Showdown Genius Invitational - Main Match Thread

SteelEdges

Extreme ways are back again.
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Death Match - Apocalypse

In Apocalypse, both players will simultaneously submit moves in an attempt to capture all of the opponent’s pawns. This game will be played over Google Sheets thanks to the generous work of PeckInkay.

Apocalypse is played on a 5x5 grid, set up as below. Each player starts the game with two knights and five pawns, which each move as they do in chess; a knight moves one space forwards, backwards, or sideways (not diagonally) then two spaces in a perpendicular direction, and a pawn moves one space forward. A knight can jump over other pieces (yours or your opponent’s) during its movement. Furthermore, unlike in normal chess, pawns cannot move two squares on their first move. However, pawns still only capture by moving one square diagonally forwards. (Note that in this context, “forward” refers to the direction of movement for each player, thus left for the white player and right for the black player.)

ApocalypseBoard


Instead of taking turns making your moves, each player’s moves will be made simultaneously. During a turn, each player will submit their move to the hosts, supplying the starting and ending coordinates of the piece you wish to move. Then, each player’s move will be revealed publicly and executed simultaneously. The following rules apply:

1. If the movement and capture actions can be performed together, without conflict, they are executed.

2. If the movements end up at the same location, then there are two cases. If two knights or two pawns land on the same space, they will both be taken out of the game. Alternatively, if a knight and a pawn land on the same space, then the knight will capture the pawn.

3. If one movement ends up on a location occupied by the opponent’s piece, the latter is captured and removed from play, except if this piece has received a movement order, where the movement is executed without capture.

4. If you declare a capture with your pawn by moving it one square diagonally forward, but the piece to be captured is moved from its square, the pawn’s move still stands. (In other words, the move converts to a diagonal step instead of a capture.)

5. If two pieces have been ordered to capture one another, the players simply exchange the pieces’ locations.

6. If your pawn moves onto the last row (i.e., the opponent’s line), it will be promoted into a knight if you have less than two knights. If you already have two knights, then you must move the pawn and drop it onto any empty square.

7. If a declared move is illegal, you will earn one penalty point.

8. Players are not allowed to pass their turn.

When one player has no pawns remaining, the game is over and that player is declared the loser. If both players lose their last pawn at the same time, or if neither player has any valid moves, the game is a draw. In addition, accumulating two penalty points will forfeit the game in favor of your opponent. The winner will advance to the next round, whereas the loser will be the latest person eliminated from this game.
 
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SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
Unfortunately, a schedule of the DM was mandated. We will aim to play the DM either late Friday or any time Saturday, with no time after being accepted.
 

SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
Before we begin the game, here is an updated garnet count.

Updated Garnet Count


Clefable - 41
MrJelli - 26
Ransei - 13
Ivy - 12
Dot Agumon - 7
11oyd - 3


The next main match is titled Room Swap.

This game takes place over four rounds. In each of the four rounds, which last 24 hours, players will decide whether to enter one of three rooms: the Attic, the Basement, and the Cellar. Points will be distributed based on how many people are in each of the rooms.
  • If there are 2 players in each room, every player gets one point.
  • If there are 3 players in one room, 2 players in another, and 1 player in the final room, the 3 players will each gain one point.
  • If there are 4 players in one room, 2 players in another, and the final room is empty, the two players will each gain one point.
  • If there are 4 players in one room and 1 player in each of the other rooms, the 4 players will each gain one point.
  • If there are 5 players in one room, 1 player in another, and the final room is empty, the 1 player will gain one point.
  • If all six players are in one room, or there are three players in two different rooms, no points will be gained.
It will be announced how many players gained a point, but not who those players are.

There are two items in this game: Peek and Block. Both require garnets to be used.

