Shaymin distinguishes itself from other offensive Grass-types like Celebi and Mega Sceptile with its access to Z-Celebrate, which boosts all of its stats by one stage. Shaymin can be fairly difficult to reliably revenge kill with its boosted bulk and speed due to its neutrality to priority from Scizor and being able to outspeed Mega Aerodactyl and Choice Scarf Hydreigon post boosts. Shaymin also finds easy opportunities to set up on common Pokemon such as Krookodile and Defensive Primarina due to its decent Speed and bulk which further defines its niche as the only viable user of Z-Celebrate in the tier. Shaymin also has access to the devastating Seed Flare which can make common counterplay such as Mega Aggron and Rotom-H possibly lose if they immediately switch-in and have their Special Defense dropped. Shaymin’s biggest flaw is it having only one opportunity to set up which makes it confined to the late-game as a cleaner. It needs to ensure that it doesn’t set up prematurely to where its checks can still reliably wall and remove it. It's mono Grass typing can be a burden due to the lack of a secondary typing that could give it leverage against checks such as Mega Aggron and Rotom-H. Shaymin also requires strenuous team support to remove or chip away at Shaymin’s checks in order for its one shot of sweeping to be executed to the fullest. It often constricts teambuilding to 5 Pokémon performing every other role which can be disadvantageous in some situations. Shaymin cannot circumvent Special Walls such as Blissey and Snorlax unlike other offensive Grass-types like Celebi and Decidueye. Because of this, Shaymin finds major competition against Celebi, who can reliably set up Nasty Plot far more throughout the match and can bust through common counterplay with Z-Moves.
move 1: Celebrate
move 2: Seed Flare
move 3: Dazzling Gleam
move 4: Hidden Power Fire
item: Normalium Z
ability: Natural Cure
evs: 252 SpA / 4 SpD / 252 Spe
Dazzling Gleam is Shaymin’s first coverage option to nail Dragon-types that cannot be harmed by Seed Flare such as Hydreigon, Latias, and Kommo-o. Hidden Power Fire is Shaymin’s way of removing Scizor while hitting other Steel-types such as Mega Aggron, Doublade, and Bronzong.
Natural Cure can be decently useful to Shaymin as it can pivot in for its teammates on status moves from Alomomola and Klefki. Normalium Z boosts all of Shaymin's stats by one stage which increases its bulk and speed and lets it outspeed Choice Scarf users like Hydreigon and Krookodile.
Shaymin should only be brought in during the late-game once its checks and counters have either been chipped or removed. Shaymin should stay as healthy as possible because of this and never should be brought in on anything unless it is a last resort scenario. Shaymin can set-up on Pokemon such as Krookodile and Slowbro as they fail to do any significant damage to Shaymin. However, Shaymin should avoid setting up on Pokemon that while it can beat, they can still deal a significant amount of damage as Shaymin takes a longer amount of time to break through them. Mega Steelix and Gligar are defensive Pokemon that fall under this criteria. Seed Flare is useful in fishing for possible Special Defense drops on Pokemon that take it neutrally such as Nihilego and Mega Steelix in order to break through them much more smoothly. Seed Flare can also place Pokemon such as Latias and Amoonguss in range of Shaymin’s coverage respectively.
Shaymin fits best on specific Bulky Offense teams that offer constant support in order to give it an effective clean. Shaymin easily abuses the support offered from Pursuit. Trappers like Mega Aerodactyl, Scizor, and Krookodile can scare out and remove Blissey, Bronzong, and Moltres. Moltres and Rotom-H are effective stops to bulky Steel-types such as Mega Aggron and Doublade so Shaymin doesn’t have to rely too much on Hidden Power Fire. Terrakion and Kommo-o offensively pressure teams as powerful wallbreakers that can muscle through bulky Steel-types and can possibly set up hazards. Overall, Stealth Rock is mandatory to chip down Fire-types and other Grass-resists such as Bulky Steel-types. Furthermore, Klefki is a potent Spikes setter for Shaymin as it stacks entry hazards to constantly chip the opposition; softening up bulky Steel-types for Shaymin to break much easier. Pivoting can also be used to get Shaymin in safely before attempting a sweep. Scizor is a great pivot as it can lure in bulky Ground-types like Hippowdon and Gligar for Shaymin to take advantage of while also filling out as a Pursuit trapper.
Earth Power is stronger than Hidden Power Fire, which allows Shaymin to nail bulky Steel-types with more offensive force and it also hits Poison-types more reliably like Nihilego and Alolan Muk, but Shaymin now fails to defeat bulkier Scizor sets and Hidden Power Fire is sufficient enough to handling other Steel-types.
Checks and Counters
**Special Walls**: Special Walls such as Blissey and Aolan Muk tank anything that Shaymin can throw at them despite them risking possible Special Defense drops. They still wall indefinitely and can slowly but steadily beat out Shaymin.
**Fire-types**: Fire-types such as Chandelure and Mega Houndoom threaten Shaymin drastically with their primary attack while Choice Scarf Infernape outspeeds it. Rotom-H and Moltres are also able to avoid the rare Earth Power from Shaymin.
**Steel-types**: Shaymin’s Hidden Power Fire lacks much firepower behind it which makes Mega Aggron and Bronzong respectable walls unless they’ve taken considerable damage beforehand.
**Flying-types**: Flying-types like Moltres and Togekiss cannot be seriously harmed by any of Shaymin’s moves if they are still healthy.
- Written by: [[BackAtYouBro, 451000]]
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