Shedinja [QC: 2/2] [GP 0/2]

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Staxi

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[Overview]

Thanks to its unique ability, Shedinja is a reliable check to some of the most powerful Pokemon in the Ubers metagame such as Xerneas, Kyogre, and Zygarde, as long as they don't run Toxic. Nevertheless, Shedinja only has 1 HP, which means it is really weak to any kind of passive damage such as status effects like burn or poison, along with Tyranitar's sandstorm or Rocky Helmet damage from users like Tangrowth and Necrozma-DM. It is also worth mentioning that Teravolt, Photon Geyser and Sunsteel Strike bypass Wonder Guard and Shedinja can get KOed from any unconventional coverage option such as Rock Slide Xerneas or Toxic Zygarde and thus you always have to scout out if your opponent doesn't have something that can catch Shedinja off guard. It should be noted that Shedinja struggles to get past of the most common Pokemon in Eternatus and Yveltal meaning it needs huge team support since the two aforementioned are really common in the metagame. In addition to the team support required, Shedinja has low stats overall makes it quite often ineffective offensively against a lot of bulky Pokemon such as Ho-Oh, Yveltal or Ferrothorn and is outsped by most of the metagame.

[SET]
name: Wonder Guard
move 1: Shadow Sneak
move 2: Protect / Toxic / Swords Dance
move 3: Will-O-Wisp
move 4: Poltergeist
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Lonely
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

With its STAB priority Shadow Sneak, Shedinja can threaten Calyrex-S after some chip. Will-O-Wisp is used to cripple physical attackers like Necrozma-DM, Ferrothorn, or Groudon, but you have to beware of Rocky Helmet in particular if opposing Necrozma-DM has its item still unrevealed because you can lose your Shedinja on a wrong prediction. Poltergeist is used as a powerful STAB even though Shedinja doesn't have an exceptionally high Attack stat. Protect allows to scout any Choice user such as Calyrex-S, Zacian, or Dracovish. Heavy-Duty Boots is necessary because with it, Shedinja isn’t susceptible to hazards. Toxic can be helpful to cripple Pokemon not worried by Will-O-Wisp such as Ho-Oh or Yveltal which can be crucial for Calyrex-S. Swords Dance can be used to boost Shedinja's Attack but you need to prepare the ground if you want it to be really threatening. Lonely nature is favored here because it makes an opposing ditto a bit weaker to physical attacks.

Yveltal is a great teammate for Shedinja because it is the best switch-in to Calyrex-S thanks to its typing and its access to Roost seeing as Shedinja is unable to KO Calyrex-S from full health with Shadow Sneak. Eternatus takes advantage of Shedinja's presence as the latter enables it to run an offensive set with Life orb or Meteor Beam by being a great answer to Kyogre thanks to Wonder Guard. Necrozma-DM is also of great support to Shedinja because it is a relatively safe switch-in to Zacian Choice Band and can spread paralysis thanks to Thunder Wave allowing Shedinja to finish weakened Pokemon with Poltergeist.

[STRATEGY COMMENTS]
Other Options
====

You can use a Jolly nature over Adamant if you want to outspeed defensive Necrozma-DM and threaten it with a decently powerful Poltergeist. Though, the lack of power provided by the Jolly nature can be important since you need a lot of chip to OHKO Calyrex-S.

Checks and Counters
====

Passive damage: If Shedinja is poisoned or burned, it will instantly get KOed so you have to scout for status, in particular against Zygarde. Furtermore, Tyranitar's sand, Ferrothorn's ability Iron Barbs, and Rocky Helmet are all threatening for Shedinja since they all KO it if you get a prediction wrong.

Yveltal: Yveltal isn't threatened by any of Shedinja's Ghost-type STAB moves and isn't really annoyed by Will-O-Wisp. It can also gain momentum thanks to U-Turn or remove an item with Knock Off because Shedinja usually doesn't want to stay in against Yveltal.

Eternatus: Eternatus tanks Poltergeist well and isn't really crippled by Will-O-Wisp as it prevents it from getting frozen by Kyogre's Ice Beam. Against Shedinja, Eternatus can set up Toxic Spikes or boost itself with Meteor Beam pretty freely, since the former is unlikely to stay in.