In addition to sending in your initial room choice, you may also use a Peek: name a player and learn their initial room choice for a fee of two garnets. (Note the usage of the word initial in the preceding sentence, that will come up with the next item.) This item may be used by any player at any time (with one exception, see the second paragraph after this one) as long as you have the garnets and are willing to fork them over. It will be revealed how many Peek items were used, but not the identity of the player or players who used them. If a player has not submitted a room choose but a Peek item was used against them, the garnets will be refunded and the user will be informed the item was not used or played, but nothing more.

For a fee of five garnets, players may also use a Block: choose a player and forbid them from entering one of the three rooms from the round; if they have already sent in that room as their choice, they will be immediately informed they are to choose a different room - while if they haven’t sent in their choice, they will be told which room is restricted to them before they do. Players may only use this item one time during the course of the game no matter how many garnets they have. The identity of the player who purchased this item will never be revealed, although it will be publicly revealed after the round is over how many Block items were used, if any.

If you intend to do one of the following items, do so in your confessional AT THE SAME TIME OF YOUR ROOM CHOICE or it will not be acknowledged or counted. You cannot also use a Peek and a Block in the same round.

After the fourth round is posted, the point distribution will be revealed, and the player or players with the fewest points will be the Elimination Candidate and will choose a player without a Token of Life to join them in the Death Match. The player or players with the most points at the end of the game will win the game and receive a Token of Life. A sole winner will have the option to give a Token of Life to any other player that is not the Elimination Candidate. As always, if an extra Token of Life is to be given, it will be given before the Death Match Opponent is announced.

A sole winner will receive four garnets for winning, while joint winners will receive two garnets for winning. No matter what, every player will receive one garnet per point they earn in the game.

Be mindful of this point: if there is a joint win of four players, the two losers will automatically go to the Death Match against each other; if there is a joint win of five players, the one loser will automatically be the Elimination Candidate while an emergency tiebreaker round between the five other players determines who wins, gets Tokens of Life, and who will be the Death Match Opponent; if there is a joint of win six players, an emergency tiebreaker fifth round will commence for everyone.


Room Swap will formally begin tomorrow - March 15 - at 4 PM EST. Use this time to get prepared.
 
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SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
Before we begin the game, here is an updated garnet count.

Updated Garnet Count


Clefable - 41
MrJelli - 26
Ransei - 13
Ivy - 12
Dot Agumon - 7
11oyd - 3


The next main match is titled Room Swap.

This game takes place over four rounds. In each of the four rounds, which last 24 hours, players will decide whether to enter one of three rooms: the Attic, the Basement, and the Cellar. Points will be distributed based on how many people are in each of the rooms.
  • If there are 2 players in each room, every player gets one point.
  • If there are 3 players in one room, 2 players in another, and 1 player in the final room, the 3 players will each gain one point.
  • If there are 4 players in one room, 2 players in another, and the final room is empty, the two players will each gain one point.
  • If there are 4 players in one room and 1 player in each of the other rooms, the 4 players will each gain one point.
  • If there are 5 players in one room, 1 player in another, and the final room is empty, the 1 player will gain one point.
  • If all six players are in one room, or there are three players in two different rooms, no points will be gained.
It will be announced how many players gained a point, but not who those players are.

There are two items in this game: Peek and Block. Both require garnets to be used.

In addition to sending in your initial room choice, you may also use a Peek: name a player and learn their initial room choice for a fee of two garnets. (Note the usage of the word initial in the preceding sentence, that will come up with the next item.) This item may be used by any player at any time (with one exception, see the second paragraph after this one) as long as you have the garnets and are willing to fork them over. It will be revealed how many Peek items were used, but not the identity of the player or players who used them.

For a fee of five garnets, players may also use a Block: choose a player and forbid them from entering one of the three rooms from the round; if they have already sent in that room as their choice, they will be immediately informed they are to choose a different room - while if they haven’t sent in their choice, they will be told which room is restricted to them before they do. Players may only use this item one time during the course of the game no matter how many garnets they have. The identity of the player who purchased this item will never be revealed, although it will be publicly revealed after the round is over how many Block items were used, if any.

