
Everyteam i've faced with quick draw and quick claw has come down to rng. Counterplay is super limited unless you're using stall for example. Most games just come down to rng battles and i believe it should be banned.
good point, but if toxtricity gets going it obliterates most Mons (ill still ad spin some wear maybe)It's good, but why Sturdy when you have no hazard removal and only toxtricity with boots?
And iron barbs/rough skin/rocky helmet. taking 50% every time you make contact is dumb. Plus any entry hazards.meta supposed to be fun but so boring with spam destiny bond, quick draw, sturdy, etc![]()
Use long reach? No fluffy no bards skin etcAnd iron barbs/rough skin/rocky helmet. taking 50% every time you make contact is dumb. Plus any entry hazards.
the problem is that Decidueye is not that easy to fit on teams.You guys really want to erase almost any kind of defensive team from this meta by getting rid of Fluffy and Ice Scales? Fluffy is already trivial to bypass - yes, you can fit Decidueye into your HO physical team. Ignoring Fluffy for a 2x boost to physical attacks is much more beneficial than say, a 1.33x boost from Adaptability. You're already killing anything on offense with like one boosting ability lol so I don't get the obsession with stacking so many anyway.
Fluffy is not the problemYou guys really want to erase almost any kind of defensive team from this meta by getting rid of Fluffy and Ice Scales? Fluffy is already trivial to bypass - yes, you can fit Decidueye into your HO physical team. Ignoring Fluffy for a 2x boost to physical attacks is much more beneficial than say, a 1.33x boost from Adaptability. You're already killing anything on offense with like one boosting ability lol so I don't get the obsession with stacking so many anyway.
I don't think Long Reach overwriting Tough Claws is particularly pivotal at all - as I said before, a simple Hustle+No Guard core will be enough for offensive teams to break through stall when they can't boost their defense with Fluffy. You don't need to run all of Adaptability/Hustle/No Guard/Tough Claws at once: it's overkill. And if you are then you don't even need to bypass Fluffy anyway with the raw damage output lol.Fluffy is not the problem
Is it beeing combined with other things
Stamina, Ice Scales, Flash Fire... This makes very hard to break
Long Reach also ignores Tough Claws
And I think stacking too much offensive abilities is also problematic
I still think that Fluffy still needs to be limited to not be used with Flash Fire or Ice Scales.I don't think Long Reach overwriting Tough Claws is particularly pivotal at all - as I said before, a simple Hustle+No Guard core will be enough for offensive teams to break through stall when they can't boost their defense with Fluffy. You don't need to run all of Adaptability/Hustle/No Guard/Tough Claws at once: it's overkill. And if you are then you don't even need to bypass Fluffy anyway with the raw damage output lol.
Defensive teams outside of rain stall imo aren't very good right now and don't need further nerfs.