Hallo, peoples! Just thought I'd post up this team I've been playing around with. I want to get some opinions, since I've kind of been out of the metagame for a while.
Anyway, this is my take on an OU Trick Room Team. I tested this for a little while on PO, and the amount of forfeits I received through the battles was simply shocking! Now, I don't know if I got lucky, my opponents were unlucky, or if I made a darn good team. So I thought I'd see what you all have to say about it! :3
Lagg (Slowbro) (M) @ Lum Berry
Trait: Regenerator
EVs: 252 HP / 8 Def / 248 SAtk
Relaxed Nature (+Def, -Spd)
- Surf
- Fire Blast
- Trick Room
- Yawn
Just a standard Trick Room Slowbro here. His stats allow him to take down Ferrothorn and other Fire-wary foes with ease, and Surf is there for STAB. I added Yawn to help force switches on opponents who aren't immediate threats, so I can set up a Trick Room. Regenerator is pretty reliable at keeping him alive.
Nightmare (Scizor) (F) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
One of my TR Sweepers. If I feel a switch coming, I can try to predict a setup chance. Even if I predict wrong, as long as they don't hold Fire, I'm good. Bug Bite and Bullet Punch both abuse Technician for more power (along with the Life Orb), with the latter allowing for revenge killing and priority outside of Trick Room. Superpower is for breaking through those tougher Pokemon, and for more coverage.
Xcell (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 160 HP / 96 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Psyshock
- Focus Blast
- Shadow Ball
- Trick Room
What TR Team is complete without this cell-structured Pokemon? Another TR Setter, with Magic Guard to protect from weather, entry hazards, Life Orb damage, Burn and Poison, and a lot of other stuff. I chose Psyshock over Psychic for Blissey and Eviolite Chansey, as they can wall this set completely. Focus Blast destroys Tyranitar and threatens even Ferrothorn, while Shadow Ball is here for good measure.
Darmani (Donphan) (M) @ Expert Belt
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Stone Edge
- Stealth Rock
- Earthquake
- Ice Shard
My little oddball in this team. With Trick Room set up, Donphan can wreak havoc if allowed to. Stealth Rock really helps nab those difficult KO's later in the fight. If the opponent's lead threatens Slowbro, I switch to Donphan if they can't do much to him, then set up Rocks and sweep. Ice Shard gets me a lot of surprise KOs on Dragons, Flying-Types, and a few other buggers. Donphan is also my Sun Team counter, as Earthquake will annihilate Ninetales.
Madmartigan (Dragonite) (M) @ Life Orb
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Draco Meteor
- Fire Blast
- ExtremeSpeed
- Superpower
My mixed sweeper/wallbreaker. Very useful for this team on many occasions. Many opponents expect a switch after Draco Meteor, then get smacked by a Superpower to the face! Fire Blast destroys Ferrothorn and other Steel-Types, as well as some others (usually before Draco Meteor). Extremespeed allows for powerful revenge killing and surprise kills outside of Trick Room.
King Stache (Jellicent) (M) @ Water Gem
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Scald
- Shadow Ball
- Trick Room
- Recover
Finally, the King of the Mustache. My final TR setter, and my Special Wall. Jellicent can take numerous Special hits, and with Recover and precisely timed switch-ins to a Water attack (say, from Donphan), Jellicent doesn't go down easy. Scald and Shadow Ball allow for STAB. I chose Scald over Hydro Pump or Surf for the chance to Burn troublesome Physical opponents, and the Water Gem helps make up for the power loss. Also a nice "counter" for Rain teams, as long as I get him out of there before Politoed tries to Toxistall me.
