valetta
Banned deucer.
Hey guys, I'm here today to bring you my most successful ORAS OU balance team, as it brought me (even though ladder is shit) to around 1800. It's a pretty standard team but w/e it does what it's supposed to do. If you play it well it actually deals with all other play styles and handles most of the current threats in the meta. It's basically hazard stack with a few mons that really pressure the opponent to switch as that's basically what hazard stack is.
Teambuilding process:
so i wanted a decent balanced fwg core and originally it was supposed to be sdef tran and crobro but as i toyed with the sets i realised offensive bro does better on this type of team
i needed a hazard remover that doesnt defog because i was utilizing spikes and i needed a greninja switchin so i thought of the lord jelly himself
i needed a pivot and a mon to check dd zard x as it basically beat me at this point (as i'm not crobro) and what's a better mon for that than scarf lando-t
ok, so here, i looked at the team and i saw a glaring weakness - bisharp, so i experimented with many bisharp checks/counters and came to the conclusion that low kick bish actually checks and/or counters opposing bisharps well and it also pressures the opponent not to defog my hazards away
So The team in detail:
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Psyshock
- Slack Off
So, this is the mon the team is built around and there isn't really much to say about the set as it's pretty self explainable. I run scald for the burn chance, fire blast as it catches ferro and even bisharp (i use it over flamethrower solely because of the fact that flamethrower isnt a guaranteed ohko on ferro and fire blast KOes megagross after rocks and a spike), psyshock to hit mega venu and amoonguss and slack off is obviously there for longevity
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 4 Atk / 88 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Spikes
- Protect/Power Whip
Ferrothorn is usually a pretty straight forward pokemon, i use it as my lati switchin (tran has no recovery and isnt sdef so i rather switch this in and scout for hp fire by doubling), spike setter, azu switchin and many more. Moves are pretty self explainable, as leech seed provides recovery, gyro ball is the main stab, spikes are really important on this team as i force many switches etc. Last move is changeable as protect is nice for added recovery but since im not running shell bell or helm you can switch it for power whip to hit stuff like rotom, azu and mega swamp harder
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Flash Cannon
Heatran is probably my favourite mon to use in ORAS and well, even though i usually use spdef, i'm actually using the offensive set with just enough speed to outspeed adamant bisharp which is otherwise, as i stated earlier, a pretty big threat. Stealth rock is self explanatory, i'm using fire blast>lava plume as this is the offensive set and it appreciates the extra damage quite a bit. Earth power for other tran obv and in the last slot i use flash cannon to hit stuff like mega altaria, clefable, sylveon etcetc.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 34 HP / 252 Atk / 224 Spe
Jolly Nature
- U-turn
- Knock Off/Superpower
- Earthquake
- Stone Edge
I'm using this mon, as it provides me speed control, the ability to revenge dd zard x which is a big threat otherwise, generally pivot around and much more... The set is pretty standard but i have superpower slashed as i would be kinda weak to dd mega ttar otherwise.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Scald
- Sludge Bomb Acid Spray/Knock off
So, before you start shitting me with comments like "Empoleon is better you fucktard" hear me out. I'm using this>pingu as it doesnt lose to low kick ninja, doesn't get rid of my own hazards and provides tspikes support to the team. First 3 moves are staple on every tentacruel but i actually thought a lot about the last slot, considered stuff like haze, magic coat, icy wind, reflect type.... As Celtic suggested, acid spray is definitely the superior option over sludge bomb even though you can still slash knock off as it definitely still provides usage (fuck chansey lol)
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Knock Off
- Sucker Punch
- Iron Head
This is basically my glue, its the mon that semi handles stall with knock, pressures opponents not to defog and much more. Most importantly, it beats sd bisharp which is honestly the biggest threat to the team. Low kick also does a hefty chunk to random stuff like tran, ferro and even empoleon. I'm using lo>blackglasses because i'm not running pursuit and the additional damage on low kick and in general is really appreciated
Threatlist:
Holy shit this mon is annoying, especially the sd variants. You basically only handle it with bisharp and healthy mega slowbro.
Fuck this mon. Just fuck it. It's rly annoying to the team and if you see one on the opponents side get up tspikes IMMEDIATELLY otherwise rip
this mon, even though i have a dedicated counter is still an incredible threat if tentacruel gets worn down. Basically, if you see one, preserve tenta as much as you can and try to get up tspikes to wear it down even quicklier.
