ice Scales Arceus formes without any prior chip. Torch Song provides a slower boost and does decent damage into RegenVest Celesteela, especially after its Assault Vest is removed boosts slower but damages while boosting and provides a strong tool against RegenVest Celesteela. Take Heart bolsters Arceus-Ghost's Special Defense stat and gets rid of crippling status such as paralysis from Glare and poison from Mortal Spin, but it is not advised if you have neither Strength Sap or Knock Off as Imposter users can stall you out if not using Strength Sap or Knock Off, as Imposter users can wall Arceus-Ghost barring critical hits. Knock Off is the preferred last move, (ac) as it provides early and midgame support for both the team and Arceus-Ghost, removing removes crucial items such as Heavy-Duty Boots from the likes of Mega Audino or Assault Vest from Celesteela. Secret Sword is an alternative that provides no support but ensures Arceus-Ghost can break through Blissey and certain Take Heart Arceus formes such as Ice Scales Arceus-Electric if running Take Heart itself.

Arceus-Ghost best functions as both a sturdy physical wall earlier on in the game and a lategame wincon when most of its checks have been chipped down or crippled, so it pairs well with early to midgame wallbreakers or defensive progress makers, such as Mega Garchomp or and Spikes users like Mega Audino; Arceus-Ghost can in return help Imposter-proof them or deny hazard removal from Rapid Spin. Arceus-Ghost enjoys entry hazard support in particular, (ac) as it forces a lot of switches after setting up, therefore forcing quite a bit of free chip. Arceus-Ghost is mostly checked by Mega Audino, so another teammate that can pressure it such as Eternatus is also helpful. Arceus-Ghost should not be used as your only physical wall, as it is very vulnerable to Choice Band Ash-Greninja, (ac) and Shore Up sets can be prone to running out of PP in longer games; therefore another physical wall such as Fur Coat Mega Audino or Fur Coat Zacian pairs well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rightclicker.589755/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
qc 2/2
 
[SET]
Setup Sweeper Attacker (Arceus-Ghost) @ Spooky Plate
Ability: Fur Coat
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Shore Up / Strength Sap
- Nasty Plot / Torch Song / Take Heart
- Knock Off / Secret Sword

[SET COMMENTS]
Setup Arceus-Ghost acts as a fairly dangerous Imposter-proof and self-Imposter-proofed sweeper that can also function as a bulky physical wall. Shore Up provides consistent recovery and isn't stopped by Strength Sap blockers like prevents healing denial from foes like Blissey and Mega Audino, the latter of which Arceus-Ghost can't feasibly threaten; alternatively, Strength Sap has higher instant healing and makes it much more solid into against physical attackers and Imposter users. Nasty Plot provides an immediately threatening boost, letting Arceus-Ghost immediately 2HKO neutral non-Ice Scales Arceus formes without any prior chip damage. Torch Song boosts slower but damages while boosting and provides a strong tool against RegenVest Celesteela. Take Heart bolsters Arceus-Ghost's Special Defense stat special bulk and gets rid of crippling status such as paralysis from Glare and poison from Mortal Spin, but it is not advised if not using Strength Sap or Knock Off, as Imposter users can wall Arceus-Ghost barring critical hits. Knock Off is the preferred last move, as it removes crucial items such as Heavy-Duty Boots from the likes of Mega Audino and or Assault Vest from Celesteela. Secret Sword is an alternative that provides no support but ensures Arceus-Ghost can break through Blissey and certain Take Heart Arceus formes such as Ice Scales Arceus-Electric if running Take Heart itself.

Arceus-Ghost best functions as both a sturdy physical wall early-game and a late-game earlier on in the game and a lategame wincon when most of its checks have been chipped down or crippled, so it pairs well with early- to mid-game early to midgame wallbreakers or defensive progress-makers (hyphen), such as Mega Garchomp and Spikes users like Mega Audino; Arceus-Ghost can in return help Imposter-proof them or deny hazard removal from block Rapid Spin. Arceus-Ghost enjoys entry hazard support in particular, as it forces a lot of switches after setting up, therefore forcing quite a bit of free chip damage. Arceus-Ghost is mostly checked by Mega Audino, so another teammate that can pressure it such as Eternatus is also helpful. Arceus-Ghost should not be used as your only physical wall, as it is very vulnerable to Choice Band Ash-Greninja, and Shore Up sets can be prone to running out of PP in longer games; therefore, (comma) another physical wall such as Fur Coat Mega Audino or Fur Coat Zacian pairs well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/rightclicker.589755/
Quality checked by:
https://www.smogon.com/forums/members/chessking345.355040/
https://www.smogon.com/forums/members/tea-guzzler.577920/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
GP Team done
 
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