Shinx (LC analysis)'

w00t - finally wrote it! (and now I have an analysis not counting Tyrogue's that's not Water/Bug/Ground)

Shinx (LC analysis)



QC stamps: 2/2 [macle] [dracoyoshi8]
QC rejections: 0/2
GP stamps: 0/2

[Overview]

<p>Shinx is quite the underestimated Pokemon. At first glance, it seems as if it is badly outclassed by the likes of Elekid and Electrike, but there is one environment where Shinx excels and they do not - Trick Room. Shinx has a mere 45 base Speed, which allows it to outpace many Pokemon when Trick Room is in play. In addition, Shinx has two great abilities in Rivalry and Intimidate, the former possibly boosting the power of Shinx's moves.</p>

<p>However, Shinx does have a few glaring weaknesses. The first one is its weakness to Ground and its poor defenses, making it difficult for Shinx to switch in safely. Also, its strongest physical STAB attacks are Thunder Fang and Spark, both of which have an incredibly low 65 Base Power. In addition, Shinx's movepool is fairly limited and does not include much useful high Base Power physical attacks. All in all, Shinx is a decent Pokemon to use, but finds a hard time getting a team slot in Little Cup.</p>

[SET]
name: Trick Room Sweeper
move 1: Thunder Fang
move 2: Ice Fang
move 3: Fire Fang
move 4: Crunch / Iron Tail
item: Life Orb
ability: Rivalry
nature: Brave
evs: 236 Atk / 244 Def / 4 SpD
ivs: 0 HP / 0 Spe

[SET COMMENTS]

<p>Shinx's best chance at sweeping is under Trick Room. With a hindering nature and 0 Speed EVs, Shinx hits an extremely poor Speed stat of 8. This allows it to "outspeed" most other Pokemon in Trick Room. Although Thunder Fang has only 65 Base Power, it is Shinx's strongest physical STAB outside of Spark. Ice Fang hits most Ground-types for super effective damage, and scores an easy OHKO on most Gligar. Fire Fang hits Grass-, Ice-, Bug-, and Steel-types hard, and Crunch mashes Ghost- and Psychic-types for heavy damage. Iron Tail, on the other hand, strikes Rock- and Ice-types, but Crunch gets better overall coverage. A Brave nature raises Shinx's Attack while lowering its Speed simultaneously, which benefits this Shinx variant greatly. Life Orb pumps up Shinx's power, and Rivalry, if Shinx is the same gender as its opponent, stacks additional power on top of Life Orb. While Intimidate is an equally effective ability, most players do not switch the genders of their Pokemon. It should be noted that this is for simulator play only, as it would not apply on Wi-Fi, since on Wi-Fi, genders aren't automatically set to male. Since the default is male, Shinx will be getting a Rivalry boost quite often. In addition, the only exclusively female Pokemon in Little Cup are Nidoran-F, Happiny, and Smoochum - all of which are very uncommon. Also, Shinx does not lose power when facing genderless Pokemon like Bronzor. The EVs max out Shinx's Attack, and the rest boost its defenses. A 0 IV in HP is vital so that Shinx's base HP rounds down to 19, so it will only lose 1 HP from Life Orb recoil.</p>

[ADDITIONAL COMMENTS]

<p>Shinx absolutely needs Trick Room support in order to attempt a sweep. Trick Room users with Explosion are even better, as such teammates can allow Shinx to switch in for free. Stealth Rock support is also nice, but not necessary. Spark can be used over Thunder Fang due to its perfect accuracy, but Thunder Fang has a lower chance of paralysis and a chance of flinching the opponent. Paralysis is not good because the opponent would outspeed Shinx in Trick Room, and with Shinx's low defenses, the opposing Pokemon will be able to KO Shinx.</p>

[SET]
name: Intimidate + Thunder Wave
move 1: Thunder Wave
move 2: Thunder Fang
move 3: Ice Fang
move 4: Crunch / Fire Fang / Quick Attack
item: Oran Berry / Life Orb
nature: Jolly
ability: Intimidate
evs: 236 Atk / 4 Def / 4 SpD / 236 Spe

[Set Comments]

<p>Shinx's access to Thunder Wave, in conjunction with its Intimidate ability allow it to run a decent Thunder Wave set. Since Intimidate lowers the power of physical attacks, Shinx will be able to take an attack and proceed to paralyze the opponent with Thunder Wave. Thunder Fang pairs well with Thunder Wave, as it has a chance of flinching the opponent. Ice Fang hits most Ground-types for super effective damage; additionally, Ice Fang allows Shinx to potentially KO Gligar on the switch. Crunch does big damage to Ghost- and Psychic-types, while Fire Fang hits most Steel-types. Finally, Quick Attack gives Shinx a priority attack which allows it to pick off a few faster threats. Attack and Speed are maximized, and the remaining EVs give Shinx an extra point in each of its defenses.</p>