Blissey: Shedinja can't hurt Blissey with it's dual STAB Ghost-type moves and isn't scared of Toxic or Will-o-Wisp at all thanks to Natural Cure.

Super Effective Coverage: At first sight, Magic Guard seems incredibly good but there are a lot of Pokemon in the metagame that have the coverage to hit super effectively Shedinja for example there are Crunch Zacian, Shadow Sneak Marshadow or Rayquaza Dragon Ascent but they all usually don't appreciate to be burned by Will-O-Wisp.

[CREDITS]
- Written by: [[Staxi, 284514]]
- Quality checked by: [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
 
Last edited:

Fc

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[Overview]

Thanks to its unique ability, Shedinja is a reliable check to some of the most powerful Pokemon in the Ubers metagame such as Xerneas, Kyogre, and Zygarde, as long as they don't run Toxic. Nevertheless, Shedinja only has 1 HP, which means it is really weak to any kind of passive damage such as status effects like burn or poison, along with Tyranitar's sandstorm or Rocky Helmet damage from users like Tangrowth and Necrozma-DM. It is also worth mentioning that Photon Geyser and Sunsteel Strike bypass Wonder Guard (Mention teravolt as well, arguably much more prevalent than Photon Geyser). It should be noted that Shedinja struggles to get past of the most common Pokemon in Eternatus and Yveltal meaning it needs huge team support since the two aforementioned are really common in the metagame. Its extremely low stats overall should also be touched on as a point, making it fairly ineffective offensively against a lot of tanky Pokemon as well as being outsped by most things.

[SET]
name: Wonder Guard
move 1: Shadow Sneak
move 2: Protect / Toxic / Swords Dance
move 3: Will-O-Wisp
move 4: Poltergeist
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

With its STAB priority Shadow Sneak, Shedinja can threaten Calyrex-S after some chip. Will-O-Wisp is used to cripple physical attackers like Necrozma-DM, Ferrothorn, or Groudon. Poltergeist is used as a powerful STAB even though Shedinja doesn't have an exceptionally high Attack stat. Protect allows to scout any Choice user such as Calyrex-S, Zacian, or Dracovish. Heavy-Duty Boots is necessary because with it, Shedinja isn’t susceptible to hazards. Mention the upsides of Toxic and SD since they're slashed with Protect as main options

Yveltal is a great teammate for Shedinja because it is the best switch-in to Calyrex-S thanks to its typing and its access to Roost (this feels a little weirdly phrased, with the first sentence in the other paragraph saying it can threaten caly. I think a little point about how yvel can help force it out and chip with rocks over time can help wear it down clears that up a bit) . Eternatus takes advantage of Shedinja's presence as the latter enables it to run an offensive set with Meteor Beam (life orb can be mentioned alongside mbeam since it takes advantage of this just as effectively) by being a great answer to Kyogre thanks to Wonder Guard. Necrozma-DM is also of great support to Shedinja because it is a relatively safe switch-in to Zacian Choice Band and can spread paralysis thanks to Thunder Wave allowing Shedinja to finish weakened Pokemon with Poltergeist.

[STRATEGY COMMENTS]
Other Options
====

I think a small mention of Jolly can be added here, it lets shed outrun defensive ndm which can be important for revenging it since you never wanna sneak helmet ones. The power drop is a little noticeable which can be talked about as well especially if there's important calcs to mention or just reduced damage overall against Calyrex-S and other targets.

Checks and Counters
====

Passive damage: If Shedinja is poisoned or burned, it will instantly get KOed so you have to scout for status, in particular against Zygarde. Furtermore, Tyranitar's sand, Ferrothorn's ability Iron Barbs, and Rocky Helmet are all threatening for Shedinja since they all KO it if you get a prediction wrong.

Zygarde: As mentioned above, with Toxic Zygarde can get past of Shedinja as it will instantly knock Shedinja out. I wouldn't consider this a check or counter as Shedinja ideally actually switches into at least some Zygarde sets and Zygarde hates wisp when running toxic on offensive, but this Toxic bait would fall under the point above which already covers Zygarde.

