[COMPLETED] Sharing is Caring (Kinda) Round 1: waterwarrior vs Maxim B5P2 Singles

Sorry for the delays. I was checking to make sure that these were the actual mons you were claiming to be using.




"Here we are! The exciting new tournament where anyone can use anyone else's Pokémon!"


"And I'm Prophet the Absol, Psyco_Josho's favorite Pokémon!
"So you think that anyone will use me in battle?"



"I doubt it. You only know a few important moves, and Mega Evolution is not allowed either."


"Speaking of which, here are the rules!:"

Da Rules said:
Bring 5, Pick 2 Singles. You PM 5 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 5-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 0

"Battlers make sure you know these, or you'll cause us all a heap of trouble!"


"And next we have water warrior's team. He's got a really cool Gym of his own.
"And I mean cool!"

Team waterwarrior:

Sterling the Aurumoth (♀)
Type:

Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.
Nature: Sassy (+Special Defence, -Speed)

Type:

Abilities:
Weak Armor:
(Toggle)
No Guard: (Passive)
Illusion: (Passive)
Stats:
110/120/99/117/60/94
HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 81
MAX MOVE POOL


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:

Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: MAXED (7 CC)
AC: 5/5

Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt

Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room


Cyclohm, Tempest, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89


Tomohawk [Scar] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Flying/Fighting
Abilities: Intimidate / Prankster / Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (86 - MAX):

Level-up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Scratch
Work Up
Submission
Hyper Voice
Superpower
Rest
Retaliate
Sky Drop
Baby-Doll Eyes
Noble Roar

Egg
Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Haze
Confuse Ray
Memento
Air Cutter

TM/HM
Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
Solar Beam
Reflect
Swagger
Focus Blast
Hidden Power Ice
Protect
Double Team
Grass Knot
Hyper Beam
Flash
Strength
Fly
Frustration
Return
Brick Break
Facade
Rock Tomb
Attract
Thief
Round
Echoed Voice
False Swipe
Fling
Retaliate
Bulldoze
Rock Slide
Earthquake
Incinerate
Acrobatics
Giga Impact
Steel Wing
Power-up Punch
Confide

Tutor
After You
Bounce
Covet
Drain Punch
Iron Tail
Last Resort
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
Uproar

Other
Dispel (Raid only)


Dusknoir (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Abilities: Pressure, (HA) Frisk

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 moves):

Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Dynamicpunch
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room



"Thankfully, all of those mons are legit! [I checked.]
"And here are Maxim's mons! He's real good at picking strong, hard-to-beat mons. Believe me. I fought him!"

Team Maxim:

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89 - MAX]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


Crayons Kecleon (M)
[Nature]
Rash (+SpA | -SpD)
[Type]
Normal
[Abilities]
Color Change
Protean (✓)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]
AC: 5 | 5
MC: 0
[Bonus]
[+7 CC]
[Learned Moves]
[111 | 111]

Aerial Ace
After You
Ancient Power
Aqua Tail
Attract
Astonish
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power [Fairy]
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up


Volbeat [Inzektor] (M)
NATURE:
Quiet (-10% Evasion)

TYPE: Bug
ABILITIES: Illuminate / Swarm / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

ATTACKS (76/76)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Brick Break
Bug Bite
Counter
Dizzy Punch
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Quick Attack
Return
Secret Power
Seismic Toss
Tackle
Thief
Thunder Punch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Dazzling Gleam
Giga Drain
Hidden Power (Fire)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Captivate
Confide
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Mimic
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick


Regirock [Grandstone] (-)
NATURE
: Brave (-10% Evasion)

TYPE: Rock
ABILITIES: Clear Body / Sturdy (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

ATTACKS (76/76)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Drain Punch
Dynamic Punch
Earthquake
Explosion
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Smack Down
Stomp
Stone Edge
Strength
Superpower
Thunder Punch

SPECIAL
Ancient Power
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic)
Hyper Beam
Mud-Slap
Round
Shock Wave
Snore
Thunder
Thunderbolt
Zap Cannon

OTHER
Block
Confide
Curse
Defence Curl
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic


Sterling the Aurumoth (♀)
Type:

Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)


Type:


Abilities:
Weak Armor:
(Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94
HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 81
MAX MOVEPOOL

[All of these are legit as well.]


"You mean, I fought him. With Ribbons and Shrimp."