[Additional Comments]

<p>Pokemon that enjoy having paralyzed opponents work well with this set. Krabby and Cubone are great partners for this reason, as they will now have an easier time setting up Swords Dance, and since paralyzed opponents remove the need for Speed, these teammates will have an simpler time ripping teams apart. In addition, Pokemon that can beat Hippopotas and Gligar, the two biggest checks to this set, are appreciated. Snover works very well, as it can dispatch both of them with STAB Blizzard. In addition, Snover has access to Swords Dance which complements Shinx's Thunder Wave support. Finally, Pokemon with access to entry hazards, such as Pineco and Tentacool, can set up easier due to the possibility that the opponent will be fully paralyzed.</p>

[Team Options]

<p>The obvious teammates for this set are Pokemon that can set up Trick Room efficiently. Bronzor is a premier choice due to not only having a Ground immunity, but also having access to Trick Room and Explosion. Just like Bronzor, Drifloon and Baltoy have an immunity to Ground, can set up Trick Room efficiently, and use Explosion to potentially remove an opposing Pokemon while simultaneously giving Shinx a clean switch-in. Lastly, endgame sweepers like Machop, (comma) Mankey, (comma) and Wailmer work well with Shinx. Since Shinx can work as a decent wallbreaker, they can finish the job that Shinx has started when it faints. Endgame sweepers also work well with Thunder Wave Shinx due to its ability to spread paralysis, which means that set-up sweepers will not have to get additional Speed boosts in order to finish off weakened teams.</p>

[Optional Changes]

<p>There aren't very many viable other options for Shinx, as its movepool is extremely shallow. A mixed Trick Room set could be possible, since Shinx's Special Attack stat is usable and its special movepool consisting of Thunderbolt, Hidden Power, and Signal Beam isn't half-bad. Shinx hits 22 Speed with a boosting nature and maximum Speed EVs with a Choice Scarf, but would lose a lot of power that it desperately needs. Return can be used as Shinx's strongest physical attack, though it has no super effective coverage whatsoever. Howl is Shinx's only reliable boosting move and can work with Quick Attack; however, Shinx would still be too weak to sweep due to its poor Speed and low Base Power attacks. Lastly, Magnet Rise is available to elude Diglett and other Ground-types, but they can still smash Shinx hard with their other attacks.</p>

[Counters]

<p>Shinx has a lot of counters due to its weak attacks and frail defenses. Bulky Ground-types, like Hippopotas, fare well against Shinx, as they can stave off Ice Fang and KO back with Earthquake while also having an immunity to Electric. Bronzor can take several Fire Fangs and KO back with Earthquake. Chinchou is a great counter, as it takes minimal damage from all of Shinx's attacks, can heal health from any Electric attack, and KO back with Surf. If Trick Room is not up, then the number of Pokemon that can counter Shinx rises exponentially. Pokemon with strong attacks, like Machop, Cubone, and Gastly, can easily KO Shinx with their STAB attacks.</p>
 

macle

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AC could mention Pokemon that beat the counters of Shinx and team mates that can set up tr..

otherwise its good.

stamp'd.
 
Rivalry

When this Pokémon attacks an opponent of the same gender as itself, the move power increases by 25%. When this Pokémon attacks an opponent of the opposite gender, the move power decreases by 25%. The damage is unaltered if either Pokémon has no gender.
Rivalry doesn't sound so good anymore now does it? You can't assume that people will be playing on a simulator where the default is male because, in reality, Pokemon is a cartridge based game.
 
Where is Quick Attack in Optional Changes? I mean sure, it's a weak move, but it is the only Priority move Shinx knows, and it should be worth mentioning since priority is one of the best ways of attacking in LC.
 
[ADDITIONAL COMMENTS]

<p>Shinx absolutely needs Trick Room support in order to attempt a sweep. Trick Room users with Explosion are even better, as Shinx now will not take a hit when it switches in. Great examples of partners with both moves are Drifloon, Gastly, and Bronzor. Stealth Rock support is also nice, but not necessary. Since common switch-ins to Shinx are Ground-types with high Defense, like Hippopotas, good teammates to Shinx are other Trick Room abusers with resistance or immunity to Ground. Shroomish is nice as it can threaten Seed Bomb or put Hippopotas to sleep and set up a Substitute.</p>

[TEAM OPTIONS]

<p>The obvious teammates for this set are Pokémon that can set up Trick Room efficiently. Bronzor is a premier choice as a teammate as it can use Trick Room then Explode, and also has a Ground-type immunity. Drifloon and Baltoy also have immunities to Ground, and can both set up Trick Room efficiently. In addition, both Drifloon and Baltoy can use Explosion to potentially remove an opposing wall, and will give Shinx a clean switch-in.</p>
Bronzor doesn't learn Explosion. ( :/ )

Also, perhaps mention Thunder Fang? It has less accuracy, but it can Flinch, which is cool. 5% chance of a miss vs 10% chance of a flinch - I'll take it. Also, Spark has a nasty 30% chance of Paralysis, and that's just not good for a TR sweeper.
 

