Hi I've haven't been playing for quite a while and I seem to have lost the metagame. I created a team but the result is less than satisfactory. Help is greatly appreciated.
1. Zoroark @ Life Orb
Nature: Timid
Ability: Illusion
EVs: 4 HP/ 252 SpA/ 252 Spd
Nasty Plot
Dark Pulse
Focus Blast
Flamethrower
Easy and effective lead. Illusion makes Zoroark look like another Pokemon on my team. NP is for boosting when your opponent doesn't attack. Dark Pulse is STAB and can cause flinch. I prefer it over Night Daze. Focus Blast hits steels and Darks hard. Flamethrower is for Ferrothorn and Scizor.
2. Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 Spd
Wish
Protect
Seismic Toss
Toxic
Classic Stall Blissey. I realized that my team lack something that could really take special hits so I made room for Blissey. Wish keeps the team healthy, Protect is stall/scout, Toxic is the main source of damage and destroys walls and Seismic Toss causes consistent damage.
3. Cloyster @ Life Orb
Nature: Jolly
Ability: Skill Link
EVs: 4 HP/ 252 Atk/ 252 Spd
Shell Smash
Icicle Spear
Rock Blast
Shell Blade
Cloyster is devastating when set up. Shell Smash first turn and sweep with its ridiculous Attack. It then can rip through almost everything without resistance. Skill links make sure Rock Blast and Icicle Spear hits 5 times always. Shell Blade is extra STAB and additional coverage.
5. Forretress @ Leftovers
Nature: Sassy
Ability: Sturdy
EVs: 252 HP/ 4 Def/ 252 SpD
IVs: 0 Spd
Stealth Rock
Spikes
Gyro Ball
Rapid Spin
Sassy nature minimizes Forretress' Speed and maximizes Gyro Ball's effect. Investment to SpD help Forretress cushion special attacks. With Sturdy, it can function as a suicide lead as well. Its sole purpose is to lay rocks and spikes while spinning opposing rocks and spikes away. Not much else.
5. Latios @ Choice Specs
Nature: Timid
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spd
Draco Meteor
Surf
Hidden Power [Fire]
Trick
I like this better than the LO set becuase the power is immediate and CM is just not enough to boost SpA. Draco Meteor is STAB and does massive damage. The stat down won't matter since Latios will be hit and run. Surf hurts Tyranitar and stuff like that while HP Fire destroys Scizor and other steel types. Both Scizor and Ttar like to Pursuit Latios to death. Trick is cool as it cripples Stall Gliscor, Blissey, Ferrothorn, etc...
6. Gliscor @ Toxic Orb
Nature: Jolly
Ability: Poison Heal
EVs: 252 HP/ 4 Def/ 252 Spd
Protect
Earthquake
U-Turn
Taunt
Poison Heal is awesome, Gliscor can heal 1/8 of its HP every turn. Protect abuses that and allows Giscor to scout for moves. Earthquake is a STAB attack. Taunt prevents nasty entry hazards or set-up. U-Turn allows Gliscor to cause a little damage to foes and switch out.
Any tips will be appreciated. Thanks!
1. Zoroark @ Life Orb
Nature: Timid
Ability: Illusion
EVs: 4 HP/ 252 SpA/ 252 Spd

Nasty Plot
Dark Pulse
Focus Blast
Flamethrower
Easy and effective lead. Illusion makes Zoroark look like another Pokemon on my team. NP is for boosting when your opponent doesn't attack. Dark Pulse is STAB and can cause flinch. I prefer it over Night Daze. Focus Blast hits steels and Darks hard. Flamethrower is for Ferrothorn and Scizor.
2. Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 Spd

Wish
Protect
Seismic Toss
Toxic
Classic Stall Blissey. I realized that my team lack something that could really take special hits so I made room for Blissey. Wish keeps the team healthy, Protect is stall/scout, Toxic is the main source of damage and destroys walls and Seismic Toss causes consistent damage.
3. Cloyster @ Life Orb
Nature: Jolly
Ability: Skill Link
EVs: 4 HP/ 252 Atk/ 252 Spd

Shell Smash
Icicle Spear
Rock Blast
Shell Blade
Cloyster is devastating when set up. Shell Smash first turn and sweep with its ridiculous Attack. It then can rip through almost everything without resistance. Skill links make sure Rock Blast and Icicle Spear hits 5 times always. Shell Blade is extra STAB and additional coverage.
5. Forretress @ Leftovers
Nature: Sassy
Ability: Sturdy
EVs: 252 HP/ 4 Def/ 252 SpD
IVs: 0 Spd

Stealth Rock
Spikes
Gyro Ball
Rapid Spin
Sassy nature minimizes Forretress' Speed and maximizes Gyro Ball's effect. Investment to SpD help Forretress cushion special attacks. With Sturdy, it can function as a suicide lead as well. Its sole purpose is to lay rocks and spikes while spinning opposing rocks and spikes away. Not much else.
5. Latios @ Choice Specs
Nature: Timid
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spd

Draco Meteor
Surf
Hidden Power [Fire]
Trick
I like this better than the LO set becuase the power is immediate and CM is just not enough to boost SpA. Draco Meteor is STAB and does massive damage. The stat down won't matter since Latios will be hit and run. Surf hurts Tyranitar and stuff like that while HP Fire destroys Scizor and other steel types. Both Scizor and Ttar like to Pursuit Latios to death. Trick is cool as it cripples Stall Gliscor, Blissey, Ferrothorn, etc...
6. Gliscor @ Toxic Orb
Nature: Jolly
Ability: Poison Heal
EVs: 252 HP/ 4 Def/ 252 Spd

Protect
Earthquake
U-Turn
Taunt
Poison Heal is awesome, Gliscor can heal 1/8 of its HP every turn. Protect abuses that and allows Giscor to scout for moves. Earthquake is a STAB attack. Taunt prevents nasty entry hazards or set-up. U-Turn allows Gliscor to cause a little damage to foes and switch out.
Any tips will be appreciated. Thanks!