Yveltal: Yveltal isn't threatened by any of Shedinja's Ghost-type STAB moves and isn't really annoyed by Will-O-Wisp. It can also gain momentum thanks to U-Turn or remove an item with Knock Off because Shedinja usually doesn't want to stay in against Yveltal.

Eternatus: Eternatus tanks Poltergeist well and isn't really crippled by Will-O-Wisp as it prevents it from getting frozen by Kyogre's Ice Beam. Against Shedinja, Eternatus can set up Toxic Spikes or boost itself with Meteor Beam pretty freely, since the former is unlikely to stay in.

**Super Effective Coverage**: pretty self explanatory, but a lot of common faster mons can just ohko it like crunch zacian, sneak marsh, blast palkia, and even tanks like knock tang, pex, etc. Being only effected by super effective moves is shedinja's big gimmick so a few examples should be listed here outside of those 2 above who are the best at it, could mention some don't like taking wisps though so can't switch in safely.

[CREDITS]
- Written by: [[Staxi, 284514]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
QC 1/2
 

Manaphy

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You need to mention Rocky Helmet for particularly NDM popping in on your Shadow Sneak and ruining your day.

I would also mention how surprise coverage options can easily defeat Shedinja, I won a whole tourney game by using Rock Slide Xerneas. Now they all don’t have to be as specialized for Shedinja than that, there could be some coverage options used for other mons that just happen to work on Shedinja (like random rock moves to smack Ho-Oh, or Toxic). The mentality of playing with Magic Guard is also a big factor to mention somewhere, by for example, always having to scout out the opponent’s NDM so that you don’t die to Knock Off or Toxic. This is a limiting factor for Sheddy thats kinna unique to it.

You also need to mention Blissey as a hard counter because Shedinja can’t hurt it with monoghost coverage. I will QC later
 

Staxi

Staxoat
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You need to mention Rocky Helmet for particularly NDM popping in on your Shadow Sneak and ruining your day.

I would also mention how surprise coverage options can easily defeat Shedinja, I won a whole tourney game by using Rock Slide Xerneas. Now they all don’t have to be as specialized for Shedinja than that, there could be some coverage options used for other mons that just happen to work on Shedinja (like random rock moves to smack Ho-Oh, or Toxic). The mentality of playing with Magic Guard is also a big factor to mention somewhere, by for example, always having to scout out the opponent’s NDM so that you don’t die to Knock Off or Toxic. This is a limiting factor for Sheddy thats kinna unique to it.

You also need to mention Blissey as a hard counter because Shedinja can’t hurt it with monoghost coverage. I will QC later
Implemented but I don't like your example being NDM because it always runs at least either Sunsteel Strike or Knock Off and thus I never want to send Shedinja against it
 

Lumari

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GP 1/2
[Overview]

Thanks to its unique ability, Shedinja is a reliable check to some of the most powerful Pokemon in the Ubers metagame such as Xerneas, Kyogre, and Zygarde, as long as they don't run Toxic. Nevertheless, Shedinja's fixed only has 1 HP, which means it is really weak to any kind of passive damage such as status effects like burn or poison, along with Tyranitar's sandstorm from Tyranitar, or Rocky Helmet damage from users like Tangrowth and Necrozma-DM. It is also worth mentioning that Teravolt, Photon Geyser, (AC) and Sunsteel Strike bypass Wonder Guard, (AC) and Shedinja can get KOed from any unconventional coverage option such as Rock Slide Xerneas or Toxic Zygarde and thus you always have to scout out if your opponent doesn't have something that can catch Shedinja off guard if it doesn't scout for these properly. It should also be noted that Shedinja struggles to get past of the most common Pokemon in Eternatus and Yveltal, (AC) meaning it needs huge team support since the two aforementioned are really common in the metagame. In addition to the team support required, Shedinja's has low stats overall makes make it quite often ineffective offensively against a lot of bulky Pokemon such as Ho-Oh, Yveltal, (AC) or and Ferrothorn and is leave it outsped by most of the metagame. (this is pretty scathing ngl, prob add something about the team structures where it's effective to give ppl a reason to use it since rn this reads like a "don't use this" overview)

[SET]
name: Wonder Guard
move 1: Shadow Sneak
move 2: Protect / Toxic / Swords Dance
move 3: Will-O-Wisp
move 4: Poltergeist
item: Heavy-Duty Boots
ability: Wonder Guard
nature: Lonely
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