Brambane

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There needs to be an Intimidate + TWave set. If its good enough to work for Ekans, it should work for Shinx, who has arguably a better typing and a more accurate paralysis move.
 
There needs to be an Intimidate + TWave set. If its good enough to work for Ekans, it should work for Shinx, who has arguably a better typing and a more accurate paralysis move.
The problem is, while Ekans is also weak to Ground moves, Glare paralyzes Ground-types. Thunder Wave...
 

Oglemi

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Yes, but Thunder Wave is 100% accurate, compared to Glare's, what, 75%? And, how many Ground-types are there in LC? Not many if I remember right.
 
Yes, but Thunder Wave is 100% accurate, compared to Glare's, what, 75%? And, how many Ground-types are there in LC? Not many if I remember right.
Oh, I'm sorry, I guess Gligar doesn't exist then :P.

The reason why Ekans's Glare set works is because it tends to lure Gligar and Paralyze it thereby crippling it. All of the Pokemon that Shinx lures are mainly Ground-types (i.e. Gligar) and Chinchou (Volt Absorb derp). Sure, you may nab the occasional Chlorophyll abusing Grass-type, but really, that's all you're going to be paralyzing.
 

Oglemi

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Yes, but your examples pretty much stop there.

For Pokemon that are commonly used and immune to Thunder Wave you have: Gligar, Chinchou, Onix, Rhyhorn, Geodude, and Phanpy. And rarely will you find more than 1 or 2 of these on a team.

And then you have the lesser seen: Baltoy, Barboach, Cubone, Sandshrew, and Larvitar.

That really isn't that many. Especially when Shinx can hit really other dangerous fast threats like Mankey, Magby, Elekid, Abra, Ghastly, etc.
 
Yes, but your examples pretty much stop there.

For Pokemon that are commonly used and immune to Thunder Wave you have: Gligar, Chinchou, Onix, Rhyhorn, Geodude, and Phanpy. And rarely will you find more than 1 or 2 of these on a team.

And then you have the lesser seen: Baltoy, Barboach, Cubone, Sandshrew, and Larvitar.

That really isn't that many. Especially when Shinx can hit really other dangerous fast threats like Mankey, Magby, Elekid, Abra, Ghastly, etc.
Abra and Gastly shouldn't be switching in on Intimidate Shinx. If Shinx switches on them, Substitute.

Gligar is one of the most used pokemon in LC (something crazy like 30%), and Chinchou's quite common. They both make excellent switches to Shinx out of TR.

Shinx has no business switching in on any of the pokemon you listed except Elekid. Mankey U-turns out (or switches), Magby Fire Blasts (does Flare Blitz OHKO at -1?) Abra and Gastly shouldn't be switching in on Intimidate Shinx. If Shinx switches on them, Substitute.

The reason for that is because pure-electric is really shitty defensive typing without bucketloads of stats a la Blissey/Munchy.
 

Brambane

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Shinx does lure in Ground-types, so make Ice Fang a main option and Crunch one of the slashes. With Ice Fang, it can potentially lure in Gligar and knock it out. Make that efit and they stamp stays.

 

Snorlaxe

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blue is additions
red is deletions

[Overview]

<p>Shinx is quite the underestimated Pokémon. At first glance, it seems as if it is badly outclassed by the likes of Elekid and Electrike, but there is one area environment where Shinx outperforms them both - Trick Room. Shinx has a mere 45 base Speed, which allows it to outpace many Pokémon when Trick Room is in play. In addition, Shinx has two great abilities in Rivalry and Intimidate, the former possibly boosting the power of the Shinx's moves.</p>

<p>However, Shinx does have quite a lot of glaring weaknesses. The first one would be its weakness to Ground and its poor defenses, making it much harder difficult for Shinx to switch in safely. Also, its strongest physical STAB is Spark Thunder Fang, at which has an incredibly low 65 base power Base Power.</p>

[SET]
name: Trick Room Sweeper
move 1: Thunder Fang
move 2: Ice Fang
move 3: Fire Fang
move 4: Crunch / Iron Tail
item: Life Orb
ability: Rivalry
nature: Brave
evs: 236 Atk / 244 Def / 4 SpD
ivs: 0 HP / 0 Spe

[SET COMMENTS]