"Yeah Shock, but you didn't do that well."


"Well excuse me for being slower than that damned walking fur coat!
"I promise it won't go so well for it the next time we meet..."


"Anyway... Coinflip to see who sends out first! heads for the Ice Leader and tails for the Normal Leader!
"And it is..."




"Tails! So up you go Maxim! waterwarrior will send out second and order, then Maxim will order.
"I'll ref things up once we get everything in order."


Breakdown:
Maxim sends out + equips
waterwarrior sends out + equips + orders
Maxim orders
I ref
 

"Interesting team you have there. A shame it's no match for me! Time to start this match out strong Grandstone. Take this Focus Sash while you're there."

w/ Focus Sash
 
I really wanna say thats a Regirock but this team is surprisingly Auru weak so it wouldnt be a bad idea to send it out PLUS Regi would attract Tomo, which Auru absolutely wrecks... Im'ma call bs on this one. Jergal @ Reaper Cloth, go!

Shadow Ball -> Shadow Punch -> Shadow Ball
If successful P/E move, Trick Room the first time and Imprison (Protect/Disable/Substitute) the second
If AncientPower, change that action to Shadow Ball. This sub takes priority over the below sub.
If damaging Rock-type move, change remaining actions to Focus Blast -> Shadow Ball -> Focus Blast
 

*Absolutely stunned* "But...how, you weren't supposed to...NO I call maphacks!"


"Told you this was a bad idea."

Psychic~Shadow Ball~Psychic
 
Last edited:

"Finally, time to get this thing going!"

IN THE BEGINNING:

Field: normal

Team Maxim:
Grandstone (-):
@(Focus Sash)
Rock
Clear Body / Sturdy
HP: 100/100 (100%)
EN: 100/100
Stats: 5 | 9 | 2 | 4 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave)
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)

Maxim's Field: nothing
Other: nothing

Empty



Team waterwarrior:
Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 90/90 (100%)
EN: 100/100
Stats: 4 | 5 | 4 | 5 | 39
Size: 4
Weight: 5
Status: -10% Evasion (Quiet)
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)

waterwarrior's Field: nothing
Other: nothing

Empty




Action 1:
Grandstone used Psychic!
Grandstone's EN: -(5 + (5 ÷ 2) - 1 + 2 + 2) = -10.5 EN
Hit? No Guard -> Always Yes
Crit? 3050 ≤ 625 No
Damage = (6 + 5) + 3 + 7.5 - 7.5 = 14
Jergal's HP: -14 HP
-1 Special Defense? 1425 ≤ 1000 No

Jergal used Shadow Ball!
Jergal's EN: -(6 - 1) = -5 EN
Hit? No Guard -> Always Yes
Crit? 3478 ≤ 625 No
Damage = (8 + 3 + 6 - 2 - 4.5) * 1.5 = 15.75
Grandstone's HP: -15.75 HP
It's super effective!
Sterling's Illusion gave way!
Grandstone is now on Maxim's Bench!
-1 Special Defense? 7377 ≤ 2000 No

Action 2:
Sterling used Shadow Ball!
Sterling's EN: -(6 + 2 + 2) = -10 EN
Hit? No Guard -> Always Yes
Crit? 4669 ≤ 625 No
Damage = (8 + 7.5 - 7.5) * 1.5 = 12
Jergal's HP: -12 HP
It's super effective!
-1 Special Defense? 7377 ≤ 2000 No

Jergal used Shadow Punch!
Jergal's EN: -(4 - 1) = -3 EN
Crit? 7316 ≤ 625 No
Damage = (6 + 3 + 6 - 2 - 6) * 1.5 = 10.5
Sterling's HP: -10.5 HP
Sterling's Weak Armor: +1 Spe, -1 Def
It's super effective!