With its STAB priority Shadow Sneak, Shedinja can threaten Calyrex-S after some chip damage. Will-O-Wisp is used to cripple physical attackers like Necrozma-DM, Ferrothorn, or Groudon, but though you have to beware of Rocky Helmet in particular if opposing Necrozma-DM has its item still unrevealed, (AC) because you can lose your Shedinja on a wrong prediction. (WoW isn't contact though, this feels out of place here / reads weird) Poltergeist is used as a powerful STAB attack even though with Shedinja's doesn't have an exceptionally high moderate Attack stat. Protect allows you to scout any Choice item user such as Calyrex-S, Zacian, or Dracovish. Heavy-Duty Boots is necessary because with it, Shedinja isn’t susceptible to avoid being instantly KOed by entry hazards. Toxic can be helpful over Protect (you're not explaining what Protect does and I don't /think/ this is immediately obvious enough to noobs?) to cripple Pokemon not worried by Will-O-Wisp such as Ho-Oh or Yveltal, (AC) which can be crucial for Calyrex-S. Alternatively, Swords Dance can be used to boost Shedinja's Attack, (AC) but you need to prepare the ground if you want it to be really threatening. A Lonely nature is favored here because it makes an opposing Ditto a bit weaker to physical Shedinja's attacks.

Yveltal is a great teammate for Shedinja because it is the best switch-in to Calyrex-S thanks to its typing and its access to Roost, (AC) seeing as and Shedinja is unable to KO Calyrex-S from full health with Shadow Sneak. Eternatus takes advantage of Shedinja's presence as the latter enables it to run an offensive set with Life orb or Meteor Beam by being a great answer to Kyogre thanks to Wonder Guard, enabling it to run an offensive set with Life Orb or Meteor Beam. Necrozma-DM is also of great support to Shedinja because it is a relatively safe switch-in to Zacian Choice Band Zacian and can spread paralysis thanks to Thunder Wave, (AC) allowing Shedinja to finish off weakened Pokemon with Poltergeist.

[STRATEGY COMMENTS]
Other Options
====

You can use a Jolly nature over Adamant if you want to outspeed defensive Necrozma-DM and threaten it with a decently powerful Poltergeist. Though However, the lack of power provided by the Jolly nature can be important, (AC) since you need a lot of chip damage to OHKO Calyrex-S.

Checks and Counters
====

**Passive Damage**: If Shedinja is poisoned or burned, it Poison or burn will instantly get KOed KO Shedinja, so you have to scout for status, in particular against Zygarde. Furtermore Furthermore, Tyranitar's sand, Ferrothorn's ability Iron Barbs, and Rocky Helmet are all threatening for Shedinja, (AC) since they all KO it if you get a prediction wrong.

**Yveltal**: Yveltal isn't threatened by any of Shedinja's Ghost-type STAB moves and isn't really annoyed by Will-O-Wisp. It can also gain momentum thanks to U-turn or remove an item with Knock Off because Shedinja usually doesn't want to stay in against Yveltal.

**Eternatus**: Eternatus tanks Poltergeist well and isn't really crippled by Will-O-Wisp, (AC) as it prevents it from getting frozen by Kyogre's Ice Beam. Against Shedinja In return, Eternatus can set up Toxic Spikes or boost itself with Meteor Beam pretty freely, since the former Shedinja is unlikely to stay in.

**Blissey**: Shedinja can't hurt Blissey with it's dual is immune to Shedinja's STAB Ghost-type moves and isn't scared of Toxic or Will-O-Wisp at all thanks to Natural Cure.

**Super Effective Coverage**: At first sight glance, Magic Wonder Guard seems incredibly good, (AC) but there are a lot of Pokemon in the metagame that have the coverage to hit Shedinja super effectively, (AC) Shedinja for example there are Crunch such as Zacian's Crunch, Shadow Sneak Marshadow's Shadow Sneak, or Rayquaza's Dragon Ascent; (SC) but however, they all usually don't appreciate to be burned by Will-O-Wisp.

[CREDITS]
- Written by: [[Staxi, 284514]]
- Quality checked by: [[Fc, 511624], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
 
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