<p>Shinx's best chance at sweeping is under Trick Room. With a hindering nature and 0 Speed EVs, Shinx hits a low, low an extremely poor Speed stat of 8. This allows it to "outspeed" most other Pokémon in Trick Room. Though Thunder Fang has only 65 base power Base Power, it is Shinx's strongest physical STAB. Ice Fang hits most Ground-types for super effective damage, and scores an easy OHKO on most Gligar. Fire Fang hits Grass-, Ice-, Bug-, and Steel-types hard, and Crunch hits Ghost- and Psychic-types for heavy damage. Iron Tail, on the other hand, hits Rock- and Ice-types, but Crunch gets better coverage. A Brave nature raises Shinx's Attack while lowering its Speed simultaneously, which benefits this Shinx variant greatly. A Life Orb pumps up Shinx's power, and Rivalry, if Shinx is the same gender as its opponent, stacks additional power on top of Life Orb. While Intimidate is an equally effective ability, most players do not switch their Pokémons' the genders of their Pokemon. Since the default is male, Shinx will be getting a Rivalry boost quite often. In addition, the only female-only exclusively female Pokémon in Little Cup are Nidoran (F), Happiny, and Smoochum - all of which are very uncommon. Also, Shinx does not lose power when facing genderless Pokémon like Bronzor. The EVs max out Shinx's Attack, and the rest boost its defenses. A 0 IV in HP is vital so Shinx's base HP is down to 19, so it will only lose 1 HP from Life Orb recoil.</p>

[ADDITIONAL COMMENTS]

<p>Shinx absolutely needs Trick Room support in order to attempt a sweep. Trick Room users with Explosion are even better, as Shinx now will not take a hit when it switches in as such teammates can allow Shinx to switch in for free. Stealth Rock support is also nice, but not necessary. Spark can be used over Thunder Fang, but Thunder Fang has a lower chance of paralysis, paralysis and a chance of flinching the opponent. Paralysis is not good because the opponent would outspeed Shinx in Trick Room, and with Shinx's low defenses, the opposing Pokémon will be able to possibly KO Shinx.</p>

[SET]
name: Intimidate + Thunder Wave
move 1: Thunder Wave
move 2: Thunder Fang
move 3: Ice Fang
move 4: Crunch / Fire Fang / Quick Attack
item: Oran Berry / Life Orb
nature: Jolly
ability: Intimidate
evs: 236 Atk / 4 Def / 4 SpD / 236 Spe

[Set Comments]

<p>Shinx's decent Speed, access to Thunder Wave, and ability Intimidate, Intimidate ability allow it to run a decent Thunder Wave set. Since Intimidate lowers the power of physical attacks, Shinx will be able to take an attack then and proceed to paralyze the opponent with Thunder Wave, which has perfect accuracy Wave. Since Ground-types are few and far between in Little Cup, Shinx will be able to spread paralysis with little problem. Thunder Fang pairs well with a paralysis attack, as it has a chance of flinching the opponent. Ice Fang hits most Ground-types for super effective damage, as Shinx can lure in and potentially damage; additionally, Ice Fang allows Shinx to potentially lure in and KO Gligar. Crunch does big damage to Ghost- and Psychic-types, both of which will not enjoy taking a paralysis getting paralyzed, while Fire Fang hits most Steels. Finally, Quick Attack gives Shinx a priority attack which allows it to pick off a few faster threats. Attack and Speed are maximized, and the remainder gives remaining EVs give Shinx an extra point in each of its defenses.</p>

[Additional Comments]

<p>Pokémon that enjoy having paralyzed opponents work well with this set. Krabby and Cubone are great partners for this reason as they now have easier times at setting up Swords Dance, and since paralyzed opponents will delete the need for Speed, they these teammates will have an easier time at ripping teams apart.</p>

[TEAM OPTIONS]

<p>The obvious teammates for this set are Pokémon that can set up Trick Room efficiently. Bronzor is a premier choice as a teammate as it can use Trick Room then Explode, and also has a Ground-type immunity. Drifloon and Baltoy also have immunities to Ground, and can both set up Trick Room efficiently. In addition, both Drifloon and Baltoy can use Explosion to potentially remove an opposing wall, and will give while simultaneously giving Shinx a clean switch-in.</p>

<p>Also, Additionally, endgame sweepers work well with Shinx. Since it can work as a decent wall breaker, Pokémon like Machop, Mankey, and Wailmer can finish the job Shinx started.</p>

[OPTIONAL CHANGES]

<p>There aren't very many other options for Shinx, as its movepool is very, very, extremely shallow. A mixed Trick Room set is viable, as Shinx doesn’t have the worst Special Attack stat and access to moves like Thunderbolt, Hidden Power, and Signal Beam. Other than that, it really only has low-power moves that aren't very useful. The listed set is sets are probably the best one ones Shinx can run. Shinx hits 22 Speed with a boosting nature and maximum Speed EVs with a Choice Scarf, but would lose a lot of power that it so desperately needs. Shinx's other ability, Intimidate, weakens lowers an opponent's Attack, but Shinx still wouldn't be able to take many, if any, physical hits. This is why Rivalry is preferred, as it will most likely net Shinx extra power.</p>