If you intend to do one of the following items, do so in your confessional AT THE SAME TIME OF YOUR ROOM CHOICE or it will not be acknowledged or counted. You cannot also use a Peek and a Block in the same round.

After the fourth round is posted, the point distribution will be revealed, and the player or players with the fewest points will be the Elimination Candidate and will choose a player without a Token of Life to join them in the Death Match. The player or players with the most points at the end of the game will win the game and receive a Token of Life. A sole winner will have the option to give a Token of Life to any other player that is not the Elimination Candidate. As always, if an extra Token of Life is to be given, it will be given before the Death Match Opponent is announced.

A sole winner will receive four garnets for winning, while joint winners will receive two garnets for winning. No matter what, every player will receive one garnet per point they earn in the game.

Be mindful of this point: if there is a joint win of four players, the two losers will automatically go to the Death Match against each other; if there is a joint win of five players, the one loser will automatically be the Elimination Candidate while an emergency tiebreaker round between the five other players determines who wins, gets Tokens of Life, and who will be the Death Match Opponent; if there is a joint of win six players, an emergency tiebreaker fifth round will commence for everyone.


Room Swap will formally begin tomorrow - March 15 - at 4 PM EST. Use this time to get prepared.
Immediate clarification:
  1. A Block item being used will restrict further block items on the player. If another player attempts to use a Block item on an already-blocked player, they will be informed the item was not used or played.
  2. Block items must be used in the first 12h of the round.
  3. You may ony Peek at one player per round.
  4. You are allowed to change your initial room choice before deadline. Although a player was told they couldn't, host contemplation led to this being changed.
 
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SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
We are waiting on one final player.

EDIT: They have submitted and compiling is being done.
 
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SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
Round 4 of Room Swap has ended.

Zero players have gained points.

This concludes the Main Match.

First: I wish to apologize if there have been delays or hangups with this game. I've been recovering from a pretty intense upper respiratory infection, and my brain has been totally in the clouds. The good news is I'm coming back to earth now, and my cohosts have helped me check the details of this game.

The results (which have been triple-checked by people other than me) are in for Room Swap.

There was one Peek used overall and three Blocks used in Round 4.

Final score:

Clefable: 2
11oyd: 1
Dot Agumon: 1
Ivy: 1
MrJelli: 1
Ransei: 1

With a sole win of two points, Clefable wins the game. He gains four garnets, a Token of Life, and will distribute the Token of Life to any of the other five players. Afterwards, he will select an Elimination Candidate, who will select a player without a Token of Life to be the Death Match Opponent.


Public garnet count below.

Clefable - 45
Ransei - 14
11oyd - 11
MrJelli - 10
Ivy - 8
Dot Agumon - 8
 
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SteelEdges

Extreme ways are back again.
is a Battle Simulator Moderator Alumnus
11oyd
Clefable
Dot Agumon
Ivy
MrJelli
Ransei

Ivy has selected Ransei as the Death Match Opponent. Please schedule a time to play Black and White II.

In this game, you will compete by using a portion of a limited pool of points. The player with the most victories will win the Death Match. Both players will start with 99 points. The game will consist of 9 rounds. In each round, players will use as many points as they wish out of their 99 points.

When a starting player decides how many points they'll used, It is revealed to the opponent whether it is a 1-digit (announced as Black) or a 2-digit number (announced as White). The opposing player can see that before they decide how many points to use for the round.. The number itself is not revealed.

The player who used more points in each round will gain a victory. The points you used will be subtracted from the total, and it will be shown which interval your total point amount lies in. The intervals are: 99-80, 79-60, 59-40, 39-20, 19-0. It will be shown which interval your remainder of points is in as soon as you send in your points.

The player who wins each round will be the person who starts the following round.

The winner of this Death Match gains the opponent's garnets.
 

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