"Always at the back of our minds, but never on the field"
Shedinja
HP: 1
Atk: 90
Def: 45
SpA: 30
SpD: 30
Spe: 40
Ability:
Wonder Guard: The Pokémon is only harmed by Super Effective damage, weather effects and condition effects.



Shedinja
HP: 1
Atk: 90
Def: 45
SpA: 30
SpD: 30
Spe: 40
Ability:
Wonder Guard: The Pokémon is only harmed by Super Effective damage, weather effects and condition effects.
Code:
[B]Level-Up Moves[/B]
Lv1 Scratch
Lv1 Harden
Lv5 Leech Life
Lv9 Sand-Attack
Lv14 Fury Swipes
Lv19 Mind Reader
Lv25 Spite
Lv31 Confuse Ray
Lv38 Shadow Sneak
Lv45 Grudge
Lv52 Heal Block
Lv59 Shadow Ball
[B]TM/HMs Learned[/B]
TM01 Hone Claws
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM17 Protect
TM19 Telekinesis
TM21 Frustration
TM22 Solar Beam
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM37 Sandstorm
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM46 Thief
TM48 Round
TM54 False Swipe
TM61 Will-o-wisp
TM65 Shadow Claw
TM68 Giga Impact
TM70 Flash
TM76 Struggle Bug
TM81 X-Scissor
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
HM01 Cut
[B]Egg Moves[/B]
Endure
Faint Attack
Gust
Silver Wind
Bug Buzz
Night Slash
Bug Bite
Final Gambit
[B]Gen IV Move Tutor[/B]
Giga Drain
Secret Power
Sleep Talk
Natural Gift
Fury Cutter
Sucker Punch
Trick
Snore
Mud-slap
String Shot
GBU Doubles Sets
Shedinja @ Focus Sash
252 Atk / 252 Spe
Adamant Nature
Ability: Wonder Guard
- Shadow Sneak / Shadow Claw
- X-Scissor
- Sunny Day
- Protect
So Shedinja seems gimmicky at a glance but in my own experience it's destroyed Rain teams. Discuss!
Shedinja @ Focus Sash
252 Atk / 252 Spe
Adamant Nature
Ability: Wonder Guard
- Shadow Sneak / Shadow Claw
- X-Scissor
- Sunny Day
- Protect
- Wonder Guard, an ability unique to Shedinja, allows immunity to all attacks that aren't of the Flying, Fire, Ghost, Dark, or Rock type.
- Shedinja works well with Earthquake, Discharge, and Surf abusers because of said ability.
- Shedinja can disrupt Rain teams with Sunny Day, as most are unprepared against it.
- Shadow Sneak or Shadow Claw works for Shedinja's Ghost STAB. Shadow Sneak having priority, while Shadow Claw has more power.
- It's Bug / Ghost typing gives Shedinja powerful STAB's, but also brings about quite a few weaknesses.
- Focus Sash allows Shedinja to live through two hits.
- Shedinja loses to Hail and Sandstorm if it does not use Sunny Day, as well as abilities that sap health, Mold Breaker, and moves such as Leech Seed. The absence of entry hazards in Doubles makes it easier to use Shedinja.
So Shedinja seems gimmicky at a glance but in my own experience it's destroyed Rain teams. Discuss!