[COUNTERS]

<p>Shinx has a lot of counters, counters due to its weak attacks and frail defenses. Bulky Ground-types, like Hippopotas, fare well against Shinx, as they can stave off Ice Fang and KO back with Earthquake. Bronzor can do the same, and takes minimal damage from Fire Fang. If Trick Room is not up, the number of Pokémon that counter Shinx rises exponentially. Pokémon with strong attacks, like Machop, Cubone, and Gastly, can easily KO Shinx with their STABs.</p>

<p>However, one should take caution against the Thunder Wave set, as most sweepers and revenge killers hate being paralyzed. Ground-types work well against Shinx, Shinx as long as they can avoid an Ice Fang. Chinchou is the best check, as it takes minimal damage from all of Shinx's attacks, can heal health from Thunder Wave, and KO back with Surf or Hidden Power Ground.</p>


solid analysis, the grammar was quite good but there were some problems in certain parts with how your writing "flowed".

 

bugmaniacbob

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Sorry about missing your PMs, I got both of them but I completely forgot the first time. I just haven't had a lot of time for GP checking recently.

So, apologies.

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[Overview]

<p>Shinx is quite the underestimated Pokémon. At first glance, it seems as if it is badly outclassed by the likes of Elekid and Electrike, but there is one environment where Shinx outperforms them both excels and they do not - Trick Room. Shinx has a mere 45 base Speed, which allows it to outpace many Pokémon when Trick Room is in play. In addition, Shinx has two great abilities in Rivalry and Intimidate, the former possibly boosting the power of Shinx's moves.</p>

<p>However, Shinx does have quite a lot of glaring weaknesses. The first one would be its weakness to Ground and its poor defenses, making it difficult for Shinx to switch in safely. Also, its strongest physical STAB is Thunder Fang, which has an incredibly low 65 Base Power.</p>

[SET]
name: Trick Room Sweeper
move 1: Thunder Fang
move 2: Ice Fang
move 3: Fire Fang
move 4: Crunch / Iron Tail
item: Life Orb
ability: Rivalry
nature: Brave
evs: 236 Atk / 244 Def / 4 SpD
ivs: 0 HP / 0 Spe

[SET COMMENTS]

<p>Shinx's best chance at sweeping is under Trick Room. With a hindering nature and 0 Speed EVs, Shinx hits an extremely poor Speed stat of 8. This allows it to "outspeed" most other Pokémon in Trick Room. Though Thunder Fang has only 65 Base Power, it is Shinx's strongest physical STAB. Ice Fang hits most Ground-types for super effective damage, and scores an easy OHKO on most Gligar. Fire Fang hits Grass-, Ice-, Bug-, and Steel-types hard, and Crunch hits Ghost- and Psychic-types for heavy damage. Iron Tail, on the other hand, hits Rock- and Ice-types, but Crunch gets better coverage. A Brave nature raises Shinx's Attack while lowering its Speed simultaneously, which benefits this Shinx variant greatly. Life Orb pumps up Shinx's power, and Rivalry, if Shinx is the same gender as its opponent, stacks additional power on top of Life Orb. While Intimidate is an equally effective ability, most players do not switch the genders of their Pokemon [You should probably specify that this is for simulator play only, as this would not apply in Wifi]. Since the default is male, Shinx will be getting a Rivalry boost quite often. In addition, the only exclusively female Pokémon in Little Cup are Nidoran (F), Happiny, and Smoochum - all of which are very uncommon. Also, Shinx does not lose power when facing genderless Pokémon like Bronzor. The EVs max out Shinx's Attack, and the rest boost its defenses. A 0 IV in HP is vital so Shinx's base HP is rounds down to 19, so it will only lose 1 HP from Life Orb recoil.</p>

[ADDITIONAL COMMENTS]

<p>Shinx absolutely needs Trick Room support in order to attempt a sweep. Trick Room users with Explosion are even better, as such teammates can allow Shinx to switch in for free. Stealth Rock support is also nice, but not necessary. Spark can be used over Thunder Fang, but Thunder Fang has a lower chance of paralysis and a chance of flinching the opponent. Paralysis is not good because the opponent would outspeed Shinx in Trick Room, and with Shinx's low defenses, the opposing Pokémon will be able to possibly KO Shinx.</p>

[SET]
name: Intimidate + Thunder Wave
move 1: Thunder Wave
move 2: Thunder Fang
move 3: Ice Fang
move 4: Crunch / Fire Fang / Quick Attack
item: Oran Berry / Life Orb
nature: Jolly
ability: Intimidate
evs: 236 Atk / 4 Def / 4 SpD / 236 Spe

[Set Comments]