Action 3:
Sterling used Psychic!
Sterling's EN: -(5 + (5 ÷ 2) - 1 + 2 + 2) = -10.5 EN
Hit? No Guard -> Always Yes
Crit? 8488 ≤ 625 No
Damage = (6 + 5) + 3 + 7.5 - 7.5 = 14
Jergal's HP: -14 HP
-1 Special Defense? 7735 ≤ 1000 No

Jergal used Shadow Ball!
Jergal's EN: -(6 - 1) = -5 EN
Hit? No Guard -> Always Yes
Crit? 2535 ≤ 625 No
Damage = (8 + 3 + 6 - 2 - 4.5) * 1.5 = 15.75
Sterling's HP: -15.75 HP
It's super effective!
-1 Special Defense? 7406 ≤ 2000 No




IN THE END:

Field: normal

Team Maxim:
Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)

Maxim's Field: nothing
Other: nothing

Grandstone (-):
@(?)
Rock
Clear Body / Sturdy
HP: 100/100 (100%)
EN: 100/100
Stats: 5 | 9 | 2 | 4 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave)
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy)



Team waterwarrior:
Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 50/90 (55.56%)
EN: 87/100
Stats: 4 | 5 | 4 | 5 | 39
Size: 4
Weight: 5
Status: -10% Evasion (Quiet)
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)

waterwarrior's Field: nothing
Other: nothing

Empty




"Well it looks like Maxim didn't fool anyone!"


"Yes, but now he's locked into using Grandstone the Regirock as his second Pokémon. waterwarrior still has four more Pokémon to choose from, putting Maxim at a serious disadvantage."


"That's true, but we still have a ways to go!
"What will Maxim decide next? Go right to Grandstone or attack with Sterling?"



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
Maxim orders
waterwarrior orders
I ref

Edit: fixed Weak Armor (or lack thereof)
 
Last edited:

"YOU CANNOT BREAK ME."

Stone Edge~Rock Tomb~Stone Edge
[Do Once] If Pain Split, then use Shock Wave + Zap Cannon Combo
If Counter, then use Ancientpower that action and push back.
If Successful Protective/Evasive move, then use Chill (or Rock Throw if the Assault Vest hotfix doesn't apply) and push actions back.
 
ROUND TWO


"Maxim puts an Assault Vest on Grandstone to make it a mixed tank!"


"And with Sturdy, it looks like Grandstone will be lasting a good while!"


"Don't jump to conclusions just yet. Grandstone can't use any non-attacks besides Chill.
"Also, there's more ways to deal damage besides attacking, especially with Dusknoir..."


IN THE BEGINNING:

Field: normal

Team Maxim:

Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: 100/100 (100%)
EN: 100/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest)
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy)

Maxim's Field: nothing
Other: nothing

Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)



Team waterwarrior:
Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 50/90 (55.56%)
EN: 87/100
Stats: 4 | 5 | 4 | 5 | 39
Size: 4
Weight: 5
Status: -10% Evasion (Quiet)
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)

waterwarrior's Field: nothing
Other: nothing

Empty




Action 1:
Jergal used Pain Split!
HP Difference = |100 - 50| = 50
Jergal's EN: -(6 + |100 - 50| ÷ 3) = -22.67 EN
Siphon = 50 ÷ 2 = 25
Grandstone's HP: -25 HP
Jergal's HP: +25 HP

Grandstone used Shock Wave + Zap Cannon!!
Grandstone's EN: -((4 + 9) * 1.5 + 2) = -21.5 EN
Crit? 3114 ≤ 625 No
Damage = (6 + 12) + 3 - 7.5 = 13.5
Jergal's HP: -13.5 HP
Jergal was Paralyzed! 25% Paralysis
Grandstone must Cool Down! Cooldown 1a

Action 2:
Grandstone Cooled Down!

Fully Paralyzed? 3599 ≤ 2500 No
Jergal used Bind!
Jergals EN: -4 EN
Hit? 7585 ≤ 8500+1000=9500 Yes
Crit? 3284 ≤ 625 No
Damage = (3 + 6 - 12) ÷ 1.5 = -2
Grandstone's HP: -1 HP
It's not very effective...
Jergal Binded Grandstone with a bear hug (both arms and hands)! 2 DPA Bind 4a

Grandstone was hurt by Bind!
Grandstone's HP: -2 HP
Grandstone's Bind: -1a

Action 3:
Grandstone used Stone Edge!
Grandstone's EN: -(7 - 1 + 2) = -8 EN
Hit? 4339 ≤ 8000+1000=9000 Yes
Crit? 1072 ≤ 1250 Yes
Damage = 10 + 3 + 3 + 7.5 - 7.5 = 16
Jergal's HP: -16 HP
A Critical Hit!

Fully Paralyzed? 6266 ≤ 2500 No
Jergal used Will-O-Wisp!
Jergal's EN: -7 EN
Hit? 5070 ≤ 8500+1000=9500 Yes
Grandstone was Burned! 2 DPA Burn

Grandstone was hurt by Bind!
Grandstone's HP: -2 HP
Grandstone's Bind: -1a

Grandstone was hurt by its Burn!
Grandstone's HP: -2 HP

Jergal's Paralysis: -5%




IN THE END:

Field: normal

Team Maxim:
Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: 68/100 (68%)
EN: 70.5 -> 70/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), 2 DPA Burn, 2 DPA Bind 2a
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest), -3 Physical BAP (Burn)

Maxim's Field: nothing
Other: nothing

Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)



Team waterwarrior:
Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 45.5 -> 45/90 (50%)
EN: 53.33 -> 53/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 20% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)

waterwarrior's Field: nothing
Other: nothing

Empty




"Both of the opponents are whittling each other down, but it looks like Jergal the Dusknoir has the upper hand despite his Paralysis."



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
waterwarrior orders
Maxim orders
I ref
 
Last edited:
Jergal, good job!
Scar @ Expert Belt, come on out to play!

(Maxim can not counterswitch due to Bind)

(Activate Intimidate) Focus Blast -> Aura Sphere -> Focus Blast
If damaging Electric-type combination, change that action to Substitute (15) and change the following action to Focus Blast
If damaging Normal-type combination, change that action to Substitute (15) and change the following action to Focus Blast
If Fling, change that action to Substitute (15) and change the following action to Focus Blast
 
ROUND THREE


"Grandstone faces a tough opponent! Can he pull of a miracle?"


"Hey, this isn't one-sided. Scar won't be having it easy either."

IN THE BEGINNING:

Field: normal

Team Maxim:
Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: 68/100 (68%)
EN: 70/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), 2 DPA Burn, 2 DPA Bind 2a
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest), -3 Physical BAP (Burn)

Maxim's Field: nothing
Other: nothing

Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)



Team waterwarrior:
Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 110/110 (110%)
EN: 100/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt)

waterwarrior's Field: nothing
Other: nothing

Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 45/90 (50%)
EN: 53/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 20% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)




Grandstone was freed from Bind!

Scar Intimidated Grandstone!
Grandstone's Attack: -1 Atk (maintained at -1)

Action 1:
Scar used Focus Blast!
Scar's EN: -(8 - 1) = -7 EN
Hit? 2403 ≤ 7000+1000=8000 Yes
Crit? 5984 ≤ 625 No
Damage = (12 + 3 + 7.5 - 1 + 2 - 9) * 1.5 = 21.75
Grandstone's HP: -21.75 HP
It's super effective!
-1 Special Defense? Clear Body -> Always No

Grandstone used Thunder Punch!
Grandstone's EN: -6 EN
Hit? Yes
Crit? 8318 ≤ 625 No
Damage = (8 + 7.5 - 4.5 - 3) * 1.5 - 2 = 10
Scar's HP: -10 HP
It's super effective!
15% Paralysis? 1214 ≤ 1000 No

Grandstone was hurt by its Burn!
Grandstone's HP: -2 HP

Action 2:
Scar used Aura Sphere!
Scar's EN: -(6 - 1) = -5 EN
Crit? 7792 ≤ 625 No
Damage = (8 + 3 + 7.5 - 1 + 2 - 9) * 1.5 = 15.75
Grandstone's HP: -15.75 HP
It's super effective!

Grandstone used Stone Edge!
Grandstone's EN: -(7 - 1) = -6 EN
Hit? 9841 ≤ 8000 No
But it missed!

Grandstone was hurt by its Burn!
Grandstone's HP: -2 HP

Action 3:
Scar used Focus Blast!
Scar's EN: -(8 - 1) = -7 EN
Hit? 2535 ≤ 7000+1000=8000 Yes
Crit? 1906 ≤ 625 No
Damage = (12 + 3 + 7.5 - 1 + 2 - 9) * 1.5 = 21.75
Grandstone's HP: -21.75 HP
It's super effective!
-1 Special Defense? Clear Body -> Always No

Grandstone used Thunder Punch!
Grandstone's EN: -6 EN
Hit? Yes
Crit? 5809 ≤ 625 No
Damage = (8 + 7.5 - 4.5 - 3) * 1.5 - 2 = 10
Scar's HP: -10 HP
It's super effective!
15% Paralysis? 1173 ≤ 1000 No