Kinda hate to include this bcs i have a poison and 2 steel types but it can actually set up on stuff like lando locked into knock and eq versions get past tran. Basically you just need to preserve ferro and possibly scout its set to find out if it has eq.
Rain. Yes, rain. This team kinda struggles vs rain, but honestly, with ferro+bro, nothing on rain can really do much to this team and even if you somehow lose ferro and/or bro vs rain you can still beat it by doubling so its not that big of a deal
Importable:
So The team in detail:
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Psyshock
- Slack Off
So, this is the mon the team is built around and there isn't really much to say about the set as it's pretty self explainable. I run scald for the burn chance, fire blast as it catches ferro and even bisharp (i use it over flamethrower solely because of the fact that flamethrower isnt a guaranteed ohko on ferro and fire blast KOes megagross after rocks and a spike), psyshock to hit mega venu and amoonguss and slack off is obviously there for longevity
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 4 Atk / 88 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Spikes
- Protect/Power Whip
Ferrothorn is usually a pretty straight forward pokemon, i use it as my lati switchin (tran has no recovery and isnt sdef so i rather switch this in and scout for hp fire by doubling), spike setter, azu switchin and many more. Moves are pretty self explainable, as leech seed provides recovery, gyro ball is the main stab, spikes are really important on this team as i force many switches etc. Last move is changeable as protect is nice for added recovery but since im not running shell bell or helm you can switch it for power whip to hit stuff like rotom, azu and mega swamp harder
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Flash Cannon
Heatran is probably my favourite mon to use in ORAS and well, even though i usually use spdef, i'm actually using the offensive set with just enough speed to outspeed adamant bisharp which is otherwise, as i stated earlier, a pretty big threat. Stealth rock is self explanatory, i'm using fire blast>lava plume as this is the offensive set and it appreciates the extra damage quite a bit. Earth power for other tran obv and in the last slot i use flash cannon to hit stuff like mega altaria, clefable, sylveon etcetc.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 34 HP / 252 Atk / 224 Spe
Jolly Nature
- U-turn
- Knock Off/Superpower
- Earthquake
- Stone Edge
I'm using this mon, as it provides me speed control, the ability to revenge dd zard x which is a big threat otherwise, generally pivot around and much more... The set is pretty standard but i have superpower slashed as i would be kinda weak to dd mega ttar otherwise.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Scald
-
So, before you start shitting me with comments like "Empoleon is better you fucktard" hear me out. I'm using this>pingu as it doesnt lose to low kick ninja, doesn't get rid of my own hazards and provides tspikes support to the team. First 3 moves are staple on every tentacruel but i actually thought a lot about the last slot, considered stuff like haze, magic coat, icy wind, reflect type.... As Celtic suggested, acid spray is definitely the superior option over sludge bomb even though you can still slash knock off as it definitely still provides usage (fuck chansey lol)
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Knock Off
- Sucker Punch
- Iron Head
This is basically my glue, its the mon that semi handles stall with knock, pressures opponents not to defog and much more. Most importantly, it beats sd bisharp which is honestly the biggest threat to the team. Low kick also does a hefty chunk to random stuff like tran, ferro and even empoleon. I'm using lo>blackglasses because i'm not running pursuit and the additional damage on low kick and in general is really appreciated
Threatlist:
Holy shit this mon is annoying, especially the sd variants. You basically only handle it with bisharp and healthy mega slowbro.
Fuck this mon. Just fuck it. It's rly annoying to the team and if you see one on the opponents side get up tspikes IMMEDIATELLY otherwise rip
this mon, even though i have a dedicated counter is still an incredible threat if tentacruel gets worn down. Basically, if you see one, preserve tenta as much as you can and try to get up tspikes to wear it down even quicklier.
Kinda hate to include this bcs i have a poison and 2 steel types but it can actually set up on stuff like lando locked into knock and eq versions get past tran. Basically you just need to preserve ferro and possibly scout its set to find out if it has eq.
Rain. Yes, rain. This team kinda struggles vs rain, but honestly, with ferro+bro, nothing on rain can really do much to this team and even if you somehow lose ferro and/or bro vs rain you can still beat it by doubling so its not that big of a deal
Importable:
Code:
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Psyshock
- Slack Off
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 4 Atk / 88 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Spikes
- Protect
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Flash Cannon
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Toxic Spikes
- Scald
- Acid Spray
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 34 HP / 252 Atk / 224 Spe
Jolly Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spe
Jolly Nature
- Low Kick
- Knock Off
- Sucker Punch
- Iron Head
So yeah, if you have any suggestions feel free to rate.
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