<p>Shinx's decent Speed [Uh wait you just said it was god-awful, why are you now calling it 'decent'], access to Thunder Wave, and Intimidate ability allow it to run a decent Thunder Wave set. Since Intimidate lowers the power of physical attacks, Shinx will be able to take an attack and proceed to paralyze the opponent with Thunder Wave. Since Ground-types are few and far between in Little Cup [Diglett? Gligar? That's a pretty significant part of the metagame right there], Shinx will be able to spread paralysis with little problem. Thunder Fang pairs well with a paralysis attack, as it has a chance of flinching the opponent. Ice Fang hits most Ground-types for super effective damage; additionally, Ice Fang allows Shinx to potentially lure in and KO Gligar on the switch. Crunch does big damage to Ghost- and Psychic-types, both of which will not enjoy getting paralyzed, while Fire Fang hits most Steels Steel-types. Finally, Quick Attack gives Shinx a priority attack which allows it to pick off a few faster threats. Attack and Speed are maximized, and the remaining EVs give Shinx an extra point in each of its defenses.</p>

[Additional Comments]

<p>Pokémon that enjoy having paralyzed opponents work well with this set. Krabby and Cubone are great partners for this reason,(comma) as they now have easier times an easier time setting up Swords Dance, and since paralyzed opponents delete remove the need for Speed, these teammates will have an easier time at ripping teams apart.</p>

[TEAM OPTIONS]

<p>The obvious teammates for this set are Pokémon that can set up Trick Room efficiently. Bronzor is a premier choice as a teammate as it can use Trick Room then Explode, and also has a Ground-type immunity. Drifloon and Baltoy also have immunities to Ground, and can both set up Trick Room efficiently. In addition, both Drifloon and Baltoy can use Explosion to potentially remove an opposing Pokemon while simultaneously giving Shinx a clean switch-in.</p>

<p>Additionally, endgame sweepers work well with Shinx. Since it can work as a decent wallbreaker, Pokémon like Machop, Mankey, and Wailmer can finish the job Shinx started.</p>

[OPTIONAL CHANGES]

<p>There aren't very many other options for Shinx, as its movepool is extremely shallow. A mixed Trick Room set is viable, as Shinx doesn’t have the worst Special Attack stat and can use access to moves like Thunderbolt, Hidden Power, and Signal Beam. Other than that, it only has low-power moves that aren't very useful. The listed sets are probably the best ones Shinx can run. Shinx hits 22 Speed with a boosting nature and maximum Speed EVs with a Choice Scarf, but would lose a lot of power that it desperately needs. Shinx's other ability, Intimidate, lowers an opponent's Attack, but Shinx still wouldn't be able to take many, if any, physical hits. This is why Rivalry is preferred, as it will most likely net Shinx extra power.</p>

[COUNTERS]

<p>Shinx has a lot of counters due to its weak attacks and frail defenses. Bulky Ground-types, like Hippopotas, fare well against Shinx, as they can stave off Ice Fang and KO back with Earthquake. Bronzor can do the same, and takes minimal damage from Fire Fang. If Trick Room is not up, the number of Pokémon that counter Shinx rises exponentially. Pokémon with strong attacks, like Machop, Cubone, and Gastly, can easily KO Shinx with their STABs.</p>

<p>However, one should take caution against the Thunder Wave set, as most sweepers and revenge killers hate being paralyzed. Ground-types work well against Shinx as long as they can avoid an Ice Fang. Chinchou is the best check, as it takes minimal damage from all of Shinx's attacks, can heal health from Thunder Wave, and KO back with Surf or Hidden Power Ground.</p>


Not many changes to be made, from what I can see.

 
I am bumping this thread as I need a third GP check before this gets approved. I'm asking Flora to see if she can do this.
 

Flora

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[Overview]

<p>Shinx is quite the underestimated Pokemon. At first glance, it seems as if it is badly outclassed by the likes of Elekid and Electrike, but there is one environment where Shinx excels and they do not - Trick Room. Shinx has a mere 45 base Speed, which allows it to outpace many Pokemon when Trick Room is in play. In addition, Shinx has two great abilities in Rivalry and Intimidate, the former possibly boosting the power of Shinx's moves.</p>

<p>However, Shinx does have quite a lot of a few (Because I see only 2, 3 with my addition.) glaring weaknesses. The first one would be is its weakness to Ground and its poor defenses, making it difficult for Shinx to switch in safely. Also, its strongest physical STAB attacks is are Thunder Fang and Spark, both of which have an incredibly low 65 Base Power. In addition, Shinx's movepool is fairly limited and does not include many useful high Base Power physical attacks. All in all, Shinx is a decent Pokemon to use, but finds a hard time getting a team slot in Little Cup.</p>

