Manipulative
Camila <3
Shark and Friends (Edited)
Introduction
Hey, everyone! I'm here with a team that I've been using for a couple of weeks now. It's a pretty standard team, minus the absence of a special attacker. It's been working out great for me nevertheless. I have gotten this team to rank 1 on the UU ladder so I thought it would be something worth sharing. Here's a screenshot of the laddering: http://i.imgur.com/XRsdf3k.jpg.
Teambuilding Process
These two were the start of the team. I was looking forward to using both Mega Sharpedo and Scarfed Heracross, so I decided to build my team around them.
I figured Crobat could provide a lot for my team. It has three 4x resistances in bug, fighting and grass, which all trouble Sharpedo. It also resists Fairy. All the resistances on top of being a fast hazard clearer made the choice obvious. Toxic was also a very nice fit.
I've been wanting to use Curselax as it's just amazing in the metagame. I also needed a switch in for both Ice and Fire. With the interest of keeping this team offensive, Snorlax fit in perfectly.
I needed more resistances to take the pressure off of Crobat, while still keeping offensive pressure. I also needed something for fairies, and that's where Doublade came in. It also serves as a spin blocker sometimes.
Due to being able to set up Stealth Rocks as well as trap ghosts in order to lead the way for Snorlax, I chose Krookodile.
I changed Heracoss' and Crobat's sets to be better for the team. Heracross' set is now permanent for me, but I'm still testing Crobat's.
The Team
Heracross (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Facade
Since my team is all physical, I needed something that could break through physical walls that could trouble my team. Heracross gets that job done, and also makes playing stall teams easier on me usually.
Sharpedo (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Protect
- Crunch
Mega Sharpedo is the main focus of the team. It has two great stabs, Crunch getting powered up even further with its ability. Ice Fang also gets powered up and is there to hit dragons hard. I gave it adamant nature because I hardly ever regret not running Jolly. Personally, I find it pretty easy to be able to get to +2 if needed and then sweep. Sure, there are those very few times where being Jolly would have been nice, but it's not worth passing up on the boost in raw power.
Crobat (M) @ Sky Plate
Ability: Infiltrator
EVs: 248 HP / 112 Atk / 4 SpD / 144 Spe
Jolly Nature
- Toxic
- Brave Bird
- Roost
- Defog
All out utility here. Quick defogger. Toxic to wear down some otherwise difficult to deal with enemies and it works well with the bulk. Not the standard EV spread though. I only put enough Speed EVs to outspeed Whimiscott because I don't really mind anything after that. I have Doublade for opposing Crobats, and the very uncommon Adamant Mega Beedrills and Modest Mega Sceptiles just aren't worth passing up an EV spread that provides both well-needed bulk and damage. 4 EVs into SpD to avoid giving the "Download" ability a free special attack boost. I'm not entirely sure if this is the EV Spread, Moveset, or even Item that I'll be sticking with though. I'm open to all suggestions.
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
As stated earlier, this is my fire and ice switch in. Entei especially, would be a huge problem for this team without Snorlax here. This guy contributes loads to the team in general, having swept many of my opponents so far. Standard Curselax spread.
Doublade (M) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 8 SpD / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword
Doublade also serves as a secondary answer to opposing ghosts if Krookodile doesn't get the job done. It has great raw power outside of that and can make up for it's terrible speed with Shadow Sneak. You can safely spin block against Forretress, though not much else. He mostly came into my team to check fairies but has been doing much more than just that.
Krookodile (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
This is what you'll usually lead with. Either this or Crobat. Intimidate is really useful to hold onto, as well as Knock Off and Pursuit. You wouldn't want to give Krookodile up earlier than you need to, especially if there are ghosts on the opposing team. Getting rocks up shouldn't be too difficult if you play right. Dread Plate for higher Knock Off and Pursuit damage, and standard EV spread.
Conclusion
Though this team has been winning a lot, it does have some noticeable flaws. As stated in the introduction, there's no special attacker here which could suck at times. Though, other than a few threats, this team has been doing just fine. Hopefully I could find some worthwhile changes to make here though!