Grandstone was hurt by its Burn!
Grandstone's HP: -2 HP




IN THE END:

Field: normal

Team Maxim:
Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: 2.75 -> 3/100 (3%)
EN: 58/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), 2 DPA Burn, -1 Atk (maintained at -1)
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest), -3 Physical BAP (Burn)

Maxim's Field: nothing
Other: nothing

Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)



Team waterwarrior:
Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 90/110 (81.82%)
EN: 81/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt)

waterwarrior's Field: nothing
Other: nothing

Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 45/90 (50%)
EN: 53/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 20% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)




"Or maybe Scar does have it easy!"


"Wow, that's some bad distribution of hax!"

[Like - really. It's like my RNG despises you Maxim. ._. Sorry.]


As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Switch Phase?
Maxim orders
waterwarrior orders
I ref

x
 
Last edited:
ROUND FOUR


"Can Grandstone pull a U-Turn in this match?"


"No - Regirock does not learn U-Turn. He's also not going to do much damage even if that attack lands."


"Let's just see about that!"

IN THE BEGINNING:

Field: normal

Team Maxim:
Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: 3/100 (3%)
EN: 58/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), 2 DPA Burn, -1 Atk (maintained at -1)
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest), -3 Physical BAP (Burn)

Maxim's Field: nothing
Other: nothing

Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)



Team waterwarrior:
Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 90/110 (81.82%)
EN: 81/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt)

waterwarrior's Field: nothing
Other: nothing

Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 45/90 (50%)
EN: 53/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 20% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)




Action 1:
Scar used Roost!
Scar's EN: -(2 + 110 ÷ 10 - 1) = -12 EN
Scar Landed for the rest of the Action!
Scar's HP: +20 HP
Scar: -1 Recovery Move

Grandstone used Stone Edge + Stone Edge!!
Grandstone's EN: -((7 + (7 + 4)) * 1.75 - 1) = -30.5 EN
Hit? 865 ≤ 6400 Yes
Crit? 3175 ≤ 1250 No
Damage = (10 * 2.25 + 3 + 7.5 - 4.5 - 3) ÷ 1.5 - 2 = 15
Scar's HP -15 HP
It's not very effective...
Grandstone must Cool Down! Cooldown 1a

Grandstone was hurt by its Burn!
Grandstone's HP: -2 HP

Action 2:
Scar used Stealth Rock!
Scar's EN: -12 EN
Pointed Rocks were scattered at the feet of Maxim's team!
Maxim's Field: +Stealth Rocks

Grandstone Cooled Down!

Grandstone was hurt by its Burn!
Grandstone's HP: -2 HP
Grandstone Fainted! KO
Scar: +1 KOC

Action 3:
x

x




IN THE END:

Field: normal

Team Maxim:
Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: -1/100 (-1%)
EN: 27.5/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), KO
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest)


Maxim's Field: Stealth Rocks
Other: nothing

Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)



Team waterwarrior:
Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 95/110 (86.36%)
EN: 57/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt), 1/2 Recovery Moves remaining, +1 KOC

waterwarrior's Field: nothing
Other: nothing

Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 45/90 (50%)
EN: 53/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 20% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)




"I think Maxim might not be able to pull this one off..."


"Well technically, waterwarrior can either forfeit or–"


"Oi! No talk of that! We'll let this one play out, no matter how one-sided it looks."


As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Maxim's Aurumoth automatically comes out
Switch Phase?
waterwarrior orders
Maxim orders
I ref

x
 
Last edited:
Saying as I expect to lose to Subway, even though Scar can almost definitely score us a win, he'd sacrifice a looot of HP doing so, so Jergal, come back out and give it all you've got!

(Maxim can not counterswitch because of course he can't)

Shadow Ball -> Shadow Punch -> Shadow Ball
If successful P/E move, Trick Room the first time and Imprison (Protect/Disable/Substitute) the second
If Shadow Ball is disabled when you would use it, change that action to Shadow Punch
If fully paralyzed, change the following action to Shadow Ball
 
ROUND FIVE


"Grandstone has just been offed, and now it's time for Jergal to put an end to Sterling! The poor girl..."


"But it looks like Sterling is gonna give Jergal as much trouble as possible!"