[SET]
name: Trick Room Sweeper
move 1: Thunder Fang
move 2: Ice Fang
move 3: Fire Fang
move 4: Crunch / Iron Tail
item: Life Orb
ability: Rivalry
nature: Brave
evs: 236 Atk / 244 Def / 4 SpD
ivs: 0 HP / 0 Spe

[SET COMMENTS]

<p>Shinx's best chance at sweeping is under Trick Room. With a hindering nature and 0 Speed EVs, Shinx hits an extremely poor Speed stat of 8. This allows it to "outspeed" most other Pokemon in Trick Room. Although Thunder Fang has only 65 Base Power, it is Shinx's strongest physical STAB outside of Spark. Ice Fang hits most Ground-types for super effective damage, and scores an easy OHKO on most Gligar. Fire Fang hits Grass-, Ice-, Bug-, and Steel-types hard, and Crunch hits mashes Ghost- and Psychic-types for heavy damage. Iron Tail, on the other hand, hits strikes Rock- and Ice-types, but Crunch gets better overall coverage. A Brave nature raises Shinx's Attack while lowering its Speed simultaneously, which benefits this Shinx variant greatly. Life Orb pumps up Shinx's power, and Rivalry, if Shinx is the same gender as its opponent, stacks additional power on top of Life Orb. While Intimidate is an equally effective ability, most players do not switch the genders of their Pokemon. It should be noted that this is for simulator play only, as it would not apply on Wi-Fi, since on Wi-Fi, genders aren't automatically set to male. Since the default is male, Shinx will be getting a Rivalry boost quite often. In addition, the only exclusively female Pokemon in Little Cup are Nidoran-F, Happiny, and Smoochum - all of which are very uncommon. Also, Shinx does not lose power when facing genderless Pokemon like Bronzor. The EVs max out Shinx's Attack, and the rest boost its defenses. A 0 IV in HP is vital so that Shinx's base HP rounds down to 19, so it will only lose 1 HP from Life Orb recoil.</p>

[ADDITIONAL COMMENTS]

<p>Shinx absolutely needs Trick Room support in order to attempt a sweep. Trick Room users with Explosion are even better, as such teammates can allow Shinx to switch in for free. Stealth Rock support is also nice, but not necessary. Spark can be used over Thunder Fang due to its perfect accuracy, but Thunder Fang has a lower chance of paralysis and a chance of flinching the opponent. Paralysis is not good because the opponent would outspeed Shinx in Trick Room, and with Shinx's low defenses, the opposing Pokemon will be able to KO Shinx.</p>

[SET]
name: Intimidate + Thunder Wave
move 1: Thunder Wave
move 2: Thunder Fang
move 3: Ice Fang
move 4: Crunch / Fire Fang / Quick Attack
item: Oran Berry / Life Orb
nature: Jolly
ability: Intimidate
evs: 236 Atk / 4 Def / 4 SpD / 236 Spe

[Set Comments]

<p>Shinx's access to Thunder Wave, and in conjunction with its Intimidate ability, (comma) allow it to run a decent Thunder Wave set. Since Intimidate lowers the power of physical attacks, Shinx will be able to take an attack and proceed to paralyze the opponent with Thunder Wave. Since Ground-types are few and far between in Little Cup, excluding Gligar, Diglett, and Hippopotas, Shinx will be able to spread paralysis to many Pokémon. (I don't think this is true at all... you could even mention Chinchou as a common threat too. Gligar itself is enough to be a threat here.) Thunder Fang pairs well with a paralysis attack Thunder Wave, as it has a chance of flinching the opponent. Ice Fang hits most Ground-types for super effective damage; additionally, Ice Fang allows Shinx to potentially KO Gligar on the switch. Crunch does big damage to Ghost- and Psychic-types, both of which will not enjoy getting paralyzed, (remove comma) while Fire Fang hits most Steel-types. Finally, Quick Attack gives Shinx a priority attack which allows it to pick off a few faster threats. Attack and Speed are maximized, and the remaining EVs give Shinx an extra point in each of its defenses.</p>

[Additional Comments]

<p>Pokemon that enjoy having paralyzed opponents work well with this set. Krabby and Cubone are great partners for this reason, as they will now have an easier time setting up Swords Dance, and since paralyzed opponents remove the need for Speed, these teammates will have an easier simpler time ripping teams apart. In addition, Pokemon that can beat Hippopotas and Gligar, the two biggest checks to this set, are appreciated. Snover works very well, as it can threaten a dispatch both of them with STAB Blizzard in order to handily dispatch the both of them. In addition, Snover also has access to Swords Dance (though not on the same set as Blizzard), and makes good work out of which complements Shinx's Thunder Wave support. Finally, Pokemon with access to Spikes and Toxic Spikes entry hazards, such as Pineco and Tentacool respectively (Pineco can set up T-spikes.), can set up easier due to the possibility that the opponent will be fully paralyzed. will be able to use those moves more often as their opponents will, hopefully, not be able to move all the time.</p>