Introduction
Hey, everyone! I'm here with a team that I've been using for a couple of weeks now. It's a pretty standard team, minus the absence of a special attacker. It's been working out great for me nevertheless. I have gotten this team to rank 1 on the UU ladder so I thought it would be something worth sharing. Here's a screenshot of the laddering: http://i.imgur.com/XRsdf3k.jpg.
Teambuilding Process
These two were the start of the team. I was looking forward to using both Mega Sharpedo and Scarfed Heracross, so I decided to build my team around them.
I figured Crobat could provide a lot for my team. It has three 4x resistances in bug, fighting and grass, which all trouble Sharpedo. It also resists Fairy. All the resistances on top of being a fast hazard clearer made the choice obvious. Toxic was also a very nice fit.
I've been wanting to use Curselax as it's just amazing in the metagame. I also needed a switch in for both Ice and Fire. With the interest of keeping this team offensive, Snorlax fit in perfectly.
I needed more resistances to take the pressure off of Crobat, while still keeping offensive pressure. I also needed something for fairies, and that's where Doublade came in. It also serves as a spin blocker sometimes.
Due to being able to set up Stealth Rocks as well as trap ghosts in order to lead the way for Snorlax, I chose Krookodile.
I changed Heracoss' and Crobat's sets to be better for the team. Heracross' set is now permanent for me, but I'm still testing Crobat's.
The Team
Heracross (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Facade
Since my team is all physical, I needed something that could break through physical walls that could trouble my team. Heracross gets that job done, and also makes playing stall teams easier on me usually.
Sharpedo (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Protect
- Crunch
Mega Sharpedo is the main focus of the team. It has two great stabs, Crunch getting powered up even further with its ability. Ice Fang also gets powered up and is there to hit dragons hard. I gave it adamant nature because I hardly ever regret not running Jolly. Personally, I find it pretty easy to be able to get to +2 if needed and then sweep. Sure, there are those very few times where being Jolly would have been nice, but it's not worth passing up on the boost in raw power.
Crobat (M) @ Sky Plate
Ability: Infiltrator
EVs: 248 HP / 112 Atk / 4 SpD / 144 Spe
Jolly Nature
- Toxic
- Brave Bird
- Roost
- Defog
All out utility here. Quick defogger. Toxic to wear down some otherwise difficult to deal with enemies and it works well with the bulk. Not the standard EV spread though. I only put enough Speed EVs to outspeed Whimiscott because I don't really mind anything after that. I have Doublade for opposing Crobats, and the very uncommon Adamant Mega Beedrills and Modest Mega Sceptiles just aren't worth passing up an EV spread that provides both well-needed bulk and damage. 4 EVs into SpD to avoid giving the "Download" ability a free special attack boost. I'm not entirely sure if this is the EV Spread, Moveset, or even Item that I'll be sticking with though. I'm open to all suggestions.
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
As stated earlier, this is my fire and ice switch in. Entei especially, would be a huge problem for this team without Snorlax here. This guy contributes loads to the team in general, having swept many of my opponents so far. Standard Curselax spread.
Doublade (M) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 8 SpD / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword
Doublade also serves as a secondary answer to opposing ghosts if Krookodile doesn't get the job done. It has great raw power outside of that and can make up for it's terrible speed with Shadow Sneak. You can safely spin block against Forretress, though not much else. He mostly came into my team to check fairies but has been doing much more than just that.
Krookodile (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
This is what you'll usually lead with. Either this or Crobat. Intimidate is really useful to hold onto, as well as Knock Off and Pursuit. You wouldn't want to give Krookodile up earlier than you need to, especially if there are ghosts on the opposing team. Getting rocks up shouldn't be too difficult if you play right. Dread Plate for higher Knock Off and Pursuit damage, and standard EV spread.
Conclusion
Though this team has been winning a lot, it does have some noticeable flaws. As stated in the introduction, there's no special attacker here which could suck at times. Though, other than a few threats, this team has been doing just fine. Hopefully I could find some worthwhile changes to make here though!
Thank you for reading my RMT! I very much appreciate all feedback given, so feel free to suggest anything and I'll look to see if it would work for me.
Heracross (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Facade
Sharpedo (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Protect
- Crunch
Crobat (M) @ Sky Plate
Ability: Infiltrator
EVs: 248 HP / 112 Atk / 4 SpD / 144 Spe
Jolly Nature
- Toxic
- Brave Bird
- Roost
- Defog
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
Doublade (M) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 240 HP / 252 Atk / 8 SpD / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword
Krookodile (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Facade
Sharpedo (M) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Protect
- Crunch
Crobat (M) @ Sky Plate
Ability: Infiltrator
EVs: 248 HP / 112 Atk / 4 SpD / 144 Spe
Jolly Nature
- Toxic
- Brave Bird
- Roost
- Defog
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 144 HP / 188 Def / 176 SpD
Careful Nature
- Body Slam
- Curse
- Rest
- Sleep Talk
Doublade (M) @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 240 HP / 252 Atk / 8 SpD / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword
Krookodile (M) @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Pursuit
Almost any Hydreigon set could pressure this team. Snorlax is my only switch in really. If it's a Life Orb set, it could be even more hurtful to Snorlax but would be easier for Sharpedo to clean up. If it's a Scarf set, I think Snorlax could play the tank there pretty decently and more easily rest off the damage. I haven't ran into a Taunt + Life Orb set but that would probably be really troublesome.
-Shaymin could be annoying if it constantly gets the special defense fall on you. I usually go to Snorlax on this but get crippled by Seed Flare's drop. With the drops, it puts a lot of pressure on this team.
-Chesnaught is also a pain. I would want to keep Crobat and Heracross around for it, but sometimes I won't be able to, and so I'll just have to play around it. Sharpedo, Snorlax, and Doublade may be able to get the job done, but leech seed could really weaken the team.
-Opposing Doublade could be a problem. It could use Crobat and Snorlax as means of setting up. I'll want to go into Krook asap and Knock Off or Pursuit trap to weaken it, then finish it off with Sharpedo or my own Doublade. With that said, things usually work out against Doublade without TOO much trouble.
I haven't faced this guy since the low ladder but Defensive + Will-O-Wisp Weezing could be troublesome too. Or well, Will-O-Wisp in general. Snorlax is your only safe switch-in to Will-O-Wisp since it could rest it off, but how troublesome burns could be depends on the match up.
*I'll edit this if I find anymore threats.
*These were replays of the team using the Heracross and Crobat sets that I started with.* I haven't really taken any since, so I'll just edit this section when I do have some of the current team. If you rather use the original sets, here they are:
Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 248 HP / 16 Def / 20 SpD / 224 Spe
Jolly Nature
- Brave Bird
- Toxic
- Roost
- Defog
http://replay.pokemonshowdown.com/uu-258327889 - Trick Room
http://replay.pokemonshowdown.com/uu-258714412 - Regular Play
http://replay.pokemonshowdown.com/uu-258851886 - Regular Play
http://replay.pokemonshowdown.com/uu-258853838 - Regular Play
http://replay.pokemonshowdown.com/uu-258814466 - Vs. Semi-Stall
http://replay.pokemonshowdown.com/uu-258749015 - Snorlax Sweep
http://replay.pokemonshowdown.com/uu-258935613 - Snorlax Sweep
http://replay.pokemonshowdown.com/uu-258720135 - Doublade Sweep
Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 248 HP / 16 Def / 20 SpD / 224 Spe
Jolly Nature
- Brave Bird
- Toxic
- Roost
- Defog
http://replay.pokemonshowdown.com/uu-258327889 - Trick Room
http://replay.pokemonshowdown.com/uu-258714412 - Regular Play
http://replay.pokemonshowdown.com/uu-258851886 - Regular Play
http://replay.pokemonshowdown.com/uu-258853838 - Regular Play
http://replay.pokemonshowdown.com/uu-258814466 - Vs. Semi-Stall
http://replay.pokemonshowdown.com/uu-258749015 - Snorlax Sweep
http://replay.pokemonshowdown.com/uu-258935613 - Snorlax Sweep
http://replay.pokemonshowdown.com/uu-258720135 - Doublade Sweep
Shoutouts to Do A Bibarel and dodmen for making the Heracross set changes a lot clearer for me to make. The team has been way more smooth and seems to have less threats because of that adjustment :).
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