IN THE BEGINNING:

Field: normal

Team Maxim:
Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 68/110 (61.82%)
EN: 69/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy)
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)

Maxim's Field: Stealth Rocks
Other: nothing

Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: -1/100 (-1%)
EN: 27.5/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), KO
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest)



Team waterwarrior:

Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 45/90 (50%)
EN: 53/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 20% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)

waterwarrior's Field: nothing
Other: nothing

Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 95/110 (86.36%)
EN: 57/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt), 1/2 Recovery Moves remaining, +1 KOC




Pointed Rocks dug into Sterling's skin!
Sterling's HP: -15 HP
Sterling's Focus Sash is no longer effective!

Action 1:
Fully Paralyzed? 2864 ≤ 2000 No
Jergal used Shadow Ball!
Jergal's EN: -(6 - 1) = -5 EN
Hit? No Guard -> Always Yes
Crit? 2034 ≤ 625 No
Damage = (8 + 3 + 6 - 4.5) * 1.5 = 18.75
Sterling's HP: -18.75 HP
It's super effective!
-1 Special Defense? 8857 ≤ 2000 No

Sterling used Shadow Ball + Hyper Beam!!
Sterling's EN: -((6 + 10) * 1.5 + 2 + 2) = -28 EN
Hit? No Guard -> Always Yes
Crit? 5251 ≤ 625 No
Type = Ghost
BAP = 8 + 15 = 23
Damage = (23 + 7.5 - 6) = 36.75
Jergal's HP: -36.75 HP
It's super effective!
-1 Special Defense? 8107 ≤ 2000 No
Sterling must Cool Down! Cooldown 1a
Sterling became very Sluggish! Sluggish 2a

Action 2:
Sterling Cooled Down!
Sterling is still Sluggish!
Sterling's Sluggish: -1a

Fully Paralyzed? 1737 ≤ 2000 Yes
Jergal is Paralyzed! He can't move!
Jergal's Paralysis: -5%

Action 3:
Sterling could not use the move she was ordered! [Sluggish prevents Status Moves that have 9 ENC or more - before STAB.]
Sterling used Struggle!
Sterling's EN: -5 EN
Hit? No Guard -> Always Yes
Crit? 4042 ≤ 625 No
Damage = 5 + 7.5 - 6 = 6.5
Jergal's HP: -6.5 HP
Recoil = 6.5 * .4 = 2.6
Sterling's HP: -2.6 HP
Sterling's Sluggish: -1a
Sterling is no longer Sluggish!

Fully Paralyzed? 4469 ≤ 1500 No
Jergal used Shadow Ball!
Jergal's EN: -(6 - 1) = -5 EN
Hit? No Guard -> Always Yes
Crit? 9951 ≤ 625 No
Damage = (8 + 3 + 6 - 4.5) * 1.5 = 18.75
Sterling's HP: -18.75 HP
It's super effective!
-1 Special Defense? 205 ≤ 2000 Yes
Sterling's Special Defense: -1 SpD

Jergal's Paralysis: -5%




IN THE END:

Field: normal

Team Maxim:
Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 12.9 -> 13/110 (11.82%)
EN: 36/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy), -1 SpD
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)

Maxim's Field: Stealth Rocks
Other: nothing

Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: -1/100 (-1%)
EN: 27.5/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), KO
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest)



Team waterwarrior:
Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 1.75 -> 2/90 (2.22%)
EN: 43/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 10% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)

waterwarrior's Field: nothing
Other: nothing

Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 95/110 (86.36%)
EN: 57/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt), 1/2 Recovery Moves remaining, +1 KOC




"Well Sterling probably won't pull it off against Scar, but things are looking too good for Jergal. How will this affect the results in a possible 3-way tie with waterwarrior, Maxim and SubwayJ?"

As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
Maxim orders
waterwarrior orders
I ref

x
 
Psychic~Psyshock~Psychic
If successful P/E move, then use Wish on the first instance and Chill on the second, pushing actions back each time.
[Do Once] If combo involving Shadow Sneak, then use Protect and push actions back.
[Do Once] If Endure then use Hail.
 
ROUND SIX


"It all comes down to this for Jergal!"

"Who will get the better end of the RNG??? Probably the Ghost-type in this instance."

IN THE BEGINNING:

Field: normal

Team Maxim:
Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: 13/110 (11.82%)
EN: 36/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy), -1 SpD
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)

Maxim's Field: Stealth Rocks
Other: nothing

Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: -1/100 (-1%)
EN: 27.5/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), KO
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest)



Team waterwarrior:
Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 2/90 (2.22%)
EN: 43/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 10% Paralysis
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate)

waterwarrior's Field: nothing
Other: nothing

Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 95/110 (86.36%)
EN: 57/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt), 1/2 Recovery Moves remaining, +1 KOC




Action 1:
Fully Paralyzed? 6,264 ≤ 1,000 No
Jergal used Sucker Punch + Sucker Punch!!
Jergal's EN: -(6 + (6 + 4)) * 1.75 = -28 EN
Hit? Yes
Crit? 4,288 ≤ 625 No
BAP = 8 * 2.25 = 18
Damage = (18 + 6 - 6) * 1.5 = 27
Sterling's HP: -27 HP
Sterling Fainted! KO
Jergal: +1 KOC
Jergal must Cool Down! Cooldown 1a

This battle has come to a conclusion!




IN THE END:

Field: normal

Team Maxim:
Sterling (F):
@(Focus Sash)
Bug / Psychic
Weak Armor / No Guard / Illusion
HP: -14/110 (-12.73%)
EN: 36/100
Stats: 5 | 4 | 5 | 3 | 81
Size: 3
Weight: 6
Status: -10% Evasion (Sassy), KO
Other: Incoming contact moves cause +1 Spe and -1 Def each hit (Weak Armor), All attacks by this Pokémon and targeting this Pokémon always hit except for OHKO moves going either way (No Guard), Can appear as a different Pokémon with help from the referee (Illusion), -2 BAP on incoming moves while this Pokémon has more than 50% HP (Focus Sash), Incoming OHKO moves have only 15 BAP when this Pokémon has more than 50% HP (Focus Sash)


Maxim's Field: Stealth Rocks
Other: nothing

Grandstone (-):
@(Assault Vest)
Rock
Clear Body / Sturdy
HP: -1/100 (-1%)
EN: 27.5/100
Stats: 5 | 9 | 2 | 4 6 | 43
Size: 3
Weight: 6
Status: -10% Evasion (Brave), This Pokémon's Specail Defense Rank is multiplied by 1.5 rounded up (Assault Vest), KO
Other: Immune to incoming stat-lowering moves (Clear Body), -1 BAP from incoming attacks (Sturdy), This Pokémon can only use damaging Moves and Combinations as well as Chill (Assault Vest)



Team waterwarrior:
Jergal (M):
@(Reaper Cloth)
Ghost
Pressure / Frisk / Levitate
HP: 2/90 (2.22%)
EN: 15/100
Stats: 4 | 5 | 4 | 5 | 39 9
Size: 4
Weight: 5
Status: -10% Evasion (Quiet), 10% Paralysis, Cooldown 1a
Other: Incoming attacks cost 2 more EN to perform (Pressure), Immune to the damage boosts from opposing opponents' held items (Frisk), Incoming attacks cost 2 more EN to perform (Reaper Cloth), Levitating (Levitate), +1 KOC

waterwarrior's Field: nothing
Other: nothing

Scar (M):
@(Expert Belt)
Flying / Fighting
Intimidate / Prankster / Justified
HP: 95/110 (86.36%)
EN: 57/100
Stats: 1 | 3 | 5 | 3 | 85
Size: 4
Weight: 5
Status: normal
Other: Opposing Pokémon lose -1 Attack when this Pokémon is sent out (Intimidate), This Pokémon has +1 Priority for all of its Status Moves (Prankster), This Pokémon gains +1 Attack that is maintained at the end of each Round when hit by a Dark-type attack (Justified), +2 Super Effective BAP (Expert Belt), 1/2 Recovery Moves remaining, +1 KOC




"A lovely Sucker Punch Combination, if I had to judge. I bet I could do better though!"


"Of course you could! But Jergal's was good enough to steal an early win for waterwarrior!"



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE CONCLUSION OF THINGS:
waterwarrior wins!

I get +6 UC


waterwarrior gets +2 CC...
+5 UC for winning!

Maxim gets +2 CC

IAR EDIT: Stop rewarding prizes for others until Frosty says so goddamnit
 
Last edited:
He should've been fully paralyzed and I should have won

Nah I'm just kidding, Good Game Waterwarrior.
 

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