Rules...
2v2 Babysitter Singles...
3 day DQ
All abilities
All items
No Megas
2 Subs
5 Chills/2 Recovers
Switch = OK
Hax Arena
Team Shiny Fairymon...
Arcanine
Horsea
Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)
Type: Water
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
Agility.
TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.
Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.
Team S0L1D G0LD...
Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Weak Armor
No Guard
Illusion (HA UNLocked)
Stats:
Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (55/85):
Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Struggle Bug
Will-O-Wisp
Final Gambit
Ancient Power
Wish
Light Screen
Reflect
Zen Headbutt
Tail Glow
Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Wing Attack
Psyshock (*)
Toxic
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Rest
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation (*)
Sleep Talk
Substitute (*)
Dazzling Gleam
Electroweb
Helping Hand
Icy Wind
Magic Coat
Recycle
Role Play
Skill Swap
Trick
Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body
Liquid Ooze
Rain Dish (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (58/82):
Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Acid Spray
Barrier
Water Pulse
Poison Jab
Hex
Hydro Pump
Sludge Wave
Wring Out
Acupressure
Aqua Ring
Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)
Toxic (*)
Venoshock (*)
Hidden Power [Electric]
Hail
Ice Beam (*)
Blizzard
Hyper Beam
Protect (*)
Rain Dance
Safeguard
Double Team
Sludge Bomb
Rest
Scald
Payback
Giga Impact
Infestation
Swagger
Sleep Talk
Substitute
Dazzling Gleam
Surf (*)
Dive
Giga Drain
Magic Coat
Bide
Brine
Endure
Icy Wind
Mega Drain
Mimic
Reflect
Skull Bash
Whirlpool
Skrelp (Tlingit) (M)
Nature: Quiet
Type: Poison/Water
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Poison Touch:
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Adaptability (HA Locked):
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 1/6
MC: 2
AC: 1/5
Moves (20/???):
Tackle (*)
SmokeScreen (*)
Water Gun (*)
Faint Attack (*)
Tail Whip (*)
Bubble (*)
Acid (*)
Camouflage (*)
Poison Tail (*)
Water Pulse (*)
Acid Armor (*)
Haze (*)
Play Rough (*)
Toxic Spikes (*)
Venom Drench (*)
Protect (*)
Thunderbolt (*)
Shadow Ball (*)
Sludge Wave (*)
Scald (*)
Shiny Fairymon sends out Pokemon and equips...
S0L1D G0LD sends out Pokemon and equips...
S0L1D G0LD orders...
Shiny Fairymon orders...
VirajVora refs...
2v2 Babysitter Singles...
3 day DQ
All abilities
All items
No Megas
2 Subs
5 Chills/2 Recovers
Switch = OK
Hax Arena
Arena: Hax Arena
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Weather
Long ago was a beautiful city where people and Pokemon lived happily and trained together to be the very best... However due to a failed experiment of a Criminal team organization, the city got abandoned and no one lives there currently... There is permanent fog throughout the city and since the fog cannot be lifted by any other weather, the city has lost its luster... There was a ASB Arena for tournaments hosted in this city... Nowadays trainers who are strongest of all come in this arena to battle other strong trainers... There are still other side-effects of the failed experiment in the city due to which any Pokemon coming closer to the city gets high critical hit ratio and higher chance for its moves secondary effects...
Description:
1) Permanent Fog which cannot be lifted...
2) Abilities Air Lock, Cloud Nine, Delta Stream, Desolate Land, Drizzle, Drought, Primordial Sea, Sand Stream and Snow Warning have no effects...
4) Moves Hail, Rain Dance, Sandstorm and Sunny Day have no effects...