So, that's my team! As I said, I've been out of the scene for a while, so I'm not sure if I have any glaring weaknesses that I was lucky enough to avoid during "testing." So I appreciate any help you guys can give me! I'm fairly lenient on changing things up on this one, and I'll try to test advice before making the change official, since as we know: Not every Trainer plays the same way~
So I look forward to what you all have to say! Thank you in advance! I really appreciate it. :3
Anyway, this is my take on an OU Trick Room Team. I tested this for a little while on PO, and the amount of forfeits I received through the battles was simply shocking! Now, I don't know if I got lucky, my opponents were unlucky, or if I made a darn good team. So I thought I'd see what you all have to say about it! :3
Lagg (Slowbro) (M) @ Lum Berry
Trait: Regenerator
EVs: 252 HP / 8 Def / 248 SAtk
Relaxed Nature (+Def, -Spd)
- Surf
- Fire Blast
- Trick Room
- Yawn
Just a standard Trick Room Slowbro here. His stats allow him to take down Ferrothorn and other Fire-wary foes with ease, and Surf is there for STAB. I added Yawn to help force switches on opponents who aren't immediate threats, so I can set up a Trick Room. Regenerator is pretty reliable at keeping him alive.
Nightmare (Scizor) (F) @ Life Orb
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower
One of my TR Sweepers. If I feel a switch coming, I can try to predict a setup chance. Even if I predict wrong, as long as they don't hold Fire, I'm good. Bug Bite and Bullet Punch both abuse Technician for more power (along with the Life Orb), with the latter allowing for revenge killing and priority outside of Trick Room. Superpower is for breaking through those tougher Pokemon, and for more coverage.
Xcell (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 160 HP / 96 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Psyshock
- Focus Blast
- Shadow Ball
- Trick Room
What TR Team is complete without this cell-structured Pokemon? Another TR Setter, with Magic Guard to protect from weather, entry hazards, Life Orb damage, Burn and Poison, and a lot of other stuff. I chose Psyshock over Psychic for Blissey and Eviolite Chansey, as they can wall this set completely. Focus Blast destroys Tyranitar and threatens even Ferrothorn, while Shadow Ball is here for good measure.
Darmani (Donphan) (M) @ Expert Belt
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Stone Edge
- Stealth Rock
- Earthquake
- Ice Shard
My little oddball in this team. With Trick Room set up, Donphan can wreak havoc if allowed to. Stealth Rock really helps nab those difficult KO's later in the fight. If the opponent's lead threatens Slowbro, I switch to Donphan if they can't do much to him, then set up Rocks and sweep. Ice Shard gets me a lot of surprise KOs on Dragons, Flying-Types, and a few other buggers. Donphan is also my Sun Team counter, as Earthquake will annihilate Ninetales.
Madmartigan (Dragonite) (M) @ Life Orb
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Draco Meteor
- Fire Blast
- ExtremeSpeed
- Superpower
My mixed sweeper/wallbreaker. Very useful for this team on many occasions. Many opponents expect a switch after Draco Meteor, then get smacked by a Superpower to the face! Fire Blast destroys Ferrothorn and other Steel-Types, as well as some others (usually before Draco Meteor). Extremespeed allows for powerful revenge killing and surprise kills outside of Trick Room.
King Stache (Jellicent) (M) @ Water Gem
Trait: Water Absorb
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Scald
- Shadow Ball
- Trick Room
- Recover
Finally, the King of the Mustache. My final TR setter, and my Special Wall. Jellicent can take numerous Special hits, and with Recover and precisely timed switch-ins to a Water attack (say, from Donphan), Jellicent doesn't go down easy. Scald and Shadow Ball allow for STAB. I chose Scald over Hydro Pump or Surf for the chance to Burn troublesome Physical opponents, and the Water Gem helps make up for the power loss. Also a nice "counter" for Rain teams, as long as I get him out of there before Politoed tries to Toxistall me.
So, that's my team! As I said, I've been out of the scene for a while, so I'm not sure if I have any glaring weaknesses that I was lucky enough to avoid during "testing." So I appreciate any help you guys can give me! I'm fairly lenient on changing things up on this one, and I'll try to test advice before making the change official, since as we know: Not every Trainer plays the same way~
So I look forward to what you all have to say! Thank you in advance! I really appreciate it. :3