[Team Options]

<p>The obvious teammates for this set are Pokemon that can set up Trick Room efficiently. Bronzor is a premier choice due to not only having a Ground immunity, but also having access to Trick Room and Explosion. as a teammate as it can use Trick Room then Explode, and also has a Ground-type immunity. Just like Bronzor, (comma) Drifloon and Baltoy also have immunities an immunity to Ground, and can both set up Trick Room efficiently, (comma) and use Explosion to potentially remove an opposing Pokemon while simultaneously giving Shinx a clean switch-in. In addition, both Drifloon and Baltoy can use Explosion to potentially remove an opposing Pokemon while simultaneously giving Shinx a clean switch-in. Additionally Lastly, endgame sweepers like Machop, (comma) Mankey, (comma) and Wailmer work well with Shinx. Since Shinx can work as a decent wallbreaker, Pokémon like Machop, Mankey, and Wailmer they can finish the job that Shinx has started when it faints. Endgame sweepers also work well with Thunder Wave Shinx, (remove comma) and since it can due to its ability to spread paralysis, which means that set-up sweepers will not have to get additional Speed boosts in order to finish off weakened teams.</p>

[Optional Changes]

<p>There aren't very many viable other options for Shinx, as its movepool is extremely shallow. A mixed Trick Room set is could be viable possible, as since Shinx's Special Attack stat is usable and its special movepool consisting of Thunderbolt, Hidden Power, and Signal Beam isn't half-bad. doesn’t have the worst Special Attack stat and can use moves like Thunderbolt, Hidden Power, and Signal Beam. Other than that, it only has low-power moves that aren't very useful. The listed sets are probably the best ones Shinx can run. (Fluff.) Shinx hits 22 Speed with a boosting nature and maximum Speed EVs with a Choice Scarf, but would lose a lot of power that it desperately needs. Shinx's other ability, Intimidate, lowers an opponent's Attack, but Shinx still wouldn't be able to take many, if any, physical hits. This is why Rivalry is preferred, as it will most likely net Shinx extra power. (It's the main option for the second set...) Return can be used as Shinx's strongest physical attack, though it has no super effective coverage whatsoever. Howl is Shinx's only reliable boosting move and can work with Quick Attack; however, Shinx would still be too weak to sweep due to its poor Speed and low Base Power attacks. Lastly, Magnet Rise is available to elude Diglett and other Ground-types, but they can still smash Shinx hard with their other attacks.</p>

(Added more "viable" other options. Return is actually pretty nifty.)

[Counters]

<p>Shinx has a lot of counters due to its weak attacks and frail defenses. Bulky Ground-types, like Hippopotas, fare well against Shinx, as they can stave off Ice Fang and KO back with Earthquake while also having an immunity to Electric. Bronzor can take several Fire Fangs and KO back with Earthquake. (period) do the same, (remove comma) and takes minimal damage from Fire Fang. (remove period) Chinchou is a great counter, as it takes minimal damage from all of Shinx's attacks, can heal health from any Electric attack, and KO back with Surf. If Trick Room is not up, then the number of Pokemon that can counter Shinx rises exponentially. Pokemon with strong attacks, like Machop, Cubone, and Gastly, can easily KO Shinx with their STAB attacks.</p>

<p>However, one should take caution against the Thunder Wave set, as most sweepers and revenge killers hate being paralyzed. Ground-types work well against Shinx as long as they can avoid an Ice Fang. Chinchou is the best check, as it takes minimal damage from all of Shinx's attacks, can heal health from Thunder Wave, and KO back with Surf or Hidden Power Ground (It's actually weaker against Shinx than Surf.).</p>

(I don't see the point in this paragraph. Half is a repeat. I recommend deleting this paragraph off. I merged the Chinchou part into the first.)


Kinda inconsistent with the accent Pokemon and non-accented Pokemon so I changed them all to non-accent since Oglemi said so. Also, I know some of them were already non-accented but they're blue bolded; sorry about that. I also added in more information throughout the way and removed some otherwise unnecessary information. Added synonyms, etc. I think this should look better afterward.

edit for below: okay, I'll do that.
 

Oglemi

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Posting to say that all accented versions of Pokemon should be non-accented. We kind of weeded that out along with getting rid of the cedilla on Facade and the double-dotted i in Naive.
 

supermarth64

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is a Contributor Alumnus
Posting to say that all accented versions of Pokemon should be non-accented. We kind of weeded that out along with getting rid of the cedilla on Facade and the double-dotted i in Naive.
I thought we didn't have the stuff on Facade or Naive because it doesn't print it like that in-game. However, Pokemon has the accent in game which is why we leave it.
 

Oglemi

Borf
is a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
True, but the past 100+ analyses that have been done have eliminated the accent on Pokemon, so I'd rather we just keep it consistent.
 

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