3) All Pokemon gain abilities Serene Grace and Super Luck which cannot be removed/switched/changed by any means... E.g. Gastro Acid will not stop Pokemon from using these 2 abilities, Skill Swap cannot be used on these 2 abilities, etc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Weather
Long ago was a beautiful city where people and Pokemon lived happily and trained together to be the very best... However due to a failed experiment of a Criminal team organization, the city got abandoned and no one lives there currently... There is permanent fog throughout the city and since the fog cannot be lifted by any other weather, the city has lost its luster... There was a ASB Arena for tournaments hosted in this city... Nowadays trainers who are strongest of all come in this arena to battle other strong trainers... There are still other side-effects of the failed experiment in the city due to which any Pokemon coming closer to the city gets high critical hit ratio and higher chance for its moves secondary effects...
Description:
1) Permanent Fog which cannot be lifted...
2) Abilities Air Lock, Cloud Nine, Delta Stream, Desolate Land, Drizzle, Drought, Primordial Sea, Sand Stream and Snow Warning have no effects...
4) Moves Hail, Rain Dance, Sandstorm and Sunny Day have no effects...
3) All Pokemon gain abilities Serene Grace and Super Luck which cannot be removed/switched/changed by any means... E.g. Gastro Acid will not stop Pokemon from using these 2 abilities, Skill Swap cannot be used on these 2 abilities, etc.
Team Shiny Fairymon...
Arcanine
Arcanine [Flannery] (F)
Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Attract.
Overheat.
Giga Impact.
Substitute.
Protect.
Flame Charge.
Incinerate.
Giga Impact.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure.
Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)
Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Moves:
Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.
TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Attract.
Overheat.
Giga Impact.
Substitute.
Protect.
Flame Charge.
Incinerate.
Giga Impact.
Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.
Move Tutor:
Endure.
Horsea
Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)
Type: Water
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
Agility.
TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.
Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.
Team S0L1D G0LD...
Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Weak Armor
No Guard
Illusion (HA UNLocked)
Stats:
Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (55/85):
Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Struggle Bug
Will-O-Wisp
Final Gambit
Ancient Power
Wish
Light Screen
Reflect
Zen Headbutt
Tail Glow
Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Wing Attack
Psyshock (*)
Toxic
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Rest
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation (*)
Sleep Talk
Substitute (*)
Dazzling Gleam
Electroweb
Helping Hand
Icy Wind
Magic Coat
Recycle
Role Play
Skill Swap
Trick
Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body
Liquid Ooze
Rain Dish (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (58/82):
Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Acid Spray
Barrier
Water Pulse
Poison Jab
Hex
Hydro Pump
Sludge Wave
Wring Out
Acupressure
Aqua Ring
Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)
Toxic (*)
Venoshock (*)
Hidden Power [Electric]
Hail
Ice Beam (*)
Blizzard
Hyper Beam
Protect (*)
Rain Dance
Safeguard
Double Team
Sludge Bomb
Rest
Scald
Payback
Giga Impact
Infestation
Swagger
Sleep Talk
Substitute
Dazzling Gleam
Surf (*)
Dive
Giga Drain
Magic Coat
Bide
Brine
Endure
Icy Wind
Mega Drain
Mimic
Reflect
Skull Bash
Whirlpool
Skrelp (Tlingit) (M)
Nature: Quiet
Type: Poison/Water
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Poison Touch:
Type: Toggle
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Adaptability (HA Locked):
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 1/6
MC: 2
AC: 1/5
Moves (20/???):
Tackle (*)
SmokeScreen (*)
Water Gun (*)
Faint Attack (*)
Tail Whip (*)
Bubble (*)
Acid (*)
Camouflage (*)
Poison Tail (*)
Water Pulse (*)
Acid Armor (*)
Haze (*)
Play Rough (*)
Toxic Spikes (*)
Venom Drench (*)
Protect (*)
Thunderbolt (*)
Shadow Ball (*)
Sludge Wave (*)
Scald (*)
Shiny Fairymon sends out Pokemon and equips...
S0L1D G0LD sends out Pokemon and equips...
S0L1D G0LD orders...
Shiny Fairymon orders...
VirajVora refs...
Last edited: