The rules said:2v2 LC Doubles
2 Day DQ
Items=Training
Abilities=All
Switch=N/A
2 Substitutions
ASB Arena
Grimer:
Grimer [Grima] (F)
Nature: Modest (+Special Attack, -Attack)
Type:
Poison
Abilities:
Stench/Sticky Hold/Poison Touch (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 3/6
MC: 0
AC: 2/5
Attacks (22/91):
Level Up:
Acid Armor
Disable
Harden
Minimize
Mud Bomb
Mud Slap
Poison Gas
Pound
Sludge
Sludge Bomb
Sludge Wave
Egg:
Acid Spray
Haze
Imprison
Shadow Punch
Shadow Sneak
TM:
Double Team
Incinerate
Protect
Substitute
Thunderbolt
Event*:
Helping Hand
Skrelp [Algaeon] (M)
Nature: Timid (+15% Speed, +5% Accruacy, -1 Attack)
Type:
Poison/Water
Abilities:
Poison Point/Poison Touch/Adaptability (H)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (30*1.15) (+5%)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/6
MC: 0
AC: 2/5
Attacks (25/49):
Level Up:
Acid
Aqua Tail
Bubble
Camouflage
Double Team
Dragon Pulse
Feint Attack
Poison Tail
Sludge Bomb
Smokescreen
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse
Egg:
Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench
TM:
Double Team
Protect
Sludge Wave
Substitute
Thunderbolt
Team Shiny Fairymon
Bulbasaur [Erika] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.
TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Attract.
Double Team.
Safeguard.
Tutor:
Grass Pledge.
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 5/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 3/6
MC: 0
AC: 3/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure
Bulbasaur [Erika] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 1
AC: 1/5
Moves:
Level-Up:
Tackle.
Growl.
Leech Seed.
Vine Whip.
Poison Powder.
Sleep Powder.
Take Down.
Razor Leaf.
Sweet Scent.
Growth.
Synthesis.
Egg:
Giga Drain.
Magical Leaf.
Nature Power.
Ingrain.
Grasswhistle.
TM:
Sludge Bomb.
Hidden Power (Rock).
Solar Beam.
Sunny Day.
Protect.
Light Screen.
Attract.
Double Team.
Safeguard.
Tutor:
Grass Pledge.
Growlithe [Flannery] (F)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (60*1.15) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 5/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure
Swablu [Jerome] (M)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense).
Type: Normal/Flying.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
Base Rank Total: 13
Size Class: 1
Weight Class: 1
EC: 3/6
MC: 0
AC: 3/5
Moves:
Peck.
Growl.
Astonish.
Sing.
Fury Attack.
Safeguard.
Mist.
Round.
Natural Gift.
Take Down.
Perish Song.
Cotton Guard.
Moonblast.
Dragon Pulse.
TM:
Ice Beam.
Substitute.
Return.
Façade.
Double Team.
Egg:
Roost.
Dragon Rush.
Feather Dance.
Steel Wing.
Pursuit.
Move Tutor:
Endure
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